Minecraft is probably the most iconic game in the world. It's the one with all the blocks, where creativity comes alive. For a long time, though, players on Minecraft's Bedrock Edition were missing one of the game's most important accessibility features, despite it having been available in Java Edition for years.
In fact, as a Java player, I had no idea it hadn't already made its way to Bedrock. I'm talking, of course, about the new closed captions.
For those unfamiliar, they're an accessibility feature that provides both text and visual cues for sounds happening around you. Whether it's footsteps, a door opening, or that dreaded creeper sneaking up behind you, closed captions help you better understand your surroundings without relying solely on audio.
To enable closed captions in Minecraft Bedrock Edition:
Go to Settings.
Open Accessibility.
Enable Closed Captions and adjust the settings to your liking.
I'm all for accessibility features like this. They don't negatively affect anyone who chooses not to use them, but they can make a huge difference for players who are deaf or hard of hearing, process audio differently, or simply need a little extra help enjoying the game. Features like these allow more people to experience games without barriers, and that's only ever a good thing.
I haven't actually played Minecraft in a while myself, although the annual two-week Minecraft phase seems to come for all of us eventually. Not too long ago I covered a fan-made Halo modpack for Minecraft, and as a lifelong Halo fan, that definitely caught my attention, so I might jump into that soon.
That said, there are so many great games releasing lately that it's hard to stick with just one, let alone go back to Minecraft. Even so, it's a game I've been playing since the early beta days, long before Microsoft owned the franchise, so I know it's only a matter of time before I end up jumping back in.
Enough about my thoughts, though. I'd love to hear what you think about this feature and whether it'll make a difference to the way you play Minecraft. Let me know in the comments below, and as always, be sure to take part in our poll below:
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For horror game fans, Bloober Team is here to provide that good news, as it has revealed a new gameplay dev diary trailer for Cronos: Lazarus, an upcoming DLC expansion for its hit survival horror game, Cronos: The New Dawn.
In this expansion, you get to play as the Warden, a mysterious character who aided the player throughout the base game with new tech and clues for the story's mysteries.
The Warden deploying a Decoy to distract enemies. (Image credit: Bloober Team)
Cronos: Lazarus will take you on a journey where you will get to experience the Warden's past while taking on a secret mission the Collective organization does not want you to complete, even if it has to kill you to prevent its secrets from being uncovered.
According to the dev diary trailer, the DLC expansion will be a lot more action-based than the base game, which played out like a classic survival horror game where you had to carefully manage your resources and check around every corner for enemy ambushes.
As the Warden, you will be granted a host of powerful weapons to blast enemies into bits with and new abilities to improve your chances of survival, like teleportation to avoid incoming attacks or deploying holographic decoys to distract enemies.
Don't take this to mean the DLC will be easy, however. Thanks to these new toys, enemies in Cronos: Lazarus will be more numerous and aggressive to deal with than in the base game, and underestimating them will get you killed fast.
To make matters worse, the Collective has dispatched a hunter to eliminate you similarly to Mr. X from Resident Evil 2, so you will need to master the Warden's arsenal quickly if you hope to live to see another day.
Our long-time survival horror fan, Jez Corden, even gave Cronos: The New Dawn a perfect 5/5 review for its insane story filled with twists to the sci-fi genre, gameplay that was satisfyingly panic-inducing without making your character feel too incompetent or too overpowered, and sublime art direction and performance.
With this new DLC that looks to be taking inspiration from more action-oriented horror titles like Resident Evil 4, we can't wait to jump back into the horrifying world of Cronos and finally learn the history of one of its most memorable characters when Cronos: Lazarus releases during Fall 2026 on Xbox Series X|S, PlayStation 5, Nintendo Switch 2, and PC via Steam, Epic Games Store, and GOG.
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Microsoft Edge just became a bit more like Google Chrome, but in a way people will probably like. Following a recent update, you can now sign in to Edge with a Google account, allowing you to bring your bookmarks, history, and other content into Edge with less work.
The change is part of a controlled rollout that began with version 150.0.4078.48 of Edge. It may take some time for it to roll out to your system.
We've known about this addition for a while. A Microsoft 365 Roadmap entry revealed the update last month. But now, it is shipping to everyone rather than just being in the works.
Microsoft Edge (July 2026 Update): Feature Updates
Clarify choices surrounding third-party cookie settings. Language under 'Settings > Privacy, search, and services > Cookies' is updated to better describe the choices users have when managing third-party cookies.
Sign in to Edge with a Google account. Users can now sign in to Microsoft Edge using a Google account in addition to a Microsoft account from the profile menu and Edge sign-in screen. Available for Windows and macOS devices. Admins can control availability of this feature using the NonMicrosoftAccountSignInEnabled policy. Note: This is a controlled feature rollout. If you don't see this feature, check back as we continue our rollout.
Intune MAM Protected Downloads. The protected downloads feature for Intune MAM now saves downloaded files to the 'Documents > Microsoft Edge > Downloads' folder in OneDrive.
Enterprise WebView2 runtime downgrade via DowngradeVersion policy. Starting with Microsoft Edge version 150, enterprises can actively use the 'DowngradeVersion' policy to downgrade WebView2 applications. Administrators can temporarily roll back specific applications to a previous WebView2 Evergreen Runtime version (N-1 or N-2) using the new 'DowngradeVersion' policy in msedgewebview2.admx. The policy allows enterprises to mitigate critical regressions by specifying per-application executable-to-version mappings. The Edge Updater installs the target version side-by-side, and the WebView2 Loader redirects targeted applications accordingly. Downgrades automatically expire with each new WebView2 release. Applications pinned to N-1 remain on the same version (now becoming N-2) and automatically update in the next release, while applications pinned to N-2 revert to the current Evergreen Runtime. The policy applies only to enterprise-managed devices (domain-joined or MDM-enrolled). For more information, see Microsoft Edge WebView2 Policy Documentation.
Update to the "View in File Explorer" feature. When the ConfigureViewInFileExplorer policy is enabled, the View in File Explorer feature can be used in SharePoint document libraries. Microsoft Edge has updated the feature to enforce additional validation and restrictions when triggered by webpages to improve security.
Security Update Alerts in the Edge management service. Administrators can choose a severity threshold and receive alerts when a new Microsoft Edge update includes security fixes that meet or exceed that level, including zero-day fixes. This helps organizations quickly identify updates that may require attention while avoiding unnecessary notifications for routine releases. Note: This experience is in public preview and is available by opting in to Targeted Release in the Microsoft 365 admin center. For more information, see Monitoring dashboard.
Microsoft also shared some reminders about changes to Edge, including the Sidebar app list being retired.
Originally, Microsoft did not plan to integrate Google services into Microsoft Edge. But the company seems to have shifted its stance following feedback over the years.
You don't need a Microsoft account to use Edge, but until now, you did need one to sync your data. Supporting Google account sign-ins lets you have a fuller browsing experience without having to use a Microsoft account.
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World Update 22 for Microsoft Flight Simulator 2024was first revealed during the Xbox Showcase at Summer Game Fest, due for release on July 4, aka America's 250th birthday.
It made total sense since it's a very American update, but even better is that it's already live in advance of the holiday weekend.
World Update 22: US National Parks is a free update to Microsoft Flight Simulator 2024 for all players on Xbox, PC, and PS5. To get it, simply make sure you've got the latest version of the simulator and grab the World Update 22 package from the marketplace.
World Update 22 brings with it 30 new locations focused on national parks across the United States, from the Grand Canyon to the Rocky Mountains, Yellowstone to Mount Rushmore, and many, many more.
There are also three new guided tours to take in, at Bryce Canyon, Grand Teton, and the Grand Canyon. Not only do we get the stunning new locations, but the Goodyear Blimp is also added as a new free aircraft to fly.
This is probably one of the most visually impressive updates to Microsoft Flight Simulator 2024 to date, showing off some of the most stunning parts of the United States.
It's been some years since I saw the Grand Canyon for real; now I can fly over it in my home. (Image credit: Windows Central | Richard Devine)
Personally, I can't wait to check out the Grand Canyon Guided Tour. It's been a long time since I saw it in person (it's not exactly local for someone living in the UK) but to date it's one of the most awe-inspiring things I've ever seen. Cliche, perhaps, but I remember being actually speechless walking up to it for the first time.
Exploration like this is one of the things I enjoy the most about Microsoft Flight Simulator 2024 as well. Flying planes is a lot of fun, but so is where you fly them. Thanks to the detailed recreations in the simulator, it's as close as many of us may ever get to the real deal.
As for the Goodyear Blimp, it'd be rude not to fly it over a stadium, right?!
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Almost every gamer under the sun is angry about this decision, and companies in and out of the video game industry have responded with satirical content mocking Sony.
However, this controversy has escalated so quickly that it's even garnered the attention of politicians such as Jean-Luc Mélenchon. This man, who is running for President of France, responded to this event, as well as Grand Theft Auto 6 being digital-only, by citing the dangers of gaming going digital-only with this (translated) proclamation:
"With GTA 6 without a disc in 2026 and Sony's announcement of the end of physical disc sales for games in 2028, the question arises of how we view these products. Tomorrow, you will pay without ever owning anything. No loan, no resale, no guarantee of keeping what we've paid for."
Avec GTA 6 sans disque en 2026 et l'annonce de Sony de la fin des ventes de disques physiques pour les jeux en 2028, la question de savoir comment on considère ces produits se pose.Demain, vous paierez sans jamais rien posséder. Ni prêt, ni revente, ni garantie de conserver ce…July 2, 2026
Jean-Luc Mélenchon then states that he is willing to support gamers' right to own the games they purchase by saying, "Video games are not mere merchandise; they are cultural assets, and the law in force must apply to them. We will open the project in 2027. Players have rights too!"
This isn't the first time Jean-Luc Mélenchon has stood up for video games, as, according to @L'insoumission on X, he described them as a "total art that breaks with previous forms of art" in 2022, and has been advocating for them since 2017.
🔴 Depuis 2017, Jean-Luc Mélenchon considère les jeux vidéo comme un sujet politique Contrairement à ce que prétendent certains commentateurs, Jean-Luc Mélenchon n’en est pas à sa première expression publique à propos des jeux vidéo.En 2022, il les qualifiait d’ « art total… pic.twitter.com/2pQquQVfBlJuly 3, 2026
With this controversy reaching mainstream attention, will games going purely digital in 2028 cause other politicians or even world leaders to chime in with their thoughts on the subject?
We surely won't have to wait long for further developments regarding one of the biggest shake-ups in recent gaming history.
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If you know you need a Microsoft 365 subscription, stop reading and just see if the deals below are still live. Woot discounts run out of stock quickly, especially when they're on a popular software suite like Microsoft 365.
This is an excellent price for Microsoft 365 Personal. If you need Word, Excel, PowerPoint, or the rest of the Microsoft 365 suite, this is the best deal around.View Deal
Microsoft 365 Family has not been this affordable in a long time. This plan gets you 12 months of Microsoft 365 Family for up to six users.View Deal
Why subscribe to Microsoft 365?
Even back in the days of Office 365, a 12-month subscription normally cost $69.99. (Image credit: Windows Central)
Microsoft 365 is a massive software suite with several must-have programs. Word, Excel, and PowerPoint are perhaps the best known, but a subscription also comes with 1TB of OneDrive storage per user.
I've subscribed to Microsoft 365 since it launched, and had an Office 365 subscription before the suite was rebranded over a decade ago.
For years, Microsoft kept the price of Microsoft 365 Personal (was $69.99) and Microsoft 365 Family (was $99.99) the same. That changed when prices increased at the beginning of last year.
At the time, that price increase was met with severe pushback. But considering the state of the global economy right now, maybe we judged Microsoft too harshly.
The temporary discounts through Woot cut through all of that and slash Microsoft 365 Personal and Microsoft 365 Family to prices that would be discounts back in 2014.
FAQ
Can I stack Microsoft 365 subscriptions?
Yes, you can stack Microsoft 365 subscriptions. Stacking is when you add more time to a subscription rather than having to wait until your current plan expires. Microsoft lets you stack up to five years in total. Just make sure you purchase the same plan you already have. For example, you’ll need to purchase another Microsoft 365 Personal code to extend an existing Personal subscription.
Does Microsoft 365 require an internet connection?
You do not need an internet connection to use the Office apps (Word, Excel, and PowerPoint). You do need a connection to install those apps, sync changes across the web, and to update the apps.
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Leaked materials from 2024 have revealed that Microsoft has built a working prototype Copilot OS that is platform agnostic, derived from the Microsoft Edge web browser and runs on top of Windows or Android, focused on the web and agentic experiences.
This project is codenamed Aion, and while its status is currently unknown, the leaked materials confirm that such a project was in active development and reached a stage in which the code was functional. With all the material leaked, we have a pretty good idea about how this OS experience looked and functioned.
According to the leaked materials, Aion is a UI shell built entirely with web tech, using a modified version of the Edge web browser. The interface is Edge, but altered to include desktop-like interfaces and functionality such as a Start menu, Taskbar, and cascading windows.
The documents confirm that Aion was capable of running on top of Windows 11 as a desktop shell replacement, or on AOSP Android. There's also a third compatible OS mentioned called Win3, which sources say was a special modified version of the Windows codebase with less legacy cruft, resulting in a lighter OS experience with faster boot times, longer battery life, and better security at the expense of legacy app support.
Aion seemingly wasn't compatible with legacy Windows apps, with the leaked video mentioning it only running web apps and websites, with tight Windows 365 integration for when users need access to a legacy Windows experience.
The Aion interface was built around Copilot and agentic AI experiences. It features a familiar looking Taskbar along the bottom of the interface, where the system tray and running apps appear. It also features a Start menu, except this time it's powered by Copilot and features a Copilot icon instead of a Windows one.
The Start menu is Copilot on Aion.MicrosoftIt runs web apps in floating windows, just like real apps.MicrosoftCopilot chats appear in their own floating windows with AI generated icons to match the topic.Microsoft
The Copilot Start menu is where users go to begin tasks, browse the web, or open web apps. The entire interface is built around Copilot, with users interacting with the OS via a multi-modal omnibox that can jumpstart tasks or workflows, find files, browse the web, initiate AI chat, and open web apps.
The new Start menu provides quick access to recent websites and files, and also groups recent activites into Spaces that let you launch multiple activities at once via a single click, curated by Copilot. Web apps will run in their own floating windows like real apps do on Windows, letting users cascade, minimize, and snap them.
The Spaces that Copilot curates also appear in the Taskbar when open. These appear as buckets, highlighted in a different color to let you know that these items are all being grouped together by the AI for picking up where you left off at a later point.
This is what Spaces look like on the TaskbarMicrosoftIf the user needs a legacy Windows app, Aion integrates with Windows 365 Cloud PCs to provide them.MicrosoftCertain actions can take place within a chat flow, such as sending an email.Microsoft
Because Aion only runs web apps, it's capable of understanding the context of everything you have open using Copilot. That means Copilot as an agent is capable of completing tasks on your behalf if asked by the user, and can answer any questions about the things that are open or were recently viewed at any time.
Aion also includes a feature that lets users complete tasks while staying in the flow of chat. For example, if the user wanted to send a summary of a web page to a friend or colleague via email, users could simply ask Copilot to do that, and the agent would pull in an email draft and let the user check it over and send it without ever leaving the Copilot chat interface.
It's unclear if Project Aion is ever intended to ship, or if it'll remain an internal experiment never to see the light of day. So far, we've not seen any official confirmation that a Copilot OS is going ahead. Microsoft recently announced Project Solara, an agentic OS that runs on Windows and Android codebases that utilizes a just-in-time UI approach to generate experiences on the fly.
While not the same, perhaps Microsoft has opted to go in a different direction for its agentic OS vision.
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Halo Studios is back with another community Q&A on Halo Waypoint, and unlike last time, it's packed with genuinely positive news about Halo: Campaign Evolved. Following recent reports that PlayStation is ending physical releases for new games and our reporting that Xbox's Project Helix won't include a disc drive, it almost feels like physical media has been put on life support. Thankfully, Halo Studios has some welcome news for collectors.
If you pick up a physical copy of Halo: Campaign Evolved on Xbox or PlayStation from a retailer, you'll actually get a game disc in the box. That might sound like a small detail, but in an industry that's increasingly replacing discs with download codes, it's a refreshing commitment to players who still value physical ownership, as dwindling of a fanbase as we are.
Halo Studios have also addressed concerns over the game's AI, as in some previews the enemy AI was awkward to say the least. Luckily, it seems Halo Studios has heard our concerns and clarified: "Over the last few weeks, the development team has been polishing and improving elements of the game, including enemy AI behaviors".
Another nice-to-know is that handhelds are addressed, and Halo: Campaign Evolved apparently is optimized enough for Windows handhelds and Valve's Steam Deck.
Last time Halo Studios published a Community Q&A, I ended up going on quite the rant over some of the features I felt were missing, with Theatre mode sitting right at the top of that list. Unfortunately, we're still not getting a proper Theatre mode, but Halo Studios has announced what is probably the next best thing: Machinima mode.
Machinima mode lets players detach into a free camera, lower their weapon, and even continue controlling their Spartan while using the freecam. Better yet, it's available to everyone from the start and isn't locked behind finding a Skull.
It's not quite the full-featured Theatre mode I'd still love to see make a return, but it's a decent compromise, and one that should make creating Halo videos and screenshots much easier than what we were expecting.
Halo: Campaign Evolved (Image credit: Xbox Game Studios)
As someone who grew up watching and enjoying Halo machinima, whether it was Red vs. Blue or Arby 'n' the Chief, machinima was once a core part of Halo's identity.
It's nice to see Halo Studios providing some extra clarification ahead of launch, and I'm still incredibly excited to finally get my hands on Halo: Campaign Evolved. I'll certainly be doing my best to 100% the game over the coming months, and hopefully these new details help put some fans' minds at ease.
Whether they do or not, let me know your thoughts in the comments, and as always, be sure to take part in our poll below:
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This decision has been met with universal vitriol from gamers, mocking the company for what they feel is ultimately Sony shooting themselves in the foot while making funny jokes about it on social media.
Sony & Microsoft every week 😭😂 pic.twitter.com/bf4oW6HZ7HJuly 1, 2026
Even some of us here at Windows Central are baffled by Sony's decision, asking, "What's the point of a console without discs?" as PC gaming offers more ways to preserve games and allow players to own games they buy without DRM restrictions via GOG, for example.
In fact, it's garnered so much attention that big-brand companies in and outside of the gaming industry have started making various responses to Sony on social media, making fun of the company while supporting gamers who prefer physical media.
First off, we have Domino's Pizza, of all things, making this humorous response mocking Sony's decision on X, stating that they'll be "ceasing production of physical pizzas and shift to production of digital pizzas only" and saying that "Consumers will be able to download our full range of delicious pizza codes, and using the power of imagination, enjoy them in an entirely virtual sense."
One of Domino Pizza's biggest rivals, KFC, also made a similar response on its Spanish X account, saying via translation, "BREAKING NEWS: KFC will stop offering its physical format starting today. Its products can only be consumed through its app in fake PNG format."
It will send smart employees to your current location to help with FAQs and tech support, and mail encrypted letters, among other funny services meant to mock Sony's decision.
The cybersecurity firm, Malwarebytes, has made a similar joke announcement on X, by stating that starting on April 1st, 2028, it will dispatch a member of its team with an 'M' suit to a customer's house and escort them to their doctor's appointments to stay clean of viruses.
Malwarebytes also stated it will "microwave any fish in the office of any company that leaks your personal data."
OFFICIAL STATEMENTPhysical trophies are no more. pic.twitter.com/on7KAt65TwJuly 2, 2026
Other companies within the video games industry have made similar comments online. For example, Esports Awards made fun of Sony's decision by stating that it will no longer produce physical trophies for Esports winners starting in 2028, while saying that winners will be able to download their trophies as JPEG or PNG images to be put on virtual displays.
The gaming chair manufacturer, RESPAWN, also made a similar joke announcement on X, stating that it will stop producing physical chairs and switch to making digital chairs only, which will be distributed to customers via premium chair codes.
Not all responses are entirely satirical, however. The online rental retailer, GameFly, took to X to announce its disappointment in Sony's decision to axe physical PlayStation games.
It believes in the power of physical entertainment media and will continue to support gamers and collectors who prefer physical media by proclaiming, "We are committed to renting physical media, be it games or movies until they pry the discs from our soft, moisturized hands".
The gaming collectible and vinyl retailer, iam8bit, expressed similar disappointment in Sony regarding this decision on X. iam8bit states that physical games are a vital part of game preservation, ownership, and consumer choices, values which the retailer has believed in for a decade and will continue to do so while proudly shouting "Long live physical media".
Official Evercade Physical Game Sharing Instructional Video pic.twitter.com/Ufb3eLmBpTJuly 2, 2026
Other retailers like Evercade, which specializes in selling consoles compatible with retro games stretching back to the 1980s arcade era, made a parody video of Sony's "Used Game Sharing Instruction" advert from 2013, which has now aged incredibly poorly.
It shows Evercade's employees sharing physical retro games, while promoting their new Evercade Nexus gaming handheld, which uses physical game cartridges to play games instead of relying on digital copies, and it currently supports over 700 classic games including Banjo Kazooie, Tomb Raider, Broken Sword, and more.
There's no doubt that many more companies will respond to Sony regarding this industry-changing decision, both satirical and serious in the weeks to come.
Stay tuned to find out as we keep on further developments regarding whether more companies make similar responses to Sony's decision and what Sony plans to do next.
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Warhammer 40,000: Space Marine 2 is a fantastic game, and I’ll go one further: that’s an understatement. Now, I’m personally not too heavily invested in the Warhammer universe. Unlike my older brother, I just never really got into it; instead, I was a massive Halo fan.
Now, of course, you can absolutely be both, but my brother often reminds me that Master Chief wouldn’t survive in the Warhammer universe, something I completely refuse to believe. I’m not here to settle that debate, though. Instead, I want to highlight an incredible community-made mod by Skykiller, using Halo Reach Sangheili models gained via Draken Warlord, that lets you experience Space Marine 2 from the perspective of one of Halo's most iconic species.
The mod itself, called Sangheili Campaign, adds Halo Reach Elite models to the Space Marine 2 campaign, complete with modified textures, materials, and visual effects to better fit the game's world. In fact, it goes far beyond a simple character swap, replacing nearly every weapon with Halo Reach equivalents, including the Plasma Pistol, Carbine, Needle Rifle, Plasma Repeater, Plasma Rifle, and plenty more. And yes, before you ask, the Energy Sword is there too.
I’d like to say it’s surprising how well this all fits together, but it really isn’t. As a huge Halo fan, and I’m sure many others feel the same, I’ve long believed the franchise has been underutilized. Feel free to disagree with me, but even a former Bungie employee, Niles Sankey shared similar sentiments.
When Halo Wars launched, I was genuinely excited because it felt like the beginning of Halo expanding beyond first-person shooters. Since then, though, we’ve had very little outside of Halo Wars and Halo: Spartan Assault and Spartan Strike. I even loved the look of the canceled Halo Mega Bloks game, and seeing this mod only makes me wish we'd gotten an official Halo game in a similar vein to Space Marine 2. Sadly, we haven't, and I think that's a real shame.
Still, I’d love to hear what you think. Would you want to see Halo branch out into more genres like this, or do you think it should stick to what it knows best? Let me know in the comments, and be sure to take part in our poll above!
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Hideo Kojima, I'm sure, needs no introduction. He rose to fame as the creator of the Metal Gear Solid franchise before leaving Konami to establish his own independent studio, Kojima Productions, which has since gone on to create Death Stranding.
Fortunately, according to a new report from IGN, Kojima's OD is still safe. We actually heard about the game quite recently following the Xbox Games Showcase, when Entertainment Weekly published a full page of interviews and details regarding all things Xbox, and within that, it also included some words from Kojima that gave us a few fresh details. Nothing major, mind you, but enough to confirm the game is progressing well, and perhaps more importantly, that Xbox CEO Asha Sharma remains fully behind the project.
Kojima's OD (Image credit: Entertainment Weekly | Kojima Productions | Xbox)
We've also heard reports that Xbox isn't actually reducing its overall investment in games. Instead, it's becoming far more selective about where that money goes. Here's what Xbox told Bloomberg:
"[Xbox is] taking a fresh look at where we invest so we're focusing on our highest priorities... We're not reducing our overall investment in games. We expect to invest about the same in content as we did last year. What's changing is where we're investing and the kinds of projects we're backing."
Despite being a bit of a wimp when it comes to horror games, I'll definitely be keeping an eye on OD. It is Kojima after all, and I'm glad it's reportedly managed to survive the Xbox funding chopping block. With that said, let me know your thoughts in the comments below, and as always, be sure to take part in our poll!
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American Truck Simulator's map keeps getting bigger, and one of the next confirmed DLC packs takes things north of the border into Canada.
It's the first time American Truck Simulator has officially left the United States, and the new British Columbia DLC will tag onto the upper-left side of the map.
There's still no confirmed release date, and it's unlikely to be soon since Illinois hasn't even been here a month. But some new information has been released by SCS Software, and it details locations that will be part of British Columbia.
American Truck Simulator: British Columbia cities listed (so far)
I'll admit the only location I expected to see was Vancouver because my geography is awful, and, well, that's not on the list. At least right now, anyway, but it more than likely will be.
Instead, based on the locations we have been given, there's a spread right across the southern part of British Columbia, from Vancouver Island in the west, all the way across close to the border with Alberta.
Oh, Canada. (Image credit: SCS Software)
Here are all of the confirmed cities for American Truck Simulator's British Columbia DLC.
Grand Forks
Creston
Sparwood
Invermere
Golden
Princeton
Campbell River
SCS teases on its blog post that there's more to come:
"These are just a few of the many cities and communities you'll be able to discover throughout British Columbia. Our teams are working hard to capture the unique character, industries, and landscapes that make this province such an exciting destination for truckers."
The initial selection does give us an idea of the scale, though, and how it'll integrate with the existing map. It looks like routes will be drivable into Washington, Idaho, and Montana.
Following British Columbia, the next two DLCs are already public, with South Dakota and the recently revealed Indiana.
All this comes just days after the first gameplay was shown off for "Project Road Trip," adding regular vehicles into American Truck Simulator.
In the video above you can see the work-in-progress on the Ford F150 pickup, which will be part of the upcoming, but as yet undated, Ford Car Pack DLC.
I'm a recent convert to American Truck Simulator, but right now it's one of my favorite games to play. Nothing beats hitching the trailer and hitting the open road at the end of a long, tiring day in the real world.
I'm just wondering if there will be accurate border controls when the British Columbia DLC drops. I sure hope so.
"Experience legendary American trucks and deliver various cargoes across sunny California, sandy Nevada, and the Grand Canyon State of Arizona"
As the dust settles after the Xbox Showcase and Summer Game Fest, I began reflecting on the games I checked out. One thing became increasingly apparent to me over the past few weeks: the game I found myself thinking about most is Remedy's upcoming Control Resonant.
The Control franchise forms the core of the 'Remedyverse,' which shares canon with Alan Wake, FBC: Firebreak, and potentially Quantum Break too (if Microsoft ever gives up the IP ...).
The original Control passed me by somewhat. I felt like it started a bit slow and for whatever reason, the game never gripped me. But after playing Resonant, I went back to Control and its DLCs, and played it religiously to completion in a single weekend.
Remedy's worldbuilding is second to none, and while Control itself wasn't perfect, Remedy is once again taking some unexpected risks with its sequel, Resonant, by completely flipping the gameplay style.
I didn't want to write this preview until I had the context of the Control universe in full. The rabbit hole runs incredibly deep in this world of parallel dimensions, quantum phenomena, and warped aberrations. Mysterious conspiracies, fourth-wall bending tropes, and hefty Twin Peaks, SCP, and X-Files inspirations made Control an unexpected hit with myself.
It's with humility that I admit I underestimated Control Resonant's potential. After going hands-on and getting myself immersed in the harrowing responsibilities of the Federal Bureau of Control, Resonant is now one of my most anticipated upcoming Xbox games.
The main character of Control is Jesse Faden on paper, but I would argue that really it's the Federal Bureau of Control itself in a lot of ways. The FBC is a secret U.S. organization that tracks, researches, and contains anomalies. Fans of the X-Files and SCP Foundation will find familiarity immediately here, but Control's mysteries tend to revolve around extra-dimensional phenomena and entities above all.
In the base game, Jesse arrives at the FBC headquarters to find her brother, taken by the organization when they were children. As she arrives, she finds their HQ on lockdown, with hundreds of agents driven violently insane by a mysterious extra-dimensional signal.
Without giving away too much for those who haven't played, very early on, Jesse ends up as the director of the Federal Bureau of Control, and becomes endowed with a variety of telekinetic powers and extra-dimensional weaponry. Jesse also finds her brother, Dylan, although it's hardly what you'd call a happy reunion.
The Federal Bureau of Control has been effectively destroyed. (Image credit: Remedy Entertainment)
Indeed, in Control Resonant, you take command of Dylan Faden, almost directly after the events of the previous game — and the threats are bigger than ever.
The mysterious signal that drove the Bureau's agents violently insane has spread beyond The Oldest House HQ and into Manhattan proper. Known as The Hiss, it turns regular folk into disturbed, murderous shadows of their former selves. And in Resonant, it seems to stronger and more deadly than ever.
CONTROL Resonant works incredibly well with action RPG elements
In Resonant, you play as Dylan Faden, wielding telekinetic powers and a variety of transforming melee weapons. (Image credit: Remedy Entertainment)
Change of central protagonist meets change of central gameplay style in Control Resonant.
The Faden siblings were experimented on and researched by the FBC for their Parautilitarian powers, which essentially gives them command of some of the Control universe's extra-dimensional physics. They're super heroes in short form, and their abilities make up the basis of gameplay in both titles.
The original was similar to Quantum Break with its physics-bending abilities mixed with gunplay. Resonant leans far more heavily into kinetics and melee combat, giving Dylan a variety of close-quarters capabilities that, to me, felt more intuitive in motion than Resonant's predecessor.
Dylan wields an aberrant tool which can transform into a variety of melee weapon forms. In the demo, I only had access to a couple of abilities, but more unlock as you play much like in the original. The basic hack n' slash horizontal slashery felt good, but not as good as the two-handed heavy hammer which can flatten enemies into paste — although the wind up can leave you vulnerable.
Manhattan has been destroyed by The Hiss ... it's unclear what, if anything, the remaining FBC agents will be able to do. (Image credit: Remedy Entertainment)
It's hard to say for sure how Control Resonant will play out across the course of its campaign. I wonder how Resonant will approach aspects of the original proved controversial with some critics. I loved getting lost in the dimension-breaking mind-fuckery that was The Oldest House, but some felt the map layout was confusing and convoluted, hurting the game's pacing.
Resonant takes place in Manhattan, warped and decimated by The Hiss signal. Dylan Faden can platform and hover from the outset, making for rapid city traversal almost reminiscent of games like InFamous or Prototype, albeit in a more linear, focused fashion. Indeed, this isn't a sandbox title, but the urban spread makes for a wider playground than its predecessor's oft-claustrophobic office-style haunts.
My demo concluded with a boss battle against a gigantic (and rather haunting) disembodied head. It wasn't quite soulsian in delivery as so many melee-oriented action games seem to want to emulate these days. It felt old school hack n' slash to me, in a good way, with well-telegraphed attack patterns that were easy to follow even on the higher difficulties. It also felt like a marked improvement from some of Remedy's previous attempts at boss battles, that's for sure. It makes me wonder just how many of them will pop up throughout the campaign.
It'll be interesting to see how Control Resonant handles its full map. (Image credit: Remedy Entertainment)
I didn't expect Remedy to be able to pull off this type of gameplay so confidently. No guns in sight, slashing and hammering enemies into particulates felt effortlessly fun, but what really grips me about Resonant and Control in general is Remedy's painstaking approach to world-building and strong character treatment.
Dylan is an interesting character. We don't see too much of him in the original overall. But growing up as a lab rat in a nightmare-inducing Federal black hole is going to make for uniquely interesting hang-ups.
Also, Control already left several dozen (or more) unansered questions in its wake. Who or what is The Board? What is The Hiss, and what does it want? If indeed, anything at all? Jesse and Dylan's relationship doesn't seem as clear cut as being mere siblings either ... and the very nature of the Federal Bureau of Control itself is dripping with intrigue and conspiracy.
And I love it.
Control represents one of the most immersive universes I've gotten into in recent years. I know I'm late to the party, and regret that my attention-addled brain couldn't push through the slower-paced early segments sooner. Control Resonant was the perfect antidote — thrown head-first into apocalyptic chaos from the outset, in a world dripping with as much mystery as it is style.
Do not sleep on CONTROL Resonant
(Image credit: Remedy Entertainment)
Control Resonant is launching in a very busy month, with lots of high-profile games in its orbit. Onimusha, Blood of the Dawnwalker, Wolverine, Silent Hill: Townfall, Minecraft Dungeons 2 ... just to name a few.
I'm surprising myself to say that Control Resonant will be the first of the September heavy hitters I intend to play this year.
If you like the look of it, I implore you to give Control and its DLC expansions a real go beforehand. The world building for me is what really makes Control a standout title, even if some other aspects of it aren't quite at the level you might want from a fully priced title. As an X-Files kid, there's just so, so much to love here, and the clandestine Federal agency angle remains a timeless trope that really sparks the imagination. Whether you grew up with Twin Peaks, the X-Files, or SCP, or even creepypasta in recent years — Control is at its best when it taps into that contemporary mythos.
Resonant may give Control's industry-leading worldbuilding the gameplay it deserves to match.
CONTROL Resonant launches on September 24, 2026 on Xbox Series X|S and Xbox PC with Xbox Play Anywhere, PS5, and PC via Steam.
Control Resonant launches on September 24, 2026 for Xbox Series X|S, PC, and PS5. The game will also sport Xbox Play Anywhere.
Ah yes, one of Xbox's most acclaimed studios, known for games like Fallout: New Vegas, Grounded and The Outer Worlds, is shutting down... oh wait, never mind. It's just the Xbox rumor mill spinning up another baseless claim.
Forgive the sass, but it's becoming exhausting. Yes, I'm fully aware a major shake-up is underway at Xbox, and we all have every right to be on the edge of our seats. At the same time, though, I'd quite like to enjoy my hobby of gaming without feeling like the entire industry is crumbling around me every other day.
Schreier took to BlueSky, stating: "Despite a report this morning, I can confirm that Obsidian is not in negotiations to avoid shutting down. Plenty of details are still up in the air surrounding the layoffs (picture will be clear on Monday), but Xbox is keeping Obsidian, according to people familiar with the situation."
Obsidian logo (Image credit: Obsidian)
For what it's worth, our sources have not once indicated that Obsidian was part of the cadre of studios facing closure or selling, but Schrier's info is all you need here to know that it's likely bogus info.
It seems we won't have to wait much longer to find out what actually happens at Xbox. On the one hand, I'm relieved that the uncertainty might finally be coming to an end. On the other, I'm already worried for my fingers as I frantically cover whatever unfolds. I might have to invest in one of those finger grip strengtheners in preparation ...
I will say, the fact so many people believed Xbox could potentially close Obsidian speaks volumes about the level of distrust currently surrounding the brand. Clearly something within Xbox needs to change. I just hope those impacted by whatever happens land on their feet, and that the damage isn't as severe as many are fearing.
With that said, do let me know your thoughts in the comments, and as always, be sure to take part in our poll below.
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The RAM Crisis has PC users gripped in fear as they're scrambling to buy as much storage space for their PCs as they can before their costs become too unaffordable for the average person, leaving many stores deprived of SSDs.
However, some SSDs have managed to slip through this shopping rush with their stock untouched, like the WD_Black SN8100 PCIe 5.0 NVMe SSD.
"Technology moves on, and SanDisk is ready to double the read speeds of my current champion at a higher price for file storage space. Yes, you'll pay more per terabyte with PCIe 5.0, but the WD_BLACK SN8100 actually delivers better value on its read speeds for those who regularly create/render/transfer gigantic files." — Ben Wilson, Senior Editor
The WD_Black SN850 SSD in hand. (Image credit: Windows Central (Ben Wilson) | WD_ Black)
In an age where files for games, documents, 4K videos, and other pieces of media are taking up hundreds of gigabytes' worth of space, you're going to need a massive SSD to store them in while having high read/write speeds so transferring files won't be slower than snails.
SanDisk's WD_Black SN8100 SSD is one such storage unit, as it comes with 1TB, 2TB, 4TB, and 8TB models, each one being equipped with high Read Speeds up to14,900MB/s and Write Speeds up to 11,000MB/s.
This makes the WD_Black SN8100 SSD one of the best SSDs for gaming as these models will have plenty of space to fit your precious games in while cutting down on load times for rendering graphical assets and reducing lag so they feel smoother to play.
WD_BLACK SN8100 PCIe 5.0 SSD speed test in CrystalDiskMark compared to Samsung 990 PRO PCIe 4.0 SSD (Image credit: Windows Central (Ben Wilson))
These read and write speeds are also good for productivity tasks, as the SSD can help your PC transfer files in mere seconds, which can be handy when you need to send work documents, videos, and other important data from one machine to another.
Just make sure your computer has a heatsink attached to its motherboard before installing the WD_Black SN8100, as it can get extremely hot when taking on heavy-duty workflows.
FAQ
Does this SSD require a heatsink?
The WD_Black SN8100 SSD doesn't need a heatsink in order to function, but it's highly recommended you get one, as it can get hot without one when performing heavy workloads.
Can I install it on gaming consoles?
No, the WD_Black SN8100 SSD was built for PCs with PCIe Gen 5 slots, not home gaming consoles.
Can I use it on older PCs with PCIe Gen 4 slots?
The WD_Black SN8100 SSD is backward compatible with PCs using PCIe Gen 4 slots, but the motherboards using these slots won't be able to achieve the same 14,900MB/s Read Speeds and 11,000MB/s Write Speeds a PC using PCIe Gen 5 slots can.
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À partir d’avant-hierWindows Central - News, Forums, Reviews, Help for Windows 10 and all things Microsoft.
Despite decades of people calling for "the year of Linux," fresh data from Steam's Hardware Survey for June 2026 suggests Windows is still firmly the norm. Linux's market share fell by 0.30 percent to 3.69%. Yes, that's a relatively small decline, but considering Linux's smaller gains have often been celebrated, I think it's only fair to mention it. To keep things balanced, though, Linux is still well ahead of where it was this time last year, when it sat at just 2.57%.
Before we jump into what we all actually care about (Windows), macOS also saw a small increase, rising by 0.05 percent to 2.21%, up from 1.76% this time last year. I know rattling off percentages can get a little mind-numbing, but there are actually some genuinely interesting trends hiding in this month's data, so let's get into the Windows side of things, because that's where things get particularly interesting.
Looking at Steam's Hardware Survey for June 2026, Windows 11 climbed by another 0.68 percent, while Windows 10 declined by 0.43 points, showing a continued shift toward Windows 11. The modern OS now accounts for 70.44% of Steam users. It's hardly a dramatic jump, but it does suggest more PC gamers are choosing to move to Windows 11 rather than one of the growing number of Linux distro alternatives.
Is anyone calling it "The year of Windows 11"? That's what I'll be calling it for the foreseeable future — I jest, of course. Windows has its fair share of issues and gets plenty of deserved flak online, but Linux has given me a bad experience every time I've had the displeasure of trying it. Despite my frustrations with Windows, it typically does just work, Copilot shenanigans aside.
I always enjoy looking at these kinds of trends across the industry. There's something interesting about seeing what operating systems, hardware, and configurations people are actually using. Somehow, despite Microsoft seemingly shooting itself in the foot several hundred times over, people are still choosing Windows 11.
But let me know your thoughts. Is this really a sign of satisfaction with Windows 11, or are people simply being forced to upgrade as Windows 10 reaches the end of its life? Share your thoughts in the comments below, and as always, be sure to take part in our poll below:
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What's really irking me and countless other gamers is the expected blow to game preservation.
This is exactly the sort of combo knockout that the Video Game History Foundation (VGHF) has been dreading and warning gamers about for years. The VGHF's director, Frank Cifaldi, wrote a lengthy response to the news on Bluesky.
Statement from VGHF director Frank Cifaldi on the discontinuation of physical PlayStation media, and the closure of the PS3 and PSP digital storefronts.
Cifaldi notes that "museums and archives have been preparing for this future for a while," and that console games pressed to discs have long been a poor way to preserve due mainly to day-one patches downloaded from the cloud (which might not always be available).
Cifaldi's frustration isn't exactly directed at Sony, but rather at the gaming industry as a whole, and what it expects comes next for institutions like the VGHF.
If platforms like PlayStation and Xbox are going to retire physical media and kill old storefronts, the least the games industry could do is help find a legal way to preserve old titles.
Ahh, the good old days of gaming. (Image credit: Getty Images | Portland Press Herald)
Instead, groups like the Entertainment Software Association (ESA) have "repeatedly opposed the efforts of cultural heritage institutions to reform digital copy protection laws to make it easier to do this work."
Alongside the Software Preservation Network (SPN), the VGHF has been putting in work in recent years to create some sort of DMCA exemption for historic archives and libraries.
No one thinks game preservation is wrong; the disagreement is over who should be trusted to solve the problem, and so far, there's no clear answer.
What's left for game preservation but piracy?
What happens when discs are completely eliminated from the console ecosystem? (Image credit: Windows Central)
I'm certainly not the only one who thinks that, in the face of blocked legal efforts, piracy is the only real way to preserve video games.
Responding to a post on Bluesky stating that "piracy is the only extant form of media preservation that exists in games right now," Cifaldi said, "This is accurate."
As the director of a historical video game preservation institution, and someone who has dedicated his entire adult life to this cause, this is accurate. We have attempted to work with the industry's trade organization to find a legal path forward, but they refuse to offer a meaningful alternative.
I can see an obvious contrast here to the platform I imagine most of our Windows Central readers are already thinking about.
PC gaming has long been a digital medium, but the end of discs was more like a retirement after many years of dutiful service rather than an abrupt end as decided by industry giants.
Because of how open PC gaming has always been, it's much easier to preserve games. GOG does a great job of keeping old games alive. There are plenty of storefronts available with different and overlapping titles. Community efforts and modding revive old games all the time, and emulation is only growing.
The PC I built a few months ago can usually run the games I grew up on decades ago. Consoles, increasingly, can't promise the same thing. Nowhere close, especially with how gated everything is.
With one of the biggest perks of console gaming gone, what's left? Ease of use? Sure, but PCs are quickly catching up with Windows Xbox Mode and SteamOS. Low cost? Maybe, but next-gen consoles are going to cost a lot more than I think most people can fathom.
Would you rather see older video games disappear than see them pirated? Do you agree that when there's no legal path forward, the only answer is to break the law? Let me know in the comments section below!
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A leaked video has revealed that Microsoft has explored building a dedicated AI OS powered by Microsoft Edge and a new lightweight Windows codebase called Win3. This exploration was codenamed Aion, and was built around web tech, placing Copilot at the heart of the experience.
The 3 minute video, which my sources say is real, was first leaked on Discord server BetaWiki and provides a handy walkthrough of what looks to be real (but early) working code, showcasing a new desktop UI that features a similar Taskbar along the bottom, Start menu-like interface powered by Copilot, and more.
"Aion is an example of a web-based agent OS that natively builds Copilot into the core of the shell," says the video's narrator. The entire experience is built around Copilot and a multi-modal input box, which is where users go find files, open apps, and browse the web.
The Taskbar includes a unique feature called "Spaces" that automatically groups your apps and sites into a bucket on the Taskbar that you can quickly return to at a later point. These spaces appear in the Start menu too, providing a one-click method of opening multiple things at once.
The video explains that Aion is built around the web, meaning it doesn't run native Windows apps. It only runs web apps and websites, leaning on Windows 365 to remote into a Cloud PC and stream desktop apps if the user needs access to one.
The video does mention that there's a version of Aion that also runs on top of Windows 11, which would presumably support running Windows apps natively. But the version in the video appears to be based on the Win3 version, which sources tell me is a stripped back version of the Windows codebase that does not include support for legacy Win32 apps in exchange for faster updates, longer battery life, and better security.
Aion running the web version of Word. (image upscaled) (Image credit: Microsoft)
My sources also say this video is quite old, recorded sometime in 2024, and it's unclear if this was just a Hackathon project or something more. I understand that Aion was experimental in nature, designed to explore what a desktop UX is capable of if built from scratch around an agentic AI. That means it's unclear if Aion is something that Microsoft ever intends to ship.
With that said, it would be surprising if some of the lessons Microsoft has learned from the Aion project aren't already shaping the version of Windows shipping today. While I don't expect Aion to ship as depicted in the video above, agentic OS capabilities are already finding their way into Windows 11.
Microsoft has also recently announced Project Solara, an agentic OS experience that utilizes just-in-time UI to generate experiences as the user asks for it. It runs on both AOSP and Windows, similar to Aion. Perhaps Aion evolved into Solara?
Either way, this is a fascinating look at what what at least one team thought the future of desktop computing could be like with Copilot at the heart of the experience. Given the sheer backlash around Copilot in the last year or two, I wouldn't be surprised if Microsoft is already rethinking much of this.
Windows Central reached out to Microsoft for comment, but the company declined to provide one.
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An understandable knee-jerk reaction across social media has been to quiz PC gamers on why they're comfortable with Steam's approach to digital-only game sales and its implied digital rights management, even if the executable DRM wrapper in Steam is apparently optional. Plus, the popular, if runner-up, GOG maintains its stance on DRM-free digital ownership, though it relies on a proactive backup mentality from buyers.
However, regardless of how any retailer pitches itself as supposedly being on the side of consumers, there's no denying that there's a scary implication for the future of gaming, whether that's on Windows PCs or whatever hybrid consoles come next. Sony already plans to close its digital PS3 and PS Vita store, and has withdrawn ownership of digitally purchased movies for UK gamers, due to "content licensing agreements".
The slow, miserable death of ownership
Someone, somewhere, likely has a sealed (and very valuable) copy of Halo 2 on Xbox. (Image credit: Getty Images | Chris Hondros)
There's understandable pushback from some gamers, who ask whether physical discs serve a purpose in 2026, with many questioning whether their peers have even bought a game outside digital stores in the last few years. However, our own readers say they'll "miss buying physical games", and I'm firmly in the same boat. Still, the status quo is seemingly shifting to digital purchases (or rentable licenses, depending on who you ask), whether we like it or not.
Besides the obvious benefit of allowing a friend or family member to borrow your games with ease — something Sony is also suffering criticism for on social media, given its previous tongue-in-cheek video response to Xbox's stance at the time — other elements of physical media now feel stranger in their absence as time goes on. Midnight launches, quirky in-box booklets, and money-saving second-hand sales are relics of the past.
Grand Theft Auto doesn't feel the same without an all-encompassing physical midnight launch. (Image credit: Getty Images | Portland Press Herald)
At the risk of sounding like a budding applicant for a nursing home, midnight launches were a huge part of the hype surrounding games. Sure, they've been irrelevant for a few years already, but the FOMO effect of seeing hundreds of people queuing to buy a game even piqued my interest in some that I previously had no real desire to play, now replaced by refreshing web browsers to pre-order a digital GTA 6 code for $100.
Even today, after picking up a Switch 2, I'm borrowing Switch 1 cartridges from friends to catch up on Nintendo's modern era, spending a grand total of zero dollars on second-hand titles. Now, as the company moves towards Virtual Game Cards, it feels like this will likely be the last generation that lets me borrow games. Sorry to all the younger siblings out there, but you'll need to buy your own copies — no more hand-me-down goldmines.
It feels like this will likely be the last generation that lets me borrow games.
Frankly, I rarely even spend the full amount on PC games, opting instead for discounted CD keys from Loaded or somewhere similar. I'm so regularly frustrated when I see pre-owned boxed games grow cheaper — depending on their rarity — while some digital copies remain expensive. From now on, we can only hope for sales events and pray the platform owners never shut down and take our licenses away.
Are you concerned with the disappearance of physical game discs, or are you fine with digital ownership — perhaps as long as there's a plan in place to transfer licenses in the future? I'm interested in takes from both sides, and the justifications for anything in between. Let me know in the comments, because it's certainly a turbulent time for gamers, no matter what opinion you hold.
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