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Aujourd’hui — 21 juillet 2026Windows Central - News, Forums, Reviews, Help for Windows 10 and all things Microsoft.

Halo: Campaign Evolved is the star of Xbox Game Pass' 2nd July wave of new games, alongside an original RPG by Game Freak and a classic id Software FPS

Microsoft has a lot of work to bring good cheer back to gamers after its massive restructuring of Xbox laid off 3,200 people, and one of the ways it's doing that is by announcing more games for Xbox Game Pass.

The first half of July 2026's new additions brought Gears of War: Reloaded, so Microsoft decided to follow up by showing that Xbox's other iconic flagship franchise, Halo, will lead the second batch of Xbox Game Pass games with the much-anticipated Halo: Campaign Evolved.

Other notable titles in this line-up include Beast of Reincarnation, an upcoming action-RPG by Game Freak of Pokémon fame, Heretic + Hexen, a classic first-person shooter bundle created by id Software, and Shift at Midnight, a viral indie PC horror game that's coming to Xbox consoles soon.

Here is the full list of Xbox Game Pass titles from July's second batch as stated on Xbox Wire:

Game

Date Available

Available on (Game Pass versions)

The Planet Crafter

July 21, 2026

Cloud, Xbox Series X|S, and PC (Ultimate, Premium, PC Game Pass)

Shift at Midnight

July 22, 2026

Cloud, Xbox Series X|S, and PC (Ultimate, PC Game Pass)

Hell is Us

July 23, 2026

Cloud, Xbox Series X|S, and PC (Premium, Ultimate and PC Game Pass)

Halo: Campaign Evolved 

July 28, 2026

Cloud, Console, Handheld, and PC (Ultimate and PC Game Pass)

Mistfall Hunter

July 30, 2026

Cloud, Xbox Series X|S, and PC (Ultimate and PC Game Pass)

Corsair Cove

July 31, 2026

PC (Ultimate and PC Game Pass)

Heretic + Hexen 

August 4, 2026

Cloud, Console, Handheld, and PC (Premium, Ultimate and PC Game Pass)

Beast of Reincarnation

August 4, 2026

Cloud, Xbox Series X|S, Handheld and PC (Ultimate and PC Game Pass)

Games leaving Xbox Game Pass (July 31)

  • Back to the Dawn (Cloud, Console, and PC)
  • Celeste (Cloud, Console, and PC)
  • Crusader Kings 3 (Cloud, Console, and PC)
  • Mount & Blade 2: Bannerlord (Cloud, Console, and PC)
  • My Friendly Neighborhood (Cloud, Console, and PC)
  • Rain World (Cloud, Console, and PC)
  • Sniper Elite Resistance (Cloud, Console, and PC)
  • Whiskerwood (PC)

Windows Central's take

The star of the show here is Halo: Campaign Evolved, an upcoming remake of the original Halo's iconic campaign mode that's set to release on July 28, 2026, for Xbox Series X|S, PlayStation 5, and PC.

It will feature updated next-gen graphics, a new mission for the campaign, new levels, new gameplay mechanics and weapons to bring it more in line with newer Halo games, while remaking the original game's cinematics and audio and bringing the original game's voice cast to re-record dialogue.

While Halo: Campaign Evolved will not feature the original Halo's PVP multiplayer modes, it will support four-player online co-op and two-player split-screen local co-op (which is my preferred way to play Halo) with cross-platform play for all platforms and cross-progression for the campaign for all platforms during online co-op.

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Halo: Campaign Evolved has been shaping up to be a long-awaited return to form for the series as it goes back to basics while also wowing new players with its exciting combat and next-gen visuals,

At the same time, Halo: Campaign Evolved has also been earning goodwill from players incensed by Sony's crusade to kill physical media by announcing that it will launch on discs and provide a Machinima mode for players to create screenshots or fan movies similar to the classic Red Vs. Blue series.

Will Halo: Campaign Evolved be the ultimate comeback for the Halo franchise? Only time will tell when the game drops on July 28, 2026.

What do you think of Xbox Game Pass' second batch of games for July 2026? Which titles are you most looking forward to from this list?

If you have any thoughts on the matter, please let us know in the comments, on Reddit, or in the poll.


Relive the epic campaign of Halo: Combat Evolved with updated visuals, new missions, and more with your friends in 2-player local or 4-player online co-op in Halo: Campaign Evolved.

Xbox Store Page
Steam Store PageView Deal

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Microsoft Whiteboard is not shutting down, but you still may lose access next month

Microsoft Whiteboard will still be available after August 22, 2026, but you may not be able to use it. After that date, the app will require a Microsoft Business account. Users with personal accounts will still be able to view and export previously created content for a short time, but they will not be able to create or edit whiteboards. After September 5, 2026, personal users will have their content deleted.

The change is happening because Microsoft is moving storage for Microsoft Whiteboard to OneDrive for Business. That transition will also bring new features and other changes. A side effect is that people without a business account will be left out of the Whiteboard experience.

If you are signed into Microsoft Whiteboard with a personal account, you'll be met with the following message when you open the app:

"Microsoft Whiteboard for Microsoft account is being retired

Starting from August 22, 2026, you will no longer be able to create or edit whiteboards. However, you can continue to view and export them until September 5, 2026, after which they will be permanently deleted. Please export any whiteboards you'd like to keep."

Reddit user "DownhillHasASign" asked about the warning message and others were quick to clarify the situation.

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Best Microsoft Whiteboard alternative on Windows 11

Microsoft Whiteboard and Markerpad RAM usage comparison

Markerpad uses significantly less RAM than Microsoft Whiteboard, but at the expense of not syncing through the web. (Image credit: Microsoft | Jenius Apps | Edited with Gemini)

Earlier this year I took a closer look at Markerpad as an alternative to Microsoft Whiteboard. Markerpad is a lightweight app that's incredibly snappy.

Markerpad is a native application that feels more responsive than Microsoft's offering, but it comes with tradeoffs. The biggest one is that Markerpad is for local use. It does not support syncing to the web or online collaboration.

If you just want a whiteboard app for quick sketches or content you plan to share through another app, Markerpad is an excellent choice.

I need to test alternatives for Microsoft Whiteboard that support online collaboration. One of the most popular choices is Miro, though that app requires a monthly subscription to use more than three boards. I would appreciate suggestions for which apps to try, so please share in the comments.

Of course, if you're a business user you can continue to use Microsoft Whiteboard. It's a solid choice for those already in the Microsoft ecosystem and that have a Microsoft Business account.

This lightweight whiteboard app runs natively on Windows 11. It uses very little RAM and loads quickly. Some features require a one-time upgrade to premium, which costs $2.19.View Deal

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First Look: The Expert Mouse Pro TB900 EQ is Kensington’s most advanced trackball yet, built for speed, comfort, and serious productivity

If you spend your entire day managing complex multi-monitor setups, editing video, or plowing through spreadsheets, you know that standard mice aren't always the best fit for long-term comfort. While ergonomic vertical mice get plenty of spotlight, trackballs have retained a dedicated, almost legendary following for a reason: pure, effortless efficiency.

And when it comes to trackballs, Kensington is royalty. Celebrating 40 years of innovation in the space, the company is preparing to launch its most ambitious peripheral yet: the Kensington Expert Mouse Pro TB900 EQ Trackball.

I’ve been spending some quality hands-on time with an early review sample—specifically the eye-catching red ball variant (it also comes in silver)—to see if it lives up to four decades of heritage.

Here are my early impressions of what might be the ultimate desk upgrade for power users.

Kensington had no input, nor did it see the contents of this hands-on preview prior to publication.

Design: Classic presence, modern polish

Low-angle view of the Kensington Expert Mouse Pro TB900 EQ trackball featuring a glossy red ball against vibrant red and teal ambient lighting.

(Image credit: Daniel Rubino)

The TB900 EQ keeps the commanding footprint and symmetrical silhouette that made the original Expert Mouse series famous. The ambidextrous chassis ensures lefties and righties get the exact same ergonomic comfort.

At the center sits that signature, massive 55mm ball. The red sphere on my unit gives the trackball a vibrant, premium look against the dark chassis. One notable departure from legacy models: there is no wrist rest included in the box. While classic Expert users might miss the snap-on rubber pad, the naturally sloped angle of the body still feels surprisingly natural during extended typing-and-navigating sessions.

Also, buttons. LOTS of buttons and dials everywhere.

Controls: Macro heaven with software smarts

Side profile of the Kensington Expert Mouse Pro TB900 EQ trackball, displaying its sloped ergonomic shape, side scroll wheel, and dedicated DPI and Hz buttons.

(Image credit: Daniel Rubino)

Kensington didn't just update the chassis; they overhauled how you interface with your PC. The hardware features a wealth of physical input options, including:

  • The classic Expert scroll ring, now enhanced with software-adjustable responsiveness.
  • Two side scroll wheels for effortless horizontal navigation.
  • An array of physical buttons configured to support up to 16 sets of programmable controls via software layering and button combinations in KensingtonWorks.

Without physical mechanical tension dials on the bottom—where you’ll only find connection toggles labeled A, B, and C along with the power switch—the scroll behavior and button mapping are handled digitally. That gives power users deep flexibility to map complex workflow macros, application-specific commands, or multi-display shortcuts without relying on physical switches.

That Expert scroll ring is also like butter on this device. Super satisfying to use.

Performance: 1kHz polling rate meets dual optical tracking

Extreme close-up of the Kensington Expert Mouse Pro TB900 EQ showing the textured scroll ring around the red ball and gray top shortcut buttons.

(Image credit: Daniel Rubino)

Historically, trackballs have lagged behind high-end desktop mice in polling rates, making cursor movement feel a bit sluggish on fast, high-refresh-rate displays. The TB900 EQ completely eliminates that bottleneck.

It boasts a 1kHz polling rate, bringing gaming-mouse responsiveness to productivity workflows. Paired with Kensington’s DIAMONDEYE Optical Tracking with Dual Sensors, the tracking is razor-sharp. Flicking the 55mm red ball sends the cursor smoothly gliding across high-res ultrawide monitors without a hint of jitter or smoothing.

Connectivity and battery life

Side angle of the Kensington Expert Mouse Pro TB900 EQ trackball showing the power switch, pairing button, and textured side scroll wheel.

(Image credit: Daniel Rubino)

Flip the device over, and the underside reveals clean, minimal physical toggles (A, B, C) for device switching and power. The TB900 EQ supports robust multi-device flexibility across four channels:

  • 2.4GHz wireless via USB receiver
  • Two distinct Bluetooth channels
  • USB-C direct wired connection

Whether bouncing between a primary Windows desktop, a secondary laptop, or a tablet, switching inputs is quick and intuitive. Better yet, the built-in rechargeable battery promises up to four months of productivity on a single USB-C charge, meaning battery anxiety is virtually non-existent.

Pricing, availability, and early verdict

Top-down view of the Kensington Expert Mouse Pro TB900 EQ trackball, showing its symmetrical design, 55mm red ball, scroll ring, and multi-button layout.

(Image credit: Daniel Rubino)

While originally slated for an earlier release, the launch of the Kensington Expert Mouse Pro TB900 EQ has been pushed back slightly into late Q3. Official pricing details have not yet been announced, but given the specs—1kHz polling, dual optical sensors, quad-connectivity, and deep software customization—it is clearly positioning itself at the top tier of ergonomic desktop gear.

So far, the TB900 EQ feels like the definitive modern trackball. It honors Kensington’s 40-year legacy while delivering the high-refresh accuracy and macro density modern workflows demand.

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Total disclosure: Trackballs aren't my cup of tea, so there is definitely a learning curve when switching from my current favorite mouse, the Razer Basilisk V3 Pro 35K, but I'm trying my best. I guess that segues into who this trackball is for, and it's definitely not your average office worker, but for those who love 'em, the Expert Mouse Pro TB900 EQ looks to be the pinnacle of this form factor. It'll very likely make our best PC mice for 2026 list.

You can find more information about the Expert Mouse Pro TB900 EQ directly from Kensington's website.

Stay tuned for our full, in-depth review on Windows Central as we get closer to launch!

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The Witcher 3: Wild Hunt - Songs of the Past DLC expansion has been confirmed to appear at Gamescom 2026's opening night live ceremony

Fans of the legendary action-RPG, The Witcher 3: Wild Hunt, won't have to wonder when they can expect to see gameplay footage of its upcoming Songs of the Past expansion anymore, as CD Projekt Red has confirmed that it will show off the DLC for the first time during Gamescom 2026's Opening Night Live ceremony.

This ceremony will take place on August 25, 2026, 11:00 am PT / 2:00 pm ET / 8:00 pm CEST.

Our Path to #gamescom 2026 starts with #OpeningNightLive. On August 25, catch a glimpse of The Witcher 3: Wild Hunt - Songs of the Past during the show!🗓️ Mark your calendars: watch ONL on August 25 at 11am PT / 2pm ET / 8pm CEST pic.twitter.com/6nCKo9ETbkJuly 21, 2026

Very little is known about this DLC expansion other than that the developers confirmed that the scale of its content will be similar to the 'Blood and Wine' expansion, and that it will be dropping support for Windows 10 and Xbox One, as the hardware spec requirements it brings are beyond last-gen hardware to handle.

The Witcher 3: Wild Hunt - Songs of the Past DLC is expected to release sometime in 2027, for Xbox Series X|S, PlayStation 5, and PC.

Windows Central's take

The Witcher 3: Wild Hunt is widely regarded as one of the best games released in the last generation of consoles, which people still play to this day, as it reached a milestone of selling over 60 million copies last year.

We even gave it a glowing review back in 2018 for providing hundreds of hours' worth of exciting storytelling, character writing, and rewarding open-world exploration and combat...and that was just for the base game alone.

Each DLC expansion that followed added tons more content and gripping stories on top of what was already a solid game to begin with. In fact, the Blood and Wine expansion was so well-done and packed with so much content that it won the award for Best RPG at the 2016 Game Awards, beating out fully priced standalone games like Dark Souls 3 and Deus Ex: Mankind Divided.

So I can't imagine how CD Projekt Red plans to top Blood and Wine's success with the upcoming Songs of the Past expansion.

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Either way, I can't wait to replay this classic again soon when the next DLC drops and see what The Witcher 3: Wild Hunt - Songs of the Past has in store for players (and if its story will set the events for the upcoming Witcher 4) when it makes its debut at Gamescom 2026 on August 25, 2026.

But what do you think? Are you excited to see The Witcher 3: Wild Hunt - Songs of the Past DLC? Do you still play The Witcher 3 even over a decade since it first released in 2015?

If you have any thoughts, please let us know through the poll, the comments section, or our Reddit page.

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Windows 11 is one step closer to fixing laptop touchpads and the Start menu

Microsoft released a slew of Windows Insider Builds last night, continuing a trend of non-Friday releases. The tech giant says that it is "working on getting all flights back on track." But in the meantime, we have several updates and improvements to look at.

In total, five different updates were sent to Windows Insiders.

Because of how the revamped Windows Insider Program is structured, many of the changes seen in the most recent builds have already entered testing to certain users. But with so many build paths to keep track of, it's easy to miss a few features or only focus on what's shipped to your PC specifically.

The biggest changes will roll out to Beta Channel Insiders in the form of Build 26220.8925. That update brings touchpad improvements, an upgraded Start menu, and welcome tweaks to File Explorer.

The update also improves accessibility and includes a refreshed Windows 11 Account Control Flyout.

Build 26220.8925: Changes and improvements

Touchpad

  • We're adding new gesturing-related functionality to precision touchpads in Settings. These features should be widely available across applications. WinUI3-based UI requires new WinAppSDK versions for complete functionality, and we're in the process of bringing the necessary changes to versions 1.8 and 2.0.
  • Scroll and zoom speed: control the baseline speed for these gestures.
  • Accelerated scrolling: repeatedly scrolling increases speed, allowing quick traversal of long documents.

Start menu

  • This update brings a number of improvements for the Start menu as first outlined in the Making Taskbar and Start more personal Insider blog.
  • Renamed Recommended to Recent in Start and the Settings page.
  • Added section-level toggles to independently show or hide PinnedRecent, and All.
  • Added the option to choose between a small and large Start menu, in addition to the Automatic (default) option that is already available.
  • Added the option to hide your name and profile picture in Start.
  • Redesigned the Start menu settings page.

File Explorer

  • File sizes in the Details view now display appropriate units (KB, MB, and GB) instead of KB-only, making them easier to understand at a glance.
  • Middle-click to open a folder in a new tab is now supported in the address bar and Home page for a more consistent and efficient tabbed navigation experience across File Explorer.
  • Improved screen reader announcements when resolving file conflicts during move and copy operations.

Narrator

  • Braille displays now connect instantly with Narrator.
  • We're making refreshable braille displays easier to use in Windows. Narrator now supports displays that use the HID standard. If your display supports HID, connect it with USB and start reading with no additional setup required.
  • For Bluetooth, pair your HID braille display in Settings > Bluetooth & devices like any other accessory, and then use it wirelessly.
  • Compatible HID displays include Orbit Reader 20, Orbit Slate 340, Freedom Scientific Focus 40, and APH Mantis Q40.
  • HID braille displays now work during the initial Windows setup experience (OOBE) over USB, which means users who are deaf-blind can set up their PC independently from the first screen.
  • You can customize braille input and output options in Settings > Accessibility > Narrator > Braille.

Account Control

  • The Windows 11 Account Control flyout has a refreshed, modern design and a clear subscription badge to make account status instantly visible. This helps users identify their plan, discover benefits, and explore upgrades.

Windows Update

  • Fixed an issue that could result in recent Insider flights failing to install with error 0xc0000409.

Input

  • Improved persistence of mouse cursor size.

I'm most excited about the touchpad improvements. The updates will give you greater control over scroll and zoom speed and make it easier to scroll through long documents.

Unlike some Windows 11 features, the touchpad updates should be available across a wide range of applications. Rather than having to wait for developers to make major rewrites or adopt a feature, you'll have the improvements at your fingertips quickly.

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Cliff Bleszinski, the lead designer of Xbox 360's original Gears of War trilogy, wants to work full-time on video games again after an eight-year hiatus

Cliff Bleszinski is a legendary name among Xbox fans, as this man was the lead designer behind the original Gears of War trilogy that helped put the Xbox 360 become a dominant force during the mid-to-late 2000s.

Yet, you don't hear from him these days, as he left the video games industry after his game studio, Boss Key Productions, closed down in 2018 due to the company's games Lawbreakers and Radical Heights failing to make enough profit.

However, in a recent interview with 80.Lv, Cliff Bleszinski has said that he wants to work on video games in a full-time capacity.

For our exclusive interview, @therealcliffyb arrived with a typed list: every mistake that killed Boss Key. The publishing deal that was too favorable. The wrong console. The co-founder he turned down. In his first in-depth interview in years, he reads it to us — and reveals… pic.twitter.com/PktR533xu0July 17, 2026

It's a lengthy interview that provided interesting insights into Cliff Bleszinski's life.

These include his early days shipping shareware games as a teenager before spending the next two decades working at Epic Games, reflecting on Boss Key Productions' rise and fall, and his long-standing alcoholism that spiraled out of control after Boss Key Productions shut down.

In fact, the issue got so bad it caused Cliff Bleszinski to suffer a seizure and land him in the hospital this year in March. After such a traumatic event, Cliff Bleszinski hasn't drunk alcohol since, and during this now four-month sobriety recovery journey, he eventually rediscovered his love for video games.

"At the end of the day, I want to create characters and worlds. I want to make stuff that people will cosplay as and get tattooed on their bodies."

Cliff Bleszinski, 80.LV Interview

Cliff Bleszinski has already slowly gotten back into the video game industry in a part-time capacity, working as a consultant for an upcoming asymmetric horror game called Soul Walker, but he wishes to get into the business full-time eventually and "not get pushed into the pool", as he puts it.

Now, Cliff didn't mention what kind of game he's planning to make, but he makes it clear it won't be a PVP game again, as he states, “I'm more of a fan of PvE these days. Horde mode saved Gears 2, and I believe that space is evergreen because players just want to hop online with friends and shoot some stuff, no frills, no questions asked."

He ends the talk with "I’m nowhere near sharing anything specific (about a new game), beyond that, I can’t walk into a Home Depot without seeing a full arsenal at every turn. There’s so much more than just chainsaws.”

Windows Central's take

In some ways, I owe some of my happiest Xbox memories to Cliff Bleszinski, as I still remember gleefully charging into battle against the locust horde with my friends and family in the original Gears of War trilogy that he and his team created.

An experience which, by the way, I hope will be recaptured in the upcoming Gears of War: E-Day, as Gears 4 and 5 didn't hit it for me. Although I admit I was blinded by jaded nostalgia for the older games and characters when Gears 4 and 5 came out, so I didn't give them a proper chance (which I'll need to fix at some point).

While I wouldn't mind if Cliff came back to spearhead a spiritual successor to the original Gears of War trilogy, it's ultimately up to him what he wants to make at the end of the day, particularly for the betterment of his own health.

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Speaking of which, I'm happy to hear he beat his addiction, as, regardless of your opinions of the man, alcoholism is a slippery slope that can be nearly impossible to come back from if gone too far, and no one should suffer from it.

So I hope that the rest of his sobriety recovery journey goes well and wish him luck on his comeback to video game development.

But what do you think? Do you think Cliff Bleszinski will actually make a full-time comeback into game development? If he does, what do you think his game will be?

If you have any thoughts, please let us know through the poll, the comments section, or our Reddit page.

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Call of Duty: Modern Warfare 4 Open Beta dates revealed — Here's how and when you can play

We're inching ever closer to the official release date for Call of Duty: Modern Warfare 4, and that means it's almost time for fans of the first-person shooter franchise to get their hands on the multiplayer beta for themselves. If you're wondering when and how you can play multiplayer from Call of Duty: Modern Warfare 4, we've got you covered.

Modern Warfare 4's multiplayer beta will span across two separate weekends. Early Access for players who have preordered drops on August 21, immediately following the live broadcast of this year's Call of Duty: NEXT. Early access ends August 25. The Open Beta, which is free and available to all players across all platforms, kicks off the following weekend, on August 28, and lasts until September 1.

Players have barely got a taste of what Call of Duty: Modern Warfare 4 has to offer, and the game is already breaking records. Preorder now to experience a brand-new, thrilling campaign, reworked multiplayer, and a new DMZ experience this October. Digital preorders unlock early access to the MW4 Campaign starting on October 16.View Deal

Call of Duty: Modern Warfare 4 Early Access Beta

Call of Duty: Modern Warfare 4 Open Beta screenshots including operators in combat and upcoming weapons.

Preorder Modern Warfare 4 for Early Access to the beta starting August 21 following the Call of Duty: NEXT broadcast. (Image credit: Activision)

The Early Access beta period for Modern Warfare 4, lasting from August 21 to August 25, is only available to users who preorder any edition of the game. However, some early access beta codes have been awarded to players for tuning in to Call of Duty live stream events like the recent Fanatics Fest showcase.

A strict start time for the beta has not yet been revealed, though the official Call of Duty blog does confirm it will be immediately following this year's Call of Duty: NEXT broadcast for the first time ever.

The early access weekend event is only for preorders on Xbox Series X|S, PlayStation 5, and PC editions of the game on Steam, Battle.Net, and Xbox on PC.

Open betas for previous Call of Duty titles, including Black Ops 6 and Black Ops 7, were included in the official Call of Duty HQ launcher as updates. The beta for Modern Warfare 4 will most likely be accessed in a similar fashion.

Call of Duty: Modern Warfare 4 Open Beta

Call of Duty: Modern Warfare 4 Open Beta screenshots including operators in combat and upcoming weapons.

Grab your squad and try Modern Warfare 4 for yourself during the Open Beta on all platforms. (Image credit: Activision)

If you're hesitant to preorder Call of Duty: Modern Warfare 4 and you aren't able to get your hands on an early access beta code, the open beta is for you. Everybody on all platforms — including the Nintendo Switch 2 for the very first time — will be able to squad up and experience Modern Warfare 4's multiplayer beta starting August 28 until September 1.

No preorders or special codes are required; simply install Call of Duty HQ for access during the open beta window.

Multiplayer Beta access expectations

Call of Duty: Modern Warfare 4 Open Beta screenshots including operators in combat and upcoming weapons.

Nintendo Switch 2 players will join the fight for the first time during the Open Beta starting August 28, no preorder necessary. (Image credit: Activision)

Call of Duty beta access windows typically provide us with the first public hands-on for multiplayer maps, modes, and weapons. It's a chance for players to experience the game's gunplay and movement mechanics before the full launch while also providing valuable feedback to the dev team for pre-launch fine-tuning. Treyarch famously reconsidered door placement for Black Ops 6 following feedback from the beta.

However, we shouldn't expect every Modern Warfare 4 multiplayer map and mode that will be available at launch to be playable during the early access or open beta periods. It is normal for these access periods to offer pared-down playlists, limited only to core modes. Those of us who like the hardcore playlists will have to wait until launch for some sweet one-shot action, but it is still worth checking out the beta to get a handle on gunplay and a feel for Modern Warfare 4's changes to movement.

I previously went hands-on with Modern Warfare 4 in its alpha state, and I found the gameplay to be a bit slower than what we've seen during Black Ops 6 and 7's tandem eras while still keeping encounters exciting. Significant changes to weapon sights have alleviated many of the past Modern Warfare titles' gunplay frustrations, and the new Kill Block map is an exciting innovation on small map mayhem.

Call of Duty: Modern Warfare 4, developed by Infinity Ward and published by Activision, launches on October 23 on Xbox Series X|S, PlayStation 5, Nintendo Switch 2, and PC via Steam, Battle.Net, and Xbox on PC.

Preorders for the standard edition or the Vault edition unlock early access to the beta from August 21-25 on all platforms except the Nintendo Switch 2. Preordering also unlocks early access to the Modern Warfare 4 campaign starting October 16. The open beta goes live August 28-September 1 for all platforms.

The Vault Edition for Call of Duty: Modern Warfare 4 includes the base game — complete with the campaign, multiplayer, and access to DMZ — as well as additional content that includes the Hostile Alliance Operator Pack, Special Forces Operator Pack, Signature Weapon Collection, 1 Season of BlackCell, and a DMZ Deployment Bonus. Preordering also unlocks early access to the Open Beta ahead of the game's launch, and 1 week of early access to the Campaign.View Deal

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AMD's Ryzen 7 7700X3D looks like a steal at $279, but you'll still end up paying more for less power — what gives?

I was away from my desk dealing with disastrous flooding for the past two weeks, and during that time, a lot happened in the world of AMD processors.

The Ryzen 7 7700X3D desktop gaming CPU that the company announced at Computex 2026 finally went live on July 16 with an introductory $329 price. Just a couple of days later, the price dropped to $279.99 with a promo code at exclusive retailer Newegg.

Reviews for the Ryzen 7 7700X3D are positive enough that it makes the new chip a reasonable alternative to the Ryzen 7 7800X3D, which I'm seeing for as low as $361.99 at Newegg.

That's essentially $100 less for a clocked-down 7800X3D with the same 96MB of 3D V-Cache, the same eight Zen 4 cores, and the same 120W TDP. Not bad at all if you're only looking at the CPU.

Unfortunately, the numbers that matter most aren't on the CPU's page, and it goes to show that no matter how good a deal a new CPU is, memory prices continue to crush PC builds.

What did DDR5 RAM prices look like when the 7800X3D launched?

PC components compatible with the AMD Ryzen 7 7800X3D

AMD's Ryzen 7 7800X3D remains a top gaming CPU in 2026. (Image credit: Ben Wilson | Windows Central)

AMD's Ryzen 7 7800X3D launched in April 2023 with an MSRP of $449. As a gaming CPU, it was best paired with at least 16GB of RAM, better yet if you could get hold of 32GB or 64GB.

In 2023, DDR5 RAM was experiencing a supply glut, forcing prices down as manufacturers attempted to offload stock. Believe it or not, you could find DDR5-6000 kits with two 16GB sticks for anywhere between $80 and $130. I know; it's hard to believe, and it feels like the ongoing RAM crisis has been underway for a lot longer than that.

Using the top $130 end of that memory range and adding $200 for a motherboard, the cost just a couple years ago for the trio came out to about $780.

Take the $279.99 Ryzen 7 7700X3D CPU, add a conservative $400 for 32GB of DDR5-6000 RAM, and toss in a $200 motherboard, and you're looking at about $900. With memory prices so volatile these days, that number could easily climb to $1,000 or more, especially once Newegg's promotion expires.

Use promo code "PKC337" to get the full Ryzen 7 7700X3D discount at Newegg.View Deal

What everyone is getting wrong about the Ryzen 7 7700X3D

AMD Ryzen 7 7800X3D contacts

That's a 7800X3D flipped over, but would you be able to tell the difference? (Image credit: Ben Wilson | Windows Central)

The Ryzen 7 7700X3D, as a drop-in upgrade to an existing AM5 system with something like a Ryzen 5 7600, remains a great deal. That's assuming you already have a compatible motherboard with compatible DDR5 RAM.

But the part I think a lot of people are missing is that the Ryzen 7 7700X3D as the foundation of an entirely new build is still a terrible value. The number that should influence your next build has to do with memory, no matter what sort of discount is being offered on a CPU.

I appreciate AMD's expanding X3D selection considering they're the chips that almost every PC gamer wants in their build, but AMD could launch five other alternatives and still arrive at the same result: a situation where CPU sales suffer because supporting components are way too expensive.

This is simply a reminder that there's a lot more going on behind the scenes than just sticker prices, no matter how attractive they appear. You might be swayed to grab the newest CPU because it's admittedly a great price, but don't forget to pay attention to the variables that really matter when building PCs in 2026.

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This Microsoft Flight Simulator 2024 flight stick actually has a feature that changes the game for PS5 pilots

Not so long ago I wrote about my next step in Microsoft Flight Simulator 2024 being the acquisition of a Thrustmaster T.Flight Hotas One. The thought process was that it's a decent but affordable step up from a regular controller that would also have the finer control I was looking for.

It also has a feature that I've not really considered for myself at this stage: A connector for external rudder pedals. Xbox and PC pilots are fairly well covered with hardware to take their virtual flying further. But it seems folks on PS5 aren't so lucky.

I wasn't actually aware of this – after all, we're not really in the weeds of the PS5 ecosystem here, are we? – but PlayStation pilots really don't have much to choose from. They certainly don't seem to have external rudder pedals.

A review of the Microsoft Flight Simulator 2024-branded Thrustmaster T.Flight Hotas 5 for PS5 from the folks at Simulation Daily highlighted this fact. In the process, they also highlighted that this affordable piece of hardware is potentially more important on PS5 than it is on Xbox and PC.

We're not reviewing the T.Flight Hotas 5 ourselves. Partly because it's essentially the exact same hardware as the T.Flight Hotas One, and partly because we don't have a PS5 handy right now. But the Xbox version has the same connector for rudder pedals.

It just looks like an old phone jack, something you'll be familiar with if you've ever used a racing wheel and pedals on a console. On Xbox we have a little more choice; for example, Turtle Beach has a dedicated set of console-compatible pedals.

But I hadn't considered the lack of choice out there for PS5 players. On one hand, they have PlayStation VR2 support, something impossible on Xbox Series X|S, but on the other, not much hardware to choose from if they want to take it a little further.

The predecessor to the Hotas 5 on the PS4/PS5 apparently has the same connector for rudder pedals, but it's ancient at this point, and the newer one is far better.

But it's also a great example that you don't always have to spend big to get the most. Sure the choice might be limited, but at least there is a way to go a little further on PS5 until the market catches up. It's not a bad flight stick, either!

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Microsoft is moving another Outlook feature behind a Copilot paywall

Microsoft will place another meeting feature behind a paywall. Outlook's Meeting Insight feature will be retired by early September 2026. After that date, meeting insights will not appear in event details and Outlook users will not see relevant files and emails brought up by Meeting Insight.

The replacement to Meeting Insight is the "Prepare for this meeting" experience. That feature summarizes relevant content for a meeting, such as tasks and documents.

According to Microsoft, the change is being made to "provide a more intelligent and context-aware meeting preparation experience." That may be true, but it comes with the side benefit to Microsoft of requiring a paid Microsoft 365 Copilot license.

Meeting Insight within Outlook did not require a Microsoft 365 Copilot license.

Microsoft detailed the change through the Microsoft 365 Message Center (archived here):

"Microsoft is retiring Outlook's Meeting Insights by early September 2026, replacing it with Microsoft 365 Copilot's meeting preparation features for licensed users. Meeting Insights will be removed across platforms, with no action required but recommended communication, documentation updates, and user training. No compliance issues noted."

Screenshot of Microsoft Outlook calendar showing Copilot AI meeting preparation insights, including talking points, references, and attendee details for a

The "Prepare for this meeting" experience in Outlook summarizes tasks, documents, and other content related to a scheduled meeting. (Image credit: Microsoft)

Meeting Insight in Outlook and the "Prepare for this meeting" experience are somewhat similar, but I wouldn't call the switch a one-for-one swap. Meeting Insight brings up the actual files and emails related to a meeting. The "Prepare for this meeting" experience creates a summary of relevant content.

While summaries can be useful, they are not replacements for source material. That's even more the case if users already include summaries in relevant documents and emails.

Curbing Copilot

Close-up of Surface Laptop for Business 8th Edition desktop with pinned applications, including Microsoft Edge, Word, Excel, and Microsoft 365 Copilot.

Microsoft seems torn on how much to force Copilot onto people. (Image credit: Daniel Rubino)

I thought Microsoft had seen the light when it came to Copilot. The company appeared to be shifting away from the term in some spaces, such as Copilot+ PCs. Several of the latest Windows laptops are not marketed as Copilot+ PCs even if they are.

Microsoft cancelled plans to ship several Copilot-branded AI features to Windows 11 earlier this year.

But the company's near obsession with Copilot still permeates through Microsoft 365, often behind a paywall. Back in April, Microsoft started requiring a Microsoft 365 Copilot license to use Copilot Chat in Word, Excel, PowerPoint, and OneNote.

Now, more functionality that was once free will require payment.

With Copilot, it always felt like Microsoft thought it had a good idea and decided to run with it everywhere. There are almost 80 distinct products labeled as Copilot, though that figure is in flux.

Heck, Microsoft had a Copilot OS in the works at one point, though it's not known if that was ever meant to see the light of day.

Now that Microsoft has thrown every type of Copilot against the wall to see what sticks, the company will start squeezing money from users where it can. Over time, I think we'll see more useful features moved behind paywalls and free equivalents removed or stripped down.

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It seems another studio has broken free of Xbox and gone independent, following Double Fine and other cuts

Microsoft's big 'reset' of Xbox has left major scars on the brand, laying off 3,200 people across many Xbox gaming studios, like id Software, Arkane, and ZeniMax, and causing a few developers to leave Xbox and go independent, like Double Fine Productions and Compulsion Games.

Now, we have recently discovered another studio affected by the layoffs called Alpha Dog Games, which has announced via the studio founder's LinkedIn profile page that it has broken away from Microsoft and regained independence with a simple message saying "Independently owned, again".

Alpha Dog Games is independent again pic.twitter.com/AIqqfD9GeoJuly 20, 2026

For those unaware, Alpha Dog Games was a mobile game developer that made the action-RPG Wraithborne and action-strategy game MonstroCity: Rampage before being acquired by Bethesda Softworks in 2019.

After Bethesda was acquired by Microsoft in 2021, Alpha Dog Games worked on a cute mobile game spin-off of DOOM called Mighty DOOM before being shut down by Microsoft, along with Arkane Austin and Tango Gameworks in 2024.

Alpha Dog Games quickly revived itself in 2025 after its founders regained control of the company. Following this most recent announcement, Alpha Dog Games is now an independent studio, free to make whatever games it wants without Microsoft's oversight.

Windows Central's take

After two weeks of non-stop depressing news of studios being gutted left and right (with Bethesda being hit the hardest, along with ZeniMax Online), it's nice to hear one studio escaping the wrath of the Xbox 'reset' and regaining its independence in the process.

With this news, perhaps this is a sign that other Xbox Game Studios might be able to escape job cuts (or worse yet, closure) if they play their cards during negotiations.

I know I want Arkane Studios to hopefully survive this reset, despite its future looking uncertain, as I enjoyed their Dishonored and Prey games (despite me being terrible at stealth games), and I would hate to see the studio closed by Microsoft, especially before Arkane finishes making its upcoming Blade game.

What do you think? Do you think Alpha Dog Games' independent departure from Microsoft, along with Double Fine Productions and Compulsion Games, will inspire other studios to follow suit? What do you think of the idea of bigger studios like Bethesda or Obsidian leaving Xbox Game Studios so they can be independently owned again?

If you have any thoughts, please let us know through the poll, the comments section, or our Reddit page.

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Hier — 20 juillet 2026Windows Central - News, Forums, Reviews, Help for Windows 10 and all things Microsoft.

Samsung's new GAIA PC chip challenges Microsoft's Copilot+ program — and why I can only see that as a positive for the AI PC industry

NVIDIA's bombshell RTX Spark announcement at Computex 2026 gave us a glimpse at new competition for Intel, AMD, and Qualcomm silicon in Windows PCs, and now Samsung is reportedly getting in on the fun with its own custom silicon designed for AI PCs.

This is the first PC-centric silicon that I can recall Samsung producing since its 2012 Exynos 5 Dual, which was created for Chromebooks. GAIA is reportedly being designed by Samsung's System LSI business unit, so I'm not expecting it to be a simple experiment.

Before getting too excited, it's well worth pointing out that the new silicon, which Samsung is calling GAIA, isn't a full System-on-Chip (SoC) in the general sense. Rather than incorporating a CPU and GPU, Samsung GAIA is a companion Neural Processing Unit (NPU) that can be added to other hardware to offload AI tasks.

As first reported by Chosun (via Tom's Hardware), GAIA is expected to use a 4nm process "that places computational functions close to memory." Samsung is also believed to be working on processing-in-memory (PIM) functions with specialized DRAM "capable of processing stored information."

The new standalone GAIA NPU is already making appearances outside the lab, with Lenovo China and HP USA receiving samples for testing.

It's not a comeback, but it could be the end of Copilot+

Copilot+ logo

(Image credit: Windows Central)

I'm seeing some news reports of the Samsung GAIA chip as a sort of comeback story after more than a decade of silence from Samsung's PC silicon department. However, that's not quite the case.

GAIA appears to be a bolt-on addition for silicon that otherwise lacks an NPU, enabling language models, translation, image generation, and much more without reaching out to the AI cloud.

Rather than asking Lenovo and HP to build new hardware around the chip, which we saw with NVIDIA's RTX Spark, Samsung seems to be going after blind spots in the AI PC race, allowing PC makers to add an NPU to an otherwise lacking CPU/GPU combination.

Surface Laptop Ultra running Premiere Pro

The Surface Laptop Ultra is a completely new device featuring NVIDIA's RTX Spark SoC. (Image credit: Windows Central / Zac Bowden)

I view a new specialized NPU that can be added to a CPU/GPU combination as opening up a lot of possibilities for PC and silicon manufacturers.

Microsoft's Copilot+ PC certification program was built on the assumption that local AI has to live inside the main SoC. Chips like Snapdragon X/X2, Intel Core Ultra, and AMD Ryzen AI have all followed the requirement with an NPU capable of at least 40 TOPS baked into the design.

But even Microsoft hasn't exactly committed fully to this integrated approach. In June, it was reported that Microsoft is testing Copilot+ AI workloads on discrete GPUs. If this approach pans out, it could be the end of the Copilot+ PC program as we know it now. No NPU? No problem ... just as long as you have a discrete GPU to handle the AI workloads.

Samsung's GAIA, if it actually works out as intended, would functionally be another reason to scrap the rather strict Copilot+ certifications and instead focus on raw AI power, no matter where it comes from.

Many questions about Samsung GAIA remain unanswered

Samsung's GAIA silicon isn't official. There's no information about TOPS, power draw, or pricing. Microsoft hasn't publicly talked about it because there's really nothing yet to discuss.

Microsoft's Copilot+ 40 TOPS minimum threshold was set years ago for integrated NPUs as a way to measure the chip's entire throughput. Whether or not a GAIA chip working alongside an Intel or AMD CPU would be measured the same way remains to be seen.

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Microsoft just pulled a Sony: The tech giant will get rid of your AI-created podcasts and won't let you save them

Microsoft will soon take away your podcasts and offer no way to download them or export them. If you use the Copilot Podcasts feature, you have less than one month to listen to your created content.

Copilot Podcasts can create an audio podcast about a suggested topic. You can then listen to the created podcast within Copilot on the web or the Copilot apps for iOS or Android, at least until August 18, 2026. On that date Microsoft will retire the Copilot Podcasts feature and cut off all access to any podcasts created with the tool.

In a support document about the upcoming retirement, Microsoft specifies that all users who have podcasts in Copilot are affected and that none of the content will be accessible after the cutoff date.

Strangely, Microsoft will not provide a way to export podcasts or save them in any way; the content will simply disappear.

Losing access to digital content

This is the latest example of a tech giant taking away digital content and not providing recourse to consumers. Of course, Sony taking away movies and TV shows people paid for is worse than getting rid of AI-created podcasts, but there's a clear trend emerging. Tech giants are increasingly stripping away the ability for people to control content.

Microsoft never allowed you to download Copilot Podcasts, so it would have to create that feature just to offer it ahead of the tool's retirement. To share a created podcast, you have to share a link. But it's still strange to see podcasts disappear entirely.

I doubt Copilot Podcasts was a popular feature. Honestly, it's a bit strange. I asked it to create a podcast about American football in the UK and two imaginary people went back and forth about the history of the sport.

While podcasts can be valuable for the facts they include, personality is a major factor. Listening to the AI voices discuss American football feels like a couple bots reading a Wikipedia page.

In the episode about American football, the cadence is off and feels unnatural. No one interjects or accidentally talks over the other hosts. It's an entirely sanitized synthetic podcast.

There's also no way to confirm anything stated within created podcasts. That's fine for a humorous episode, but not if you use the feature to get context on a topic. As a small example, one of the digital hosts got the name of a football federation in Europe wrong.

All that being said, if Microsoft was confident in Copilot Podcasts to ship the feature, it should be confident enough to let people keep podcasts that were created.

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Microsoft issues emergency Windows 11 KB5121767 update to address unexpected shutdowns and overheating on certain Dell PCs

Last week, Microsoft blocked the rollout of Windows 11's latest Patch Tuesday update for a number of Dell PCs after it was reported that the update clased with Intel's IPF driver, causing a number of issues including unexpected shutdowns, overheating, and slow performance.

The company said it was working quickly to address these problems on the limited number of Dell PCs that were impacted, and has now released emergency out of band update KB5121767 that addresses the problem for Windows 11 version 24H2 and Windows 11 25H2.

"This OOB update is a cumulative update, so you do not need to apply any previous updates before installing it. Devices affected by this issue and that were temporarily prevented from receiving the July 2026 security update can now install this OOB update, which includes all improvements from previous security and non-security updates, along with this additional fix. This OOB update is only recommended for devices affected by this issue. If your device is not affected, no action is required."

Microsoft has not provided a list of devices that are impacted by the issues, but if your computer was able to install last week's Patch Tuesday update, it's unlikely you're impacted. The new emergency patch should be offered to PCs that had the previous update blocked by Microsoft.

If your PC has been impacted by the issues, Microsoft says that "a limited number of Dell devices might display a yellow exclamation point in Device Manager next to the Intel Innovation Platform Framework Processor Participant driver (Intel IPF). In some cases, affected devices might experience changes in performance, power consumption, or system behavior."

The good news is that most PCs impacted by this issue unlikely ever encountered problems, as Microsoft immediately blocked the update on impacted PCs before this month's Patch Tuesday even became available to them. The only situation where users may have encountered these problems is if they installed June's optional non-security preview update, or manually sideloaded the July Patch Tuesday update.

Microsoft is getting better at catching issues before they reach general availability, and today's emergency out of band update is an example of how much faster the company is moving to address issues in the Windows OS so that users aren't impacted by downtime or bugs.

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OPINION: Xbox's mixed messaging on exclusive games isn't encouraging — only the big guns will move the needle for the platform

What's Xbox's strategy for exclusive games? Microsoft itself doesn't really seem sure.

In a new interview with our friends at GamesRadar+, two Xbox C-suite figures offered some mixed messaging on exactly what Xbox fans should expect out of their exclusive games play.

Xbox fans wholly rejected the idea of having the only gaming platform in history without any form of exclusive content. It was the first thing new Xbox CEO Asha Sharma addressed when she got the job, immediately turning around and making Gears of War: E-Day and Clockwork Revolution permanent Xbox console exclusives. What's happening beyond that, though?

Here's what Xbox execs had to say on the topic, although I'm more confused now than I was previously.

Xbox will get exclusive games. Some. Randomly, apparently?

A photograph of Xbox CEO Asha Sharma and CCO Matt Booty meeting with Team Xbox.

It's a new era for Xbox. It'll take a long time to see if the strategy will pan out. (Image credit: Microsoft)

Chief Strategy Officer Matthew Ball emphasized strongly that there will be more exclusives for Xbox players beyond Gears of War: E-Day and Clockwork Revolution. He noted that, indeed, you can't really grow a platform without exclusive stuff — which is something I feel literally anyone on Earth should've known.

"This specific decision was made very early. Asha believes that to build a platform, you must have exclusive services and software — in this case, games. And so to return our platform to consistent growth, we need a reliable pipeline of exclusive games."

"I can assure you, Gears of War: E-Day and Clockwork Revolution are not the only titles we're planning. To grow a platform like ours, you have to have exclusive games and services. These are not going to be the only two titles."

People are speculating about exactly what that might mean.

Fallout 4 power armor

Only franchises like Fallout or The Elder Scrolls will move the needle for Xbox's platform. Is Microsoft willing to invest the lost sales in a bet on Xbox as a platform? (Image credit: Bethesda Softworks)

There has been some suggestion that Xbox might follow PlayStation's stated model, of single-player games being exclusive, while multiplayer games remain multi-platform. After this past week and Bethesda's announcements, many are wondering if that might mean Fallout and The Elder Scrolls VI.

"I wouldn't overly fixate on single-player," Booty said. I think that's a good rule of thumb, but it certainly isn't something that's carved in stone."

"We are the stewards of over 20 game franchises that have made a billion dollars in their lifetime. There are a lot of different games in our portfolio, and we have to think about how different games serve different purposes within it."

Ball then chimed in, "We have a framework for these selections, including how we evaluate them. I recognize that this approach is not obvious to all of our players, and we are committed to making this clearer."

... "Not obvious" indeed.

Exclusives are about setting expectations, if Xbox can't do that then why even bother?

Gears of War: E-Day gameplay screenshot

Gears of War: E-Day is reportedly "never" coming to PlayStation. (Image credit: Microsoft)

Gears of War: E-Day and Clockwork Revolution both look amazing, and I'm confident they will be amazing. But Gears of War has almost always been exclusive to Xbox, and Clockwork Revolution is an unknown quantity with the wider audience. I would bet money Microsoft doesn't put up the marketing budget necessary to help Clockwork Revolution cut through the noise either.

I really feel like only heavy-hitters like The Elder Scrolls, DOOM, Wolfenstein, Halo, and Fallout are going to move the needle in any direction here. The massive audiences, the TV show mainstream reach ... the decades of fandom and embedded history. These are the only types of games that could come close to delivering new users to the Xbox ecosystem. It's not about gatekeeping either — this is about whether or not Xbox actually wants to have platform "growth," as Matthew Ball says.

The problem in the near term is that there's a memory crisis going on, and that it's not a hot look on a spreadsheet to be selling consoles at all right now. Each Xbox Series X|S sold incurs a loss even after the price hike. If those users only pick up the console for a single game, or a couple of games, or maybe even three games ... you potentially don't even break even. Furthermore, it's not something the studios would likely want either. No access to PlayStation's massive install base would harm their bottom lines too.

Halo Infinite

Halo going to PlayStation has been the biggest self-defeating "you don't need an Xbox" message in history. (Image credit: 343 Industries)

When you can't sell consoles and break even, and your cost of user acquisition is higher than ever ... the road to better margins is selling games everywhere you can, be it Xbox, PlayStation, or beyond. But ... Xbox will keep bleeding users in that universe, maybe even irrevocably. It would end up ceding even more control to potentially hostile rival tech companies. It's self-defeating over time, and it might be impossible to fix now.

The economics are very difficult in the short term, but I feel like if Microsoft doesn't absorb the short-term pain, it'll end up with a far bigger and potentially far less workable problem. The memory crisis won't be forever, and this piecemeal approach to exclusivity doesn't set expectations particularly well for future potential customers.

To convert a non-Xbox user to a full-time Xbox user, you need more than new IP and franchises that have historically been exclusive already. You need a coherent, visible strategy that sets expectations for the platform for non-users. You need visible, known franchises that market themselves by virtue of simply existing. Otherwise, I'm not sure what the point is.

It'll be interesting to see how Xbox actually approaches this in the future, but Matthew Ball and Matt Booty's vague comments aren't helpful.

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This $90 wireless GameSir controller is my new daily driver for Xbox — as it finally sheds the cable

It's been a while since I last reviewed a GameSir controller. Despite the brand being indisputably my first choice for a budget-friendly option, I often felt like I was repeating myself regarding what I liked and disliked. Great controllers, packing in the latest TMR stick technology, yet would always fall at the final hurdle: missing wireless on Xbox.

Well, recently the GameSir T7 Pro Sugar Whirl caught my eye, not just because of its gorgeous pastel cotton candy colors, but because it states wireless for Xbox on the box. In my experience, wireless GameSir controllers have typically required a cable to the console, but I was over the moon to find out this one simply needed a dongle to work wirelessly.

Could this finally be my perfect GameSir controller? Well, spoiler: nearly! But let me elaborate.

Gamesir T7 Pro Sugar Whirl: Price, availability and specs

Pastel colored game controller
The box has the "Designed for Xbox" logo that's caught me out many a time, but it actually does mean wireless for once.Jennifer Young - Windows Central
Pastel colored game controller
In the box, you get a charging dock, a USB-C cable, and a dongle.Jennifer Young - Windows Central

The GameSir T7 Pro Sugar Whirl comes in at a respectable $89.99 MSRP, which isn't as cheap as many others within the brand's range, but it's also pretty damn cheap for a controller with TMR sticks. At the time of writing, it was out of stock on GameSir's official website, and for some reason, was listed at $135.00.

Now, I haven't been told of any price increases, so I can only include that as a placeholder until the controller comes back into stock. It's also available on Amazon, though it moves in and out of stock sporadically. It seems that, despite the controller having what I would say is a "love or hate it" design, it's actually very popular.

The controller comes with a charging dock, and for specs, I'll break down what you get for your ~$90:

  • Tri-mode connectivity (so it works on Xbox, PC, and Android, combining Bluetooth, a 2.4 GHz dongle, and a USB-C cable if you need it
  • GameSir's magnetic TMR sticks, so there's no worry of stick drift
  • Hall-Effect analog triggers and dual-stage trigger stops
  • Two rear remappable buttons
  • Membrane ABXY and D-pad
  • 4 integrated rumble motors
  • 6-axis gyroscope for PC
  • 1,050 mAh battery
  • RGB lighting!

Gamesir T7 Pro Sugar Whirl: What's good

Pastel colored game controller

Sitting pretty on it's charging dock, this packs a lot of value for $89.99. (Image credit: Jennifer Young - Windows Central)

Whether a design is "good" or "bad" comes down to personal taste. I love some pastel colors, and this design is really eye-catching — certainly better than anything I could put together in the Xbox Design Lab for twice the cost, so I am down with the "Sugar Whirl" aesthetic. On to using the controller, it's remarkably lightweight for a wireless joypad, but not so light it feels cheap. It's a real pleasure to use, and feels ergonomically sound in the hand.

The sticks, being TMR, are smooth as butter to use. If you don't know what TMR is, it's the very scientific-sounding "tunneling magnetoresistance", which, in short, is the most recent version of the Hall-Effect.

The longer explanation is that, instead of relying on physical contact to judge movement, they use magnetic fields and electrical resistance. Much more precise for shooting and racing games, hence the "pro" tag on this controller. Do I need TMR sticks to play PalWorld and Diablo 4? Absolutely not, but it feels good, and because of the tech, I don't need to worry about stick drift six months down the line.

Pastel colored game controller
The rear of the controller looks almost transparent, but more of a frosted finish. Jennifer Young - Windows Central
Pastel colored game controller
I absolutely love the pastel colors.Jennifer Young - Windows Central
Pastel colored game controller
The controller does light up, though I prefer to stick to the white lighting with this already striking pattern.Jennifer Young - Windows Central

While I do prefer having trigger stops with 3 settings, having 2 isn't a deal breaker, and they are pretty effective. The rear buttons, like with all GameSir controllers I've tried, also sit in the perfect position for my middle fingers, and the textured plastic on the handles keeps the controller secure in my hands.

Not that I play many sweaty shooter sessions — but I've endured heatwave after heatwave here in the United Kingdom.

The charging dock is simply lovely, and the controller snaps into place for charging when I'm not using it (though it could be more magnetic and firm like Razer if I had to nitpick; but at this price, I can't complain).

Pastel colored game controller
The controller snaps right into the dock, though I'd like a more magnetic connectionJennifer Young - Windows Central
The charging dock for a GameSir controller with the rear open, revealing the dongle nestled inside
Having a compartment for these dongles is life changing, as I'm doomed to lose it otherwise. Jennifer Young - Windows Central

I don't have to worry about messing with play-and-charge kits or changing batteries. It also has a hidden compartment to house the USB dongle, which saves me from losing it amongst the myriad other dongles in my house.

Speaking of USB dongles, yes, this does require that to be wireless with Xbox, but I can say that it still powers on your Xbox from the controller. Besides, being able to store the dongle away when not using it, in a place that actually makes sense, means I can't be mad at it not being Microsoft's proprietary tech — which they keep under lock and key.

I'm just over the moon to finally have a GameSir controller I can both use and recommend that works wirelessly and seamlessly with my Xbox.

Gamesir T7 Pro Sugar Whirl: What's bad

Pastel colored game controller

I do wish the dongle was also pink or teal, but I guess it matches my Xbox Series S! (Image credit: Jennifer Young - Windows Central)

Unfortunately, in true GameSir fashion, they can never give me absolutely everything I love about their controllers in ONE controller. They give wireless in one hand, but take away the micro-switch buttons I love from the Kaleid range.

So the ABXY and D-pad buttons are fine, but I know they can do SO much better because membrane just feels lacking after using the clicky loveliness of microswitch. Additionally, controllers like the GameSir G7 Pro have a rubberized finish on the grips, which just feels that bit more premium, like the Elite controllers, and this controller relies simply on a textured back.

If these two things were changed, this controller would have gone from a 4.5 to a 5 for me, but at a 4.5 it's still a bloody great controller, and I'm using it as my daily driver right now despite those two nitpicks.

Gamesir T7 Pro Sugar Whirl: The competition

At $89.99, the T7 Pro Sugar Whirl sits in a very specific, fiercely competitive sweet spot. It is no longer a bare-bones budget option, but it undercuts the heavy hitters like the Xbox Elite Series 2 by a mile. If you love the dock and the true wireless freedom but aren't entirely sold on the pastel aesthetics or the membrane buttons, here are two of its biggest rivals to consider:

8BitDo Ultimate 3-mode controller

(Image credit: 8BitDo)

The 8BitDo Ultimate 3-Mode Xbox Controller (Hall-Effect Edition) is priced at $69.99 and is what I would consider the most direct competitor to this on the market (for which I also have a review coming up soon).

Like the Sugar Whirl, the 8BitDo Ultimate offers true wireless Xbox play via a 2.4GHz dongle and comes bundled with its own seamless charging dock.

While it features standard Hall-Effect sticks instead of the slightly newer TMR tech, you would be hard-pressed to notice the difference in daily gameplay.

Where it beats the GameSir is the price, coming in around $20 cheaper, and its body features a slightly more traditional, textured matte finish. However, its back buttons are a bit smaller and more recessed, meaning the GameSir still wins out on rear-button ergonomics.

Black gaming controller

(Image credit: Flydigi)

I've no experience with the Flydigi range, but I'd be remiss not to mention the Flydigi Vader 4 Pro, which comes up in pretty much any controller enthusiast conversation.

If you aren't really bothered about the Xbox connection, and simply want reasonably priced, and crucially, mechanical microswitch buttons, you can grab this for $79.99.

It has a mouse-click tactile response, as well as adjustable sticks that let you adjust the resistance to your taste. It doesn't come with a charging dock out of the box, but it's a solid choice around this price range.

Gamesir T7 Pro Sugar Whirl: Should you buy it?

Pastel colored game controller

Do you need TMR for Palworld? No, but do I love it? Yes. (Image credit: Jennifer Young - Windows Central)

You should buy this if ...

You've been waiting for a wireless Xbox controller from GameSir

You can finally ditch the long USB-C cable across the living room floor; the included 2.4GHz dongle gives you seamless, couch-friendly wireless play.

You want a premium charging setup on a budget

The included charging dock with its hidden dongle storage is so convenient for keeping your setup tidy and ensuring you never pick up a dead controller.

You are tired of stick drift

The cutting-edge TMR magnetic sticks mean you get top-tier precision for shooting or racing games without worrying about the sticks wearing down six months down the line.

You should not buy this if ...

You absolutely love clicky, mechanical face buttons

If you've been spoiled by the micro-switches on GameSir's Kaleid range, the traditional membrane ABXY buttons and D-pad on this model might feel a bit too mushy for your taste.

The pastel aesthetic isn't your vibe

The 'Sugar Whirl' design is a "love it or hate it" look. If you prefer a stealthy, understated controller on your desk, this bright palette will stick out like a sore thumb.

Ultimately, the GameSir T7 Pro Sugar Whirl has officially stolen the crown as my new daily driver, and it’s going to take something pretty special to dethrone it.

Windows Central

While it still represents that classic GameSir dilemma, giving me wireless freedom in one hand while snatching away my beloved micro-switch buttons with the other, it gets closer to perfection than any budget controller has the right to.

I remain endlessly hopeful that one day the team at GameSir will finally combine all my favorite features into a single, flawless pad, but until that day comes, this is a pretty damn close second.

It’s genuinely brilliant to see them constantly showing up Microsoft by packing this much high-tier tech into a sub-$90 bundle, and long may it continue.

GameSir T7 Pro Sugar Whirl render

GameSir
T7 Pro Sugar Whirl Wireless Controller for Xbox

The GameSir T7 Pro Sugar Whirl is a 4.5 out of 5 for me. Not quite the flawless combo, but pretty damn close.

Windows 11's annual 2026 update is almost here, and these 10 things you need to know before upgrading could save you time and frustration

Microsoft is expected to roll out the 2026 Update for Windows 11 (version 26H2) later this year, marking the fifth feature update for the desktop version of the operating system. However, this release isn't a full operating system swap, but it's still important not to skip it.

In this guide, I'll walk you through 10 interesting facts about Windows 11 version 26H2 to know before upgrading once it becomes available.

Facts to know about Windows 11 version 26H2

These are some facts about the new version for Windows 11.

1. Same operating system platform

Although the company will market Windows 11 version 26H2 as a new release, it shares the same platform as version 25H2, meaning both operating systems are identical under the hood. This is exactly the same case as versions 24H2 and 25H2.

2. Same set of features and improvements

ASUS Zenbook 14 OLED laptop displaying Windows 11 with Windows Update screen

Windows 11 version 26H2 includes the same features and improvements already available in version 25H2. Microsoft isn't introducing a separate feature set for this release because both versions share the same platform.

Perhaps the most noticeable differences between Windows 11 versions 26H2 and 25H2 are their version and build numbers, along with their support lifecycle.

For example, version 26H2 uses build numbers in the 26300 series, while version 25H2 uses the 26200 series. Now, despite the different build numbers, updates for both versions typically share the same cumulative update (KB) number because they are based on the same code and include the same features and improvements.

Microsoft is expected to continue servicing both versions with the same features and improvements for the foreseeable future. As a result, version 26H2 is not expected to introduce major new capabilities at launch. Instead, it serves as another enablement package release that activates a new version number while preserving the same experience users already have on version 25H2.

3. Enablement Package-based installation

Similar to Windows 11 version 25H2, version 26H2 is expected to be rolled out as an Enablement Package (eKB). This means that if you're already running version 25H2, upgrading to 26H2 will be similar to installing a regular monthly cumulative update, without requiring a complete reinstallation of the operating system.

An Enablement Package is a small update that acts as a switch to activate features already included in the operating system but kept dormant. Once installed, it simply changes the version number from 25H2 to 26H2 while enabling the new release (if applicable).

Because version 26H2 shares the same platform and feature set as version 25H2, the installation process is expected to be quick and require only a single restart. As with previous enablement package releases, Microsoft will likely offer the update as an optional installation at first before making it available automatically to eligible devices as version 25H2 approaches the end of its support lifecycle.

4. Full reinstallation upgrade

Although Windows 11 version 26H2 is virtually identical to version 25H2, the upgrade path depends on the version currently installed on your computer.

If you're already running Windows 11 version 25H2 (or 24H2), you can upgrade through the Enablement Package without reinstalling the operating system. However, devices running an older release (such as version 23H2) will need to perform a full feature update to move to version 26H2.

5. Upgrade from Windows 10

If your computer is still running Windows 10, upgrading to Windows 11 version 26H2 requires a full feature update. Compatible devices will receive the latest supported version of Windows 11 directly through Windows Update, so you won't have to install 24H2 or 25H2 first.

If your computer doesn't receive the upgrade through Windows Update, you can also perform an in-place upgrade using Microsoft's installation media.

6. Direct upgrade from older versions

Windows Update settings window on a computer screen with a dark theme. The calendar is open, showing May 2025. The background is a gradient of blue, yellow, and purple.

(Image credit: Mauro Huculak)

You can upgrade directly to Windows 11 version 26H2 from version 23H2, 22H2, or an earlier release, as well as from Windows 10, using the ISO file or other Microsoft installation media.

These methods perform a standard in-place feature update, allowing you to keep your files, apps, and settings while installing the latest version of the operating system.

7. Upgrade tools trigger a full feature update

Although upgrading from Windows 11 versions 24H2 or 25H2 to version 26H2 through Windows Update only requires installing a small Enablement Package, using the official ISO file or other installation media will perform a full in-place upgrade instead.

The installation still preserves your files, apps, and settings, but it reinstalls the operating system rather than simply activating the new version with the Enablement Package. This results in an unnecessarily longer installation process compared to upgrading through Windows Update.

8. Reasons to upgrade to version 26H2

Since the last three releases of the operating system are virtually identical, the primary reason to upgrade is to extend your device's support lifecycle rather than gain access to new features.

Windows 11 version 25H2 remains supported through October 2027, but upgrading to version 26H2 extends support for another year. As with previous releases, Microsoft is expected to provide 24 months of support for the Home and Pro editions and 36 months for Enterprise and Education editions.

This also means there won't be any urgency to upgrade as soon as version 26H2 becomes available. Because these releases offer the same features and improvements, you can continue using version 25H2 until you're ready to switch. However, you should plan to install version 26H2 before version 25H2 reaches the end of its support lifecycle to continue receiving security updates and bug fixes.

It's worth pointing out that version 24H2 is set to retire on October 13, 2026, and it's recommended to upgrade as soon as possible to the next supported version.

9. Same hardware requirements

Windows 11 Update Settings

(Image credit: Future)

Windows 11 version 26H2 does not introduce new hardware requirements compared to version 25H2. The same requirements for supported processors, TPM 2.0, and other system components remain in place.

These are the minimum requirements to install or upgrade to Windows 11:

  • CPU: 1GHz or faster processor, or System on a Chip (SoC) with at least two cores.
  • RAM: 4GB or more.
  • Storage: 64GB or larger storage device.
  • Firmware: UEFI firmware with Secure Boot capability.
  • TPM: Trusted Platform Module (TPM) version 2.0.
  • Graphics: Compatible with DirectX 12 or later with a WDDM 2.0 driver.
  • Display: High-definition (720p) display larger than 9 inches diagonally, with 8 bits per color channel.

This means that if your device can already run Windows 11 version 25H2, it will also be compatible with version 26H2 without requiring any hardware changes.

10. Rollout strategy will be gradual

Although the Enablement Package that upgrades Windows 11 from version 25H2 to 26H2 is a small update, Microsoft will likely follow the same gradual rollout strategy used in previous releases.

The company typically uses the Controlled Feature Rollout (CFR) system to monitor the update experience, check for potential compatibility issues, and expand availability over time. As a result, not every device will receive the Windows 11 2026 Update immediately through the Windows Update settings page.

Availability will gradually expand over several weeks or months as the company confirms that the update is ready for a wider range of hardware configurations. If your device doesn't see the update right away, it doesn't necessarily mean there's a problem. It simply means the rollout has not reached your hardware configuration yet.

Windows Central's Take

Windows 11 Update page in Settings app

(Image credit: Future)

I think the Windows 11 2026 Update is a good example of how the software giant is changing how it delivers upgrades. A new version number no longer automatically means a major redesign or a long installation process. Instead, the company is leaning more toward smaller transitions that keep computers current with less disruption.

From my experience covering the operating system, I think this approach makes a lot of sense. Full feature updates have historically been among the most complicated parts of maintaining the operating system, often leading to compatibility issues, driver problems, and upgrade failures. By using an Enablement Package model, Microsoft can accelerate the transition, reduce the risk of errors, and make it easier for more users to move to the latest supported version.

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This strategy also benefits the company because a simpler upgrade experience could encourage more people to stay on newer versions instead of delaying updates for months or years. When an upgrade takes only a few minutes instead of requiring a complete operating system installation, users are more likely to accept it.

That said, I don't see 26H2 as an update users need to install immediately. If you're already running 25H2, the main reason to move will be support rather than new features. However, I think this is a better direction for the operating system. Making upgrades faster and more reliable could help reduce the problems that have caused many users to delay installing new versions.

What are your thoughts about Windows 11 version 26H2 following the same path as 25H2? Do you prefer smaller, smoother updates, or do you want major new features with every release? Let me know in the comments.

More resources

Explore more in-depth how-to guides, troubleshooting advice, and essential tips to get the most out of Windows 11 and 10. Start browsing here:

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Bethesda confirms 'Fallout 5' and 'The Elder Scrolls VI' are built on new Creation Engine 3 — Todd Howard explains the goal to give more power to devs and creators

Today, Bethesda offered a big update on how the studio is mapping its future.

Xbox's massive cuts have left many of its subsidiaries reeling, with fans worried that Microsoft may have cut the legs off many of the industry's most beloved franchises. id Software sought to reassure fans on the topic this week, and now Bethesda is also doing its bit on top.

Bethesda just confirmed in a big note that Elder Scrolls VI is coming along nicely and hitting milestones, Starfield will continue to get new content, and finally, Fallout is getting a ton of new projects. Fallout 5 is in pre-production, Obsidian is returning with its own Fallout spin-off, and Fallout 3 and New Vegas are getting remakes, confirming our previous reporting.

One piece of news that might go under the radar here a bit is on Creation Engine 3, which Bethesda is developing specifically for Elder Scrolls VI and Fallout 5. I recently caught up with Todd Howard to learn a bit more about how the studio is positioning Creation Engine 3, Creation Club, and how it's becoming an increasingly critical part of Bethesda's future.

"I can't say enough about our tech team. It's just incredible."

Starfield

Starfield's Creation Engine 2 upgrades really boosted environmental visuals for Bethesda's games. (Image credit: Xbox Game Studios)

Creation Engine has been a bit controversial in some corners, with some gamers feeling it lacks the fidelity of engines like Unreal or the cinematic qualities of in-house engines like RE Engine.

Creation Engine has always been more of a sandbox play in my view, designed for extensibility first and foremost and rapid iteration on huge-scale worlds. It's also designed for modding at its core, with Creation Club members earning over $10 million in revenue since the platform's inception.

I caught up with Todd Howard recently to talk about a variety of topics, including how Creation Engine 3 is being leveraged in Fallout 5 and Elder Scrolls VI, and how he's thinking about the platform given the rise of Roblox and Minecraft's own platform-extensible features.

"When we build these worlds, it starts with the tech. A lot of people think engine, they think rendering, but there's so much more that goes into it from a tool side and a system side," Todd explains.

"For the kind of worlds that we want to build and also knowing that we were going to be doing Fallout 5, and just how do we do those simultaneously in a way where it's not start and stop. And we're really happy. I can't say enough about our tech team. It's just incredible. Our designers ask for so much crazy stuff, and our tech team finds a way to do it. And I think that's really defined our games where you feel like anything is possible."

A river vista in The Elder Scrolls 4: Oblivion Remastered

To update Oblivion's fidelity, Virtuous put Unreal Engine visuals on top of the classic Gamebryo underbelly. (Image credit: Windows Central)

I mentioned the stat Bethesda brought up: $10 million has been paid out to creators in the Creation Club program across games like Fallout 4 and Starfield. Given the rise of Roblox as a user-generated content juggernaut, I asked if these industry shifts have informed how Creation Engine 3 will show up.

"If you go back, something we've been super passionate about since we sort of started this run with Morrowind, I was adamant that I wanted the Elder Scrolls Construction Set to come with the game, like as a separate disc. And we've been doing it for decades. We have a creator group that have been doing it for decades, it's what's kept games like Skyrim alive after fifteen years.

It harkens back to when you played D&D and you can make your own adventures. That spirit of creation. It takes a lot of different flavors, so it's really about supporting all those different flavors. I think we're in an awesome spot with Creations, with verified creators, and they're getting that revenue. It has risen all boats, free modding too, with those things being more popular. You see people who maybe they were a hobbyist on the side now becoming a professional. The the content in there blows us away. They just do an incredible job. And for some, now this is their career, and that makes us ecstatic."

Could Creation Club and Creation Engine be another answer to Xbox's Roblox problem?

Creation Club in Starfield

Creation Club has been a huge driver of content for Starfield and other Bethesda hits, like Fallout 4. (Image credit: Bethesda | Starfield)

On the Xbox layoffs, Todd Howard lamented for friends who will no longer remain at the studio with visible hurt, but noted that the game industry more broadly is undergoing a massive shift. He called back to 2016, just before the Xbox acquisition, on Bethesda's sprint towards mobile and multiplayer as gamers seemed to be shifting away from single-player titles en masse.

That similar change now revolves around user-generated content in a lot of ways. Roblox is now bigger than Steam and PlayStation combined, as creators build out entire games and worlds and build entire businesses inside Roblox itself. Bethesda's Creation Club was a pioneer in that space to some degree, alongside Minecraft, giving the modding community ways to turn their hobbies and passions into careers that pay the bills.

It'll be interesting to see how Creation Engine 3 shows up in Fallout 5 and The Elder Scrolls VI, but we're probably going to be waiting a while to see how it all shakes out.

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Fans clown PlayStation for killing game discs after the latest Wolverine trailer, and Xbox should absolutely be paying attention

Marvel's Wolverine has recently unleashed a new cinematic trailer, featuring an epic montage of the superhero Wolverine being awesome, killing bad guys while briefly getting into a tussle with his longtime nemesis, Sabretooth.

However, fans are hardly paying much positive attention to the game itself, as the comments section of the trailer on YouTube is overflowing with negative comments condemning Sony for killing off physical game discs for future PlayStation games.

Most of the comments are your typical outrage posts demanding that Sony reverse its decision to cancel game discs. However, a grand majority of them mock Sony for its actions using jokes like "Wolverine was really getting PHYSICAL in this trailer; he has such a DISCtinct presence".

The most hilarious of these comments is "Wolverine's treasured photograph shows the significance of physical media". This is a reference to a scene from the trailer showing a photo of Wolverine and someone they're close to burning to ashes.

This causes our hero to go nuts at the bad guys for destroying it, and fans took it as an unintentional piece of commentary on the dire state of physical media in the gaming industry and used it to clown on Sony relentlessly.

Xbox could and should figure out a way to offer an alternative

A partially burned photograph of a smiling couple surrounded by flames, with dark ground visible beneath.

Is this burnt photo symbolic of the imminent death of physical media in gaming, movies and entertainment in general? (Image credit: Sony Interactive Entertainment)

In recent days, it seems like Sony has gone mad with wanting to destroy physical media, what with closing down the PlayStation 3 and PSVita digital stores, delisting over 500 movies from UK customers with no refunds, and, most recently, making it harder and more expensive to purchase physical anime and manga via Crunchyroll.

I mean, if companies like KFC and Domino's Pizza are mocking Sony for killing off physical media, you know something's gone very wrong.

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Now granted, it's very likely Xbox Helix will drop physical discs as well. However, Microsoft is working on a special disc-to-digital program called 'Positron' and there's a chance it might figure out a way to preserve disc-based games without forcing consumers to resort to piracy.

What's more, this turbulent backlash Sony is facing may give Xbox the first opportunity in probably decades to give PlayStation a one-up, providing gamers with a consumer-friendly alternative to Sony's dark future for digital media on PlayStation, if it plays its cards right.

Only time will tell what the future holds for Microsoft and Sony. Still, in the meantime, I'll be praying for Marvel's Wolverine to land on PC and perhaps Xbox someday (even though the odds of both are very unlikely) because it looks too awesome to be contained on a single platform.

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