Mark Russinovich is the CTO of Microsoft Azure, and as it seems, a big fan of id Software's classic 1993 FPS, DOOM. I've seen the game running on practically every imaginable piece of hardware with a screen and any semblance of buttons, but I hadn't expected it to be playable inside Paint — until I installed it on my own PC earlier this morning.
"Playable" is being generous, because as Russinovich explains in his documentation for DoomPaint on GitHub: "Every frame is placed on the Windows clipboard and pasted into Paint's canvas as a genuine document edit", so Microsoft Paint is acting like more of a monitor than anything else, but it's still a sight to behold.
Performance ranges from quite smooth to snail's pace, but "the spreadsheet-tier framerate is part of the charm", and this is hardly the kind of medium I'd expect anyone to beat the entire game in. Nevertheless, it's real, and stands as the latest example of DOOM running in weird places. You'll need to install Python to run it, but that's all — alternatively, you could just watch my video.
It's a particularly bizarre crossover featuring two of my special interests, retro boomer shooters and classic Windows apps, with the icing on the cake being its creator. Sure, looking at the contributors section of DoomPaint shows generous commits from Anthropic's Claude and Microsoft's GitHub Copilot, so we're definitely dealing with a vibe-coded project here, but this is still a fascinating look into the downtime of a Microsoft executive.
Paint renders the game but does not compute it. Paint computes nothing. Paint has never computed anything. That's the joke.
Mark Russinovich, CTO and Technical Fellow for Microsoft Azure
Plus, there's working sound and music in this oddity, which is a step beyond what I expected from using Paint as a DOOM renderer. Again, though, this is more of a visual trick than an engine conversion, as Russinovich reiterates, "Paint renders the game but does not compute it. Paint computes nothing. Paint has never computed anything. That's the joke."
I've spent plenty of hours replaying the classics with source ports like UZDoom, and pulling a legitimate copy of its internal ".WAD" file will make variants like this playable with the complete selection of levels and weapons. If, somehow, you still haven't played DOOM in 2026, this could be one of the strangest ways to get started — but it's probably better to appreciate it from a distance.
I’m usually not one who likes to compare a new game to others, or someone who combines two games and calls it a “child” of the aforementioned counterparts. But I feel like I would be dishonest with the fans of specific games if I didn’t compare in this case.
Beast of Reincarnation is part NieR: Automata, a touch of Sekiro, with a semblance of Enslaved: Odyssey to the West, all combined into a beautiful creation that makes me wonder what Game Freak could really do if they weren’t enthralled by the money they make with Nintendo off their Pokémon games.
The first time I saw the developer of Beast of Reincarnation listed, I was floored by what Game Freak could actually do. For years, they’d been on the receiving end of joke after joke for their lackluster open worlds in Pokémon on Nintendo Switch 1 and 2.
Let’s just say this: Game Freak is actually capable of some astonishing stuff. Beast of Reincarnation is proof that developers can sometimes become victims of their own success, bound to endless cycles of repeat games until they’re able to break free and direct something of their own.
This review was conducted using a pre-release code of Beast of Reincarnation provided to Windows Central by Game Freak. The company had no input or prior knowledge of its content.
Beast of Reincarnation: Story
If nothing else, Beast of Reincarnation is absolutely stunning. (Image credit: Windows Central)
The year is 4026, and the world as humanity once knew it is gone. Taken by what they call the Blight, the Earth has been largely replaced by some sort of forest-like organism that dominates the landscape and poisons the populace. Humanity still exists, whether as themselves or the husks of iron golems; the world's future hangs in the balance of one they call “Blighted.”
That person is Emma, an 18-year-old both gifted and cursed by the Blight. Known to the rest of humanity as a “Sealer,” Emma has the ability to use the Blight to her advantage. She grows and manipulates it at will to wreak havoc on those around her.
Koo is the goodest boy. (Image credit: Windows Central)
Alongside Emma is Koo, a dog who also suffers from the Blight. Together, Emma and Koo set out alongside a ragtag set of characters to free the land of the Blight by taking on the big bad, the Beast of Reincarnation. A creature that resurrects itself once every 100 years and must be defeated in order for humanity to survive.
To do so, Emma must go about collecting the powers held within the Nushi, boss-like creatures of massive zones Emma will journey to. Each Nushi collected will grant Emma a new power and further improve her strength and capability to defeat the Beast of Reincarnation.
The overall arc is well done and far beyond anything I've seen Game Freak make to date. While it's not on the same level as NieR: Automata or Pragmata in terms of Eastern-developed stories, it's nice to see them create something more than the ever-loving rival-driven Pokémon games.
Beast of Reincarnation: Gameplay and Combat
Hope you like swords. (Image credit: Windows Central)
Beast of Reincarnation comes labeled as an action RPG, but that term doesn’t really cover what kind of action the game entails. From Assassin’s Creed Shadows and Diablo 4 to Kingdom Hearts and The Witcher 3, the ARPG genre is very undefined in terms of what you can expect.
Which is yet another reason why comparing other games is such a compelling approach in this situation. As the combat reflects that of games like Sekiro and NieR: Automata, but it's nothing like something from Diablo!
Either way, what matters most is the answer to the age-old question, “Is it fun?” Yes! I had a blast playing Beast of Reincarnation.
The combat is a bewildering dance of enemy management. Engage foes when ready, keeping them at a distance, or sneaking up on a group to eliminate one before engaging the whole cohort. Balancing that alongside handling your companion, it might sound overwhelming, but it's not.
Finishing blows are a visual treat. (Image credit: Windows Central)
What I love most about Beast of Reincarnation is how intuitive the controls feel (at least on a controller). Your main weapon attacks, combos, and pet abilities are all within reasonable button combinations that create a sense of power.
I am always the shield or magic guy in Soulslike/ARPG games, so I was pretty terrible with the parries to start. I even gave up playing Sekiro at one point because it wasn’t clicking, and I’m a guy who’s beaten and replayed every other Dark Souls game.
Beast of Reincarnation felt different, or at least, things just finally clicked. After an hour, I felt like I knew what I was doing. A feeling a lot of players have when tackling some of these harder games.
And make no mistake, again, I love these games, but I’m trying to emphasize both the challenge of them as well as the ease of learning. One of the biggest gripes players have with harder games these days is the lack of accessibility or difficulty options, or how hard the games are.
Slice and dice attacks (Image credit: Windows Central)
I’ve never been one to believe that games like Sekiro or Dark Souls should have difficulty options, as that would alter the very core principles those games were built on. Beast of Reincarnation isn’t that, but it's also not a game that will hold your hand through every little niche or problem you come across.
Beast is a perfect reincarnation of the ARPG genre in the sense that it delivers a rewarding, challenging experience yet doesn’t punish the player with lost experience, loot, or something else upon death.
The rewards come in waves with a sense of accomplishment as well as wonder on screen as parries land and enemies fall. New weapons, gear, and other items that grant currency for upgrading both your gear and your home base.
Your main weapon is a samurai sword. Upgradable and interchangeable with other similar swords of varying effects you'll find across the landscape.
This animation is somewhat overused, to say the least. (Image credit: Windows Central)
What I found disappointing in terms of both weapons and combat is that over time it can feel very repetitive. Unlocking combos is a slow process, and weapons aren't all that varied either.
From boss to boss, they look gorgeous, but the combat itself is the general dodge and parry, followed by a finishing move. I find it more frustrating that it seems so much potential was left on the development floor. Even general enemy finishers are mirrored far too often, with every Golem seemingly getting the same backslash attack.
With great horizontal and vertical traversal mechanics, I felt "whelmed" by the combative options to make good use of them. The abilities eventually begin to flesh this out, but they take so long to unlock that by the time you do, you start to wonder if you even have enough time to have fun.
That's not to say it's horrid, not by any means. The combat is serviceable and genuinely fun at times, but the fact that much of the actual development for this game was given to external studios is shown as the entire puzzle doesn't feel as cohesive as it could have.
Walker
Not Texas Ranger (Image credit: Windows Central)
Speaking of which, the main base for player operations is known as the Cleanse Walker. This, straight out of Star Wars, metallic vehicle is a host for you and your party, as well as equipment benches, chicken farms, and even a shower for you and your dog, Koo.
Players can find items out in the world that will grant upgrades to these different little Walker areas, like different seeds to plant so your in-Walker cook can help create new dishes that will bolster your stats as well as keep Emma fed. Hitting a point of starvation will cause Emma to lose out on some of her strength, making a general return to your Walker something that will become habit-forming.
You can also increase bonds with other characters and Koo, which grant extra slots for abilities, or other things like new recipes, upgrade paths, etc.
Those abilities for Koo will be essential, as he adds a plethora of abilities that grant multi-target damage, blinding, and other effects. He can also carry healing items and other small-use gadgets that will help Emma in a pinch. Upgrading his bond with Emma will allow for more slots to become available to use. If he dies (not Emma), the slots reset, so be careful!
I actually quite liked these additions granted by the Walker, but as I said with combat, I just wish they'd have more impact on the overall game itself. Once again, it feels like the mechanic is there but never quite reaches its full potential.
Open world-ish
Areas are similar, but varied enough to feel fresh. (Image credit: Windows Central)
All of this comes neatly packed in a semi-open world. On your pilgrimage, Emma will come across multiple zones of varying size, all of which are open to the player to explore. Checking corners, while not necessary, will lead to treasure chests and Walker upgrade items.
Each new zone comes with a general collection of both corrupted and normal Golems to either fight or buy items from, as well as new enemies packed into different areas that will keep players on their toes, much like the second zone, which literally had me blowing up from self-destructing Golems.
A general Blight-infested look will dawn on each zone, but every one felt very different from the last. The first acting as a training ground of sorts, while leading into narrower, but more vertical areas like an entire city structure with its own underground tunnel system.
What you don’t find on your first go won’t be gone forever, as each zone can be revisited with a simple fast travel back. Meaning anything you might have missed is still up for collection.
The loot isn't game-changing outside of general Walker upgrade materials. What bothered me most was the lack of cool outfits to find! Armor isn't showcased either, as each new outfit
Beast of Reincarnation: Performance and graphics
Performance is a mixed bag. (Image credit: Windows Central)
Here’s where things get a little more complicated. Our main review rig was my Windows PC via Steam, where I run an RTX 5080, 9800X3D, and 64GB of DDR5 RAM. Needless to say, my rig can hang.
On Beast of Reincarnation, I had zero issues running it via my system at 4K with DLSS set to Quality. I was hitting frame rates well above 90, with all the settings maxed out, ray tracing included. When we hop over to Xbox, it’s a different story.
Our own Jez Corden was testing it on his Xbox Series X and reported to me that it was almost unplayable at times. I asked him what kind of frame rate issues he was running into, and in his own words he said, “from 60 FPS down to like 5 FPS,” when running around the open-world zones.
Curiously, I booted up my 4060m laptop, and over there, it ran surprisingly well. At 1080p, I was hitting over 100 FPS with most settings maxed and DLSS 3.5 set to Quality. So, for once, it doesn’t seem to be a bad PC port, but rather a potentially bog-water console port.
Post-launch patches should iron out the issues. (Image credit: Windows Central)
We’ve been told that issues will be ironed out come launch, but as of July 28, 2026, when we last tested the Xbox Series X version, it wasn’t doing so well. I can’t imagine the Series S version is much better!
So buyer beware; maybe check out a couple of day-one patches if you’re unsure about the experience you could potentially have playing on console. Sounds like it could be another Crimson Desert situation. Great PC performance, with a couple of patches needed before the game really shines on console.
You'd think as a result, the world would be jaw-droppingly gorgeous, but it's just okay, I guess? Don't get me wrong, the art direction is wonderful, and I do think the game is rather pretty to look at, but for the performance trade-offs we're currently seeing on console, it doesn't make a lot of sense.
Should you buy Beast of Reincarnation?
Explosion! (Image credit: Windows Central)
If you’re a sucker for the following titles, you should absolutely buy this game: NieR: Automata, Sekiro, Enslaved: Odyssey to the West, Pragmata, Horizon Zero Dawn, Shadow of the Colossus. You get the point.
I think once all the bugs are ironed out, Beast of Reincarnation will become quite a hit with a smaller audience. I don’t believe it’ll reach the heights of something like NieR: Automata, but it's something that I truly feel has the weight to capture said audience with its magic and majesty.
It's also a day-one release on Xbox Game Pass Ultimate and PC Game Pass, so if you're a subscriber to either, definitely add it to your list.
Beast of Reincarnation
If you’re looking for tight combat, well-done exploration, and another beautifully confusing story discovering the definition of humanity, do yourself a favor and pick up Beast of Reincarnation.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Your iPhone and your PC are about to get a bit closer. Apple is working on allowing your iPhone's clipboard to connect to your Windows 11 clipboard.
The feature was requested by Microsoft and after review, Apple has agreed to move forward with it. MacRumors first spotted the change and 9to5Mac expanded on that coverage.
Rather than just a friendly note, Microsoft reached out to Apple in the form of an EU Digital Markets Act (DMA) interoperability request.
At the moment, apps can only access an iPhone's clipboard if the app is actively running in the foreground. Apple will need to grant access to Microsoft to make clipboard syncing possible.
Apple already has a Universal Clipboard feature that works across iOS and macOS. That feature is one of many benefits of users being in Apple's ecosystem.
Microsoft argued that “cross-device copy and paste is a foundational productivity interaction that users expect to ‘just work’ across their primary devices."
Microsoft also described the use cases for the interoperability:
Copy text or other supported content on their iPhone and paste it directly on their Windows PC, and vice versa.
Perform common productivity workflows without needing to foreground an app or take explicit repeated actions to initiate a transfer.
Experience clipboard synchronization as a lightweight, continuous capability rather than a manual, app-driven operation.
On June 26, Apple confirmed that it will make the feature available:
"We will introduce a new solution that will follow similar patterns to the Accessory Notifications and Accessory Live Activities frameworks that were introduced on iOS26.5. It will enable you to create an extension to share and import pasteboard items with paired accessories. The system will notify your extension when items are copied into the clipboard; then your extension can use the Accessory Transport Extension framework to share the contents with your accessory as necessary using available transports."
If the feature does ship, it will rely on Apple’s AccessorySetupKit, which is an API framework that requires authorization from both the connected Windows PC and iOS device.
Unfortunately, there are several caveats to the interoperability. First, it will likely not be ready until at least late 2027. Apple referred to creating the feature as a "significant engineering effort," and noted development will be complete by fall 2027. After that, the feature will enter beta and eventually ship to the public.
Even when the clipboard connection becomes available, it may be limited to users in the European Union (EU). When forced to create features or expand them across platforms, Apple sometimes only rolls out the changes within the EU. In other instances, Apple has released the improvements to everyone, regardless of location.
Microsoft has taken a similar approach when dealing with the EU. I would argue the best version of Windows 11 is limited to EU users because they have greater control over which apps are installed on their PC.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
If, like me, you were wildly impressed by Gears of War: E-Day's insane multiplayer gameplay showcase and want to play it as soon as possible, then you're in luck. E-Day is holding two beta test weekends for players to try out its multiplayer modes and help the devs polish it ahead of its October 6, 2026 launch.
The first beta test will run from August 6, 2026, at 12:00 pm PT to August 10, 2026, at 10:00 am PT for players who pre-ordered the game on Xbox Series X|S or Steam, and/or subscribed to Xbox Game Pass Ultimate and PC Game Pass.
The second beta test will be open for all players on all eligible platforms and will run from August 13, 2026, at 12:00 pm PT to August 17, 2026, at 10:00 am PT, regardless of whether a player has pre-ordered the game or not.
To download the beta for the early access weekend, search for it on your respective platform's digital storefront or library for "Gears Beta" if you pre-ordered the game digitally, or redeem an email code sent to your account if you pre-ordered the physical edition.
Accessing the open beta test is easier, as you simply need to search for "Gears Beta" on the Xbox digital storefront, Xbox PC app, or Steam's storefront and download accordingly.
Xbox users will need at least an Xbox Game Essentials subscription to access the Gears of War E-Day multiplayer beta tests.
Steam users won't need an Xbox/Microsoft account to play the Gears of War E-Day multiplayer beta tests, but they'll need to link their Steam account to an Xbox account (which is done via the multiplayer beta test's main menu) if they hope to play with Xbox players via cross-play.
Multiplayer beta content
BOOM (Image credit: Microsoft)
However, each beta test weekend will have different forms of content to enjoy. The early-access beta test will only contain the 12-player Horde Siege mode, whereas the open beta test will contain the 12-player Horde Siege mode and the 4v4 Versus mode.
Here's a list of what content you can expect from Gears of War: E-Day's multiplayer beta test versus what content will be available in the full version, sourced from the official Gears of War: E-Day page.
Gears of War: E-Day Multiplayer content
Content
Beta
Launch
Horde Siege Maps
1 Map
3 Maps
Horde Siege Classes
4 Classes
4 Classes
Horde Siege Class Levels
Capped at Level 10
30
Invasion Events
2 Invasion Bosses
4 Invasion Bosses
Versus Modes
2 Modes
4 Modes
Versus Maps
2 Maps
6 Maps
Weapons
All
All
Medals
5
Over 80
Player Level
Capped at Level 50
Level 100 with Four Re-Ups
Customization
Limited Characters & Beta Rewards
Season One Content
Multiplayer beta exclusive rewards
Exclusive rewards for playing the Gears of War: E-Day multiplayer beta tests (Image credit: Xbox Game Studios)
Additionally, completing certain challenges within the beta tests will net you some exclusive in-game rewards you can use in the beta and in the full game, which include:
Epic Blast Damage Mags Character Skin – Hit Player Level 20
Rare Crush the Bug Weapon Skin Set – Extract from Horde Siege 8 Times on Infantry difficulty or higher.
Open Beta Medal & First in the Fight Title – Launch the Multiplayer Beta
PC spec requirements
PC Specs for Gears of War: E-Day multiplayer beta (Image credit: Xbox Game Studios)
If you're planning on playing Gears of War: E-Day on PC, here is a list of recommended specs by The Coalition for you to determine if your rig can run it.
Do note that these specifications aren't reflective of the full game, and The Coalition will update this list with the final PC spec requirements ahead of the game's launch.
Also, make sure you update your NVIDIA Driver to GeForce Game Ready Driver 610.74 before launching the game; otherwise, it won't run.
Not to mention its story campaign, as shown in the Gears of War: E-Day Direct in June, which is also building up to a nostalgic thrill ride for players who grew up playing the original trilogy while also bringing in new newcomers with new mechanics and weapons to make it more fast-paced and brutal than previous titles.
Relive the tragic day that started the long, grueling war between the COGs and the Locust horde in the highly anticipated prequel of the Gears of War franchise, Gears of War: E-Day.
But what about you? Are you looking forward to playing the Gears of War: E-Day multiplayer beta tests, or are you waiting until the full game comes out to play the campaign solo or with co-op?
If you have any thoughts on the matter, please let us know through the poll, the comments section, or our Reddit page.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Microsoft Edge has a lot of built-in features that go unnoticed. Read Aloud has been part of Edge for a long time, and I use it all the time to review articles and listen to content. But after weeks of testing, I understand how Edge's Read Aloud feature stacks up against a dedicated tool for text-to-speech.
Speechify launched a Windows app earlier this year that adds real-time text-to-speech and voice typing to PCs. There was already a Speechify web extension, which is what I used for testing here. Speechify shared Premium access with me to help me assess their app and extension, so I've had several months to get used to them and compare them to alternatives.
Interestingly, Speechify and Read Aloud in Edge excelled in different areas.
Accuracy and cadence
Speechify (left) offers smoother natural voices and page navigation, but Edge's built-in Read Aloud toolbar (right) handles basic text-to-speech for free. (Image credit: Future)
Read Aloud supports a large library of voices. These are fun to play around with since there are quite a few English options sporting different accents.
All of the voices marked as "Natural" in Read Aloud sound fluid and are easy to understand. Occasionally, the feature will pause for a moment as it decides where to jump to next on a page (more on that below).
Read Aloud finds text well and presents pages using voice, allowing you to multitask or absorb content through both reading and listening.
While Edge's voices sound fluid, Speechify's voices sound more natural. They sound as if a voice actor is in a booth reading to you. There's a bit more bass in each voice and more depth than what's in Edge.
Speechify has several celebrity voices, which to be honest I'm not too fussed about. I don't need robot Gwyneth Paltrow to read me the latest Xbox news, but it's an option if you'd like her to.
Voices in Speechify are labeled based on their key characteristic, such as "Velvety" or "Easygoing." The "Resonant" Dominic voice would be a great choice to read the next Sarah J. Maas novel, but I don't think he's the best option for tech news.
Because Speechify's voices are clear and natural-sounding, you can play them at faster speeds before they sound ridiculous. I'm able to play Speechify voices at over 2.2x speed and still understand them. Edge's Read Aloud voices max out at around 2x speed before they're difficult to understand.
Dealing with the modern web
The modern web is full of inserts, page breaks, ads, and other components. When you read an article online, you rarely see a large block of uninterrupted text. In fact, my editor would tell me off if I published a piece of just text.
In order for articles to be visually engaging, publishers place block quotes, embedded posts, videos, and other items. When you read an article, you scan over certain content without thinking. If you spend a lot of time on the web, you've learned what should be read as part of an article, such as a block quote, and what is separate, like a list of related pieces.
Microsoft Edge's Read Aloud feature has not learned the same lessons. It will jarringly jump between the main text of a piece and a "You May Like" section.
In contrast, Speechify sticks with the main text of an article and hops over inserts that are off-topic. In my testing, Speechify correctly identifies the content I'd like read, such as block quotes, but bypasses things I'd want to circle back to later and click.
Both Read Aloud in Edge and Speechify hopped past ads in my experience, which is nice.
This app adds voice typing and text-to-speech to Windows. It can read PDFs, web pages, or documents and can be used to convert spoken words to text with correct punctuation.
A subscription also gets you more features within the web extension.
Note that the free version of the Speechify app is limited to slower listening speeds, fewer voices, and text-to-speech (voice typing requires Premium). Voice typing is free within the extension.View Deal
Is Edge Read Aloud better than Speechify?
Speechify works well and sounds natural, but it's difficult to justify its cost when Edge can do much of the same for free. (Image credit: Speechify | Edited with Gemini)
Edge's Read Aloud feature is surprisingly solid for a free tool that's built into Microsoft's browser. If you only care about listening to the web, it's the better choice for most people.
Speechify is not worth its subscription cost if you only plan to use it to listen to articles out loud. A large portion of Speechify's value comes from its dictation features.
Don't get me wrong, Speechify is very good at reading websites and documents out loud. I prefer how it handles ads, text blocks inserted into pieces, and other website components. I also prefer the voices in Speechify.
But Edge's built-in Read Aloud feature works well and is free. Paying $29 per month is a large investment to listen to articles.
If you need to dictate text and listen to articles, I'd suggest trying Speechify.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
AI isn't here to take your job, but it may let you skip a few meetings. The new Microsoft Teams Recap app brings together meeting recaps, recordings, transcripts, and AI summaries. That app just launched last month, and it was one of the biggest additions to Teams in July 2026.
The Recap app within Teams is more about gathering information that Teams already has than creating new content. Having a single hub means that you don't have to jump between chats or other parts of Teams to find all of your recaps.
Content from the last 30 days appears within the Recap app and all of it can be searched and browsed easily.
I joke about recaps letting you skip meetings, but they are genuinely useful. I'd argue that they're one of the best use cases for AI in everyday work. If you find your calendar full of meetings and events, it can be frustrating to keep track of the most important parts of each one.
Staying connected to your communities meant leaving Teams to check Viva Engage. Now you can open and interact with your organization's communities straight from the Teams left rail and get notified in Activity when something relevant happens.
Keyboard Shortcut Dialog has search functionality.
Long shortcut lists are hard to scan when you just need one. The keyboard shortcut dialog now lets you search by shortcut name or by the key combination itself.
LinkedIn Hiring Assistant integration for Microsoft Teams
Recruiting teams can now bring LinkedIn Hiring Assistant directly into Microsoft Teams to streamline candidate review and hiring manager collaboration. Recruiters can share candidates in Teams, collect structured feedback, and keep hiring decisions moving without requiring hiring managers to switch tools. The integration helps teams reduce feedback delays, improve alignment earlier in the hiring process, and collaborate where work is already happening. Available for LinkedIn Hiring Assistant customers. Learn more: Hiring Assistant for LinkedIn Recruiter & Jobs
Meetings
Meeting Recaps app
Stop hunting through chats and calendars for the meeting notes you need. The Meeting Recaps app brings your intelligent recaps together in one convenient, pinned app in the Teams sidebar, making it easier to find and catch up across your meetings. Browse meetings with Recap from the past 30 days and use quick filters to instantly surface the meetings that matter most, like when you were mentioned in the discussion. You can also generate a podcast-style Audio Recap summary across multiple meetings so that you can conveniently catch up on the go.
Teams Phone
Queues app for Microsoft Teams in GCC High
Government organizations need advanced collaborative call handling without leaving their compliance boundary. Now available in the GCC High environment, the Queues app brings advanced queue management, reporting, and supervisor tools directly into Teams, helping agencies deliver faster, more efficient service to constituents calling government offices and to internal customers, such as employees contacting an IT Help Desk. Queues app is available through Teams Premium. View the interactive Queues App demo for more details.
Teams Phone user multi-line on Teams Mobile (iOS)
Juggling separate devices or accounts for different roles is a hassle. Teams Phone multi-line now works on Teams mobile iOS: admins can assign up to 10 numbers to one user, each appearing as its own tab, so you can stay organized across roles or regions from a single Teams account.
Speed dial on Teams mobile
Finding the right person to call should not slow you down. A dedicated speed dial tab in Teams mobile now lets users more easily add, edit, and label key contacts by role or priority, with updates synced across devices for a consistent calling experience. For frontline workers such as nurses, that means reaching the right contact faster to help accelerate patient care.
Workplace - Places and Teams Rooms
AI-powered notes for in-person meetings with Facilitator in Teams Rooms on Android and Windows
Avoid ending in-person meetings with no record of what was decided. In Teams Rooms on Android, the Facilitator agent captures notes, decisions, and actions for in-person meetings alongside scheduled and hybrid ones. Invite it with one tap of the room console; notes appear on the front of room display or touch board and are available in meeting recap when shared, then deleted if no one keeps them. Nothing stays in the room. Available with Teams Rooms Pro.
Bulk application of app settings to Teams Rooms on Android devices in the Pro Management portal
Configuring rooms one at a time eats up an IT Admins day. Admins can now apply Teams Rooms on Android app settings to multiple devices in bulk from the Pro Management portal. Available in Teams Rooms Pro.
Digital signage support for Teams panels
Screens sitting dark outside meetings are a missed opportunity. Idle Teams panels can now display digital signage, just like Teams Rooms front of room displays, with source and settings managed in the Pro Management portal. Available with Teams Rooms Pro or Shared space licenses.
Human interpreter listening mode supported in Teams Rooms on Windows
Multilingual meetings lose nuance when there's no live interpretation. Professional interpreters can now listen in and translate in real time in Teams Rooms on Windows, without disrupting the speaker. Organizers preset the languages, and participants choose and switch among them. Available with Teams Rooms Pro.
Teams Phone devices support for Interpreter (VoIP calls)
Don’t let language barriers impact calls. With AI Interpreter, Teams Phone devices provide real‑time language interpretation directly within the call experience. Users can participate naturally in multilingual conversations while the device interprets spoken audio, reducing language barriers and supporting clearer communication in everyday calling scenarios.
Entra passwordless resource account support for Teams Rooms on Windows devices
Shared room accounts with passwords are a security weak spot. Teams Rooms on Windows now support Entra resource accounts for secure, passwordless sign-in that separates device and user identities. A migration wizard and Pro Management portal dashboard make moving over and tracking progress straightforward.
Individual settings page with 2-way settings sync between device and the Pro management portal for Teams rooms on Android and panels
Not knowing how a device is configured makes troubleshooting slow. A new individual settings page in the Pro Management portal shows how each Android-based device is set up, with two-way sync so changes flow between the device and the portal, for Teams Rooms on Android and panels.
Call quality feedback surveys for Teams Rooms on Android
Organizations can't fix call quality problems they never hear about. Users can now rate calls and meetings and give feedback on audio, video, and screen-sharing in Teams Rooms on Android, helping your organization keep experiences consistent.
Join Google Meet meetings in Teams Rooms on Windows for GCC and GCC-H
Cross-platform meetings shouldn't be off-limits for government organizations. GCC and GCC-High now get two-way Direct Guest Join between Google Meet and Teams: Teams Rooms on Windows can join Google Meet, and Google Meet devices can join Teams, with one-click join from the calendar or by meeting ID.
Fundamentals and Security
Choose how Teams on the web handles sign-in
Teams on the web now honors a user's sign-in preference, giving them the choice to stay signed in across browser sessions or be prompted to sign in again when the browser is reopened. This helps balance convenience on personal devices with security on shared computers.
Platform
Improved request flows for apps and agents blocked by admins
We're making it easier for users to request access to apps and agents that aren't currently available to them in Teams. A simplified and more transparent request experience helps users understand what action is needed, track the status of their requests, and receive updates when decisions are made. For admins, enhanced request management capabilities in Teams Admin Center and new request notifications make it easier to review and act on requests, helping organizations accelerate access to approved apps and agents.
Frontline Workers
Get Started Faster with Improved Onboarding
First impressions matter, and the new onboarding experience makes day one in Shifts a breeze. The app adapts to who you are — frontline manager or worker — and surfaces the right next step exactly when you need it. Managers can now spin up a brand-new team and its first schedule in a single action. One-click access to help articles and clear guidance on permissions means no one hits a dead end. Whether it's your team's first day in Shifts or your hundredth, you'll be productive in moments.
Easily Restore Deleted Schedules
Accidental deletions happen, but getting back on track should not slow your team down. With schedule restore, managers can quickly recover a previously deleted schedule right from the schedule creation flow. Simply choose the version you want to bring back, restore it in a few clicks, and pick up where you left off — no rebuilding from scratch, no lost momentum, and no extra support needed. It is a simple safety net that helps teams move confidently, even when plans change or mistakes happen.
Reach the right people and close the loop with Follow Up
Frontline managers often spend too much time chasing updates across chats, messages, and meetings. With Follow Up in Frontline Agent, a manager can send a single Teams request, automatically collect responses by a set deadline, and review a consolidated summary in one place. This helps teams quickly confirm task completion, shift coverage, handoffs, compliance requirements, and operational readiness. Managers can also track responses, follow up with non-responders, edit requests, and add recipients, with support for up to 20 people per request.
Run hands-free inspections with voice-driven Site Walkthrough
Site Walkthrough transforms inspections, audits, and compliance checks into a hands-free, voice-driven experience. Workers can start a walkthrough with or without a checklist, speak observations naturally, and let Frontline Agent capture and organize everything automatically. When complete, Frontline Agent generates a structured report, checks off completed tasks, flags follow-up items, and records timestamps for audits and compliance. This helps teams complete checklists faster, stay focused on their environment, and capture critical insights without manual data entry.
Experience Teams for Frontline with a new interactive demo
Curious what Microsoft Teams looks like for frontline workers? The new Teams for Frontline demo experience lets you step into the shoes of a retail associate, nurse, or warehouse worker and explore a fully functional frontline environment in just one click. No purchase, trial, or sign-up required. Immerse yourself in the day-to-day experience of frontline work and see how Teams helps employees stay connected, manage schedules, and get work done with AI-powered assistance. Check it out at aka.ms/FLWdemo!
The Recap app is installed by default but is not pinned automatically. It started rolling out in early July, but that rollout has since finished so you should see the app in Teams.
Some of the features, such as audio recap, video recap, and intelligent summaries require a Microsoft 365 Copilot license. If you don't have a license, you can still access content that you have permission to view.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Larian Studios has announced a surprise update for the Xbox version of its critically-acclaimed CRPG, Baldur's Gate 3, despite currently working on the next Divinity game.
As of today, Baldur's Gate 3 is now an Xbox Play Anywhere title, meaning you can now play it on any platform within the Xbox ecosystem.
Take your adventure on the go with Baldur's Gate 3, now available on Xbox Play Anywhere!To ensure cross-play continues working as it should, all platforms will be receiving an update to support this 🦑 https://t.co/skkaOM8Ot2August 3, 2026
To celebrate the occasion, Larian Studios has also announced that the Xbox version of Baldur's Gate 3 is now on sale for a 30% discount for a limited time.
What's cool is that now that Baldur's Gate 3 is an Xbox Play Anywhere title, buying it on Xbox consoles means you don't have to buy it again on Windows PC and vice versa.
Now, personally I'm using the Steam version of Baldur's Gate 3 due to exclusive PC mods available on Nexus Mods, but I can't deny that Baldur's Gate 3 becoming an Xbox Play Anywhere title is a massive win for the feature.
I hope that this will convince Microsoft to invest in adding more games for Xbox Play Anywhere so we can play our entire library wherever we want on any accessible Xbox, PC, or handheld compatible within the Xbox ecosystem.
But what do you think? Are you excited that Baldur's Gate 3 is now an Xbox Play Anywhere title? Will this convince you to finally give the game a go if you somehow managed to avoid it for three years?
If you have any thoughts on the matter, please let us know through the poll, the comments section, or our Reddit page.
Embark on a grand adventure solo or with friends in online co-op to save the city of Baldur's Gate from evil, explore the Forgotten Realms of Dungeons & Dragons, and find a cure to escape being turned into a soulless mindflayer in Baldur's Gate 3.
Halo: Campaign Evolved launched recently, giving gamers a chance to explore a reimagining of the legendary Halo title. Since the game is on Game Pass and playable on PC, Xbox, and PS5, people are finding a variety of ways to play.
Ghobso Gaming has tested over 200 games on the Surface Pro 11 with a Snapdragon X Plus. Recently, they tried playing Halo: Campaign Evolved on an ASUS Zenbook A16. That laptop is powered by a Snapdragon X2 Elite Extreme.
That chip is the most powerful of the Snapdragon X2 lineup, so you may have high hopes for playing a few games. Unfortunately, Halo: Campaign Evolved got just one star from Ghobso Gaming on the Zenbook A16.
"It's not great news," said Ghobso Gaming. "I went on to the second level and that's where we got some big problems," explained the YouTuber. Confusingly, some of the textures of the game are completely missing when played on a Zenbook A16 powered by a Snapdragon X2 Elite Extreme.
When I first saw the gameplay footage, I thought to myself, "I don't remember there being that much water in the original." But the ground of levels in the game is not water reflecting other parts of the map. It's simply gone.
On maps where there is a lot of vegetation on the ground, the textures are seemingly gone. You can look straight through the ground and see other parts of the level.
The graphical issue is peculiar, though it doesn't affect movement within the game or other mechanics. There's a chance that the problem could be fixed with an update and then Halo: Campaign Evolved could be playable on Snapdragon X2 Elite Extreme systems.
During their testing, Halo: Campaign Evolved hit between 30 FPS and 50 FPS for Ghobso Gaming (with frame generation enabled). That's not great, but it's fine for sneaking in some gameplay between meetings.
Gaming on ASUS Zenbook A16
The ASUS Zenbook A16 is a 5-star laptop. Our Ben Wilson went so far as to say the PC is "everything a flagship Windows laptop should be."
Wilson added that the A16 is a stellar example of how Windows laptops can answer to Apple's MacBook Air without resorting to ridiculous pricing. While it may differentiate itself when it comes to price, the Zenbook A16 has one key thing in common with the MacBook Air: it's not a gaming laptop.
Gaming on Snapdragon X processors continues to be a work in progress. I think we will see a day in which Snapdragon X PCs compete with devices powered by Intel or AMD chips. I hope that someday we'll see a great gaming handheld powered by Snapdragon X. But until drivers and other key components improve, gaming on Snapdragon X will remain mostly just potential.
Halo: Campaign Evolved
"Halo: Campaign Evolved beautifully reimagines the legendary Xbox flagship that kickstarted the iconic series, elevating the original title with gorgeous Unreal Engine 5 audiovisual presentation, thoughtful gameplay and level adjustments, three enjoyable new prequel missions, and more." — Brendan Lowry
Microsoft's CVP of Design and Research for Windows and Devices, Marcus Ash sat down with the Windows Central Podcast to discuss ongoing work around Windows 11's UI, and how the company is moving to finally eradicate the OS of legacy cruft while maintaining backward compatibility where possible.
We started with Control Panel, which is everyone's go-to as a measurement for the progress the company has made to modernize Windows. Microsoft first began modernizing the Control Panel with Windows 8 over 13 years ago, and the work still isn't complete over a decade later.
Unsurprisingly, Ash says that the reason this has taken so long is that Microsoft prides itself on compatibility with legacy tooling and workflows, so it can't just rush in and modernize everything without first ensuring the modern replacements maintain functionality with what came before.
"That's why things like Control Panel get tricky, because if a customer has a driver or has something that depends on that legacy functionality, we just have to be careful about not breaking that compatibility promise," Ash said. "When we finally get things in Settings, we will then deprecate places say in Control Panel where we don't need that function anymore, we can carry it forward."
Control Panel still exists in Windows 11 today. (Image credit: Screenshot: Windows Central / Laptop: Edited with Gemini)
Ash highlights that modernizing legacy interfaces is as much about designing and building the new interface as it is about developing the tooling and UI frameworks to support the functionality required to build that modern interface, all while carrying forward the same capabilities, featureset, and performance.
"It also requires us to do work in WinUI 3 and some of these frameworks so that we can move things over at a rate that we think, one, customers can adopt and not break promises, but also just make sure we can test and we have the framework that supports all the things that our customers need. So we are pushing really hard to try to modernize, but we're also proud of the progress."
Ash says that legacy support in Windows is a strength of the platform, not a weakness. With that said, the company is exploring ways it can modernize legacy apps and interfaces while maintaining that legacy support. "There will be cases where, because of a customer that wants something that's important to them, we'll have some legacy UI, but even there we're trying to look and see: are there ways that through tooling and through better approaches we can just reduce that over time?"
In case you've ever wondered how Microsoft goes about choosing which legacy interfaces to modernize, Ash breaks down the process, confirming that "it's based on usage, telemetry, feedback. It's based on: where do we think the tooling is ready to move that surface forward? ... we just keep going through that and trying to make sure that over time, the amount of legacy UI that a customer would see in their day-to-day experience just gets smaller and smaller."
Microsoft is slowly but surely modernizing apps like File Explorer with WinUI. (Image credit: Phantomofearth on BlueSky)
"We look at user journeys. Like if you were to look at File Explorer and you were to think about all the functions that happen in File Explorer, we then look left-to-right and say, okay, for this particular dialogue, where did the user start and where does the user end? So it's not just pick one dialogue, it's pick the full user journey of the things that the customer is trying to do."
Ash even teases that the company is looking at how it can evolve its tooling that that one day it can tackle modernizing apps like the Registry Editor. "I would say the common things that we look at are the top things that users/customers want: File Explorer and some of the big apps. But even things like Regedit and some of the tooling, we're already starting to take a look at and figure out: how would we attack this problem so that we keep a compatibility promise AND we can modernize these frameworks."
It's clear that Microsoft is eager to move Windows forward with modern designs that are consistent with its current design language, but that the company must ensure that these modernizations don't interrupt workflows or break compatibility. That's ultimately why it's taken so long for Microsoft to modernize legacy UIs across Windows, because the UI frameworks and tooling required to do it need to be built-out to ensure legacy support first.
Our interview dives into more topics, including optimizing the OS for 8GB RAM devices and why Microsoft sometimes chooses WebView2 over WinUI in certain apps and interfaces. Be sure to watch the whole interview on our YouTube!
The Windows Central Podcast is sponsored by Surfshark VPN. Unlimited devices, access your content from anywhere, and auto-block malware on Windows, Edge, and other platforms from $2.50/mo, with 4 months extra FREE. Register today!
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Microsoft's Corporate Vice President of Design and Research on Windows, Marcus Ash, has commented on the company's ongoing effort to modernize and reduce the memory footprint of Windows 11 for devices with low amounts of RAM.
Ash confirms that Microsoft is taking its work to optimize the OS seriously. It's looking at all aspects of Windows from top to bottom to ensure performance is optimized at every step.
"This is something we've learned especially over the last few months with the effort we've done on quality. We have to look at these as full-stack challenges, from the design of the pixels all the way down to the kernel scheduler and drivers," Ash told us in an interview on the Windows Central Podcast. "We know that given the expectations customers are going to have, we have a chance to do better. We have a chance to do things that get ahead of where we know customers are going to go in terms of their expectations on the apps they run, and the responsiveness of those apps."
Apps often eat up a lot of RAM these days, which is a problem for PCs with just 8GB. (Image credit: Windows Central)
The process is a group effort, one that incorporates all the teams building software and experiences inside and on top of Windows 11. "We get teams together across Microsoft, we get our own team together, we instrument the various customer jobs that people want to run, and then we're relentless at: how do we reduce the memory footprint?"
Ash continues: "How do we think about preload, and how long something should stay preloaded so that we can release things when you're not using the app as much, when we really need to reduce more system memory? We think about the design and just making sure that when people get under stressful memory conditions, how do we make it very easy for them to decide what they don't want to run anymore so that we can relieve some of that pressure?"
It's clear that Microsoft views the ongoing memory pricing crisis and competition from the MacBook Neo as driving forces for optimizing Windows 11 for devices with 8GB RAM. The company has confirmed that it's looking to begin shipping these memory and performance optimizations before the end of the year.
Our interview with Marcus Ash touches on more topics, including modernizing legacy UIs, how WebView2 fits in, and more on the Windows Central Podcast. So give the episode a watch on our YouTube today at 2PM ET if you want to hear more from Marcus Ash.
The Windows Central Podcast is sponsored by Surfshark VPN. Unlimited devices, access your content from anywhere, and auto-block malware on Windows, Edge, and other platforms from $2.50/mo, with 4 months extra FREE. Register today!
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Despite the massive damage Xbox Game Studios took during its controversial 'reset', it's still alive and ready to continue celebrating the 25th anniversary of the original Xbox, which would help change the video game landscape forever.
Custom Xbox design by Ben Kenobi. (Image credit: Xbox Game Studios | Ben Kenobi)
To start, Microsoft is partnering with two popular Xbox content creators, Klobrille and Ben Kenobi, to publish new gamerpics, backgrounds, and a dynamic theme for Xbox consoles custom-made by the Xbox community.
Additionally, Xbox is also willing to publish your custom-made Xbox designs if you send them on X and@XBOX with #XBOX25.
Speaking of Xbox customization. Starting today until the end of 2026, players who log into their Xbox account on console, PC, or the Xbox mobile app will obtain the Xbox 25th anniversary profile badge that they can put on their profile pics.
Xbox Game Pass
A selection of classic Xbox titles being curated for Xbox Game Pass. (Image credit: Xbox Game Studios)
Next up, Xbox Game Pass is curating a collection of classic Xbox games that helped define the brand on each console generation from the original Xbox all the way to Xbox Series X|S, all playable on console or PC.
Some of these iconic titles will include, but are not limited to: Fable Anniversary, Halo: The Master Chief Collection, Fallout 4, Psychonauts 2, Grounded, and more.
Xbox FanFest Tour dates
Xbox FanFest Tour 2026 dates. (Image credit: Xbox Game Studios)
Finally, Microsoft has announced more dates for the Xbox FanFest Tour, which kicked off during the Xbox Games Showcase in June 2026.
The Xbox FanFest Tour is a global series of events where Xbox fans come together to connect, play games, and have fun.
Here's where and when you can expect the tour to happen next:
Cologne, Germany — August 26, at gamescom
Tokyo, Japan — September 17, during Tokyo Game Show
London, U.K. — September 26
Mexico City, Mexico — October 17
Sydney, Australia — October 17
Toronto, Canada — November 6
Seattle, U.S. — More info coming soon!
Tickets for each stop of the tour will be handed out to people through city-specific sweepstakes.
If you wish to enter the sweepstakes for a chance to win a ticket and keep up on all the news updates for this tour, you will need to visit the XBOX FanFest Tour webpage.
If you want to keep up to date on further announcements regarding Xbox's 25th Anniversary celebrations, products, and exclusive content, visit the Xbox 25th Anniversary webpage hub.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Hier — 3 août 2026Windows Central - News, Forums, Reviews, Help for Windows 10 and all things Microsoft.
Those of us old enough to have played Halo: Combat Evolved when it was first around (I think we're boomers now?) will have probably done so with the most legendary of all Xbox controllers.
The Duke.
The absolute goliath of a controller that back then, in my teenage hands, felt like a dinner plate. But what a thing. Hefty, sturdy, a real piece of equipment. I adapted pretty quickly, having been used to the equally sizable Dreamcast controller, and have many fond memories of one of Xbox's most iconic franchises.
I hadn't even thought of digging out my Hyperkin Duke for Halo: Campaign Evolved until I came across a thread on Reddit simply calling it a "nostalgia rush."
The only trouble is that if you don't already have one of Hyperkin's remade controllers, they're not as plentiful as they once were.
Right now you can only buy the white Xbox 20th anniversary edition, with the original black and the crystal green ones no longer in stock (unless you hunt a used one down.)
"If you've played any OG Xbox games on backwards compatibility, you have to buy this thing. Those games were designed specifically for those shiny white and black buttons, and it just feels so right having the Duke in hand when that backwards compatible Xbox boot screen loads up on your shiny modern TV." ~ Jez Corden
The Hyperkin Duke is a perfect recreation of the original, except you can use it on modern Xbox consoles and your PC. The icing on the cake is the OLED panel in the giant center button that shows the OG Xbox boot-up screen when the controller is connected.
As my colleague, Jez Corden, wrote when first trying it out, this controller is built for nostalgia. Playing backwards compatible games with it just feels right. Halo: Campaign Evolved may be shiny and new, but it's as classic an Xbox game as you can get.
After all, the original incarnation of the game was the console seller back then. I'm not a massive Halo fan these days, but the original is the game that got me to buy an Xbox. The first time I played it at a friend's house with a Duke, all of my next paycheck from my part-time job was used to buy a console and a copy of Halo.
I haven't played Campaign Evolved yet, but suddenly I have the urge to dig out my green Duke from the box of many things in the attic and get to it. Better still, I guess, now we're also getting original Xbox backwards compatible games on PC, too.
The harsh reality of heading back to school is the exam prep work. I've been there. Strict deadlines, heavy revision, and pressure on your shoulders. It can be intense when you don't have anything to help manage all of your work.
Luckily, a laptop to help you write and catalog all your studies beforehand for any exams with high performance is currently discounted to $899.99 at Best Buy — the ASUS ZenBook 14, featuring a vibrant 2K OLED display.
"For those who want a stunning panel on a 14-inch laptop and won't feel sluggish, the ASUS Zenbook 14 is a great laptop to buy."
With the new model's AMD Ryzen AI 9 465 2026 processor, 16GB of RAM, and Integrated AMD Radeon graphics, the ZenBook 14 will deliver fast performance in documents and spreadsheets, editing media, and browsing online without slowdowns, even when you have multiple apps or browser tabs open.
Additionally, it features an NPU rated for up to 50 TOPs so you can use its Copilot+ integrated functions to run AI-empowered programs like Windows Recall to see snapshots of your past activity or conjure quick art images with Cocreator.
Other notable features include a 512GB SSD to store files, a portable-friendly ultra-thin design, a 1080p Full-HD IR webcam with swift face login, and a 14-inch 2K OLED Touchscreen display so it can render images with crystal-clear clarity at a traditional 60Hz refresh rate, 2K resolution, and 500 nits of max brightness with HDR support and 100% accuracy of the DCI-P3 color gamut.
So if you need a powerful laptop in the mid-range area to save you from getting an 'F' on your exams or help you clear deadlines faster, then the ASUS ZenBook 14 that's now 25% off could be your savior.
FAQ
This is laptop upgradeable?
The ASUS ZenBook 14 (UM3405GA-ZB_70)'s default 512GB storage unit can be upgraded with a larger SSD (up to 2TB) by inserting it into the laptop's M.2 2280 PCIe slot. Its RAM, however, can't be upgraded.
What is the battery life on this laptop?
The ASUS ZenBook 14 (UM3405GA-ZB_70) has a 75Wh battery that lasts for around 18 to 19 hours before needing to recharge, depending on system workloads, display settings, and what kind of apps you run on it.
Is it good for gaming?
Not really. The ASUS ZenBook 14 (UM3405GA-ZB_70) laptop was built for productivity tasks rather than gaming, as evidenced by its lack of a dedicated GPU, hardware, and cooling system required for running hardcore 3D PC titles like Cyberpunk 2077.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Windows Insiders have new features to try out, including improved Windows Search and an upgraded Phone Link. The changes come with Windows 11 Insider Build 26300.9032, which is now available through the Experimental Preview Channel.
The improved Windows Search is customizable, including some options that were already available. You can enable or disable integration with your personal Microsoft account or work or school account. You can also set Search to look through your OneDrive or not search your cloud storage.
The most recent addition of automatically expanding indexing in Windows Search based on your activity can also be enabled or disabled with a toggle.
Phone Link keeps getting better
The changes to Phone Link are more significant, but I wonder how many people they will affect. Based on comments here and on social media, it feels like Phone Link is a good idea that few people actually use daily. But Microsoft continues to improve it, so there must be a healthy user base.
In the most recent Windows Insider build, Phone Link can show more activity at a glance. Hovering over a recent message or notification in the recent section of the Start menu will show a preview of content. That experience is rolling out gradually, though, so you may not see it even if you're on the latest build.
Microsoft has big plans for Phone Link and even has a dedicated Messages app in the works that will support SMS conversations. Our Senior Editor Zac Bowden reported that the new features "are being explored and prototyped internally," but that they might change or not ship.
Eventually, Phone Link may integrate with the Windows shell rather than existing as a standalone app on top of Windows 11.
Microsoft has also played around with integrating Windows 11 and smartphones directly rather than through Phone Link. There's probably a place for both, but I'm curious if you have a preference regarding how to connect a smartphone and a PC.
Windows 11 Insider Preview Build 26300.9032
Search
Windows Search can now automatically expand its indexing scope based on your activity, using signals like recent files and frequently accessed locations. This helps ensure that relevant files across your device are discoverable without requiring manual indexing configuration.
To manage this feature, go to Settings > Privacy & security > Search.
Phone Link
The phone companion experience in Start already helps you keep up with activity from your mobile device. With today's update, you can see even more at a glance.
Get more from your latest activities: Hover over a recent message or notification in the Recent section to preview its content directly in Start. There's no need to pick up your phone or open the item to see what's new.
Whether you're checking a message or deciding if a notification needs attention, these updates make it easier to stay informed and keep your focus.
This experience is gradually rolling out to Insiders on the Experimental channel with a minimum Phone Link build of 1.26021.3.0. Go to Phone Link > Settings > Start menu personalization.
Settings
We've improved search in the Settings app to help you discover and navigate to settings more quickly. Search now surfaces results from more areas within Settings, with improved ranking to help relevant settings appear higher in results.
Adaptive hibernate policy
Updates to the adaptive hibernate policy increase instances of instant-on resumes from Modern Standby and increase battery preservation at the low end of the battery. Noticeable changes include less hibernation while the battery is above 80% and hibernating sooner when the battery is below 10%.
Start menu
Fixed an issue causing the Start menu to crash for some Insiders recently when dragging apps.
Taskbar
Fixed a recent issue where, when the taskbar was in an overflow state, hovering over the preview thumbnail for an app window in the overflow area would immediately dismiss it.
File Explorer
File Explorer Home now preserves the state of sections (expanded or collapsed), so you can pick up where you left off.
We've addressed an issue that caused the address bar contents to be cleared when entering edit mode by clicking near the right end of the bar.
We've improved the reliability of File Explorer when dragging files to a disconnected network drive.
This update addresses an issue where files stored on a DFS mapped drive could be incorrectly treated as originating from the internet after the device started while disconnected from the network and later reconnected. This could cause File Explorer's Preview pane to display the message, "The file you are attempting to preview could harm your computer," or cause files copied from the DFS drive to receive an unexpected Mark of the Web.
Windows Spotlight
Made some underlying changes to help improve reliability for Windows Spotlight on the lock screen.
Storage
This update fixes an issue that affects File History automatic backups to network shares using Server Message Block (SMB). Backups didn't work because Windows showed a false "invalid credentials" error when connecting to SMB shares.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Something I said on our Xbox Two Podcast this weekend was taken a little bit out of context by some news aggregates, and it led to rumors that Microsoft was exploring quitting Steam. They are absolutely not exploring that (right now), but there is good reason to think Microsoft is evaluating how it engages with Windows gaming all up.
Someone superchatted in during the live show and asked if there was a scenario where Xbox would ever quit Steam. Microsoft has been re-engaging with exclusive content as of late, with Gears of War: E-Day being the tip of that spear. It'll be exclusively on Xbox Series X|S on console, removing PlayStation from the equation. It is, however, still launching on Steam on PC, in addition to Xbox PC.
PC gaming seems to be core to Xbox's future. Xbox Helix is going to be a gaming PC in essence, and component prices are making the Xbox Series X|S a non-starter for many. At least for the duration of the memory crisis, Microsoft likely isn't expecting to sell a ton of its own hardware. So, targeting users where they already are, without completely exiting the hardware landscape, is likely the play for now.
So, given that Microsoft literally owns Windows, how are they hoping to corner a bigger piece of the lucrative PC gaming market, even if it doesn't mean undermining Steam directly?
Xbox will continue to support Steam, but it's planning to expand its PC business too
Is Microsoft starting to see SteamOS as a legitimate threat? (Image credit: Rebecca Spear / Windows Central)
Xbox Game Pass remains core to how Microsoft plans to show up on PC. Game Pass is designed to capture a separate audience from Steam, targeting users who are perhaps more inclined to otherwise stick to free-to-play titles or seek savings in as many ways as possible.
But furthermore, I've received information from multiple trusted sources that Microsoft and Blizzard have been planning to open Battle.net up to third-party developers. It's unclear if that's still the plan under new Xbox CEO Asha Sharma, but so far, I'm not yet seeing evidence that the plans here were canceled.
With Xbox PC, the Minecraft Launcher, and Battle.net combined, Microsoft already has a sizeable presence on PC. (Image credit: Windows Central)
Battle.net boasts enormous monthly active users in its own right, and technically has its own "exclusives" in the form of World of Warcraft, Heroes of the Storm, and some other Blizzard classics.
Microsoft already tested launching some Xbox games through Battle.net, including Avowed, The Outer Worlds 2, and DOOM: The Dark Ages. It seems Battle.net is being redesigned to offer more third-party content beyond the Microsoft ecosystem in the future, while still acting as the primary delivery platform for Blizzard games like Diablo IV and Overwatch.
Battle.net and the Xbox PC app already form a "bridge" of sorts via Xbox PC's plugins section. Microsoft is also working with publishers like Ubisoft and EA to integrate their own PC stores to give publishers the opportunity to deliver their content directly while integrating Xbox Series X|S, Xbox Cloud, and Xbox PC ecosystems and features. Ubisoft announced last week that owners of some Xbox Series X|S console games will receive their Xbox PC versions for free, for example, and it's likely the program there will expand over time.
Xbox PC has improved a ton in recent years. Dare I say it, it's actually a truly viable alternative for basic PC gaming now. (Image credit: Windows Central | Jez Corden)
There's a lot of unknowns here, of course. There are some gaps and pitfalls when it comes to third-party titles on the Xbox PC store. Diablo IV, for example, doesn't support Xbox Play Anywhere, meaning users have to buy DLC multiple times for multiple platforms. Ubisoft games on PC don't support Xbox achievements either, even though you can sync your progress on some games to Xbox Series X|S devices.
Just how seamless the synchronicity between platforms will be remains to be seen, but the core of it is pretty simple: it's about giving developers more options for selling games, and putting more games in front of users where they already are on PC. The PC market is pretty fragmented given its open nature, with different launchers, stores, and platforms competing for attention. Xbox is trying to make it more seamless for PC players who want the integrations using its plug-in systems, while also leveraging the platforms it already has to create more opportunities for developers in general.
Blizzard games are generally seasonal in delivery, so it's a potential win for Xbox if, during typical patch cycles, Blizzard gamers pick up another game inside the ecosystem rather than leave for something external on the Riot Client, Epic Games Store, HoYoverse launcher, or wherever else.
Positron and Xbox emulation on PC
This is just the start. (Image credit: Microsoft)
Microsoft is also known to be creating a bridge between console and PC with its Positron platform.
Xbox "Positron" is a system designed to help gamers convert disc-based games into digital licenses. If those games support Xbox Play Anywhere (and up to 50% of new releases currently do these days), then you will also get the PC version of any Xbox Series X|S disc-based game you connect to your Microsoft Account.
Sources suggest to me that Positron is expected to be revealed some time in August as Microsoft works out some of the finer details. It won't support every single game on Xbox 360, Series X|S, and Xbox One, but it will support a significant amount of titles pending licensing hurdles and agreements with publishers.
Another tool Microsoft is using to grow its presence on PC is the unassuming backwards compatibility emulator we saw ship a few weeks ago.
Finding users where they are has become core to Xbox's recent strategy, although it clearly doesn't want to sacrifice its own ecosystem in the process. (Image credit: Windows Central | Jez Corden)
Xbox has arguably been a leader in the digital preservation space, ensuring games from decades ago still function on modern systems. In some cases, the only way to play certain old school games has been on Xbox consoles via backward compatibility. But Microsoft is planning to expand that even further to include PC gamers in the mix as well.
For now, the Xbox backward compatibility emulator on PC includes four OG Xbox games, including Conker, Blinx, and Crimson Skies. Future plans also include Xbox 360 games, which could light up some major classics that have, in some cases, up to now, been completely locked to consoles.
It would help Microsoft close some big gaps in its PC ecosystem, which came in pretty late and is sadly still missing out on mountains of classic games. It would also help Xbox gain access to a wealth of new content that would potentially perform better on lower-end handheld devices, such as the Xbox Ally S, in a universe where hardware prices have become truly insane.
Lots of potential, but polish is paramount
Xbox PC, Xbox handhelds, Xbox cloud gaming, Xbox Series X|S — Xbox's sprawling network is battling to find new users more seriously than ever. (Image credit: Windows Central | Jez Corden)
Xbox's history with PC gaming has been checkered, to say the least. PC gamers of a certain age still call back to the dark days of Games for Windows Live. Even those who might've dabbled more recently lament Xbox PC's feature and app gaps when compared to Steam.
On lower-end devices especially, the Xbox PC store is still not as performant as it probably should be, especially on that initial load. The Xbox PC store search functionality isn't particularly great either, and curation is a mixed bag. It's hard to find new games at times, and many games to this day still skip the platform, even though Xbox PC offers a far more generous cut than Steam does.
The Xbox PC store has improved by a huge amount, and now probably represents roughly 50% of my play time. I'm currently bouncing between Xbox Series X|S and Xbox Ally X while playing Hell is Us, for example, and many upcoming major AAA titles like Blood of the Dawnwalker and Onimusha from Capcom do support Xbox Play Anywhere.
Indie developers still aren't huge fans of the Xbox PC platform either, sadly, with long certification times and difficult policies making shipping on Xbox PC needlessly complex. Without some form of Game Pass deal, it seems many indie developers simply don't think it's worth the effort.
It'll be interesting to see what Xbox does to continue improving adoption on their end, and particularly how Battle.net handles some of this stuff in the future (if plans don't change under new CEO Asha Sharma). None of it means Xbox will walk away from Steam; there's simply too much money to be left on the table. PC has long been a place of platform plurality, and Xbox is seemingly embracing that aspect of Windows gaming in a big way.
If it works, could Microsoft look to a future where it focuses on its own platforms rather than Steam or Epic Games? It's perhaps a window at best, but not likely in the medium or even long term. But given how Microsoft is pressuring Xbox to deliver bigger margins at all costs, I suspect today's incarnation of Xbox would be less philosophically inclined towards supporting Steam if it felt it didn't have to. But that's just my (potentially cynical) opinion.
As far as I know, Xbox has no plans whatsoever to quit Steam, even as it doubles up on Xbox PC and potentially Battle.net as store destinations for its developer ecosystem.
All of this is before we learn more about Xbox Helix, and how Microsoft plans to bridge the console and PC ecosystems with its own hardware ... More competition should be good for consumers, at least in theory. Ideally, whether you're on Steam or not, Microsoft's boosted attention towards Windows should improve PC gaming in general.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
In the UK, Summer used to mean a few fleeting days of mild sunshine, scoffing a melted choc ice in my Nan's backyard and still needing to put a cardigan on in the evening. Thanks to climate change however, British Summer is rapidly turning into a crash course on how to survive 6 weeks in Mount Doom.
We're now regularly seeing temperatures soaring to 38°C (that’s a blistering 100.4°F for our American readers across the pond), which alone probably doesn't sound that dramatic, but as everyone over the age of 40 says, IT'S THE HUMIDITY THAT GETS YOU.
Anyway, to my point, for anyone living in a classic heat-retaining UK brick house built to withstand the winters and middling summers of the past, sitting indoors and trying to game in this heat feels like trying to play Diablo 4 from actual Hell.
It's put me off turning my Xbox on at all and pushed me further into the arms of handheld gaming.
Gaming is so hot right now, literally.
The whole family playing Palworld this afternoon sent our living room hotter than the surface of the sun (Image credit: Jennifer Young - Windows Central)
Under full load, both the Xbox Series X and S I have in my living room act like electric radiators at best, but during Summer it's absolutely unbearable.
The Xbox Series X draws around 160 to 200 watts of power when rendering demanding games, dumping nearly every single watt of that electricity straight back out into the room as pure thermal exhaust. Naturally, this raises the question: is Microsoft doing anything to help us out?
It's worth noting that Microsoft’s revised Xbox Series X models (including the all-digital white edition) have a smaller chip, and I'm still rocking the old disc model. The new chips pull roughly 10 to 15 watts less from the wall and are more power-efficient, but I doubt that 10-watt difference has a dramatic enough effect on heat output.
In my case, I play mainly on a Series S anyway, which, while about half as powerful as the Series X, also dumps every watt it generates out the vent as heat.
The Xbox Toaster might be a real, actual kitchen appliance, but I'd argue you could fry an egg to go with it on my Series S. Though disclaimer: I didn't actually risk breaking my console to try this; the picture is a joke. Have you seen how much the Xbox costs nowadays?
Retreating to the cold arms of the ROG Ally X
Once it hitsa certain temperature, you'll find me with Dave the Diver and a cold pint (Image credit: Jennifer Young - Windows Central)
I've had a love-hate relationship with my ROG Ally X, but faced with giving up gaming for the summer or melting into my couch, I've been pushed willingly back into its arms as my device of choice.
Sure, it also generates some heat of its own, but it's more akin to holding a Dyson hairdryer than having full-force hot winds blowing into my living room. That being said, there are plenty of ways I can lower the impact, like dropping the TDP and playing in Silent mode.
I've also leaned a little harder into Xbox Cloud Gaming during these hot spells. Using the cloud, I can play the more graphically heavy titles on a lower-power screen without melting my lap away.
Granted, using the Cloud is environmentally ironic
Nadella tells us Microsoft is trying to lessen it's carbon footprint (Image credit: Getty Images | George Chan / Stringer)
While handhelds and cloud gaming save my immediate space from an unbearable meltdown, I do need to acknowledge that cloud gaming doesn't actually eliminate heat entirely. It's simply displacing it elsewhere, namely to Microsoft's massive server infrastructure.
Data centers require colossal amounts of electricity to run high-end server blades and even more energy to power the massive industrial chillers keeping those racks cool. As climate change continues to drive extreme weather across Europe and North America, relying on cloud infrastructure simply shifts the burden elsewhere. I'm saving myself from sweating today, but streaming high-bitrate video from a rack of server GPUs miles away and outsourcing my discomfort to Microsoft carries its own heavy carbon footprint.
Big tech is wrestling with this environmental paradox, and Microsoft has faced intense scrutiny over its climate impact, with reports highlighting how data center water usage could double or even triple by 2030 due to intense cooling demands.
The company is more than aware of the backlash. Microsoft CEO Satya Nadella recently touted new closed-loop liquid cooling technologies, claiming their revamped data centers can drastically cut water consumption down to what a single restaurant would use per year. But whether closed-loop cooling fixes the issue or not, the sheer electrical demand of running hyperscale infrastructure isn't disappearing. Every time I stream a game to keep my bedroom cool, Microsoft's servers are working overtime and sweating on my behalf.
Until air conditioning becomes standard in British housing, summer gaming will remain an uncomfortable and sweaty juggling act for me.
For now, my Series S is taking an extended summer break, staying firmly switched off. You'll find me sat next to an open window begging for a slight breeze and relying on my gaming handheld to get me through the heatwave.
Or you know, I could just read a book...
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Windows 11 is being fixed, and that’s not just lip service. Microsoft is making meaningful changes to its operating system. Menus are being decluttered, legacy components are being revamped, and features like Xbox Mode are reshaping Windows 11.
Just this week, we saw that Microsoft has plans to fix context menus on Windows 11 and get rid of the page-tall menus that plague PCs. Microsoft also committed to making Windows 11 perform better on systems with only 8GB of RAM.
I’ve talked about Windows 11's improvements several times this year in the Windows Wrap. Generally speaking, I’m happy that they’re happening but confused about Microsoft's timing. On top of questions like "Why did it take several years to make Windows 11 look nice?" There are also usability questions like "Why did Microsoft start selling a Surface with only 8GB of RAM before optimizing Windows 11 to work on that machine?"
Now, don’t get me wrong, Windows 11 can run on a system with only 8GB of RAM. I think many tests performed online are done in bad faith. Some people have dozens of Chrome browser tabs open and a bunch of apps running at once and then complain about performance.
But by Microsoft’s own admission, Windows 11 needs to be better on low-memory systems. With the cost of RAM skyrocketing and not looking like it will go down at any point in the near future, it’s more important than ever for Microsoft to optimize Windows 11.
Biggest News of the Week
Earlier this year, Microsoft started selling Surface PCs with only 8GB of RAM, specifically the Surface Pro 12-inch and Surface Laptop 13-inch. I appreciate the gesture. In today’s economy, getting a PC with too much RAM or too much storage for your everyday needs can cost hundreds of dollars extra.
I covered several Surface deals this week, including some options that are up to $450 off. While that is a significant savings, those deals are all on models of the Surface Pro (13-inch) with 16GB of RAM. It’s still difficult to find that type of Surface Pro under $1,200.
Many people just want a PC that’s reliable and that can handle their everyday tasks. Even those shopping in more premium categories, such as Surface, often prioritize design and form factor over getting the highest specs. For those types of customers, an 8GB RAM Surface makes sense, but not if Windows 11 is still a problem.
Microsoft put the cart before the horse with the 8GB Surface PCs. The tech giant responded to the RAM crisis with more affordable PCs, but Microsoft failed to optimize Windows 11 for lower memory first.
To me, that shows a disconnect between the Windows and Surface teams at Microsoft.
Shopping with Sean
Until Microsoft fully optimizes Windows 11 for PCs with only 8GB of RAM, you might feel a bit of a pinch in performance with that amount of memory. The current discounts on Surface Pro get you more memory without having to pay as much of a premium.
The best Surface Pro deals are spread across Amazon and Best Buy this week.
This Surface Pro is both the best deal of the day and the highest spec'd configuration you can get through Amazon. It pairs the new Snapdragon X2 Elite with 16GB of RAM and 1TB of SSD storage. Plus, it has a lovely OLED screen for deep blacks and high contrast.
This is the Goldilocks model of the Surface Pro, balancing high-end specs like an OLED screen with value for money. At $300 off, it has the highest discount available through Best Buy. Its Dune color is stunning as well and a personal favorite.
If you love the form factor of the Surface Pro but don't need the Snapdragon X2 Elite, this model is a great bargain that still features plenty of storage and RAM.
This is the most affordable Surface Pro you can grab. Its Snapdragon X2 Plus delivers snappy performance for everyday computing and you still get 16GB of RAM. Just be aware that it has only 256GB of storage.
The biggest perk here is wireless functionality. You can detach the keyboard and type comfortably while keeping the tablet propped up at eye level, which is a lifesaver on cramped desks or airplane trays.
I'm a big fan of Windows apps that launch quickly and get straight to the point without draining too much of my PC's memory. It might seem like a redundant preference, but when some of Microsoft's most basic software becomes oversaturated with unusual features, like AI writing tools in Notepad (which were later scaled back), performance can feel like an afterthought.
Plus, Windows 11 is regularly under fire for its more unpopular changes and additions, while some genuinely useful inclusions are often overlooked. Even so, it's not like Microsoft To Do is the best in its class, because it really isn't. Plenty of enthusiasts would likely point me towards something like Todoist rather than Microsoft's restructured version of what was Wunderlist.
However, there's nothing inherently wrong with To Do, either. It's lightweight and runs on all my PCs — even my Android phone — with a functional widget I can add to the cover screen of my Samsung Galaxy Z Flip 7 for glanceable reminders. It pulls hints from natural language to set due dates and, more importantly, helps me remember everything in my daily workflow.
I make Microsoft's to-do list work for me
I could opt for deeper synchronization with my Outlook account, but To Do offers enough to me with just a simple list. (Image credit: Ben Wilson | Windows Central)
I find that a to-do list can either make my day much more manageable by breaking it into chunks, or it can freeze up my brain when I look at a daunting list of deadlines. It all depends on how you use it, but I've certainly found it helps me keep track of recurring tasks that pop up every day. Plus, the little 'ping' sound that plays when I mark a task as complete delivers a nice hit of serotonin.
However, part of the reason I keep Microsoft's own offering around is that it syncs so naturally across my devices. Again, there are probably third-party apps that deliver the same experience — perhaps something even better — but I'm not trying to overcomplicate a list of daily tasks. That, and my brain thinks differently as soon as I walk away from the computer, so reminders really work.
The future of Microsoft To Do seems to have two potential outcomes, though one of them is far more likely than the other. First, it could eventually be abandoned. Microsoft still has the Windows 10 icon on the app's download page, so it's hardly treated as cutting-edge among its portfolio, and its plot in the Microsoft Graveyard might already be reserved.
I just want a chance to be heard by the right person at Microsoft and let them know that their in-house apps are still appreciated.
Second, it goes the way of Microsoft Whiteboard and is absorbed into Microsoft 365, potentially renamed or adapted entirely as a feature in another app. This one feels less likely because it doesn't offer much collaborative substance to lock behind a paywall, but stranger things have happened. I'm trying to remain optimistic, but there's a small chance To Do transforms into something else.
Ultimately, this feels like the same trend as when I recently praised accessible gaming efforts with the XBOX Adaptive Joystick; I just want a chance to be heard by the right person at Microsoft and let them know that their in-house apps are still appreciated — at least when they're done right — and I'll happily use them despite there being alternatives out there.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
À partir d’avant-hierWindows Central - News, Forums, Reviews, Help for Windows 10 and all things Microsoft.
I have become one of the world's only Xbox Ally-first gamers, and as you might expect, I'm a big fan of Xbox Play Anywhere.
For those who don't know, Xbox Play Anywhere is a truly remarkable program by which Xbox Series X|S and Xbox PC players get both the PC and console version of a game on a single purchase. In an era where digital rights and preservation have become central, the fact a huge chunk of my Xbox console library is playable on any Windows PC is something that is probably critically overlooked.
It's a great service in particular for the Xbox Ally handheld range, but it's true that many, many games simply don't support the feature. Support has been generally inconsistent, despite some big wins throughout the past couple of years.
New data shows that Xbox Play Anywhere support is still improving, but there's still a ton of work to be done here.
The ratio of games supporting Xbox Play Anywhere continues to increase, but Microsoft needs to do more to land some of the "bigger" titles (via KoreaXboxNews). (Image credit: KoreaXboxNews @ X (Twitter))
Korean Xbox resource @KoreaXboxNews has been manually tracking the ratio of games that support Xbox Play Anywhere throughout 2026, and the general trend has been pretty impressive.
Microsoft lists new games on the Xbox Store page and lets you filter games by the features they support. KoreaXboxNews' data shows that Microsoft is steadily approaching a ~50% ratio for new games launching that allow users to buy once and then play anywhere.
Microsoft indeed landed some big AAA wins in this regard recently. IO Interactive's 007: First Light was particularly notable. Typically, Microsoft requests that Xbox Game Pass partners deliver titles with Xbox Play Anywhere in exchange for the funding deal. 007: First Light was notable for the fact it was a rare AAA game that opted for Xbox Play Anywhere without any form of discernible incentive.
007: First Light brought its considerable assets to Xbox Play Anywhere this year, and ran really great on Xbox Ally devices. (Image credit: Windows Central)
Other major Xbox Play Anywhere wins recently include Hell is Us, Palworld 1.0, Subnautica 2, Arc Raiders, Cronos: The New Dawn, STALKER 2, Persona 4 Revival, Final Fantasy Resonance, Valor Mortis, Control Resonant, Onimusha: Way of the Sword, Blood of the Dawnwalker, Beast of Reincarnation, and many more. Although there have been some downsides too.
Ubisoft continues to be a particular frustration in this area. Ubisoft+ Classics is an Xbox Game Pass benefit, but the PC versions come with no achievements, inconsistent cloud save support, and a Ubisoft Connect PC app requirement that offers no discernible benefits to the player. Some games that were formerly Xbox Play Anywhere, including Resident Evil 7, and Mortal Shell, have irritatingly dropped Xbox Play Anywhere for their sequels. Although sometimes support has arrived post-launch or post-announcement. Aliens Fireteam Elite 2 was certified for Xbox Play Anywhere recently, despite not initially including it.
There's also no real benefit for developers to offer Xbox Play Anywhere on older games. We have seen older games arrive on Xbox Play Anywhere with a Game Pass deal, such as Resident Evil Village, but there are so many classics and new games alike that may likely never arrive. Even many of Microsoft's own back catalog have never been ported to Xbox Play Anywhere, and if Xbox itself doesn't think it's worth it — why should third-party developers?
Many AAA hits are adopting Xbox PC, but many many others are not. Indie developers in particular seem to have a tough time justifying the work involved to bring their games to Xbox on PC. (Image credit: Windows Central | Jez Corden)
Xbox Play Anywhere is one of the best features of the Xbox ecosystem in my view, and it's great to see more upcoming titles adopt it out of the box.
Clearly more work needs to be done to convince third-party developers that it's worthwhile. Games sold on Xbox PC deliver more revenue to developers than Steam does, and longer term, building up a credible PC store alternative to Steam would benefit creators in the industry in the long run. I'd argue Microsoft should continue to invest in shouldering some of the burden to support developers willing to support Xbox PC, but Xbox already has its work cut out with a variety of other problems.
It's unclear if hoping developers will "organically" support Xbox Play Anywhere and Xbox PC in general will be enough in the long term.
Do you use Xbox Play Anywhere? What games are missing from the platform? What could Microsoft do to improve adoption? Let us know your thoughts in the comments!
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.