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Aujourd’hui — 2 novembre 2026Flux principal

It's ridiculous to blame Xbox Game Pass customers for Gears of War: E-Day's fate

Everyone is frothing at the mouth over Gears of War E:Day again, but this time it’s not the culture war.

It's the sensationalized reporting around it's budget and retail sales. Headlines claim the game cost an astronomical $500 million to make, while other reports suggest it "only" sold 400,000 retail copies. Predictably, the terminally online commentary machine is in full force, with some rather insanely blaming Xbox fans for this failure.

Xbox fans asked for exclusives, and yet when push comes to shove, "fans didn't put their money where their mouth was," making Gears of War: E-Day's reported failure "their fault." It’s a neat and tidy narrative for console warriors, but one that’s completely out of touch with modern gaming economics outside of the social media bubble.

First of all, that $500 million figure requires crucial context before anyone uses it as a stick to beat the game with.

As clarified by Derek Reese, former Senior Product Manager of Xbox Game Creator Services, that cost isn't simply the game's direct production budget. Much of that figure stems from broad operational overhead, with The Coalition essentially being on the hook for funding Microsoft's custom internal branch of Unreal Engine and supporting engine integration across the wider Xbox studio network (a tech-debt burden similar to Turn 10 bearing the operational costs for ForzaTech, on Fable and Forza Horizon). Conflating general engine-R&D operational overhead with the direct cost of a single game's development represents a misleading omission in the wider narrative.

Beyond the budget discourse, expecting Xbox players to subscribe to Game Pass Ultimate at $22.99 a month, and an annual commitment of over $275, AND drop $70 on day one for every first-party title just to prop up traditional sales metrics is both unrealistic and absurd. The suggestion that players need to pay twice to prove they support a studio fundamentally misunderstands why Microsoft built this system in the first place.

Xbox Game Pass Ultimate is not free gaming

A curved row of video game covers including Fable, Minecraft, Fallout, Halo, Psychonauts 2, Grounded, and Cyberpunk against a dark green background.

(Image credit: Xbox Game Studios)

For what many are spending on an Xbox Game Pass Ultimate subscription, in standard retail that represents the cost of roughly four full priced $70 AAA games. When a player opts into the Game Pass ecosystem, they are effectively pre-paying for their gaming line-up up front. Expecting that same consumer to buy Gears of War E: Day at retail price to satisfy outdated quarterly sales charts ignores the basic economic contract of a subscription service. The entire value proposition of Game Pass is that you don’t have to shell out $70 every time a major title lands.

Not only that, but framing Game Pass users as passive freeloaders ignores key data we already know. Under oath, during the FTC proceedings, Xbox President at the time Sarah Bond revealed that Game Pass subscribers actually spend 20% more money on average on gaming than those who don’t subscribe.

I too have pleaded with fans to “put their money where their mouth is” for Microsoft's divested teams like Undead Labs. There's a clear distinction between asking players to support a core Microsoft internal studio, whose quarterly profits are in the tens of billions, over supporting the newly independent Undead Labs. Players who are financially able, could buy State of Decay 3 to stick it to Microsoft's bean counters, and show Xbox what they had just given up.

Grand Theft Auto 6 Lucia in prison

Many players have reined in spending ahead of GTA 6's big launch. (Image credit: Rockstar Games)

The Coalition is a victim of Microsoft's structuring. Putting them on the hook for Unreal Engine support across multiple games, collaboration with Epic Games, while also building a multi-faceted multiplayer title squashed under Call of Duty: MW4, World of Warcraft: Forever, Grand Theft Auto 6, and various other heavy hitters this quarter is pure insanity.

In a single two-month span, gamers were asked to choose between massive titles across every sub-genre: Marvel’s Wolverine, Silent Hill: Townfall, Minecraft Dungeons 2, Ace Combat 8 and major remasters like The Witcher 3: Wild Hunt and Dynasty Warriors 3 Complete Edition.

Expecting any single game to generate record-breaking direct $70 sales during one of the most crowded, wallet-draining launch windows in recent gaming history is wishful thinking. In a climate where players are already triaging their spending, a day-one Game Pass entry was an incredibly convenient and lower-cost way to play E-Day.

The $70 SKU is dead on Xbox, and $30 upgrades replaced it.

Gears of War: E-Day review screenshots

How much is the cost of a pint these days? (Image credit: Windows Central | Xbox)

Regardless, simply citing 400,000 unit sales, or focusing on Steam copies, vastly misrepresents the actual paying audience. Game Pass subscribers actually engaged with the game's revenue model in a massive way through the $30 Premium Edition Upgrade. That’s much easier to justify purchase-wise when you feel like you're already getting something of value with your subscription.

How many would have spent ANYTHING on the game without it being on Game Pass? How do we really predict that behaviour? There's no "alternative reality generator" to see how the game would've shored up in a universe without Game Pass, GTA 6, or the rest of it.

The $70 premium SKU is, for all practical purposes, functionally dead for first-party titles on Xbox console. But that isn’t because Xbox players refuse to spend money; it's because Microsoft has trained them to spend money on early-access add-ons rather than $70 on a standalone license.

The same people attacking Xbox Game Pass are likely the same kind of people happy to wait for Steam sales, which too have contributed to a rejection of the $70 retail model. This is before we even talk about free-to-play titles like Fortnite, Roblox, mobile games, and others which actually dominate the spend.

For many of these people, it represents a glaring double standard to mock players for using the exact monetization model Xbox has designed for them.

Exclusivity is a marathon, not a sprint.

Gears of War: E-Day gameplay screenshot

Fixing Xbox will take years. I hope Microsoft's powers realizes this. (Image credit: Microsoft)

The second major flaw in the current discourse is the demand for seemingly instant gratification. Asha Sharma positioned Gears of War: E-Day and Clockwork Revolution as console exclusives at this years Xbox Games Showcase as something of an olive branch to the community. A signal that platform exclusivity was still a core priority for Xbox. But one game was never going to turn around hardware sales overnight. The reality of today’s market comes down to demographics and household finances.

Just a short story from my own experience showing a colleague E-Day running on a Xbox ROG Ally X during a train ride for work. He was blown away by the visuals and fondly recalled buying an Xbox console specifically for the original Gears of War. But today, as he told me, he has a PS5, a mortgage, and a family. Knowing E-Day isn't on PlayStation was a bummer for him as he was genuinely interested in the game, but dropping significant cash on a secondary console for a single game simply isn't a justifiable household expense anymore for him.

Decisions like that aren't made on impulse anymore for the age and demographic of console users Xbox is targeting. Hardware momentum won’t be rebuilt with a single flagship release; it needs to be a slow and steady rebuild over years of consistent, uninterrupted hits. As a family, we have discussed buying a Nintendo Switch 2, driven in part by Ocarina of Time’s launch, but that alone isn’t a driving factor; we’ll get access to Pokopia, Mario Kart, Donkey Kong Bonanza, etc. – all exclusives that make it a more justifiable expense and one the whole family can benefit from.

Expecting E-Day alone to magically reverse years of shifting multiplatform strategy and hardware decline in a single month is incredibly short-sighted. One game will not persuade someone to switch ecosystems, but four or five over a two-year span might. Rebuilding brand confidence requires patience, something the internet commentary cycle lacks, and something Microsoft has notoriously lacked itself in the past.

The danger of short sighted pivots

Xbox E3 2019

Will Xbox stick it out? (Image credit: Windows Central | Jez Corden)

If Microsoft interprets the initial retail sales of E-Day as a failure of exclusivity rather than a predictable outcome of their own subscription strategy and timing, they risk making another premature course correction, so for their own sake I hope they are ignoring the current discourse.

Niche or brand-new IPs like Clockwork Revolution won't single-handedly move the needle either. What’s really needed, if they have the appetite for it, is exclusivity around massive, platform-defining pillars; the moments where a game like The Elder Scrolls 6 is kept strictly within the Xbox and PC ecosystem are what actually might be the thing that makes casual gamers re-evaluate where they play.

I don't even think something like Elder Scrolls 6 alone would do it, but if it is preceded by a bunch of other exclusives, it might.

Game Pass was designed to change how players consume games. Blaming the player base for using the service exactly as advertised is a bizarre double standard. Plenty of players paid out of pocket for E-Day premium upgrade on top of their subscriptions. If Xbox wants to prove that exclusivity still matters, it needs to give the strategy room to breathe.

And virtue-signalling pundits should stop expecting subscription-first, "wait-for-a-sale," players to buy into a $70 retail model have been repeatedly and explicitly told they don't need to.

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Hier — 1 novembre 2026Flux principal

« Conçu pour les situations d’urgence » : cette IA hors ligne veut vous aider à survivre à la fin du monde, ou au moins à une panne de courant

1 novembre 2026 à 20:30

Survival LLM est un assistant gratuit qui fonctionne entièrement sur votre ordinateur, sans connexion à Internet. Il répond aux questions de premiers secours ou de survie en s’appuyant sur une bibliothèque de références embarquée.

Le distributeur de pâtée et de croquettes Yomy a changé ma vie, et mon chat l’adore

1 novembre 2026 à 17:45

Depuis un mois, mon chat se nourrit exclusivement avec le distributeur de pâtée et de croquettes de la marque française Yomy. Cette innovation lui permet de garder une totale autonomie dans son alimentation, avec une fragmentation des repas plus adaptée à son instinct naturel.

Maingear Zero review: The cleanest pre-built I’ve tested in years

I've spent more than a decade testing gaming PCs, and even the best pre-builts usually have cables you simply can't hide. That made my first look inside Maingear's new Zero genuinely surprising, even after my previous Maingear MG-1 review.

There's almost nothing there. Power connections have been moved behind the motherboard, the panoramic glass is uninterrupted, and the components that normally compete with bundles of cabling finally get the spotlight. It's one of the cleanest pre-built PCs I've tested.

Clean doesn't necessarily mean better, though. After a few weeks of gaming, benchmarking, stress testing, and poking around inside, I wanted to know whether Maingear's cable-free approach actually improves the PC or simply makes for prettier photos.

Maingear sent Windows Central a review unit on loan for testing. It had no input, nor saw the contents of this review, prior to publication.

How much does the Maingear Zero cost?

A polished MAINGEAR gaming PC interior shows neatly routed black cables, a large graphics card, and white cooling fans in a sleek, high-performance build.

The RTX 5090 has the only visible power connector in the Maingear Zero. (Image credit: Future)

My review unit is an extreme $8,676 configuration built around AMD's Ryzen 7 9850X3D and NVIDIA's RTX 5090 Founders Edition. Don't let that price scare you away from the Zero entirely, though. Here's what Maingear packed into my high-end loaner:

  • AMD Ryzen 7 9850X3D CPU
  • NVIDIA RTX 5090 Founder's Edition (FE) GPU
  • 32GB DDR5-6000MHz RAM
  • 2TB M.2 PCIe 4.0 NVMe SSD
  • TRYX Panorama SE AiO
  • MSI Pro B850M-A WIFI PZ motherboard
  • 1,250W MSI MAG A1250GL PSU
  • Zero MK.II case

But you don't need to spend anywhere near $8,676 to get the Zero's signature design. Models start at $2,799, with the baseline configuration landing you the same Zero MK.II case, an Intel Core Ultra 5 250K Plus CPU, NVIDIA RTX 5070 FE GPU, 32GB DDR5-6000 RAM, 2TB SSD, and a 360mm AiO.

That starting price is more competitive than I expected. A comparable DIY build came to roughly $2,850 when I priced it out, putting it remarkably close to Maingear's $2,799 starting price. Component prices fluctuate, of course, but Maingear isn't asking for an enormous boutique-PC premium just to get the Zero's distinctive design and professional assembly.

Why is this Maingear PC called Zero?

An open MAINGEAR gaming PC showcases a graphics card, liquid-cooling tubes, and white-lit fans in a sleek, carefully assembled desktop build.

The Maingear Zero keeps cables out of sight thanks to MG-RC motherboard connectors. (Image credit: Future)

Maingear's Zero steps away from the MG-1 with a more compact case. Rather than the MG-1's interchangeable front faceplate, panoramic glass extends from back to opposite front.

It's an immaculate look emphasized by customizable internal RGB lighting. I hate the look of exposed case LEDs, and this has none.

A black Maingear Zero desktop computer tower sits on a wooden desk, its rear ports and ventilation panels visible, with books and cases on shelves behind it.

The motherboard hosts the majority of ports, and there's space for expansion inside the case. (Image credit: Future)

The case's foundational layout isn't too different from the average PC. Five slots on the back for expansion, dedicated spot for the PSU, side intake with three fans, AiO CPU cooler installed on top, and exhaust on the back.

A yellow-haired LEGO minifigure stands on a black studded platform inside a computer case, dwarfed by a large white cooling fan; playful tech scene.

You can use either the LEGO stand or a figure stand inside the Zero's case. (Image credit: Future)

Maingear makes good use of extra internal space towards the front. Leaving this open will interfere less with airflow, but it's designed to hold either a figurine stand or a "studded brick stand" for your custom LEGO creations.

I already use LEGO in my own PC to hold up my GPU, and I love this little Maingear addition.

For anyone who appreciates a minimalist approach, this is the ultimate design.

At the front of the case, dual USB-A (5Gbps) ports, one USB-C (10Gbps), and a 3.5mm audio combo are present for quick hookups. I'd like to see faster connections here, but they ultimately get the job done as is.

The MSI motherboard in use offers much better I/O. There's USB4, tons of USB-A, and audio connections. The PC also has cutting-edge Wi-Fi 7 and Bluetooth 5.4; no worries about future-proofing there.

Close-up of a sleek Maingear Zero PC with a perforated grille, power button, headphone jack, and USB ports, shown in warm light.

Front ports on the Maingear Zero are pretty average. (Image credit: Future)

I also appreciate the way the case comes apart. The side and top panels are held in place with pressure points; you can pull them away without using any tools.

These panels have rather fine pinhole venting in all the right areas, and they seem to be doing a decent job of keeping out dust.

The panoramic glass panel is different. It's held in place with two screws, but once removed, you just grab two fabric pull tags to safely carry the glass. No more fingerprint smudges.

Yes, it requires a screwdriver to get into, but because of the reverse connectors, you should be spending a lot less time inside the front of the case.

A black MAINGEAR gaming PC tower sits on a wooden table, its glass side panel open to reveal fans and internal hardware; shelves of books fill the background.

The panoramic glass panel comes away as one piece. Pull tabs along the top make it easy to move without smudging. (Image credit: Future)

One other thing I want to call out is the massive bottom air intake covering practically the entire case, PSU included.

Best part? It has a removable dust screen that makes cleaning a breeze. If you live with cats like me, this is a nice addition.

Exploring the Maingear Zero's pristine internal layout

A custom MAINGEAR gaming PC glows with vivid purple RGB fans and red-lit memory, displaying a car on its small internal screen in a dim living room.

The Maingear Zero puts your hardware into the spotlight. (Image credit: Future)

Inside the Zero is where things really get interesting.

The only visible cabling runs to the RTX 5090 GPU, and that runs tight to the card. Exchange hoses run from the CPU to AiO cooler. That's it. For anyone who appreciates a minimalist approach, this is the ultimate design.

This rear connector fad hitting motherboards and cases lately was first patented as "MG-RC" by Maingear itself in 2011. It has taken a long time to get the recognition I think it deserves, but the industry seems to finally be coming around.

As far as I'm concerned, this is the best direction to take PC building. As you'll see below, this setup not only looks clean but also leaves air free to flow through the PC.

How is Maingear Zero's hidden cable management?

An open Maingear Zero desktop computer tower on a wooden desk reveals three cooling fans, bundled cables, and internal components in a tidy workspace.

A look at the back side of the Maingear Zero and the rear motherboard hookups. (Image credit: Future)

Upon removing the steel side panel, I'm greeted by just about the cleanest cable management I've seen in a prebuilt PC.

Because the cables plug straight into the back of the motherboard, they can all be channeled together much more tightly.

Like the MG-1, the Zero uses plastic zip ties to hold the majority in place. Maingear has designed a PC around accessibility and cleaner cable routing, but then uses disposable cable ties that make servicing those hidden cables less convenient.

Velcro/reusable straps would fit the philosophy of the Zero better.

A hand lifts tangled black cables beneath a computer’s rear ports, revealing connectors and wiring during a hands-on setup or repair.

I clipped a couple of zip ties to check fan connections. I'll have to replace the ties with Velcro. (Image credit: Future)

The case has a second, lower compartment that hides the modular PSU. I've seen some real cable messes jammed into this space in some PCs; Maingear keeps everything clean and tidy.

Does Maingear's MG-1 keep cool with good airflow?

The Maingear Zero's Ryzen 7 9850X3D CPU and NVIDIA RTX 5090 GPU speak for themselves. This combination will run any game you want at high, smooth frame rates.

I grabbed some results from synthetic benchmarking software to help compare against other PCs we've tested.

Maingear Zero 3DMark Speed Way results in a graph against a black background.
Future
Maingear Zero 3DMark Steel Nomad results in a graph against a black background.
Future
Maingear Zero 3DMark Port Royal results in a graph against a black background.
Future
Maingear Zero CrystalDiskMark results in a graph against a black background.
Future
Maingear Zero Cinebench 2026 results in a graph against a black background.
Future
Maingear Zero Geekbench 7 results in a graph against a black background.
Future

There are no surprises in these results. The CPU and GPU are performing as expected, right out of the box, with no additional steps required. I just unpacked, plugged in, and turned on.

What I'm more interested in is how this PC handles heat from the high-end components. If it keeps cool with this level of hardware, there should not be any issues with the more affordable configurations.

No big drops or spikes, which means you can game without worrying about what the system is doing.

I ran a 20-minute full-system stress test on the PC in a 21°C room. I made no changes to the stock fan curve that Maingear set up.

The PC got as loud as 50.5 decibels from about a foot away, and there was some coil whine to be heard, likely from the GPU. This is a common issue with NVIDIA's high-end GPUs.

Altogether, though, it runs fairly quietly, and there's lots of space for improvement if you don't mind adjusting fan curves.

A hand lifts the side panel of a black Maingear Zero gaming PC tower, revealing internal vents and components; a bookshelf and leafy plant frame the tidy workspace.

The top and bottom of the case have plenty of cutouts for airflow. (Image credit: Future)

The RTX 5090 never went above 80°C, remaining steady throughout the stress test. The CPU remained at a cool 62.5°C for most of the test, but I was less concerned thanks to the beefy AiO liquid cooler.

Best part? Performance was super steady over the course of the stress test. No big drops or spikes, which means you can game without worrying about what the system is doing.

That was ultimately my experience with the Maingear Zero. It's all set up when it arrives, sans any bloatware, and it games like it should right out of the box.

Should you buy the Maingear Zero?

A custom Maingear Zero gaming PC tower glows with purple RGB fans and colorful liquid cooling, displayed on a wooden table before a dark sofa for a dramatic, futuristic look.

The Maingear Zero's panoramic glass provides an uninterrupted look inside the PC. (Image credit: Future)

You should buy this if ...

✅ You love a gaming PC with minimal visible cabling.

✅ You don't want to build your own rig and are OK with spending a bit more for the convenience.

✅ You want to be able to configure everything about your PC, right down to the cabling.

You should not buy this if ...

❌ You're looking for the most affordable gaming PC out there.

❌ You don't care about showcase aesthetics enough to pay for them.

Windows Central Best Award

The Zero feels like the clearest expression yet of what Maingear has been working toward with the MG-RC design (and I still recommend the MG-1). Moving the connections behind the motherboard doesn't just produce better photos; it makes the PC easier to admire, keeps the main chamber remarkably uncluttered, and does it without creating the thermal problems I was worried about.

Sure, there's room for improvement. The front I/O should be better at this price, and reusable cable straps would make servicing the beautifully hidden wiring less frustrating. My review unit also arrived with a loose fan connector that required some troubleshooting.

None of that changes my larger takeaway after living with the Zero. I've spent years looking through glass panels at increasingly powerful PC hardware surrounded by cables. After seeing how clean Maingear can make a high-end gaming PC without sacrificing cooling, performance, or practical access, I don't particularly want to go back.

Maingear Zero black gaming PC against a white background.

No cables
Maingear
Zero

Aside from a couple of minor inconveniences, the Maingear Zero is an impressive PC with great airflow, strong performance, and an impeccable design that shows off your hardware (and more). I still like Maingear's MG-1, but the reverse connectors in use here are the future of PC building.

CVSS 10.0 LXD, MicroCloud Flaw Lets Attackers Impersonate Trusted Clients Without a Private Key

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Hackers Steal About $2.7 Million From Polymarket Traders via Hijacked DebugBear Script

Malicious code on the website of prediction market Polymarket sold some signed-in traders' positions and moved their funds to the hackers on October 29. The code had replaced a page-speed script that the site loaded from an outside company. Polymarket says it is refunding about $2.7 million to 726 affected wallets. Blockchain records show crypto worth about $2.64 million reached

FBI Links North Korea's TraderTraitor to Record $6.43 Billion Binance Crypto Heist

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NetamLoader Malware Targets Government Windows 10 Systems in Asia via .NET Injection

Cybersecurity researchers have disclosed details of what has been described as a "highly sophisticated infection chain" targeting government organizations in Asia. The activity, detailed by Kaspersky this week, targeted a custom Windows 10 build used exclusively by government entities in Asia and involves the deployment of a previously undocumented .NET assembly-loading framework codenamed

12+ useful Windows 11 features Microsoft tested in October 2026

Microsoft spent October testing a surprisingly useful collection of Windows 11 features, and after digging through the latest preview builds, I found several changes that could make a noticeable difference in how you use your PC.

Some address long-standing frustrations. Microsoft is finally experimenting with a customizable right-click menu, while the Start menu is getting more controls over its size and contents. Windows 11 can also run an internet speed test without kicking you into a browser, and traditional desktop apps are gaining more granular privacy controls.

There are smaller improvements worth knowing about, too, including phone controls in Quick Settings, smarter Windows Hello behavior in low light, accessibility improvements, and changes aimed at handheld gaming.

Microsoft tested these features across eight Windows 11 preview builds during the second half of October. I've gone through the changes and pulled out the ones I think actually matter.

Biggest improvements from the Windows Insider Program in October 2026

Let's dive into the most noteworthy changes since my last roundup.

Windows 11 finally lets you customize the context menu

Windows 11 build 26220.9757 introduces a redesigned context menu with new customization options that let you simplify the interface and control which commands appear when right-clicking files and folders.

The updated menu reduces clutter by moving additional app commands into a new "App extensions" submenu. This keeps the main menu focused on frequently used actions while providing access to extensions added by installed applications.

The new "Customize menu" option opens a dedicated page under Settings > Personalization, where you can control the menu's layout and available commands.

Settings app showing the Context menu settings on Windows 11.

(Image credit: Mauro Huculak)

Under "File actions," you can choose which options appear directly in the main menu, including "Send to," "Print," "Create shortcut," "Copy as path," and "Rotate image." "Send to" and "Print" are also new additions to the modern context menu design.

The customization options extend to application integrations. You can choose whether the "App extensions" submenu appears in the main menu and select which application extensions remain directly accessible.

The new settings let you arrange primary commands, such as Cut and Paste, vertically instead of using the horizontal layout introduced with the modern design. You can also move "Properties" to the bottom of the menu to restore its familiar placement.

Windows 11 Settings showing Context menu additional settings.

(Image credit: Mauro Huculak)

For those who prefer the classic experience, Windows 11 now lets you bring back the "Show more options" entry. You can also continue opening the traditional context menu by holding Shift while right-clicking a file or folder.

Internet speed test without a browser

Starting with build 26340.9767 in the Experimental channel for version 26H2, the Windows team is refreshing the "Speed test" feature with a native interface in the Quick Settings that allows you to test your internet connection without leaving the desktop.

Windows 11 desktop with the Ethernet internet speed test UI open.

(Image credit: Mauro Huculak)

If you recall, the feature isn't new, but the previous version was an option that opened Bing in the Microsoft Edge browser to perform a speed test with the online tool.

In the new design, the feature is still using the same Speed Test service in the backend, but the tests happen within the desktop experience.

You can also access the feature from the Wi-Fi or Cellular flyout, or by right-clicking the network icon and choosing the "Test internet speed" option.

The Start menu is finally getting more customization

As part of version 26H1, build 26220.9739 introduces new Start menu customization options, including the ability to choose a "Small," "Large," or "Automatic" layout under Settings > Personalization > Start, using the "Start menu size" option.

Windows 11 Settings new Start menu settings

(Image credit: Mauro Huculak)

Microsoft also renames the "Recommended" section to "Recent" in both the Start menu and its Settings page.

In addition, users can now hide their name and profile picture from Start and independently show or hide the "Pinned," "Recent," and "All" sections using the redesigned Start settings page.

Windows 11 is giving you more control over desktop app permissions

In the "Privacy & security" section of the Settings app, the Windows team introduced per-app permissions for camera, microphone, and location access, giving users more control over the sensitive resources traditional desktop apps can use.

Windows 11 Settings showing the Privacy & security updated page.

(Image credit: Mauro Huculak)

Now, inside the Camera, Microphone, or Location settings, users can view and allow or deny access for individual apps. Apps that have not previously accessed a resource will prompt for permission when they first request access.

The update preserves existing permissions, so previously allowed apps retain access and denied apps remain blocked. No action is required, and existing settings are not reset.

Enterprise policies continue to work as designed, although Microsoft is exploring additional management capabilities.

Also, most desktop apps appear with clear names, but some that rely on shared system components or browser-hosted experiences may appear under unexpected names.

Finally, apps with unverified publishers may appear as "Unsigned," so users should grant permissions only to applications they recognize and trust.

These changes for privacy are available with the release of build 26220.9739.

Finally, in build 28020.3262, the "Privacy & security" page gets an update that improves the organization of specific settings, including Camera, Microphone, and Location privacy controls.

Your phone controls are moving into Quick Settings

In Quick Settings, you'll also find a new "Mobile devices" flyout that lets you control your phone without interrupting your workflow.

Quick Settings showing the Mobile devices flyout.

(Image credit: Mauro Huculak)

If you're connecting a supported Android phone, you can check its battery, change the ringer, remotely play sound to find your phone, and enable Do Not Disturb.

This new interface is available starting with build 26340.9767 in the Experimental channel.

XBOX mode new Task View

Starting with builds 26340.9750 and 26220.9739, Windows 11 introduces an updated Task View interface when XBOX mode is enabled.

XBOX mode on Windows 11 showing the new Task View

(Image credit: Mauro Huculak)

The new interface adds a navigation bar that gives quick access to "Exit to Desktop" and "Power Options" while using the gaming controller.

Feature flags are getting easier to manage

On the Feature flags page, you won't see major changes, but a new "Filter by" option lets you find and review components you can turn on or off in the installation.

Settings app showing the Feature flags Filter by setting.

(Image credit: Mauro Huculak)

Windows Hello can brighten your screen when it can't see you

Another worthy improvement can be found in Windows Hello. Starting with build 26340.9750, a new option lets the system automatically adjust screen brightness to provide more light and improve the authentication experience when using Windows Hello Facial recognition.

The feature is called "Automatically adjust screen brightness during face recognition" and is available in Settings > Accounts > Sign-in options > Facial recognition (Windows Hello).

Windows 11 Settings showing the Automatically adjust screen brightness during face recognition option.

(Image credit: Microsoft)

Magnifier improvements

In build 26220.9739, the development team released an updated version of the Magnifier experience to support independent zoom levels for each monitor in "Extend" mode (Settings > System > Display), preventing the magnified view from spilling across screens.

Users can set different zoom percentages for each display using the "Windows key + Plus (+)," "Windows key + Minus (-)," or "Ctrl + Alt + mouse wheel," adjust the percentages in Settings > Accessibility > Magnifier, or move the Magnifier toolbar to the screen they want to adjust.

Magnifier settings and interface on Windows 11.

(Image credit: Mauro Huculak)

Per-monitor zoom is enabled by default, but users can turn it off from the Magnifier toolbar or Settings to restore the traditional behavior of a single magnified view spanning all displays.

The update also introduces viewport locking, which keeps a monitor's magnified view in place while users move their pointer to another screen. This lets users reference content on one display while working on another without losing sight of the information.

The locked screen stays live and interactive, letting users click, read, or copy content while its view stays fixed. A notification indicates when a screen is locked. Users can lock or unlock an individual display by pointing to it and using the "Ctrl + Windows key + K" shortcut, customize the shortcut to "Ctrl + Alt + P" under Settings > Accessibility > Magnifier, or use the "Windows key + Esc" shortcut to release all locks.

In build 28120.3302, Microsoft adds a new contrast theme toggle to Magnifier to help reduce screen glare without changing the original colors of photos, videos, and charts. Users can enable a contrast theme directly from the Magnifier toolbar, with the dark theme applied by default. The preferred contrast theme can be selected under Settings > Accessibility > Magnifier.

Unlike color inversion, which changes colors across the screen, the new option adjusts the appearance while preserving the original colors of visual content. One last thing to note is that color inversion remains available as a separate feature.

Home Device Info card

In addition, build 26220.9739 added the Device Info Card on the Settings Home page to more markets.

The new card offers a quick overview of the device's key specifications and usage for users logged in with a Microsoft account. Clicking the link will open the "About" settings page.

Recovery improvements

Build 26220.9739 for version 26H1 also adds a new "Rebuild this PC" entry point for Cloud Rebuild under Settings > System > Recovery, making the feature easier to find and access directly from the Settings app.

Windows 11 Settings showing the Rebuild this PC option.

(Image credit: Mauro Huculak)

Search experience declutter

The Windows team has also simplified the Search home interface to reduce visual clutter and make recent searches easier to access.

Search results now show clearer source indicators, helping users distinguish between apps, settings, files, web results, and Microsoft Store suggestions before opening them.

Finally, and perhaps more importantly, a new option under Settings > Privacy & security > Search also lets users choose whether web and Microsoft Store suggestions appear alongside local search results.

Windows 11 Settings showing the Show suggested search results setting.

(Image credit: Mauro Huculak)

Although these improvements have been available in other builds, they became available for version 26H1 with the release of build 28020.3262.

Pointer Indicator accessibility feature

As part of the accessibility features in build 28020.3262, Microsoft introduced the Pointer Indicator to help users with low vision locate their mouse cursor more easily.

Windows 11 Settings showing the Pointer Indicator settings.

(Image credit: Mauro Huculak)

You can enable the feature under Settings > Accessibility > Mouse pointer and touch. Once enabled, users can toggle "Pointer Indicator" on or off using the "Windows key + Ctrl + Shift + X" keyboard shortcut.

Live Captions improvements

In build 28020.3262, the Windows team also added a new "Include Screen Reader audio" setting for Live Captions.

The option is turned off by default, preventing Live Captions from transcribing audio from screen readers such as Narrator, JAWS, and NVDA.

This keeps captions focused on microphone and system audio unless you choose to include screen reader audio.

Microsoft 365 billing interface built in

In a continued effort to make it easier to take your money, Microsoft is building a new native interface that allows Microsoft 365 subscribers to turn on recurring billing without having to open their account details in a web browser.

Windows 11 desktop showing the Microsoft 365 recurring billing interface.

(Image credit: Microsoft)

Microsoft is testing this interface in build 26340.9767 through the Experimental channel.

Windows Central's Take

Microsoft is making some genuinely good decisions here. I'm particularly interested in the redesigned context menu, because giving users control over what appears when they right-click could finally address one of the most frustrating changes Microsoft introduced with Windows 11.

The new Start menu controls follow the same theme. Being able to resize Start, hide sections you don't use, and remove your profile information gives users more say over an interface Microsoft has kept surprisingly rigid. Per-app privacy permissions for traditional desktop applications are another meaningful improvement that Windows should arguably have offered much sooner.

Even the smaller additions make sense. I would rather run an internet speed test directly from Quick Settings than have Windows launch a browser, and automatically increasing screen brightness when Windows Hello needs help recognizing you is exactly the kind of subtle feature that can make Windows feel smarter without getting in the way.

I'm much less enthusiastic about Microsoft building a native interface for turning Microsoft 365 recurring billing back on. Windows 11 already spends plenty of time encouraging users to sign in, subscribe, or enable Microsoft services. I'd rather see Microsoft devote that attention to the unfinished and inconsistent parts of Windows itself.

Taken together, though, this is a promising batch of changes. The features I'm most excited about aren't flashy. They give users more control, remove unnecessary steps, and make familiar parts of Windows less frustrating to use. I want to see more of that.

Which of these Windows 11 changes would make the biggest difference on your PC? Let me know in the comments.

More resources

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