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Aujourd’hui — 8 septembre 2026Flux principal

Grand Theft Auto 6 will launch earliest in New Zealand, so I'm reminding you that changing your Xbox's region is really easy

Grand Theft Auto 6 will finally launch on November 19, 2026, at midnight in your region. Technically, that means New Zealand gets it earliest, as 00:00 NZDT (New Zealand Daylight Time) aligns with 06:00 EST (Eastern Standard Time) on November 18, while the rest of us wait for our own clocks to tick over. Dedicated fans at GTAVice.net spotted the regional launch plans, but there's a catch.

The timestamps come from Sony's PlayStation Store listings, which is actually better news for Xbox fans. PS5 users can't change their console's region so easily to trick the system, while Xbox Series X|S gamers can still head to their Settings menu and change their Language & location settings to match New Zealand's kickoff of the rolling midnight launch.

PlayStation 5 owners can put extra effort into making a new account, but that also means finding a way to buy the game in the local NZ$ currency. If you already pre-ordered on Xbox in your own country, switching to a region on the furthest edge of the time zones should be a relatively simple trick for eager Xbox gamers looking to play GTA 6 early.

How to change your region on Xbox Series X|S

Xbox Series X dashboard screenshot showing steps through Settings to change region
Find the Settings cogwheel at the top of your dashboard.Windows Central
Xbox Series X dashboard screenshot showing steps through Settings to change region
Next, navigate to Language & location.Windows Central
Xbox Series X dashboard screenshot showing steps through Settings to change region
Finally, change your location and restart.Windows Central
  1. From your Xbox dashboard, enter Settings (the cogwheel)
  2. On the left menu, scroll to System
  3. Move to the right side and select Language & location
  4. Choose your new region, e.g., New Zealand
  5. Select Restart now to apply the changes

Is this trick guaranteed to work for GTA6?

Grand Theft Auto 6 Lucia in prison

Lucia is the the other playable half, waiting for a November release. (Image credit: Rockstar Games)

In theory, I can't think of any compelling reasons this shouldn't work on an Xbox Series X|S, as it has in the past for digital games with rolling midnight launches. However, that doesn't mean Rockstar Games and its publisher, Take-Two, don't have a trick up their sleeve to prevent GTA 6 from being playable a day earlier with the same region tweak we used on titles like Call of Duty.

Even though Grand Theft Auto VI doesn't have any multiplayer components planned for its launch, that doesn't mean it's a strictly offline experience. It's reasonable to assume that stat tracking will apply during the single-player campaign, presumably shared among players when their console is connected to the internet.

Otherwise, if the game verifies your previous purchase and confirms your new region is a valid location (and the game doesn't require a day-one patch to launch), we might be able to play the story of GTA 6 entirely offline. Personally, I'm not feeling the same level of excitement as many others, so I'm willing to wait, but I don't see why this wouldn't work for anyone who already pre-ordered in their local currency.

In XBOX's official messaging, the brand warns of regional caveats. For example, any local currency tied to your account will not transfer over, and Microsoft can't help with that. If you were planning to buy any GTA 6 "Ultimate Edition" add-ons, you'll need to do it before changing your region. Still, it's easy to revert your Xbox console to its original region, so it's certainly tempting.

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reVCDOS - Vice City en entier dans un onglet

Par : Korben ✨
8 septembre 2026 à 14:13

Vous vous souvenez de GTA Vice City ?

Non ? C'est normal, c'est un petit jeu qui est passé relativement inaperçu ^^. Dans ce jeu, on est plongé dans le Miami des années 80, avec ses chemises à fleurs, Tommy Vercetti et la radio à fond dans une décapotable volée.

Eh bien bonne nouvelle pour les fans, le jeu tourne aujourd'hui en entier dans un onglet de votre navigateur, sans rien avoir à installer, et ça s'appelle reVCDOS.

Derrière, c'est reVC, on retrouve la décompilation du moteur du jeu dont je vous ai déjà parlé, recompilée en WebAssembly par l'équipe de DOS.Zone. Autrement dit, ce n'est pas de l'émulation mais le vrai moteur d'origine qui tourne direct dans un browser.

Et ça se joue comme vous voulez, au clavier et à la souris, à la manette, ou carrément du bout de votre doigt tout gras sur un téléphone en portrait comme en paysage.

Les codes de triche marchent aussi, tapés au clavier comme à l'époque, et vous pouvez charger vos propres mods dans le navigateur avec des fichiers dff et txt qui sont supportés tels quels, sans conversion.

Si vous êtes chaud, pour jouer, ça se passe sur la page du projet . Le jeu a besoin des données de Vice City, et le site vous propose cinq façons de les lui donner : Il y en a 2 qui les téléchargent pour vous, dont un torrent, et 3 qui vous laissent envoyer les vôtres, en dossier, en fichiers ou en zip. Je vous conseille la deuxième méthode, car la première, c'est du piratage, et le piratage, c'est maaaal ! Et ouais, il faut bien financer les petits studios comme Rockstar.

Bref, il vous faut les fichiers du jeu d'origine mais bonne nouvelle : sur Steam, on trouve encore aujourd'hui la Definitive Edition, à 59,99 €. Franchement, pour un jeu sorti y'a 24 ans, c'est vraiment donné, non ? Ah bah oui, je vous l'ai dit, il faut financer les petits studios.

Et si vous préférez héberger le bidule vous-même, sachez que le dépôt Github du projet publie les binaires et une image Docker qui convertit vos fichiers au format attendu ! Comptez une cinquantaine de mégas au démarrage, le reste arrive en cours de partie.

Un truc à savoir avant de vous lancer, parce que ça pique : les sauvegardes locales sont pétées depuis des mois, et l'auteur a fini par lâcher sur son forum que "les sauvegardes ne sont disponibles qu'avec un abonnement". Donc si vous vous lancez dans une partie, il faudra jouer jusqu'au bout. Ou alors, vous vous démerdez pour débuguer votre install.

Et profitez-en tant que c'est là, parce que Take-Two a déjà fait tomber ce portage à coups de DMCA l'an dernier. Bref, un tour à Vice City ce soir, ça ne se refuse pas.

Source : Tom's Hardware

Avant GTA 6, Bouygues annonce une PS5 à 1 € : on a calculé ce qu’elle coûte vraiment

8 septembre 2026 à 15:56

Bouygues proposera une PS5 numérique à partir de 1 € du 15 septembre au 4 octobre 2026. Le prix implique de faire reprendre un appareil et de s’engager deux ans sur une Bbox Gaming. Une bonne affaire ?

Monster Hunter Wilds: Ascendance's latest batch of trailers has brought back one of the most requested features for one of my favorite weapons

Over the last few days, Monster Hunter Wilds: Ascendance has released a slew of new weapon trailers showing off the new Boost Bracer mechanic's enhancements for the Hammer, Light Bowgun, Charge Blade, and Sword & Shield weapon types.

Additionally, these trailers hint that some of these weapon types are receiving balance changes or even new mechanics unique to them (and not tied to this DLC expansion's Boost Bracer gimmick). Here's what we can gather from these trailers for one of my most anticipated Xbox games of 2027.

Hammer

First off, we have a new trailer for the Hammer, a simple yet effective weapon for cracking monsters' skulls open. In Monster Hunter Wilds: Ascendance, the Boost Bracer will allow you to jump across the battlefield or lift off into the air to perform rocket-powered spinning attacks with the Hammer.

Additionally, the Hammer's attacks will become faster and gain new combo paths once the Boost Gauge is activated.

Next up, we have the Light Bowgun, which has been given some drastic enhancements thanks to the Boost Bracer and possibly a balance change to one of its ammo types.

With the Boost Bracer, the Light Bowgun can fire bullets like an automatic machine gun via the Boost Driver attacks and phase through enemy attacks while the Boost Gauge is activated.

Additionally, while your Boost Gauge is active, you can jump on monsters to perform aerial shot attacks, you can side-step much farther after each shot, and even perform an Offset counter where you fire a grenade onto a monster.

On a side note, the trailer hints that we may be getting new Recoil mods for Bowguns. This is because the player is seen using Spread ammo (think of it like Shotgun ammo) at one point, and the recoil on it in Monster Hunter Wilds: Ascendance is very light compared to how it is currently in the base game, where using Spread ammo on bowguns will send you flying backward.

Next trailer on the chopping block is the Charge Blade, a complex weapon type that transforms from a sword and shield into a two-handed battle axe that explodes with every hit.

Charge Blade's main game plan revolves around building Phial energy by hitting enemies in sword and shield mode and unleashing that pent-up energy in axe mode. This normally slow playstyle is getting a massive speed boost in Monster Hunter Wilds: Ascendance, as the new Boost Bracer's attacks will let you build energy for axe mode in mere seconds.

Plus, the Booster Bracer will grant the Charge Blade a new Offset counterattack in axe mode, new combo paths, and an enhanced version of the weapon's ultimate attack, where it discharges all of its Phial energy into one massive yet swift explosion.

Finally, we have today's trailer, which covers the classic Sword & Shield weapon type, and it's the one I'm most excited for. The Sword & Shield is another simple yet effective weapon that slices enemies, blocks attacks with a shield, and bashes monsters' faces in with said shield.

This agile weapon is now even faster thanks to Monster Hunter Wilds: Ascendance's Boost Bracer mechanic. With it, Sword & Shield can dash across the battlefield to smack monsters in the face, open up new combo attack paths, and grapple hook onto a monster's wounds to pop them just like the Clutch Claw mechanic from Monster Hunter World: Iceborne.

However, the most exciting change Sword & Shield is getting isn't related to the Boost Bracer; it's a brand-new attack called "Bladecoating Slash". This attack has you destroy one of your items with the weapon and coat its properties onto the blade to give it unique effects; for example, smashing a healing potion will give Sword & Shield the ability to restore a player's health with every hit.

Windows Central's Take

A warrior in ornate, fur-trimmed brown armor stands in a desert canyon, holding a large, jagged axe with a glowing, patterned blade in one hand.

Master Rank Doshaguma armor (Image credit: Capcom)

Out of all the changes I've seen from these trailers, the Sword & Shield trailer has got me the most hyped because its new "Bladecoating Slash" attack marks the return of the Oil Coating mechanic from 2015's Monster Hunter Generations.

It was an exclusive Sword & Shield mechanic where you coat the blade in oils to boost its attack, crit rate, or even grant it the ability to exhaust and stun monsters, kind of like The Witcher series.

It was so well received that fans have been begging Capcom to bring this mechanic back for Sword & Shield for nearly a decade because it was used in 2017's Monster Hunter Generations Ultimate, and now their wish is finally being granted.

Sword & Shield was one of my most used weapons in Monster Hunter Wilds' base game, so I can't wait to see how this new "Bladecoating Slash" will drastically alter its playstyle (like potentially coating my Sword & Shield in Gunpowder to give it explosion attacks with every swing) when Monster Hunter Wilds: Ascendance launches in 2027 for Xbox Series X|S, PlayStation 5, and PC via Steam.

Monster Hunter Wilds (Xbox): was $21.49 now $20

Venture into Forbidden Lands to discover uncharted lands and hunt giant monsters alongside your friends in online co-op to protect nature and mankind in Monster Hunter Wilds.

Xbox Store
GreenManGaming (Steam)View Deal


Empower your weapons with the new Boost Bracer, explore a mysterious land floating in the sky, and hunt down ancient Elder Dragons in Monster Hunter Wilds' epic DLC expansion, Monster Hunter Wilds: Ascendance.

Steam StoreView Deal

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This person has the most ludicrous collection of 400 copies of a single Xbox 360 game, and honestly, I kind of love it

I've been once again building up my own Xbox 360 games collection of late, no longer limited to those supporting backwards compatibility. I've been introducing my son to the console through the summer break, and it's been a blast.

So I appreciate all the collectors out there. Including the more outrageous ones, like u/youngercolors over on Reddit, who has amassed a breathtaking collection of 400 games.

Only it's not 400 games. It's 400 copies of the same game. Kinect Adventures, to be precise.

I own 400 copies of Kinect Adventures
 from r/xbox

There's game preservation, and then there's game preservation. Honestly, I love everything about this. It's not a particularly well-rated game; it's definitely not rare nor particularly valuable.

Yet one person has taken it upon themselves to amass and preserve what has to be the largest private collection of this single game anywhere on the planet. Just because they want to. I doff my cap.

I actually just picked up a copy of Kinect Adventures for my own kids to have a go on (and maybe myself, if I can get off the sofa long enough) for the princely sum of £2.50 from a local charity shop. We haven't played it yet, so I can't comment on it, but, well, I do like the purple cases the Kinect games came in.

Kinect is also something of a hit with the young ones in the house. My Xbox One Kinect has long since gone, mostly because there wasn't really anything to do with it. But the Xbox 360 has a healthy library of dedicated games, with Kinect Star Wars a particular hit in this household.

The Reddit post also highlights what building a game collection should be all about: fun. I've seen a lot of discourse here in the UK about PS3 game prices having gone up sharply on the used market recently, but the focus shouldn't be on what it costs or how rare it is. It should be about collecting kick-ass games and having fun doing it.

A photo of an Xbox 360 Kinect unit sitting in front of a Hisense TV.

It may be old, but there's still life in the old dog yet. (Image credit: Windows Central)

The Kinect library of games seems to be plentiful on the used market as well as affordably priced. Naturally, if u/youngercolors ends up acquiring the planet's supply, that could change!

Collecting Xbox is a blast, though, and I'm definitely looking to scoop up the Kinect library. Maybe not 400 copies deep, though.

If you've got any Kinect memories from the Xbox 360 era, I'd love to hear them in the comments below.

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Utiliser vos disques de PS3 pour y jouer sur un émulateur PC, c’est possible, voici comment

L’émulateur RPCS3 franchit une nouvelle étape en permettant de jouer aux jeux PlayStation 3 directement depuis un disque Blu-ray, sans avoir à extraire les fichiers. Une fonctionnalité désormais disponible sur Windows, Linux, macOS et FreeBSD, sous réserve de la compatibilité du lecteur.

L’article Utiliser vos disques de PS3 pour y jouer sur un émulateur PC, c’est possible, voici comment est apparu en premier sur Tom’s Hardware.

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Hier — 7 septembre 2026Flux principal

McDonald's Halo McNuggets are dry, disappointing, and break game lore

I've probably eaten my entire body weight in chicken nuggets over the course of my life. I'm in my late 30s, so that's a lot of meals to hit that milestone, but I can confidently say that I'm a nugget expert. I've eaten 20-piece boxes since they were limited-time promotions during the summers of my childhood.

It should come as no surprise that I had to try the Halo-inspired Moa McNuggets that are currently available. I'm pretty sure this article makes the order a business expense.

I've reviewed my fair share of Xbox-related fast food items. To this day, Nether Flame Sauce is the best sauce I've ever had from McDonald's. I even reviewed an Xbox doughnut once.

So, how does the latest gaming Xbox-themed snack stack up? I'm sorry to say that the black pepper and garlic nuggets are not my favorite. They're made consistently and I'm sure there are people who like them, including our Richard Devine. But I found there to be too much pepper in each nugget.

A McDonald's black pepper and garlic chicken nugget dipped into a tub of red World of Warcraft buffalo sauce.

The Moa McNuggets are not meant to pair with the Warcraft-inspired buffalo sauce. (Image credit: Future)

The nuggets also felt dryer than standard McNuggets, which surprised me. I ordered them on two different days to see if it was a fluke, but the additional ingredients in the breading dry things out in my experience.

You may be tempted to dip the Moa McNuggets in the Dragon Breath Fiery Buffalo Dip inspired by Azeroth from World of Warcraft, but I'd recommend against it. That buffalo dip is meant to pair with Chicken Selects. Combining it with black pepper and garlic crowds the mouth. The sauce on its own is fine, albeit hotter and more vinegar-filled than Nether sauce.

I wasn't a fan of the Blamco Cheesy Potato Bites either, though basing a food item on a post-apocalyptic game isn't the best idea anyway.

Shifting back to the McNuggets you all are so eager to read about, the black pepper and garlic nuggets have an interesting history that connects them to Japan.

Blank Pixel

Reusing gaming assets

McDonald's Xbox Side Missions meal on a wooden table, featuring Halo Moa McNuggets, Fallout Blamco bites, and WoW dip.

Black pepper and garlic nuggets have appeared at McDonald's before under a different promotion. (Image credit: Future)

I found it interesting that the Moa nuggets are not new, just a rebrand. McDonald's in the UK sold the same recipe last year as part of the World Heist menu. Black pepper and garlic nuggets were first sold at McDonald's in Japan and proved popular.

So, why did McDonald's reuse its Japanese McNuggets as part of its Halo promotion? That's hard to say. According to Halo Waypoint, "the taste of Moa meat is barely distinguishable from beef." People joke that everything tastes like chicken, but it seems odd that McDonald's wouldn't make its Moa product from beef.

While I have questions about Moa meat and the lore accuracy of the latest nuggets, there is some consistency when it comes to flavors to pair with the fictional food. The Pringles Wavy Moa Burger crisps that came out in 2021 featured garlic. They also had pepper, though chili and red rather than black. Those crisps (or chips to my American audience) were also supposed to taste like beef, so I still think McDonald's is on thin ice trying to promote chicken as Moa meat.

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Neo Geo Aes+ : la seule console épargnée par la crise de la RAM revient en promo pour les French Days

7 septembre 2026 à 17:10

[Deal du jour] Neo Geo et Plaion s’associent pour le 35e anniversaire de la console afin de sortir une nouvelle version de la machine mythique. La Neo Geo AES+ devrait taper dans l’œil des plus nostalgiques, d’autant qu’elle baisse son prix en précommande à l’occasion des French Days.

French Days : suivez en direct les offres qui méritent d’être ajoutées au panier ce mardi

8 septembre 2026 à 10:58

Vous avez un achat en tête ? On passe les offres des French Days au crible jusqu’au 14 septembre. Retrouvez en direct les produits qu’on vous conseille, le prix auquel ils deviennent intéressants et ce qu’il faut savoir avant de commander.

Les French Days sont là : suivez en direct les baisses de prix à ne pas manquer

7 septembre 2026 à 10:16

Les French Days commencent, et les grosses remises paraissent déjà chez les e-commerçants. Du 7 au 14 septembre 2026, Numerama vous propose de suivre nos trouvailles des meilleures offres en direct.

This insanely cute and heartwarming co-op game could be the cure for parental existential dread

Conversations with children have a terrifying way of making you feel horrendously old. Recently, I showed my teenager a cassette player, only to watch him tilt his head and ask me how to "skip a track."

My youngest is no better; after my last birthday, when he saw the number on the card, he asked if I was “going to die soon," and was completely serious. Of course, these conversations make me feel like I belong in a museum. Or at least, I need to book myself in for some Botox.

Heading into Gamescom to check out Age Twisters, the upcoming two-player co-op narrative adventure from Piccolo Studio, felt strangely poignant. I've tried to play Split Fiction with my youngest son, and unfortunately he lost patience because it was too punishing. We play a lot of other games together like Wobbly Life and Minecraft, but I was hunting for another co-op title to break up our normal routine and present him with something of a narrative. Thankfully, Piccolo Studio, known for emotional narrative hits like Arise: A Simple Story and After Us, is building something designed entirely around shared family fun rather than frustrating mechanics.

Bridging the gap between generations

Screenshot from Age Twisters
Piccolo Studio

Age Twisters is penciled in for a 2027 release across Xbox Series X|S, PC, PlayStation 5, and Nintendo Switch 2. The game centers on a universal theme: the generation gap. As the developers explained during our hands-on session, the core concept explores how older generations often view younger generations as lazy and glued to entertainment like TikTok, while younger generations view older generations as grumpy and responsible for ruining the world.

To bring this to life, the game follows a charming pair: a cantankerous grandfather and his rebellious teenage granddaughter, who are searching for traces of her mother. Mum passed away when the granddaughter was a baby (like every good Disney movie, you gotta have a dead parent), leaving the grandfather to raise her while carrying the heavy burden of the past. It is an emotional family mystery, but while it has its moments, it won’t gut-punch too much. So don’t worry if you are playing it with younger kids. It’s definitely fun first and foremost.

Those age-twisting mechanics

Gameplay shots from Age Twisters
Piccolo Studios
Gameplay shots from Age Twisters
Piccolo Studios
Gameplay shots from Age Twisters
Piccolo Studios

The gameplay hook revolves around mysterious bracelets that let the duo shift in real time between four distinct ages: Childhood, Adolescence, Adulthood, and Old Age. Each stage comes it’s own unique capabilities that force you to switch between the generations to solve the cooperative puzzles.

  • Childhood: Features fast movement and a sticky tongue/yo-yo tool that allows characters to swap positions with each other, enemies, or objects in the world.
  • Adolescence: Introduces rhythm-based abilities that can slow down fast-moving objects, lasers, and enemy bullets.
  • Adulthood: Adult forms bring heavy punches capable of destroying environmental obstacles and smashing through barriers.
  • Old age: Grants magnetic powers to manipulate metallic objects, solve environmental puzzles, and pull items across the room.

Rather than using a traditional split-screen interface, Age Twisters keeps both players tethered and framed together in the same space. This design choice naturally keeps partners close, ensuring you always know where your teammate is and what they are doing.

Absurd and cheeky humor kids will go nuts for

Gameplay shots from Age Twisters
Piccolo Studios
Gameplay shots from Age Twisters
Piccolo Studios
Gameplay shots from Age Twisters
Piccolo Studios
Gameplay shots from Age Twisters
Piccolo Studios
Gameplay shots from Age Twisters
Piccolo Studios

Beyond the core age-shifting mechanics and puzzle-solving, the game moves at a relentless, comical pace. During our demo, we navigated a cute toy-and-chicken factory where we had to round up livestock by teleporting chickens across the map. Next we had to dodge menacing (but still cute) security bees, and later throw robotic sharks into giant pipes to break our way through to the next section.

I particularly enjoyed the dialogue between the two characters and how it changed depending on your age while navigating the level. Not only that, some ages will hamper you in insultingly realistic ways, such as being unable to jump from a height if you are elderly.

The developers noted that the adventure is constantly moving at pace so little players won’t get bored, introducing wild set pieces like riding an animatronic T-Rex into boss fights, dancing your way into enemy hideouts by matching button prompts, hiding inside suitcases or cactus disguises, and even shooting enemies with age-rays to turn them into babies. The enemies' behavior and dialogue really strongly reminded me of the Minions, so I know my son is going to find it particularly amusing when we play through at home.

Built like playing through a Pixar movie, and won't punish the less skilled player

Piccolo Studio has designed the game in such a way to make sure that no player 2 feels left behind or struggles. Skill disparities never ruin the experience. If one player struggles with a specific mechanic or puzzle, the game avoids making them feel like they are dragging the team down. Roles can be shared or adapted naturally, and the camera is deliberately positioned so that all puzzle elements remain visible in the room, eliminating stressful backtracking. There shouldn’t ever be anything genuinely frustrating in the game, but still satisfying for a pair to complete.

Best of all for budget-conscious parents, the game will feature a Friend's Pass system, a consumer-friendly way to allow a second to join the entire local or online adventure completely free with just a single copy of the game. It’s something you may already be familiar with from Split Fiction, and I’m glad it’s becoming a norm in these family-friendly co-op titles.

Age Twisters has genuine heart and a humor that will appeal to both parents who are constantly reminded of their own mortality and kids who just want to laugh at things being turned into chickens. I had a really fun session playing alongside a complete stranger, and I look forward to it bridging that generational gap between my cheeky and insubordinate kids.

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PUBG: DED.NET is not your average Battle Royale

If someone told you PUBG Studios was making a new entry where you could slice off your own hands and replace them with blades or slither across water like an otter on cocaine, you would probably assume they had lost their minds. Yet, that is exactly what is happening in PUBG: Ded.net.

Led by Creative Director Dave Curd, this upcoming multiplayer FPS is taking the DNA of the game that popularized the battle royale genre (before Fortnite came to steal its lunch) and is reworking it into something completely unique. Set in 1996 Cascadia, a fictional Pacific Northwest region dripping with darknet culture, reality TV horror and uncensored violence, this is not just your average drop in loot and shoot.

A multi-match career journey

When I sat down with the developers at Gamescom fresh after the announcement, I simply asked what makes this different from the original PUBG I played years ago?

The answer is a brand-new concept the team calls the "multi-match journey." Instead of a single standalone match where everything resets when you die, your character embarks on a career-spanning run across multiple matches. You must wage a battle to see whether you can make it through several rounds before running out of career health.

Between matches, players are tempted with game-altering powers and abilities. You might choose to use a car door as a riot shield or pick up the "Peekaboo" skill to track enemy outlines through walls. However, you won’t be some all-powerful being; these benefits always come with a catch, and it’s up to you to decide if it’s worth it. Every power is tied to a debuff or injury, meaning you might gain incredible offensive strength while simultaneously developing a bad cough that gives away your position, or a nervous twitch that causes you to accidentally throw your weapon on a swap.

By the time you reach your sixth or seventh match, you will have molded a completely unique yet heavily flawed fighter, before you inevitably burn out and start fresh.

Splitting a devoted player base

Screenshots from PUBG:Ded.net
Krafton
Screenshots from PUBG:Ded.net
Krafton
Screenshots from PUBG:Ded.net
Krafton
Screenshots from PUBG:Ded.net
Krafton

Naturally, taking a massive cultural phenomenon like PUBG: Battlegrounds, which still has its passionate fans, and sending it through a grungy 1990s meat grinder raises a big question: Is this going to cannibalize the audience of the original PUBG?

The developers are entirely upfront that this game is not for everyone, and that this division of their audience is completely intentional.

DED.NET is a deliberate push by Krafton and PUBG Studios to diversify the franchise and reach players looking for a more tailored experience. Expanding a massive battle royale universe is never a sure thing, especially given that past spin-offs like PUBG Blindspot struggled to find a lasting audience. But rather than playing it safe with a middle-of-the-road live-service project, the team built DED.NET to be kinda weird and kooky, with its own stark visual identity.

Some traditional PUBG purists will undoubtedly look at the multi-match game loop, jarring colors, and utterly ridiculous weaponry and opt to stick with the classic experience. But that’s totally fine. The studio is banking on the fact that enough players want something unapologetically niche. Rather than chasing a safe consensus that pleases nobody, they are intentionally hunting for fans who want a completely different flavor of survival.

Nurturing the trolls but not in the way you think

Screenshots from PUBG:Ded.net

(Image credit: Krafton)

For those of us who have fond and frustrating memories of squadmates blowing up vehicles with grenades just for a laugh, this game will be quite the dedication to our troll buddies.

Ded.net will supports 60-player lobbies structured around three-player trios. Alongside standard survival tactics, there is a dedicated troll-friendly toolset. You can hack payphones used for buybacks to steal competitor money, play dead on the floor, or hide inside lockers to ambush unsuspecting rivals. There is even a snake mode that lets players slither across the terrain at high speeds, quite literally worming your way to victory.

A mighty glow up from PUBG: Battlegrounds

Screenshots from PUBG:Ded.net
Krafton
Screenshots from PUBG:Ded.net
Krafton
Screenshots from PUBG:Ded.net
Krafton
Screenshots from PUBG:Ded.net
Krafton

Visually, PUBG: DED.NET is quite the leap forward from the original game. Powered by Unreal Engine's Nanite and Lumen technology, the environment art team has had more room to play and express their vision.

The forests of Cascadia are visibly thicker, the buildings are packed with immersive props, and the overall world detail looks remarkably sharp for an online multiplayer title.

Of course, this is based on the trailers we have seen so far, and it will be interesting how it actually performs in the mass playtests. The game was available to play on the show floor during my time at Gamescom and had a steady queue throughout, so I imagine that when it officially goes online, it will be quite popular (let's just hope it can handle the onslaught)

So when can we play DED.NET?

While pricing and release dates are still TBD (I asked if the game would be free to play, and the team was not ready to discuss this yet), the devs have confirmed that a beta test is on the horizon and encouraged players to sign up at DED.NET.

Whether it converts traditional battle royale purists or alienates them entirely, it's clear PUBG Studios are taking a massive risk by doing something a bit weird, and I am here for it.

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À partir d’avant-hierFlux principal

Microsoft’s recent decisions paint a clear picture — Xbox Cloud Gaming is no longer the future the company once promised

Xbox Cloud Gaming has essentially been put out to pasture, with Microsoft intent on including hourly limits on the service.

From November 2026, Microsoft will impose a 15-hour cap on Xbox Game Pass Ultimate users playing cloud games, as well as a 10-hour cap on Premium, and 5 hours on Essential. It's a huge climbdown from the previous "unlimited" access Xbox Cloud Gaming granted, and an indictment of the business model in general.

Microsoft says that the changes will impact "4%" of Xbox Game Pass subscribers, which in essence still amounts to well over a million players. Microsoft has rolled out Xbox Cloud Gaming to LG, Samsung, and now TCL TVs as of today, which makes for some awkward timing.

The limits have been met with derision both within and without the Xbox fanbase, and have shone a spotlight on where Xbox is falling short here.

NVIDIA GeForce Now will extend its value over Xbox Cloud Gaming

GeForce Now

GeForce Now is pretty inarguably better value. (Image credit: NVIDIA)

Already the market leader, NVIDIA GeForce Now introduced hourly limits a few months ago in response to some criticism, although the limits GFN offers are far more generous than what Microsoft has proposed here. On GFN's highest tiers, you get 100 hours, with some hours rolling over to the next month too.

Not only that, but NVIDIA GeForce Now also just offers a generally higher-quality experience, with better bitrates, latency, and stability. Xbox Game Pass had it beat before on usability, though, with a more console-like interface and more TV-friendly apps. Game Pass also comes with a larger upfront library of games, whereas NVIDIA GeForce Now, for the most part, is made up of games you've already purchased from Steam.

The issue for me is ... 15 hours just isn't enough to complete the vast majority of decent games these days. Fable is supposedly around 30 hours long for a completionist playthrough. Will Xbox Cloud Gaming users be expected to spread their session across two months to finish the game?

Microsoft is going to offer per-hour passes to boost how much access you have, but we've not really seen the pricing yet. I have a feeling they won't be cheap.

Xbox Remote Play could be a solution ... but it seems to be abandoned

Xbox Ally and Xbox Ally X

The Xbox Ally (White) model isn't particularly great for high-end native playback, but it is a great conduit for Xbox Remote Play and cloud. (Image credit: Windows Central | Jez Corden)

We live in a weird dichotomy right now, driven by the AI component crisis. Microsoft is buying up all the memory for its AI push and leaving Xbox with scraps on the side. That extends to Xbox Cloud Gaming servers too, and while they can be used for AI workloads off-peak, I'm told, they're obviously not specialized for that type of work.

Either way, servers break down and wear out; they need to be replaced regularly. Running servers 24/7 is an expensive business on the component side, even before you start thinking about electricity and water for cooling.

A chap on X (Twitter) sent me a link to an Xbox Player Voice feedback item that laments the quality of Xbox Remote Play.

You can effectively turn a home Xbox Series X|S console into a "personal cloud server" and have it stream your games over a viable Wi-Fi network. The problem is, despite being similar hardware, Xbox Remote Play is inexplicably locked to 1080p. Xbox Cloud Gaming on Xbox Game Pass Ultimate offers 1440p with higher bitrates, too.

There's no real reason why, at least in the case of the Xbox Series X, we shouldn't be able to get a better Xbox Remote Play experience. But that doesn't exactly solve things for users who rely entirely on Xbox Cloud Gaming ...

Cloud-first gamers who bought an Xbox Ally base model or other cloud-first devices like the Logitech G Cloud are pretty much screwed by this change — unless Microsoft does something to improve Xbox Remote Play. That is, of course, presuming they even own an Xbox Series X|S, both of which are now insanely expensive. None of this really makes a lot of sense, does it?

Update: Since writing this piece, it seems Microsoft began testing 1440p on Xbox Remote Play too on the Xbox Insider program's Alpha Ring, which is a huge win. But there's still not a lot of information about whether they're going to respond to the backlash about cloud usage limits. I'll try and get more info later about exactly what we can expect from Xbox Remote Play.

Xbox Cloud Gaming is another victim of the RAMpocalypse

Azure Cloud

All your RAM are belong to us. (Image credit: Microsoft)

I was recently told by Microsoft figures that, given compute demands for AI, Xbox Cloud Gaming is effectively losing money when used beyond 15 hours per month. When you have Azure server rack space being used for anything other than AI, it seems Microsoft isn't particularly sentimental towards the idea anymore.

Microsoft has been on an economic grind for Xbox over the past few months, "restructuring" the org to ensure that it sends a bigger accountability margin back to the mothership. That's meant mass Xbox layoffs and cancellations of projects, and a more aggressive posture towards easy wins.

Xbox Cloud Gaming clearly isn't an easy win in this new reality. If 15 hours is the cap that prevents the service from being unprofitable ... perhaps the business model was never really viable in the first place.

Xbox Cloud Gaming isn't exactly struggling in a vacuum, though. Other companies that rely entirely on cloud inference seem to be struggling. Whether it's Roblox or Twitch, the era of "cheap cloud" seems to be over — alongside video game consoles themselves, and consumer hardware in general, seemingly.

Either way, I don't see how you can plausibly expect people to use cloud gaming as a primary vehicle with such a strict limit. Microsoft isn't able to get Xbox hardware stock to most of the world either.

Then ... you start wondering why Microsoft is so eager to let a literal billion Windows 11 users burn cash on a pyre for free access to Microsoft Copilot ... but wants to charge out the nose for Xbox Cloud Gaming? It's a pretty clear admission that they don't see much of a future for cloud gaming in general. Or perhaps it's just more AI psychosis.

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Le Final Fantasy en HD-2D est disponible en précommande : voici où le trouver au meilleur prix

6 septembre 2026 à 08:30

[Précommande] Le prochain Final Fantasy veut renouer avec les racines de la saga, tout en profitant des technologies modernes. Final Fantasy Resonance, premier épisode de la licence à adopter le style HD-2D, est désormais disponible en précommande avant sa sortie prévue en octobre 2026.

'Call of Duty: Modern Warfare 2' PC remote code exploits have been fixed, says Activision

I've been following this story for a while, but it seems like Call of Duty fans of at least one of their PC versions have cause to celebrate this week.

Microsoft has been hard at work leveraging its Call of Duty acquisition to boost Xbox's fortunes in recent years, shipping Black Ops 1 and 2 "classic" versions exclusively onto PlayStation to huge fanfare.

Indeed, the "classic" Call of Duty versions have been in the spotlight somewhat lately, as fans clamor for an era of a more grounded, less microtransaction-laden Call of Duty. Modern versions are replete with pop culture bloat and mountains of "features" nobody really asked for, leaving nostalgic millennials and older gen-z players yearning for simpler times.

Of course, you can always play the classic Call of Duty games on PC via Steam or on Xbox Series X|S via backwards compatibility. The downside is that these classic Call of Duty versions are often infested with aimbot hackers at best, and RCE vulnerabilities at worst.

Remote Code Execution (RCE) exploits allow players in multiplayer titles to literally upload malware to your computer. The way some older games work with regard to peer-to-peer networking, if left unpatched, facilitate this malignant type of attack. Modern Warfare 2 on PC has been notorious for these types of vulnerabilities unfortunately, but there may be light at the end of the tunnel.

In a statement to Windows Central, Activision claimed the following: "An update released this week addressed all known vulnerabilities in Modern Warfare 2. The team continues to support our legacy titles, with additional updates coming soon. We encourage anyone aware of additional issues to report them through Activision's Bug Bounty Portal."

There are other reports of aimbots, wall hacks, and even RCE exploits in other classic Call of Duty PC games, but it sounds as though Activision is now actively working through these after realizing the potential goldmine it's sitting on. Indeed, Call of Duty: Black Ops 1 and 2 dominated the PlayStation store over the summer, potentially opening up new revenue streams for the legendary franchise.

What about Call of Duty on Xbox backwards compatibility?

Call of Duty Black Ops screenshot of character

Classic Call of Duty games are available on Xbox backwards compatibility ... but it's a double edged sword somewhat. (Image credit: Activision)

I've also requested for Activision to comment on the Xbox backwards compatible versions of Call of Duty, which are similarly replete with hackers and aimbots and the like.

Xbox backwards compatibility is one of the best features Xbox Series X|S and Xbox One have in my view. It allows hundreds of classic Xbox and Xbox 360 games to carry forward, ensuring that your purchases travel with you.

In the early days, having all of the classic Call of Duty titles in one place is arguably a huge selling point for Xbox as a console ecosystem. However, Microsoft itself offered a huge flaw in the system this summer, when it ported the classic Black Ops 1 and 2 exclusively to PlayStation, complete with modernized security updates and server infrastructure.

It's a sad state of affairs for Xbox fans of classic Call of Duty games potentially. Despite Xbox literally owning Call of Duty, Xbox fans are left with the worst experience thanks to the unpatched security vulnerabilities.

Since the classic Call of Duty titles available on Xbox Series X|S today are effectively Xbox 360 versions, the source code of which is likely archived, it seems incredibly unlikely Microsoft and Activision will be willing to patch some of these. The Xbox 360 security layers are easily bypassed these days, with modded consoles opening up old school backwards compatible multiplayer titles to a variety of vulnerabilities.

It's a sad state of affairs for Xbox fans of classic Call of Duty games potentially. Despite Xbox literally owning Call of Duty, Xbox fans are left with the worst experience thanks to the unpatched security vulnerabilities.

I'll update this article if Activision responds to my queries on the topic, but at least for now, PC players of Call of Duty: Modern Warfare 2 should feel a bit safer for the time being. I'll monitor the situation and let you know of any updates as soon as I'm able.

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Xbox Cloud Gaming is coming to TCL-branded Smart TVs over the next few months, but will people use it now that the service has hourly restrictions?

Microsoft has announced on the Xbox website that it is teaming up with the TV brand TCL to bring the Xbox app to its Smart TVs in the coming months. This makes TCL the latest brand of Smart TVs to feature Xbox Cloud Gaming alongside Samsung, LG, and Hisense.

To use it, you will need to download the Xbox app on a compatible TCL Smart TV, a supported controller, and Xbox Cloud Gaming playtime bought separately or included with Xbox Game Pass (which, as a bonus, will grant you instant access to a huge library of Xbox Cloud games).

With this, you will be able to play your favorite Xbox titles by streaming directly from the TV without the need for a console.

What's more, it's compatible with Xbox Play Anywhere, meaning your game save data will carry over to other hardware compatible with Xbox's ecosystem, so you can continue your progress on the go.

Windows Central's take

Today, we're sharing a new partnership with TCL that will bring the XBOX app to select TCL Smart TVs in the coming months: https://t.co/PG6QZcP9drSeptember 4, 2026

Normally, this would be cause for celebration, as more platforms to play Xbox games on are always good news.

However, enthusiasm for the Xbox App has taken a nosedive recently, as Microsoft has made the controversial decision to limit how long people can play Xbox Cloud Gaming due to rising costs of cloud gaming caused by the RAM crisis.

Xbox Cloud Gaming used to be free, but starting in November 2026, Xbox Game Pass users will have their playtime and library of games restricted depending on which subscription tier they're on.

  • Essential - 5 hours per month, 50+ games, max resolution of 1080p
  • Premium - 10 hours per month, 200+ games, max resolution of 1080p
  • Ultimate - 15 hours per month, 400+ games, max resolution of 1480p

I personally never play games on the cloud, as I'm an old-school kind of guy who prefers playing games offline, but I feel sorry for those affected by this news.

Xbox Cloud Gaming on Smart TVs was a cool and affordable way to play Xbox games for those who couldn't afford to buy the expensive Xbox Series X|S consoles.

But I don't think many people will want to play Xbox Cloud Gaming on any platform now thanks to these restrictions, because being forced to play 5, 10, or 15 hours PER MONTH is just ridiculous.

But what do you think? Are you still willing to play Xbox Cloud Gaming on Smart TVs now that it's coming to TCL, or are the newly imposed playtime curfews making you quit the service altogether?

If you have any thoughts on the matter, please let us know in the comments, poll, or on our Reddit page.

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Who needs Marvel's Wolverine on Xbox when Monster Hunter Wilds: Ascendance's savagely improved Dual Blades will give you the same dopamine rush?

After releasing an epic trailer showing off its story and original monsters, Monster Hunter Wilds: Ascendance has returned to uploading daily trailers showing off how this action-hunting game's 14 weapon types will be enhanced by the new Boost Bracer mechanic.

The third trailer in this series focuses on the improvements for Dual Blades, the fastest melee weapon type in the game, where you rip and tear monsters to shreds with a pair of daggers.

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The Dual Blades is one of the best weapon types in the game as they're extremely, do a lot of damage in short bursts, and can make the player briefly invincible if you dodge enemy attacks at the last second while using the weapon's unique "Demon Mode".

However, when paired with this DLC expansion's Boost Bracer mechanic, Dual Blades can the player into a monster. This is because the Boost Bracer grants Dual Blades, with what we can tell from this trailer:

  • A new Boost Driver attack where you spin towards an enemy and knock them off their feet while they're attacking, as it counts as an Offset attack.
  • The Boost Driver also fills up your Archdemon Mode gauge.
  • Once you fill the Boost Gauge by hitting enemies with Boost Driver attacks, you can activiate it to double the attack speed of Dual Blades, have each strike deal multiple hits with increased range, and unlock new combo attacks that end in a nasty finisher where you hold both blades in one hand to deliver a savage uppercut.
  • Additionally, activating the Boost Gauge will allow you to jump in the air during a Perfect Dodge so you can perform aerial attacks when you spin across a monster's body to rip them up with Dual Blades, without needing to use Focus Mode attacks or jumping off ledges and hills.

Windows Central's take

A warrior in armor rides a large, red, winged dragon in a rocky, forested landscape, with glowing blue energy arcs swirling around the creature.

A hunter chopping up a Yian Kut-Ku as she's flying through the air. (Image credit: Capcom)

Dual Blades ended up being my main weapon of choice when I tackled the endgame content of Monster Hunter Wilds' base game, as its insane attack speed proved invaluable against tough monsters like Omega and Gogmazios.

After watching this trailer, I think I'm going to stick with Dual Blades in Monster Hunter Wilds: Ascendance because it looks amazing and brutal to use with the Boost Bracer's enhancements.

I like how the Dual Blade's normally graceful movements are replaced with berserker-style claw swipes while the Boost Gauge is activated. It kind of makes you feel like the Marvel superhero Wolverine, which I wouldn't be surprised if that was intentional, considering Capcom spent decades making Marvel fighting games like the Marvel Vs. Capcom series.

Plus, considering we aren't getting Insomniac's Wolverine game on Xbox Series X|S and PC anytime soon, I'll take these newly improved Dual Blades as a suitable substitute when Monster Hunter Wilds: Ascendance launches in 2027 for Xbox Series X|S, PlayStation 5, and PC via Steam.

Monster Hunter Wilds (Xbox): was $21.49 now $20

Venture into Forbidden Lands to discover uncharted lands and hunt giant monsters alongside your friends in online co-op to protect nature and mankind in Monster Hunter Wilds.

Xbox Store
GreenManGaming Store (Steam)View Deal


Empower your weapons with the new Boost Bracer, explore a mysterious land floating in the sky, and hunt down ancient Elder Dragons in Monster Hunter Wilds' epic DLC expansion, Monster Hunter Wilds: Ascendance.

Steam StoreView Deal

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Blizzard is potentially planning something big for StarCraft by intentionally glitching its website and hiding cryptic lore messages within

For a few years now, rumors have been spreading that Blizzard Entertainment's iconic StarCraft series is being revived with a new shooter action game, and very soon, those rumors may finally turn into reality.

This is because StarCraft's official legacy website has been 'glitching' out recently, with certain bits of the UI warping and turning into static in a very artistic way that doesn't look like real glitches.

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Curious to know what's going on, a Reddit user with the username u/RaiausderDose started digging into the StarCraft website via console commands to figure out what's wrong, and what they found was quite intriguing.

u/RaiausderDose found these in the glitching starcraft website.
 from r/starcraft

u/RaiausderDose discovered a lot of cryptic messages that resemble medical reports, cargo manifestos, and reports of a group plotting something illegal and nefarious.

Plus, the messages state that they were written in August 2575. Eagle-eyed StarCraft fans have noticed that this date is roughly 69 years after the events of StarCraft II's last expansion, Legacy of the Void, which was released over a decade ago on November 10, 2015.

With BlizzCon 2026 just over a week away, StarCraft's website glitching and hiding secret lore messages cannot be a coincidence. Blizzard Entertainment is definitely planning to announce some StarCraft news at the event.

But what could this announcement be? Is it the aforementioned rumored shooter, a new real-time strategy game, a StarCraft movie, or maybe Blizzard Entertainment is restarting development on the cancelled stealth shooter from the early 2000s, StarCraft: Ghost?

Either way, we won't have to wait much longer to find out when BlizzCon 2026 kicks off on September 12, 2026.

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Monster Hunter Wilds: Ascendance's latest trailer shows it's going nuts with a storyline time skip while unveiling new, horrifying monsters

Not content with just posting daily videos showcasing Monster Hunter Wilds: Ascendance's new Boost Bracer mechanic, Capcom decided to kick things up a notch at the PlayStation State of Play (September 2026) with a new trailer for this DLC expansion.

The trailer gives players a glimpse at some of the locales they will be hunting in, the storyline that will immerse them in the rich setting of the Monster Hunter universe, and the monsters they will be hunting.

Capcom then provided fans with more written details on the storyline and monsters previewed in this trailer through the PlayStation State of Play Blog, and we will recount the most important details for you right now.

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First off, Monster Hunter Wilds: Ascension's story takes place several years after the events of the base game. Our heroes have spent that time building a fortress to prepare for the return of Lao Shan-Lung, a colossal Elder Dragon that almost destroyed them years prior.

As the fortress is nearing completion, the player is tasked with investigating mysterious changes in the Forbidden Land's ecosystem and exploring a new region of floating islands known as the Skybound Eyrie to uncover what is causing it to defy gravity.

An ancient Chinese-style dragon soars through the sky, roaring wildly as it uses it horn to control lightning bolts and storm clouds.

Are you prepared to weather the storms of the Gundoraja? (Image credit: Capcom)

As for the monsters the players will encounter, Monster Hunter Wilds: Ascension will have the player go up against Elder Dragons from previous games like Kushala Daora and Lao Shan-Lung, and Monster Hunter Wilds' artificially made Guardian Monsters that are now spreading out across the base game's regions.

Monster Hunter Wilds: Ascension will also have brand new, original monsters to hunt like the Bird Wyvern, Araketa, which can soar through the air like a jet plane, and the serpentine Elder Dragon, Gundoraja, which can control storm clouds.

There's also a mysterious, unnamed new lizard monster feasting on other monsters from the inside out, and able to shapeshift its body into giant, gaping, horrifying mouths to swallow prey whole.

Windows Central's take

A sickly, lizard-like creature covered in black tar crawls over the dead body of a furry monster, preparing to devour its carcass.

This monster looks like a Jagras from Monster Hunter World if it were possessed by a Symbiote from Marvel's Spider-Man comics. (Image credit: Capcom)

The more footage I see of Monster Hunter Wilds: Ascendance, the more my bad memories of its base game's miserable launch in 2025 are being cleansed away with glee.

The new monsters look stunning, the new storyline is actually somewhat intriguing (which is rare for a Monster Hunter game), and the new Skyboard Eyrie hunting locale looks so much fun to get lost in (though that's probably due to my bias love towards floating island locales in video games since 1994's Sonic 3 & Knuckles).

If the DLC expansion can fix the problems I had with the base game of Monster Hunter Wilds and make sure its monsters are tough enough to warrant their Master Rank status, then we're in for one heck of a hunting adventure when Monster Hunter Wilds: Ascendance launches in 2027 for Xbox Series X|S, PlayStation 5, and PC via Steam.

Monster Hunter Wilds (Xbox): was $21.49 now $20

Venture into Forbidden Lands to discover uncharted lands and hunt giant monsters alongside your friends in online co-op to protect nature and mankind in Monster Hunter Wilds.

Xbox Store
GreenManGaming Store (Steam)View Deal


Empower your weapons with the new Boost Bracer, explore a mysterious land floating in the sky, and hunt down ancient Elder Dragons in Monster Hunter Wilds' epic DLC expansion, Monster Hunter Wilds: Ascendance.

Steam StoreView Deal

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