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Aujourd’hui — 2 juillet 2026Windows Central - News, Forums, Reviews, Help for Windows 10 and all things Microsoft.

Windows 11 hits a new PC gaming milestone on Steam with over 70% market share — Windows 10's time is running out

Despite decades of people calling for "the year of Linux," fresh data from Steam's Hardware Survey for June 2026 suggests Windows is still firmly the norm. Linux's market share fell by 0.30 percent to 3.69%. Yes, that's a relatively small decline, but considering Linux's smaller gains have often been celebrated, I think it's only fair to mention it. To keep things balanced, though, Linux is still well ahead of where it was this time last year, when it sat at just 2.57%.

Before we jump into what we all actually care about (Windows), macOS also saw a small increase, rising by 0.05 percent to 2.21%, up from 1.76% this time last year. I know rattling off percentages can get a little mind-numbing, but there are actually some genuinely interesting trends hiding in this month's data, so let's get into the Windows side of things, because that's where things get particularly interesting.

Looking at Steam's Hardware Survey for June 2026, Windows 11 climbed by another 0.68 percent, while Windows 10 declined by 0.43 points, showing a continued shift toward Windows 11. The modern OS now accounts for 70.44% of Steam users. It's hardly a dramatic jump, but it does suggest more PC gamers are choosing to move to Windows 11 rather than one of the growing number of Linux distro alternatives.

Is anyone calling it "The year of Windows 11"? That's what I'll be calling it for the foreseeable future — I jest, of course. Windows has its fair share of issues and gets plenty of deserved flak online, but Linux has given me a bad experience every time I've had the displeasure of trying it. Despite my frustrations with Windows, it typically does just work, Copilot shenanigans aside.

I always enjoy looking at these kinds of trends across the industry. There's something interesting about seeing what operating systems, hardware, and configurations people are actually using. Somehow, despite Microsoft seemingly shooting itself in the foot several hundred times over, people are still choosing Windows 11.

But let me know your thoughts. Is this really a sign of satisfaction with Windows 11, or are people simply being forced to upgrade as Windows 10 reaches the end of its life? Share your thoughts in the comments below, and as always, be sure to take part in our poll below:

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"Piracy is the only extant form of media preservation": Sony killing discs just proved video game historians correct, and I worry about what's next

It's been a rough week for console gamers. First, Sony announced it's putting an end to physical disc production in 2028, meaning the PlayStation 6 will be strictly digital.

Over on the Xbox side of things, our sources (via Managing Editor Jez Corden) suggest that Microsoft is also leaning away from including a disc drive in its next-gen console.

Sony didn't think gamers were unhappy enough this week, and the company also confirmed that it's shutting down the PS3 and PS Vita digital storefronts as early as August 2026 in some regions. Whatever hasn't been downloaded once the stores disappear is, for all practical purposes, gone.

What's really irking me and countless other gamers is the expected blow to game preservation.

This is exactly the sort of combo knockout that the Video Game History Foundation (VGHF) has been dreading and warning gamers about for years. The VGHF's director, Frank Cifaldi, wrote a lengthy response to the news on Bluesky.

Statement from VGHF director Frank Cifaldi on the discontinuation of physical PlayStation media, and the closure of the PS3 and PSP digital storefronts.

— @gamehistoryorg.bsky.social (@gamehistoryorg.bsky.social.bsky.social) 2026-07-02T13:18:13.377Z

Cifaldi notes that "museums and archives have been preparing for this future for a while," and that console games pressed to discs have long been a poor way to preserve due mainly to day-one patches downloaded from the cloud (which might not always be available).

Cifaldi's frustration isn't exactly directed at Sony, but rather at the gaming industry as a whole, and what it expects comes next for institutions like the VGHF.

If platforms like PlayStation and Xbox are going to retire physical media and kill old storefronts, the least the games industry could do is help find a legal way to preserve old titles.

Grand Theft Auto 4 on sale at midnight, as GameStop at Maine Crossing Mall has many promotional posters for the event and frame a crowd of people buying games.

Ahh, the good old days of gaming. (Image credit: Getty Images | Portland Press Herald)

Instead, groups like the Entertainment Software Association (ESA) have "repeatedly opposed the efforts of cultural heritage institutions to reform digital copy protection laws to make it easier to do this work."

Alongside the Software Preservation Network (SPN), the VGHF has been putting in work in recent years to create some sort of DMCA exemption for historic archives and libraries.

👉 Subscription gaming is inching toward a world where players own nothing at all

In 2024, the US Copyright Office famously shot down an appeal to grant that sort of exemption, with lawyers stating that there was basically no way to have the correct safeguards around that sort of preservation effort. So what's the next step?

No one thinks game preservation is wrong; the disagreement is over who should be trusted to solve the problem, and so far, there's no clear answer.

What's left for game preservation but piracy?

Xbox disc

What happens when discs are completely eliminated from the console ecosystem? (Image credit: Windows Central)

I'm certainly not the only one who thinks that, in the face of blocked legal efforts, piracy is the only real way to preserve video games.

Responding to a post on Bluesky stating that "piracy is the only extant form of media preservation that exists in games right now," Cifaldi said, "This is accurate."

As the director of a historical video game preservation institution, and someone who has dedicated his entire adult life to this cause, this is accurate. We have attempted to work with the industry's trade organization to find a legal path forward, but they refuse to offer a meaningful alternative.

— @frankcifaldi.bsky.social (@frankcifaldi.bsky.social.bsky.social) 2026-07-02T13:18:13.339Z

I can see an obvious contrast here to the platform I imagine most of our Windows Central readers are already thinking about.

PC gaming has long been a digital medium, but the end of discs was more like a retirement after many years of dutiful service rather than an abrupt end as decided by industry giants.

Because of how open PC gaming has always been, it's much easier to preserve games. GOG does a great job of keeping old games alive. There are plenty of storefronts available with different and overlapping titles. Community efforts and modding revive old games all the time, and emulation is only growing.

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The PC I built a few months ago can usually run the games I grew up on decades ago. Consoles, increasingly, can't promise the same thing. Nowhere close, especially with how gated everything is.

👉 As Sony revokes digital licenses and Xbox hints at a discless future — I'm saying a sad farewell to physical software, midnight launches, and second-hand game savings

With one of the biggest perks of console gaming gone, what's left? Ease of use? Sure, but PCs are quickly catching up with Windows Xbox Mode and SteamOS. Low cost? Maybe, but next-gen consoles are going to cost a lot more than I think most people can fathom.

Would you rather see older video games disappear than see them pirated? Do you agree that when there's no legal path forward, the only answer is to break the law? Let me know in the comments section below!

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Microsoft Copilot OS revealed in LEAKED video: Lightweight Windows OS exploration features new desktop UI built entirely around Copilot and agentic AI

A leaked video has revealed that Microsoft has explored building a dedicated AI OS powered by Microsoft Edge and a new lightweight Windows codebase called Win3. This exploration was codenamed Aion, and was built around web tech, placing Copilot at the heart of the experience.

The 3 minute video, which my sources say is real, was first leaked on Discord server BetaWiki and provides a handy walkthrough of what looks to be real (but early) working code, showcasing a new desktop UI that features a similar Taskbar along the bottom, Start menu-like interface powered by Copilot, and more.

"Aion is an example of a web-based agent OS that natively builds Copilot into the core of the shell," says the video's narrator. The entire experience is built around Copilot and a multi-modal input box, which is where users go find files, open apps, and browse the web.

The Taskbar includes a unique feature called "Spaces" that automatically groups your apps and sites into a bucket on the Taskbar that you can quickly return to at a later point. These spaces appear in the Start menu too, providing a one-click method of opening multiple things at once.

The video explains that Aion is built around the web, meaning it doesn't run native Windows apps. It only runs web apps and websites, leaning on Windows 365 to remote into a Cloud PC and stream desktop apps if the user needs access to one.

The video does mention that there's a version of Aion that also runs on top of Windows 11, which would presumably support running Windows apps natively. But the version in the video appears to be based on the Win3 version, which sources tell me is a stripped back version of the Windows codebase that does not include support for legacy Win32 apps in exchange for faster updates, longer battery life, and better security.

Aion running Word

Aion running the web version of Word. (image upscaled) (Image credit: Microsoft)

My sources also say this video is quite old, recorded sometime in 2024, and it's unclear if this was just a Hackathon project or something more. I understand that Aion was experimental in nature, designed to explore what a desktop UX is capable of if built from scratch around an agentic AI. That means it's unclear if Aion is something that Microsoft ever intends to ship.

With that said, it would be surprising if some of the lessons Microsoft has learned from the Aion project aren't already shaping the version of Windows shipping today. While I don't expect Aion to ship as depicted in the video above, agentic OS capabilities are already finding their way into Windows 11.

Either way, this is a fascinating look at what what at least one team thought the future of desktop computing could be like with Copilot at the heart of the experience. Given the sheer backlash around Copilot in the last year or two, I wouldn't be surprised if Microsoft is already rethinking much of this.

Windows Central has reached out to Microsoft for comment, and will update should we receive one.

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As Sony revokes digital licenses and Xbox hints at a discless future — I'm saying a sad farewell to physical software, midnight launches, and second-hand game savings

Xbox looks likely to follow PC gaming by doing away with physical media, and Sony is already taking heat for its plans to stop PlayStation disc production by 2028. Whether or not Microsoft's next-gen, PC-like "Project Helix" console ships with some kind of external disc drive option is up for debate, but we know that Xbox executives are rethinking their strategy around production and shipping, mostly thanks to the unending RAM crisis affecting Xbox console prices.

An understandable knee-jerk reaction across social media has been to quiz PC gamers on why they're comfortable with Steam's approach to digital-only game sales and its implied digital rights management, even if the executable DRM wrapper in Steam is apparently optional. Plus, the popular, if runner-up, GOG maintains its stance on DRM-free digital ownership, though it relies on a proactive backup mentality from buyers.

However, regardless of how any retailer pitches itself as supposedly being on the side of consumers, there's no denying that there's a scary implication for the future of gaming, whether that's on Windows PCs or whatever hybrid consoles come next. Sony already plans to close its digital PS3 and PS Vita store, and has withdrawn ownership of digitally purchased movies for UK gamers, due to "content licensing agreements".

The slow, miserable death of ownership

Copies of the video game Halo 2 are displayed on shelves just after midnight at the Toys 'R' Us store in Times Square November 9, 2004 in New York City.

Someone, somewhere, likely has a sealed (and very valuable) copy of Halo 2 on Xbox. (Image credit: Getty Images | Chris Hondros)

There's understandable pushback from some gamers, who ask whether physical discs serve a purpose in 2026, with many questioning whether their peers have even bought a game outside digital stores in the last few years. However, our own readers say they'll "miss buying physical games", and I'm firmly in the same boat. Still, the status quo is seemingly shifting to digital purchases (or rentable licenses, depending on who you ask), whether we like it or not.

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Besides the obvious benefit of allowing a friend or family member to borrow your games with ease — something Sony is also suffering criticism for on social media, given its previous tongue-in-cheek video response to Xbox's stance at the time — other elements of physical media now feel stranger in their absence as time goes on. Midnight launches, quirky in-box booklets, and money-saving second-hand sales are relics of the past.

Grand Theft Auto 4 on sale at midnight, as GameStop at Maine Crossing Mall has many promotional posters for the event and frame a crowd of people buying games.

Grand Theft Auto doesn't feel the same without an all-encompassing physical midnight launch. (Image credit: Getty Images | Portland Press Herald)

At the risk of sounding like a budding applicant for a nursing home, midnight launches were a huge part of the hype surrounding games. Sure, they've been irrelevant for a few years already, but the FOMO effect of seeing hundreds of people queuing to buy a game even piqued my interest in some that I previously had no real desire to play, now replaced by refreshing web browsers to pre-order a digital GTA 6 code for $100.

Even today, after picking up a Switch 2, I'm borrowing Switch 1 cartridges from friends to catch up on Nintendo's modern era, spending a grand total of zero dollars on second-hand titles. Now, as the company moves towards Virtual Game Cards, it feels like this will likely be the last generation that lets me borrow games. Sorry to all the younger siblings out there, but you'll need to buy your own copies — no more hand-me-down goldmines.

It feels like this will likely be the last generation that lets me borrow games.

Frankly, I rarely even spend the full amount on PC games, opting instead for discounted CD keys from Loaded or somewhere similar. I'm so regularly frustrated when I see pre-owned boxed games grow cheaper — depending on their rarity — while some digital copies remain expensive. From now on, we can only hope for sales events and pray the platform owners never shut down and take our licenses away.

Are you concerned with the disappearance of physical game discs, or are you fine with digital ownership — perhaps as long as there's a plan in place to transfer licenses in the future? I'm interested in takes from both sides, and the justifications for anything in between. Let me know in the comments, because it's certainly a turbulent time for gamers, no matter what opinion you hold.

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Onimusha: Way of the Sword has bumped its release date to help it stand out in a stacked month of high-profile game releases

Capcom has announced on X that Onimusha: Way of the Sword, the long-awaited continuation of its Onimusha franchise, has changed its release date.

Instead of releasing on September 25, 2026, it will now launch on September 4, 2026, for Xbox Series X|S, PlayStation 5, Nintendo Switch 2, and PC via Windows, Steam, and the Epic Games Store.

We are delighted to bring Onimusha: Way of the Sword to you earlier on September 4, 2026. ⚔️#Onimusha pic.twitter.com/ODdLgVoKLcJuly 2, 2026

As a reminder, Onimusha: Way of the Sword is now available to pre-order on digital storefronts, with multiple editions (Standard, Deluxe, and Premium Deluxe) and pre-order bonuses up for grabs:

  • Standard Edition Will only contain the base game.
  • Deluxe Edition – Will contain the base game and a Deluxe Kit featuring an alternative cosmetic outfit and gauntlet for Musashi, several charms, and cosmetic sword skins.
  • Premium Deluxe Edition Will contain the base game, Deluxe Kit, and a Premium Kit featuring new alternate costumes for Oni Lady and Okuni, alternate haori coats for Musashi, and a digital mini-soundtrack that has five songs from the game.

If you pre-order any version of the game before September 25, 2026, you will earn in-game Early Adopter Bonus items like Charms and cosmetic weapon skins for your sword.

However, as a result of the new release date, Capcom says that people who have pre-ordered the game on Nintendo Switch 2 digital storefronts will have their pre-orders canceled, so they will need to pre-order it again.

Physical versions of the game on Nintendo Switch 2, on the other hand, will not be canceled.

Windows Central's take

I have a feeling Capcom bumped up the release because the original release date would have had Onimusha: Way of the Sword competing against heavy hitters like Control: Resonant, the console version of Dune Awakening, and Silent Hill: Townfall releasing in the same week.

With its new September 4, 2026 release date, Onimusha: Way of the Sword will be going up against unproven original IPs like Orbitals and The Blood of Dawnwalker.

With this new launch date, the game won't have to worry about being ignored in a crowd of new entries from long-established franchises. That way, it can attract as many newcomers to the series and long-time fans who have been begging for Onimusha's return (along with other dormant Capcom IPs) as possible, which will hopefully help the game find financial success in the long run.

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If you're a fan of samurai action games or Capcom games in general, we recommend putting this game on your radar, as it mightily impressed us at Summer Game Fest 2025 for its action-packed gameplay and dark tone.

Plus, the game has a playable demo available for all platforms so you can try it out for yourself and see if it's worth paying for the full game.

Will you be pre-ordering Onimusha: Way of the Sword? Have you had a chance to try out the playable demo yet? If you have any thoughts on the matter, please let us know through the poll, the comments section, or our Reddit community.


Embark on a bloody quest to cleanse ancient Japan of the demonic Genma while discovering your reason to fight in Onimusha: Way of the Sword.

Xbox Store Link
Steam Store LinkView Deal


The Deluxe Edition contains the base game, several cosmetic swords and charms, and a new outfit for Musashi to use.

Xbox Store Link
Steam Store LinkView Deal


The Premium Deluxe Edition contains the base game, content from the Deluxe Edition, new outfits for Okuni and the Oni Lady, and several cosmetic sword skins, haori coats, and charms.

Xbox Store Link
Steam Store LinkView Deal

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The long-overdue sequel to the only RTS series I've ever enjoyed has a new gameplay demo — and I'm giddy with so much nostalgia, I feel like a kid again

KING Art has recently provided Warhammer 40,000 fans with an extensive gameplay demonstration of Warhammer 40,000: Dawn of War IV, the long-awaited sequel to the classic Dawn of War franchise that hasn't seen a new mainline entry since 2017's Dawn of War III.

This 15-minute-long demonstration video has two of the developers engaging in a 1v1 multiplayer skirmish mode while showing off the game's fast-paced combat and the destructive capabilities of two of the four playable factions: Space Marines and Orks.

For those unaware, Warhammer 40,000: Dawn of War is a series of Real-Time Strategy (RTS for short) games based on the iconic tabletop wargame.

What makes this series unique among other games in the genre is that it heavily cuts down on the resource management elements and focuses on purely building armies as fast as possible so you can get to blowing each other in gruesome and explosive grimdark fashion.

As seen in this gameplay deep dive, Warhammer 40,000: Dawn of War 4 will be no different. In this game, buildings construct themselves, and gathering resources to build more units for your army is earned by taking and holding Power Nodes on the map.

As for the factions being played, Space Marines are generally a jack-of-all-trades type of army. They have a wide range of units and vehicles that are tough as nails and can hit enemies twice as hard with an array of destructive weapons built for any situation.

Orks, meanwhile, are bloodthirsty berserkers that specialize in melee combat and can't shoot straight to save their lives. Their main strategy is to build as many units as possible and overwhelm their enemies with an unstoppable "WAAAGH" of axe-wielding, grenade-spamming, Squig-riding maniacs.

Windows Central's take

The original Warhammer 40,000: Dawn of War from 2004 holds a special place in my heart as it was not only one of my gateways into the Warhammer 40,000 universe, but it's also one of the few RTS games I ever enjoyed playing as a kid.

As a kid, I was bored gathering resources in games like Age of Empires and Warcraft 3, and just wanted to get to the killing parts (which I shamefully admit got me killed more often than not when playing against friends in multiplayer), so Warhammer 40,000: Dawn of War was practically made for me.

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So, it warms my heart to see the series retain that kind of gameplay mentality with Warhammer 40,000: Dawn of War IV. The combat looks insanely fast-paced and gloriously brutal, and the amount of units blasting each other on-screen looks nuts (and worried if my PC can handle such chaos on display).

If this is just for the 1v1 multiplayer skirmish mode, I can't imagine how crazy the single-player campaign modes and other multiplayer modes like 2v2 and 3v3 are going to get.

I may suck at RTS games, but after seeing this gameplay demo, I'm willing to learn how to play them properly so I can relive my nostalgia for the Dawn of War series when Warhammer 40,000: Dawn of War launches on September 16, 2026, for PC via Steam.


Take control of the Space Marines, Orks, Necrons, or Adeptus Mechanicus factions and wage a bloody war for domination in epic single-player campaigns or chaotic multiplayer modes in Warhammer 40,000: Dawn of War IV.View Deal

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What does Xbox's Matthew Ball mean when he says "We are working very hard to rethink everything that we can about Helix"?

Xbox Helix is in flux, and it's not entirely Xbox's fault, although it might be their parent company's.

The RAMageddon is here, and everything and anything with a chip in it has seen price increases. PlayStation, Xbox, even the iPhone is getting crazy price increases. The AI build-out is leading to inflated memory prices, as hyperscalers like Microsoft, Amazon, and Google race to become key players in the space.

For us, and for Xbox Helix, the downside (are there any upsides?) is price increases. The low-powered Xbox Series S has virtually hit price parity with the launch versions of the Xbox Series X and PlayStation 5.

It has huge RAMifications (lol, pun) for Xbox Helix, PlayStation 6, and consumer tech in general. Xbox is already supposedly rethinking the entire console business model as a result.

Rethinking Xbox Helix

Project Helix logo displayed on a black background with glowing white futuristic text and a subtle cyan lighting effect.

Xbox Helix's status is now very confusing. (Image credit: Microsoft)

So, what's going on with Xbox Helix? Recently, quotes from Xbox's new Chief Strategy Officer, Matthew Ball, specifically come from The Game Business, which is a very excellent podcast and newsletter site you guys should check out.

On the topic of wider hardware challenges, specifically around memory, Ball described a scenario where Xbox is effectively rethinking that Helix and the console model in general can actually be in the new economy.

"We are working very hard to rethink everything that we can about Helix, which is a console we are committed to shipping, and we are very cognizant of the ways in which we need to change as a company to make sure it is affordable, to make sure that it’s flexible."

"We are working hard to rethink what the console model can look like, not in an exclusionary way, but in an additive way. [...] But… we are working very hard to figure out the best way to navigate it for a way that works for everyone, that does not ask too much on players, but also doesn’t detract from other investments that we need to make."

So, affordability is top of mind for them. The Steam Machine recently dropped at over $1,000 despite its relatively modest power draw, lending credence to the idea that the PS6 and Xbox Helix could be even more expensive.

RAM sinking into the ocean

The memory crisis will continue not for months, but years. (Image credit: Windows Central | Jez Corden)

Memory costs are not expected to abate in the near future. Lenovo is suggesting that prices will never come down, and they may well be right, given the monopolistic nature of the industry. There's a lawsuit for price fixing going on right now, but I digress.

Previous Xbox President Sarah Bond suggested Xbox Helix would be a premium product. Xbox confirmed it would support installing games from other storefronts, like Steam. That it would also have backwards compatibility with all existing Xbox games, even if it'll be a Windows-first machine.

Herein lies the core dilemma for Xbox, in my view.

An open "Xbox" with Steam, etc. could be insanely expensive ...

Xbox Ally and Steam Deck on a green background.

The business model of "closed" platforms are being disrupted. (Image credit: Windows Central)

How can Xbox subsidize an open "PC?" It destroys the affordability model typically associated with console gaming. Steam itself has said that, since SteamOS is "open" to other stores and isn't a closed box, they have to sell it as a PC.

Xbox is already running into this dilemma with the Xbox Series X|S to some degree. Games that are completely "free" like Fortnite are becoming increasingly prevalent as consumer spending sentiment is squeezed. Since Xbox is selling its hardware at a loss, they are subsidizing some of the biggest games in the world like Roblox and Fortnite, and not receiving a penny. More users than ever are playing free-to-play titles and not spending anything. So, Xbox selling hardware at a loss to this cohort represents effectively giving money away — so that Roblox, Fortnite, etc. can make money. That's obviously not sustainable.

This is why Microsoft and others are exploring ads to help subsidize the cost of the box, particularly when a user is defaulting to "free" games.

But extrapolating from that, what happens if, with Xbox Helix, players default away from Xbox altogether? It's unlikely casual players on Roblox and Fortnite are going to upgrade on day one anyway. But, with Steam on the box, there's a real risk here: What if users bought Xbox Helix, which Microsoft would traditionally sell at a loss, only to play via Steam or the Epic Games Store instead?

In that universe, you'd have to sell Xbox Helix for gaming PC prices. None of this seems viable if the intent is to make Helix affordable. Xbox CEO Asha Sharma has previously suggested the plan is to move ahead with an open PC-like Xbox, but I have to wonder how they plan to reconcile that with gunning for affordability.

Steam Machine for 2026

Xbox Helix is going to run into similar problems as the Steam Machine. An "open" device cannot be subsidized like a closed device can be. And the RAM rout is going make affordability almost impossible for most. (Image credit: Valve)

PlayStation has already suggested that its PS6 will not be sold at a loss. The volumes that PlayStation typically sells consoles allow them to cut competitive deals for components like memory, but even Apple has had trouble keeping costs down lately. Apple has an absolute iron grip over its supply chain; Xbox is comparatively a smaller, far more niche player, even if it can wield its attachment to Microsoft as a bludgeon.

We saw the consequences of being a smaller player in the component supply chain with the Steam Machine, which is far more expensive than people were hoping for.

I can foresee Helix potentially moving in a few different directions here as a result, if not a combination of several.

Here are the possibilities and speculations summarized, and definitely take them as speculation.

  • Xbox Helix could be very premium, costing over $1000, due to the memory rout that will continue for years.
  • Microsoft will probably use some proprietary tech via AI super resolution and so on to squeeze more juice out of a "cheaper" build to keep costs down.
  • Could Xbox Helix end up not being significantly more powerful to cut costs, but instead some kind of Xbox Series X+ or Xbox Series X Pro?
  • "Niche" features like the disc drive will be removed to help cut costs.
  • Could Microsoft ship a "cheaper" SKU without storage at all so some could leverage their existing Xbox Series X|S CF Express storage cards? Or other existing M2 / NVME drives they have lying around?
  • Now that the hardware will be too expensive, Microsoft may be exploring closing the ecosystem again, removing Steam from the equation — otherwise it'll need to be gaming PC-priced.
  • Microsoft could do some kind of "deal" with Epic Games Store or other third parties to share revenue. Steam obviously wouldn't do that (it doesn't need or want to help Xbox here.)
  • Could Microsoft lock third-party stores behind a paywall or ads to keep the upfront Xbox costs down? (Although this would be monstrously unpopular, I feel.)
  • Perhaps Xbox Helix will be closed out of the box, but let you bring your own Windows license to open it up.
  • Microsoft will revive Banjo to help sell a billion units. Okay, maybe not on that one.

Xbox's 'X' factor?

Macro shot of the circular Xbox logo power button on the corner of the console, under a purple metallic sheen.

What tricks could Helix have up its sleeve? (Image credit: Daniel Rubino)

Whatever Xbox does with its platform, there needs to be some kind of X factor here. The current Gen-X / Millennial cohort of gamers is aging out of gaming to some degree, and Gen-Z and younger seem to primarily want free-to-play experiences powered by things like Fortnite and Roblox.

The traditional console players have neglected the younger cohorts chasing older, more spendy gamers, and as a result, sacrificed a generation of compound nostalgia.

With Xbox CEO Asha Sharma's social media and platform expertise, I have to wonder if there won't be some kind of "fun" innovations down the line. Under Phil Spencer, Xbox has become a bit of a boring and traditional "software as a service" platform that outsourced the joy to game developers. But historically, platforms have offered a bit more than that — Steam and Nintendo have focused a lot on making their platforms fun and social, while Xbox and PlayStation have generally fled from such things.

One thing is for sure: I don't think Xbox can "win" by simply emulating PlayStation. They need an X factor, some kind of big innovation that cannot be ignored.

Having an Xbox console with Steam support sounds great on paper, but the economics demand hardware profits upfront — will people pay a premium for an Xbox-branded Windows PC? The RAMageddon has destroyed this opportunity potentially. Game Pass never became the X factor Microsoft hoped it would be; neither did Kinect, nor Xbox Play Anywhere, nor Cloud Gaming.

It'll be interesting to see how Xbox finds its way through this incredibly challenging time, where instant gratification is demanded, cheap and affordable mobile access has become the default, and forever-platform games have become dominant. I definitely don't have the answers. I hope Xbox does.

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Hier — 1 juillet 2026Windows Central - News, Forums, Reviews, Help for Windows 10 and all things Microsoft.

I thought Windows 11 broke GIFs, but the real reason was Google quietly pulling the plug on this service

On Windows 11, if GIFs suddenly disappeared from the emoji panel, the problem wasn't caused by a broken update. It was caused by a service the operating system depended on quietly going away.

Starting June 30, 2026, users on versions 24H2, 25H2, and 26H1 began seeing a "GIF service is not available" message after pressing the Windows key + . (period) keyboard shortcut to open the emoji panel. Microsoft has now confirmed the issue affects devices that haven't installed its latest optional update, which replaces Google's Tenor service with GIPHY.

Why this happened

This wasn't a traditional bug with the operating system. The emoji panel relied on the Tenor API to search and display animated GIFs, but Google retired that service on June 30. Once the API was switched off, Windows 11 had nowhere to retrieve GIFs, leaving the feature effectively offline.

"Starting June 30, 2026, install the latest Windows update to continue using GIFs in the Emoji panel. If you don't update, you will see a 'GIF service is not available' error in the panel," Microsoft explains.

Instead of restoring Tenor, the company moved to GIPHY before the shutdown. Microsoft included the change in the June 23 preview update for versions 25H2 and 24H2 (KB5095093) and for version 26H1 (KB5095091), allowing updated systems to continue displaying GIFs without interruption.

Why GIFs may look different

The fix also changes the experience. Since Windows 11 now pulls results from GIPHY instead of Tenor, searches may return different animations, rankings, and content for the same keywords. The feature works the same way, but the library behind it has changed.

Notepad with emoji panel overlay showing GIFs.

(Image credit: Mauro Huculak)

How to restore GIFs

If you're seeing this error, you can restore the functionality by installing the latest quality update from Settings > Windows Update. If you're doing this before the Patch Tuesday update release, then turn on the "Get the latest updates as soon as they're available" toggle switch.

Windows 11 Settings showing the Windows Update settings.

(Image credit: Mauro Huculak)

Once the update is installed, the emoji panel automatically switches to GIPHY, and no additional configuration is required.

This is a reminder that even built-in features increasingly depend on online services outside Microsoft's control. When one of those services disappears, a feature that looks native to the operating system can stop working overnight until Microsoft rewires it to something else.

Windows Central's Take

On Windows 11, when a core feature suddenly stops working, the default reaction is usually to assume Microsoft broke something in the latest update. However, after tracking updates for years, I've learned that the operating system is often (not always) just caught in the crossfire of third-party service changes.

In this case, the company handled the transition as smoothly as it could. Instead of leaving users stranded, they already had a replacement lined up, and installing the latest update fixes the issue immediately. Just keep in mind that since GIPHY is taking over for Tenor, your typical reaction GIFs might look a bit different from now on.

Have you noticed any changes to the GIFs in the Windows 11 emoji panel, or are you still seeing Tenor? Let me know in the comments.

More resources

Explore more in-depth how-to guides, troubleshooting advice, and essential tips to get the most out of Windows 11 and 10. Start browsing here:

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New details emerge on Xbox 'Positron', Microsoft's disc-to-digital program — as it seems likely Xbox Helix will drop discs too

A new report claims that Xbox's "Positron" disc-to-digital program is a lot more seamless than expected.

A few months ago, code snippets appeared showing that Xbox is working on a disc-to-digital program, although details were thin on the ground. Now, we have a credible report detailing exactly how it could work.

It's a hot topic at present, given that PlayStation just announced it will no longer be supporting discs in any capacity from 2028, and that the PlayStation 6 will not support discs at all. For those with existing disc-based games, they're effectively sat hoping their PS5 will continue to work in perpetuity. But given that PlayStation just killed access to previously-purchased movies and is shutting down the digital stores on the PS Vita and PS3, people are more anxious than ever about forwards and backwards compatibility.

Xbox has been something of a pioneer in the console space here. Its backwards compatibility programs for the Xbox 360 and OG Xbox are industry-leading on console, and it has already pledged to bring everything that runs on Xbox Series X|S to the next-gen Xbox Helix. But a big question mark remains over disc-based games, more so than ever now.

Photo of physical discs Rye, Witcher 3, Left 4 Dead, Madden 25, and The Walking Dead

Positron will let you gain access to digital versions of your disc-based games. (Image credit: Future via Michael Hoglund)

When Positron was inadvertently revealed, many wondered if it would require some form of intermediary to function, such as taking a disc to a retailer or something. But The Verge is reporting that won't be the case.

Simply installing an Xbox game from the disc will attach it to your account and give you the full digital entitlements on your Microsoft Account. You'll be able to access it via Xbox Cloud Gaming, Play Anywhere on the Xbox Ally X, as if you fully owned the digital version of the game. You will reportedly only lose your digital entitlement on that game if you sell the disc or give it away to another Microsoft Account holder.

The Xbox One had a model similar to this in 2013, but the DRM was so aggressive that it required retailers to "unlock" the disc. It sounds like Microsoft has figured out a way to provide digitization at their end, attaching the discs' signature to your account. Although, Microsoft warned testers that some older Xbox One discs may "lack the features needed" to make the system work.

Indeed, this will only work with Xbox One discs and above, so those hoping to digitize Xbox 360 discs are out of luck. Still, if it all works as described here, that would be fantastic news for those who could be left out of digital features such as Xbox Cloud Gaming.

The Verge says that Microsoft hasn't finalized whether to include a disc drive or not on Xbox Helix, but our sources have been hinting at us for months that Microsoft is leaning away from including a disc drive in its next-gen console.

Given that PlayStation is exiting the disc-based market, I would bet money that even if Xbox hadn't already decided on dropping discs, they almost certainly have now. But Xbox's new Chief Strategy Officer Matthew Ball did say they're "rethinking" everything about Xbox Helix ... so maybe he's a big disc fan? Time will tell. I'm sure Xbox is also monitoring reactions to Sony's uncharacteristically pre-emptive and transparent announcement here.

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This PC gaming launcher for Windows handhelds lets you browse stores and compare the best prices — all in one place

I've covered Winhanced quite a few times at this point, most recently when it added achievement support to the launcher UI for Steam, Xbox, and even PlayStation games. If you haven't heard of it, Winhanced is a complete replacement for Xbox Mode on Windows handhelds, acting as a unified launcher for your library across various digital stores, all in one easy-to-navigate interface.

Now, its feature set is expanding once again, bringing with it my most requested addition: a built-in store browser. Honestly, it's something I wasn't even sure was possible, but it's now available in testing for users supporting the project.

The store is still very much a work in progress, so don't expect a perfect experience. At the time of writing it only supports certain currencies, although regional currency support is on the way, but even in its current state it's already incredibly useful. You can browse games, compare prices across multiple storefronts, see if a title is included with Game Pass, and purchase it from whichever store offers the best deal.

So yes, if a game is cheaper on Xbox than Steam, you can simply buy it there instead. It is also worth mentioning that when you purchase games, it opens a web browser where you can complete your purchase; Winhanced does not have access to your payment details.

The launcher also personalizes recommendations, generating suggestions based on what you've been playing, and in my case, after spending plenty of time in Forza Horizon 6, it immediately recommended another racing game. If you'd rather browse for yourself, though, you can search for any game you like or explore categories to discover something new.

Winhanced's game store compares prices for Baldur's Gate 3 across Steam, GOG, and Xbox, highlighting the cheapest option with wishlist and review features.

Baldurs Gate 3 price comparisons in Winhanced. (Image credit: Windows Central)

Winhanced is also bringing several features out of early access, including back paddle support, SteamGridDB artwork browsing, and RGB controls, meaning they're now considered ready for general use rather than experimental additions.

I've been a big fan of Winhanced for quite some time now. It makes my Xbox Ally X feel much more like a proper console than the Xbox app ever has in Xbox Mode, so if you're interested, I'd definitely recommend checking out the project's Discord and supporting it on Patreon if you can.

With that said, do let me know in the comments if this new store feature is finally enough to get you interested in giving Winhanced a try, or what other features you'd still like to see added. As always, be sure to take part in our poll below!

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Rockstar Games of 'GTA 6' fame accused of unjust payment disparity, weaponizing payment bonuses, and enforcing crunch culture ... and more

The legal troubles surrounding the venerated Grand Theft Auto studio, Rockstar Games, continue to pile up.

Several Rockstar employees (who wished to remain anonymous) stated in an interview with Game Developer that they accuse the company of failing to address gender-based pay inequity, encouraging "crunch culture" in the United Kingdom, using bonus payments against its workforce, and many more issues the company fails to address.

For starters, these employees claim that their compensation packages that Rockstar Games hands out change constantly with little to no justification. This lack of consistency means Rockstar Games' payment rates usually fall below the market rate when compared to other jobs.

"When the bonus is particularly good, it can be a windfall, but often the bonus is disappointing and one can end up being paid considerably less than expected for the year."

Anonymous Rockstar Game Workers Union member

The employees also stated the median wages for different genders have vastly widened, and plans to correct that imbalance have been cancelled.

Plus, they say Rockstar Games regulary shift goalposts whenever someone talks to the company about getting a promotion to make it harder for them, and that night shift workers no longer receive extra benefits when working during the late hours.

The anonymous employees say that these issues combined have created an "imbalanced and unjust" environment within Rockstar Games where people aren't getting rightfully paid for their hard work, especially for an upcoming, high-budget game like Grand Theft Auto 6.

"There are those [within Rockstar and Take-Two] with hundreds of millions of pounds, there are those receiving excellent pay for their work and are grateful, and there are certainly those that are woefully underpaid for their effort and the incredible profits gained. Especially when you consider that the company gets hundreds of millions in tax breaks for their UK workers,"

Anonymous Rockstar Game Workers Union member

To make matters more complicated, these anonymous employees informed Game Developer that RockStar Games has been attempting to normalize crunch culture by baking it into the contracts of its UK staff, forcing them to work many overtime hours for little reward.

"Crunch is prevalent enough that the company built into our contracts, as standard, an opt out of the Working Time Regulations [a UK employment right that can be vountairly relinquished by employees] that stops your employer being able to ask you to do more than about 10 hours extra each week,"

Anonymous Rockstar Game Workers Union member

Combine this with the potential threat of many Rockstar Games developers being laid off after Grand Theft Auto 6 launches, and union-busting allegations, and it's no wonder that its workers are attempting to unionize to protect their jobs.

When Take-Two Interactive, Grand Theft Auto's publisher, was approached regarding these unionization attempts, one of its spokesmen replied "We strive to make the best games possible by giving our talented teams world-class work environments and ongoing career opportunities. We have fostered a culture which is focused on teamwork, excellence, and kindness, and where we support and reward the team across all levels of the business through competitive compensation and benefits policies. We are proud that as a result, our employee retention is well above the industry standard. We have received a request from a union seeking to discuss voluntary recognition. We value an open and constructive dialogue with all stakeholders and will arrange to meet."

Stay tuned for further updates as we continue to monitor for further developments regarding this chaotic shakeup within Rockstar Games and more news regarding Grand Theft Auto 6, which will be releasing on November 19, 2026 for Xbox Series X|S and PlayStation 5.

Follow the twisted crime drama of Jason Duval and Lucia Caminos as they strive to survive Leonida's criminal underworld and uncover a grand conspiracy in Grand Theft Auto 6.View Deal

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HP's OmniBook 3 16" beats everything else on the budget laptop market right now — if only the pricing were easier to predict

HP's OmniBook lineup includes a wide range of laptops targeting a wide range of users, and the OmniBook 3 16" is one of the most affordable of the bunch.

Assuming you aren't maxing it out with RAM and storage, you can get a Snapdragon X chip and a large 16-inch screen for around $500, often less with the right discount. Unfortunately, with higher-spec'd models, the display, build quality, and features don't quite measure up to other PCs competing in the same price range.

I've been using HP's OmniBook 3 for a couple of weeks to get to know it inside and out; here's what you need to know before buying.

HP had no input, nor saw the contents of this review, prior to publication.

How much does the HP OmniBook 3 cost?

HP's OmniBook 3 16" starts as low as $699.99 without any discounts; however, HP basically designed this PC to be on sale almost all the time, and you can usually get this baseline model for a lot less.

At the time of writing this review, a model with Snapdragon X (X1-26) System-on-Chip (SoC), 16GB of LPDDR5x RAM, 512GB M.2 PCIe 4.0 NVMe SSD, and 2K IPS display costs $399 at Walmart.

The model I'm reviewing represents a significant upgrade in a couple of key areas. It has a 2K OLED display, 32GB of LPDDR5x RAM, and a 1TB SSD. For some reason, HP omits the OLED display as an option in its configurator, so I can only give a price for this same setup with an IPS touch display. It's regularly $1,729.99, but is down to $1,259.99 at the time of writing.

That's not exactly cheap, and as I found, this is sort of a tale of two tiers. On one hand, if you're buying the laptop for around $500, it's a great deal. On the other hand, if you're spending around $1,500, you could do better elsewhere.

Here's a look at the exact specs that are in my OmniBook 3 16" review unit.

HP OmniBook 3 16" (As reviewed)

CPU

Qualcomm Snapdragon X (X1-26)

GPU

Qualcomm Adreno (integrated)

RAM

32GB LPDDR5x (integrated)

Storage

1TB M.2 PCIe 4.0 NVMe SSD (upgradeable)

Display

16 inches, 1920x1200 (FHD+), OLED, 60Hz, 0.2m response time, 300 nits, 100% DCI-P3, HP Eye Ease

Ports

2x USB-C (10Gbps), 2x USB-A (5Gbps), HDMI 2.1, 3.5mm audio

Camera

1080p + IR, physical privacy shutter

Speakers

Dual stereo

Wireless

Wi-Fi 6E, Bluetooth 5.3

Battery

68Wh

Dimensions

14.12 x 9.91 x 0.58 inches (35.8cm x 25.1cm x 1.47cm)

Weight

3.65 pounds (1.65kg)


The best deal I could find at the time of writing this review comes from Walmart, where you can pick up an OmniBook 3 16" with 16GB of RAM, 512GB SSD, and an IPS display for just $399.View Deal

Sleek design, but a bit creaky

A closed laptop on a wooden table, featuring a metallic finish and the brand name

For a 16-inch laptop, the OmniBook 3 is fairly thin and light. (Image credit: Future)

The OmniBook 3 is a 16-inch laptop that's sized more like a 14-incher, and it's relatively thin at 0.58 inches (1.47cm). Thanks to a mix of aluminum and plastic, it weighs in at about 3.65 pounds (1.65kg), a respectable number for a device this size. Despite its large display, it's actually quite easy to tote around.

There's quite a bit of flex to the body, and when pressed, it creaks loudly. It's a shame, because it's really a sleek laptop. Thankfully, the lid seems to have a lot more rigidity, helping protect the OLED panel.

Port selection benefits multi-monitor setups

A silver OmniBook 3 laptop viewed from the side, displaying several ports, sits on a wooden table with a book-filled background.
The laptop's HDMI port helps with external monitors.Future
A silver OmniBook 3 laptop viewed from the side, displaying several ports, sits on a wooden table with a book-filled background.
A 3.5mm audio jack is always nice to have, and it's not always available on smaller laptops.Future

The thermal setup is ideal, with cool air pulling in through a large intake on the bottom and exhausting out the back edge, just behind the hinge. There's no hot air blowing on your hands, and because it's a Snapdragon chip inside, the system doesn't get particularly hot. More on that below.

On the left side of the PC is an HDMI 2.1 port for native video support, one USB-A (5Gbps), and dual USB-C 3.2 (Gen 2) ports at 10Gbps each. Of course, I wish these ports were at least USB4Thunderbolt 4 is generally reserved for Intel systems — for faster transfers. Still, they support DP 1.4 video if you're looking to run multiple external displays.

The right side of the laptop is home to an additional USB-A (5Gbps) port and a 3.5mm audio jack.

So-so speakers, nice webcam

Close-up of a laptop screen with a built-in webcam, displaying a scenic mountain landscape, and a bookshelf filled with colorful books in the background.

The OmniBook's 1080p webcam has a physical privacy shutter. (Image credit: Future)

Dual speakers installed on the underside of the laptop, toward the front, fail to impress. They're not particularly loud or full, and other budget laptops do a way better job of audio.

The 1080p webcam, on the other hand, offers a clear picture that only gets better with Windows Studio Effects powered by the laptop's NPU. An IR sensor allows for facial biometric security via Windows Hello, upping security.

A full keyboard and large touchpad make for easy productivity

Close-up of a gray OmniBook 3 laptop keyboard with illuminated keys featuring letters, numbers, and function keys.
The OmniBook 3's keyboard has a bright backlight.Future
Top view of a silver laptop keyboard with a compact gray key layout and a touchpad, resting on a wooden tabletop. The laptop features “OMNIBOOK 3” and “Snapdragon” logos.
A full number pad helps with productivity.Future

The OmniBook 3 has a keyboard that's above average for a laptop that starts at such a low price. Key travel is excellent, the backlight is bright, and the number pad makes for easy productivity.

And although the touchpad isn't haptic, a feature reserved for premium laptops, it has a satisfying click and tracks without issue.

The only thing I'll mention is that HP doesn't offer the backlit version of the keyboard as the default in all models. For some reason, you have to manually select it when configuring. It doesn't add any costs from what I can see, and I don't know why it's not just a default feature.

Colorful OLED display struggles with glare

A modern silver OmniBook 3 laptop on a wooden table displays a gaming news website, surrounded by stacked colored books and a potted succulent.

The OmniBook 3's OLED display struggles to handle bright lighting despite an anti-glare finish. (Image credit: Future)

My review unit features a 16-inch OLED non-touch display with a 1920x1200 (FHD+) resolution. This is the screen I'd recommend everyone get, but unfortunately, it seems like touch and non-touch IPS panels at the same resolution are far more common.

The bezels are fairly thin, although they're of the raised plastic sort rather than a seamless glass covering.

Testing the OLED display with a SpyderX Pro colorimeter, I got back 100% sRGB, 92% AdobeRGB, and 99% DCI-P3 color reproduction, all excellent results, especially for a budget laptop. Color and contrast are indeed superb, and you'll be missing out on it if you're forced into the IPS options.

Brightness could be better, with the OLED screen topping out just higher than 300 nits. That seems to be the limit for the IPS panels as well. Despite an anti-glare finish, the display struggles in bright rooms.

Last-gen Snapdragon still delivers incredible battery life

An OmniBook 3 laptop screen corner shows a battery status of 99% remaining and the time as 8:43 AM on June 30, 2026, against a colorful nature wallpaper.

The OmniBook 3 offers some of the best battery life I've ever seen. (Image credit: Future)

There's no other way to say it; the OmniBook 3 16's battery life is incredible. Yes, my review unit has the slightly more power-efficient OLED display that seems very hard to find right now, and yes, the PC is using one of Qualcomm's most affordable chips.

Regardless, the larger chassis fits a sizable 68Wh battery, and because the Snapdragon X sips power, I was seeing full — and I mean full — days of mixed use without needing a charge.

I was seeing full — and I mean full — days of mixed use without needing a charge.

For example, I began streaming a YouTube video at noon. That night, it was still going strong, and the battery hadn't yet dipped below 70%. I left it going, and it was still playing the next morning.

The official Windows battery report suggests about 38 hours of life from a charge, but of course, my streaming test skewed that result. I'd put it at around 25-30 hours, and that's being conservative.

Snapdragon X performance is also impressive

Close-up of a silver laptop lid labeled

The Snapdragon X chip inside the OmniBook 3 is more than enough for casual users. (Image credit: Future)

Qualcomm's Snapdragon X chip is indeed efficient, but it's also now a generation behind the X2 hardware released earlier this year.

For most users, that shouldn't matter. The chip competes quite well with Intel's Core Ultra 7 256V CPU in Geekbench 6, both for single- and multi-core scores. Better yet, I saw almost no performance drop when switching from AC to battery power.

Cinebench also delivered surprising results, with the Snapdragon X again coming out ahead of the Core Ultra 7 256V and Ryzen 7 8840U.

A rather quick M.2 PCIe 4.0 NVMe SSD rounds out the performance hardware, hitting 7,073MB/s read and 5,705MB/s write speeds in CrystalDiskMark.

The laptop runs cool and quiet no matter what, and I don't actually recall hearing the fans kick on until I was running benchmark software.

Should you buy the HP OmniBook 3?

A modern HP OmniBook 3 silver laptop displaying a mountain and lake scene sits on a wooden table, next to stacked colorful books and a potted succulent plant.

HP's OmniBook 3 16" is a great laptop if you find it at the right price. (Image credit: Future)

You should buy this if ...

✅ You can find a great deal for somewhere around $500-$700 (or less).

✅ You need a 16-inch screen and a number pad to better handle multitasking and productivity.

✅ You want a laptop with outstanding battery life.

You should not buy this if ...

❌ You're looking for a PC with a discrete graphics card.

❌ You don't often use a number pad and want a more compact PC that's easier to fit into a bag.

The OmniBook 3 16" is kind of an odd case, and it's not being helped by the ongoing RAM and storage crisis.

On one hand, you can sometimes find models with 16GB of RAM and 512GB storage for as little as $399. Such is the case at Walmart at the time of writing this review. That's an outstanding deal, and at this price, it's an easy recommendation.

Anywhere around $500 to $700 (or less), and I'd say you have yourself a new PC.

On the other hand, if there aren't any discounts available, you might be looking at spending $1,500+ if you spec up the RAM and storage. I know that component prices are high, but I don't think this PC has the build or feature quality to warrant that type of price. I'd suggest looking at alternatives before making a final decision.

The fact that most models now come with an inferior IPS display that's not as bright or colorful — I really hope OLED returns as a common option when configuring — doesn't help.

HP OmniBook 3 16

Windows on Snapdragon
HP
OmniBook 3 16"

HP's OmniBook 3 16" is an above-average laptop in the $500 to $700 range, and you can often find it for even less with the right discount. A strong Snapdragon X CPU, exceptional battery life, and a number pad are all perks. If it's not on sale, make sure you're not overspending when there are so many other great laptops available for $1,000 to $1,500.

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This HP 2-in-1 laptop may look plain, but its Intel Core Ultra processor can take on your daily workload — and it’s only $649

Whenever I'm personally looking for a laptop to take with me to continue working while traveling abroad, I'm not interested in too many over-the-top machines with flashy designs, RGB lighting, and various features I'll probably never use.

I just need a laptop that can reliably chip away at mountains of work, research, and other productivity tasks so I can clock out of work (and get back to playing games).

The HP Omnibook X Flip 14" is one such laptop, and it's currently having one of the best laptop deals happening right now for Best Buy's 4th of July sale, as it's on sale for $649.99 (previously $999.99).


"The HP OmniBook X Flip 14 (2025) isn't an exciting laptop, but it does tick a lot of boxes for a capable and reliable mid-range 2-in-1 PC." — Zachary Boddy, Former Staff Writer

Windows Central review: ⭐⭐⭐⭐View Deal

Why buy the HP Omnibook X Flip 14"?

Image of the HP OmniBook X Flip 14 (2025) laptop.

For those who want a versatile and affordable Windows laptop, the OmniBook X Flip 14 is an easy recommendation. (Image credit: Windows Central | Zachary Boddy)

The HP Omnibook X Flip 14" isn't the prettiest 2-in-1 laptop in the world, as it sports a rather bland design with a lattice-less keyboard layout and little personality behind.

But the HP Omnibook X Flip 14" isn't built to win beauty competitions; it's here to tackle day-long workloads. Thankfully, it more than delivers on that promise, thanks to its Intel Core Ultra 5 (Lunar Lake) 226V CPU and 16GB of RAM, which help it perform better when running multiple apps, boot up faster from sleep, and more.

This laptop also comes with a 2K touchscreen to provide crisp visuals, a 512GB SSD storage unit that can be upgraded with larger ones to store more data, an NPU of 40 TOPS to help it run local AI tasks, and compatibility with stylus pens so you can take notes or draw art more proficiently while it's in Tablet Mode.

So, if you prefer laptops that focus on substance rather than style, then the HP Omnibook X Flip 14" laptop that's now on sale for $649.99 at Best Buy may be the perfect fit for you.

FAQ

How long will Best Buy's 4th of July sale last?

Best Buy's 4th of July sale will last until Sunday, July 5, 2026.

Do I need Best Buy membership to access these deals?

Can its RAM be upgraded?

No. The HP Omnibook X Flip 14" laptop's 16GB RAM is soldered into the motherboard so it can't be removed and replaced with a different RAM chip.

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Microsoft omits controversial workplace check-in feature from June Teams roundup

Microsoft rolled out a bunch of new features for Microsoft Teams in June. Calls, meetings, and Teams Rooms have all received updates. As usual, Microsoft gathered together all the new features in a blog post.

Here are the highlights from June, though the item missing from this list is more interesting than anything listed in the blog post:

  • New calling agents
  • Brand impersonation protection
  • Redesigned in-meeting controls
  • Bot detection
  • Facilitator in Teams Rooms
  • IntelliFrame people labels

Interestingly, Microsoft did not mention the controversial feature in Teams that allows your boss to see where you are when connected to Wi-Fi networks at work.

That feature drew criticism when first announced. Microsoft offered clarification and delayed the rollout, but "workplace check-in via Wi-Fi" is now generally available. The feature was previously known as "Automatic Update of work location."

I'm not sure why the feature was omitted from the post recapping everything that shipped to Teams in June. I thought I may have had my dates mixed up, but the Teams blog post from June 12, 2026 states (emphasis added):

"We’re introducing workplace check-in via Wi-Fi for Microsoft Places and Teams, designed to help employees coordinate in-person work by keeping their workplace location up to date when they’re in the office."

Based on Microsoft's phrasing, it seems like Automatic Update of work location should be included in the roundup.

My favorite new Microsoft Teams features 💬

A screenshot of Microsoft Teams demonstrating a file-sharing shortcut. The left side shows a cursor selecting a photo in chat, and the right side shows the resulting

Quick Share in Teams lets you easily share images in chat and channels while retaining sharing permissions. (Image credit: Microsoft Teams)

Advanced file discovery and filters are the biggest addition to Teams for my workflow. The improved contextual search in Teams indexes every file uploaded to a channel. You can then filter for file type, sender, and date within a channel.

Slack has similar functionality and I use it often. I'm happy to see improved filters and file searching in Teams.

I also love the new Quick Share option in Teams. Sharing options can be accessed by hovering, right-clicking, using overflow menus, and using shared tabs. The fact that OneDrive and SharePoint content shared through Quick Share retains permissions helps ensure privacy.

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PlayStation kills physical games as Xbox and Sony continue making poor decisions

Many people raised their pitchforks believing that it would be Xbox that ultimately killed physical games. However, as Xbox and Sony continue to trade blows over who can make the most questionable decisions, Sony appears to have thrown Xbox a left hook.

In a new PlayStation Blog post, the company revealed that, and I quote, "physical disc production ending in January 2028 for new games releasing on PlayStation consoles."

Ah, it's nice being the market leader. When you're in that position, you can make what I'd consider anti-consumer decisions, and realistically, there's not much anyone can do about it. Within the blog post, Sony explained its reasoning, stating:

"This is a natural direction for Sony Interactive Entertainment to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs. This transition will enable us to align more closely with how most of our community prefers to access and play games today."

Personally, I think the bigger motivation is that digital gives Sony far more control over how players buy and access games. If physical releases disappear, the second-hand market largely disappears with them. That means if you've been waiting months for a game to become affordable, you can no longer pick up a used copy from a retailer or even borrow a game from a friend. Instead, you're relying on Sony deciding when, or if, to discount it on the PlayStation Store.

A photo of Marvel's Avengers and Marvel's Spider-Man PS4 game cases on top of a white PS4 Pro.

Sony has called time on the days of collecting physical video games. (Image credit: Windows Central)

To add insult to injury, however, Sony is also closing digital storefronts for the PlayStation 3 and PlayStation Vita in July 2027. Now, admittedly, Xbox had already closed the Xbox 360 store awhile back, and I was mad at that too.

All of this does raise the question of whether the next generation of consoles will even include a disc drive on the PlayStation 6, and I think it’s a pretty clear: no. As things stand, I'd be surprised if Sony even offered an optional external disc drive. As for Project Helix, our sources also suggest that Microsoft's next-generation console will drop the disc drive, too.

At least, if reports are true, Xbox are working on a disc to digital scheme which could help make the move to digital an easier pill to swallow (assuming it’s done well).

It's certainly a far cry from the days when PlayStation was mocking Xbox on how to share physical games with friends. Oh, and don't forget to pour one out for game preservation, as that's pretty much dead outside of certain Nintendo Switch 2 games.

Don’t worry though, guys; I’m sure good news is right around the corner and nothing bad is about to happen across the gaming industry. Which of course is sarcasm on my part.

Do let me know your thoughts on all of this in the comments and do be sure to take part in our poll below:

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Microsoft expected to lay off thousands in what has become an annual July restructuring

Microsoft is expected to announce another round of layoffs soon. Less than 2.5% of the company's workforce will be affected, according to sources that spoke with Business Insider. Due Microsoft's size, even that small percentage means thousands of people will be affected.

An SEC filing from June 30, 2025 showed Microsoft had about 228,000 employees. That figure has fluctuated since then, but it gives a gauge of the size of Microsoft's full-time workforce.

Division cuts & AI infrastructure

This round of layoffs will affect thousands of roles across sales, consulting, and within the Xbox division. Microsoft is expected to announce the layoffs next week, though plans are subject to change.

July layoffs have become commonplace for Microsoft because the company's fiscal year starts on July 1. Over 9,000 layoffs were made by Microsoft last July. Microsoft also lays off workers during other times of the year, such as the 6,000 layoffs made in May 2025.

Microsoft is one of many tech giants looking to reduce head count and lower expenses in certain areas. Increased AI spending and the rise of AI has affected jobs at several levels.

Voluntary retirements lowered the impact

This July will reportedly have fewer layoffs because several employees took voluntary retirement. Microsoft offered buyouts to employees level 67 and below in the United States who had 70 or more combined years of service and years of age (for example, someone who was 50 years old who had worked for Microsoft for 20 years).

Roughly 9,000 Microsoft employees were eligible for that buyout and around one third of those eligible took the buyout, according to Business Insider.

Xbox restructuring

Layoffs have been expected, and not simply because they've become an annual occurrence. Xbox CEO Asha Sharma is overseeing a restructuring of Xbox, much of which will occur within a 100-day reset.

As is the case with all layoff-related stories, I understand the business decisions that lead to layoffs but feel bad for the employees affected.

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One talented modder spent 6 months building the biggest Halo 3 multiplayer mod ever, and it's absolutely incredible on PC

If you’re at all into the Halo modding scene, you'll have likely seen RejectedShotgun on YouTube. They're well known for pulling off what I can only describe as feats of incredible ingenuity, creating mods that many, myself included, thought were impossible.

Before I dive into the details, it's important to mention that this is for Halo 3 on Halo: The Master Chief Collection, and the mod is accessible via Steam Workshop and isn't available on console.

From mods featuring more than 20 vehicles and brand new weapons to Ultimate Forge, which completely reimagines Halo 3's Forge mode with massive sandbox maps, Scarabs, AI spawning, and countless new tools, RejectedShotgun has consistently pushed the limits of what Halo 3 is capable of. Today, though, I'm highlighting their latest project, Permafrost.

Permafrost, to me, feels like a nod to Halo 5's best and only real contribution to the franchise: Warzone. It was a massive objective-based mode that blended Big Team Battle with AI enemies, bosses, and a progression system that made matches feel like they evolved over time.

Thankfully, this is Halo 3, so there are no microtransactions to get in the way. Designed for up to 16 players, Permafrost focuses on large-scale objective gameplay, with each team fighting alongside AI soldiers. It also introduces what creator RejectedShotgun calls a resource economy.

Teams capture plasma batteries scattered across the map to increase their power level, unlocking progressively stronger weapons, equipment, and vehicles as the match unfolds. Players can even call in weapon drop pods and vehicles, giving battles a constant sense of escalation rather than the static sandbox Halo is traditionally known for.

Probably the biggest highlight, though, is just how dynamic every match feels. This isn't a case of loading into a map where the objectives stay the same until someone wins. Teams can capture a teleporter to gain faster access to enemy territory, destroy the opposing team's spire with a MAC strike, and permanently change the battlefield in the process.

Once a spire falls, defenses disappear, objectives move, and the battle shifts into an entirely new phase. Throw in massive vehicles like the Mega Mantis and Pelican, AI battling across the map, and enough explosions to make Michael Bay blush, and it's honestly hard to believe this is all running inside Halo 3.

Now, I love Halo 3. It's my favorite game in the franchise, and I just wanted to highlight what I think is a pretty impressive mod. So, if it looks like something you'd enjoy, be sure to check it out, and as always, do let me know your thoughts in the comments and be sure to take part in our poll below!

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Are Minecraft community servers illegal? The ESA brands them piracy, pushing back against the Stop Killing Games movement

Each day I spend writing about the gaming industry, I find myself thinking, "Surely nothing can surprise me anymore." Yet almost every day, I'm proven wrong. Between soaring prices across the industry and now the Entertainment Software Association (ESA) making me scratch my head during a recent hearing on the Stop Killing Games movement.

For those unfamiliar, Stop Killing Games is a community-led movement that argues publishers shouldn't be able to sell games that later become completely unplayable once their servers are shut down. One recent example is Concord, which became inaccessible after Sony discontinued its online service. Instead, publishers should provide a way for players to continue to access the game, whether via community servers or other means.

During a California State Senate committee hearing on the Protect Our Games Act (AB 1921), Minecraft and Call of Duty were both cited as examples of games that already have community-run servers. The idea is that these servers could help preserve games after official support ends. However, ESA representative Jennifer Gibbons pushed back, arguing that community servers are "illegal" and that the ESA considers them a form of piracy.

Gibbons stated:

"They're illegal, and they are not in any way affiliated with Microsoft... Microsoft for Minecraft has gotten a lot of criticism because of those community servers not employing the same safety standards that Microsoft does on their Minecraft servers."

It's a bizarre point to argue, and I am aware there are safety concerns, but as far as I'm aware, Microsoft has no blanket policy preventing community-run servers. In fact, for games like Minecraft, Mojang itself actually provides official usage guidelines that explain how community servers can operate, including rules around things like monetization and player safety, meaning community-run servers are well within the community's right to host as long as they follow those guidelines.

I also understand that Gibbons said these servers are "not in any way affiliated with Microsoft," which is true, but it still feels like a strange stance given Minecraft's long history of thriving community servers. But is there any substance to this take? Let me know your thoughts in the comments, and don't forget to take part in our poll!

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Dragon Age writer labels generative AI a "virulent plague" that stops new game developers from actually learning anything

Perhaps David Gaider needs no introduction, but the former lead narrative designer and writer behind the Dragon Age franchise during his time at BioWare, who has since gone on to co-found Summerfall Studios, had some rather choice words for generative AI. They're words I'm sure many of us can agree with.

In an interview with our sister site GamesRadar+, Gaider pulled no punches when sharing his thoughts on generative AI, describing it as a "virulent plague." However, he also offers an interesting perspective, and one I think many people, especially executives, should pay attention to.

I think the fact that generative AI is frequently trained on data regardless of whether creators or owners have agreed to have their data pillaged in this manner opens up any use of it to all sorts of future legal issues - even if one chooses to ignore the moral implications, which one really shouldn't.”

Ethical concerns surrounding how AI is trained have existed (and been studied) for quite some time. It's also true that many AI models have been trained on data that critics argue was used without permission. However, these aren't the comments I found most thought-provoking. Instead, it's Gaider's view of AI as a tool, and his belief that it's robbing people of valuable opportunities to learn and develop essential skills.

Gaider says:

In all my time as a narrative designer I've never once encountered a situation where editing an inferior product took less time than simply throwing it out and redoing it would have or resulted in anything better than mediocre. And while there's potential for AI handling the drudgery, I also think we have to be very careful about not eliminating every task which is useful for training juniors. How are we going to train up the next generation of devs if we eliminate every entry-level task?

Dragon Age Inquisition key art

Dragon Age Inquisition (Image credit: EA)

That part in particular that resonated with me. I remember doing my Master’s degree around the time ChatGPT started to exist, and I remember sitting behind people in lectures watching them use it to answer questions. While I absolutely think AI can be a useful tool, it increasingly feels like it's being used to replace our ability to think critically and learn. Even something as simple as researching a topic and finding the answers yourself is beginning to feel like a lost art.

Now, I know Gaider's comments aren't necessarily about AI's broader use in education or everyday life, but it's hard, at least for me, not to draw those comparisons when reading what he had to say.

Gaider also expanded on his thoughts, stating:

I can't even imagine using it for bigger tasks like programming. How does one bug fix 'vibe coding'? What's the point of creating prototypes with AI when the result is that nobody on the team has actually learned anything about how to make the final product? Why use AI to create concepts which are inevitably going to be soulless and contain errors and which aren't going to be something your own artists can replicate? Why have systems that nobody on your team really knows how they work? I could go on and on.

Blank Pixel

Again, it echoes the same concern. If AI is being used in the way Gaider describes, people simply aren't learning. They could end up with a pile of code they don't fully understand, making it much harder to troubleshoot or improve later. I also think that idea extends well beyond programming. It can apply to almost any medium where AI is doing the work for you.

I'm guilty of it myself. I'll sometimes use AI to help me cook something new, and admittedly, I often leave the kitchen realizing I don't actually remember how to recreate the recipe on my own. That may simply be because I'm using it as a set of instructions rather than actively learning the process, but it's a loose comparison that came to mind while reading Gaider's comments.

I'll leave you with Gaider's most striking thoughts on how AI should be treated within the gaming industry: "It should be treated like the virulent plague it is."

I could rant even more given the current state of the industry, but alas, I'd definitely recommend checking out Gaider's last game, Malys. Let me know your thoughts in the comments; I'd genuinely love to discuss this one, and be sure to take part in our poll!

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