Microsoft Edge will soon drop support for Manifest Version 2 (MV2), which means uBlock Origin will stop working in the browser. But Windows 11 users still have some browsing options that will support uBlock Origin and other MV2 extensions.
The Firefox account on X shared a simple message in response to an article about Edge ending support for certain extensions: "Firefox support for uBlock Origin is not going anywhere."
Brave shared a longer message, which emphasized that "Brave will keep supporting uBlock Origin" and that Brave hosts uBlock Origin and other MV2 extensions on its own servers. To enable MV2 extensions in Brave, you need to go to Settings > Extensions > Manifest v2 extensions.
Brave also has a built-in ad blocker that's unaffected by the MV2 changes.
Firefox runs on the Quantum browser engine, which is built specifically for that browser and is separate from Chromium. Brave is a Chromium browser. With both Chromium and non-Chromium options, people have a variety of ways to continue to use uBlock Origin.
Why are some browsers stopping uBlock Origin from working?
MV2 is an extension platform that developers can build upon. That older platform is being replaced by Manifest Version 3 (MV3), which is more secure and provides better performance than MV2.
The transition from MV2 to MV3 brings improvements, but it also removes support for the WebRequest API, which lets ad blockers dynamically intercept and block requests before they load.
The side effect of the transition is that uBlock Origin no longer works.
Since uBlock Origin Lite is an MV3 extension, it does not dynamically intercept content before it loads.
It's about more than blocking ads
uBlock Origin no longer works on Google Chrome and will soon stop working on Microsoft Edge. (Image credit: Kevin Okemwa | Windows Central)
In our recent poll about ad blockers, over 70% of respondents said they use uBlock Origin. Since that poll appeared in a piece about Edge ending support for uBlock Origin, the results are a bit self-selective, but still interesting. Even among those already interested in uBlock Origin news, 12% said they use uBlock Origin Lite.
While uBlock Origin Lite blocks many ads, it does not process ads in the same way as uBlock Origin. The full version of uBlock Origin intercepts the ads entirely, which reduces bandwidth usage and improves browser performance.
If you've ever loaded a web page and noticed that ads appear to be slowing things down, uBlock Origin would help in that situation but uBlock Origin Lite would not.
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ASUS Armoury Crate is but one piece of specialized management software that many of us have installed on our PC, perhaps without even knowing it. It comes preinstalled on ASUS gaming handhelds, including the Xbox Ally X, as well as ASUS gaming laptops.
If that sounds like hardware you use, it's time to check up on Armoury Crate. According to an August 10 update on the official ASUS advisory board, "a component used by Armoury Crate" is vulnerable and could be leaving you open to attacks.
Alongside that unmentioned component of Armoury Crate, ASUS has also released security updates for its GPU Tweak III, GPU Tweak II, and AI Suite 3 software.
This vulnerability, listed as CVE-2026-8917, comes with an 8.4 rating. That's out of a maximum of 10, meaning this isn't an issue you should ignore for long.
What does this ASUS vulnerability entail?
According to the CVE record, an "IOCTL vulnerability allows a local attacker to write a specific value to an arbitrary memory address, potentially leading to privilege escalation."
Although the CVE record doesn't mention Armoury Crate by name, it's clear that ASUS is concerned with that "certain component" alongside its other standalone software.
How do I update the vulnerable ASUS software?
A look at the GPU Tweak III download page at the ASUS support website. (Image credit: ASUS)
Updated versions of GPU Tweak III, GPU Tweak II, and AI Suite 3 software can be directly downloaded from the ASUS support website.
You want to be sure that you're grabbing the most recent version. For GPU Tweak III, I'm seeing version 2.1.7.2. This appears to be a newer version than what's listed as affected on the CVE website.
The GPU Tweak II version on the ASUS support page appears to still be the one affected. (Image credit: ASUS)
For GPU Tweak II, I'm seeing version 2.4.0.0 on the ASUS support page; unfortunately, this version is listed on the CVE page as vulnerable, so I can only guess that ASUS hasn't yet made the necessary updates to its download packages.
It's unclear why ASUS hasn't yet made the secure version of GPU Tweak II available for download. If you're concerned, my best advice is to simply remove the software entirely until it's updated.
And for the actual Armoury Crate software, you can choose to update from within the app itself.
Is there any alternative to ASUS Armoury Crate?
A look at the G-Helper app interface for ASUS laptops and gaming handhelds. (Image credit: Seerge (g-helper.com))
I often use Armoury Crate on my desktop gaming PC to control certain ROG and TUF components, but most of the time it sits idly in the background. It's not the best software, vulnerabilities aside, but it seems to get the job done.
I've read tales of some specific ASUS desktop hardware absolutely requiring Armoury Crate to function properly, but for other ASUS gaming devices, it can be replaced entirely.
Let me introduce you to G-Helper. It's designed to work with ASUS laptops and gaming handhelds, doing what Armoury Crate does in a streamlined, unbloated app that only eats up about 5MB of space.
Yesterday, Microsoft rolled out the latest Windows 11 updates for all users across version 24H2, 25H2, and 26H1. For users running version 24H2 and 25H2, this latest patch includes a number of nice to see quality of life improvements in the way of performance and reliability upgrades in a number of key areas.
According to the changelog, which includes improvements that began rolling out as part of last month's optional feature update, the KB5101684 update includes reliability upgrades for explorer.exe, which will make opening things like Jump Lists and recent files faster. Additionally, Microsoft says this update will also make sharing files and switching between desktops with Task View faster too.
The reliability improvements don't end there, either. This update also includes reliability upgrades for the Windows lock screen and sign-in screen, which will be most noticeable on PCs with low amounts of RAM available. There are also startup reliability upgrades for the Start menu and Taskbar, which should make those interfaces appear quicker when powering up.
Furthermore, Microsoft says that this update also makes the post-update process less resource intensive, meaning your PC will feel faster to use immediately after an update is installed. Previously, Windows Updates required a clean-up phase after install which could be quite resource intensive on certain PCs.
The good news is all of these performance and reliability upgrades apply regardless of the amount of RAM your system has. You should notice a more responsive system if you have 8GB or 128GB of RAM.
Here's a rundown of the reliability-focused improvements in the latest update:
This update improves explorer.exe reliability, including when opening Jump Lists and recent files, when sharing files and folders, and when using Task View and multiple desktops.
This update improves the reliability of the Windows sign-in and lock screens, especially when system memory is low. It also improves the reliability of the Start menu and taskbar during startup.
This update improves reliability of loading the system tray area of the taskbar when using the taskbar on touch devices in a tablet posture.
The update improves the reliability of Start menu view preferences, ensuring your selected view is retained.
This update includes changes to update clean-up logic to improve system performance immediately following an update.
This update improves app search to better handle typos and partial app names when finding installed apps.
These reliability and performance upgrades are in addition to the many other quality of life improvements shipping as part of the KB5101684 update, including improvements to File Explorer, Windows Hello, Windows Search, system sounds, and more.
Microsoft recently announced a renewed commitment to making Windows 11 better on PCs with 8GB RAM, and it appears we're already seeing the fruits of that labor. While there's plenty of more optimizations to come, it's good to see Microsoft already moving to address this weak point on Windows.
Microsoft has been delivering genuinely nice improvements to Windows 11 over the last few months, all of which have been addressing issues with the OS around performance and reliability. This latest update continues that crusade, meaning your PC will feel better to use as of the latest updates.
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Yesterday, on August 11, 2026, a post in the r/Controller subreddit shared images of what appears to be the long-awaited Xbox Elite Series 3 controller, a successor to one of the best Xbox controllers, which we gave a near-perfect score to back in 2021.
The original poster deleted their "leaked" gallery of the implied prototype (potentially in response to an unconfirmed cease-and-desist order from Microsoft). Still, the images were nonetheless preserved and shared again by The Verge's Tom Warren, who clarifies how the original post claimed the poster purchased it from "OfferUp", an online reseller marketplace.
Microsoft’s upcoming Xbox Elite 3 controller has appeared on Reddit. The poster says they purchased it on OfferUp https://t.co/HeJ3TQ9qaG pic.twitter.com/XsPOP1eCaHAugust 11, 2026
As with any rumor —or supposed leak — it's always best to take them with a pinch of salt, as any could turn out to be fake, and these images of the Xbox Elite Series 3 controller are no exception. Then again, there are plenty of hints in its design that this is indeed a prototype that was never intended to be seen publicly. The Verge's report even confirms that the battery pack says "Prototype, not for sale".
The back of the "Xbox Elite Series 3" controllerReddit (r/Controller) | XboxThe case for the "Xbox Elite Series 3" controllerReddit (r/Controller) | XboxThe front of the "Xbox Elite Series 3" controllerReddit (r/Controller) | Xbox
Still, these could be knockoffs of the official Xbox Elite Series controller or an early, unfinished model that looks nothing like the final product. However, the fact that these images were quickly removed implies they may be real.
If it is genuine, it at least doesn't appear at a glance that the Elite Series 3 has changed much from its predecessor, other than a slightly different rubberized grip design and different-looking trigger locks.
However, The Verge's analysis shows some new features. These include two new scroll wheels along the bottom edge, a wireless mode that would connect directly to Xbox Cloud Gaming servers, and a 'Pair' button that switches the controller's connection between Cloud Gaming servers and an Xbox console.
Either way, we will have to wait for Microsoft's official announcement of the Xbox Elite Series 3 controller to see whether this design becomes the final product or an outdated prototype/knock-off. Gamescom is coming up, so we'll see.
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There's a lot of debate around minimum memory requirements for Windows laptops at the moment, and that often comes with the discussion of rising costs for the same components. It could be confusing for students looking for a new portable PC as they head back to school, but there are genuinely great options out there.
Dell's latest XPS 13 offers student pricing starting at $599, and comes with the absolute latest "Wildcat Lake" processors from Intel. Yes, it sticks with an entry-level 8GB of RAM — though it is high-speed (7,467 MT/s) LPDDR5x memory — but at 2.2 lbs, it's still one of the most lightweight and portable options available right now. Need more? I have some options.
Dell returns to its iconic branding with the "thinnest & lightest XPS laptop ever," and its choice of Intel processor delivers up to 17 hours of battery life.
This previous-generation model doubles its SSD capacity and adds a larger display, powered by a traditional x86-64 AMD CPU and DDR4-3200MT/s RAM.View Deal
Go even larger with this 16-inch touchscreen display and a last-generation "Hawk Point" CPU from AMD, paired with 16GB of DDR5-5600MT/s RAM.View Deal
How much RAM does Windows really need?
Dell's new XPS 13 (right) is essentially the Windows equivalent of Apple's MacBook Neo (left). (Image credit: Zac Bowden / Windows Central)
There's no doubt that manufacturers like Dell started flexing their design muscles even harder after Apple launched its MacBook Neo for $599 — later rising to $699 —and it's arguably led to better choices for Windows PC consumers on a budget. We saw the new XPS 13 at Computex, a technology convention held earlier this year in Taiwan, and learned more about its choice of Intel Wildcat Lake processors.
Dell's Konstantin Tuv described it as "a great student device" [...] we want this to be their first XPS", and revealed that it was in production far before the Neo ever appeared, so it certainly isn't some knee-jerk reaction to rush an affordable laptop to market. Indeed, the XPS 13 was designed from the beginning to be a featherweight companion for students and workers alike. Still, its release didn't suddenly remove its in-house alternatives from sale.
Everyone [in the PC industry] is getting more aggressive and trying to redefine what 'good' looks like.
Konstantin Tuv, Dell VP, Head of Product
Microsoft itself is committed to optimizing Windows 11 for 8GB of RAM, as CVP Marcus Ash told us directly: "We're relentless at reducing the memory footprint." However, if you're certain you need more memory (RAM) or storage (SSD space), Dell still offers its 15-inch and 16-inch laptops with modern DDR5 and previous-generation DDR4 modules, so you can choose a variant that suits you.
Ultimately, the $599.99 Dell 16 comes closest to satisfying each category, albeit with a larger display (though you'll have access to its touchscreen) and increased weight at 4.18 lbs, but you get 16GB of RAM and the same sensible 512GB of storage as the $599/$699 XPS 13. Otherwise, if you're prioritizing portability, the $549.99 Dell 15 doubles the SSD to 1TB, giving you more space for your files.
Whatever you choose, it's refreshing to see Dell pushing its capable laptops below $1,000, even if it takes back-to-school-themed sales to do it. If you've been holding out for a new Windows PC, there are still brief moments of savings happening like this where it's smart to shop.
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Needless to say, it's been a happy time to be a Persona fan...unless you happen to be a fan of the very first few Persona games like Revelation: Persona, Persona 2: Innocent Sin, and Persona 2: Eternal Punishment.
In which case, you feel like an abandoned puppy, as these PlayStation 1-era cult classics that helped shape the Persona franchise have not received substantial updates or re-releases in decades since the release of their PSP ports between the late 2000s and early 2010s.
However, that may change, as during an interview with GamerBraver regarding Persona 4 Revival, an Atlus producer called Wada Kazuhisa was asked if Atlus had plans to remake the aforementioned games, as it did with Persona 3 and 4.
Wada Kazuhisa responded with, and I quote, “At this point, I can’t say for sure, but personally, I think it’s something we should definitely do. I think we have to do it.”
Windows Central's take
Revelation: Persona and 2 were very different compared to their more famous successors. There was no social link system where you bonded with characters, and there were no time management/high-school simulator gameplay elements.
These games were traditional, linear dungeon crawlers that had way darker storylines and themes that tackled psychological horror and apocalyptic scenarios that leaned more closely toward the franchise Persona originally spun off from: Shin Megami Tensei.
A tone that Atlus may be bringing back in Persona 6, judging by how creepy its announcement trailer shown at the June 2026 Xbox Games Showcase was.
Personally, I would like to see remakes of the first few Persona games, as I never got a chance to play them due to how rare and scarce they are to find where I live. Persona 2 especially, because the idea of playing a Persona game where we played as older characters instead of teenagers in most Persona games sounds really refreshing.
Heck, I'd even take a re-release of their PSP ports or even their original PS1 versions on Xbox and PC, especially considering that it will be impossible to do on PlayStation systems since Sony is shutting down the PSP's and PlayStation 3's PSN stores, making them even more scarce to find and own.
After all, if Atlus was willing to bring back a cult-classic like Devil Summoner: Raidou Kuzonoha for modern systems, why can't it do the same for the games that helped shape this weird, wacky, deranged, dark, and heartwarming franchise we know and love today?
Travel to the rural town of Inaba and embark on a journey of self-discovery while catching a ruthless serial killer in the classic JRPG, Persona 4, now reborn as Persona 4: Revival with next-gen graphics, refined turn-based combat, and many more surprises.
How do you feel about the idea of Atlus remaking Revelation: Persona, Persona 2: Innocent Sin, and Persona 2: Eternal Punishment? Are there any other classic Atlus JRPGs you want to see come back with a re-release, remaster, or remake?
If you have any thoughts on the matter, please let us know through the poll, the comments section, or our Reddit page.
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The beauty of a handheld gaming PC is its size and that it's also a full PC. The downside is that, unlike a laptop, you need to accessorize in order to achieve productivity status.
A Nintendo Switch 2 may well have a 'mouse' now, but you're not going to use it to bang out some emails and spreadsheets on the train.
I've had a Steam Deck since the very beginning, and as an open fan of Linux, I'm more than happy using it as a PC as well as a handheld games machine. Razer has now released a new product to go with one of its existing products that's particularly useful for the former.
Unlike everything else Razer makes, it doesn't have some wild monicker. It's simply the Razer Travel Case Folio, and it's designed to transport your favorite portable keyboard and prop up your favorite portable device.
Nothing overly fancy, but in the case of handhelds, it's actually pretty nifty.
Compatible with both the Razer Joro and Apple Magic Keyboard, this simple product is perfect for using with a tablet or a handheld gaming PC thanks to its sturdy kickstand.
The keyboard part is designed primarily around the Razer Joro wireless keyboard, which I have, and is the only keyboard I ever travel with in conjunction with my Steam Deck. The box also says it's a seamless fit with Apple's Magic Keyboard, if you're so inclined.
As yes, one of the reasons you'd want to buy this case is if you're an iPad owner (other tablets are also available). It'll support up to a 13-inch tablet to use with your keyboard, as the back of the case opens up in a manner regulars in these parts will be familiar with.
The kickstand may not look that sturdy, but it is. (Image credit: Windows Central)
The Travel Case Folio has a Surface-style kickstand on the back.
I have to say I'm surprised at how sturdy it is. It has zero struggle propping up my hefty Valve handheld, and in the same vein as a Surface kickstand, you can adjust your angle to suit.
The keyboard doesn't lock into place or anything, but it's secure when the case is closed, kept in snug by the magnetic closing flap. I also like that there's a cutout on the case to connect a charger without needing to open it up. One is for the Joro, and one is more centralized for Apple's keyboard.
One small gripe I have though, and it is only small, is that the cutout for Razer's own Joro could have been a little larger or had a secondary one for the power switch. I never remember to turn the keyboard off, and every single time I've pressed something as I've packed it away, and that translates to something happening on the screen.
The Travel Case Folio doesn't add much extra bulk to the Razer Joro keyboard. Windows CentralPerfect if you don't have a kickstand case for your handheld. Windows Central
So I have to get it out again, open up the case, turn off the keyboard, and pack it all back up. And no, after many, many times of doing this, I still haven't remembered.
It's a really nice product though. Spill resistant on the outside, soft and protective on the inside, and it works better than I expected as a kickstand for a handheld. Even with my Steam Deck in a case, it will still stand up just fine. Perfect for those of us who don't have a Legion Go.
At $55.99 from the Razer Store, it's not that expensive, either. Obviously, if you don't have one of the two keyboards it's built for, then it's probably not worth it, but given that the Razer Joro is a $140 portable keyboard, it's worth the investment. I think I'm more surprised it took this long.
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Microsoft Edge may soon let you sign in with an Apple account. The latest Canary build of Edge includes flags that, if enabled, let you sign into the browser with your Apple account.
Using your Apple account within Edge will make it easier to keep your bookmarks, history, and other content synced across your phone and your PC. Many people, including myself, use a computer running Windows 11 and an iPhone.
The change was spotted by Leo Varela, who often leaks or highlights features in Edge and other browsers.
In Edge Canary for desktop there are a couple of new flags to enable support for signing in with an Apple account. Microsoft added support for Google accounts some time ago and has now added support for Apple accounts: https://t.co/34BBm0b3Wi pic.twitter.com/BNMrpB8pkOAugust 10, 2026
Microsoft did not initially plan to support non-Microsoft accounts within Edge. Google account support rolled out recently and now support for Apple accounts appears to be on the way.
Of course, you could use Edge without any account at all. The browser works without requiring signing in. But syncing data and some other features require using some sort of account to sign in.
Windows Central take
Microsoft once pushed its apps aggressively on iOS and Android. Since 2015, the company has shut down several apps and left others in maintenance mode. (Image credit: Windows Central)
It's interesting to see how Microsoft's cross-platform app strategy has shifted over the years. Some apps have been available on other platforms for over a decade, but Microsoft increased its efforts to have a presence on iOS and Android after shutting down Windows Phone.
With no phone operating system of its own, Microsoft aimed to provide a premier experience for its services on Android and iOS to meet people where they are. Microsoft bought up popular apps like Wunderlist and SwiftKey to make a Microsoft experience on mobile platforms made by Google and Apple.
These days, several Microsoft apps feel like abandonware and others lag behind the competition. The glory days of the "iPhone Pro" are over.
I do appreciate flexibility when it comes to signing in to Edge, but I can't help but wonder if adding support for Google and Apple accounts is an admission that Microsoft can't even get people to use a Microsoft account in Microsoft Edge.
Rather than trying to force users into the Microsoft umbrella, the company seems to be accepting its mobile reality. It is finally conceding that to keep PC users on Edge, it has to let them live inside Google and Apple's account ecosystems instead.
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It seems like every time I turn around, there's another round of layoffs affecting video game studios.
In July, Xbox announced its biggest downsizing ever, cutting 3,200 jobs throughout 2026 and 2027. At the same time, Xbox made deals with four major studios to go independent or take on new management.
It's all starting to feel like white noise with the same language. Streamlining. Restructuring. Focusing resources. Adapting to changing markets.
After reading an excellent report from Rest of World about the plight of small game developers in Turkey, I realized that the entire video game industry is likely in more trouble than most people realize.
While Microsoft and other big companies at the apex of the industry have been cutting thousands of jobs at the top, there's something just as disruptive going on at the bottom.
Solo developers are shipping full games with a tiny team, empowered by tools like Claude Code and Cowork, OpenAI Codex, and Copilot. This shift in how games are developed is eating up the entry-level jobs that used to serve as a way to break into the game dev industry. The candle is burning at both ends, as they say.
Turkey's AI game development example doesn't bode well
The game development scene in Turkey should be a warning for the rest of the world. (Image credit: Getty | Sergio Amiti)
Over the last decade, Turkey has become a mobile gaming hotspot with more than 800 studios at its peak. It served as a pipeline for young developers who finished school, applied, got hired, worked in junior roles, and eventually made their way up the ladder.
This pipeline is no longer functioning as it should, and it's largely due to AI. One developer interviewed by Rest of World went from a huge studio pumping out a game per week to founding his own studio.
With Claude Code in his back pocket, the developer realized he needed just two employees to achieve similar productivity.
I’m the only developer in my team. When we started, I had to write all the code myself. I also have to manage game design, social media, investment meetings, and the like. With Claude Code, I can do all that easily. It really sped things up and helped me a lot.
Emirhan Gül, speaking to Rest of World
This shift in Turkey's game development scene is having dire effects. Entry-level jobs are understandably disappearing at smaller studios, and the larger studios are reticent to hire inexperienced developers.
The AI stack designed to make us more productive is killing key jobs
AI tools are making us more productive, but at what cost? (Image credit: Getty Images, Robert Way)
The AI stack negatively affecting one of the largest game development booms in European history is the same AI stack that Microsoft is racing to put in front of every developer, on every platform, including the ones building for Xbox and Windows.
Microsoft has famously spent years telling Windows users that Copilot will make us all more productive. But Turkey's example is likely a preview of what that means when followed to its logical end.
Not a team of developers shipping games faster (OK, maybe a bit faster). One developer doing the job that used to require a team. Set this dilemma on top of a video game industry that just saw Xbox cut thousands of jobs, and the math really starts to hurt.
It's worth noting that Microsoft stated that AI is not being used to replace the most recent batch of laid-off employees at Xbox, but the company's overall massive spending on AI infrastructure and data centers has undoubtedly played a role in cuts to underperforming sectors like Xbox.
With layoffs at the top and an ever-shrinking front door at the bottom, the entire industry is being squeezed for all its juice.
Windows Central's take
Junior video game developers are being hit hard by the rise of AI. (Image credit: Getty Images | Microsoft)
The part that stuck with me the most is the plight of junior developers. A university director in Turkey is warning students not to follow the traditional path of getting hired on in an introductory position and working their way up. Instead, they should be building their own games while in school in order to land a job.
Right now is the worst time to enter the game industry to find a stable job, but it’s the best time to start your own venture, to realize your own idea.
Güven Çatak, Founder and Director of Game Lab, Bahçeşehir University (speaking with Rest of World)
So, yes, AI tools definitely lower the barrier to creating a game. At the same time, however, AI tools do nothing to ensure that a game actually finds an audience.
Key steps in the nurturing and maturing of a video game developer are being skipped, and artists, writers, and programmers aren't necessarily getting the experience needed to compete at the upper levels of the industry.
Turkey's degrading video game development scene seems like a preview of what's to come for the rest of the industry, and I'm not sure I like it.
Are you a developer who uses Copilot, Claude, or any other AI tools in your workflow? Has it made you more ambitious? More productive? Are you more nervous now about who you're competing with? Let me know in the comments section below!
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Microsoft PowerToys will soon add on-device support for Phi Silica. Microsoft called that small language model (SLM) "small but mighty" when announcing it in 2024. Now, that model is available for Advanced Paste in the latest PowerToys preview.
Advanced Paste is a utility in PowerToys that formats content from your clipboard. It supports several formats, including plain text, markdown, and JSON. You can also use it to extract text from images using OCR and transcode audio and video files.
When first launched, Advanced Paste required an OpenAI API key, but PowerToys later added support for other models. Azure OpenAI, OpenAI, Gemini, and Mistral are cloud services that work with Advanced Paste. Foundry Local and Ollama both work with the feature locally.
Phi Silica is now available as an option for local AI processing in the latest preview.
While you may not have heard of Phi Silica, you've likely heard of tools it powers if you have a Copilot+ PC. Click to Do and on-device rewriting in Word and Outlook are powered by Phi Silica.
Phi Silica uses the NPU of a device, which helps with efficiency.
The GitHub page for PowerToys lists all the changes in the latest preview. Here are the highlights from the same page:
View the changelog ↴
PowerToys v0.101.2211.0 Highlights
Advanced Paste: Added an on-device Phi Silica provider and more per-action AI customization options.
Command Palette: Improved dialog handling, icon loading, memory cleanup, theme behavior, and dock performance monitoring.
Window management: Improved shutdown behavior across FancyZones, Grab And Move, and Always On Top, and made Always On Top borders render solidly at full opacity.
Keyboard Manager: Fixed the elevated Run Program browse flow in the new editor.
Mouse Jump: Moved Mouse Jump to the newer WinUI app architecture and packaged its new binaries into signed release builds.
Settings: Added an update channel selector and a guided Bug Report flow with progress and a GitHub shortcut.
Quick Accent: Made press-and-hold activation cancel cleanly so the picker appears only when intended.
Preview releases: Added dedicated preview-release versioning and update-channel support so preview builds can be published and tested independently from stable releases.
PowerToys has a growing library of utilities, so there's a lot to look at in the latest preview even if you do not care about AI. Command Palette will perform better and Window management has been improved across FancyZones, Grab And Move, and Always On Top.
This collection of utilities includes a large library of features to enhance the Windows experience. PowerToys is designed with power users in mind, but it has handy features for people who just use their PC for everyday computing too.
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Razer, one of my favorite manufacturers that has produced some of the best PC gaming accessories I've ever used, has released a new mouse built to conquer any game you throw at it — the Razer Naga V3 Pro.
This gadget is the long-awaited evolution of the Razer Naga V2 Pro, which takes everything we loved about its predecessor (which we gave a near-perfect review score) and refines it to create the ultimate PC gamer mouse.
Here's what you need to know about the Razer Naga V3 Pro and where you can buy it.
The side plates of the Razer Naga V3 Pro gamer mouseWindows Central | Jez CordenSide view of the Razer Naga V3 Pro MouseWindows Central | Jez CordenTop view of the Razer Naga V3 Pro MouseWindows Central | Jez Corden
The Razer Naga V3 Pro mouse is equipped with cutting-edge tech to improve input detection speeds and swappable button plate configurations so that it can handle a wide variety of game genres.
Its biggest selling points include:
23 programmable buttons and three interchangeable side button plates (a 12-button MMORPG plate, a 6-button MOBA plate, and a 2-button FPS plate).
A Razer HyperScroll Tilt Wheel Gen-2 with new dual tactile, free-spin, and smart-reel modes to adjust its scrolling speeds to a user's preference.
A Razer Optical Mouse Switches Gen-4 to give its buttons an upgraded lifecycle up to 100-million clicks, cleaner and faster input detection, tactile feedback, and a zero-bounce optical design to prevent accidental misclicks.
A Razr Focus Pro 50K Optical Sensor Gen-3 with precise mouse-movement detection and adjustable sensitivity that can go as high as 50,000 DPI.
Polling rates from 1000Hz to 8000Hz to help improve the mouse's input accuracy and detection speed.
A lightweight build of 117g (with the 12-button MMORPG plate attached) so it's not so heavy to move for the wrist while allowing it to be moved more quickly when making sharp turns in first-person action games.
A battery life of 155 hours on HyperSpeed connectivity (2.4GHz).
This mouse is Razer's next amazing premium outing for MMORPGs, MOBAs, FPS titles, and more
The Razer Naga V3 Pro gamer mouse on a base charger (Image credit: Windows Central | Jez Corden)
Our resident PC gaming accessory expert, Jez Corden, reviewed the Razer Naga V3 Pro and found it to be one of the best PC mice he's used so far this year. Jez praised it for possessing dozens of programmable buttons, the best-in-class software solution, and a premium feel that emphasizes tactility.
So, if you generally play input-heavy PC games and you want to get your hands on the Razer Naga V3 Pro, it will cost $179.99/£179.99/€199.99 at select digital retailers including Best Buy, directly from Razer.com, and at physical RazerStores.
Dominate any PC game imaginable with the Razer Naga V3 Pro Wireless mouse, complete with three swappable button plates, a Focus Pro 50K Optical Sensor Gen‑3 with 50,000 max DPI, 23 programmable inputs, and many more rich features.View Deal
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I've been using Razer mice for decades, and have tested dozens upon dozens of iterations of the firm's products. I'm also a dedicated MMORPG and MOBA player on PC, flipping between games like World of Warcraft and Heroes of the Storm as seasons wax and wane.
For the Warcraft-faithful, I play a Demonology Warlock, which has been simplified over the years, but in previous expansions I had anywhere up to 30+ keybinds for playing the class effectively in PvE and PvP. It was a bit like learning a musical instrument back in the day, particularly when you throw in battle potions, trinkets and other additional buttons.
As such, I've tended towards Razer mice with extra inputs to make my gaming life easier. I had no idea how much easier it was going to get until I went palm-on with the new Razer Naga V3 Pro — which is quite easily one of the best mice of 2026.
Razer Naga V3 Pro: Specs and price
MMO player's best friend. (Image credit: Windows Central | Jez Corden)
The Razer Naga V3 Pro builds on its predecessor in a variety of ways, but chief among those is the inclusion of a further three configurable inputs, bringing the maximum total to 23 (and many, many more if you use HyperShift and other modifier keys).
1000 Hz native; upgradeable to true 8000 Hz (Mouse Dock Pro / HyperPolling Dongle); HyperSpeed Wireless (2.4 GHz), Bluetooth LE, USB-C wired
Battery & Lighting
Up to 155 hours (HyperSpeed); 3-zone RGB (logo, wheel, 12-button plate); 5 onboard profiles
Materials & Accessories
100% PTFE feet; USB-A to USB-C cable; HyperSpeed dongle; compatible with Mouse Dock Pro & HyperFlux V2
Dimensions & Weight
119.5 × 75.5 × 43.5 mm; 117 g base weight; Side plates: 12-button (20 g), 6-button (17 g), 2-button (15 g)
Price & Availability
$179.99 USD / £179.99 GBP / €199.99 EUR — Available worldwide Aug 11, 2026
Razer also doubled down on durability with reinforced molding processes for the switches, which the firm says will now last up to and potentially beyond 100 million actuations.
The obvious headline feature is the magnetic button plates that can be customized at will, adding between two, six, and twelve additional buttons. Razer has also included a uniquely configurable scroll wheel that comes with haptic feedback capabilities.
The mouse goes into general availability on August 11, 2026, and will set you back $179.99 from Best Buy in the United States.
Razer Naga V3 Pro: Features
Three's a crowd they say. Not here. (Image credit: Windows Central | Jez Corden)
The Razer Naga range has long been designed with MMO and MOBA gameplay in mind, adding a huge amount of additional inputs via a unique magnetic side plate feature.
Razer has enhanced the force of the magnets to ensure it feels well and truly part of the mouse when connected, and I can say without doubt that it well and truly does. The buttons can be programmed at will using Synapse, and modified further with a ring-finger button that defaults to Razer's dedicated "Hyper Shift" modifier key. Of course, all of these can be reconfigured too.
What struck me immediately when going palm-on was the new scroll wheel. Razer has included some unique functionality here that I've not experienced previously in other mice. You can set it to free-wheeling mode, which allows it to quite literally spin indefinitely under its own weight. There's also a standard step-stop function that most users will be familiar with, but also a precision-stop feature that adds some haptic feedback and shortens the actuation for rapid hot bar or weapon switching with more forceful control.
There is a parade of other buttons and functions too. The DPI rates have been placed in the top right corner of the mouse out of the way, requiring a little more intent to reach to prevent accidents, I suppose. There are two buttons below the scroll wheel, and the scroll wheel itself can be tilted and clicked for additional inputs too.
It sports 155 hours of battery life out of the box, and supports Razer's new Mouse Dock as well as its wireless Hyper Flux charging mouse mat. Either plugged in or connected to a compatible Hyper Speed dongle, this bad boy can go all the way up to 8,000 Hz. You will not be left wanting for speed.
Razer Naga V3 Pro: Comfort and usage
All the buttons. Windows Central | Jez CordenLight weight, maximum function. Windows Central | Jez CordenIt feels good in the hand, although some users may find it a little too high. Windows Central | Jez CordenRazer magnetic charge dock capable, but not included. Windows Central | Jez Corden
How does it feel to actually use, though? I dropped into a couple of World of Warcraft raids and played a few games of Heroes of the Storm to get a feel for it, but it was in games like Age of Empires where it truly felt transformative.
As noted, you can add up to 12 extra buttons with the side plate feature. It does take some getting used to, and I think Razer could've perhaps done a bit more to help differentiate the keys, particularly on the 12-button plate. The six button plate felt like the sweet spot for me, given that the profile of the buttons made them easier to memorize, but also I didn't find it as hard to squeeze my thumb backwards to hit the keys closest to my palm.
Indeed, you might struggle with this mouse if you don't have the most flexible hands. I found its palm hump to be a bit tall for my tastes (small ass hands maybe, or perhaps poor desk ergonomics on my end), but overall it was incredibly comfortable. I suspect most people won't have any issues with it. I also suspect that it was designed quite intentionally to be "palm grippy" to facilitate the fact users will be reaching for buttons on the side more often than on other mice.
Six buttons felt like the sweet spot for me. (Image credit: Windows Central | Jez Corden)
There are probably neuroscientific reasons for this, but it does feel genuinely more intuitive to actuate inputs on the same hand as your movement intentions. Perhaps it stems from my console-oriented history in some ways, but I found it a lot easier to drop Guldan's ult with a mouse swipe and mouse click, as opposed to lining up my mouse with a keyboard press.
For Age of Empires, it was particularly fun binding various quick keys directly to the mouse. Assigning regiments, bypassing certain menus, and being able to select specific units instantly from anywhere won't make up for my lack of skill with RTS, but it did boost the fun factor.
Razer Synapse is a fantastic piece of software that ties everything together. It's still better than solutions from other companies by a country mile. Configure RGB lighting, set up profiles for specific games, configure literally all the things — quick and easy.
Sync all the Razer things. (Image credit: Windows Central)
Some of the less useful features include Razer's macro functionality, which will sadly get you banned in a lot of online games for "automation."
The Naga V3 Pro also comes with an AI assistant key by default, which lets you bind certain Copilot prompts to mouse inputs for some reason. You can turn it off, but it's 2026 so everything has to have some kind of "AI" feature in it apparently, even if it's effectively useless. Perhaps this might become more useful if Microsoft ever ships agents to consumers, but as for right now it feels like boardroom fluff. Thankfully, that's the only "feature" here I could describe as such. Practically everything else is genuinely useful and represents a demonstrable upgrade.
There is a lot of functionality in the Razer Naga V3 Pro, and you won't need all of it all of the time. It is designed primarily for people who want maximum control over their games, and indeed, it is priced as such.
Razer Naga V3 Pro: Conclusion
It ain't cheap! (Image credit: Windows Central | Jez Corden)
The Razer Naga V3 Pro is a tour de force of functionality, with unmatched versatility for practically every genre of game you can throw at it. FPS, RTS, MOBA, MMORPG, and beyond — even the most control-complex games fall before the Naga and its capacity to inject intuitiveness into the least intuitive games and control schemes possible.
But yes, it will require configuring to get there. That's ultimately who it's designed for, though; people who play more complex games to a hardcore level, and want their peripherals to reflect their desire to configure and control their experience.
You should buy this if ...
✅ You play complex input-heavy games like MMORPGs and RTS.
✅ You like to configure your controls to the nth degree.
✅ You prefer your inputs on your mouse, rather than your keyboard.
You should not buy this if ...
❌ You find configuring keybinds exhaustive and annoying.
❌ You have particularly small hands (you might find its height uncomfy).
❌ Price might be a concern.
This will become my default mouse moving forward. Being able to effectively keybind number keys 5, 6, 7, 8, 9, 0, etc. without needing to physically reach away from WASD is a big boost in some games I play.
However, I am cognizant of the fact that I got the review unit here. Almost $200 for a mouse is tough to justify unless you're particularly passionate about the functionality the Razer Naga V3 Pro is going to provide for you. For configuration enthusiasts, there's well and truly nothing better than the Razer Naga V3 Pro right now.
Razer
Naga V3 Pro
"Stay one step ahead—no matter how the game changes."
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Like millions of other people, I have a Windows 11 PC and an iPhone. I'm envious of some of the ways Macs and iPhones connect, but I still rely on Windows 11 for everyday work and my hobbies.
AirDrop is one of the features I want the most when looking over the digital fence at my friends who are fully in the Apple ecosystem. While you cannot use AirDrop on a PC, there are some great alternatives.
"Does anyone actually have a good way to transfer files between an iPhone and a Windows PC?" asked Reddit user Palunath in the r/Windows11 subreddit. Users responded with several options, but two stood out: Blip and LocalSend.
Reddit delivered with both those recommendations. I downloaded both and have used them over the last week. I'm hardly the first person to highlight these apps, but if people are asking for AirDrop alternatives on Windows 11, they likely haven't heard of Blip and LocalSend.
Top pick: Blip
Transferring files is quicker and easier if both of your devices are on the same network, but Blip works when on different networks as well.
Blip is my top pick. It's easy to use, has an interface that feels familiar, and it's extremely fast. It's similar to AirDrop but without the Apple exclusivity.
Blip supports sending files and folders without any size limits (Blip's website says "99TB? Game on").
Not having to zip folders is a big plus, as is being able to send large photo files.
Blip is free for non-commercial use. If you're a business user or want priority speed, you can subscribe for $25 per user per month.
Signing up for Blip is easy and just requires entering your email and confirming the code you're sent.
Connecting an iPhone and a PC can be awkward unless you have the right apps. (Image credit: Future)
LocalSend works very well, but its structure has some pros and cons. Because it works through your network, it works without the internet. It's also incredibly fast, assuming your Wi-Fi network has quick speeds.
LocalSend doesn't require an account or logging in. Your devices from the network just appear within the app. You can mark devices as favorites to streamline sharing as well.
You can send files to a single recipient or multiple recipients as well, which makes LocalSend feel a bit more like AirDrop.
LocalSend is open-source, fully offline, and peer-to-peer, so it's a great choice for people who value privacy.
The obvious drawback is that LocalSend is for sending files locally. If you just need to send files at home or work when devices are on the same network, LocalSend provides a seamless experience.
OneDrive and iCloud
Blip and LocalSend are made for sharing files on demand. If you want to sync entire folders or all of your files, you can use apps like OneDrive or iCloud.
In my experience, these apps are much slower at syncing and sending files, but they're a great way to back up content.
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Hier — 11 août 2026Windows Central - News, Forums, Reviews, Help for Windows 10 and all things Microsoft.
I've long been a fan of XCOM, which is why when I heard two of my favorite franchises were about to collide on Xbox and PC, my interest was immediately piqued.
This is Star Wars: Zero Company, an upcoming turn-based tactics game set in the legendary sci-fi universe that needs little introduction.
Developed by Bit Reactor, who themselves are comprised heavily of XCOM and Firaxis vets, I recently was lucky enough to talk to the team behind the game, as well as go hands-on for the first time.
Bit Reactor's Greg Foertsch, art director of XCOM fame, was candid on the game's origin story. It was actually the late great Vince Zampella of Titanfall and Call of Duty fame who offered it up first, and the rest is history: "Star Wars was not on my bingo card, to be quite honest, till Vince brought it up, and frankly, I was a little terrified at first, but I had to say yes."
Terrified they might've been. But from what I've seen, I think they've absolutely nailed it and have nothing to fear whatsoever. Star Wars Zero Company is now a personal game-of-the-year contender, if indeed the full game continues to be as infectious and intriguing as the demo slice I played.
Bit Reactor noted that they felt the turn-based tactics genre still had a big story to tell, even as Take Two essentially wound down the XCOM franchise in favor of focusing on Civilization. What better way to introduce the genre to a new audience than via one of the biggest franchises in the world?
But Bit Reactor has also been keen to modernize every aspect of it for modern sensibilities: photorealistic art, a third-person camera, high-quality story writing and cinematic treatment, and a Mass Effect-like character bonding system that has enormous potential.
Star Wars: Zero Company launches on Xbox and PC on August 27, 2026.
A heaping of XCOM, a dash of Mass Effect?
Lead a rag tag group of survivors on a quest for fame and fortune, and unravel a potentially darker plot along the way. (Image credit: EA | Bit Reactor)
In Star Wars Zero Company, you take command of a "dirty dozen" style mercenary outfit, which immediately gave me Mass Effect 2 vibes.
This ragtag group of rejects, bounty hunters, and warriors of fortune come together under a variety of difficult circumstances. The Clone Wars are in full swing, and the Republic needs mercs willing to undertake missions that are perhaps beyond their remit (and missions that skirt the law ... and perhaps even basic morality.)
As such, you play as Captain Hawks, a fully customizable humanoid and former Republic officer who has gone into business for himself. You can fully tailor Hawks' identity and pick from a variety of iconic Star Wars species to lead your crew.
As you get further in, you'll meet other heroes who join your squad for a variety of their own reasons. There's Tel-Rea, who is a former Jedi Padawan, Trick, a "forcibly retired" clone trooper, and Cly, a Mandalorian driven by vengeance.
The eclectic cast led Bit Reactor to create its "Bond system," which gave me a ton of Mass Effect 2 vibes. As your crew collaborates both in missions and during trips to The Den (your base of operations), they build relationships and synergies that benefit your tactical options and also develop their characters.
Kabbney "Kabb" Uppercut is a Felshi, a completely new species created for Zero Company. (Image credit: EA | Bit Reactor)
"I wanted that to have a long arc of play over the course of the whole campaign… you’re not just learning to power your characters up, but you’re also having them develop relationships that’s evolving in your head," game directorJames Brawley explained to us. "Characters grow stronger as a result… that’s why they’re able to beat these overwhelming threats, because they know how to work together."
"This is your Star Wars game… how you get there, what you experience, the characters you build, the relationships and bonds you make — they’re all unique to your playthrough."
The team explained that the events of Zero Company take place adjacent to The Clone Wars, in the shadows, using an entire cast of new characters. And indeed, like any good XCOM-like, permadeath is a feature here. If you have two characters that synergize well and unlock powerful abilities as a result, having one of them die not only severs that bond but also deprives you of access to those powerful abilities. The stakes remain incredibly high as a result, in true XCOM-fashion. You'll also lose the resolution of their stories and experiences too, making every playthrough potentially unique (unless you save scum, that is ... but there are auto-saves-only Ironman modes for those who don't want to be enticed into such heretical gameplay styles.)
Set up powerful killzones with overwatch commands, and leverage unique Star Wars-inspired abilities to decimate your enemies. (Image credit: EA | Bit Reactor)
I didn't get to experience too much of the combat gameplay, but from what I played, it felt every bit as satisfying and fun as previous official XCOM-style games I've played from the team here. Bit Reactor is comprised of XCOM and Firaxis vets, as noted, and you can feel that pedigree in every aspect of play. The team said Disney was on hand too to verify the Star Wars authenticity but was also incredibly open to Bit Reactor's own agency therein. The team said they "couldn't praise Disney enough," in what sounds like a very productive working relationship.
Disney hasn't always handled the Star Wars IP as well as I would've liked ... but it's hard to deny that they've had some absolute bangers on their hands. Rogue One has been a particular highlight for me, but also the games. Cinematic delivery I'd argue is more important in a Star Wars-adjacent title, which obviously comes with certain expectations. You can expect great characters, a grand adventure across the galaxy, and big cinematic moments sprinkled throughout Zero Company, the developers tell me. But crucially, also dark villains.
The Clone Wars are in full swing in corners of the galaxy, but while bounty hunting, Hawks and his crew get caught up in a uniquely dangerous situation. The separatist-aligned cult known as the Infinite Coil rears its head early on. Its members seem infected with a mysterious space plague that, if I were a betting man, potentially has dark side origins.
"The Clone Wars offered us a place to tell a Star Wars story that touched on canon, but didn’t interfere… it allows people to attach to new characters in a way that hasn’t been done before."
The Jedi Fallen Order franchise has been well-received, and before Vince Zampella's passing, it seemed like EA was on an upward swing with its Star Wars license stewardship. Zero Company looks set to continue that legacy and also maintain the quality bar Jedi Fallen Order established.
In Zero Company, you'll fight separatist forces of all stripes, but the central antagonistic force is a shadowy cult known as the Infinite Coil. (Image credit: EA | Bit Reactor)
Indeed, I was surprised to discover how far Zero Company diverges from the typical XCOM formula from a story perspective, where most of the characters are throwaway soldiers designed to ultimately be expendable. The detailed characterization of the heroes in Zero Company are every bit as cinematic and interesting as any story-heavy action game or big-screen Star Wars experience you might expect.
Zero Company makes heavy use of a traditional third-person over-the-shoulder camera for some of these sequences too, making the game feel almost more like a CRPG in the vein of Baldur's Gate 3 or Wasteland 3, as opposed to a pure tactics game. Tactics games with fixed isometric cameras often come with stylized art given that the camera is zoomed out a lot of the time. Zero Company went deeper on visuals to accommodate its more cinematic delivery, and the results speak for themselves. Zero Company feels painstakingly authentic.
"We should be better looking, not worse. We should be better frame rates, not worse. We should have more stories, more immersion," Bit Reactor explained. "We’re just making a great game — it just happens to be turn‑based.”
If you've never played an XCOM-like before, its RPG systems might be what entices you most
More XCOM-style games please. (Image credit: EA | Bit Reactor)
I was incredibly encouraged by Star Wars: Zero Company's preview cycle. I was immediately drawn to the characters and intrigued by the potential of the game's Bond system. What events and storytelling opportunities would I be able to unlock? What consequences would befall me for mismanaging those bonds and potentially getting some of my heroes killed? What exactly is the Infinite Coil, and what do they want?
Star Wars: Zero Company is a bit of a rarity in 2026, as big publishers chase service games, infinite experience, and microtransaction hellscapes. Take Two itself no longer seems to want to service the XCOM franchise sadly, and other companies that have attempted it have often struggled to broaden their appeal. Truly "AAA"-grade tactics games have become vanishingly rare.
Star Wars is the perfect universe to offer a take on this genre in my view, particularly in the Clone Wars era. But Bit Reactor's clear efforts on the cinematic and story-delivery side give Zero Company broad potential that similar attempts at the turn-based tactics genre have missed in recent years. Baldur's Gate 3-style cinematics and character delivery, atop modern high-quality visuals and focused XCOM-style tactical play? Zero Company has everything I didn't know I needed from this quarter's very busy slate of games.
Star Wars: Zero Company is something every Star Wars and turn-based afficionado should put on their wishlist.
If you have any questions about the game, drop them in the comments and I'll get them answered!
Star Wars Zero Company is a turn-based tactics experience with heavy cinematic leanings. Set in the Clone Wars Star Wars era, lead a merc group across the galaxy seeking fame and fortune, but perhaps finding something darker along the way.
I've spent a lot of time this summer gaming on my Steam Deck. It's hot outside, it's hot inside, and my desktop gaming PC simply creates too much heat.
The only major problem I have with my Steam Deck is that it doesn't play nicely with PC Game Pass, to which I'm a subscriber. Yeah, I could stream games to my handheld, but there's now a better solution in the works.
I'm talking about Xodus, an open-source project that's attempting to build a bridge between PC Game Pass and Linux systems, including the Steam Deck. The project is also attempting to iron out similar issues on macOS. No Windows install needed.
Xodus comes from the developers behind the Heroic Games Launcher, a separate open-source app that brings Epic, GOG, and Amazon Prime titles to Steam Deck (it also works on Windows, macOS, and other Linux systems).
The developers are undoubtedly up against a grind with this project. Xbox PC games that come from the Xbox app rely primarily on a Microsoft Game Development Kit (GDK) runtime, which is a far cry from DirectX and Win32 layers that Valve's Proton already handles quite well.
This Microsoft GDK is really what has kept PC Game Pass from running directly on the Steam Deck (and macOS) for so long.
Is Xodus ready for public release?
Xodus could finally bridge the gap between PC Game Pass and Steam Deck. (Image credit: Rebecca Spear / Windows Centarl)
According to updates shared on the Xodus GitHub page, the developers have cracked Xbox authorization, license checks, and MSIXVC package (the containers that PC games come in) download and decryption.
In a Reddit post, a Xodus developer noted that the team's main focus is now getting the Software Development Kit (SDK) for each title to run through Wine. It appears that Xodus has its own Wine and Proton forks for this purpose, as well as an open-source version of the xgameruntime.dll file that Game Pass games depend on.
Xodus likely won't support all Game Pass games when it launches, either. Older games that eschew GDK and MSIXVC for UWP will likely come later, if at all.
Why I'm so excited to try out Xodus on my Steam Deck
PC Game Pass on Steam would open up a whole lot of new options for gaming on the go. (Image credit: Future)
As mentioned, the biggest drawback to my Steam Deck, aside from its growing age, is its lack of native PC Game Pass support.
Sure, I could upgrade to a newer handheld that natively runs Windows, but it looks like I might not need to quite yet. That's especially exciting considering just how expensive gaming handhelds have become of late.
Then there's the Steam Machine, another Valve device running the Linux-based SteamOS. A whole bunch of gamers recently got their hands on the Steam Machine when it launched in June, and making PC Game Pass an option can only benefit Microsoft.
Here's the rub: Xodus has no affiliation with Microsoft. It's an unofficial community project created by independent developers. Does that mean Microsoft will have a problem with it? Not likely, but you never can tell.
Xodus still doesn't have an official release date, but it's something I'll be keeping my eyes on as it progresses. If you're a Linux gamer who wishes they could use PC Game Pass natively, you'll definitely want to keep watch as well.
What do you think about Xodus as a bridge between Steam Deck/Machine and PC Game Pass? Is it something you'd use regularly? Do you already have an alternative method that works better for you? Let me know in the comments section below!
Razer's gaming keyboards rank among the best on the market, whether you're looking to crush the competition in games or type up school reports. However, if you've ever shopped around, you've probably noticed how many are on the higher end of the affordability scale.
Fortunately, one of Razer's top-rated wired gaming keyboards, the Huntsman V3 Pro 60%, has managed to evade lofty pricing for a limited time, thanks to a 28% discount bringing it to $129.99 at Best Buy, giving you a chance to get a leg up on multiplayer and get a head start on your studies for less.
"Your hands are certainly going to fall in love with the textured keycaps, robust switch feel, and fantastic analog features." — Tabitha Baker, Managing Editor (Hardware) at our sister site, GamesRadar+
A top view of the Razer Huntsman V3 Pro 60% keyboard. (Image credit: GamesRadar (Tabitha Baker) | Razer)
For starters, this keyboard features Razer'sAnalog Optical Gen-2 switches, which grant it extremely precise and responsive input detection speeds, which can be enhanced further with a Rapid Trigger mode and adjustable actuation that ranges between 0.1 mm and 4.0 mm.
The Huntsman V3 Pro 60% also features textured double-shot PBT keycaps with a keystroke lifespan of 100-million clicks to help it endure many years of intense button mashing.
Other notable features include a sleek and compact 60% form factor that makes it very portable-friendly while saving tons of vital desk space, buttons that double as arrow keys, and a Razer Snap Tap feature, which prioritizes the latest input between two selected keys without letting go of the previous one for near-instant directional movements in action games.
The only noticeable drawbacks of this keyboard are the somewhat noisy switches with no sound dampening (as noted in GamesRadar's review), the lack of wireless connectivity, and its usually steep listing price of $179.99.
So, it's a blessing to see its high price taken down to somewhat more affordable levels thanks to Best Buy's 28% discount, especially during this general RAM crisis where almost everything else in tech has become so insanely expensive.
If you're looking for a high-quality wired gaming keyboard that doubles as a high-speed workhorse keyboard for helping you ace exams or assignments, you can't go wrong with the Razer Huntsman V3 Pro 60%.
Frequently Asked Questions
Is it wireless?
No, this keyboard connects to devices purely through wired connections via a detachable USB-C to USB-A cable.
Is compatible with consoles?
While it can connect other devices via USB connections, the Razer Huntsman V3 Pro Mini 60% keyboard's configuration software is only operable on Windows PCs.
What is it a 60% keyboard?
60% keyboards are 60 percent the size of a standard, full-sized keyboard that removes the numpad, top row function keys (F1-F12), arrow keys (although the Razer Huntsman V3 Pro 60% keys that double as arrow keys), and the navigation cluster, leaving only the main typing key area intact to save desk space and make it more portable-friendly.
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Xbox is legally required in some territories, such as the UK and, more recently, Australia, to verify the age of its users in order to access certain features.
Whether we like it or not, there's no way around it. Governments will always government. But what most of us objected to more was the use of faceless third-parties that were being used to verify some of our most personal information. In Xbox's case, it was Yoti, a company that's found itself in hot water before over its handling of data.
Fortunately, at long, long last, if you've held out on completing Xbox age verification, it looks like you won't have to. A message is hitting the inboxes of those accounts that haven't yet verified their age through other means but have been determined as having an "adult account" through their activity.
Our own Ben Wilson was one such holdout and got the message himself last night. Here's what it says in full:
Due to longstanding account activity, we've estimated your Xbox profile to be an adult account and updated its age verification status to "Verified." You are no longer required to complete full age verification for uninterrupted access to social features on Xbox. While no further action is required, you can update your privacy and safety settings on Xbox at any time. For more information, click "Learn more" below.
Reddit is likewise lighting up with folks who've had the same message and have been released from the requirements to verify their age for full access.
This seems to be taking place predominantly in the UK, with Australian age verification recently hitting the news as frustrated users see what us Brits were faced with at first.
But since Xbox can clearly identify your age effectively using your account data, why isn't it applied automatically to everyone immediately?
I don't personally care whether I have to be verified as an adult or not, but I do care about being asked to hand over biometric data to companies I have no usual business with. I remember many years ago, being told by a local shop they wouldn't photocopy my passport for me because they wouldn't handle personal information such as this.
Now we're being asked to funnel all that into a computer somewhere, trusting that they're going to behave responsibly with it.
But a win's a win. Even if it's a win that took a little long to get here. Hopefully it can roll out quickly in any subsequent markets that require age verification.
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Before Microsoft acquired Nokia, the company was heavily rumoured to be working on its own in-house Windows Phone device that was expected to ship in 2014 under the Surface moniker alongside its Surface Pro device. Unfortunately for Windows Phone fans, such a device never saw the light of day, but newly published images of a mysterious prototype might have just given us our first and only look at what Microsoft was exploring internally.
Possibly codenamed Raven, there isn't much information available about this prototype, other than the fact that it’s from the 2013-2014 time frame and is running an early pre-release build of Windows Phone 8.1. It’s powered by an unknown Qualcomm chip, has a 720p screen, features a Microsoft logo on the back, and a silver metal frame that matches the colour of the Surface 2 that released that same year.
We can see in the photos that it has dedicated hardware keys for navigation, which are also coated in the same silver color as the chassis. The build of Windows Phone that it’s running appears to be from September 2013, and is from an internal development branch building towards what eventually became Windows Phone 8.1.
Real images of this mysterious Windows Phone prototype. (Image credit: Telegram/Discord)
While not viewable in the images, I understand the device features individual up and down volume buttons and a camera button on the right-hand side of the device, and a power button on the top of the device. It also features a micro-USB port and headphone jack on the bottom side, and a SIM card slot on the left side.
This is likely one of dozens of prototype designs that Microsoft’s hardware teams cooked up during this era, but it’s certainly a fascinating look at what could have been, and it does look so clean. Development on this device was likely paused once Microsoft moved to acquire Nokia in 2014.
Back in 2013, I remember hearing from sources that Microsoft was experimenting with the concept of a "Skype Phone," a Windows Phone device with mobile data that utilized Skype for calls and messaging instead of traditional carrier networks. Perhaps this device was going to be that? Who knows.
The Surface Phone we eventually got arrived as the Surface Duo, which started development in 2016 and launched to the public in 2020. In that time, Microsoft shipped Nokia designs in the form of the Lumia 640, 650, 950, and 550 running Windows Phone, before abandoning the platform in 2017.
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According to a new report from Taiwanese publication United Daily News (UDC,) Microsoft is raising the cost of Windows license fees for hardware makers by a much higher amount than normal. According to the report, certain OEMs are seeing licensing price hikes of between 7% and 10%.
Usually, Microsoft raises Windows license fees for OEMs by a low digit percentage, making this 7% to 10% increase much more significant than normal. "A PC brand executive stated that Microsoft increases licensing fees for Windows OEMs (device manufacturers) every year. In the past, licensing fees mostly increased by single digits each year, but starting in July this year, the average increase has reached 7% to 10%, which is a significant increase compared to previous years," UDC says.
Of course, the cost of the Windows license fee is usually (at least partially) passed onto the consumer buying a computer, and UDC claims that their source says laptop pricing is already being impacted by these recent license fee increases. Microsoft charges different OEMs their own fees for Windows, so the exact increase in cost will differ for each hardware maker.
Regardless, with the ongoing memory component shortage, PCs have already seen astronomical price increases over the last year, with experts claiming that we haven't yet seen the worst of it. With Microsoft raising prices higher than usual on Windows licenses, it feels like the Redmond giant is adding extra fuel to the fire.
Windows Central reached out to Microsoft for comment regarding this story, but the company declined to provide one.
To be clear, the Windows license fee price hikes only apply to OEMs building hardware that ships with Windows. The cost of buying a license for Windows 11 as a consumer remains unchanged, being $99 for Windows 11 Home and $199 for Windows 11 Pro.
The ongoing component crisis has made computing unaffordable for many people. PCs that used to target the $600-$800 price bracket now cost close to $1,000. And flagship Windows laptops that used to cost $1,200-1,500 are now closer to $2,000. Even Apple has been hit by the shortage, being forced to raise prices by hundreds of dollars across its Mac lineup. Microsoft's own Surface line was hit especially hard, with the flagship Surface Pro and Surface Laptop being $400-$500 more expensive than the last-gen models.