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Aujourd’hui — 4 août 2026Flux principal

DOOM runs inside Paint on Windows, built by a Microsoft executive: "The spreadsheet-tier framerate is part of the charm."

Mark Russinovich is the CTO of Microsoft Azure, and as it seems, a big fan of id Software's classic 1993 FPS, DOOM. I've seen the game running on practically every imaginable piece of hardware with a screen and any semblance of buttons, but I hadn't expected it to be playable inside Paint — until I installed it on my own PC earlier this morning.

"Playable" is being generous, because as Russinovich explains in his documentation for DoomPaint on GitHub: "Every frame is placed on the Windows clipboard and pasted into Paint's canvas as a genuine document edit", so Microsoft Paint is acting like more of a monitor than anything else, but it's still a sight to behold.

Performance ranges from quite smooth to snail's pace, but "the spreadsheet-tier framerate is part of the charm", and this is hardly the kind of medium I'd expect anyone to beat the entire game in. Nevertheless, it's real, and stands as the latest example of DOOM running in weird places. You'll need to install Python to run it, but that's all — alternatively, you could just watch my video.

It's a particularly bizarre crossover featuring two of my special interests, retro boomer shooters and classic Windows apps, with the icing on the cake being its creator. Sure, looking at the contributors section of DoomPaint shows generous commits from Anthropic's Claude and Microsoft's GitHub Copilot, so we're definitely dealing with a vibe-coded project here, but this is still a fascinating look into the downtime of a Microsoft executive.

Paint renders the game but does not compute it. Paint computes nothing. Paint has never computed anything. That's the joke.

Mark Russinovich, CTO and Technical Fellow for Microsoft Azure

Plus, there's working sound and music in this oddity, which is a step beyond what I expected from using Paint as a DOOM renderer. Again, though, this is more of a visual trick than an engine conversion, as Russinovich reiterates, "Paint renders the game but does not compute it. Paint computes nothing. Paint has never computed anything. That's the joke."

I've spent plenty of hours replaying the classics with source ports like UZDoom, and pulling a legitimate copy of its internal ".WAD" file will make variants like this playable with the complete selection of levels and weapons. If, somehow, you still haven't played DOOM in 2026, this could be one of the strangest ways to get started — but it's probably better to appreciate it from a distance.

— via Tom's Hardware


"The definitive, newly enhanced versions of DOOM + DOOM II are now available as a combined product."View Deal

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Beast of Reincarnation is a beautiful game that shows what its creators can really do when free of the Pokémon shackles

I’m usually not one who likes to compare a new game to others, or someone who combines two games and calls it a “child” of the aforementioned counterparts. But I feel like I would be dishonest with the fans of specific games if I didn’t compare in this case.

Beast of Reincarnation is part NieR: Automata, a touch of Sekiro, with a semblance of Enslaved: Odyssey to the West, all combined into a beautiful creation that makes me wonder what Game Freak could really do if they weren’t enthralled by the money they make with Nintendo off their Pokémon games.

The first time I saw the developer of Beast of Reincarnation listed, I was floored by what Game Freak could actually do. For years, they’d been on the receiving end of joke after joke for their lackluster open worlds in Pokémon on Nintendo Switch 1 and 2.

Let’s just say this: Game Freak is actually capable of some astonishing stuff. Beast of Reincarnation is proof that developers can sometimes become victims of their own success, bound to endless cycles of repeat games until they’re able to break free and direct something of their own.

This review was conducted using a pre-release code of Beast of Reincarnation provided to Windows Central by Game Freak. The company had no input or prior knowledge of its content.

Beast of Reincarnation: Story

A screenshot from Beast of Reincarnation by Game Freak

If nothing else, Beast of Reincarnation is absolutely stunning. (Image credit: Windows Central)

The year is 4026, and the world as humanity once knew it is gone. Taken by what they call the Blight, the Earth has been largely replaced by some sort of forest-like organism that dominates the landscape and poisons the populace. Humanity still exists, whether as themselves or the husks of iron golems; the world's future hangs in the balance of one they call “Blighted.”

That person is Emma, an 18-year-old both gifted and cursed by the Blight. Known to the rest of humanity as a “Sealer,” Emma has the ability to use the Blight to her advantage. She grows and manipulates it at will to wreak havoc on those around her.

A screenshot of Koo from Beast of Reincarnation by Game Freak

Koo is the goodest boy. (Image credit: Windows Central)

Alongside Emma is Koo, a dog who also suffers from the Blight. Together, Emma and Koo set out alongside a ragtag set of characters to free the land of the Blight by taking on the big bad, the Beast of Reincarnation. A creature that resurrects itself once every 100 years and must be defeated in order for humanity to survive.

To do so, Emma must go about collecting the powers held within the Nushi, boss-like creatures of massive zones Emma will journey to. Each Nushi collected will grant Emma a new power and further improve her strength and capability to defeat the Beast of Reincarnation.

The overall arc is well done and far beyond anything I've seen Game Freak make to date. While it's not on the same level as NieR: Automata or Pragmata in terms of Eastern-developed stories, it's nice to see them create something more than the ever-loving rival-driven Pokémon games.

Beast of Reincarnation: Gameplay and Combat

A screenshot from Beast of Reincarnation by Game Freak.

Hope you like swords. (Image credit: Windows Central)

Beast of Reincarnation comes labeled as an action RPG, but that term doesn’t really cover what kind of action the game entails. From Assassin’s Creed Shadows and Diablo 4 to Kingdom Hearts and The Witcher 3, the ARPG genre is very undefined in terms of what you can expect.

Which is yet another reason why comparing other games is such a compelling approach in this situation. As the combat reflects that of games like Sekiro and NieR: Automata, but it's nothing like something from Diablo!

Either way, what matters most is the answer to the age-old question, “Is it fun?” Yes! I had a blast playing Beast of Reincarnation.

The combat is a bewildering dance of enemy management. Engage foes when ready, keeping them at a distance, or sneaking up on a group to eliminate one before engaging the whole cohort. Balancing that alongside handling your companion, it might sound overwhelming, but it's not.

A screenshot from Beast of Reincarnation by Game Freak.

Finishing blows are a visual treat. (Image credit: Windows Central)

What I love most about Beast of Reincarnation is how intuitive the controls feel (at least on a controller). Your main weapon attacks, combos, and pet abilities are all within reasonable button combinations that create a sense of power.

I am always the shield or magic guy in Soulslike/ARPG games, so I was pretty terrible with the parries to start. I even gave up playing Sekiro at one point because it wasn’t clicking, and I’m a guy who’s beaten and replayed every other Dark Souls game.

Beast of Reincarnation felt different, or at least, things just finally clicked. After an hour, I felt like I knew what I was doing. A feeling a lot of players have when tackling some of these harder games.

And make no mistake, again, I love these games, but I’m trying to emphasize both the challenge of them as well as the ease of learning. One of the biggest gripes players have with harder games these days is the lack of accessibility or difficulty options, or how hard the games are.

A screenshot from Beast of Reincarnation by Game Freak.

Slice and dice attacks (Image credit: Windows Central)

I’ve never been one to believe that games like Sekiro or Dark Souls should have difficulty options, as that would alter the very core principles those games were built on. Beast of Reincarnation isn’t that, but it's also not a game that will hold your hand through every little niche or problem you come across.

Beast is a perfect reincarnation of the ARPG genre in the sense that it delivers a rewarding, challenging experience yet doesn’t punish the player with lost experience, loot, or something else upon death.

The rewards come in waves with a sense of accomplishment as well as wonder on screen as parries land and enemies fall. New weapons, gear, and other items that grant currency for upgrading both your gear and your home base.

Your main weapon is a samurai sword. Upgradable and interchangeable with other similar swords of varying effects you'll find across the landscape.

A screenshot of combat in Beast of Reincarnation by Game Freak.

This animation is somewhat overused, to say the least. (Image credit: Windows Central)

What I found disappointing in terms of both weapons and combat is that over time it can feel very repetitive. Unlocking combos is a slow process, and weapons aren't all that varied either.

From boss to boss, they look gorgeous, but the combat itself is the general dodge and parry, followed by a finishing move. I find it more frustrating that it seems so much potential was left on the development floor. Even general enemy finishers are mirrored far too often, with every Golem seemingly getting the same backslash attack.

With great horizontal and vertical traversal mechanics, I felt "whelmed" by the combative options to make good use of them. The abilities eventually begin to flesh this out, but they take so long to unlock that by the time you do, you start to wonder if you even have enough time to have fun.

That's not to say it's horrid, not by any means. The combat is serviceable and genuinely fun at times, but the fact that much of the actual development for this game was given to external studios is shown as the entire puzzle doesn't feel as cohesive as it could have.

Walker

A screenshot from Beast of Reincarnation by Game Freak.

 Not Texas Ranger (Image credit: Windows Central)

Speaking of which, the main base for player operations is known as the Cleanse Walker. This, straight out of Star Wars, metallic vehicle is a host for you and your party, as well as equipment benches, chicken farms, and even a shower for you and your dog, Koo.

Players can find items out in the world that will grant upgrades to these different little Walker areas, like different seeds to plant so your in-Walker cook can help create new dishes that will bolster your stats as well as keep Emma fed. Hitting a point of starvation will cause Emma to lose out on some of her strength, making a general return to your Walker something that will become habit-forming.

You can also increase bonds with other characters and Koo, which grant extra slots for abilities, or other things like new recipes, upgrade paths, etc.

Those abilities for Koo will be essential, as he adds a plethora of abilities that grant multi-target damage, blinding, and other effects. He can also carry healing items and other small-use gadgets that will help Emma in a pinch. Upgrading his bond with Emma will allow for more slots to become available to use. If he dies (not Emma), the slots reset, so be careful!

I actually quite liked these additions granted by the Walker, but as I said with combat, I just wish they'd have more impact on the overall game itself. Once again, it feels like the mechanic is there but never quite reaches its full potential.

Open world-ish

A screenshot of the environment in Beast of Reincarnation by Game Freak.

Areas are similar, but varied enough to feel fresh. (Image credit: Windows Central)

All of this comes neatly packed in a semi-open world. On your pilgrimage, Emma will come across multiple zones of varying size, all of which are open to the player to explore. Checking corners, while not necessary, will lead to treasure chests and Walker upgrade items.

Each new zone comes with a general collection of both corrupted and normal Golems to either fight or buy items from, as well as new enemies packed into different areas that will keep players on their toes, much like the second zone, which literally had me blowing up from self-destructing Golems.

A general Blight-infested look will dawn on each zone, but every one felt very different from the last. The first acting as a training ground of sorts, while leading into narrower, but more vertical areas like an entire city structure with its own underground tunnel system.

What you don’t find on your first go won’t be gone forever, as each zone can be revisited with a simple fast travel back. Meaning anything you might have missed is still up for collection.

The loot isn't game-changing outside of general Walker upgrade materials. What bothered me most was the lack of cool outfits to find! Armor isn't showcased either, as each new outfit

Beast of Reincarnation: Performance and graphics

A screenshot from Beast of Reincarnation by Game Freak.

Performance is a mixed bag. (Image credit: Windows Central)

Here’s where things get a little more complicated. Our main review rig was my Windows PC via Steam, where I run an RTX 5080, 9800X3D, and 64GB of DDR5 RAM. Needless to say, my rig can hang.

On Beast of Reincarnation, I had zero issues running it via my system at 4K with DLSS set to Quality. I was hitting frame rates well above 90, with all the settings maxed out, ray tracing included. When we hop over to Xbox, it’s a different story.

Our own Jez Corden was testing it on his Xbox Series X and reported to me that it was almost unplayable at times. I asked him what kind of frame rate issues he was running into, and in his own words he said, “from 60 FPS down to like 5 FPS,” when running around the open-world zones.

Curiously, I booted up my 4060m laptop, and over there, it ran surprisingly well. At 1080p, I was hitting over 100 FPS with most settings maxed and DLSS 3.5 set to Quality. So, for once, it doesn’t seem to be a bad PC port, but rather a potentially bog-water console port.

A screenshot from Beast of Reincarnation by Game Freak.

Post-launch patches should iron out the issues. (Image credit: Windows Central)

We’ve been told that issues will be ironed out come launch, but as of July 28, 2026, when we last tested the Xbox Series X version, it wasn’t doing so well. I can’t imagine the Series S version is much better!

So buyer beware; maybe check out a couple of day-one patches if you’re unsure about the experience you could potentially have playing on console. Sounds like it could be another Crimson Desert situation. Great PC performance, with a couple of patches needed before the game really shines on console.

You'd think as a result, the world would be jaw-droppingly gorgeous, but it's just okay, I guess? Don't get me wrong, the art direction is wonderful, and I do think the game is rather pretty to look at, but for the performance trade-offs we're currently seeing on console, it doesn't make a lot of sense.

Should you buy Beast of Reincarnation?

A screenshot from Beast of Reincarnation by Game Freak.

Explosion! (Image credit: Windows Central)

If you’re a sucker for the following titles, you should absolutely buy this game: NieR: Automata, Sekiro, Enslaved: Odyssey to the West, Pragmata, Horizon Zero Dawn, Shadow of the Colossus. You get the point.

I think once all the bugs are ironed out, Beast of Reincarnation will become quite a hit with a smaller audience. I don’t believe it’ll reach the heights of something like NieR: Automata, but it's something that I truly feel has the weight to capture said audience with its magic and majesty.

It's also a day-one release on Xbox Game Pass Ultimate and PC Game Pass, so if you're a subscriber to either, definitely add it to your list.

Beast of Reincarnation logo

Beast of Reincarnation

If you’re looking for tight combat, well-done exploration, and another beautifully confusing story discovering the definition of humanity, do yourself a favor and pick up Beast of Reincarnation.

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Varonis Agent IBAC keeps AI agents within their intended boundaries

4 août 2026 à 16:00
AI agents need broad access to be useful, but traditional access controls cannot determine whether an action aligns with a user's intent. Varonis explains how Agent IBAC detects intent drift and enforces real-time guardrails to keep agents within their intended boundaries. [...]

ServiceNow gives Autonomous Security AI Specialists to close exposures faster

Par : IT News
4 août 2026 à 16:29
ServiceNow gives Autonomous Security AI Specialists to close exposures faster
ServiceNow is expanding Autonomous Security with AI Specialists that can investigate and remediate security issues with limited human intervention. The new framework unifies six security areas, including vulnerability management, identity governance, incident response, and compliance, within the ServiceNow AI Control Tower.

Source

OneDrive Photos keeps returning to managed Windows 11 PCs

Par : IT News
4 août 2026 à 16:29
OneDrive Photos keeps returning to managed Windows 11 PCs
Microsoft is pushing the new OneDrive Photos app onto Windows 11 enterprise PCs, including Intune-managed devices, even though it only supports personal Microsoft accounts. Removing its shortcut is temporary because the app returns with OneDrive updates, leaving administrators with an ongoing cleanup problem.

Source

Fake Adobe and Zoom updates turn ScreenConnect into a persistent backdoor

Par : IT News
4 août 2026 à 16:29
Fake Adobe and Zoom updates turn ScreenConnect into a persistent backdoor
A multi-wave campaign is disguising ConnectWise ScreenConnect as Adobe and Zoom updates, using spear-phishing emails and fake document portals to install persistent remote access on Windows systems. The SMOKE#SCREEN operation uses anti-analysis checks, security-control tampering, and multiple attacker-controlled relay servers to make legitimate RMM software blend into enterprise environments.

Source

Keyv-linked npm worm spreads to hundreds and hijacks Claude Code and VS Code hooks

Par : IT News
4 août 2026 à 16:29
Keyv-linked npm worm spreads to hundreds and hijacks Claude Code and VS Code hooks
A fast-moving Keyv-linked npm worm has spread far beyond its original namespaces, poisoning hundreds of package names while stealing credentials from developer and CI environments. Its repository payload also uses Claude Code and VS Code project hooks to trigger when developers open or trust affected workspaces.

Source

AI developers face a new trap: cloned GitHub tools deliver SmartLoader

Par : IT News
4 août 2026 à 16:29
AI developers face a new trap: cloned GitHub tools deliver SmartLoader
Cybercriminals have shifted from ClickFix lures to cloned GitHub repositories that impersonate popular AI tools and developer resources. The campaign uses SmartLoader to hide an infostealer capable of stealing API keys, cloud credentials, browser secrets, and CI/CD access tokens.

Source

DOUBLECUP turns ClickFix into cached PNG delivery for CountLoader and DeviceManager

Par : IT News
4 août 2026 à 15:54
DOUBLECUP turns ClickFix into cached PNG delivery for CountLoader and DeviceManager
DOUBLECUP is using fake CRM pages and ClickFix instructions to hide malware inside PNG files cached by browsers. The loader delivers CountLoader or the newly documented DeviceManager RAT, which decrypts payloads in memory and can use blockchain-resolved command-and-control infrastructure.

Source

Regedit, Computer Management, and Disk Management might undergo a makeover with WinUI 3

Par : IT News
4 août 2026 à 15:54
Regedit, Computer Management, and Disk Management might undergo a makeover with WinUI 3
Microsoft is extending its Windows 11 modernization effort beyond consumer-facing apps and into long-standing administrative tools. Microsoft executive Marcus Ash confirmed that Registry Editor and other utilities are being evaluated for WinUI 3 updates, with compatibility for established administrator workflows remaining a central challenge.

Source

Red Hat’s asago turns AI governance policies into deployable controls

Par : IT News
4 août 2026 à 15:54
Red Hat’s asago turns AI governance policies into deployable controls
Red Hat has launched asago, an open-source project designed to convert corporate and regulatory AI policies into production controls. The workflow connects risk mapping, testing, mitigation, deployment, and auditing, with the goal of reducing governance work from months to days.

Source

Cloudflare turns CI/CD into durable Workflows with AI self-healing

Par : IT News
4 août 2026 à 15:53
Cloudflare turns CI/CD into durable Workflows with AI self-healing
Cloudflare’s new CI SDK lets platforms run build, test, and deployment pipelines as durable Workflows instead of managing separate queues, consumers, and state. The TypeScript-based pipelines can trigger directly from Artifacts repository pushes, run checks in isolated environments, and use an AI agent to create fixes when a build fails.

Source

Cloudflare Agents adds tracing, session replay, and token visibility

Par : IT News
4 août 2026 à 15:53
Cloudflare Agents adds tracing, session replay, and token visibility
Cloudflare is launching Cloudflare Agents with agent-specific observability rather than treating AI workloads like ordinary applications. The new dashboard traces model calls, tool use, subagents, approvals, token consumption, and underlying Workers activity, while session replay shows the context behind each decision.

Source

Cloudflare Wallets gives AI agents spending limits and a stable identity

Par : IT News
4 août 2026 à 15:53
Cloudflare Wallets gives AI agents spending limits and a stable identity
Cloudflare Wallets is moving AI agents closer to autonomous online purchases. The new service lets account owners create agent-controlled Virtual Wallets with spending caps, allow lists, and transaction limits, while Cloudflare Wallet handles provide a persistent identity for machine-driven transactions.

Source

Le studio de Stellar Blade s’enfonce dans la mauvaise foi après son utilisation de l’IA

4 août 2026 à 16:41

C'est reparti pour un tour. Après avoir utilisé l'IA générative dans sa dernière vidéo pour promouvoir Stellar Blade: Blood Rain, le studio Shift Up ne digère visiblement pas les messages dénonçant ce recours à l'IA. Son PDG a décidé de prendre la parole, et le moins que l'on puisse dire, c'est qu'il n'est pas content.

Copier un lien sur iPhone et le coller sur un PC Windows sera bientôt possible en Europe

4 août 2026 à 15:39

Microsoft a demandé à Apple, via le portail d'interopérabilité imposé par le DMA, de pouvoir synchroniser le presse-papiers d'un iPhone avec un PC Windows. Apple a accepté et détaille sa solution technique : un système d'extensions qui traite le PC comme un accessoire appairé. Il devrait être déployé avec iOS 28 entre 2027 et 2028.

La version du FSD pour Tesla HW3 a grillé l’ordinateur embarqué de certains propriétaires

4 août 2026 à 15:30

Avec le déploiement du FSD Lite sur les Tesla dotées de la brique matérielle « HW3 », de plus en plus de propriétaires témoignent de problèmes rencontrés pendant l'utilisation du logiciel. La plupart expliquent recevoir des alertes de surchauffe de l'ordinateur embarqué et certains assurent même avoir leur système complètement hors service.

Keyv-Linked npm Worm Poisons Hundreds of Packages, Plants Claude Code and VS Code Hooks

A credential-stealing npm worm that first appeared in [email protected] spread beyond the Keyv and Cacheable namespaces into hundreds of packages across multiple organizations on August 4, 2026. SafeDep verified 353 poisoned versions across 79 package names in the npm registry. Its monitoring put the wider footprint at 442 versions across 353 names, while Aikido later reported at least 868 packages

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