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Aujourd’hui — 3 août 2026Windows Central - News, Forums, Reviews, Help for Windows 10 and all things Microsoft.

Halo: Campaign Evolved was made to be played with the most legendary Xbox controller of them all

Those of us old enough to have played Halo: Combat Evolved when it was first around (I think we're boomers now?) will have probably done so with the most legendary of all Xbox controllers.

The Duke.

The absolute goliath of a controller that back then, in my teenage hands, felt like a dinner plate. But what a thing. Hefty, sturdy, a real piece of equipment. I adapted pretty quickly, having been used to the equally sizable Dreamcast controller, and have many fond memories of one of Xbox's most iconic franchises.

I hadn't even thought of digging out my Hyperkin Duke for Halo: Campaign Evolved until I came across a thread on Reddit simply calling it a "nostalgia rush."

It just feels right.

Hyperkin Duke + Campaign Evolved from r/xbox

The only trouble is that if you don't already have one of Hyperkin's remade controllers, they're not as plentiful as they once were.

Right now you can only buy the white Xbox 20th anniversary edition, with the original black and the crystal green ones no longer in stock (unless you hunt a used one down.)

"If you've played any OG Xbox games on backwards compatibility, you have to buy this thing. Those games were designed specifically for those shiny white and black buttons, and it just feels so right having the Duke in hand when that backwards compatible Xbox boot screen loads up on your shiny modern TV." ~ Jez Corden

Windows Central Hyperkin Duke ReviewView Deal

The Hyperkin Duke is a perfect recreation of the original, except you can use it on modern Xbox consoles and your PC. The icing on the cake is the OLED panel in the giant center button that shows the OG Xbox boot-up screen when the controller is connected.

As my colleague, Jez Corden, wrote when first trying it out, this controller is built for nostalgia. Playing backwards compatible games with it just feels right. Halo: Campaign Evolved may be shiny and new, but it's as classic an Xbox game as you can get.

After all, the original incarnation of the game was the console seller back then. I'm not a massive Halo fan these days, but the original is the game that got me to buy an Xbox. The first time I played it at a friend's house with a Duke, all of my next paycheck from my part-time job was used to buy a console and a copy of Halo.

I haven't played Campaign Evolved yet, but suddenly I have the urge to dig out my green Duke from the box of many things in the attic and get to it. Better still, I guess, now we're also getting original Xbox backwards compatible games on PC, too.

Oh, and if the Duke is a little too big, you can still buy the smaller Duchess from Hyperkin, too. Same nostalgia, smaller size.

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This OLED Windows laptop can boost your summer exam prep with fast performance and plenty of RAM — all for under $900

The harsh reality of heading back to school is the exam prep work. I've been there. Strict deadlines, heavy revision, and pressure on your shoulders. It can be intense when you don't have anything to help manage all of your work.

Luckily, a laptop to help you write and catalog all your studies beforehand for any exams with high performance is currently discounted to $899.99 at Best Buy — the ASUS ZenBook 14, featuring a vibrant 2K OLED display.


"For those who want a stunning panel on a 14-inch laptop and won't feel sluggish, the ASUS Zenbook 14 is a great laptop to buy."

Windows Central review (previous generation): ⭐⭐⭐⭐View Deal

Why buy the ASUS Zenbook 14?

Top-down view of a dark blue ASUS Zenbook 14 OLED laptop keyboard, featuring a backlit numeric keypad integrated into the glass trackpad surface.

Full display of the ASUS ZenBook 14's keyboard (Image credit: Rich Edmonds / Windows Central)

This specific UM3405GA-ZB_70 model of the ASUS ZenBook 14 laptop is a major upgrade from the UX3402ZA predecessor we reviewed four years ago, at least performance-wise.

With the new model's AMD Ryzen AI 9 465 2026 processor, 16GB of RAM, and Integrated AMD Radeon graphics, the ZenBook 14 will deliver fast performance in documents and spreadsheets, editing media, and browsing online without slowdowns, even when you have multiple apps or browser tabs open.

Additionally, it features an NPU rated for up to 50 TOPs so you can use its Copilot+ integrated functions to run AI-empowered programs like Windows Recall to see snapshots of your past activity or conjure quick art images with Cocreator.

Other notable features include a 512GB SSD to store files, a portable-friendly ultra-thin design, a 1080p Full-HD IR webcam with swift face login, and a 14-inch 2K OLED Touchscreen display so it can render images with crystal-clear clarity at a traditional 60Hz refresh rate, 2K resolution, and 500 nits of max brightness with HDR support and 100% accuracy of the DCI-P3 color gamut.

So if you need a powerful laptop in the mid-range area to save you from getting an 'F' on your exams or help you clear deadlines faster, then the ASUS ZenBook 14 that's now 25% off could be your savior.

FAQ

This is laptop upgradeable?

The ASUS ZenBook 14 (UM3405GA-ZB_70)'s default 512GB storage unit can be upgraded with a larger SSD (up to 2TB) by inserting it into the laptop's M.2 2280 PCIe slot. Its RAM, however, can't be upgraded.

What is the battery life on this laptop?

The ASUS ZenBook 14 (UM3405GA-ZB_70) has a 75Wh battery that lasts for around 18 to 19 hours before needing to recharge, depending on system workloads, display settings, and what kind of apps you run on it.

Is it good for gaming?

Not really. The ASUS ZenBook 14 (UM3405GA-ZB_70) laptop was built for productivity tasks rather than gaming, as evidenced by its lack of a dedicated GPU, hardware, and cooling system required for running hardcore 3D PC titles like Cyberpunk 2077.

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Microsoft is testing deeper Phone Link integration in Windows 11, but does anyone actually use it?

Windows Insiders have new features to try out, including improved Windows Search and an upgraded Phone Link. The changes come with Windows 11 Insider Build 26300.9032, which is now available through the Experimental Preview Channel.

The improved Windows Search is customizable, including some options that were already available. You can enable or disable integration with your personal Microsoft account or work or school account. You can also set Search to look through your OneDrive or not search your cloud storage.

The most recent addition of automatically expanding indexing in Windows Search based on your activity can also be enabled or disabled with a toggle.

Phone Link keeps getting better

The changes to Phone Link are more significant, but I wonder how many people they will affect. Based on comments here and on social media, it feels like Phone Link is a good idea that few people actually use daily. But Microsoft continues to improve it, so there must be a healthy user base.

In the most recent Windows Insider build, Phone Link can show more activity at a glance. Hovering over a recent message or notification in the recent section of the Start menu will show a preview of content. That experience is rolling out gradually, though, so you may not see it even if you're on the latest build.

Microsoft has big plans for Phone Link and even has a dedicated Messages app in the works that will support SMS conversations. Our Senior Editor Zac Bowden reported that the new features "are being explored and prototyped internally," but that they might change or not ship.

Eventually, Phone Link may integrate with the Windows shell rather than existing as a standalone app on top of Windows 11.

Microsoft has also played around with integrating Windows 11 and smartphones directly rather than through Phone Link. There's probably a place for both, but I'm curious if you have a preference regarding how to connect a smartphone and a PC.

Blank Pixel

Windows 11 Insider Preview Build 26300.9032

Search

  • Windows Search can now automatically expand its indexing scope based on your activity, using signals like recent files and frequently accessed locations. This helps ensure that relevant files across your device are discoverable without requiring manual indexing configuration.
  • To manage this feature, go to Settings > Privacy & security > Search.

Phone Link

  • The phone companion experience in Start already helps you keep up with activity from your mobile device. With today's update, you can see even more at a glance.
  • Get more from your latest activities: Hover over a recent message or notification in the Recent section to preview its content directly in Start. There's no need to pick up your phone or open the item to see what's new.
  • Whether you're checking a message or deciding if a notification needs attention, these updates make it easier to stay informed and keep your focus.
  • This experience is gradually rolling out to Insiders on the Experimental channel with a minimum Phone Link build of 1.26021.3.0. Go to Phone Link > Settings > Start menu personalization.

Settings

  • We've improved search in the Settings app to help you discover and navigate to settings more quickly. Search now surfaces results from more areas within Settings, with improved ranking to help relevant settings appear higher in results.

Adaptive hibernate policy

  • Updates to the adaptive hibernate policy increase instances of instant-on resumes from Modern Standby and increase battery preservation at the low end of the battery. Noticeable changes include less hibernation while the battery is above 80% and hibernating sooner when the battery is below 10%.

Start menu

  • Fixed an issue causing the Start menu to crash for some Insiders recently when dragging apps.

Taskbar

  • Fixed a recent issue where, when the taskbar was in an overflow state, hovering over the preview thumbnail for an app window in the overflow area would immediately dismiss it.

File Explorer

  • File Explorer Home now preserves the state of sections (expanded or collapsed), so you can pick up where you left off.
  • We've addressed an issue that caused the address bar contents to be cleared when entering edit mode by clicking near the right end of the bar.
  • We've improved the reliability of File Explorer when dragging files to a disconnected network drive.
  • This update addresses an issue where files stored on a DFS mapped drive could be incorrectly treated as originating from the internet after the device started while disconnected from the network and later reconnected. This could cause File Explorer's Preview pane to display the message, "The file you are attempting to preview could harm your computer," or cause files copied from the DFS drive to receive an unexpected Mark of the Web.

Windows Spotlight

  • Made some underlying changes to help improve reliability for Windows Spotlight on the lock screen.

Storage

  • This update fixes an issue that affects File History automatic backups to network shares using Server Message Block (SMB). Backups didn't work because Windows showed a false "invalid credentials" error when connecting to SMB shares.

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No, Xbox isn't quitting Steam — but it IS doubling down on PC gaming. Here's how.

Something I said on our Xbox Two Podcast this weekend was taken a little bit out of context by some news aggregates, and it led to rumors that Microsoft was exploring quitting Steam. They are absolutely not exploring that (right now), but there is good reason to think Microsoft is evaluating how it engages with Windows gaming all up.

Someone superchatted in during the live show and asked if there was a scenario where Xbox would ever quit Steam. Microsoft has been re-engaging with exclusive content as of late, with Gears of War: E-Day being the tip of that spear. It'll be exclusively on Xbox Series X|S on console, removing PlayStation from the equation. It is, however, still launching on Steam on PC, in addition to Xbox PC.

PC gaming seems to be core to Xbox's future. Xbox Helix is going to be a gaming PC in essence, and component prices are making the Xbox Series X|S a non-starter for many. At least for the duration of the memory crisis, Microsoft likely isn't expecting to sell a ton of its own hardware. So, targeting users where they already are, without completely exiting the hardware landscape, is likely the play for now.

So, given that Microsoft literally owns Windows, how are they hoping to corner a bigger piece of the lucrative PC gaming market, even if it doesn't mean undermining Steam directly?

Xbox will continue to support Steam, but it's planning to expand its PC business too

Google on Steam Deck: Library.

Is Microsoft starting to see SteamOS as a legitimate threat? (Image credit: Rebecca Spear / Windows Central)

Xbox Game Pass remains core to how Microsoft plans to show up on PC. Game Pass is designed to capture a separate audience from Steam, targeting users who are perhaps more inclined to otherwise stick to free-to-play titles or seek savings in as many ways as possible.

Xbox is still investing a ton in improving the Xbox PC app, which now sports Xbox Mode on Xbox handhelds and Windows 11 PCs, turning your desktop environment into a more optimized, controller-focused interface. The Windows 11 team wrote just last week about how it intends to further boost the OS for gaming and optimization in general. We live in a world where Linux and SteamOS seem to offer significant gaming performance gains by simple virtue of not being Windows — Microsoft absolutely wants to solve that gap.

But furthermore, I've received information from multiple trusted sources that Microsoft and Blizzard have been planning to open Battle.net up to third-party developers. It's unclear if that's still the plan under new Xbox CEO Asha Sharma, but so far, I'm not yet seeing evidence that the plans here were canceled.

Battle.net on Windows

With Xbox PC, the Minecraft Launcher, and Battle.net combined, Microsoft already has a sizeable presence on PC. (Image credit: Windows Central)

Battle.net boasts enormous monthly active users in its own right, and technically has its own "exclusives" in the form of World of Warcraft, Heroes of the Storm, and some other Blizzard classics.

Microsoft already tested launching some Xbox games through Battle.net, including Avowed, The Outer Worlds 2, and DOOM: The Dark Ages. It seems Battle.net is being redesigned to offer more third-party content beyond the Microsoft ecosystem in the future, while still acting as the primary delivery platform for Blizzard games like Diablo IV and Overwatch.

Battle.net and the Xbox PC app already form a "bridge" of sorts via Xbox PC's plugins section. Microsoft is also working with publishers like Ubisoft and EA to integrate their own PC stores to give publishers the opportunity to deliver their content directly while integrating Xbox Series X|S, Xbox Cloud, and Xbox PC ecosystems and features. Ubisoft announced last week that owners of some Xbox Series X|S console games will receive their Xbox PC versions for free, for example, and it's likely the program there will expand over time.

Fortnite PC

Xbox PC has improved a ton in recent years. Dare I say it, it's actually a truly viable alternative for basic PC gaming now. (Image credit: Windows Central | Jez Corden)

There's a lot of unknowns here, of course. There are some gaps and pitfalls when it comes to third-party titles on the Xbox PC store. Diablo IV, for example, doesn't support Xbox Play Anywhere, meaning users have to buy DLC multiple times for multiple platforms. Ubisoft games on PC don't support Xbox achievements either, even though you can sync your progress on some games to Xbox Series X|S devices.

Just how seamless the synchronicity between platforms will be remains to be seen, but the core of it is pretty simple: it's about giving developers more options for selling games, and putting more games in front of users where they already are on PC. The PC market is pretty fragmented given its open nature, with different launchers, stores, and platforms competing for attention. Xbox is trying to make it more seamless for PC players who want the integrations using its plug-in systems, while also leveraging the platforms it already has to create more opportunities for developers in general.

Blizzard games are generally seasonal in delivery, so it's a potential win for Xbox if, during typical patch cycles, Blizzard gamers pick up another game inside the ecosystem rather than leave for something external on the Riot Client, Epic Games Store, HoYoverse launcher, or wherever else.

Positron and Xbox emulation on PC

Xbox announces back compat for PC, with Blinx, Fusion Frenzy, Crimson Skies, and Conker leading the charge.

This is just the start. (Image credit: Microsoft)

Microsoft is also known to be creating a bridge between console and PC with its Positron platform.

Xbox "Positron" is a system designed to help gamers convert disc-based games into digital licenses. If those games support Xbox Play Anywhere (and up to 50% of new releases currently do these days), then you will also get the PC version of any Xbox Series X|S disc-based game you connect to your Microsoft Account.

Sources suggest to me that Positron is expected to be revealed some time in August as Microsoft works out some of the finer details. It won't support every single game on Xbox 360, Series X|S, and Xbox One, but it will support a significant amount of titles pending licensing hurdles and agreements with publishers.

Another tool Microsoft is using to grow its presence on PC is the unassuming backwards compatibility emulator we saw ship a few weeks ago.

Xbox Ally X handheld on a table

Finding users where they are has become core to Xbox's recent strategy, although it clearly doesn't want to sacrifice its own ecosystem in the process. (Image credit: Windows Central | Jez Corden)

Xbox has arguably been a leader in the digital preservation space, ensuring games from decades ago still function on modern systems. In some cases, the only way to play certain old school games has been on Xbox consoles via backward compatibility. But Microsoft is planning to expand that even further to include PC gamers in the mix as well.

For now, the Xbox backward compatibility emulator on PC includes four OG Xbox games, including Conker, Blinx, and Crimson Skies. Future plans also include Xbox 360 games, which could light up some major classics that have, in some cases, up to now, been completely locked to consoles.

It would help Microsoft close some big gaps in its PC ecosystem, which came in pretty late and is sadly still missing out on mountains of classic games. It would also help Xbox gain access to a wealth of new content that would potentially perform better on lower-end handheld devices, such as the Xbox Ally S, in a universe where hardware prices have become truly insane.

Lots of potential, but polish is paramount

Xbox Cloud Gaming on an Xbox Ally X handheld

Xbox PC, Xbox handhelds, Xbox cloud gaming, Xbox Series X|S — Xbox's sprawling network is battling to find new users more seriously than ever. (Image credit: Windows Central | Jez Corden)

Xbox's history with PC gaming has been checkered, to say the least. PC gamers of a certain age still call back to the dark days of Games for Windows Live. Even those who might've dabbled more recently lament Xbox PC's feature and app gaps when compared to Steam.

On lower-end devices especially, the Xbox PC store is still not as performant as it probably should be, especially on that initial load. The Xbox PC store search functionality isn't particularly great either, and curation is a mixed bag. It's hard to find new games at times, and many games to this day still skip the platform, even though Xbox PC offers a far more generous cut than Steam does.

The Xbox PC store has improved by a huge amount, and now probably represents roughly 50% of my play time. I'm currently bouncing between Xbox Series X|S and Xbox Ally X while playing Hell is Us, for example, and many upcoming major AAA titles like Blood of the Dawnwalker and Onimusha from Capcom do support Xbox Play Anywhere.

Indie developers still aren't huge fans of the Xbox PC platform either, sadly, with long certification times and difficult policies making shipping on Xbox PC needlessly complex. Without some form of Game Pass deal, it seems many indie developers simply don't think it's worth the effort.

It'll be interesting to see what Xbox does to continue improving adoption on their end, and particularly how Battle.net handles some of this stuff in the future (if plans don't change under new CEO Asha Sharma). None of it means Xbox will walk away from Steam; there's simply too much money to be left on the table. PC has long been a place of platform plurality, and Xbox is seemingly embracing that aspect of Windows gaming in a big way.

RELATED: Xbox Helix and Steam — does it still make sense?

If it works, could Microsoft look to a future where it focuses on its own platforms rather than Steam or Epic Games? It's perhaps a window at best, but not likely in the medium or even long term. But given how Microsoft is pressuring Xbox to deliver bigger margins at all costs, I suspect today's incarnation of Xbox would be less philosophically inclined towards supporting Steam if it felt it didn't have to. But that's just my (potentially cynical) opinion.

As far as I know, Xbox has no plans whatsoever to quit Steam, even as it doubles up on Xbox PC and potentially Battle.net as store destinations for its developer ecosystem.

All of this is before we learn more about Xbox Helix, and how Microsoft plans to bridge the console and PC ecosystems with its own hardware ... More competition should be good for consumers, at least in theory. Ideally, whether you're on Steam or not, Microsoft's boosted attention towards Windows should improve PC gaming in general.

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Climate change is forcing my Xbox console into summer hibernation

In the UK, Summer used to mean a few fleeting days of mild sunshine, scoffing a melted choc ice in my Nan's backyard and still needing to put a cardigan on in the evening. Thanks to climate change however, British Summer is rapidly turning into a crash course on how to survive 6 weeks in Mount Doom.

We're now regularly seeing temperatures soaring to 38°C (that’s a blistering 100.4°F for our American readers across the pond), which alone probably doesn't sound that dramatic, but as everyone over the age of 40 says, IT'S THE HUMIDITY THAT GETS YOU.

Anyway, to my point, for anyone living in a classic heat-retaining UK brick house built to withstand the winters and middling summers of the past, sitting indoors and trying to game in this heat feels like trying to play Diablo 4 from actual Hell.

It's put me off turning my Xbox on at all and pushed me further into the arms of handheld gaming.

Gaming is so hot right now, literally.

3 gaming consoles showing Palworld

The whole family playing Palworld this afternoon sent our living room hotter than the surface of the sun (Image credit: Jennifer Young - Windows Central)

Under full load, both the Xbox Series X and S I have in my living room act like electric radiators at best, but during Summer it's absolutely unbearable.

The Xbox Series X draws around 160 to 200 watts of power when rendering demanding games, dumping nearly every single watt of that electricity straight back out into the room as pure thermal exhaust. Naturally, this raises the question: is Microsoft doing anything to help us out?

It's worth noting that Microsoft’s revised Xbox Series X models (including the all-digital white edition) have a smaller chip, and I'm still rocking the old disc model. The new chips pull roughly 10 to 15 watts less from the wall and are more power-efficient, but I doubt that 10-watt difference has a dramatic enough effect on heat output.

In my case, I play mainly on a Series S anyway, which, while about half as powerful as the Series X, also dumps every watt it generates out the vent as heat.

The Xbox Toaster might be a real, actual kitchen appliance, but I'd argue you could fry an egg to go with it on my Series S. Though disclaimer: I didn't actually risk breaking my console to try this; the picture is a joke. Have you seen how much the Xbox costs nowadays?

Retreating to the cold arms of the ROG Ally X

An Xbox Rog Ally X gaming console on a table, a pint of lager sits behind it.

Once it hitsa certain temperature, you'll find me with Dave the Diver and a cold pint (Image credit: Jennifer Young - Windows Central)

I've had a love-hate relationship with my ROG Ally X, but faced with giving up gaming for the summer or melting into my couch, I've been pushed willingly back into its arms as my device of choice.

Sure, it also generates some heat of its own, but it's more akin to holding a Dyson hairdryer than having full-force hot winds blowing into my living room. That being said, there are plenty of ways I can lower the impact, like dropping the TDP and playing in Silent mode.

I've also leaned a little harder into Xbox Cloud Gaming during these hot spells. Using the cloud, I can play the more graphically heavy titles on a lower-power screen without melting my lap away.

Granted, using the Cloud is environmentally ironic

Chairman and CEO of Microsoft Satya Nadella speaks on stage during the Microsoft AI Tour at TikTok Entertainment Centre on April 23, 2026 in Sydney, Australia.

Nadella tells us Microsoft is trying to lessen it's carbon footprint (Image credit: Getty Images | George Chan / Stringer)

While handhelds and cloud gaming save my immediate space from an unbearable meltdown, I do need to acknowledge that cloud gaming doesn't actually eliminate heat entirely. It's simply displacing it elsewhere, namely to Microsoft's massive server infrastructure.

Data centers require colossal amounts of electricity to run high-end server blades and even more energy to power the massive industrial chillers keeping those racks cool. As climate change continues to drive extreme weather across Europe and North America, relying on cloud infrastructure simply shifts the burden elsewhere. I'm saving myself from sweating today, but streaming high-bitrate video from a rack of server GPUs miles away and outsourcing my discomfort to Microsoft carries its own heavy carbon footprint.

Big tech is wrestling with this environmental paradox, and Microsoft has faced intense scrutiny over its climate impact, with reports highlighting how data center water usage could double or even triple by 2030 due to intense cooling demands.

The company is more than aware of the backlash. Microsoft CEO Satya Nadella recently touted new closed-loop liquid cooling technologies, claiming their revamped data centers can drastically cut water consumption down to what a single restaurant would use per year. But whether closed-loop cooling fixes the issue or not, the sheer electrical demand of running hyperscale infrastructure isn't disappearing. Every time I stream a game to keep my bedroom cool, Microsoft's servers are working overtime and sweating on my behalf.

Surviving the new normal

A black flexible exhaust hose connects a computer tower to a window vent, with a tall black tower fan standing vertically beside the window frame.

This guy on Reddit built a whole PC chimney for his setup (Image credit: Reddit [@scvready0808])

Until air conditioning becomes standard in British housing, summer gaming will remain an uncomfortable and sweaty juggling act for me.

For now, my Series S is taking an extended summer break, staying firmly switched off. You'll find me sat next to an open window begging for a slight breeze and relying on my gaming handheld to get me through the heatwave.

Or you know, I could just read a book...

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Microsoft promises to fix Windows 11 for 8GB PCs, but it put the cart before the horse with low-memory Surfaces

Windows Central

Windows 11 is being fixed, and that’s not just lip service. Microsoft is making meaningful changes to its operating system. Menus are being decluttered, legacy components are being revamped, and features like Xbox Mode are reshaping Windows 11.

Just this week, we saw that Microsoft has plans to fix context menus on Windows 11 and get rid of the page-tall menus that plague PCs. Microsoft also committed to making Windows 11 perform better on systems with only 8GB of RAM.

I’ve talked about Windows 11's improvements several times this year in the Windows Wrap. Generally speaking, I’m happy that they’re happening but confused about Microsoft's timing. On top of questions like "Why did it take several years to make Windows 11 look nice?" There are also usability questions like "Why did Microsoft start selling a Surface with only 8GB of RAM before optimizing Windows 11 to work on that machine?"

Now, don’t get me wrong, Windows 11 can run on a system with only 8GB of RAM. I think many tests performed online are done in bad faith. Some people have dozens of Chrome browser tabs open and a bunch of apps running at once and then complain about performance.


You can get work done on a PC with that amount of memory, as proven by our own Cale Hunt, who tested Windows 11’s memory optimization by limiting his PC to 8GB of RAM.

But by Microsoft’s own admission, Windows 11 needs to be better on low-memory systems. With the cost of RAM skyrocketing and not looking like it will go down at any point in the near future, it’s more important than ever for Microsoft to optimize Windows 11.

Biggest News of the Week

Windows 11
Windows 11 context menu
Windows 11 Start Logo
Angled close up of an LG PC monitor displaying an on screen menu for Picture Mode presets including Custom, Vivid, HDR Effect, Reader, Cinema, sRGB, and DCI-P3 over a purple cityscape background.

Earlier this year, Microsoft started selling Surface PCs with only 8GB of RAM, specifically the Surface Pro 12-inch and Surface Laptop 13-inch. I appreciate the gesture. In today’s economy, getting a PC with too much RAM or too much storage for your everyday needs can cost hundreds of dollars extra.

I covered several Surface deals this week, including some options that are up to $450 off. While that is a significant savings, those deals are all on models of the Surface Pro (13-inch) with 16GB of RAM. It’s still difficult to find that type of Surface Pro under $1,200.

Many people just want a PC that’s reliable and that can handle their everyday tasks. Even those shopping in more premium categories, such as Surface, often prioritize design and form factor over getting the highest specs. For those types of customers, an 8GB RAM Surface makes sense, but not if Windows 11 is still a problem.

Microsoft put the cart before the horse with the 8GB Surface PCs. The tech giant responded to the RAM crisis with more affordable PCs, but Microsoft failed to optimize Windows 11 for lower memory first.

To me, that shows a disconnect between the Windows and Surface teams at Microsoft.

Shopping with Sean

Until Microsoft fully optimizes Windows 11 for PCs with only 8GB of RAM, you might feel a bit of a pinch in performance with that amount of memory. The current discounts on Surface Pro get you more memory without having to pay as much of a premium.

The best Surface Pro deals are spread across Amazon and Best Buy this week.

CPU: Snapdragon X2 Elite
GPU: Qualcomm Adreno
RAM: 16GB
SSD: 1TB

This Surface Pro is both the best deal of the day and the highest spec'd configuration you can get through Amazon. It pairs the new Snapdragon X2 Elite with 16GB of RAM and 1TB of SSD storage. Plus, it has a lovely OLED screen for deep blacks and high contrast.

👉 See at AmazonView Deal

CPU: Snapdragon X2 Elite
GPU: Qualcomm Adreno
RAM: 16GB
SSD: 512GB

This is the Goldilocks model of the Surface Pro, balancing high-end specs like an OLED screen with value for money. At $300 off, it has the highest discount available through Best Buy. Its Dune color is stunning as well and a personal favorite.

👉 See at Best BuyView Deal

CPU: Snapdragon X2 Elite
GPU: Qualcomm Adreno
RAM: 16GB
SSD: 512GB

This Surface Pro has all the same specs as the Dune model highlighted above, but in a sleek black color.

👉 See at Best BuyView Deal

CPU: Snapdragon X2 Plus
GPU: Qualcomm Adreno
RAM: 16GB
SSD: 512GB

If you love the form factor of the Surface Pro but don't need the Snapdragon X2 Elite, this model is a great bargain that still features plenty of storage and RAM.

👉 See at AmazonView Deal

CPU: Snapdragon X2 Plus
GPU: Qualcomm Adreno
RAM: 16GB
SSD: 256GB

This is the most affordable Surface Pro you can grab. Its Snapdragon X2 Plus delivers snappy performance for everyday computing and you still get 16GB of RAM. Just be aware that it has only 256GB of storage.

👉 See at Best BuyView Deal

The biggest perk here is wireless functionality. You can detach the keyboard and type comfortably while keeping the tablet propped up at eye level, which is a lifesaver on cramped desks or airplane trays.

👉 See at Best BuyView Deal

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I still use Microsoft To Do — and I'm hoping one of my favorite daily Windows apps can avoid the graveyard of forgotten software

I'm a big fan of Windows apps that launch quickly and get straight to the point without draining too much of my PC's memory. It might seem like a redundant preference, but when some of Microsoft's most basic software becomes oversaturated with unusual features, like AI writing tools in Notepad (which were later scaled back), performance can feel like an afterthought.

Plus, Windows 11 is regularly under fire for its more unpopular changes and additions, while some genuinely useful inclusions are often overlooked. Even so, it's not like Microsoft To Do is the best in its class, because it really isn't. Plenty of enthusiasts would likely point me towards something like Todoist rather than Microsoft's restructured version of what was Wunderlist.

However, there's nothing inherently wrong with To Do, either. It's lightweight and runs on all my PCs — even my Android phone — with a functional widget I can add to the cover screen of my Samsung Galaxy Z Flip 7 for glanceable reminders. It pulls hints from natural language to set due dates and, more importantly, helps me remember everything in my daily workflow.

I make Microsoft's to-do list work for me

Microsoft To Do app running on Windows 11 with Important tasks highlighted

I could opt for deeper synchronization with my Outlook account, but To Do offers enough to me with just a simple list. (Image credit: Ben Wilson | Windows Central)

I find that a to-do list can either make my day much more manageable by breaking it into chunks, or it can freeze up my brain when I look at a daunting list of deadlines. It all depends on how you use it, but I've certainly found it helps me keep track of recurring tasks that pop up every day. Plus, the little 'ping' sound that plays when I mark a task as complete delivers a nice hit of serotonin.

However, part of the reason I keep Microsoft's own offering around is that it syncs so naturally across my devices. Again, there are probably third-party apps that deliver the same experience — perhaps something even better — but I'm not trying to overcomplicate a list of daily tasks. That, and my brain thinks differently as soon as I walk away from the computer, so reminders really work.

The future of Microsoft To Do seems to have two potential outcomes, though one of them is far more likely than the other. First, it could eventually be abandoned. Microsoft still has the Windows 10 icon on the app's download page, so it's hardly treated as cutting-edge among its portfolio, and its plot in the Microsoft Graveyard might already be reserved.

I just want a chance to be heard by the right person at Microsoft and let them know that their in-house apps are still appreciated.

Second, it goes the way of Microsoft Whiteboard and is absorbed into Microsoft 365, potentially renamed or adapted entirely as a feature in another app. This one feels less likely because it doesn't offer much collaborative substance to lock behind a paywall, but stranger things have happened. I'm trying to remain optimistic, but there's a small chance To Do transforms into something else.

Ultimately, this feels like the same trend as when I recently praised accessible gaming efforts with the XBOX Adaptive Joystick; I just want a chance to be heard by the right person at Microsoft and let them know that their in-house apps are still appreciated — at least when they're done right — and I'll happily use them despite there being alternatives out there.

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Microsoft's most-underrated gaming feature is steadily gaining traction, but big gaps remain — Xbox Play Anywhere report card

I have become one of the world's only Xbox Ally-first gamers, and as you might expect, I'm a big fan of Xbox Play Anywhere.

For those who don't know, Xbox Play Anywhere is a truly remarkable program by which Xbox Series X|S and Xbox PC players get both the PC and console version of a game on a single purchase. In an era where digital rights and preservation have become central, the fact a huge chunk of my Xbox console library is playable on any Windows PC is something that is probably critically overlooked.

It's a great service in particular for the Xbox Ally handheld range, but it's true that many, many games simply don't support the feature. Support has been generally inconsistent, despite some big wins throughout the past couple of years.

New data shows that Xbox Play Anywhere support is still improving, but there's still a ton of work to be done here.

Chart showing a steady increase in the amount of games with Xbox Play Anywhere

The ratio of games supporting Xbox Play Anywhere continues to increase, but Microsoft needs to do more to land some of the "bigger" titles (via KoreaXboxNews). (Image credit: KoreaXboxNews @ X (Twitter))

Korean Xbox resource @KoreaXboxNews has been manually tracking the ratio of games that support Xbox Play Anywhere throughout 2026, and the general trend has been pretty impressive.

Microsoft lists new games on the Xbox Store page and lets you filter games by the features they support. KoreaXboxNews' data shows that Microsoft is steadily approaching a ~50% ratio for new games launching that allow users to buy once and then play anywhere.

Microsoft indeed landed some big AAA wins in this regard recently. IO Interactive's 007: First Light was particularly notable. Typically, Microsoft requests that Xbox Game Pass partners deliver titles with Xbox Play Anywhere in exchange for the funding deal. 007: First Light was notable for the fact it was a rare AAA game that opted for Xbox Play Anywhere without any form of discernible incentive.

007: First Light review screenshots from Xbox Series X

007: First Light brought its considerable assets to Xbox Play Anywhere this year, and ran really great on Xbox Ally devices. (Image credit: Windows Central)

Other major Xbox Play Anywhere wins recently include Hell is Us, Palworld 1.0, Subnautica 2, Arc Raiders, Cronos: The New Dawn, STALKER 2, Persona 4 Revival, Final Fantasy Resonance, Valor Mortis, Control Resonant, Onimusha: Way of the Sword, Blood of the Dawnwalker, Beast of Reincarnation, and many more. Although there have been some downsides too.

Ubisoft continues to be a particular frustration in this area. Ubisoft+ Classics is an Xbox Game Pass benefit, but the PC versions come with no achievements, inconsistent cloud save support, and a Ubisoft Connect PC app requirement that offers no discernible benefits to the player. Some games that were formerly Xbox Play Anywhere, including Resident Evil 7, and Mortal Shell, have irritatingly dropped Xbox Play Anywhere for their sequels. Although sometimes support has arrived post-launch or post-announcement. Aliens Fireteam Elite 2 was certified for Xbox Play Anywhere recently, despite not initially including it.

There's also no real benefit for developers to offer Xbox Play Anywhere on older games. We have seen older games arrive on Xbox Play Anywhere with a Game Pass deal, such as Resident Evil Village, but there are so many classics and new games alike that may likely never arrive. Even many of Microsoft's own back catalog have never been ported to Xbox Play Anywhere, and if Xbox itself doesn't think it's worth it — why should third-party developers?

Crimson Desert on Xbox PC store listing

Many AAA hits are adopting Xbox PC, but many many others are not. Indie developers in particular seem to have a tough time justifying the work involved to bring their games to Xbox on PC. (Image credit: Windows Central | Jez Corden)

Xbox Play Anywhere is one of the best features of the Xbox ecosystem in my view, and it's great to see more upcoming titles adopt it out of the box.

RELATED: Best Xbox Ally accessories

Clearly more work needs to be done to convince third-party developers that it's worthwhile. Games sold on Xbox PC deliver more revenue to developers than Steam does, and longer term, building up a credible PC store alternative to Steam would benefit creators in the industry in the long run. I'd argue Microsoft should continue to invest in shouldering some of the burden to support developers willing to support Xbox PC, but Xbox already has its work cut out with a variety of other problems.

It's unclear if hoping developers will "organically" support Xbox Play Anywhere and Xbox PC in general will be enough in the long term.

Do you use Xbox Play Anywhere? What games are missing from the platform? What could Microsoft do to improve adoption? Let us know your thoughts in the comments!

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Windows Hello vs. Enhanced Sign‑in Security: Which sign‑in method actually keeps your Windows 11 PC safer, and what's the difference?

Microsoft is expanding one of the least understood security features in Windows 11. Beginning with the August 2026 update, Enhanced Sign-in Security (ESS) now supports compatible external fingerprint readers, extending the company's most secure Windows Hello experience to devices without built-in biometric hardware.

The timing couldn't be better because Enhanced Sign-in Security has confused users ever since Microsoft introduced it. Some users assume it's simply a newer version of Windows Hello, while others think it's reserved for businesses or Copilot+ PCs.

The reality is that Windows Hello and Windows Hello Enhanced Sign-in Security use the same sign-in experience, but they protect your biometric data in different ways.

After spending time digging through Microsoft's support page, I think that's the distinction most explanations miss. Enhanced Sign-in Security isn't about making facial recognition more accurate or fingerprint sign-in faster. It's about making the entire authentication process harder to attack.

Standard Windows Hello is already one of the best security features

An HP ENVY 32 All-in-One PC with its webcam popped up and its display showing the prompt for Windows Hello login.

A pop-up webcam in a Windows all-in-one PC that also supports Windows Hello facial recognition. (Image credit: Future)

Before the Enhanced Sign-in Security feature was introduced, Windows Hello had already replaced passwords with a much stronger authentication model.

Instead of storing passwords that can be stolen or reused, Windows Hello creates cryptographic credentials that are attached to the Trusted Platform Module (TPM) available on your computer. Facial recognition and fingerprints are used only to unlock those credentials, and your biometric templates remain on the device rather than being uploaded to Microsoft's servers.

For the average home user, that already provides excellent protection against phishing, password reuse, and stolen credentials.

The Enhanced Sign-in Security feature doesn't replace the architecture already in place. Instead, it builds another layer on top of it.

The real difference is where the trust is placed

This is where the comparison becomes interesting. Using the standard Windows Hello, the operating system relies on the system to process biometric authentication after receiving data from the trusted sensor. Enhanced Sign-in Security moves much of that work into isolated, hardware-protected environments.

When using the Enhanced Sign-in Security feature, Microsoft improves that trust. Instead of allowing sensitive biometric operations to occur in the normal Windows environment, the feature isolates them using Virtualization-Based Security (VBS) and Trusted Platform Module (TPM) 2.0 technology.

The algorithms for facial recognition run in a protected memory region, secure fingerprint readers perform matching within the hardware itself, and communication between the biometric sensor and the operating system is encrypted and isolated.

In other words, Windows Hello protects your credentials, and Windows Hello Enhanced Sign-in Security protects both your credentials and the path your biometric data takes before Windows 11 authenticates you.

Fingerprints show the biggest difference

Mouse Fingerprint reader

An example of an external fingerprint reader for Windows Hello and Windows PCs.

The August 2026 Security Update highlights the biggest architectural difference between standard Windows Hello and Enhanced Sign-in Security.

Using a standard Windows Hello fingerprint reader, the sensor captures your fingerprint, and Windows 11 verifies it securely using the operating system and TPM-backed credentials.

An ESS-compatible fingerprint reader moves more of that process into the hardware itself. These readers include a dedicated secure processor, store fingerprint templates inside the device, contain a Microsoft-issued certificate that proves they're trusted hardware, and establish an encrypted communication channel with the operating system. Instead of receiving raw biometric data, Windows 11 receives only the authentication result.

Microsoft hasn't explained why ESS still doesn't support external Windows Hello cameras (likely because USB can be a vector for attack). However, its support page shows that enhanced security for facial recognition relies on specific camera hardware, firmware, and protected memory through Virtualization-Based Security (VBS), whereas ESS fingerprint readers can perform biometric matching inside certified hardware. That architectural difference may explain why Microsoft expanded support for external fingerprint readers first.

The practical benefit is a smaller attack surface. In simple terms, even if malware gains elevated privileges, it has fewer ways to interfere with the biometric authentication process.

Should you enable Enhanced Sign-in Security?

If your computer doesn't support Enhanced Sign-in Security, there's no reason to worry. The standard security of Windows Hello remains one of the strongest consumer authentication systems available, and it's already a significant upgrade over passwords.

However, if your device includes Enhanced Sign-in Security-compatible hardware, or you're planning to buy a new external fingerprint reader that supports the feature, I'd recommend enabling it and leaving it on.

Not because Windows Hello suddenly became insecure, but because the enhanced option can add an extra layer of security. If your hardware supports it, there's little downside to leaving it enabled.

How to enable the enhanced security feature

If the feature is available for your Windows Hello-compatible authentication device, you can enable it by going to Settings > Accounts > Sign-in options.

Once the USB fingerprint reader is connected and recognized by the operating system, on this page, under the "Additional settings" section, check the state of the "Enhanced sign-in security" setting.

If your system wasn't previously running ESS, you may see a prompt showing "Pending set up" or "Update PIN."

Windows 11 Settings app highlighting the  Enhanced Sign-in Security setting.

(Image credit: Mauro Huculak)

If the "Update PIN" option shows up, use it to complete the setup. On the other hand, if you see the "Pending set up" option, then configure the "Fingerprint recognition" feature under the "Ways to sign in" section.

One important note. When upgrading your system to Enhanced Sign-in Security, Windows 11 will remove any existing non-ESS biometric enrollments and associated credentials to ensure a clean, secure environment. You will need to refresh your PIN and register your fingerprints again using the new sensor. Once complete, the ESS toggle will show as enabled.

Also, while the feature is turned on, you won't be able to use peripherals that do not support the security feature.

Windows Central's Take

Surface Laptop Go Camera

Windows Hello, web cam, and the Surface Pro PC. (Image credit: Daniel Rubino / Windows Central)

Microsoft hasn't done itself any favors with the name "Enhanced Sign-in Security." It sounds like an entirely new authentication system, when in reality it's an evolution of Windows Hello that strengthens how biometric authentication is processed behind the scenes. A lot of users will never notice the difference because the sign-in experience is exactly the same.

What makes the August 2026 Security Update important isn't that Windows Hello suddenly became more secure, as the standard Windows Hello has long been one of the strongest authentication systems available on consumer devices. The real significance is that the company is lifting the limitations by adding support for compatible external fingerprint readers.

If your computer already supports Enhanced Sign-in Security, I'd leave it enabled. If it doesn't, I wouldn't replace perfectly good hardware to get the feature because standard Windows Hello is already an excellent authentication system. However, if you're buying a new fingerprint reader for your computer, choosing an Enhanced Sign-in Security-compatible model is the better long-term investment since Microsoft is clearly expanding support for that ecosystem.

Do you think Enhanced Sign-in Security is worth using, or is standard Windows Hello already enough for your needs? Let me know in the comments.

More resources

Explore more in-depth how-to guides, troubleshooting advice, and essential tips to get the most out of Windows 11 and 10. Start browsing here:

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I switched to HP's $6,000 Omen Max 45L pre-built gaming PC for two weeks, and the price isn't what's giving me second thoughts

HP announced its new Omen Max 45L desktop gaming PC in 2025, and it arrived with several upgrades over previous models.

I'm talking about an upgraded cooling system built on the back of HP's unique "Cryo Chamber." About a new modular power supply with an auto-cleaning fan. About new in-depth overclocking abilities.

The Omen Max 45L recently landed in my office, and I've been using it for a couple of weeks to see what it's all about. Does it make a strong case for itself compared to a DIY build? Does it have enough premium features to warrant a premium price? Here's what you need to know.

HP sent Windows Central a review unit on loan for testing. It had no input, nor saw the contents of this review, prior to publication.

How much does the HP Omen Max 45L cost?

Close-up of a graphics card with the name

The RTX 5080 is the second-most powerful GPU option available in the HP Omen Max 45L. (Image credit: Future)

HP's Omen Max 45L does not come cheap as a direct result of inflated component costs and the general high-end nature of the system.

Looking at HP.com at the time of writing, prices start at $3,489.99 for a model with an AMD Ryzen 7 9700X CPU, NVIDIA RTX 5070 GPU, 32GB of Kingston Fury DDR5-6000 RAM, and a 1TB M.2 PCIe 4.0 NVMe SSD.

Prices climb all the way to $6,499.99 for a model with an AMD Ryzen 9 990X3D CPU, NVIDIA RTX 5090 GPU, 4TB of storage, and 64GB of DDR5 RAM.

The specific unit I'm reviewing costs closer to $5,959.99 before any discounts. At the time of writing, it's $800 off the regular price, bringing it down to $5,159.99. Here's a closer look at the specs that make up the PC I'm testing.

HP Omen Max 45L

CPU

AMD Ryzen 9 9950X3D

GPU

Custom NVIDIA RTX 5080

RAM

64GB DDR5-6000 Kingston Fury Beast RGB

Storage

2TB M.2 PCIe 4.0 NVMe, Samsung PM9A1

Motherboard

Custom, Micro-ATX, AMD X870

PSU

1200W, Cybenetics Platinum, modular, ATX 3.1

Wireless

Wi-Fi 6E or Wi-Fi 7, Bluetooth 5.3 or 5.4

Dimensions

8.03 x 18.15 x 21.85 inches (20.3cm x 46.1cm x 55.49cm)

Weight

49.82 pounds (22.59kg)

Warranty

1 year, HP Care Pack options available

I put together a mock build on PCPartPicker to compare pricing. With the CPU, GPU, RAM, storage, PSU, X870 motherboard, Windows 11, and Lian Li O11 case, you're looking at roughly $4,616. Add some extra ARGB case fans in there, and you might hit $4,800 to $5,000.

Without a discount, HP is charging a lot more for the Omen Max 45L compared to building your own. If you are interested in this PC, I definitely recommend waiting for a deep discount.

Is the HP Omen Max 45L assembled properly with good cable management?

Inside an HP Omen Max 45L computer case, showcasing a cooling unit with temperature readings, a fan, illuminated RAM sticks, and a graphics card.

Cable management and build quality aren't perfect in the Omen Max 45L. (Image credit: Future)

I've been on a run of good luck lately regarding pre-built PCs I tested and reviewed, and I had high hopes for the Omen Max 45L's build quality and cable management.

In the former case, it's a bit of a mixed bag. The PC has a sturdy separate top compartment that can be used to lug around the 50-pound system, quick-release side and front panels, and a pull-off top panel hiding the AiO radiator.

An Omen Max 45L with a transparent side panel displays its internal components, including a GeForce RTX 508 graphics card, against a backdrop of a bookshelf.
The front glass panel is removed by pressing two buttons.Future
An Omen Max 45L computer tower with a transparent side panel showcases illuminated cooling fans. It is placed on a wooden surface near a bookshelf and indoor plants.
A screen keeps dust out of the case.Future

It's easy to get inside the PC without any tools, and I appreciate that there's a removable dust screen for the three front intake fans. I live with two cats and ... you get the idea. I've been using the PC for a couple of weeks, and there was minimal dust to blow out when it came time for photos.

It's easy to get inside the PC without any tools, and I appreciate that there's a removable dust screen for the three front intake fans.

The massive RTX 5080 GPU is held in place with an additional bracket — also removing the need for any bothersome foam packing en route — and I had to make no adjustments out of the box. The PC turned on and booted up as soon as I hit the power button.

Top view of a black Omen Max 45L computer case with a ventilated design and USB ports on the side.
The top of the Cryo Chamber is protected by a removable plastic covering.Future
Top view of a black Omen Max 45L computer case with a ventilated mesh panel and ports on the side, set against a background of bookshelves.
Access to the AiO radiator is fairly easy.Future

There are a couple of areas where the build quality could be better. I noticed immediately that the CPU pump header isn't mounted squarely on the chip. The front panel of the case seems to stick on one side. And the rear side panel doesn't quite match up flush with the rest of the tower unless I really take my time lining it up.

Cable management leaves a lot to be desired

Interior view of an Omen Max 45L computer case with organized cables, a power supply labeled

The Omen Max 45L's cable management leaves a lot to be desired. (Image credit: Future)

Cable management in the HP Omen Max 45L isn't great. It feels like it was a rushed job, leaving stray cables and extra length on the visible side. Not only does this make for a messy appearance, but it can also interfere with internal air cooling.

Around the back, behind the all-metal panel, things aren't much better. Compared to, say, Maingear's MG-1 MK.II or Acer's Nitro 65, the Omen Max 45L's (normally) hidden cabling is spaghetti.

Interior of an Omen Max 45L computer case featuring a liquid cooling unit with temperature readings, illuminated RAM sticks, and blue lighting from a fan.

A look at some of the visible cabling inside the Omen Max 45L. (Image credit: Future)

There's a snarl of cables pinched between the panel and motherboard backing, and another snarl sitting in front of the modular PSU. One thing I can appreciate is that the correct SATA cables are sitting idle in front of the dual (empty) HDD bay for easier connectivity.

How is port selection on the HP Omen Max 45L?

Top view of an Omen Max 45L computer case featuring a grid vent, USB ports, and a power button in a home setting.
A look at the front I/O on the HP Omen Max 45L.Future
Rear view of an Omen Max 45L computer tower with multiple USB ports, an Ethernet port, audio jacks, and a ventilation grille, set against a blurred bookshelf background.
A look at the rear I/O on the HP Omen Max 45L.Future

The front of the case hosts four ports and an LED power button. There are two USB-A at 5Gbps each, one USB-C at 10Gbps, and one 3.5mm audio combo jack. Not too bad in terms of convenience for ports often used.

Around back, on the custom HP micro-ATX motherboard, you'll find four USB-A 2.0 ports (with speeds measured in Mbps) as well as two more USB-A at 5Gbps. Two additional USB-C at 10Gbps round out USB connectivity.

This is a fairly austere port setup, leaving a lot of space on the board's I/O blank.

HP has a 2.5Gb Ethernet port for wired connectivity, as well as dedicated jacks for line in, line out, and microphone. This is a fairly austere port setup, leaving a lot of space on the board's I/O blank. At least there's an easy CMOS reset button available.

As for the GPU, ports depend on the card you get. The RTX 5080 here has one HDMI 2.1b and three DisplayPort 2.1b.

How does the HP Omen Max 45L's cooling set itself apart from other PCs?

Interior view of a black Omen Max 45L computer case featuring cooling fans, an RGB lighting strip, and a temperature display, with a bookshelf and plant in the background.

The Cryo Chamber adds an air-gapped section for the AiO's radiator. (Image credit: Future)

The Omen Max 45L's most prominent feature is its dedicated Cryo Chamber that hosts the AiO CPU cooler's radiator separately from the rest of the PC. The air-gapped setup means that only ambient air is cooling the fins, and the hot air forced out the other side by the fans doesn't enter back into the PC.

It's an admittedly ingenious setup that makes a difference, especially when you're working with flagship GPUs that produce quite a bit of heat that's spilled directly into the main portion of the case. It does, however, add quite a bit of bulk to the case. If you're short on space already, this probably isn't the PC for you.

The Omen Max 45L uses mostly standard parts

A close-up view of an Omen Max 45L interior, featuring a

HP uses custom parts in the Omen Max 45L, but they're sized appropriately for easy future upgrades. (Image credit: Future)

A big issue a lot of people have with big-brand pre-built PCs is their insistence on using proprietary hardware inside. I'm talking about parts that can't be easily replaced because they're some weird size or shape.

That's not the case here. Well, not exactly. The motherboard is a custom micro-ATX HP 8E55 using AMD's X870 chipset. It's a standard size that makes for easy replacement, and the case also fits up to a full-size ATX board.

I'm not sure why HP didn't just go for the full-size board in the first place. The massive GPU blocks off a lot of the board, and you'll absolutely be pulling the card out of the case if you have to do anything that involves the secondary SSD or the M.2 Wi-Fi card.

The RTX 5080 is also a custom HP job with a snazzy Omen-styled casing. It performs just as well as any other 5080 out there made by a known brand.

I tested it using 3DMark's Speed Way and Steel Nomad tests and came back with these scores of 8,996 and 8,628, respectively.

3DMark Time Spy performance graph with purple bars against a black background.

The RTX 5080 in the Omen Max 45L performs exactly as expected. (Image credit: Future)

There were no surprises from the AMD Ryzen 9 9950X3D, either; it performed as expected in baseline benchmark tests. If you're buying this PC strictly for gaming, I'd recommend sticking with the Ryzen 7 9800X3D. It costs $330 less and will deliver incredible gaming performance.

The Samsung SSD isn't the fastest we've tested, but it gets the job done with 6,626 MB/s read and 4,993 MB/s write speeds. Check out these graphs for a comparison to other hardware we've recently tested.

Cinebench 2024 performance graph for the Omen Max 45L with purple and yellow bars against a black background.
Future
CrystalDiskMark performance graph for the Omen Max 45L with purple and yellow bars against a black background.
Future
Geekbench 6 performance graph for the Omen Max 45L with purple and yellow bars against a black background.
Future

The PSU is actually one of the PC's strong points, which goes against a lot of other pre-built systems. It's a 1200W Platinum-grade option with a Cybenetics Platinum rating. It's fully modular for easy tweaking, it's quiet, and it has a custom reverse fan cleaning tool to spin the dust out of the hardware.

The PSU is actually one of the PC's strong points, which goes against a lot of other pre-built systems.

Even the separated AiO cooler can be replaced should the stock HP option that ships with the PC not be up to snuff for your needs.

Does the HP Omen Max 45L have good airflow?

A sleek black Omen Max 45L computer case with glass panels and purple LED fans is set on a wooden table, surrounded by bookshelves and indoor plants.

There's almost no difference in temperate with the front glass panel removed/in place. (Image credit: Future)

To check airflow and temperatures, I ran a lengthy 3DMark Speed Way stress test. With all panels in place, including the front glass panel, the CPU hit 46 degrees Celsius, and the GPU hit 75 degrees.

With the front glass panel removed, GPU temperatures fell to about 74 degrees Celsius. The CPU, with separated cooling, saw no change. That's a minor difference, and you should have no problems keeping the PC cool as intended.

It's worth noting that the PC runs very quietly. The most noise I could get out of it was during the stress tests, and it peaked at just 47 decibels. That's quieter than most other pre-built PCs I've tested, and you'll hardly notice it's running even under load.

Does the Omen Max 45L come with useful custom software?

The main software to control this PC is HP's Omen Gaming Hub. It serves ads while open (annoying), but it does a decent job of controlling the PC.

The ARGB in the PC seems to have some issues, and I suspect it has to do with HP's firmware. It'll turn off randomly and not turn back on until the PC restarts, or it will reset on its own while using the PC.

HP includes a lot of software I deem unnecessary, including McAfee antivirus, Adobe offers, and Booking.com. It's classic bloatware. That's without mentioning the seven different HP apps that come preinstalled.

It can all be removed, but it's still an annoyance on a PC this expensive, especially when competitors are shipping clean installs of Windows 11.

Should you buy the HP Omen Max 45L?

A close-up of a modern black computer tower with the logo

You're going to need a fair amount of space in your gaming area to fit the Omen Max 45L. (Image credit: Future)

You should buy this if ...

✅ You want a unique and powerful desktop PC for gaming or creative work.

✅ You'd rather not save some money with a DIY build.

You should not buy this if ...

❌ You're looking for the best value possible in a pre-built gaming PC.

❌ You want the absolute best cable management and build quality.

There's no question that the HP Omen Max 45L delivers on top-tier performance and cooling. Unfortunately, its assembly and cable management don't feel like they match the high price.

Worse, the PC comes with quite a bit of bloatware, and there are what I suspect are firmware issues that plague the built-in RGB lighting.

The pre-built gaming PC market has come a long way in recent years, and the Omen Max 45L ultimately feels like it's stuck in the past. It won't disappoint those who need a ton of power, but there are plenty of alternatives out there that will deliver a superior product at a similar price.

Black HP Omen Max 45L desktop gaming PC with RGB fans against a white background.

HP
Omen Max 45L

HP's Omen Max 45L is a flagship pre-built desktop gaming PC with a few stellar tricks up its sleeve, but overall, I'd rather spend big money on a boutique build with better cable management, a higher build quality, and similar pricing.

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Halo Campaign Evolved performed well on Xbox, but PS5 gamers give it a collective shrug — just 1% of PS5 gamers tried it, hurting Xbox's brand identity for no real return

Nobody could've seen this one coming!

Much has been said about Xbox's previous approach to its gaming portfolio. In a sprint to boost margin mandates seeded by Microsoft CFO Amy Hood, Xbox leadership put together a haphazard plan to publish icons like Gears of War, Halo, and Forza onto PlayStation. Forza has been an utterly resounding success, but ... the other two not so much.

It's arguably been particularly damaging with regards to Halo. Halo is to Xbox what Mario is to Nintendo, and for Xbox to put Halo on its arch-rival could be interpreted as a very visible signal that Microsoft isn't in it for the long haul.

Every hardware ecosystem tends to have some form of exclusive content, whether it's creative software on Apple products or native Google services on Android. Microsoft decided it wanted Xbox to be the only closed platform in history without any form of exclusive content. Was the juice worth the squeeze?

Well, the data very much says "not," I think.

According to Circana's Player Engagement Tracker, on July 28th Halo: Campaign Evolved ranked 4th in US DAU on Xbox platforms (8% of total Xbox players on that date launched the game), while placing 14th on Steam (2% of actives) and 29th on PlayStation (1% of actives).

— @matpiscatella.bsky.social (@matpiscatella.bsky.social.bsky.social) 2026-08-01T08:44:24.344Z

Despite some clear sales success, Halo: Campaign Evolved has hardly lit the PlayStation world on fire. Halo: Campaign Evolved defeated some service game staples on Xbox during its launch week, claiming the 4th highest daily active users across Xbox Series X|S consoles. It managed to rank a lowly 14th on Steam, and an even worse 29th on PlayStation, claiming just 1% of PlayStation's install base.

I would argue that the immeasurable brand damage putting Halo on PlayStation has wrought on Xbox is hardly worth this paltry figure. Circana senior director Mat Piscatella noted that the data shows "the massive challenge for new games in an environment dominated by the live service behemoths."

For Xbox, I would argue that Halo Campaign Evolved's performance represents a larger problem.

Master Chief wearing green tactical armor and a gold visor, holding a futuristic assault rifle inside a glowing blue geometric corridor structure.

Halo Campaign Evolved is a decent throwback to the classic that kickstarted Xbox, but ... the franchise's future is still befuddled. (Image credit: Xbox Game Studios)

Halo Campaign Evolved has been generally controversial for its lack of multiplayer, perceived (or unperceived) "liberties" taken with the art direction and detailing, while accentuating a lack of visible roadmap for the future of the franchise. Sources familiar tell us that Halo Studios recently canceled a multiplayer-focused Halo game titled Project "Ekur," formerly "Tatanka," a short while ago, leaving the franchise somewhat adrift.

Microsoft's handling of Halo in general has been legendarily poor. The franchise was formerly a staple of the industry landscape and a cornerstone of Xbox's identity. In 2026, it feels like a shadow of its former glory, with a weak TV adaptation doing its own damage to the brand, and repeated "soft reboots" leaving the central narrative in a confused state.

The PS5 version doing poorly is a reflection on how much lustre Halo has lost in the wider gamer consciousness. Xbox fans have been jumping in for the nostalgia, but the fact nobody else cares is an indictment of how the franchise has been handled in general.

Putting Halo on PlayStation 5 did a ton of brand damage to Xbox in general, and I seriously doubt any future Halo will launch on PS5 given Xbox's shift back towards exclusive games. Gears of War: E-Day will be permanently Xbox exclusive, for example, and the E-Day previews have come in extremely positively recently.

Making Halo exclusive to Xbox again is low-hanging fruit ... delivering a Halo that can reclaim the franchise's lost glory is going to be much, much harder, as faith in Halo Studios seems to be in short supply, to put it politely.

As incoming Xbox CEO Asha Sharma seeks to reset the brand and double down on Microsoft's core IP library ... I think of all Xbox's problems, repairing Halo's prestige is by far the biggest challenge facing Xbox. What do you think?

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Poll: How do you feel about Microsoft's "improvements" to Windows 11?

My mom hated Windows 8. That's an understatement; she despised it. Like so many others who had grown used to the Start menu and general interface of previous versions, Windows 8 came as a jarring change to my mom.

But a funny thing happened when Windows 10 came out; my mom was reluctant to upgrade. Despite hating Windows 8 and Windows 8.1, she had grown used to them and made them fit her workflow. Having to relearn yet another interface was extra work that my mom was slow to sign up for.

She eventually upgraded to Windows 10 and later Windows 11, but her experience and her frustrations were not unique. Sometimes the enemy you know is better than the one you don't, even if you got to know that enemy begrudingly.

So, what does this have to do with Windows 11? Windows 11's upcoming Patch Tuesday update has a feature that I believe will elicit a similar reaction to my mom being presented with Windows 10.

Starting next month, Windows 11's File Explorer will show file sizes using the appropriate units (KB, MB, and GB). That means you'll no longer see a file that's 1,500,000 KB. Instead, you'll see that file listed as 1.5GB.

I believe many will see this change as an improvement. Dealing with millions of KB can be awkward, especially when other parts of Windows use different units. But part of me would love the option to keep everything in KB.

Because File Explorer has stuck with KB for so long, I've gotten used to scanning file sizes based on how many digits they are. After next month's update, I could have a file that's 400KB right between files that are 400MB. While the larger files would be clearly labeled, I've learned to expect files listed in KB after years of use, so there will be a learning curve.

I'm curious how people feel about these types of changes. Do you embrace what Microsoft deems an improvement to Windows 11, or are you frustrated with a feature or layout you're familiar with being changed?

Microsoft could always keep options for legacy features and new options, but if that happens for decades, you end up with a bloated OS. Take a look at the soon-to-be revamped context menus of Windows 11 if you want to see what years of tacking things on does to an operating system.

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LG's defense of installing adware on Windows 11 proves the company is hopeless

LG got caught showing ads for McAfee to people who dared to plug in a monitor. An investigation by Gamers Nexus revealed that plugging in certain LG monitors triggered Windows Update to automatically download the LG Monitor App Installer without user consent. This wasn't just a display driver; it was a utility app.

The saga required Microsoft to step in and pressure LG to stop putting adware onto people's computers.

"We’ve connected with the team at LG and as an immediate next step, they have agreed to disable the McAfee pop-up from their app," said Windows chief Pavan Davuluri. "We appreciate LG working with us toward a shared goal of a better experience for our mutual customers."

LG has since stopped shoving adware onto people's PCs, but the company's official statement on the matter makes me question if any lessons have been learned.

"LG Electronics reiterates that McAfee is not installed automatically and is never installed without the user’s explicit consent," said LG in a statement shared with Windows Central and other outlets.

The company added, "During a limited period in the United States, a McAfee trial offer was also presented as an optional recommendation. McAfee was never installed automatically and always required a separate user choice and consent."

LG was never accused of installing McAfee without user consent, at least not by any reputable outlets I've seen. The company was accused of installing the LG Monitor App Installer without permission. That app is essentially a portal to other LG apps. It also controversially showed ads for McAfee.

I argue that no software should be installed without permission. Even more relaxed users would expect a monitor to install an app that's actually related to the monitor, not a showcase for other apps such as McAfee.

I chuckled at the part of the statement that read, "After reviewing customer feedback, LG removed the McAfee recommendation." I suppose that's one way to refer to the backlash and Microsoft intervening.

In case anyone from LG is still confused about definitions, installing an app without permission that shows ads for McAfee is adware. You don't have to install McAfee without consent for it to be adware.

Below is LG's full statement with emphasis provided by the company.

LG's full statement

"LG Electronics reiterates that McAfee is not installed automatically and is never installed without the user’s explicit consent.

The LG Monitor App Installer was designed to help monitor owners discover optional LG applications that enhance productivity, customization and monitor performance.

When compatible LG monitors are connected, the Installer can make related software available to help customers access monitor-specific features and functionality.

During a limited period in the United States, a McAfee trial offer was also presented as an optional recommendation. McAfee was never installed automatically and always required a separate user choice and consent. After reviewing customer feedback, LG removed the McAfee recommendation.

The LG Monitor App Installer does not collect personal information from customers' devices. Its function is to identify compatible monitor models and present applications supported by those models."

Blank Pixel

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Microsoft confirms it will make Windows 11 run better on PCs with 8GB RAM: Promises continued focus on fixing Windows' biggest issues this year

Windows chief Pavan Davuluri has posted an article on X today that outlines the journey Microsoft has taken so far to fix and improve Windows 11. Since March, the company has been laser focused on addressing Windows 11's biggest issues, delivering many new features and changes that are designed to improve the reputation and experiences around Windows.

While that work is still ongoing, Davuluri has now outlined four new areas of focus that Microsoft will be working on for Windows 11 between now and the end of the year:

  • Onboarding and setup. Delivering a faster and more efficient out-of-box experience.
  • Memory optimization for 8GB and above. Reducing Windows memory footprint to deliver a fast and responsive Windows experience across the PCs customers use every day.
  • Family. Providing a faster set up and making it easier for families to access useful parental controls.
  • Voice. Making voice more natural and fluid to interact across the apps you use every day.

Microsoft has confirmed that it's planning to improve Windows 11 so that it runs better on PCs with just 8GB of RAM. MacBook Neo took the world by storm earlier this year, and while Windows OEMs have since stepped up to offer better value for money, Windows itself is still quite heavy on these limited memory devices.

The company is now working to reduce Windows 11's memory footprint, ensuring that the OS feels fast and responsive even on 8GB RAM. It's yet to dive into how it's planning to make these changes, but it's likely related to how the company is moving more areas of the Windows UI to WinUI, which is lighter than WebView.

"We're going to take everything we've learned since March and keep listening and closing the loop on your feedback. The signal from you is clear: keep going. We intend to," says Davuluri.

Additionally, Microsoft has confirmed that it's rethinking the Windows out of box experience, with a new faster and more efficient set up experience in the works that will make booting up a new PC for the first time seamless and straight forward.

The other two areas of focus are Family and Voice. The company says it's working to deliver new Family Safety features across the OS, including enhanced parental control setup and more.

Voice is the final area of focus. Microsoft is on record as stating the future of computing will be one that is multi-modal, with voice acting as a primary input method alongside the keyboard and mouse. The company intends to make voice input more natural and fluid across the OS and apps you use.

Microsoft is clearly very proud of the work it has done so far this year to fix Windows 11. Compared to late last year, Windows 11 is in a very different spot. The company has delivered genuinely meaningful improvements and changes that are already impacting the OS for the better, and it sounds like there's more to come soon.

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Sony refuses to back down from killing physical media despite massive backlash; I hope Xbox doesn't follow their example, even though it's likely it will

After weeks of backlash and ridicule from gamers, fast-food companies, game designers like Hideo Kojima, and even a politician, Sony has finally made an official response to all criticism launched at the company for its decision to end physical game disc production for PlayStation consoles from 2028 onwards.

This response comes from Sony's first-quarter financial report for 2026, where during a Q&A session, Sony's Chief Financial Officer, Lin Tao, was asked about this controversial decision via a live interpreter who pointed out Sony had already announced its plan to end game discs a year and a half in advance.

Sony responds to the backlash over ending PlayStation discs. "We put in a lot of thought and time, and we cautiously considered this, and we came to this conclusion, and we're going to cautiously move this forward..." pic.twitter.com/qRKkEX6TN3July 31, 2026

Lin Tao answered with, and I quote from the translated interpreter (as saved via an X post by @ethangach), "There are various reasons we made this decision, the biggest being that the digitalization of content overall has been progressing; that’s the big factor. It’s not just for PlayStation, but for all kinds of content; digitalization is progressing."

Lin Tao continues, "So when we think about the future–and we put in a lot of thought and time, and we cautiously considered this–and we came to this conclusion, and we’re going to cautiously move this forward."

She also says that Sony is aware people have strong opinions on the subject and that these physical forms of entertainment hold fond memories and strong emotions for people. Yet, Sony won't reverse its decision.

This is mostly because, according to Sony's first-quarter financial report, 82% of PlayStation 5 and PlayStation 4 software sales were digital games while 18% were physical games.

Additionally, deep within the financial reports, it showed that within the first quarter earnings for 2025, 83% of PlayStation 5 and PlayStation 4 games were bought digitally.

Windows Central's take

A character in a yellow and black costume lies on the ground, surrounded by flames, with a serious expression against a dark background.

I'm just as tired as Wolverine here is regarding these corporations destroying physical media. (Image credit: Sony)

So, the bottom line is that Sony decided to kill physical media for games because it simply wasn't profitable for them anymore, without any care for people crying out for better digital ownership rights or how unviably pricey their products are becoming.

I mean, if Sony really cared about people's feelings regarding media, it wouldn't have delisted over 500 movies from people's accounts without giving them refunds or making it harder to get into anime by jacking the price of Crunchyroll subscriptions.

Now, Microsoft could take advantage of this situation by announcing that it will continue to support physical media for its future Xbox consoles.

However, I highly doubt that, considering that Microsoft is reportedly planning to convert game discs into digital copies through its secret 'Positron' project, hinting that the Xbox Helix will also drop physical media too.

Either way, between Sony's abandonment of physical media, Microsoft blocking people's hacked accounts without backing up their data, and realizing that modern Xbox game discs can't function if Xbox Live goes down, my faith in digital media has been dropped to an all-time low.

I don't care if the vast majority of the gaming audience buys games digitally; if there's no way to physically preserve games or at least have digital copies not be beholden to online subscription services or Digital Rights Management licenses, we will have wasted our time and money on glorified digital paperweights that we don't even own.

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If Blizzard won't bring back the 'War' in Warcraft, we'll do it ourselves in this D&D: World of Warcraft Tabletop RPG crossover

Rumors of a crossover between World of Warcraft and Dungeons & Dragons have become true, as these two iconic franchises have confirmed they are working on D&D: World of Warcraft, as announced during an official D&D Vision Keynote livestream on July 30, 2026.

This TTRPG will blend the rich roleplay mechanics of Dungeons & Dragons with the expansive lore, playable races, and classes of World of Warcraft, allowing players to create their own custom-made adventures within the realms of Azeroth.

Here's everything you need to know about this crossover.

According to World of Warcraft's news post, D&D: World of Warcraft will include:

  • Six new Subclasses and thirteen Class Skins modelled after the classes of World of Warcraft — the new subclasses are the Oath of the Ebon Blade and Oath of the Holy Paladin, the Demon Hunter Ranger, the Shadow Domain and Discipline Domain Cleric, and the Path of the Elements Barbarian. Plus there will be updates for the Swashbuckler Rogue, Path of the Spiritual Guardian Barbarian, and Warrior of Mystic Brews Monk subclasses.
  • Playable races from World of Warcraft — including WoW-themed updates for existing D&D races and 11 new races for D&D, including Dracthyr, Draenei, Earthen, Forsaken, Haranir, Mechagnome, Pandaren, Tauren, Troll, Vulpera, and Worgen.
  • Sixty new Spells, twenty-five new magic Items, over ten new Professions, new mounts, and new companion creatures.
  • Over 50 new monsters and 30 dungeon bosses, each with their unique stat blocks.
  • Seven iconic World of Warcraft dungeons reimagined for Dungeons & Dragons — These locales include Azjol-Nerub, Blackfathom Deeps, Deadmines, Dire Maul, Onyxia's Lair, Scarlet Monastery, and Shadowfang Keep.
  • Twenty-five factions to earn renown rewards with.
  • D&D: World of Warcraft, Icecrown Citadel Map Pack and Digital Adventure — these include five double-sided poster maps (22"×30") covering 10 of Icecrown Citadel's boss arenas, two taken sheets for the Lich King's forces, a digital adventure spanning 16-20 levels across five chapters, 10 maps, and 10 boss encounters, and sixteen new magic items to grab such as the infamous Frostmourne sword.
  • A D&D: World of Warcraft Dungeon Master's Screen.

Pre-orders for D&D: World of Warcraft are now available at D&D Beyond, where players can grab the core D&D: World of Warcraft gameplay expansion rulebook ($39.99), Icecrown Citadel Map Pack ($19.99), and the D&D: World of Warcraft Dungeon Master's Screen ($24.99) separately or all together in one of two Ultimate bundle packs.

The D&D: World of Warcraft Ultimate Bundle will contain the core D&D: World of Warcraft gameplay expansion, the Icecrown Citadel Map Pack and Digital Adventure, the D&D: World of Warcraft Dungeon Master's Screen, a limited edition Murloc Promo Miniature, and digital pre-order bonus items, which include in-game World of Warcraft items like a Black Dragon Mount, a Gazer pet, a Mimic Chest toy, and a Mimic Chest decor.

The Collector's Edition of the Ultimate Bundle includes all of the above along with special versions of the core rules with book covers modeled after World of Warcraft's Horde and Alliance factions.

Windows Central's take

Two Dungeons & Dragons World of Warcraft miniature sets in boxes, with a green and a yellow murloc figure standing in the foreground for display.

You sold me on Murloc miniatures. (Image credit: Wizards of the Coast | Blizzard Entertainment)

I was wondering what a World of Warcraft x D&D TTRPG crossover was going to look like, and it did not disappoint.

Its pre-made adventure module is modeled after Wrath of the Lich King, one of my favorite World of Warcraft expansions. Plus, every class and race from World of Warcraft has been ported to D&D's 5th Edition tabletop system, which opens up all kinds of cool party synergy combinations if you combine them with the traditional classes of Dungeons & Dragons.

Most importantly, however, this module will allow us to craft our own stories and adventures within the World of Warcraft universe. So if you're sick and tired of seeing the Horde being pushed to the side, or you miss the "WAR" in World of Warcraft and want the Alliance and Horde killing each other again, now you can, since it looks like actual World of Warcraft has moved on forever from faction wars between players.

As for me, I'll be busy pre-ordering it so I can get my hands on the limited edition Murloc miniature because A) It looks awesomely adorable, and B) I want to take it apart and combine its parts with my Warhammer 40,000 miniatures to make a hilarious Murloc Space Marine figure.


The enigmatic Xal'atath and her army of Voidborn monsters have come to desecrate the Sunwell. Lead your band of heroes, master the new Devourer Demon Hunter spec, and become the new Haranir race to stop Xal'atath in the new expansion, World of Warcraft: Midnight.View Deal

But what about you? Are you impressed with D&D: World of Warcraft? Would you like to see World of Warcraft make more crossovers with other franchises, like, say, Final Fantasy, for instance?

If you have any thoughts on the matter, please let us know through the poll, the comments section, or our Reddit page.

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I've played over 50 hours of Euro Truck Simulator 2 and American Truck Simulator this month, and it's cured my gaming burnout

Earlier this week, my colleague, Alex Cope, wrote a piece detailing how a surprise game had turned around his growing ill feelings towards gaming. It resonated with me because it mirrors a lot of the same feelings I've been having myself.

There's a huge selection of great games out there, don't get me wrong, but the whole state of the industry weighs heavy. Not to mention I'm really burned out on live service gaming and the constant grift.

Thanks to another of my colleagues, Ben Wilson, I finally opened up a couple of games I've had sitting in my Steam backlog for actual years: American Truck Simulator and Euro Truck Simulator 2.

I. Am. Hooked.

I've always known how popular these games are, but I finally get it. You're given an enormous sandbox to play in, and you can make of it what you wish. Play the game, make your own game, change it with add-ons, or play with others on community servers.

These are old games but still get new content regularly and, at some point, will finally arrive on console, too. If you look at them and think it might be a tedious gameplay loop, you couldn't be more wrong.

For me, it's all about the drive

A screenshot from American Truck Simulator inside the cab of a 2014 Volvo VNL 730 driving along a road in Utah.

It's just you, your trailer, and the open road. (Image credit: Windows Central)

You can pretty much make of Euro Truck Simulator 2 and American Truck Simulator what you want. There's no campaign to speak of, and from the off you're able to drive anywhere on any of the maps you own.

For me, it's the driving that's completely sucked me in. I could easily be making money faster, buying more trucks, hiring more drivers, and building my own virtual empire, but I'm not really driven that way.

It's all about the road trips. Leveling up to open up bigger, more valuable cargo earns more monetary reward, but it also opens up longer drives. It's one of the most relaxing video games I've ever played.

Sure, AI traffic at times acts dumb and produces a bit of the old virtual road rage, but mostly it's me, my trailer, and the open road. Stick on some music from the selection of in-game but still real-world radio stations, settle in, and admire the surroundings.

A screenshot from American Truck Simulator inside the cab of a 2014 Volvo VNL 230 driving past Hole N' The Rock in Utah.

There's plenty of sightseeing to be done without ever havign to go outside. (Image credit: Windows Central)

It can be challenging, too. Navigating tight roads gets the brain matter working, and I'm still not very good at reversing a trailer, but it also never feels frustrating. There's a real sense of satisfaction when you do it right and don't crash into everything around you.

Hours just fly past. Thinking, "Oh, I'll just jump on and do a few short deliveries," suddenly becomes driving across the entire map. I don't even have all the DLCs for either of the games, but without consciously thinking about it, I'm accepting a 1,000-mile+ drive from New Mexico up to Oregon.

I've spent more time in American Truck Simulator than I have in Euro Truck Simulator 2 purely because I think the drives are better. I've seen plenty of real-life Europe in my years on the planet, and it's nice, but it's not quite the same as some of the spectacular scenery in the U.S.

It feels more like a real road adventure to me.

Both games have limitless potential for customization

A screenshot from Euro Truck Simulator 2 driving a green DAG XG towing a DLH trailer in front of a DHL depot.

A simple mod to add some immersion is to add real-life companies to replace the fake standard ones. (Image credit: Windows Central)

Besides the quantity of official DLCs, both American Truck Simulator and Euro Truck Simulator 2 have quite ridiculous mod support. Both from the Steam Workshop and external sources.

I've barely scratched the surface of this yet, but it's mindboggling how far you can go. You can add real-life companies to replace the standard, fake ones. You can download new vehicles, including those not officially in the game. There are graphics mods, physics mods, weather mods, mods to customize your trucks, and mods to change the traffic.

If you can think of it, there's probably already a mod for it.

A screenshot of the Steam Workshop most subscribed to mods for Euro Truck Simulator 2.

There are a ridiculous number of mods available for both games. (Image credit: Windows Central)

There are also ways to play with others. Inside the game, there are convoys that you can join in with, but there are also external options, with the most well-known being TruckersMP.

This is a mod that allows you to drive on dedicated servers alongside other real people rather than AI traffic, and there's a whole community built around it. I haven't yet dipped a toe in the multiplayer waters, so I can't speak with any authority, but the option is there.

Ultimately, you can make the experience your own. If you want to go down the hyper-realism route, you can. If you're happy just trucking by yourself using the official content, you can do that too. Or any step in between.

Both Euro Truck Simulator 2 and American Truck Simulator play great on handhelds

A screenshot from American Truck Simulator played on a Steam Deck showing an in-cab view from a 2014 Volvo VNL truck at a set of traffic lights.

This is American Truck Simulator on the Steam Deck and it still looks pretty good. (Image credit: Windows Central)

Most of my time trucking so far has actually been spent on my Steam Deck, feet up on the sofa. One day I'm going to get more serious with a wheel and probably a button box, but it's perfectly enjoyable with a controller and a handheld.

Both games actually have a native Linux version you can enjoy on the Steam Deck, and both are still being kept up to date with the Windows equivalent. I've been playing it through Proton instead, and I do think it's a little better overall. But you don't have to. They're as pick-up-and-play as it can be on SteamOS.

There are limitations, and frame rate will drop in some of the newer DLCs and the bigger cities, but overall, it's superb. I'm not even playing on the lowest settings, either. Some are set to low, but most are on medium, and it's working just fine. It looks good enough to still feel impressive on those long drives through the countryside.

Both are perfect games to play on a handheld, and for me at least, I get added relaxation from moving away from my gaming PC. The one I spend all day in front of while I'm working. These two truck sims plus the Steam Deck are a perfect antidote.

Mostly, I'm wondering why I waited so long. I said the same about Microsoft Flight Simulator 2024, too.

I've always loved games where you can explore, and what's better than a huge open map to drive across as you please?

If you've ever been even curious, I definitely recommend checking out at least one of them. The base games are cheap, and while there's a lot of DLC map add-ons, there's enough road in each of the base maps to help you get a feel for it.


"Experience legendary American trucks and deliver various cargoes across sunny California, sandy Nevada, and the Grand Canyon State of Arizona"

✅ Steam Deck VerifiedView Deal


"Travel across Europe as king of the road, a trucker who delivers important cargo across impressive distances! With dozens of cities to explore, your endurance, skill and speed will all be pushed to their limits."

✅ Steam Deck VerifiedView Deal

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Gears of War: E-Day's cooperative and competitive multiplayer modes pack content and chaos beyond what I imagined

Gears of War: E-Day's much-anticipated multiplayer gameplay reveal is finally here, as The Coalition has released a 10-minute gameplay overview covering its various PvE and PvP content.

If you're a fan of multiplayer in past Gears of War titles, then buckle up because this gameplay overview has a lot to unpack.

First of all, the gameplay overview gives us details on "Horde Siege", a 12-player PvE co-op mode that looks to take Gears of War's classic Horde Mode and give it an epic evolution to convey the true horrors of Emergence Day.

In this mode, three squads consisting of four players are tasked to complete multiple objectives across large-scale maps while fighting off hordes of Locust until you've completed enough goals to call a helicopter to pick you up.

Each player will take up character classes, customizable weapons (a first for the series), armor mods, and tactical gear mods to help them survive. These classes include the sniping Marksman class, the shotgun-berserking Breacher class, the versatile Assault class, and the supportive Medic class.

A soldier in tactical gear takes cover behind a stone wall while a bright, blinding explosion of light erupts in a ruined city street in a video game.

Fight multiple giant Locust monsters that shoot Godzilla-sized laser breaths. (Image credit: Xbox Game Studios)

You will need to master these classes and gear, and get along with your teammates if you hope to live through the day, as not only will you be dealing with Locust grunts, but giant Locust monsters too.

These Locust monsters function like MMORPG raid bosses that will require every squad to come together to defeat, as they have a ton of health and hit harder than a runaway train on fire.

An image of a soldier blasting an enemy into atoms using a laser weapon while information regarding player kills, score counts, and weapon ammo is displayed on the screen.

Rush down enemies to secure Power Cores in the new 'Crucible' game mode. (Image credit: Xbox Game Studios)

Next up, The Coalition gives players a taste of Gears of War: E-Day's PvP modes — Team Deathmatch, Conquest, Demolition, and Crucible, each of which will be 4v4 skirmishes.

  • Team Deathmatch — This is a simple mode where players must rush to kill the enemy team until they run out of lives.
  • Conquest — This is a 'king of the hill' style mode where players must take and hold objective markers on a map to rack up points.
  • Demolition — Players must run to obtain a bomb planted on a map and then take it to one of their rival team's bomb sites to blow them up.
  • Crucible — A unique mode where players must obtain a Power Core to accumulate points for their team whilst keeping it away from enemies and a shrinking scoring zone.

The Coalition says they plan to add more new game modes, maps, and events after the game launches.

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During this gameplay overview, the developers also highlighted some miscellaneous features like training modes to test out weapons, customizable control schemes, casual and Ranked playlists, and tons of new unique character and weapon skins that can be earned purely by playing the game.

The only paid pieces of cosmetic gear this game will have will be Premium Edition content, charity content, and partner content, like the unique weapon skin pack created in collaboration with the legendary heavy metal band Metallica.

Additionally, the developers will be adding new characters, new weapon skins, poses, customization items, challenges, medals, and events through post-launch seasons, all of which will have no battle passes or pay-to-win elements holding them down.

Windows Central's take

Two armored soldiers march through a city as one armed with a mini-gun fires it into the distance.

Get ready to shred new hordes of Locust in Gears of War: E-Day. (Image credit: Xbox Game Studios)

When I played Gears of War when I was younger, I usually stuck to the main campaign in two-player co-op, but this may be the first time I'll give multiplayer a go because the mountain of content Gears of War: E-Day is displaying is bonkers, especially at launch.

PvP looks so fast-paced and brutal, while the new PvE Horde Siege mode is beyond epic. Taking on classic Gears of War monsters like Brumaks and Corpsers with 12 players at once sounds like one heck of a great time, and judging by my colleague, Jez Corden's glowing preview of Horde Siege mode, this is probably going to be the most amazing game mode a Gears of War game has ever had.

Gears of War: E-Day was already high on my wishlist, but this multiplayer overview has pretty much sold me on the game. I can't wait to play Horde Siege mode with my friends when the game launches for Xbox Series X|S, Xbox Game Pass, and PC via Windows and Steam on October 6, 2026.

In fact, I might even sign up for Gears of War: E-Day's early-access multiplayer beta starting on August 6, 2026, which, by the way, you can only access by having an Xbox Game Pass Ultimate/PC Game Pass subscription or pre-ordering the game.


Relive the tragic day that started the long, grueling war between the COGs and the Locust horde in the highly anticipated prequel of the Gears of War franchise, Gears of War: E-Day.

Xbox Store
Steam StoreView Deal

But what do you think? Has Gears of War: E-Day impressed you with its multiplayer reveal

If you have any thoughts on the matter, please let us know through the poll, the comments section, or our Reddit page.

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Xbox CEO Asha Sharma and Microsoft CEO Satya Nadella promise Xbox will "return to growth" by the end of FY27 — What went wrong last fiscal?

Yesterday, Microsoft unveiled its fiscal performance for the past year, and most segments were up, save for Windows and Xbox.

Microsoft's consumer-oriented segments saw material declines, albeit coming in slightly ahead of expected guidance. The memory crisis has weighed on PC shipments as we all know, and Xbox has seen an immense amount of disruption in various ways.

Microsoft was up overall, buoyed by demand for its Azure AI service delivery. Where does that leave Xbox in a world where shareholders are demanding more of Microsoft than ever? Here's what Xbox CEO Asha Sharma and Microsoft CEO Satya Nadella had to say on the matter.

Microsoft's c-suite promises Xbox will return to growth by the end of FY27

In FY26, over 200 million new players came to XBOX and our games, but our business did not grow with our audience. We need to close that gap by investing in what players value. That will take time, but we expect to return to growth by the end of FY27.July 29, 2026

In comments on X (Twitter), Xbox CEO Asha Sharma remarked upon Xbox's journey, noting that it now had "200 million" active players, although it's hard to quantify exactly what that means in real terms. Xbox's platform is incredibly confusing and fragmented; does 200 million include players on PlayStation 5? Does it only include players on Xbox Series X|S, One, and Xbox PC? Does it include Candy Crush Saga players on Android? Who knows.

Either way, 200 million is nothing to scoff at, but she hinted at a core issue: Xbox isn't monetizing those players as well as they perhaps could or should be.

"Regarding Xbox, we are making the necessary decisions in our portfolio, platform, and operations to restructure the business and ensure sustainable long-term growth," Microsoft CEO Satya Nadella told investors. "We have the best titles in the industry along with highly talented studios around the world. We trust in our ability to unite these assets and leverage them, and we expect Xbox to return to the path of growth during fiscal year 2027."

I've seen some try to pin blame on last year's Game Pass u-turn for Xbox's decline this year, but the timeline doesn't really add up. Game Pass did lose a ton of subscribers in the short-lived price hike, but it would've also monetized remaining users more heavily. In fact, subscription services remain a bright spot in an otherwise pressured industry.

"US non-mobile subscription video game spending grew 16% in the first half of 2026 when compared to the same time a year ago, to $3.6 billion," Circana Senior Director Mat Piscatella told us. "Total video game content spending across, PC, console, mobile, VR and cloud was flat, at $24.3 billion. Non-mobile subscription spending includes everything subscription, from service like Xbox Game Pass, Switch Online, etc. to the MMOs and everything in between."

What's the real culprit for Xbox's decline here?

Call of Duty

Call of Duty's stray from its core audience in attempts to compete with Fortnite has seen it become the subject of ridicule in some corners of the net. (Image credit: Activision)

Xbox insiders point to Call of Duty: Black Ops 7 as the primary driver of this past year's decline, although the lack of major tentpole AAA titles is also worth pointing the finger at as well. The previous fiscal year saw a pretty huge amount of content hit Xbox's coffers, and Call of Duty: Black Ops 6 was touted as the biggest in franchise history. Exceeding that expectation simply didn't come to bear.

Call of Duty had some unprecedented competition last year from a resurgent Battlefield 6 and incumbents like Arc Raiders. And debates around Call of Duty's cartoony skins impacted perceptions around the game in general.

There are also other major titles at Xbox seeing pressure right now. Minecraft saw a huge explosion on the back of the 2025 movie in the previous fiscal, and hasn't really had a comparable boost in 2026. Roblox is likely doing more damage to Minecraft than Microsoft is willing to publicly admit right now, as Asha Sharma brings Mojang in-house as a direct report to her.

Candy Crush Saga is an absolutely monstrously huge franchise that core gamers often ignore, and even that has seen immense pressure on mobile from similar casual games, like Monopoly Go.

Xbox Game Pass has seen disruption from its ill-advised price hike last year, and Xbox hardware is under strain from the memory rout. But they're a drop in the bucket compared to the mega franchises Xbox now governs.

The challenge facing Xbox is tough, but is NOWHERE near insumountable

Xbox logo at the Xbox Showcase 2026

Xbox enters its 25th year.

Despite challenges, there are already green shoots of recovery worth pointing towards. Call of Duty Black Ops 1+2's unexpected bare-bones (i.e. very cheap) ports to PlayStation 5 has seen it inexplicably claim the top spot on PS5, beating out Fortnite itself. It could open up a very big opportunity for Call of Duty "Classic" ports that nostalgic millennial cohorts are eager to re-experience, without the ridiculous skins and pop-culture bloat the modern games often tout.

Xbox is also returning to exclusive games to try and boost its hardware visibility. The memory crisis will likely prevent real growth in this area for at least a year or more, but Xbox Helix is around the corner — there's an opportunity for Xbox to innovate on the traditional console business model here.

Microsoft insiders have reiterated to me that Microsoft CEO Satya Nadella and CFO Amy Hood are giving Asha Sharma some breathing space on accountability margin expectations, in order to let the new strategy play out. The price of this has been absolutely massive layoffs, the biggest in Xbox history, as the brand resets various studios to staffing levels seen pre-Covid.

Fallout 4 power armor

Microsoft acquired mountains of franchises from Minecraft, to Warcraft to Fallout, and has in some cases struggled to capitalize on the opportunities they present. (Image credit: Bethesda Softworks)

Xbox has become an enormous and unwieldy operation, though. Ensuring each part of the business is delivering on the opportunities ahead of it represents a massive and complex undertaking that Xbox arguably has struggled with. Since it acquired Minecraft, Activision, Blizzard, ZeniMax, and others over the past twelve years, Xbox has solidified itself as arguably the biggest content house on Earth this side of Disney. Maximizing the opportunities therein will take real investment, innovation, and risk-taking that I'm not sure Microsoft (or its shareholders) have the stomach for.

It should be clear how much potential there is here. The Fallout TV show, the Minecraft movie, and other big wins have proven beyond all doubt that Xbox can create a cohesive content portfolio that spans mediums and devices. But can it achieve this without sacrificing the core of what Xbox is?

It'll be interesting to see how Asha Sharma navigates all of these challenges in the coming years ahead. Asha Sharma arguably has the biggest business challenge in all of gaming right now.

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