It's been a long while since we last heard of Beast of Reincarnation, the upcoming action RPG by Game Freak of Pokémon-fame, but it's back in the media spotlight with a brand-new trailer.
Unlike the January Xbox Games Showcase trailer, which was a general overview of the game's systems, setting, and characters, this trailer is all about the Beast of Reincarnation's combat system, which combines real-time swordplay with command menu-based tactics.
In this game, you play as the cursed warrior Emma and her lighted dog Koo as they strive to save the world while fighting ravenous beasts and berserk machines.
For the most part, combat is a hack-and-slash where you slice, dodge, and parry your way through hordes of enemies and giant bosses. As you deal damage to enemies, you can build their stun gauge to leave them open for devastating finishers and generate a resource for yourself called FP.
Once you've gathered enough FP, you can slow down time and command Koo to unleash special Bloom Art attacks that will leave enemies debilitated with status effects that will leave them wide open for killing blows.
This mixture of real-time combat and command menuing with Koo will be essential in taking down the game's bosses, which are gigantic monstrosities that will no doubt kill you in no time if you don't time your sword parry deflections or Koo's FP skills correctly.
If you manage to master the combat system, though, the bosses will fall quickly before you and bestow upon you new Bloom Arts for Koo and skill points for you to spend on a skill tree that will let you unlock new skills for Emma in battle.
Windows Central's take
Emma squaring off with a giant blighted monster. (Image credit: Fictions)
When I first saw this game, I was shocked and pleasantly surprised that Game Freak was capable of making a game that was such a radical departure from their usual Pokémon titles.
With every new trailer that comes out, my interest in Beast of Reincarnation is increasing more and more, to the point where I just want to get my hands on it to see how it feels in hand because the combat looks really fun, especially the parts where we turn into a half-plant, half-human samurai during some attacks.
Hopefully, this game will encourage Game Freak to branch into more unique IP if it's successful because, when it's off Nintendo's leash, this studio's creativity can truly live up to its name of making 'freaky' games, and I'm all for it.
Join the outcast Emma and her blighted dog companion, Koo, as they journey across a post-apocalyptic Japan to save humanity from blighted monsters and killer robots in Beast of Reincarnation.
Windows 11's monthly Patch Tuesday update is here, and it's one of the biggest of the year. In addition to the usual group of bug fixes and security updates, the July Patch Tuesday update includes some major new features.
As is normally the case for Windows 11 Patch Tuesday updates, we've known what was on the way for weeks. Microsoft rolled out the latest features and changes to Windows 11 through a preview update toward the end of last month.
Ironically, the biggest change in this update is that it will allow you to pause updates indefinitely. Starting with this build you can stop your PC from getting updates for up to 35 days and then re-pause updates.
The downside is that you have to manually pause updates again if you want to stop them for more than 35 days.
Point-in-time Restore is another big addition. The feature lets you roll back a system to a previous working state. Windows 11 automatically creates restore points that include settings, files, and apps.
Widgets are better following the update as well. You now have greater control over notifications and personalization settings. Opening the widgets panel will open the dashboard on first use.
[Point-in-time restore for Windows]New! This flexible recovery feature helps you quickly roll back your PC, including apps, settings, and personal files, to a recent automatic restore point. It helps reduce downtime and simplifies troubleshooting when issues occur. To learn more, see Point-in-time restore for Windows.
[Windows Update]New! A calendar experience in Windows Update Settings (Settings > Windows Update) lets you pause updates by choosing an end date, for up to 35 days. You can extend the pause by selecting a different end date and re‑pause updates as needed. For more information, see Pause updates in Windows.
[Widgets]New! A quieter, more focused Widgets experience helps reduce interruptions and improves default settings and notification controls:
Reduce distractions: Widgets no longer open on hover. Notifications and taskbar badges are minimized by default.
Simpler: Open to the Widgets dashboard by default on first use.
Customize: Configure Widgets how you want by selecting Settings in the navigation bar, then changing any of the default settings.
Stay informed: Dashboard icons show the number of alerts, and badges clear automatically when you leave a dashboard.
Adjusted defaults: Some default settings are preserved based on usage, while others adjust to reduce interruptions.
Performance improvements: This update provides improved reliability, responsiveness, and visual quality across the Widget experience.
[Accessibility]New! This update makes your screen easier to see and customizes your zoom experience:
Screen tint: Apply a full-screen color overlay to help reduce eye strain and improve readability. Choose from preset tint options, adjust the intensity, or turn it on automatically. Find this feature in Settings > Accessibility.
Magnifier: Enter a zoom percentage directly and change it in increments in the Magnifier window for more precise, flexible control.
Magnifier settings menu: You can now also modify zoom increments directly from the magnifier bar instead of navigating to Windows Settings each time.
[File Explorer]
New! When you hover over a file in File Explorer Home, commands such as Open file location and Ask Copilot appear as quick actions. This experience is now supported for work and school accounts (Entra ID).1
Improves the speed and performance of File Explorer launch.2
This update improves File Explorer responsiveness when mounting disk images.
The address bar now supports paths containing double backslashes and quotation marks (for example, C:\\Users\\user or "C:\Users\user"), improving compatibility with a wider range of inputs.
The address bar suggestion dropdown is more reliable and now consistently closes after an item is selected.
This update addresses an issue on File Explorer Home where OneDrive files could appear duplicated in the Favorites section.
This update includes several refinements to the Rename experience:
Addresses an issue where text was repeatedly selected when renaming items in folder views.
Addresses an issue where case-only name changes were not immediately reflected in folder views for items stored locally or in the cloud.
[Bluetooth] This update improves reliability and performance when connecting to and using Bluetooth devices:
New! Windows now keeps the microphone mute state in sync between the audio mixer and the Hands-Free Profile (HFP) for a more consistent experience with Bluetooth headphones with mute buttons or indicators.
Accessory compatibility workarounds: Improves compatibility with specific Bluetooth audio devices, helping AirPods appear faster in pairing mode and improving microphone reliability on Beats Studio Pro headphones.
Bluetooth audio stability:
Improves overall Windows stability with certain PC manufacturer drivers (error code 0x9F).
Improves Bluetooth reliability for voice calls when using Classic Audio devices with the Hands-Free Profile (HFP).
Reduces time for LE Audio accessories to start playing audio while using the microphone.
Device management: Windows will no longer show a “Remove failed” message when attempting to remove Bluetooth devices if the Bluetooth radio is unavailable or has changed since pairing.
Settings experience: Improves stability when using the Bluetooth & devices settings page for a smoother, more consistent experience.
Connection reliability and responsiveness:
Reduces the time it takes for classic Bluetooth audio devices to reconnect after Windows resumes from hibernation.
Improves reliability when LE Audio accessories disconnect, such as when another device (for example, a phone) connects.
Improves reliability of LE Audio streaming after a connection is lost and restored.
[Bluetooth and Phone Link] This update improves audio routing for calls made through a connected phone:
When an outgoing call is dialed from a paired phone, audio remains on the phone while ringing and transfers to the PC only when the call is answered from the PC.
When Do Not Disturb is enabled on Windows, incoming call audio from a paired phone no longer rings on the PC.
[Voice access and voice typing] **New!** You can now use voice access and voice typing in French, German, and Spanish. As you speak, your PC improves your text in real time. It corrects grammar, punctuation, and recognition errors, and helps improve clarity—even in the presence of background noise. This makes dictation smoother and reduces the need for manual edits.3
[Audio] This update improves the reliability of the inbox HD Audio driver.
[Taskbar] This update improves the reliability of opening the Start menu when selecting the left edge of the taskbar when the icons in the taskbar are left-aligned.
[Networking]
This update includes networking improvements for virtualized environments. Confidential Virtual Machines (CVMs) now use SR-IOV hardware acceleration by default for improved network throughput, and a configuration issue in nested Hyper-V virtualization network setup has been corrected to ensure reliable VM network provisioning.
This update improves the reliability of the Windows networking stack. It reduces bug checks (blue screen errors) related to Wi-Fi power and improves cellular (WWAN) connectivity, including support for IPv6 VPNs. Compatibility with third-party VPN software and SR-IOV configurations on server hardware is also improved. Network adapter settings and bindings are now preserved across OS upgrades.
[Printing]New! New printer installations use Internet Printing Protocol (IPP) by default when supported, simplifying setup and improving reliability. For details about third-party driver deprecation, see End of Servicing Plan for Third-Party Printer Drivers on Windows. To control this behavior, use the toggle in Settings > Bluetooth & devices > Printers & scanners > Default install printers using Windows Ready Print. For more information, see Introducing Windows Ready Print and modernized driver selection. For more information, see Introducing Windows Ready Print and Modernized Driver Selection.
[Windows Subsystem for Linux (WSL)] The update improves usage of WSL in mirrored networking mode with VPNs.
[Display and graphics]
Improves the reliability of rendering content while scrolling for certain apps spanning across multiple monitors.
Improves the reliability and persistence of applying color profiles.
[Location services] This update changes how some location settings are displayed in Settings > Privacy & Security > Location to help with clarity. When location services are turned off, settings like Default location and Allow location override don't immediately apply, since location information is not given to apps or services. These settings will now be greyed out when location services are off to reduce confusion over when they take effect.
[Search] This update improves the reliability of setting Search related group policies.
[Input]
New! You can now customize the size of the right-click zone in Settings > Bluetooth & devices > Touchpad. Choose from default, small, medium, or large to control how much of the bottom-right corner responds to a single-finger right-click. This setting is only available on touchpads with a pressable surface. If your device manufacturer provides customization through their own app, a Custom option will appear to reflect those settings.
This update improves recognition of English characters when using Japanese handwriting.
[General performance] Improves the time to shut down Background Intelligent Transfer Service (BITS) when you turn off your PC.
[General Reliability] This update improves the reliability of explorer.exe. It addresses issues on the login and lock screens related to third-party credential providers, reduces the probability of taskbar icons appearing as blank gray placeholders, and improves navigation to Home in File Explorer during OneDrive sync. It also improves explorer.exe reliability when switching between desktops, enhances app launch with shell extensions, and using acrylic blur effects in the Start menu, Settings, and the lock screen.
[Apps] Resolves an issue where some installers and applications could show unexpected elevation (UAC) prompts after installing KB5089549.
[Remote Desktop] This update refreshes the dialog design when you enable Remote Desktop in Settings > System > Remote Desktop.
[Graphics Kernel] Improves memory-management policy that allows PCs with more than 32GB of installed memory to run larger local AI models.
Windows 11 July 2026 Update (gradual rollout)
[Secure Boot] With this update, Windows quality updates include additional high confidence device targeting data, increasing coverage of devices eligible to automatically receive new Secure Boot certificates. Devices receive the new certificates only after demonstrating sufficient successful update signals, maintaining a controlled and phased rollout.
[Authentication] This update improves Netlogon secure channel connections between domain controllers, enabling successful connections from member servers to domain controllers set up before 2025.
[Emoji Panel Update] The emoji panel (Windows key + period (.)) now uses GIPHY for GIF content following the deprecation of Google’s Tenor API. Starting June 30, 2026, install the latest Windows update to continue using GIFs in the Emoji panel. If you don’t update, you will see a "GIF service is not available" error in the panel. Installing the latest Windows update will restore access to GIFs.
[Networking] This update improves how your device connects to shared network resources. Connections used by apps and system features, such as the NetUseAdd function, now work more reliably, including unauthenticated (null session) connections.
[Recycle Bin (known issue)] Fixed: This update addresses an issue where the confirmation dialog might display an internal Recycle Bin file name instead of the original file name when permanently deleting a file. This issue might occur after installing the June 2026 security update (KB5094126).
[Storage] This update improves disk space usage for the CapabilityAccessManager.db-wal file.
[Taskbar] This update improves notification badge display across your apps. Notification counts and badge visuals now update correctly, helping you stay up to date with new activity.
[File Explorer] This update fixes an issue where the OneDrive shortcut in File Explorer stops working when File Explorer is run with administrative mode.
[Notification badges (known issue)] Fixed: This update addresses an issue where notification badge counts for some applications such as Microsoft Teams and WhatsApp, might not refresh correctly. As a result, badge indicators might continue to display outdated notification counts until the application is restarted or badge count is refreshed.
You can download this month's Patch Tuesday update through the Windows Settings app. Clicking the "Check for updates" button within the "Windows Update" section should start the process.
You'd think Xbox would've learned its lesson after such a blunder and paying Ordo_Liberal $400 in damages in court, but sadly, it has not, because today, a gamer by the name of Joshua Khane has announced on social media that Microsoft has done the exact thing to him. Sadly, this kind of thing keeps happening, and it's nothing new.
Microsoft DELETED my account AND OneDrive!!?? After ACKNOWLEDGING that I’m the owner of the account and that it was compromised??? 25 fucking years of data, thousands of euros spended on games?? My son’s baby pictures? GONE!All because MICROSOFT couldn’t bring back a… pic.twitter.com/sItv5eQFAQJuly 14, 2026
According to Joshua, his Microsoft account had recently been hacked, and Microsoft's IT team responded by concluding that the account was unrecoverable, so they promptly suspended it permanently along with his entire Xbox games library and OneDrive account.
As a result, Joshua Khane lost over 25 years and thousands of dollars worth of data, Xbox games, and even his son's baby photos. As you can imagine, Joshua was furious, cursing Microsoft for such callous disregard for a person's property without finding a proper solution to the problem.
Microsoft: This is UNACCEPTABLE
I've got the same problem @JezCorden with my Son's account. I got the same email. The difference is my son is in my family group, so I was able to make the account unusable. I can tell Xbox/Microsoft everything about that account, yet because the security info was changed they… pic.twitter.com/D1d4LUIAeOJuly 14, 2026
Now, my faith in digital media has already taken a huge nose-dive recently after Sony delisted over 500 movies from people's accounts without recompense, killed off physical PlayStation discs, and announced the closure of the PlayStation 3 and PSVita's digital stores.
But after Microsoft's recent mistreatment of not only its employees and customers, it's hit rock bottom. What happened to Joshua was completely unjust and I hope stories like this eventually catch the eye of regulators, because it's utterly unacceptable. Microsoft should be paying out big fines for what they've done not only to Joshua, but likely hundreds, maybe thousands of others who weren't lucky enough to have their posts go viral.
As for me, I'm increasingly going DRM-free or full physical media from now on, while backing my work and personal files on external SSDs because I'm not letting Microsoft pull the same stunt on me if my account gets hacked.
These companies really need to start getting their act together to find legal and consumer-friendly means to preserve media; otherwise, it simply encourages users to resort to piracy, as it's looking more and more likely that it's "the only extant form of media preservation".
I can only hope that if Sony and Microsoft's blatant disregard for digital property and media continues, it may cause the European Union and other regulatory bodies of the world to get personally involved and force them to start taking digital preservation seriously.
But I guess only time will tell; right now, the future of gaming and digital cloud storage in general is looking like a dystopian nightmare none of us want to be a part of.
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This RAMpocalypse is getting worse by the day, making vital components for PCs like SSD units for storage and RAM chips for boosting performance cost hundreds of dollars by themselves.
During such a crisis, it's easier to find essential parts built into pre-made desktops. One such example is the Geekom A7 Max AI Mini-PC, a compact form-factor desktop built for crushing heavy workloads while being capable of light to mid-level gaming thanks to its 1TB SSD and 16GB of RAM.
Fortunately for workers and gamers alike, the Geekom A7 Max AI Mini-PC is now on a limited-time 29% discount for$594.00 at Best Buy (which is nearly half the price of a Steam Machine) just for today.
"The quality of Geekom’s build quality is exceptional, and right from the box the largely metal construction of the A7 Max is a delight." ~ Mark Pickavance, Writer at TechRadar
Why buy the the Geekom A7 MAX AI Mini-PC over the Steam Machine?
The Geekom A7 Max AI mini-PC on display. (Image credit: Tech Radar (Mark Pickavance) | Geekom)
The Geekom A7 MAX AI Mini-PC is a handy desktop for work and 1080p gaming on the side. It's equipped with an AMD Ryzen 9 7940HS CPU, an AMD Radeon 780M GPU, 16GB of RAM, and a 1TB SSD (the latter two of which can be upgraded to 64GB RAM and a 2TB SSD, respectively).
With these specs, the Geekom A7 MAX Mini-PC will suffer little to no lag performing productivity duties like typing or opening internet browser tabs while being capable of running light indie games at 60fps and even some AAA games at 1080p resolutions/30fps (with FSR enabled) at medium settings.
Another notable feature of this mini-PC is its large number of USB and HDMI ports, which allow it to connect to four monitors simultaneously, making it incredibly useful for those who want to open multiple programs at once without having to juggle their positioning on a single screen.
So, if you want a compact-sized, desk-space-saving mini-PC to play light games like Minecraft or indie games like Mina the Hollower on the side while tackling never-ending paperwork at the office, the Geekom A7 MAX that's now$594.00 at Best Buy could be your next best workplace buddy.
Just be aware that this deal is only available until July 15, 2026, so think fast if you want to get it.
FAQ
Can it be upgraded?
Yes. The Geekom A7 MAX AI Mini-PC's RAM can be upgraded up to 64GB via two SODIMM slots supporting dual DDR5 RAM and its storage space can be upgraded to 2TB max via inserting SSDs into its M.2 2280 PCIe Gen 4 SSD slot.
Is it good for productivity?
Indeed it is, the Geekom A7 MAX AI Mini-PC was primarily designed as productivity desktop that chew through heavy office workloads like typing reports, creating spreadsheets, editing videos, researching information on the internet.
How many ports does it have?
The Geekom A7 Max AI Mini-PC features 15 ports which includes two USB4 and two HDMI ports so it can support multiple monitors at once, two ethernet ports, six USB-A ports for accessories, an SD carder and a 3.5mm headset audio jack.
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If you ever feel like you need a break from social media and influencers, you may long for the more fun-focused video content of yesteryear. Windows Movie Maker was a simple program for creating videos, and it can now be yours once again.
The folks at The Internet Archive uploaded Windows Movie Maker 6.0, making it easily accessible and preserving it. The app has been tested on Windows 7, Windows 10, and Windows 11.
Downloading ancient technology can be a fun way to see how far things have changed over the years. Generally, Windows and its built-in apps have improved since the year 2000. But the modern movie-making app on Windows, Clipchamp, falls short of Windows Movie Maker in one key area.
That controversial change arguably broke Clipchamp. The app still works, but it does not feel like an app that should be bundled with Windows 11. Instead, it feels like a cloud-based app you should download alongside Microsoft 365.
Windows Movie Maker may lack the modern features of Clipchamp, but at least it works offline.
Ever wanted to use Windows Movie Maker 6.0 again but unsure where to get it for modern Windows?Well, "want" no longer! I've uploaded a setup for exactly that on The Internet Archive. Tested on Windows 7, 10, & 11, all working on each.Get it here:https://t.co/yEnF0sZv7n pic.twitter.com/LhozBBGtWNJune 30, 2026
Perhaps Microsoft could justify requiring OneDrive to edit videos if projects could easily extend across devices, but that's not the case. Microsoft retired Clipchamp for iOS last month, meaning you can no longer export video files from that app. Users are now encouraged to uninstall Clipchamp from any iOS devices.
Microsoft never even made an Android version of Clipchamp, so the company has effectively restricted the app solely to the desktop. There is a web version of Clipchamp, but it is optimized for desktop use.
How to download Windows Movie Maker for Windows 11
Windows Movie Maker was not meant for modern versions of Windows, but it can run on Windows 11 or Windows 10. The download link for the program is available through the Internet Archive.
As a warning, I had to refresh the page a few times to get the link to work. The Internet Archive claimed it was a bad link for some reason, but it does work after refreshing.
The file is available in several formats. I'd argue the easiest to use is the executable file because many people have clicked to install one of those before.
To install Windows Movie Maker, you'll need to click through the installation steps, agree to some terms, and click finish.
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Hier — 14 juillet 2026Windows Central - News, Forums, Reviews, Help for Windows 10 and all things Microsoft.
Once Human first launched two years ago, initially just on PC, with a mobile version following in 2025. Now, finally, it's coming to console after a period of beta testing.
Once Human is officially set to launch on Xbox Series X|S and PS5 on August 25, 2026. Additionally, it will be coming to the Xbox app on PC on the same date.
It's not Xbox Play Anywhere, but it doesn't need to be, since it's a free-to-play game. It does have full cross-play and cross-progression, though, including account linking if you've previously played on PC or mobile.
Additional goodies include keyboard and mouse support on console, and while it is free to play, there will be a couple of paid packs you can buy if you so wish with some premium items in to help you on your way.
"Survive in a supernatural apocalypse where reality has fallen apart. As a Meta-Human, explore a vast, Stardust-infected open world where monsters are threat and key to your survival. Every expedition is risk and resource. Gather materials and build your ultimate territory, but be prepared to defend your home against relentless sieges."
Two years is a pretty long wait, and Once Human now is not Once Human as it was. But it's an interesting idea. There are aspects of looter games mixed with survival elements and both PvE and PvP gameplay, with the latter being an opt-in rather than forced upon players.
The console version doesn't appear to be up-to-date with the existing PC and mobile versions, at least at first. A Q&A on the Once Human website states that "in the future, the console version will catch up with the progress of other platform versions, and it is expected to remain consistent."
Build the post-apocalyptic base of your dreams. Or just somewhere to hold up. (Image credit: NetEase)
That all seems fair, at least for launch. For one, it's more important to get it out there and make sure it's actually all working as intended. Two years is a lot of content and updates, and I think it's a smart move. It should be less overwhelming, if nothing else.
The one thing that isn't listed in the Xbox version right now is any sign of achievements. For two years this has been a frustration of the Steam release, with multiple threads referencing the fact that the developers haven't added any.
Xbox console games should have achievement support, so maybe it's just an omission from the early listing. Conversely, maybe the launch on console may finally help bring achievements to Steam. In any case, we don't have long to wait and find out.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
The Xbox camp's airwaves have been dominated by pessimism now for as long as I can remember.
For years and years, Xbox fans and employees alike have endured a rollercoaster of ups and downs for Microsoft's gaming brand. Whether it's layoffs, unpopular decisions, or external factors like the memory crisis — team Xbox can't catch a break. Things can't get any worse, right? Well ...
Much has been said about the callousness of this latest round of Microsoft layoffs, which hit the entire run of the company, as has become tradition almost every July now. It's painful knowing that these cuts and reductions won't solve the biggest problem facing Xbox, and traditional gaming platforms in general.
The eternal question: where will the next phase of real growth come from?
The attention economy is getting more saturated by the day
Even before the advent of TikTok, social media has been frying attention spans for some time. (Image credit: Windows Central | Jez Corden)
The uncomfortable truth for traditional video game platforms is that revenue is only growing by squeezing the existing user base. PlayStation, Xbox, Nintendo, and even Steam are basically trading the same fixed amount of users back and forth. Some estimates predict a contraction in gaming this year, owing to the memory crisis pushing prices beyond people's means.
The memory crisis won't be forever, but even after that, therein lies an existential question: huge swathes of younger cohorts have side-stepped Xbox, PlayStation, and even Nintendo, in favor of Roblox.
The Robloxification of gaming demographics cannot be overstated. Roblox has more monthly active users than Steam and Xbox combined, and double that of Minecraft. It's only when you throw in casual games like Candy Crush Saga that Xbox really begins to approach similar figures, but it obviously becomes a faulty comparison at that point.
It's also true that Roblox hasn't made a penny (yet). They're in their growth phase, burning cash on changing user behavior before jacking up prices — effectively the Spotify and Netflix model. Eventually, creditors will want to see returns, by which point Roblox hopes to have become the default gaming development platform. For many, it already has.
The kids love Roblox, not Xbox or PlayStation. (Image credit: Roblox Corproation)
Xbox and PlayStation have grossly under-invested in younger cohorts, and Nintendo's insistence on gatekeeping their franchises behind hardware has limited their ability to reach younger audiences. The fact that traditional core games also take exponentially longer periods of time to produce means that youngsters might completely age out of titles that target them before they even ship, by which point trends will have changed, and tastes will have evolved.
Indeed, in our attention-anemic, hyper-infotainment, insta-gratification society, Roblox's "quick and dirty" game delivery model is perfect for the era. Games come and go in a flash, devouring the latest memes and in-jokes that baffle older generations and celebrate youth culture in ways God of War or Halo simply cannot tap into now.
For sure, Roblox's rise to dominance is less about gameplay quality or visual fidelity, but more about the social value Roblox offers that has made it a juggernaut. The vibes.
The fact Microsoft looked to a former Meta executive to run Xbox is likely no coincidence.
Can Xbox become ... COOL?
Younger cohorts increasingly care more about talking to friends on Roblox on their phones than they do sitting down with a controller. (Image credit: Microsoft)
One criticism I have of Phil Spencer and, honestly, Microsoft in general is their utilitarian approach to product design. Xbox and Windows both have become sterile in recent years, with fun and quirky features relegated to memes and memories. Indeed, trends are cycling more quickly than ever, turbo-charged by artificial intelligence and short-form social media. That's perhaps not ideal if you're a corporation that moves as slowly as Microsoft, which also has no culturally relevant social media layer.
Therein lies Xbox's core problem. Putting the legal troubles and safety concerns to a separate discussion for now, Roblox has amalgamated social media and gaming into this amorphous digital monster that seems inaccessible to Microsoft and Xbox in general.
How can Xbox hope to become culturally relevant in an era where culture is now a chaotic revolving door? It was barely relevant to begin with, but in ages past it had the advantage of an era where corporations had greater control over content and context. Modern internet culture spawns from a vast and increasingly artificial digital ooze which bubbles up an occasional banger only for it to almost instantaneously deteriorate when corporations get their tasteless claws in. The rise of independent creation has corporations like Microsoft and Xbox completely locked out.
But Xbox does have one cube-shaped trick up its sleeve here ...
Will Asha Sharma FINALLY leverage Minecraft to boost Xbox? Up until now, Xbox has left Minecraft to the side to do its own thing, but times are changing. (Image credit: Mojang Studios)
Xbox CEO Asha Sharma has stated that her short-term goal is to improve the situation for the core. Namely, older gen-z, millennials, and gen-x, who are pretty locked in their ways and want specific types of games and experiences. They aren't the future of the platform, though, nor are they the future of growth. We're aging out, getting old, having kids, and, ya know, dying to be blunt about it.
For Xbox to maintain competitive salaries against AI funny-money talent scouts and inflation, it needs to find new growth. This summer, that growth came from cuts and price increases. That's hardly sustainable, though. It's a short-term solution to hedge against a longer-term problem.
The big problem is Xbox's lack of new user acquisition. Xbox Game Pass, Xbox Cloud Gaming, and devices like the Xbox Ally haven't really helped. Most Xbox Cloud Gaming and Xbox handheld gamers are already Xbox Series X|S users. The trick is finding those elusive new users, which Microsoft describes as "NTX" internally (new to Xbox).
Microsoft defined internet culture in the 90s and early 00s with programs like MSN Messenger and Skype, but weirdly did nothing to maintain their position. Xbox can't afford to be this unimaginative if it's to survive. (Image credit: Windows Central | Ben Wilson)
The crux of it will make for uncomfortable reading for Microsoft higher-ups: Xbox needs to become social media adjacent. It needs to be less sanitized. It needs to lean into that digital ooze I mentioned, and, perhaps even a little dangerous if it wants to succeed in an era where cultural capital is more important than pixel density.
I don't think Microsoft has the stomach for it ... but this is Asha Sharma's wheelhouse. It's probably no accident that she was specifically chosen for this job. It's probably no accident that she just bought Minecraft, Xbox's closest Roblox allegory, in-house. It's probably no accident that she hired Matthew Ball, who wrote the book on social media-adjacent games like Roblox as CSO.
It might take years to see the fruits of her ideas in this area ... and in the short term, she's going to focus on strengthening the core of what Xbox is today. But I believe she's also planting seeds for a social media revolution at Xbox — bringing Microsoft into an industry that it has long been too afraid to even touch.
What's your take? Let me hear it in the comments, down below.
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Qualcomm continues to flirt with gaming on its Snapdragon X processors. The latest update to Snapdragon Control Panel redesigns game library navigation, improves the software update experience, and helps you get the latest Hexagon NPU drivers.
The overall gaming experience on Snapdragon X PCs will be better following the update, though you won't see a graphics boost.
Snapdragon Control Panel is a piece of software that helps you optimize your gaming experience on PCs powered by Snapdragon X chips.
Redesigned Game Library navigation to be more consistent and intuitive, including clearer favorites add/remove behavior.
Redesigned the Software Update page with a consistent experience for Snapdragon Control Panel, Adreno GPU drivers, and Hexagon NPU drivers.
Improved update status feedback so users can more easily understand available updates and current installation state.
Removed the top-level back button to simplify navigation.
Expanded the clickable areas for items in the Help dialog.
Added support for saving and restoring the navigation sidebar state.
🧠 Hexagon NPU driver updates
Get access to the latest Hexagon NPU driver releases directly from Snapdragon Control Panel.
🎮 One-Click Game Optimization robustness improvements
Improved the reliability of One-Click Game Optimization workflows, including optimization, revert, and refresh behavior.
Note: One-Click Game Optimization is currently supported only on first generation Snapdragon® X Series devices.
🛠️ General improvements and bug fixes
Includes additional reliability, usability, and maintenance fixes across Snapdragon Control Panel.
Gaming on Snapdragon X PCs is in an interesting spot in 2026. It's very clear that Qualcomm aims for its Snapdragon X chips to power gaming PCs eventually, but most mentions of gaming on the processors feel reserved.
"Best Commuter Laptop: extreme performance for multitasking, gaming, and creation," reads the ASUS listing for the Zenbook A16 (emphasis added).
Just two months after unveiling the Snapdragon X2 Elite Extreme and Snapdragon X2 Elite, Qualcomm announced Snapdragon Control Panel. That program lets users optimize game settings and update game drivers.
At some point, Qualcomm may fully embrace the gaming capabilities of Snapdragon X chips and make that a major part of its marketing. Until or unless that happens, the company will continue to work with partners to optimize gaming on Snapdragon X.
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The highly anticipated upgrades to the Surface Pro and Surface Laptop just launched. Both PCs pack the latest Snapdragon X2 processors from Qualcomm, promising better performance while still delivering great battery life.
The biggest upgrade in the lineup is performance. Microsoft promises up to 53% faster graphics performance on the Surface Pro than the previous generation. The Surface Laptop sees an even larger bump of up to 58% when compared to the last generation.
Those improvements are thanks to the Snapdragon X2 processors inside the Surface Laptop and Surface Pro.
Now, Best Buy has a wide range of configurations available for the Surface Laptop and Surface Pro. I've included a mix of various colors, storage options, and processors. But there are plenty of other configurations up for grabs if you want to mix and match.
The new chips from Qualcomm perform well and let your PC last all day. Exact performance will vary based on the full specs of a PC, but the Snapdragon X2 Elite competes with Apple's M4 Pro. The Snapdragon X2 Plus stands toe-to-toe with Apple's M3 Pro.
Benchmarks and spec sheets aside, any Surface with a Snapdragon X2 chip will handle a wide range of workloads and tackle productivity tasks easily.
While the Snapdragon X2 chips are the stars of the show, they're not the only upgrades worth checking out in the new Surface Laptop and Surface Pro.
This Dune-colored Surface Laptop stands out in a sea of black and silver laptops. It does not come with Dave Bautista, but it does feature a Snapdragon X2 Plus.
This Surface Laptop has a 15-inch, 3K display with the 3:2 aspect ratio Surface is known for. It provides an excellent space to work without taking up too much space in your bag.
This is the best choice for those who love the Surface Pro form factor but don't need the most expensive processor or a massive amount of storage. It's the most affordable way to get the latest Surface Pro.
The first Surface Pro Flex Keyboard launched alongside the Surface Pro 11. The accessory is still the best way to use your Surface Pro like a laptop, and it can also be used when detached for even more flexibility.
The Surface Slim Pen 2 is excellent for natural note-taking and drawing, and it now supports Windows 11's updated haptic feedback experience to give you tactile cues while you navigate.
What's new with the latest Surface Pro and Surface Laptop?
(Image credit: Daniel Rubino)
There are more display options than ever across the Surface lineup. The new Surface Pro is available with either an OLED display or an LCD screen. The new Surface Laptop 15-inch has a screen with 262 PPI, which is much higher than the last generation offered.
But the new Surface Pro and Surface Laptop are more than a spec bump. While they share much of their designs with the last generation, both offer a new way to use haptics.
The Surface Laptop now features a haptic trackpad that allows you to feel Windows 11 and supported apps. The Surface Pro delivers a similar experience when paired with the latest Surface Slim Pen.
The new experience comes courtesy of Windows 11's new haptic feedback system. That system sends subtle vibrations when you perform certain tasks, such as dragging files in File Explorer or snapping windows.
The new Surface Laptop and Surface Pro build on over a decade of refinement by Microsoft. The overall form factor has matured, but Microsoft has figured out how to squeeze innovation from designs that were already almost perfect.
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AI-adjacent stocks have taken a battering in recent months, with Oracle and Microsoft particularly hard hit. Microsoft's stock is down over 20% from last summer's highs, as investors increasingly worry that the firm has over-extended and misjudged the opportunities therein.
Wider questions remain about the future viability of the tech. Cheaper Chinese models are pressuring the big U.S. hyper-scalers to find new efficiencies and strategies, as firms like OpenAI, SpaceX, Palantir, and Anthropic struggle to justify their more optimistic valuations. Some of the more dire warnings suggest the rife circular investments and financing could implode, threatening not only the associated companies, but potentially the entire global economy.
Recently, I caught up with Ed Zitron, head of EZPRand the Better Offline Podcast, who has become a prominent journalistic voice in AI analysis. Zitron's industry-leading tech newsletter Where's Your Ed At has become a primary source for those navigating the complex (and shady?) financial deals these companies are weaving, cutting through the industry hype with an oft-times scathing dose of reality.
I asked Zitron specifically about Microsoft's bets in this space, as the hype train objectively begins to lose steam.
Microsoft occupies an odd space in the "AI race," if you can still call it that at this point. Why do you think Wall Street and the stock market are rewarding Google but punishing Microsoft this year?
Ed Zitron leads EZPR, and publishes an industry-leading tech newsletter Where's Your Ed At. (Image credit: Ed Zitron, EZPR)
"It’s because Microsoft is uniquely awful at having to prove its worth outside of financials, and is run by some of the most decrepit, disconnected, and directionless leadership I’ve seen in any company I’ve ever monitored.
Whenever this company has to beguile investors, it can usually just throw up big money numbers and raise the price on Microsoft Office. This time it made the mistake of actually spending cash — and man, did AI save its ass from humiliation by distracting from its Activision-Blizzard acquisition! — on something, and doing so in the loudest way possible, because saying “AI” and spending lots of money on AI was all it took to make people buy your stock.
Sadly, $200 billion or more in capex in, Satya Nadella doesn’t really have a compelling answer as to where this money is going. He mentioned on their last earnings that they’d hit a $37 billion run rate for AI - around $3 billion a month in revenue, with the vast majority of that being OpenAI’s compute spend — and it didn’t get anybody hot and heavy, so the stock has kept tanking."
If I surveyed 100 people about what they’d change about Microsoft I bet at least 30% of them would say “remove Copilot.”
Ed Zitron
"This is also because Azure has been a much bigger business than Google Cloud.
Sundar Pichai is also better at the financial tricks than Satya Nadella, and worked out a way to make circular financing more conspicuous, selling Anthropic its own chips and then getting those chips put in Google data centers so that it can get the revenue from Anthropic, who it funds, buying compute. That huge bump in remaining performance obligations was, to be clear, mostly from circular financing.
I have no idea why Satya didn’t do this with OpenAI’s spend, and I have to wonder if he doesn’t start being really blunt about how much it’s boosting Azure revenue, even though that’ll probably work to his detriment.
Anyway, Google Cloud is a younger and smaller business and thus much easier to show explosive growth in. Satya is also not very good at marketing."
Microsoft's stock price has taken a battering over the past year, as investors fret about the amount of money being spent on AI data centers. (Image credit: Getty Images | NurPhoto)
Do you think Microsoft will realistically see any long-term return on investment from its data center build out? Have they completely misjudged the potential?
"So, this depends on your definition of “ROI.” I think that, long-term, this will be seen as a disastrous, horrifying misallocation of capital, the kind of thing that will potentially get Satya Nadella fired.
In the short-term, Nadella got “ROI” out of AI in that it kept Microsoft interesting, and OpenAI’s compute spend buoyed Azure’s revenues without them ever having to disclose AI’s actual contribution. It was a shiny object to show investors, which gave them a vague sense of growth.
This was always a gamble, and because Microsoft started the era, it will inevitably be harmed the most by it.
No, I do not see any ROI at scale. Microsoft has spent over $200 billion on AI capex and will probably spend anywhere from $300 to $400 billion if it continues its pace past this year. It will need to make more than $500 billion in brand, spanking new revenue, in a very conspicuous way, to make any of this feel worthwhile."
"The problem they face is that the longer this goes on, the less incremental it can be. Showing modest growth in Intelligent Cloud and Business & Productivity isn’t going to make this problem go away.
The other is that the clock starts the second they stop spending on capex, and that includes a cut of anything more than 30%. Maybe they try and spread it out, but at some point they’re gonna have to stop, because this is a ludicrous expense.
But once they do, the street will start asking them to prove that they didn’t just nuke hundreds of billions of dollars and take on a bunch of debt for no reason.
I will say this: Amy Hood is very good at her job, and likely the only reason Satya Nadella hasn’t blown up the entire company."
Microsoft's early investment in OpenAI was initially hailed. In your research, how has that partnership panned out? Reporting suggests it hasn't gone well …
"At first, OpenAI must have seemed like the best thing that happened to Microsoft since it won that antitrust trial because the judge talked to the media. It was the single-most buzzy company in the world, and it had to spend money on Azure.
Satya Nadella could say that he had backed the next big tech titan, all while capturing the entirety of its value and cloud spend. The original deal - owning all the IP, making Azure their only cloud provider, all that stuff was a masterstroke.
Except it’s very obvious that something went sour there in 2024 or early 2025, likely when OpenAI demanded Microsoft build more compute than it wanted to. It must have also become clear that owning all of OpenAI’s IP and models and being able to power their services with it wasn’t actually helping Microsoft enough to justify the capex, so they got desperate and bought Mustafa Suleyman’s crappy little company so he’d bring that DeepMind magic to Microsoft."
Microsoft is uniquely awful at having to prove its worth outside of financials, and is run by some of the most decrepit, disconnected and directionless leadership I’ve seen in any company I’ve ever monitored.
Ed Zitron
"Also, Sam Altman very clearly started making demands that were effectively “change the agreement to our benefit for no apparent reason,” and Microsoft embarrassed themselves making any concessions for him. I think that Satya had assumed he had full control of Altman, and when that wasn’t apparent, I think it weakened both his and Microsoft’s position.
And, if I’m honest, Microsoft has embarrassed itself with AI - substandard models, lots of noise but not a lot of actual stuff, running GitHub Copilot at a massive loss for several years, then turning on token-based billing and creating a bunch of bad blood for no measurable gain?
The partnership was great when Satya had control, and the moment he let Altman buy compute from other companies was the moment he lost it, even though it was absolutely the right thing to do."
Windows users have backlashed pretty hard against some of Microsoft's AI products, including things like random Copilot buttons and Windows Recall. Do you see Microsoft finding any realistically good and viable uses for LLMs?
Microsoft's consumer-facing AI products, from Copilot+ PCs to Windows Recall, have been persistent flops. (Image credit: Getty Images | JASON REDMOND)
"Nope! I don’t remember the last time that Microsoft made anything that was both new and good, and every “idea” that Microsoft has is literally somebody else’s! Copilot Cowork is Claude Cowork, GitHub CLI is Claude Code, Scout is Codex or some other agentic crap; it’s all the same thing in the glossy Microsoft wrapper that used to mean “good but expensive” but now means “weird and sterile.”
This is not a product company, and the only thing they seem to be able to do with talent is lay it off. Nobody wants anything they’re selling other than for the products they like to work like they used to. If I surveyed 100 people about what they’d change about Microsoft, I bet at least 30% of them would say “remove Copilot.”
For that to change would require Microsoft to make a completely different product."
What do you think the AI landscape will look like in 5 years, if you had to predict?
"These are all guesses, and I can’t append them to any time period. I’m pulling them out of thin air — I can’t see the future! Nobody can! These are things that could happen far more than they are for sure events.
1. LLMs are gone from the cloud other than for obscure GCP/Azure/AWS instances with AI GPUs for people doing very specific things, all of which cost way too much to do regularly.
Whatever LLMs survive are a boring on-device situation you run on a $100k workstation, and that’s not very common because they’re pretty expensive. That being said, this might also be what happens to the large amounts of GPUs that are left for dead after the bubble pops.
2. Eventually, the big labs have to start doing aggressive cost cuts, which up usage but up costs, or cost increases, which destroys usage. Either way, growth is slowing because of token-minimizing, and it’ll accelerate and eventually break the companies."
"OpenAI dies or gets absorbed into Microsoft, who jacks up the prices and unwinds the business. The same happens to Anthropic, which likely becomes a much smaller company that’s effectively a subsidiary of Google and Amazon.
3. Microsoft does a $5bn-$10bn write-down of GPUs and Nadella is booted in favor of Amy Hood. Maybe more!
4. The software industry enters a prolonged depression within the next few years because growth starts to stumble in one of the major hyperscalers. Remember: Anthropic and OpenAI are currently boosting the revenues of Microsoft, Google and Amazon, to a level that I really should look into!
5. NVIDIA’s revenues eventually return to the 2023 era, single-digit billions of dollars annually. I also expect some sort of write-down on their side too."
A huge thanks to Ed Zitron — now it's your turn
Thanks a ton to Ed Zitron for joining us on this piece. Be sure to check out Ed Zitron's podcast and newsletters here; both are full of incredible research and insights into the AI biz more recently, but also tech in general.
Often when I'm writing about AI, I feel like the big players are gaslighting me into believing that the tech is good enough to solve all of humanity's problems, if we'll just hang on and accept a little bit more (a lot more) compute. While it seems AI does have a role to play in parsing large quantities of data and tracking anomalies humans might miss, the "hyperscale" opportunities increasingly seem far-fetched and vague as we head through the current cycle.
Where it all ends up remains anyone's best guess. Perhaps some kind of incredible breakthrough will give AI the nuance and accuracy it needs to actually be a viable general-purpose assistant — rather than an expensive mimicry and content theft machine.
Perhaps its pairing with robotics will enable real opportunities that have so far eluded the big corps. Or perhaps the simple truth is: there's no real room for optimism here. Perhaps we've all been conned by something that seems suspiciously capable on the surface, until you actually put it to any form of real work.
What do you think? Hit the comments, let's talk.
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When it comes to productivity in the classroom, in the office, or even at home, HP's Omnibook laptops are among the best value-for-your-money Windows laptops.
The Omnibook 5 features an OLED 2K display, solid performance, a long-lasting battery, a sturdy build, and other useful features that help justify its cost, even amid a memory crisis.
And now, the 16-inch OmniBook 5 AI PC is on sale with a 26% discount for only $809.99 at Amazon.
With the power of Qualcomm's Snapdragon X processor, 16GB RAM, 512GB of storage, and Copilot+ PC certification, this 16-inch 2K laptop makes for an effective and reliable tool for handling daily workload tasks such as typing documents, hosting meetings, researching, and more.View Deal
Why buy the HP Omni 6 16" Next Gen AI PC?
The specs of the HP OmniBook 5 16" Next Gen AI PC. (Image credit: HP)
The 16" version that's on sale today features similar levels of computing horsepower but with a larger 2K OLED display capable of rendering images and videos with strong contrast.
This configuration of the HP OmniBook 5 is equipped with a Snapdragon X processor, 16GB RAM, a 512GB SSD, and an NPU with 40-60 TOPS to support its built-in Copilot+ AI feature.
With these specs, this laptop will reliably and effectively run productivity tasks like reports or spreadsheets in Office, perform AI-related tasks like researching and compiling information online, open multiple browser tabs without lag, host video meetings, and more.
Other notable features of this laptop include a gargantuan estimated battery life of 34+ hours, a lightweight yet sturdy thin build that makes it easy to carry or store for long-distance travel, a built-in FHD IR camera, and pre-installed Otter.AI to automatically take notes during meetings (which I personally love as I'm regularly forgetting to take notes during fast-paced or long-winded conversations).
So, if you're looking for a dependable workhorse laptop, you can't go wrong with the HP OmniBook 5, especially now that it's on offer for $809.99 at Amazon instead of its usual listing price of $1,099.99.
FAQ
Is its RAM and SSD upgradeable?
The RAM is not replaceable and upgradeable due to being soldered into the laptop's motherboard. It's factory-installed SSD however, can be replaced with a larger one (up to 2TB) should you need more space for files.
Is it good for gaming?
No, not really, as the HP OmniBook 5 was built for productivity workflows, meaning it will struggle to run most PC games.
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Only everyone who's ever tried playing the backward compatible versions on Xbox consoles in recent memory. Collectively, it's an "I told you so," because we knew it would happen.
The only difference is that the 'shiny new' ports on PlayStation seem to be getting some kind of active support from Activision. Because Black Ops has had some of its playlists deactivated while "issues" are investigated.
The issues are simple: hackers. You think Black Ops 7 has a bad rep for hackers? Without modern anticheat technologies, the old games are like the Wild West.
📢 Call of Duty: #BlackOps on PS4/PS5Select playlists have been disabled as we investigate reported issues.July 13, 2026
It's taken absolutely no time at all for the new ports to be compromised, which really does show just how lazy they are. We're not just talking about wallhacks, either, though those are bad enough.
Players are being inundated with lobbies packed with players running exploits. Some are instantly max prestige, everything unlocked, ridiculous statistics, and perhaps worst of all for legitimate players, it's been reported a "negative XP" hack is dropping players back to level 1.
I love both of these games, but from the get-go, I saw nothing but a quick cash grab, cashing in on player nostalgia for the old games we loved so much, especially in a year when the new Call of Duty hasn't had the best reception. But they're not 'new,' are they? They're just the same old games we've been able to play on Xbox all along.
I saw a question on Reddit where, potentially linked to the recent hype, an Xbox player was asking if it was worth them buying Black Ops 2. At full price, the only answer is no. If you want to enjoy multiplayer, I'd also say the answer is no. If you can get a cheap disc to enjoy the campaign and Zombies? Sure.
But props at least to Activision for seemingly offering support on these ports. How long it'll last and how far they'll go, I guess we'll find out. But it's more than we've seen on Xbox with the existing versions in a long time.
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In a new post on LinkedIn, the studio behind the action-adventure games We Happy Few and 2025's award-winning Xbox title South of Midnight reaffirmed that it will continue on as an independent developer, while also announcing that it's "expanding opportunities to collaborate with studios across the games and entertainment industry."
"With Compulsion Games returning to its roots as an independent developer, we are expanding opportunities to collaborate with studios across the games and entertainment industry," reads Compulsion's statement.
"We invite partners to leverage the talent and creativity of the award-winning team behind South of Midnight, a game that was honored with a BAFTA Award, a Peabody Award, seven Canadian Game Awards, and recognized on multiple ‘Best Games of 2025’ lists," it continued.
Though it wasn't a massive success for Microsoft and Xbox commercially, South of Midnight reviewed quite well with critics and players, and took home several major awards as Compulsion highlights here. We gave it a 4/5 score in our own review, stating that it "delivers a story filled with trauma and beauty, with a gorgeous world that doesn't overstay its welcome."
Notably, in the past, Compulsion contributed to the development of games like Darksiders and Dungeons & Dragons: Daggerdale in the leadup to its debut puzzle-platform title Contrast. Now, the developer hopes to work with other studios once again.
"With deep experience in creating acclaimed original IP, we bring our artistry, technical expertise and collaborative approach to every project," the announcement adds. "We are excited to support the development of memorable experiences that engage and entertain players around the world."
Games like South of Midnight that have less selling power than huge established franchises aren't going to mesh well with that strategy, which is ultimately why Microsoft and Xbox cut Compulsion loose. That departure isfrustrating to see for many — myself included — as we know it came with layoffs...but, at the very least, I'm glad that the studio will live on.
As for what its developers will end up working on, either on their own or with other teams across the industry? Only time will tell. Whatever's next for Compulsion Games, though, I hope that it will be a project its workers are passionate about, and that it will succeed well enough to give the studio stability in what's become an extremely volatile time for game development.
What kind of game would you like to see Compulsion Games make next? What studio(s) should is partner and collaborate with? Let me know what you think in the comments.
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One of the biggest and most upsetting recent developments in the gaming industry was the sudden and shocking end of Destiny 2, with developer Bungie announcing its conclusion in May before delivering one last content update, Monument of Triumph, in early June. Despite players pushing to keep the series alive, publisher Sony ultimately ended support for Destiny 2 (though it remains playable) and laid off "most of the Destiny team" soon after.
The downfall of a franchise as massive and prominent as Destiny — reportedly caused by poor leadership and financial troubles — was a bombshell to many, including Rebecca Ford, the creative director of Warframe. Digital Extremes' 2013 live-service sci-fi action RPG, one of Destiny 2's biggest rivals, has now outlasted it...but Ford isn't celebrating.
On the contrary, she views the end of Destiny 2, and the way it ended, to be deeply concerning: "It's horrible news, because it shows that even if you care so much, the business side of this industry always gets the last remark," she told GamesRadar+ during an interview at TennoCon 2026.
"Those are the types of stories and experiences that, when you're in a position where you have your own game, your own IP, and you work as hard as you do on it...that's not the first time it's happened, and it'll happen again, where the business aspect of the video game economy makes the decision for you, and it is existentially threatening at every level, because the idea that we aren't in charge of our own goodbye is something I wake up thinking about every single day," she continued.
The sudden and shocking end of Destiny 2 last month serves as a grim reminder of the tumultuous state of the wider gaming industry right now. (Image credit: Bungie)
While this isn't something that private, independent studios have to worry about, these kinds of shutdowns, layoffs, and closures are undoubtedly things that developers operating under a publisher's wing have come to fear more and more in recent years.
One only has to look at last week's events at Xbox for a glaring example of why; Microsoft's gaming brand began a series of 3,200 ongoing layoffs, with 1,600 workers immediately let go and another 1,600 set to be cut over the course of 12 months. Four studios are being divested from Xbox Game Studios as well, and that number could rise to five depending on how negotiations about Arkane Lyon with the French government shake out.
In an era where publishers dismissing thousands of devs and canceling or shutting down projects has become disturbingly routine, Ford is right to see what's happened with Destiny and Bungie as a grim reminder of the current state of the industry. We can only hope that a light at the end of the tunnel isn't too far away.
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Microsoft has unveiled a huge update to search on Windows 11 that look to be focused on improving the search experience with more accurate results, less reliance on the web, and even a removal of annoying ads and promotional material.
"You’ve have been asking for search that is faster, more relevant, and easier to use—whether you’re opening an app, finding a file, or changing a setting," Microsoft says in a new blog post. "Because the Windows Search Box is where many people start, we focused first on making results more dependable, easier to scan, and clearer before you click."
The company is highlighting several key improvements, including clearer results that does a better job at showing why a search result is appearing when a query has been typed, alongside prioritizing local results before reaching out to the web.
The new search home page on the right. (Image credit: Microsoft)
Search is also getting better at handling things like typos, which should help surface the right results even when the user misspells an app or file. The search home pane will no longer show MSN or Bing content, and promotional content and ads will no longer appear in search results.
Here's a complete list of the changes Microsoft has announced for search on Windows 11:
A calmer home screen. Search home has been simplified to reduce visual clutter and make it easier to get back to recent searches quickly.
Clearer results. Search does a better job showing where a result comes from—app, setting, file, web result, or Store suggestion—so it’s easier to tell what you’re looking at and where you will go before you click.
Promotional content has been removed from web results. Web results show the most relevant answer, instead of first showing related products and promotions, helping search feel more focused and less distracting.
You’re in control of web and Microsoft Store results. A new setting in Settings > Privacy & Security > Search lets you choose whether web and Microsoft Store suggestions appear alongside local results.
Local results prioritized when they’re the better match. Apps, settings, and files more reliably appear ahead of web and Store suggestions when your content is the stronger match. System items like This PC and Recycle Bin are easier to discover.
Finding apps is more forgiving. Search is better at handling typos, dropped letters, extra letters, and partial words for apps. Queries like “utlook” can still find Outlook.
Settings results are improving. We’ve made a first round of ranking improvements to help more relevant settings appear higher in results, with more tuning planned in the coming months.
Finding files is improving. Search is better at surfacing the right local files with added support for two-character file searches. We’ve also made improvements to show cloud and connected files in results when they’re the stronger match. These changes help you get to the document, download, or folder you are looking for faster.
Reliability is improving. Improved search reliability, including reducing likelihood of crashing and loading issue, with more work underway.
You won't see annoying ads in search results any more. (Image credit: Microsoft)
These upgrades are now rolling out to Windows Insiders in the Experimental Channel, and are expected to roll out to all Windows 11 users later this year. Insiders may not see the changes right away as they are rolling out in waves.
These improvements are part of Microsoft's larger Windows K2 effort, which is an effort to fix Windows 11's biggest problems and reposition the platform as a viable competitor alongside macOS and Linux.
Search has been a sore point of Windows for a number of years, and so hopefully these improvements will be exactly what Windows users have been waiting for to bring it back up to par with the rest of the competition.
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Fortunately for gamers, it turned out to be the only good piece of news that week, as this DLC expansion titled DOOM: The Dark Ages | Revelations successfully launched with glowing critical and fan acclaim.
It's been praised for expanding the single-player campaign with a new, exciting story along with new levels, puzzles, enemies, weapons, the new Ripatorium 3.0 challenge mode, deeper customization, and more.
Here's a round-up of what some of the critics had to say about DOOM: The Dark Ages | Revelations:
IGN (9/10):"Doom: The Dark Ages - Revelations is not for the faint of heart. It demands mastery of the Slayer’s many tools of destruction, including exciting new options like the Chain Spear, and rewards that mastery with some of the most exhilarating combat rooms I’ve ever played fought my way through. The Dark Ages’ action was already among the best in the genre, and this DLC elevates it even further by fusing it with just the right amount of Doom Eternal to make the two feel similar, but still wholly distinct from each other. It’s a steep difficulty curve to climb, but it’s well worth the effort."
SECTOR.sk (9/10, translated from Slovak):"DOOM: The Dark Ages | Revelations will put you to the test. And the main character, too. But it's a brutal action-packed ride that you'll really enjoy. It's an excellent expansion. Its difficulty and structure, which involves backtracking, might not be for everyone, but it's excellent."
Hobby Consolas (85/100, translated from Spanish): "Revelations could be the end of the modern era of the DOOM saga, a franchise that returned from the depths of hell with the force of a thousand demons thanks to the superb work id Software has done for over a decade."
Uagna (9/10, translated from Italian):"DOOM: The Dark Ages – Revelations is an exceptional expansion that enhances and transforms an already rock-solid combat system. The Chain Spear stands out as one of the modern series' most successful additions. The return of the dash, increased verticality, and the ability to switch between spear and shield bring the gameplay closer to the mobility of DOOM Eternal without sacrificing the weighty feel of The Dark Ages. While the story remains predictable and the controls require an adjustment period, these are minor flaws when weighed against the quality and volume of content on offer. At a time marked by uncertainty regarding id Software's future, Revelations once again demonstrates the studio's technical and creative prowess. It represents a near-perfect blend of the brutality found in The Dark Ages and the speed of DOOM Eternal."
Powerup! (8.5/10): "DOOM: The Dark Ages – Revelations is exactly what a great expansion should be. It doesn’t reinvent the foundation established by the base game. Instead, it strengthens it, expands it and quietly fixes one of its biggest shortcomings by restoring the glorious speed that made DOOM Eternal so addictive in the first place."
Digitale Anime (9.5/10, translated from Arabic): "A True Evolution, Not Just an Expansion" DOOM: The Dark Ages – Revelations succeeds where most expansions fail; it doesn't just add new content, it evolves the very foundations of the game. The Chain Spear system changes the rhythm of combat and brings back the speed and action that players loved in DOOM Eternal without abandoning The Dark Ages identity. There's clever enemy design, secret-filled levels, a strong ending, and exceptional music. Revelations is an excellent expansion that elevates the base game to a whole new level."
Windows Central's take
Overall, it seems like the consensus is that while the DLC expansion's emphasis on backtracking exploration may not be everyone's cup of tea, people are loving the improved combat system.
With the new Chain Spear weapon, the return of the dash ability, and increased verticality, DOOM: The Dark Ages's combat system now feels way faster-paced, comparable to older titles like DOOM: Eternal, without sacrificing the immersive weight and impact that earned it a perfect 5/5 review from us at Windows Central.
So, hearing that DOOM: The Dark Ages | Revelations plays more like DOOM: Eternal, my favorite game in the series alongside DOOM (2016), fills me with great joy, and I can't wait to play it myself when I have the time to do so.
I know that after last week's non-stop barrage of depressing news of Sony killing physical media and Xbox studios being culled, I can definitely do with some ripping and tearing of demons to vent my frustrations.
DOOM: The Dark Ages | Revelations is now available on Xbox Series X|S, PlayStation 5, and PC via Steam. Do note that this DLC requires the base game of DOOM: The Dark Ages in order to be played.
Explore a dark medieval world engulfed in war, experience a hidden chapter of the Doom Slayer's legend, and rip and tear the demons of hell with a giant arsenal of medieval weaponry in DOOM: The Dark Ages.
The Doom Slayer has been betrayed and left for dead. Help him reclaim his freedom by charging through an icy hellscape filled with new horrifying demons and powerful weapons to slay them with in DOOM: The Dark Ages | Revelations.
The idea of not owning our games and media to do as we wish with has flared up again in recent weeks, thanks to Sony announcing the death of discs for PlayStation. Now it's Ubisoft's turn to remind us that we are but a slave to the system.
Assassin's Creed Black Flag Resynced launched just last week, and by all accounts, it was a success. It's reviewed pretty well across the board, with a high rating on Metacritic for both press and users, and Ubisoft reported 2 million sales on launch day.
But then over the weekend Ubisoft left players with a stark reminder of the perils of an all-digital future, especially where DRM is concerned, when the game's offline mode flat out stopped working on PC (via Eurogamer).
The issue stemmed from a Ubisoft Connect outage. No matter where you're buying from, Ubisoft requires Connect in order to function. Console games aren't quite so beholden to it, but on PC, Ubisoft Connect acts as a DRM tool.
Resynced is supposed to require a solitary online connection to validate, and then you'd expect to be able to use the offline mode, right?
Wrong.
The Ubisoft Connect outage didn't last long, but the duration isn't the issue. The fact that this outage took down the offline mode is. For players who have already validated their copy of the game, a Ubisoft Connect server problem should still allow folks to play offline.
So I hear you have some janky DRM going on? (Image credit: Michael Hoglund)
Players quickly voiced their frustrations on Reddit and Steam's forums and with good reason. A game with an offline mode should not be taken down like this. Ubisoft promised to make an offline mode for The Crew 2 after the outrage when it shut down the original game in the series, but is this what we're going to expect to deal with?
Offline mode needs to be exactly that. Fully disconnected, no issues playing without a connection, and definitely not affected by DRM or proprietary clients going down. A one-time activation should do what it says. Ironically, there are comments that suggest pirated versions of the game weren't affected by the outage.
It's becoming increasingly attractive to skip these types of games entirely and spend time and money on titles that are DRM-free from somewhere like GOG. Software licensing has always been a thing, but there are other ways.
I recently bought a copy of Project Motor Racing that gave me the entire game's installation files directly from GIANTS Software to install offline, no questions asked.
This Ubisoft Connect debacle just leaves everyone with a bad taste in their mouth.
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One of the most contentious issues around Xbox in recent years is the management of the Halo franchise.
Halo was to Xbox what Mario is to Nintendo. For years, it was Halo that led the tip of the spear for Xbox's surge in the gaming industry. The innovation with multiplayer and console-oriented shooters in general helped Xbox drive a wedge into a very established gaming industry. Halo 3's launch was legendary, and Halo game launches in general used to be "events." Those times are long passed.
Halo hasn't recaptured the magic of yesteryear. Halo Infinite was well received, but its post-launch mismanagement put a dampener on proceedings. The Halo TV show was also an unmitigated disaster, representing the raw squandered potential in this storied franchise.
In 2026, we're now getting Halo 1 "again," in the form of Campaign Evolved. It's already mired with controversy from some Halo purists for liberties taken with the art, and on the Xbox side for its launch on PlayStation. Given the backdrop of Xbox's so-called "reset" layoffs, Halo has something of a microscope on it right now. Including its leaders, for less-than-positive reasons.
YouTuber Rebs Gaming has been reporting on Halo for a while. As a Halo fan, Rebs echoed community sentiment about the franchise's general decline, but has put a focus on the studio's leadership. In his latest video, Rebs shares allegations that studio lead Pierre Hintze has antagonized staff, while also being reportedly referred to HR "multiple times" for his apparent behavior — although from documents I've received, at least one of the complaints were not upheld by Microsoft upon investigation.
In Rebs' video, he quotes one source, "I was verbally blasted by Pierre. It's emotional and shocking, and to this day, I cannot believe Microsoft HR and Microsoft Legal did not give me the time of day. Pierre literally told me to 'get the fuck out of the studio.' It traumatized me."
Rebs' videos are heavily editorialized and interspersed with opinions on the fate of Halo overall, but I wanted to see if the actual claims against Hintze are credible. Rebs reported that Halo Studios was working on a multiplayer title known as Project Ekur, which was cancelled. I've verified that as 100% true. However, while I couldn't verify everything Hintze is accused of saying in Rebs' video, unfortunately, comments I've received lend weight to some of these allegations. Sources infer that harbors a capacity for creating friction between his team and Xbox more broadly, and it's suggested that he is a controversial figure internally.
Halo might just be the most squandered franchise in Xbox history. (Image credit: Xbox Game Studios)
Former Halo Art Director Glenn Israel has gone on the record previously as feeling as though he was retaliated against by Pierre Hintze for raising concerns that Hintze had arbitrarily blacklisted other potential hiring candidates over personal issues. Beyond the public reports already out there, I spoke to over half a dozen staffers past and present who had experience working with Hintze. Even though I couldn't verify some of the information in Rebs' own video, I was passed other criticisms (and also praise) of Hintze.
Some suggested that some present-day Xbox producers and managers refuse to engage with Hintze without supervision, owing to feeling antagonized and undermined. I was told multiple anecdotes from very separate sources about Hintze exhibiting vocal disrespect for other Xbox studios, teams, and projects, which didn't exactly paint him in a positive light.
I saw emails sent to Microsoft HR that alleged "bullying" on the part of Pierre Hintze, criticizing his treatment of staff. However, others did offer mitigating comments. One defended Hintze, emphasizing his passion and dedication to the product. They suggest that he's not necessarily ill-intentioned, but sports a "complete lack" of tactfulness and people skills, in their opinion.
A lack of "people skills" is potentially problematic as a studio lead, particularly one with such a high profile as Halo. It was suggested to me that Hintze might simply be too stretched as a studio head, lacking the correct attitude to steer a large team in a single direction. The Halo Studio is under tremendous pressure, and the chaos around Xbox's current "reset" is likely making things even more difficult.
What's next for Halo?
The future of Halo is in doubt. (Image credit: Xbox)
Xbox CEO Asha Sharma described a plan to focus on the firm's biggest franchises moving forward, naming specifically DOOM, Fallout, and Halo, among others.
Xbox's cuts have been broad and aggressive. Id Software of DOOM fame lost anywhere up to half of the studio, with ZeniMax seemingly bearing the brunt of this initial wave of cuts. Halo Studios seems to have avoided being targeted more broadly, given Halo's importance to Asha Sharma's plans. But it remains to be seen whether or not Xbox leadership will decide if yet another reorganization of Halo's management is required.
Halo Campaign Evolved launches on July 28, 2026, for Xbox Series X|S, PC, and PlayStation 5.
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After Sony announced that it's delisting over 500 movies from users' accounts with no refunds, discontinuing physical discs for PlayStation games, and closing down PlayStation 3 and PSVita's digital stores — people are increasingly skeptical of making all media digital-only.
Brazilian Xbox gamer, Ordo_Liberal, also found this out the hard way, as back on April 6 (via Reddit), 2026, his Microsoft account was hacked and promptly suspended by Microsoft as its IT team determined it was "unrecoverable" by policy, due to the account's security details being changed by the hacker.
This isn't the first time we've seen reports of this at Windows Central. Microsoft's policies for restoring accounts are often incredibly flimsy. Getting in touch with the right support services can be a Kafka-esque nightmare of AI bots and outsourced customer service layers.
A Brazilian Xbox gamer wins digital library lawsuit against MicrosoftMicrosoft had suspended his Xbox account (including his OneDrive) indefinitely after someone hacked it.The court ruled in the gamer's favour under Brazil's strict consumer laws, ordering Microsoft to fully… pic.twitter.com/cTA16eimteJuly 12, 2026
As a result of being blocked, Ordo_Liberal not only lost his Xbox games but also lost all his OneDrive files.
Enraged that Microsoft took away his game library and insisted he buy them again, Ordo_Liberal then sued Microsoft in a digital library lawsuit. The court case dragged on until July 12, 2026, when Ordo_Liberal announced on Reddit that he had actually won.
According to (translated) comments, the Brazilian court ruled in favor of Ordo_Liberal under Brazil's strict consumer laws, and has ordered Microsoft to completely restore Ordo_Liberal's account, giving him his entire Xbox digital games library back, and pay him $400 in damages.
Digital preservation of games has become quite a hot topic in recent days, following Sony's culling of physical media to the point where some would argue that "piracy is the only extant form of media preservation" due to no viable, legal option being available.
However, Ordo_Liberal's court win against Microsoft for taking away his digital library for something that wasn't his fault proves that it is possible to find a legal means to protect and preserve digital games and a player's ownership rights over them, provided they have the courage, legal know-how, and careful planning to do so.
The European Union is also taking a more aggressive stance on digital preservation lately. As more and more of our data goes up to cloud services, consumers are becoming increasingly aware of the consequences when companies like PlayStation or Xbox pull the plug.
Microsoft needs to do better here, and if they refuse, maybe the courts will be able to force them to do so.
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