Back in July 2026, Microsoft announced via Xbox Wire that games from the original Xbox would get achievements implemented on modern consoles and PC. However, it seems that this long-requested feature has already been sneaking onto Xbox Series X|S for certain games without any official fanfare.
This has been confirmed by photographs taken by X users @xgramiliki and @PiquenoLoredo (via @CentralXBOX_) showing achievements for OG Xbox games like Destroy All Humans!, Full Spectrum Warrior, Star Wars: Republic Commando, Panzer Dragoon Orta, and KOF: Neowave.
🔥 BOMBA: ¡LOS LOGROS DE LOS JUEGOS DE XBOX ORIGINAL EMPIEZAN A APARECER EN LA LISTA DE JUEGOS!Los títulos de la XBOX original están dando un paso importante hacia una nueva etapa de retrocompatibilidad.Imágenes via @xgramiliki y @PiquenoLoredo https://t.co/6n1kmmPwzNOctober 26, 2026
However, it seems the update isn't finished, as each of the aforementioned games shows "0/0" achievements and zero Gamerscore earned. The possible explanation for this could be that these achievements have shown up on players' profiles by mistake due to a programming error before they were officially ready.
These achievements will probably be taken down shortly when Microsoft discovers this and brought back once they're fully ready so they can join the other OG Xbox titles that have achievements officially, like BLiNX: The Time Sweeper, Conker: Live and Reloaded, Crimson Skies: High Road to Revenge, Fuzion Frenzy.
Either way, this will be great news for Xbox Achievement hunters looking to get the prestige Xbox Mythic Achievement from their favorite OG Xbox titles and serve as the perfect excuse to replay them.
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Et s'il suffisait de réduire la qualité de certaines zones de l'image pour faire bondir les performances du DLSS 5 ? C'est le pari d'un développeur qui est parvenu à faire passer The Witcher 3 d'environ 49 à plus de 80 FPS sur une RTX 4090.
It was only yesterday I was writing about how the #SaveMassEffect petition had hit over 170k signatures ahead of plans for a billboard outside EA headquarters. Today I am elated to report that not only has the petition surpassed 216K signatures, but a billboard has officially reached the glowing screens of New York City.
Coordinated by the @WeAreMassEffect team and content creator Kala Elizabeth, the massive #SaveMassEffect billboard is now live in Times Square all day today.
🚨 WE'RE IN TIMES SQUARE!Together with @kalaelizabeth, we've managed to get a #SaveMassEffect billboard up in Times Square, NYC, all day today!📍 1560 Broadway, above the Pelé store (Duffy Square)⏰ 15 seconds every hour at :35HOLD THE LINE! ❤️ https://t.co/wNP9Ak9Vh8October 26, 2026
The digital display is prominently located at 1560 Broadway, situated directly above the Pelé store in Duffy Square. Fans currently in the area can catch the advertisement running for 15 seconds at 35 minutes past every hour.
// This was the best footage & image I could get of the billboard from the city cam view in Times Square! #SaveMassEffect #HoldTheLine #MassEffect #EA #Bioware https://t.co/YhMIOEKbjjOctober 26, 2026
The words "Keelah Si'yah" is actually amusingly a typo. Kala has admitted on social media that this was supposed to be the iconic Quarian phrase "Keelah Se'lai" ("by the homeworld I hope to see one day")
Kala explained that their original billboard design was rejected over copyright issues, forcing a frantic redesign where she had to learn to animate in 10 minutes, leading to the accidental misspelling. Despite the rushed typo, it serves as a fitting tribute for a game and studio that fans are desperate to rescue.
Mer from the We Are Mass Effect team was out to get pictures live from NYC (Image credit: Provided by We Are Mass Effect)
With their message now broadcasting to one of the busiest pedestrian intersections in the world, fans voices just got even louder. The WeAreMassEffect team have a Discord where they are discussing extending the billboard by way of crowdfunding, and perhaps expanding to other locations. Organisers have urged the community to "HOLD THE LINE!" as the grassroots campaign continues to gain remarkable momentum across social media.
If you want to pledge your support to the #SaveMassEffect campaign, don't forget to head to the Change.org petition here.
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Xbox has officially announced that Game Pass is heading to eligible T-Mobile customers in the U.S. starting this November. Through T-Mobile's new "T-Mix" plan perks, eligible subscribers will be able to pick Xbox Game Pass Ultimate or Premium as an included benefit, granting access across Xbox consoles, PC, Smart TVs, and cloud devices.
If you’re based in the UK, this announcement might seem like something of a nothing burger. EE has offered Game Pass Ultimate as an "Inclusive Extra" or an easy mobile bill add-on over here for absolutely years now. But across the Atlantic, this is actually the very first time a major U.S. wireless carrier has integrated Xbox Game Pass directly into its mobile plans.
Here's how T-Mix works
(Image credit: T Mobile)
T-Mobile's new setup moves away from rigid pre-selected bundles and introduces a modular "Picks" system across three main plan tiers: Standard, More, and Loaded.
Depending on your plan tier and the number of lines on your account, you receive a bucket of monthly Picks to spend across partner streaming, tech, and gaming perks.
Xbox Game Pass Premium: Requires 2 Picks.
Xbox Game Pass Ultimate: Requires 3 Picks.
For single-line accounts, T-Mix More starts at $75/month and includes 2 Picks which is enough to cover Game Pass Premium. If you want full Game Pass Ultimate access, you'll need 3 Picks, which comes included with a single line on T-Mix Loaded starting at $95/month (or through multi-line account allotments).
T-Mobile is also letting subscribers "remix" and swap out their chosen partner perks four times a year, so you aren't permanently locked in if your gaming or streaming habits change.
Why is this a big deal? UK have had this for ages!
(Image credit: Windows Central | Jez Corden)
For years, U.S. mobile networks have thrown free Netflix, Disney+, Hulu, or Apple Music subscriptions at customers to push plan upgrades. Yet despite Xbox pushing cloud gaming so heavily on mobile devices, game subscription services haven't made it into the mix.
When I wrote earlier this year that the Xbox Game Pass problem could be fixed without dropping the price, my main argument was that Microsoft needed to tackle subscription fatigue by letting us consolidate our monthly bills. Bundling in with mobile contracts is a fantastic way to do that, but Xbox shouldn't stop there. Bringing that same modular approach to the subscription itself, by letting players swap out unused extras like Fortnite Crew or EA Play for perks they’ll actually use, would instantly soften the blow of that monthly fee. Yes the price hike was ultimately reversed, but my point still stands.
Either way, T-Mobile’s November rollout of T-Mix is a long overdue one for the US audience. If Microsoft wants Game Pass to keep expanding beyond traditional hardware, partnering with major telecom providers to absorb that out-of-pocket cost is easily one of the smartest moves they can make right now.
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You can vote for the winner of this coveted award right now at GamesRadar, and the ballot will remain open until October 30, 2026, 5:00 PM PT / 8:00 PM ET/ midnight GMT.
Here are the Golden Joystick Awards 2026 nominees for its Ultimate Game of the Year award:
Golden Joystick Awards — Ultimate Game of the Year nominees
Golden Joystick Awards — Where can we watch the show?
The winner of the Ultimate Game of the Year category and the winners of the 21 other categories will be announced at the Golden Joystick Awards ceremony on November 11, 2026, at Troxy, London, United Kingdom.
Viewers can tune in to watch the awards show (which will be hosted by actress Alix Wilton Regan and several guest presenters) live on YouTube, Twitch, X, Future Games Show, GamesRadar and PC Gamer.
Who do you want to win Ultimate Game of the Year?
My money's on Pragmata. (Image credit: Capcom)
The Golden Joystick has a pretty stacked selection of Ultimate Game of the Year contenders, from AAA titles like 007: First Light to viral indie hits like Big Walk.
Personally, I'm placing my vote on Pragmata to win. Its strange melding of fast-paced third-person gunplay with hacking puzzles to weaken enemies without pausing works surprisingly well, and its story is a heartwarming adventure that I'd dare not spoil for anyone who hasn't played it yet.
But will Pragmata manage to beat out the competition? Who are you personally voting for to win? Tune in on November 11, 2026, to find out when the Golden Joystick Awards reveal its Ultimate Game of the Year.
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I can't believe I'm calling this a deal but at this point in 2026 with the current climate, it actually is the cheapest way to upgrade to current gen right now and I can't see stocks lasting much longer. In fact, I'd argue the even better deal is the 1TB model at £349.99, down from £519.99, as the extra storage is kind of essential nowadays.
Series S (512GB): was £429.99 now £299.99 If you are still gaming on older hardware and looking for the absolute most cost effective way to get ready for GTA6 and the next wave of current-gen exclusives, this is officially the lowest barrier to entry. The Xbox Series S is fully digital, so no disc drive, but does play all the same games as the Xbox Series X. There is also a 1TB model on sale, for those who will easily fill up a 512GB SSD.
The Xbox Series S has always been the easiest and cheapest way to get into Xbox's eco system, and launched in November 2020 for £249.99 as an alternative to the beefier Xbox Series X, but it plays all of the same current generation games. I wrote a full Xbox Series S review if you want to read further, but I still love and use mine daily (and at current prices it will be a family heirloom.)
Those prices are now a thing of the past, and £299.99 is a bargain by current standards, with the price being recently hiked to a whopping £519.99. Thanks to Argos, we are now at a reasonable price point again, but that will be entirely dependent on your postcode and whether there are any in stock, so go fast!
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[Deal du jour] Sorti le 15 octobre 2026, Castlevania: Belmont's Curse est le premier épisode inédit de la saga depuis 12 ans, et il est déjà en promotion. E.Leclerc vend l'édition Midnight sur PS5 à 28 € au lieu de 39,99 €.
Jouer à ses jeux Steam directement sur une PlayStation 5, c'est désormais possible grâce à un projet qui repousse les limites de la console de Sony. Encore expérimental, ce lanceur ouvre des perspectives étonnantes pour les joueurs prêts à jailbreaker leur machine.
On October 23, 2026, the official X account of Stellar Blade revealed that the game is going to have a collaboration with Overwatch titled "Overwatch X Eve Protocol".
Like past collaborations with other franchises, Overwatch will no doubt create new cosmetic rewards based on Stellar Blade's main characters and pass them on to Overwatch's Heroes.
The date for this collaboration and its content have not been specified at this time.
You have my attention!Overwatch x EVE Protocol collaboration incoming https://t.co/gvxQzarG1tOctober 23, 2026
For those unaware, Stellar Blade is a character action game where you play as EVE, a soldier dispatched to Earth to liberate it from monstrous alien invaders called the Naytiba.
With this expected collaboration with Overwatch, a first-party Xbox franchise, there might be a chance we could get an Xbox version of Stellar Blade down the pipeline.
Would you like to play Stellar Blade on Xbox?
I wouldn't mind giving Stellar Blade a chance if it lands on Xbox Series X|S, especially with Xbox Play Anywhere so I can play it while travelling on holiday.
Its gameplay looks fun and gives off the same over-the-top feel as classic combat-heavy titles like Nier: Automata and Bayonetta (it's even getting a crossover Bayonetta skin for EVE when the game lands on Nintendo Switch 2).
But what do you think? Could this Overwatch collaboration be hinting at an Xbox Series X|S port of Stellar Blade? Would you play it if it landed on Xbox? Do you think Stellar Blade's sequel, Stellar Blade: Blood Rain, will come to Xbox as well?
If you have any thoughts on the matter, please let us know in the comments, poll, or Reddit.
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The fallout from Electronic Arts' (EA) decision to shut down BioWare continues to rage on as more about the planned Mass Effect Universe game has come to light in the passing days. The #SaveMassEffect petition has now surged past 170,000 signatures, and fans are escalating their efforts to get EA's attention, including talk of taking the message right to the publisher's doorstep.
Could fans manage to pitch a billboard outside EA HQ?
(Image credit: Bioware)
The push to "Save Mass Effect" has reached fever pitch following a devastating reveal that showed players exactly what they lost with the studio closure, a former developer released a pre-production trailer and gameplay details for the cancelled Mass Effect Universe, revealing a highly ambitious future for the franchise that will never see the light of day.
Channelling the community's frustration, passionate Mass Effect fan and lore content creator Kala Elizabeth took to X/Twitter to propose a fundraiser for a potential billboard outside EA's California headquarters to promote the #SaveMassEffect movement. The idea has quickly gained traction, with many prominent industry figures responding in support.
Soooo how are we feeling about purchasing a billboard outside of EA HQ? To spread the #SaveMassEffect movement but also to try to #SaveBioware? What about a little fundraiser to pool our money? Is that ridiculous? Crazy? Would anyone be interested?October 23, 2026
The movement shares a hashtag with the massive Change.org petition created by Joe Smith, but the billboard plans and additional upcoming initiatives are being coordinated exclusively by Kala Elizabeth and the @WeAreMassEffect team, completely separate from the petition's creator.
Just bought our first billboard for #SaveMassEffect! https://t.co/U26E6YAAxMOctober 25, 2026
Kala confirmed that a coordinated effort is in the works, stating they are "working on a plan with multiple things for next week" and "won't let Mass Effect, Dragon Age and BioWare go down without a fight!"
Could Xbox #SaveMassEffect? Our sources say no.
Dear XBOXBuy the Mass Effect IP, Hire the Best of BioWare and reform it.You already have RPGs, but nothing like this.It’s one of the best franchises in all of Sci-Fi, and there’s no games like that Trilogy The Return Of Mass Effect needs to happen https://t.co/khl6a7c1K5October 22, 2026
A somewhat sour note has been added to the community's rallying cry by an unconfirmed rumour about BioWare's final days. According to a post by user @baundiesel, BioWare developers allegedly attempted to buy out the studio and the Mass Effect IP before the closure, but EA "showed no interest in a deal". While this claim should be taken with a heavy grain of salt, it wouldn't surprise me at all if the development team believed in the project they were building this much.
Whether a billboard in California, or whatever else the community plans, will be enough to sway fatcat executives remains to be seen, but Mass Effect fans are making it clear they won't go quietly. As the campaign grows momentum, many are discussing if another publisher could step in and save the day, earning infinite brownie points with the gaming community in the process. Theories are heavily circulating that Xbox could step up to the plate. A hope not too out of the realm of possibility, given they recently swooped in to save Hideo Kojima's Physint after it was unceremoniously dropped by PlayStation. Brownie points aside, acquiring and funding a new AAA entry would be a considerable financial risk for Xbox, and I'm not convinced they have the appetite for risk right now. Our sources at Windows Central suggest that Microsoft is not going to make a bid for BioWare or Mass Effect.
Alternatively, CD Projekt Red is being touted as the perfect replacement to help, with fans hoping the RPG masters could give the Mass Effect universe the meticulous treatment and attention to detail it deserves.
If another studio were to swoop in and save Mass Effect, who do you think would be the best choice? Let me know in the comments below, and don't forget to visit #SaveMassEffect and pledge your support if you care at all about this legendary IP.
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"Helen Chiang is leaving Microsoft today. I’m grateful for her years of service and wish her well," Asha Sharma said in an internal email shared by The Verge. Sharma noted that an update on the COO post would arrive later. Indeed, it doesn't sound as though the COO post is going away, suggesting that this wasn't a redundancy departure. People immediately began to speculate that Chiang had been removed over a clash or disagreement of sorts.
In a statement to Windows Central, a Microsoft spokesperson said: "We don't discuss individual personnel matters. We are grateful for Helen's years of service and wish her well," echoing statements given to other outlets.
We now have more detail on what might've transpired from Eurogamer, who suggests that Chiang was "terminated for policy violations," via one of its sources, although it said it wasn't able to gain additional corroborative sources.
Helen Chiang was instrumental in growing Minecraft to the fiscal powerhouse it is today. (Image credit: Mojang Studios)
Chiang has had a large, storied career at Microsoft. She joined all the way back in 2005 working on mapping software, and then began rising through the ranks of Xbox back in 2007. She's been working on Minecraft since 2014, and led the game's expansion across consoles, mobile devices, education services, merchandising, and more recently, movies and other transmedia opportunities.
Chiang is incredibly well-liked and highly regarded within Microsoft by every employee I've spoken to. She's known as supportive and helpful, described to me as going above and beyond for employees at all levels.
She has been one of Xbox's longest-serving leaders and her promotion to COO was celebrated. Her purported termination immediately struck me as odd, and not exactly something that would've been done lightly.
I suspect this isn't the last we've heard of this story, and certainly not the last we've heard of Chiang, who by all accounts was excellent in her role.
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[Deal du jour] La pénurie de mémoire vive fait grimper le prix des consoles portables, mais E.Leclerc baisse celui de la ROG Xbox Ally. La console d'Asus et Xbox passe à 549 € au lieu de 599 €, jusqu'au 1er novembre.
Xbox's 25th anniversary is here, and it's been a wild ride with plenty of ups and downs, to say the least.
To celebrate such a momentous occasion, I'm looking back on how I was introduced to the Xbox ecosystem, what convinced me to stick with it above all the other consoles, and how it shaped my most fond gaming memories.
My first memories of the Xbox ecosystem were during the early 2000s, when my brother came home with his friends to play some strange new sci-fi shooter called Halo on the original Xbox.
We all had a blast playing through the single campaign in co-op (despite my brother constantly getting us killed with his grenade obsession and bad Warthog driving skills) and even spent some time in the PvP modes fighting in the iconic 'Blood Gulch' map.
Admittedly, as a kid, I didn't play much of the OG Xbox's catalog, like Halo 1 and 2, as I was more obsessed with Sony's PlayStation 2 and Nintendo's GameCube at the time.
Sadly, that meant I missed out on classics like Psychonauts, Star Wars: Knights of the Old Republic, and Jade Empire when they were brand new, and I wouldn't get to play them until decades later.
I certainly can't say the same for the Xbox 360 when it came out in the mid-2000s, as I was obsessed with it as a teen.
Hooked by the Xbox 360
Fallout 3. (Image credit: Bethesda Softworks)
While I was still enjoying the amazing games on the PlayStation 3 and Nintendo Wii, I found myself spending more time with the Xbox 360 and its library of iconic games like Gears of War, Mass Effect, Fallout 3, and BioShock, and underrated gems like Kameo: Elements of Power and Lost Odyssey, just to name a few.
I got to the point where I played multi-platform games like Metal Gear Rising: Revengeance, Transformers: War for Cybertron, Batman: Arkham Asylum, the Saints Row series, and Devil May Cry 4 only on Xbox 360, as I enjoyed its controls more for 3D games than any other home console.
I'll never forget you Mass Effect. (Image credit: EA)
And, in case anyone's wondering, my Xbox 360 managed to escape the infamous "Red Ring of Death", but I remember having technical issues of my own to deal with, mostly of my own making.
I somehow jumbled several Microsoft accounts together due to my inexperience with email addresses as a teen, and it took my brother several months to fix. I owed him big time for that and repaid his service by doing the "Scan the Keeper" quest in Mass Effect for him whenever he played (which has sadly become a family tradition I'll never escape from).
Thriving on the Xbox One
Xbox One. (Image credit: Future)
When the 2010s rolled around, there came a huge turning point in my gaming career. I was starting to become bored of how stale Nintendo games had become and was tired of dealing with motion-control gimmicks.
Plus, I was sick of having to deal with Sony's poor cybersecurity, as it was getting hacked every few months, forcing me to constantly change my account details on my PlayStation consoles.
As a result, I found myself playing console games exclusively on the Xbox One despite its disastrous launch, which mandated always-online requirements while being forced to be bundled with the Kinect, which Microsoft quickly backpedaled on.
Killer Instinct (2013) is in my opinion, one of the greatest gaming reboots of all time. (Image credit: Xbox Game Studios)
While I didn't play the Xbox One as much as I did the Xbox 360 due to me getting into PC gaming during the mid-2010s, the Xbox One era held some of my fondest gaming memories and triumphs.
The Xbox One era held some of my fondest gaming memories and triumphs.
The Xbox One brought back one of the few fighting games I ever liked, Killer Instinct, with an amazing reboot that lasted for several years. It had amazing AAA titles like The Witcher 3: Wild Hunt, Devil May Cry V, and Resident Evil 7: Biohazard, and cool indie retro throwbacks like Cuphead.
However, all of those memories paled in comparison to when I was introduced to one of my favorite games of all time on the Xbox One (even though it's not an Xbox exclusive), Monster Hunter: World.
Fatalis from Monster Hunter World makes every boss in Elden Ring look like a complete joke. (Image credit: Windows Central)
With over 2,000 hours on my Xbox save file, I have never before (or since) been so maddeningly obsessed with a single game as I was with Monster Hunter World on the Xbox One. The in-depth combat system, the vibrant, interactable world laden with secrets, the cool and challenging monsters, the endless amount of gear to grind for — it was amazing.
Even dealing with Monster Hunter World's cumbersome multiplayer matchmaking system and story-locking was worth suffering through, as hunting giant monsters the size of buildings with my friends was some of the most fun I ever had, and no other multiplayer game has topped it since for me.
A shaky modern era and the unknown future
The Xbox Series X and Xbox Series X. (Image credit: Getty Images | Future)
And that brings us to the current Xbox Series X|S era, and it's been a mixed bag, to say the least. While it's brought us some amazing games like Elden Ring, Lies of P, Psychonauts 2, and Baldur's Gate 3, this era has brought about some depressing situations that made me almost consider quitting Xbox altogether.
Lies of P is one of my favorite Xbox games of this Xbox Series X generation thus far. (Image credit: NEOWIZ)
Yet despite this bleak era we're currently in, I'm not giving up. If Xbox was able to survive the global credit crisis of 2007 and the COVID-19 pandemic that lasted for several years, then I believe it will weather this cyber apocalypse as well.
So long as my friends keep playing Xbox games, I will stay the course so we can make more precious memories together as we ponder what the Xbox Series X|S's successor, Project Helix, will be like.
Happy anniversary, Xbox, and here's to another 25 years of gaming!
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Well, that time has come for Xbox handhelds, as Reddit user "Sjknight413" has discovered that beta drivers for AMD FSR 4.1 have rolled out and are ready to download on Xbox Ally, Xbox Ally X, and Xbox Ally X20.
For those unaware, AMD FSR 4.1 is an upscaling technology designed to boost the graphical details of a game's image higher than its native resolution would allow. It accomplishes this by rendering games at a lower resolution, then using machine learning to generate sharper images.
This technique would allow the console to not spend as much on rendering a game's resolution and use the leftover overhead to boost its framerate performance.
Our sources informed us last time that Xbox handhelds receive this update first, with the Xbox Series X|S to follow suit in the following weeks, so we'll keep an eye out and inform you when it arrives.
In the meantime, be sure to look forward to Jez Corden's personal testing of the AMD FSR 4.1 on Xbox Ally X, and see if its resolution and performance boost can match up to the Steam Deck's impressive usage of FSR 4, without the latter's complicated setup for it via GitHub.
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[Deal du jour] Battlefield 6 et Gears of War: E-Day ont rejoint le Game Pass en octobre, et Final Fantasy VII Remake Intergrade y arrive le 29. Xbox propose justement d'essayer le Game Pass Ultimate ou le PC Game Pass pour 1 €.
[Deal du jour] La manette Pro des 40 ans de The Legend of Zelda est en rupture de stock, mais les fans d'Hyrule ont une solution de repli bien plus abordable. Joybuy vend la manette filaire Horipad Turbo de Hori, en édition Zelda, à 9,99 € au lieu de 29,99 €.
I fell in love with Call of Duty way back in 2009, when my friend group pushed me to make the jump from Halo 3 to Modern Warfare 2. While initially I was concerned I couldn't get a handle on certain mechanics, like learning weapon types beyond the simplified "AR" and "BR" I had grown accustomed to in Halo, I ended up really getting my footing in Modern Warfare 2 after a couple of months. It was the start of a fixation with Call of Duty that only 2016's Infinite Warfare could put at risk. I still quote several lines from MW2 (2009) to this day, even.
17 years after my first foray into Call of Duty's Modern Warfare subseries, my attachment to the franchise has only grown. For quite a while, I considered the 2019 reboot of the Modern Warfare franchise among my favorite games of all time. After completing Call of Duty: Modern Warfare 4, however, I think that list has been shaken up — and I can finally tell you why.
Call of Duty: Modern Warfare 4 — Story, setting, and art
Consequences are the name of the game. (Image credit: Cole Martin for Windows Central, Activision)
Call of Duty: Modern Warfare 4 is divided up between three different modes: a single-player campaign, the revival of the PvPvE experience in DMZ, and classic multiplayer.
Modern Warfare 4 was piecemealed out over the last week, with players who had preordered gaining access to the Campaign one week in advance, followed by an early access period for DMZ lasting a few days before the launch of MW4 multiplayer (which the team ended up releasing a few hours earlier than originally planned, as well).
The singleplayer campaign for Call of Duty: Modern Warfare 4 is a cinematic masterpiece
I'm reiterating that headline because I don't think I can say it enough to stress how incredibly well done the campaign for MW4 truly is. In the very beginning, MW4 introduces a new squad — Sierra-1, a collaborative group of young soldiers consisting of South Korean conscripts and American Marines.
The narrative team from Infinity Ward really showed their chops with the opening sequence, as the American soldiers introduce the ROK members of Sierra-1 to Wu-Tang's rap classic, C.R.E.A.M. The team banter and poke at one another before side-questing into a convenience store to purchase junk food and stomach medicine for some light hazing of the squad's newbie.
The sequence feels like a video game's cold open and more like an expertly shot film, with care and attention to detail oozing from every neon light, every brightly colored and meticulously packed item on the corner store's shelves, all the way to the silly expression on the American corporal's face when you lie and tell him that a specific food item is, well — fish soaked in piss.
These guys have no idea they're about to be invaded by North Korea just because a cigar-smoking British Captain had to have some revenge in a snowy alleyway in New York. (Image credit: Cole Martin for Windows Central, Activision)
Modern Warfare 4 is a war game, though, not a shopping simulator, so of course things have to go awry for our charming young squad when they find themselves thrust into the front lines of urban warfare in downtown Seoul after North Koreans invade under the cover of night.
Fighting through this battle with this inexperienced squadron adds more risk to the invasion of North Korea, and as they are forced to retreat, we learn that the story here is not being told in a linear fashion. Instead, we're pushed back to 5 days before NK's attack on Seoul.
It's through these time jumps that Infinity Ward's narrative team weaves a complicated tale of brotherhood and comradery between squad mates, the weight of grief when a squadmate is lost in battle, and the consequences of how that grief is dealt with. Sierra-1's story intertwines with MW staple, Task Force 141, which has been severely affected by the loss of Johnny "Soap" MacTavish (at the end of Call of Duty: Modern Warfare 3 (2023).)
While the young squad of Sierra-1 grapples with loss in one way, TF141's leader, Captain John Price, has gone the revenge route. Now rogue after having killed American General Shepherd, Price finds himself at the mercy of his former enemy, El Sin Nombre (Valeria Garza.)
Themes of trust and betrayal drive the story for Modern Warfare 4. (Image credit: Cole Martin for Windows Central, Activision)
Every element of the Call of Duty: Modern Warfare 4 campaign will have you pulled in, waiting with bated breath to see what happens next. For a franchise that has historically been considered a vapid first-person shooter without any sort of deep-rooted story to tell, Modern Warfare 4 pulls out all the stops and effectively proves anything uttered by detractors as wrong.
MW4 juxtaposes the actions of its younger, inexperienced squad against those of the battle-hardened TF141. Both bands of brothers tackle grief and motivations for continuing on in the face of a heavy loss, doing so in ways that affect the other squad without their even knowing it.
These parallels also appear in the campaign's other subplot, which highlights the brutality of the invading North Korean regime and its hunt against defectors. We get yet a third angle to study the issue of blind loyalty and defecting from the safety of what one knows because it is inarguably just the right thing to do.
The MW4 campaign is a gut-wrenching story that serves as the finale for the Modern Warfare reboot. While we see several known characters' storylines come to an end in one way or another, there are still some characters for the subseries that are left in the wind who do not have neat little ties to their loose ends.
The story continues with the tense, beautifully haunting DMZ
The DMZ intro cutscene is much closer to mimicking in the DMZ player experience than I was ready for. (Image credit: Cole Martin for Windows Central, Activision)
Modern Warfare 4's "third mode" is a return of the MW2 (2022)'s PvPvE experience, DMZ. Set in a demilitarized zone in Hajin, on the border of the Korean peninsula and Russia, players can infiltrate the region and carry out missions to check off objectives for several missions that expand upon the post-credits world of Modern Warfare 4.
DMZ differs from the single-player campaign in that it takes on the form of an extraction shooter, with players able to take an operator from one of the game's story characters and put that operator through their paces in the DMZ, completing story missions and dynamic ops to level up and loot for better gear.
Hajin is the first official map for DMZ in MW4. (Image credit: Activision)
Because the Modern Warfare campaign wraps up most characters for the subseries, we're given a varied roster of operators, many of which have previously served as multiplayer Operators for Modern Warfare titles past.
Hajin is visually stunning. The open-world map is mostly controlled server-side, so Infinity Ward has been able to introduce new mechanics like dynamic weather to the mode. All players on a server will see the way weather and other factors affect Hajin collectively, so you can't blame the weather for your untimely demise in the DMZ.
A classic multiplayer experience tries something new for Modern Warfare 4
In an interview with Infinity Ward's multiplayer team, I was once told that the battles that go down in multiplayer should be looked at as if they're happening a block or two over from the events that happen in the campaign.
You can see that philosophy very clearly in Modern Warfare 4's 12 launch maps, each of which features very noticeable elements from the campaign that are arranged in a way that makes them feel like they could have been nearby, but not quite the same.
Multiplayer's maps offer an impressive variety of biomes, from a small, tight bus yard to the dilapidated remains of an old coal mining operation. It would be easy to expect Infinity Ward to let the visuals for multiplayer lapse — after all, who would even notice if the paint cans spill when hit or that bullets impact surrounding set pieces?
But the team wasn't content to just let these maps exist. Instead, the multiplayer maps of MW4 are beautiful sets ripe for destruction that offer adequate flanking opportunities and enhance the sustainability of using non-meta weapons, even on small maps, through the power of good design and reasonable player movement.
Infinity Ward did not just stop with multiplayer's classic map structure, though. Modern Warfare 4 introduces a new concept for how to play multiplayer with the new dynamic map, Kill Block.
Kill Block rotates the available set pieces for the map and selects three to piece together to create one unique gameplay experience from mere pieces. Despite being pulled from a multitude of different styles from Modern Warfare's past and present, Kill Block still manages to be a cohesive (and addictive) new feature for MW4.
Call of Duty: Modern Warfare 4 — Gameplay
(Image credit: Cole Martin for Windows Central, Activision)
Call of Duty: Modern Warfare 4 is a first-person shooter with intense action at its core. Everything about the game is meant to make you feel like you're a war hero, fighting the good fight, across all of its modes. However, there are some notable differences in how each mode gets you to that point (or keeps it dangling in front of you like a carrot.)
Modern Warfare 4's campaign gameplay is a reminder that sometimes we have to get our hands a little dirty
"We get dirty, and the world stays clean" is a recurring mantra throughout the Modern Warfare subseries. The idea is that Task Force 141 may sometimes make decisions or act in ways that might seem questionable or otherwise dirty, but it's okay when the end will inevitably justify the means.
So then it should come as no surprise that Captain Price, who is clearly built to be a brawler, gets his hands dirty in the literal sense by carrying out some of his revenge plot.
Most sequences with Sierra-1 feature classic linear COD set pieces that put you in the heart of battle. But some of Capt. Price's appearances lean into his ability to take down friends and foes in some good old-fashioned fisticuffs, pushing the player into using LT and RT to block, counter, and attack.
Infinity Ward also breaks up the long linear sequences by introducing classical mechanics like rappelling down a skyscraper with night vision goggles, clearing stairwells and rooms where enemies are waiting to take you out under the cover of darkness.
One mission, "Stranded", deviates from the standard gameplay funnel by introducing a semi-open world with three objectives that players can interact with in any order they choose. In addition to the three main objectives, there are multiple secrets littered around, including yellow storage crates with loot and keypad puzzles to unlock for bonus gear.
DMZ gets a major glow up thanks to feedback from the 2022 Beta
Potential character traits are randomized, and can lead to players putting together some really innovative operator builds. (Image credit: Cole Martin for Windows Central, Activision)
When Infinity Ward first introduced the concept of the DMZ in 2022, I was intrigued. I was originally a fan of The Division's Dark Zone concept, and really fell for the extraction mode DLC "Survival". But few games had managed to recapture the excitement of that PvPvE experience that won me over in the Dark Zone.
When the DMZ Beta dropped, I actually spent quite a lot of time with my friends exploring but ultimately ignored the mode sometime before it began to receive new content updates like Building 21.
The things that I felt were lacking and failed to keep me engaged in the DMZ beta for the long term seem to have been addressed with MW4's Beta. Players select their operator, which can be leveled up by earning XP completing story missions and Dynamic Ops, or free roaming to take out lieutenants and other players.
Unlocking Trait Perks lets you spec out a skill tree for your operator, but should they succumb to an untimely demise without extracting their gear and loot, the operator becomes MIA. MIA operators require in-game currency to recover.
The MW4 story continues in the DMZ, but you may have to hunt for some of the lore that Hajin has to offer. (Image credit: Cole Martin for Windows Central, Activision)
This system has proved to add a significant amount of tension to the DMZ, which also offers players a heightened sense of discomfort by introducing NPC characters that behave much more like players than any we have ever seen before. These NPCs drive recklessly, attempt to run players over or take off-road shortcuts, flank squads, and otherwise offer a formidable foe to the DMZ.
It's a challenging new mode, and the community seems to be at odds over whether PvP or PvE elements should reign supreme, but as it stands at launch, DMZ's a tense and exciting experience with friends that has managed to make loss and success both feel more gratifying than its predecessor.
The desire for nostalgia meets the push for innovation in multiplayer
Modern Warfare 4 embraces more vertical menus than its predecessors. (Image credit: Cole Martin for Windows Central, Activision)
Despite having reviewed every single Call of Duty that has launched in the last 5 years, I still find myself pointing out with each one just how much the development team has had to find a balance between half of a player base that longs for a nostalgic past and half of a player base that craves something new for multiplayer.
Modern Warfare 4 is no different, but I do think there's a chance that Infinity Ward has found a way to walk that line with precision. Launching into Modern Warfare 4's multiplayer when it went live, I immediately felt at home. Despite new menus that allow players to attach custom class loadouts to one specific operator, the system feels familiar and comfortable.
Many of the menus for Multiplayer have gone back to a vertical layout, making them more manageable and a welcome change of pace from the last few years of seemingly endless horizontal options.
Hijack is a new mode that offers football-like gameplay. (Image credit: Cole Martin for Windows Central, Activision)
Like how DMZ had a glow-up based on player feedback, so has Multiplayer. Many of the game's ills from its open beta earlier this fall seem to have been addressed. UAV spam, for example, led to the developers increasing the cost of all killstreaks by one to help lessen their frequency.
There is still some room for improvement, however. The Time-to-Kill speed was adjusted based on player feedback during the beta, but the open beta period only offered a core playlist. That means players who preferred Hardcore modes were unable to experience exactly what Hardcore had to offer before its launch.
As an avid hardcore fan, I find that there's definitely still wiggle room for some minor weapon balance passes in the mode, but those sorts of quality-of-life improvements are typically made throughout the game's post-launch lifetime. It wouldn't even surprise me if the TTK for Hardcore wasn't already addressed even before this review goes live.
Call of Duty: Modern Warfare 4 — Should you buy it?
Modern Warfare 4 leans into the nostalgia, while adding just enough newness to keep the experience fresh as the subseries comes to it's conclusion. (Image credit: Cole Martin for Windows Central, Activision)
Few games make it to the 4th entry in a subseries that has been rebooted from a franchise that has been running annually for more than 20 years. But here Infinity Ward sits with Modern Warfare 4. A game that blends the story of a nostalgic brotherhood coping with immeasurable losses with a fledgling brotherhood that is just forming under the burden of war and tragedy.
The nostalgia of the Call of Duty franchise oddly mirrors that of Task Force 141 in some ways. Similarly, the bright-eyed potential of Sierra-1 mirrors that of an Infinity Ward under new studio leadership and grappling with the loss of influential members of the team that are memorialized in the post-credits In Memorial screens.
Simon "Ghost" Riley knows the importance of a good squad. (Image credit: Cole Martin for Windows Central, Activision)
And yet, from the heartbreak and nostalgia and changing of the guard, there's room for something new. Something exciting that reinvigorates a community that refused to give up on CoD. Modern Warfare 4 may be the final chapter for Task Force 141, but it's just the beginning of this new era of Infinity Ward.
So, do I think you should buy Call of Duty: Modern Warfare 4? I think you'd be crazy not to, truthfully. For anybody who has ever played Call of Duty, Modern Warfare 4 is the love letter that reminds us of what was special about the franchise in the first place and gives us hope for what it can be going forward.
Call of Duty: Modern Warfare 4
Buy Call of Duty: Modern Warfare 4 now to experience a brand-new, thrilling campaign, reworked multiplayer, and a new DMZ experience for yourself.
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Call of Duty: Modern Warfare 4 looks set to be the best Call of Duty this decade thus far, but I'd give this marketing stunt a 0/10.
Ads are annoying at the best of times. If you're reading Windows Central without an adblocker (thanks!), you're probably getting bombarded in all directions by ads right now (sorry. But also, no, us lowly writers have no control over that). But hey, they keep the lights on, and Windows Central is free without paywalls at least, right?
You know what isn't free? Your shiny Xbox Series X|S console. That wasn't free. You know what else isn't free? Xbox Game Pass, nor is Xbox Game Pass Ultimate. Nor is Call of Duty: Modern Warfare 4, in fact. And today, even if you already purchased the game, Xbox is making sure that your console has a very yellow theme this morning — whether you like it or not.
Modern Warfare 4 seems like a banger, but c'mon Microsoft ... this is too much. (Image credit: Xbox Game Studios)
I get that Call of Duty is incredibly important to Xbox's bottom line these days, and funds from the franchise are effectively propping up a variety of other bets Xbox is making right now. I get that last year's "disappointing" Call of Duty pulled down Xbox's financials overall, heaping on additional pressure for Call of Duty: Modern Warfare 4 to deliver.
Reviews suggest that Call of Duty: Modern Warfare 4 absolutely has delivered, by the way, with what fans and critics have been calling the best campaign maybe in a decade. It even has the top spot in sales on both Xbox and PlayStation as of writing, beating out GTA 6 itself (for now).
Does it really really need to take over my entire Xbox dashboard, though?
Today, Xbox fans woke up and noticed that Call of Duty not only has the entire spread of those loathed advertising tiles across the bottom of the dash, but also usurps your custom background. I went over to the Personalization settings and no, changing the background doesn't fix it.
You can actually disable this, however, (thanks Donkeyz) using the following steps.
How to turn off full-screen background ads on the Xbox Series X|S dashboard
Head into the Personalization settings to disable the "event" of Call of Duty marketing. (Image credit: Windows Central)
Open Settings via the Xbox guide menu.
Navigate to General.
Open Personalization.
Go to My backgrounds. You might have to enter your pin.
Disable "Show event-themed backgrounds."
Xbox's ads have long been a source of irritation. Sometimes they can be useful, helping discover new games (rarely, I might add), or deals and in-game events you might've missed. This, though? It's too much, IMO.
At least when Xbox was doing those full-screen pop-ups on boot, you could peruse and then dismiss at your leisure. It's not a big deal ultimately, you're not really on the dashboard for any length of time if you're just passing through to get to a game ... but it initially struck me as another annoying hint we don't actually own the shit we buy.
Big tech is aggressively fighting ownership
If purchasing isn't owning, then piracy isn't stealing, right? (Image credit: Getty Images | Future)
There seems to be a wider theme at play here. Yes it's just a temporary picture that will probably be gone by the end of the day, and yes you can disable it (for now ...) but it continues a trend of companies like Microsoft reminding us that we don't actually own or control the stuff we buy from them. Windows 11 itself has been blasted for the abundance of "recommended content" it comes with out of the box, and most don't know how to turn some of it off, or that they even can.
Which comes back to the Xbox dashboard. Yes it's just a background today, no big deal right? But what happens tomorrow? Will Microsoft starting putting dashboard customization in as a premium feature? Microsoft is already charging playtime by the hour in Xbox Cloud Gaming ... is that the future of "ownership"? OpenAI's Sam Altman has been fully mask off with hopes that compute in general will be a rented accommodation in the future.
The Xbox Call of Duty: Modern Warfare 4 dashboard take over is irritating and inconvenient, and an pretty shameless reminder that Xbox can hijack your console whenever it feels like it, even if you paid the full recent $799 price tag ...
Am I paranoid? Maybe ... but maybe you're not paranoid ENOUGH! ... maybe.
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Japanese gaming giant Capcom has confirmed that hackers breached its membership service, CAPCOM ID, exposing more than 11.7 million customer email addresses and associated information. [...]