A limited-edition translucent green Series X console was unveiled earlier this year at the Xbox Showcase as the "Xbox Series X25", planned for release in November with no confirmed pricing, alongside a matching Series X|S wireless controller.
Fans who attended the show were told they'd receive one for free, but regular consumers have been left in the dark until an apparent €899.99 European price and November 27 release were revealed by "billbil-kun" via Dealabs' High-Tech magazine earlier today.
According to the data in our possession, we are able to say that the price of the XBOX Series X25 limited edition console will be €899.99 in France and Europe.
billbil-kun, Dealabs (Translated)
It's connected to a previous rumor that potential pre-orders for the translucent controller could start during Gamescom 2026, but billbil-kun couldn't confirm whether that aligns with listings for the Series X25 console. Interestingly, Black Friday lands on November 27 this year, kicking off the holiday shopping season.
How much will the Series X25 cost in the US?
(Image credit: Xbox)
Right now, a standard Xbox Series X "1TB Disc Drive Carbon Black" on the official Xbox Store costs €799.99 in France and $799.99 in the US. The same currency-symbol switch applies in the same way to the "1TB All-Digital Robot White" at €749.99/$749.99, so it's reasonable to assume that the limited-edition Xbox Series X25 could cost $899.99.
Dealabs rightly assumes the same, with another translation explaining, "the equivalent of this price is expected to be $899.99 in the US," putting what is otherwise a functionally identical Xbox Series X console at $100 above its standard variant for the benefit of its "OG Green" shell and green-tinted light on its power button.
It all follows Microsoft's earlier hardware price hike announcement, which increased the Xbox Series X price from $649.99 to its current $799.99. That $150 increase was already unpopular among Xbox fans, and particularly so with our readers, who voted that "Xbox consoles are too expensive now." If the price leak is true, asking for another $100 will presumably be equally shunned.
Since the start of its 25th-anniversary celebrations, I've been more interested in the translucent green controller. The original console is special to me, but I can't justify spending hundreds of dollars on something like a build-your-own OG Xbox console. I'm keeping my fingers crossed for an affordable X25 joypad.
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Microsoft 365 is a must-have software suite for millions of people. I've had a subscription since the days of SkyDrive and Office 365. I stack up whenever I find a great deal. Whether you're an experienced subscription stacker or paying for your first Microsoft 365 subscription, now is a great time thanks to a pair of deals.
This bundle is the most affordable way to get a year of Microsoft 365. As an added bonus, it comes with a year of NordVPN Basic, which is a $49.99 value on its own.View Deal
Microsoft 365 Family provides access to the software suite for up to six people. Each of those users will have their own copy of apps like Word, PowerPoint, and Excel plus 1TB of OneDrive storage. This bundle also includes a free year of NordVPN Basic.View Deal
Is now a good time to subscribe to Microsoft 365?
Right now is a great time to subscribe to Microsoft 365.
I've kept track of the best Microsoft 365 deals for years. Every once in a while, the most affordable way to get a subscription is to pick up a bundle. Even if you have no intention of ever using NordVPN, the bundled prices for Microsoft 365 and NordVPN are lower than the cost of Microsoft 365 on its own.
I don't mean to discount NordVPN. It's a great service on its own and I have used it regularly for years as well. I just assume people seeing this bundle are more interested in Microsoft 365. If you use both Microsoft 365 and NordVPN, the current bundles are incredible.
FAQ
Can you stack Microsoft 365?
Yes, it is possible to stack Microsoft 365 subscriptions, meaning you can extend your current plan rather than having to wait for your current subscription to expire. Microsoft 365 allows customers to stack up to five years.
Can I use Microsoft 365 on multiple devices?
Yes, Microsoft 365 apps are available across just about every operating system and type of device. You can use those apps on up to five devices at once with your Microsoft 365 subscription.
Does Microsoft 365 come with OneDrive storage?
Yes. Each Microsoft 365 user gets 1TB of OneDrive cloud storage. That means a Microsoft 365 Personal subscription comes with 1TB of storage and a Microsoft 365 Family subscription comes with up to 6TB (1TB per user).
What is NordVPN?
NordVPN is a highly rated VPN that can improve the security of devices by hiding your IP address and rerouting internet traffic. It can also encrypt data and bypass regional locks for streaming content.
It looks like Microsoft is working on a new feature for Windows 11 that will allow users to configure the behavior of apps when they first open. Right now, pretty much all Windows app will open in windowed mode, until manually set to open maximized by the user. But in the latest Windows 11 preview builds, a new option has been discovered that changes this.
First spotted by phantomofearth, the new option appears in the accessibility area of Windows Settings. The option reads: "Automatically open app windows maximized when they open" with the ability to toggle it on or off. When enabled, all Windows apps will opened in a maximized state by default, meaning the user will no longer be forced to do so for every app they open.
This feature will be great for devices with relatively small screens. PCs with screen sizes of less than 13-inches will benefit greatly from this. On my Surrface Pro 12-inch for example, I almost always find apps are easer to use when maximized as the screen it just too small to enjoy using apps in windowed mode.
The new toggle to force apps to open full screen in Settings. (Image credit: Phantomofearth on X)
This will be especially beneficial for devices with sub 10-inch screens or less, like the Surface Go line or more commonly, PC handheld gaming devices like the Xbox ROG Ally X, which has a 7-inch screen. Windows is famously not very optimized for these small screen sizes, but letting users open apps full screen will make the experience a little better.
It's also beneficial for PCs where the screen may be far away from the user, such as with a PC under a living room TV that's used primarily for watching movies or playing games. In that instance, you wouldn't want apps opening in windowed mode basically ever, and so this option will come in handy.
For a while, Windows 11 included an automatic behavior change that forced apps to open maximized on PCs with small screens, but at some point that behavior stopped. Now, it seems Microsoft is going to give users the option to enable this on any screen size, which makes more sense.
These quality of life improvements are great to see, and another example of Microsoft making WIndows 11 more customizable. Recently, it announces a whole wave of new customization options for the Start menu and context menus, with more customization to come in the next few months.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
À partir d’avant-hierWindows Central - News, Forums, Reviews, Help for Windows 10 and all things Microsoft.
A Windows 11 update appears to break Microsoft Teams and Outlook on Windows on Arm PCs. Issues started popping up after the rollout of KB5121003, which began shipping this month on Patch Tuesday.
Brian Stringfellow shared details about the problem through a Microsoft Learn report. Several people in that thread have similar issues.
PCs affected by the issue, including Stringfellow's Surface Laptop 7, see Microsoft Teams and Outlook close almost immediately after being opened. Specifically, the new Outlook is affected. Classic Outlook still works on PCs affected by the bug.
The problem seems to affect a variety of Windows on Arm devices. Julius Heng shared their experience:
"I have the exact same issue on Omnibook 3 running snapdragon. After the initial setup, Ms Teams works, but next day it doesnt work. It will have a white screen on teams and it will close right after it open. I tried various method, including reinstall webview 2 etc. None of it works. I tried to roll back all the update and it doesnt work. After did a factory reset Ms Teams works again. But to my dismay, the windows update itself and it breaks Teams again. right now, i'm back to square. Really hope that there's some way to rectify this."
It's not clear at this time why the issue is occuring or why the problem is limited to Windows on Arm PCs.
User Alex-L, who is listed as a moderator and Microsoft External Staff on Microsoft Learn, reported that similar issues are occurring on a variety of Windows on Arm systems:
"At this point, very similar symptoms on different Snapdragon/ARM64 systems. While these reports suggest a possible common factor, no one in this public forum can confirm Microsoft's internal investigations, determine the root cause, or verify whether this is a known issue affecting all ARM64 devices. Microsoft does not currently list a known issue for KB5121003 in the official release notes."
While we wait for official confirmation from Microsoft and a fix for the issue, users with Windows on Arm PCs may have to fall back to other versions of Outlook and Teams that are unaffected by the bug.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
For the past two weeks, the just-announced Razer Huntsman V3 Pro Low-Profile Tenkeyless 8KHz (winner of the longest keyboard name yet) has been permanently parked on my desk. Between churning out editorial content and squeezing in late-night gaming sessions, I’ve put Razer’s latest optical deck through hundreds of thousands of keystrokes.
Razer hasn't slowed down its rapid pace of hardware innovation, but bringing analog optical switches to an ultra-slim low-profile chassis is easily one of its most intriguing experiments yet.
After fourteen days of continuous hands-on testing, this slender powerhouse has completely reshaped my daily workflow and play routine.
Razerhad no input, nor did it see the contents of this review, prior to publication.
Razer Huntsman V3 Pro LP TKL: Price, availability, and specs
Side profile view highlighting the ultra-slim design and low-profile optical switches of the Razer Huntsman V3 Pro TKL keyboard. (Image credit: Daniel Rubino)
Built around Razer’s Low-Profile Analog Optical Switches, it boasts an adjustable actuation range spanning 0.1 mm to 2.8 mm, 8,000Hz HyperPolling, per-key RGB, a 5052 aluminum alloy top plate, doubleshot PBT keycaps, and a multi-function digital dial accompanied by dedicated media buttons.
It connects via a detachable braided USB Type-C cable, included in the box. No wireless (Razer insists that while many ask for wireless, no one trusts it to last long enough, so everyone just leaves it plugged in. I am 100% guilty of this!)
It is now available from Razer.com and associated retailers like Best Buy, Amazon, and more.
Razer Huntsman V3 Pro LP TKL: Design and typing experience
Side-angle view showing the low-profile keycaps, brushed metal plate, and green RGB lighting on the Razer Huntsman V3 Pro TKL keyboard. (Image credit: Daniel Rubino)
Razer has officially reached double digits with its flagship Huntsman keyboard lineup, marking this Huntsman V3 Pro Low-Profile TKL as the 10th entry in the family tree, which I find hilarious.
Having tracked the evolution of this sub-brand over the years, watching model number ten land on my desk feels like a milestone. It’ll earn a place on our curated guide for the best gaming keyboards under the low-profile crown.
At a sleek 19.5mm front height, the deck sits lower to the desk than a nickel standing on its edge. I prefer low-profile keyboards for two practical reasons:
Seamless laptop-to-desktop parity: As someone who constantly hops between high-end laptops and a full desktop workstation, low-profile keys eliminate the jarring adjustment curve required when shifting to standard deep-travel mechanical boards.
Speed and reduced fatigue: With shorter overall travel distance (2.8mm total), less physical effort is needed to execute keystrokes. It feels faster and easier to operate, warding off hand fatigue during long writing marathons. Call it lazy hands if you want, but my fingers appreciate the efficiency.
As Editor-in-Chief of Windows Central, my daily workload splits roughly 80% typing for my job and 20% gaming. As a trained touch-typist, I demand a deck that can keep pace with high WPM output without sounding like an industrial typewriter. The sound and feel across all 10 Huntsman iterations remain remarkably consistent, but this low-profile variant introduces a softer actuation due to its reduced key travel.
The acoustics are superb: audible enough to offer satisfying tactile feedback, but quiet enough to keep office mates from plotting your demise.
Razer’s tenth Huntsman brings optical analog power down to desk level—and it sets a new gold standard.
The physical keycaps feature an excellent subtle texture and slight dome profile that guides fingers smoothly across the home row. (If you want a deeper dive into mechanical, optical, and magnetic mechanisms, check out our guide on keyboard switches explained.)
If I could manifest my ultimate keyboard, it would be a Frankenstein fusion of this low-profile Huntsman layout and the 3-pound, forged-metal chassis of the $499 Razer Huntsman Signature Edition. Realistically, we can't have both in a single device. Forced to choose, I’m sticking with the Low-Profile Huntsman over the Signature Edition for daily driving—it is simply a joy to type on.
Close-up of the textured volume knob and media controls on the Razer Huntsman V3 Pro Low-Profile Tenkeyless gaming keyboard. (Image credit: Daniel Rubino)
Because there is no wrist rest included in the box, you might assume ergonomic support is an issue. Thankfully, the low frame sits flat enough that wrist extension isn't an issue. However, I paired it with a cheap $26 foam wrist rest (like this foam wrist rest on Amazon), and the setup felt complete.
Razer Huntsman V3 Pro LP TKL: Gaming performance and movement tech
Razer Synapse actuation tab for Razer Huntsman V3 Pro Low-Profile keyboard with Snap Tap, Rapid Trigger, and actuation point settings. (Image credit: Daniel Rubino)
When it is time to drop the editorial work and game, the Huntsman V3 Pro LP TKL reveals its true colors. Testing this board across high-stakes titles like DOOM: The Dark Ages, Warhammer 40,000: Space Marine 2, and 007 First Light, the sheer responsiveness of the analog optical deck became undeniable.
In the chaotic melee of Space Marine 2 and the fast-paced combat of DOOM: The Dark Ages, Razer's aggressive software suite provides a distinct advantage:
Razer Synapse customizes the menu for the Razer Huntsman V3 Pro Low-Profile keyboard, showing the polling rate and gamepad keybind settings. (Image credit: Daniel Rubino)
True 8,000Hz HyperPolling: Delivering a 0.39ms latency, inputs register nearly instantaneously—52% faster than key low-profile competitors.
Rapid Trigger Mode: Adjust actuation between 0.1 mm and 2.8 mm. Switches reset the moment your finger moves upward, allowing rapid-fire re-keying when strafing or dodging.
Razer Snap Tap: Prioritizes your latest directional input without releasing the opposite key. It supports up to four onboard pairs with custom behaviors like Last-Input, Neutral, or Compare Level.
Razer Snap Flex: Allows two distinct commands to be bound to a single keypress, making complex multi-key maneuvers execution-perfect.
Dynamic Keystroke & Dual-Keypress Priority: Bind up to four actions to a single key based on press depth and release, while Dual-Keypress Priority prevents conflicting movement keys from breaking fluid diagonal movement.
Synapse Web: No bloatware installation needed. Razer’s browser-based configurator lets you alter actuation points, key bindings, and Rapid Trigger settings directly on any host PC
Razer Chroma Studio interface in Razer Synapse software displaying custom RGB lighting effects and layout for gaming gear. (Image credit: Daniel Rubino)
The Logitech G515 Rapid TKL low-profile gaming keyboard we reviewed in 2025. (Image credit: Windows Central | Zachary Boddy)
How does this board stack up against its nearest low-profile rivals?
Against Razer's own BlackWidow V4 Low-Profile HyperSpeed, the differences center on connectivity versus raw speed. The BlackWidow V4 LP offers wireless flexibility (2.4GHz/Bluetooth) with traditional mechanical switches at $199.99, but caps out at a 1,000Hz polling rate without analog support. The Huntsman V3 Pro LP TKL ($229.99) sacrifices wireless freedom for maximum esports performance—delivering 8,000Hz polling, analog precision, and advanced movement software like Snap Flex.
Compared to the Logitech G515 RAPID TKL, which uses magnetic Hall Effect switches, Razer takes the lead in typing acoustics and software versatility. While the G515 RAPID TKL performs well in games, its switches feel mushier for daily typing tasks. The Huntsman V3 Pro LP TKL provides a crisper bottom-out, higher polling rate, and the convenience of driverless configuration via Synapse Web.
Razer Huntsman V3 Pro LP TKL: Should you buy it?
Overhead top-down view of the Razer Huntsman V3 Pro Low-Profile Tenkeyless gaming keyboard layout with backlit RGB keycaps. (Image credit: Daniel Rubino)
You should buy it if ...
✅ You want an ultra-fast low-profile keyboard powered by 8,000Hz analog optical technology.
✅ You split time between heavy typing and gaming and demand low finger fatigue.
✅ You want advanced movement software like Rapid Trigger, Snap Tap, and Snap Flex.
You should not buy this if ...
❌You insist on a wireless setup.
❌ You prefer deep, traditional mechanical key travel.
❌ You are on a strict budget and don't require optical analog features.
At $229.99, the Razer Huntsman V3 Pro Low-Profile Tenkeyless 8KHz is an investment.
However, if you already like what Razer is doing with its analog optical switches, this low‑profile version feels like the next logical step. It delivers the same competitive edge as the full‑height Huntsman V3 Pro TKL, just in a thinner, faster, more refined chassis that’s easier to live with day-to-day.
The typing feel is crisp, the travel is short, and the 8KHz polling gives you the same responsiveness you expect from Razer’s top‑tier boards. It’s still a premium keyboard aimed at people who care about speed, tuning, and precision, and it absolutely delivers on that promise.
The price is high, but the performance is undeniable. If you want a low‑profile keyboard that doesn’t compromise on competitive features, this is the one that sets the bar. It’s fast, it’s polished, and it’s built for players who want every advantage they can get. In a crowded field of “fast” keyboards, this one actually earns it.
Razer
Huntsman V3 Pro Low Profile Tenkeyless 8KHz
Dominate your matches with the world’s first low‑profile analog optical gaming keyboard made for pro players. Powered by 8000 Hz HyperPolling, Snap Flex, Snap Tap, Rapid Trigger Mode, and fully adjustable actuation, it delivers top‑tier speed in an ultra‑slim design.
PowerToys is one of my favorite Windows apps and a must-have for people who want to get the most out of Windows 11. We often highlight new and upcoming features for PowerToys, but we rarely get to hear about the most exciting features in the eyes of Niels Laute.
Next week, PowerToys will receive several improvements, including a compact option for Command Palette and a ripple effect for Mouse Highlighter. Laute, who is the project manager of PowerToys and WinUI, shared the features and changes he's looking forward to.
As PM of PowerToys, Laute oversees the development of one of the best free Windows apps. But the app is worked on by several people. Over 300 pull requests contributed to next week's update, and Laute thanked the team for their efforts.
Next week's PowerToys release is looking good 👀!The team and our amazing community have merged almost 300 PRs, packed with quality-of-life improvements, stability fixes, and polish across the suite :)!Here's some of my favorite (small) improvements coming 🧵:August 18, 2026
We've known about some of these changes because of the PowerToys preview. For example, on-device Phi Silica support has been in testing over the last two weeks. But next week the changes will ship to everyone using PowerToys.
Command Palette is similar to Spotlight on macOS. Another way to look at it is as what Windows Search should be. The utility can launch apps, open settings, and trigger actions quickly.
Command Palette is a powerful tool, but it can take up quite a bit of space on your screen. Next week's update to PowerToys brings the option to use a compact view for Command Palette.
Command Palette is getting compact mode! pic.twitter.com/DA7RzmUSgzAugust 18, 2026
Mouse Highlighter is a handy tool that lets you find your mouse cursor. It can save you some time if you use multiple monitors or an ultrawide display. But it can feel a bit heavy-handed since it grays out your screen to highlight the cursor. The upcoming ripple effect is more subtle.
Mouse Highlighter getting new Ripple effects! @ClintRutkas has been cooking with this one 🚀. pic.twitter.com/MzDycvsgBvAugust 18, 2026
Phi Silica is a small language model (SLM). It's perhaps best known for being the model that powers Copilot+ PC features such as Click to Do and on-device rewriting in Word and Outlook.
@khmyznikov added Phi Silica support for Advanced Paste 🚀! So you will be able to take advantage of your NPU for AP on a Copilot+ PC! pic.twitter.com/sR60TT51W1August 18, 2026
Phi Silica and other features have been in preview testing for a bit. The next update to PowerToys will make it easier to get preview updates.
New update UX that addresses a bunch of reported issues - and the ability to opt-in our new preview channel! pic.twitter.com/Cs8oDjXqt6August 18, 2026
Change logs for PowerToys are famously long and detailed, so you can expect the "gazillion" fixes Laute mentions to be listed next week.
And so much more! Shortcut Guide is much smoother now and has built-in search, a gazillion CmdPal bugfixes (thanks @AkaWizardPrime!) and perf and stability fixes across the board. Oh, and a brand new utility to look forward too :)!Stay tuned!August 18, 2026
I'll update this piece when the new version of PowerToys rolls out and add the complete change log.
This collection of utilities includes a large library of features to enhance the Windows experience. PowerToys is designed with power users in mind, but it has handy features for people who just use their PC for everyday computing too.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Grand Theft Auto VI has been hogging the limelight lately, and for all the wrong reasons. Hackers have been leaking bits of gameplay and other info online, and gamers are gobbling it up ahead of the expected November 19, 2026, release date.
I'm trying to avoid as many spoilers as possible by not viewing the leaks, and besides, I have something better to keep me busy until GTA VI's official launch.
I'm talking about the Grand Theft Auto IV RTX Remix mod that adds Path Tracing to the 18-year-old game.
It's the work of a modder known as xoxor4d, who last week released version 1.4.2 of the mod on GitHub. The mod is compatible with GTA IV: The Complete Edition version 1.2.0.59, and it truly makes the 2008 car-jacking hit feel like it was released in 2026.
What does the RTX Remix mod do to Grand Theft Auto IV?
I know that the GTA IV Remix mod has been out for a while now, but I hadn't been following it that closely. Oh boy, it has come a long way since launch, and it's great to see the project's creator is keeping up with maintenance and new features.
There are certainly some other mods at play here, which I dig into a bit deeper below, but one thing is for sure: this is an incredible mod that changes the whole grimy, gray feel of the original game.
GTA IV arrived all those years ago with graphics that seemed mind-blowingly good, as is usually the case with Rockstar titles. Looking at the game's stock graphics now, well, you can tell that they're from a bygone era.
The RTX Remix mod drastically changes the appearance. The game's default static lighting has been replaced entirely with full path tracing, making rays jump and bounce off of surfaces quite realistically. Dynamic shadows look better than ever. It really is the best I've ever seen Liberty City look.
Here are some screenshots from the texture mod that I know will make you want to play GTA IV again, too.
A Grand Theft Auto IV screenshot from Warcaco's 4K texture mod.Warcaco (Nexus Mods)A Grand Theft Auto IV screenshot from Warcaco's 4K texture mod.Warcaco (Nexus Mods)
To say that this combination makes GTA IV look like a completely different game is an understatement. However, you're going to need a beast of a PC if you want to run this combination with any sort of playable success.
The demo video I provided above has the modded game dropping as low as about 60 FPS in some areas, and the GitHub project page notes that your CPU will likely be a bottleneck due to "the amount of detailed meshes the game is rendering."
Be that as it may, I definitely think any fans of GTA should give this one a shot just to see how it performs on their hardware.
NVIDIA's RTX Remix is a big deal, and not just because of one mod
I know, I know, more AI from NVIDIA's RTX division. Some of you might not want to hear of it, but I'm convinced that Remix is the real deal.
Remix arrived in January 2024 as an open-source and free tool, and it's been under development since. It's a clever way to inject path tracing, upscaling, and other materials into old favorites without needing any source code access.
Anyone with the right ambition can give Remix a shot, and there are some other projects I recommend checking out. Portal with RTX and Half-Life 2 RTXare probably the best examples, but they were spearheaded by NVIDIA. It's great to see lone developers jumping into the tool to create their own works.
Considering GTA VI isn't expected to launch with path tracing, and the fact that GTA V only supports ray tracing, this might be the best way to play Grand Theft Auto until the next installment arrives.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Qualcomm's upcoming Snapdragon C chips are now surrounded by more question marks. Despite Qualcomm releasing benchmark comparisons last week, there are new unknowns about the processors.
Last week, Qualcomm shared details about its Snapdragon C chips online and highlighted the updated information to media outlets. I covered the news, as did several other outlets. Tom's Hardware discussed the specs and benchmarks, but it has since had Qualcomm reach out with an update.
A Qualcomm representative asked Tom's Hardware to replace slides originally shared by Qualcomm with updated versions. Unlike the slides first sent out, the new slide does not show benchmark information for how Snapdragon C chips perform when powering idle apps or when web browsing.
The remaining benchmarks are still impressive, such as Snapdragon C delivering up to two times better power efficiency than Intel N250 when running Netflix or Edge. But considering some claims have been removed, I think many people will want to see Snapdragon C in the wild before making any decisions.
Snapdragon C is a new chip from Qualcomm designed for low-cost devices that start at around $300. The chips promise power efficiency and responsive performance for budget-friendly systems.
Until recently, we knew little about the chip in terms of hard specs. But we now have core counts, benchmark comparisons, and other details.
One of the few remaining areas where Windows 11 on ARM struggles is gaming, but since budget laptops starting at $300 are unlikely to be gaming PCs, that shouldn't be much of a concern for Snapdragon C.
Questions about Snapdragon C
When I covered the Snapdragon C benchmarks last week, I noted that the only information we had came from Qualcomm and that we'd need to see verified results from independent tests. I also highlighted that Qualcomm did not share how the chips performed when plugged in, instead leaning on unplugged performance that often favors Snapdragon processors when compared to Intel.
I did not expect the benchmarks shared by Qualcomm to become unknowns. We now have no information about the performance of those chips when powering idle apps or during web browsing.
Qualcomm did not share many details with our colleagues at Tom's Hardware about why the old slide had been changed. The company simply said the change was made to "improve clarity and relevance."
The fact that Qualcomm let the presumably incorrect or out-of-date slide go unchecked for almost a week is also worrying.
Web browsing is a key part of the budget laptop experience, so accurate benchmarks in that category will be pivotal for anyone shopping for a PC.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
I've been gaming again lately on my desktop PC thanks to cooler weather, but thankfully I haven't experienced this new Windows 11 bug that cropped up after the August 11 (KB5121003) update.
It's apparently affecting 25H2 and 24H2 installs of Windows 11, as this update rolled out to OS builds 26200.9168 and 26100.9168.
According to Microsoft, the Windows 11 update is forcing some games to go unresponsive, crash, or reboot your PC entirely. You might also see the EXCEPTION_ACCESS_VIOLATION error pop up, forcing you to close your game.
Thankfully, it doesn't seem like the issue is too widespread. At least, not yet. Microsoft says it has received reports mainly focused on ARC Raiders, MARVEL Tōkon: Fighting Souls, and The Finals.
As of August 19, when the support page was last updated, Microsoft says it is investigating the issues to figure out if it's a problem on its side. Microsoft is asking any PC gamers experiencing a similar issue to file a report in the proper Feedback Hub app.
Embark Studios, the team behind ARC Raiders and The Finals, took to Discord to address the problem (via Windows Latest).
We’re aware of a new crash introduced with the release of a Windows update (KB5121003) that may be affecting some of you. The team is working on a fix, and we will keep you posted on any updates.
Embark Studios (via Discord)
In another post, the Embark team points at the crashes being caused by an inpoutx64.sys file change in the recent Windows 11 update. It seems like the kernel-level driver is having a hard time communicating properly.
Embark says it's working on its own "long-term fix," but in the meantime, affected gamers might be able to solve the issue on their own.
A temporary fix for the new Windows 11 gaming issues
The Finals is one game affected by the new Windows 11 update bug. (Image credit: Michael Hoglund via The Finals)
Embark has laid out the steps required to temporarily fix the crashing and freezing issues on KB5121003.
Launch Command Prompt as Administrator, type "sc stop inpoutx64", and press Enter.
In the same Command Prompt instance, type "sc delete inpoutx64" and press Enter.
Next, navigate to C:\Windows\System32\drivers in your PC's File Explorer. Find the file called inpoutx64.sys and delete it.
That should let your games run smoothly again, but hopefully we'll soon have a fix that doesn't require the manual workaround.
You can, of course, also roll back your Windows 11 PC to an older update version until the problem is officially fixed by Microsoft.
This seems like a fairly minor Windows 11 issue compared to some others we've already experienced this year, but that doesn't make it any less frustrating for those affected.
A buildable recreation of the original Xbox from 2001 is coming from Mattel Brick Shop, technically under the same brand umbrella as the MEGA-branded 3:4 scale Xbox 360 from 2023. Listing the "Microsoft Xbox Building Toy Kit For Collectors" without a firm release date for $329.99 at Best Buy, and even less information at Amazon, the pricey set hides some nostalgic dioramas inside.
Wanna build gaming history? 🎮Get your hands on the Original XBOX Console Collector Building Set from Mattel Brick Shop: https://t.co/LoL6GTj5xm pic.twitter.com/kcBnKNGADUAugust 19, 2026
Alongside the chunky console itself is a close-enough representation of the original "Duke" controller, and three internal displays based on popular titles from the console's lifespan. Miniature set pieces from Halo, Psychonauts, and The Elder Scrolls III: Morrowind have built-in lighting that's activated by the Duke joypad and fit comfortably inside this 1:1 set with 3,509 pieces.
Slightly bigger, but a lot more expensive
(Image credit: Mattel | Microsoft)
I'm admittedly the target audience for this sort of thing; a total sucker for nostalgia. I already own LEGO models of the SEGA Mega Drive (Genesis) console and its controller, displayed on shelves alongside other happy memories from my childhood. A full-sized, 1:1 recreation of the gigantic original Xbox wouldn't fit with it, but I'm sure I'd find somewhere else.
This isn't LEGO, though. It's the other brand, and it's asking a lot more money for this more complicated representation of Microsoft's hardware than Mattel's bricked-up Xbox 360 set that launched for $150 — one I already skipped. Asking over $300 for a follow-up toy feels steep, especially when many of us could find the real console on eBay for less.
OH MY GOD that price!I could get a real original Xbox in great condition with those 3 games and way more for much less.
@stok54, X
On the other hand, the cute Morrowind feature appeals to a very specific part of my nostalgic heart, and ditto for Psychonauts. Still, to show off those parts and have them all visible, I'd need some serious display space. At that point, I'd rather buy the dioramas separately and show those off instead of a set that just looks like the real thing from a distance.
It's a neat way to celebrate Xbox's 25th anniversary, but I'm still patiently waiting for that translucent green Series X|S joypad instead. Rumor has it we'll see controller reservations opening at Gamescom for an October 20 release (via @eXtas1stv). Fingers crossed. I only have so much disposable income to burn on nostalgic accessories before my family starts getting concerned.
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In early August, Insiders didn't get off to a good start with previews, as the company didn't release any Windows 11 builds in the main testing channels, including Experimental and Beta, for more than 15 days. However, on August 17, Microsoft made five preview builds available across different channels and testing versions, with new features and changes.
In this latest wave of previews, the company began public testing of a new fully customizable context menu. It also rolled out improvements for the background image experience, Magnifier, Camera Roll, and Get Started app.
Also, the company announced that starting with this wave of updates, the operating system will no longer ship the Windows Management Instrumentation Command-line (WMIC) and the Drag Tray feature.
In the Experimental track, we've seen builds 29648, 28120.2738, and 26340.9212, while in the Beta channel, the company announced 28020.2731 and 26220.9202.
In this recap, I'll highlight the latest and most noteworthy changes available through the Windows Insider Program.
Biggest improvements from the Windows Insider Program in August 2026
In this recap, I'll highlight the latest and most noteworthy changes available through the Windows Insider Program since my last roundup.
Redesigned context menu
So far in August, perhaps the biggest change is the redesigned context menu, which is now fully customizable, simpler, and faster.
(Image credit: Mauro Huculak)
The new design reduces the clutter as we have never seen in the menu while keeping common actions easy to access. When you right-click a file or folder to invoke the menu, you'll notice a new "App extensions" submenu that now houses those extra entry points from applications you have installed on your computer.
Also, there's a new "Customize menu" option that opens the new Context menu page in Settings > Personalization.
Under the "File actions" section, you can choose the options that you want to appear in the main context menu, such as "Send to," Print, Create shortcut, Copy as path, and Rotate image.
(Image credit: Mauro Huculak)
One thing to point out here is that the "Send to" and Print options are new to the modern menu design.
When you open the "App extensions" section, you can decide whether this submenu appears in the main menu. Also, you can choose which extensions from apps appear in the main menu.
(Image credit: Mauro Huculak)
Microsoft notes that it understands that many people have accumulated years of muscle memory from Windows 10. As a result, the new menu adds options to make it easier for those users by letting them arrange primary actions (such as cut and paste) vertically, instead of in the new horizontal view.
(Image credit: Mauro Huculak)
Also, you can place the "Properties" option at the bottom of the list, like in older versions of Windows.
Finally, it's also possible to restore the "Show more options" entry, or you can continue accessing the classic menu using the "Shift + Right-click" shortcut.
The new context menu options are available on build 26340.9212 for version 26H2 in the Experimental channel.
Personalization improvements
On Windows 11 build 26340.9212, the company is also polishing the desktop background experience with several fixes and improvements.
For example, on Settings > Personalization > Background, the page should now be more reliable, previews now render at higher resolution and display better on portrait monitors, and desktop slideshow transitions are more dependable, including on newly created accounts.
(Image credit: Mauro Huculak)
The system can now also improve the process of changing wallpaper quickly, use Device-Independent Bitmap (DIB) image files as backgrounds, and keep slideshow wallpapers enabled across multiple desktops instead of automatically switching back to Picture.
Camera Roll backup
Also, on build 26340.9212, Microsoft is making it easier to protect your pictures by adding new entry points in Settings > Home and Accounts that let you set up Camera Roll backup, which automatically backs up photos and videos from your mobile device to OneDrive.
Magnifier interface update
Magnifier is getting a cleaner look without changing how the accessibility tool works.
(Image credit: Mauro Huculak)
Microsoft has refreshed the toolbar icons to better match the operating system's visual design and refined the spacing and padding for a more polished layout.
This update is currently available only in version 26H2, starting with the release of build 26340.9212.
Windows Recovery Environment changes
Windows Recovery Environment (WinRE) is getting a useful networking upgrade that can automatically reuse eligible Wi-Fi profiles saved in the operating system, including supported certificate-based networks.
In the past, this recovery mode could automatically connect to wired unauthenticated Ethernet or separately preconfigured Wi-Fi, while other WPA2/WPA3 networks required manually entering a password.
In this update, recovery workflows such as Quick Machine Recovery or cloud rebuilds can get online without manual interaction, without having to reconfigure Wi-Fi credentials.
The behavior is enabled by default, although technical users can disable it if needed.
Windows 11 features removed
In this wave of updates across all channels, Microsoft is no longer shipping Windows Management Instrumentation Command-line (WMIC) and the Drag Tray feature.
In this release, the legacy Windows Management Instrumentation Command-line (WMIC) tool is no longer included as Microsoft continues its broader effort to phase out WMIC from the operating system, pushing users toward newer management tools.
One thing to point out about WMIC is that Microsoft isn't removing WMI. Only the "wmic.exe" command-line utility will no longer be included in the operating system. WMI remains available through PowerShell and other supported utilities.
(Image credit: Mauro Huculak)
Microsoft is also pulling the plug on the Drop Tray experience from this build after hearing feedback from users. The company says it'll continue exploring improvements in this area and plans to share more about a future replacement in a later update.
File Explorer improvements
In Windows 11 build 26220.9202 for version 25H2 (Beta), File Explorer gets a small but noticeable usability boost.
For example, the "Home" page now launches faster and feels more responsive, while the "Recommended" section supports touch scrolling, making it easier to browse files in the carousel.
Microsoft also fixed an issue that caused previews to display an unexpectedly thick band across the middle.
Windows Security app changes
Finally, the company is making small visual adjustments to Windows Security to better align the app with the other Windows 11 experiences.
(Image credit: Mauro Huculak)
On Windows 11 build 29648, testers may notice subtle differences as more changes roll out. However, after installing this update on my machine, I failed to notice anything different in the app.
On managed devices with Microsoft Defender for Endpoint enabled, information about the protection will now appear at the top of the "Virus & threat protection" page.
Windows Central's Take
Although Microsoft kept Insiders without preview builds for the first half of August, the latest updates are still worth the wait because the company is finally giving users more control over parts of the experience it previously tried to simplify. The customizable context menu is the most significant change, especially because it acknowledges that users don't necessarily want the company's preferred layout forced on them.
I'm also glad the improvements aren't limited to interface changes. The improvements to desktop backgrounds, File Explorer, and WinRE address small frustrations that can make the experience feel inconsistent over time.
I wouldn't rush to install an Insider build just for these changes, but the direction is encouraging. Microsoft is giving Windows 11 more flexibility while continuing to modernize the parts of the operating system that have fallen behind.
What are your thoughts about these latest Windows 11 changes? Let me know in the comments.
More resources
Explore more in-depth how-to guides, troubleshooting advice, and essential tips to get the most out of Windows 11 and 10. Start browsing here:
Xbox has been on a bit of a tear recently with platform updates, and Microsoft just announced another raft of improvements big and small.
The biggest features recently include boosts to how Xbox Cloud saves work, the ability to record your own voice in gameplay clips, and improvements on Xbox achievement visibility. Announced today on Xbox Wire, we're now getting some other goodies, set to go live later today to Alpha Skip-Ahead and Alpha members.
Some solid improvements here, methinks. (Image credit: Microsoft)
Users can now customize any item in the recent games and apps list.
Using the Menu button (start button) you can remove items from the list of recents apps and games, including the "Play History" segment which some don't find as useful as others. I personally like it, but understand those who don't.
You can also hide all the home screen tiles by pressing the right stick, leaving your dynamic background to take center stage on your TV.
This is a fun cosmetic change I've seen people ask for. Xbox has a range of dynamic backgrounds which are hidden by the tiles and ads on the home screen. If you want to show off your dynamic background and turn your wall-mounted TV into an interactive work of art, now you can, simply by pressing the right stick. Would be cool if they could add slideshows to this in the future too. A connected OneDrive photos album might be rad.
Improvements to local game storage management.
Microsoft is now letting you manage local game saves more easily, giving you the ability to sort save files by size. For those using smaller storage solutions, sometimes games can take up deceptively large amounts of space. In the new Settings > System > Storage > Manage Local Game Saves section, you can now see all of your local saves in one place, and delete them at will.
If you eventually want to play the game again, Xbox will download your most recent save file from the cloud instead, saving you local storage. Xbox Cloud saves are free by the way, unlike many other platforms.
Xbox profile badges are getting some beefy improvements. (Image credit: Xbox)
You can now click into profile badges, giving users an explanation of what they represent.
Xbox profile badges are getting a big improvement. You can now click on a user's profile badge to see an explanation of what the badge represents.
Part of me is wondering whether this change is designed to facilitate Xbox's future "Platinum" trophies. I wouldn't be surprised if the reward for 100%'ing an Xbox game's achievements comes not with a "platinum" trophy, but instead a custom badge you can place on your profile instead. It would give developers an extra way to let their biggest fans show off some flair for their games, but we'll have to wait and see on that.
More wishlist improvements.
Wishlisting games has become a major part of the industry's marketing layer, with Steam wishlists becoming a cornerstone for financial projections on how well a game is likely to perform. Microsoft is also trying to ride this wave, adding a variety of improvements and visibility options for its own wishlisting system.
Now, purchased games will automatically be removed from your wishlist for example, which I think is a good change considering how often I've fallen afoul of this one.
I think Microsoft could/should do more to surface wishlisting features on the web, and I'm sure they're working on doing more in this space.
More goodies
The Xbox Insider Program has been pretty boring the last few years, with Microsoft's engineering teams focusing primarily on features like Xbox Cloud Gaming and things beyond Xbox Series X|S. With Xbox CEO Asha Sharma coming on board, the focus has returned to the core user base (namely us), delivering many long-awaited improvements a lot of us have been asking for for over a decade in some cases.
Microsoft says this update will hit Xbox Insiders on the Alpha Skip Ahead and Alpha rings today, with other updates arriving for all users as well more quickly.
If you want to leave feedback for the Xbox Series X|S OS, you should check out the Xbox Feedback Portal over here.
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Last month, I shared six apps I install immediately after a clean install of Windows 11 or when setting up a PC. Each of those apps enhances an experience on Windows 11 or replaces a Microsoft tool. In the case of PowerToys, it's a Microsoft tool that replaces other Microsoft tools.
Sean Endicott
(Image credit: Future)
What I'm working on this week: I'm testing new Windows 11 apps, such as AltTabby to improve my experience at my desk.
Members of the Windows Central community and the Windows Central subreddit shared their favorite apps in the same category, and I'm gathering them all together here. I've also added AltTabby as a bonus pick and Blip, which Reddit helped me find as an AirDrop alternative for Windows.
I loved reading through all your app suggestions after my last piece, and I’d be thrilled to keep this series going. If you have even more must-have Windows 11 apps, please let me know!
5 more must-have Windows 11 apps
This app switches the theme of your PC at scheduled times, such as enabling dark mode after sunset. It's always been a bit odd that Windows does not have this as an option by default, but Auto Dark Mode does a great job.View Deal
With EarTrumpet you can control the volume of your devices and applications. It's one of those apps you set up once and then forget it's there, but you'll notice it missing if you fail to install it on a new PC.View Deal
This app replaces the Alt+Tab experience on Windows 11 with one that is more customizable. You can choose between five different views, and AltTabby can learn your frequently used apps to keep them close by.View Deal
This app brings back the calendar flyout from Windows 10. The flyout shows your calendar events and allows you to create new events without opening a separate app.View Deal
As the dust settles from Microsoft's big summer layoffs, many of those impacted are still enduring. Whether it's visa expiry countdown timers, supporting their families, paying bills, etc., the gaming industry in general has a variety of problems, and it's more often than not workers and developers paying the price.
For whatever reason, Microsoft seems to be disproportionately targeting Bethesda and ZeniMax for this layoff round. Hundreds of staffers from teams like ZeniMax Online Studios were laid off, and it looks like Arkane Lyon might end up being spun off to another publisher or taken independent. A lot of the alarm among the gaming community has focused on id Software, whose penchant for consistent quality and stewardship of the legendary DOOM IP has, in my view, represented a highlight of Microsoft's general gaming output.
Recently, id Software's Chris Hays spoke on a podcast, stating that Microsoft had left legendary DOOM maker id Software a shell of its former self, noting that it was "impossible" for the studio to deliver AAA games like DOOM 2016 with its current staffing levels. Rumors began swirling that Microsoft had well and truly gutted id Software, relegating its potential to a support studio, potentially ditching its legendary id Tech engine and focusing on building Unreal Engine games with other Microsoft studios.
I wanted to begin to learn more about what the truth is — and ultimately the proof will emerge when id Software's next title does eventually materialize. But it seems clear that id Software has been significantly disrupted by Microsoft's actions, and the path back to the top might be a tough one.
The impact of Xbox's id Software layoffs
id Software as of 2014. The team has gone through several eras since the 90s, counting industry legends like Tim Willits, John Carmack, and John Romero among its alumni. (Image credit: id Software / Xbox)
One person I spoke to recently was Andrew Willis, who was id Software's VFX/Technical Art and Design Producer and most recently worked on DOOM: The Dark Ages and its (very awesome) Revelations DLC.
He explained Microsoft was very blunt with its announcements, which had been rumored in the press for a hot minute. Microsoft told id Software staff not to come into the office on July 6th, then invited everyone onto Microsoft Teams.
"I received a Microsoft Teams invite, there were about 95 of us, no cameras on with chat disabled, everyone muted except [Executive Producer] Marty Stratton. He took about 50 seconds to say that if you were on this call, your positions were eliminated. He said it wasn't a reflection on our performance," Willis explained.
DOOM: The Dark Ages' Revelations DLC is an absolute masterpiece, and might be one of the best expansion packs of the gen. (Image credit: Bethesda Softworks)
I asked Willis to touch on something other Xbox studio leads have told me in recent months — that Microsoft poorly communicated its metrics for success. Not a couple of weeks before Microsoft shut down and later sold off Tango Gameworks a few years back, they'd called its most recent game 'Hi-Fi Rush' a big success.
"They never explained anything." Willis said, "They never told us what metric they wanted, which is extremely confusing given Xbox Game Pass. If there was something they wanted (downloads, playtime, Game Pass subscriptions, etc.), they never told us." Willis said that had id Software known what targets they were supposed to be hitting, they would've been able to design around it.
"It was frustrating to get laid off before we even saw how successful the [Revelations] DLC was. How can you lay off a team right before they release what gets called 'their best work yet'?"
Willis has been joined by other id Software and ZeniMax union members in protests at Bethesda's HQ in the United States, with more planned in the future.
I also spoke to Executive Producer Marty Stratton, who has been with id Software for over 25 years. Stratton remarked on the "emotion and pain" surrounding id Software's layoffs, but also spoke about the studio's future capabilities.
"I start a lot of conversations internally on how much I understand the emotion and the pain of the layoffs. It really is that. Any time I'm talking about the future, none of that is meant to diminish what people have gone through and their friends and colleagues who have been around for a very, very long time in some cases. I want to make sure that people understand that."
The future of id Software
DOOM helped popularize the FPS genre, which has made the industry billions upon billions of dollars since the 90s. (Image credit: id Software / Xbox)
A lot of the conjecture around id Software's future revolves around just how much capacity the studio is going to realistically have moving forward. It seems as though the studio has lost more than half of its staffers, wiping out decades of expertise and institutional knowledge, reducing the studio to roughly the same size it was when it shipped DOOM (2016).
Some have worried that id Software might be forced to ditch id Tech in favor of Unreal Engine to leverage contractors and the like. Some have expressed concerns that id Software will be reduced to a "support studio" of other Xbox projects; Stratton tells me that isn't the case. id Software will continue to make its own games, lead its projects, and also develop the id Tech engine, says Stratton.
"We're all in on id Tech; we're not moving to Unreal Engine," Stratton tells me. Stratton emphasized that MachineGames, of Wolfenstein fame, also remains all-in on id Tech, and the two studios will collaborate more closely on the tech stack moving forward.
"We're all in on id Tech, we're not moving to Unreal Engine."
Marty Stratton, id Software
"We had a meeting yesterday with five or six tech directors; sometimes you wish that the audience could've been in that tech meeting to see some of the excitement around some of this stuff. I don't think people should worry; we're going to continue to be a tech powerhouse moving forward."
Former VFX/Technical Art Producer Andrew Willis was a lot less upbeat about the near term. I asked Willis if he felt id Software's previous comments about the studio being the "same size" as it was for DOOM (2016) were cause for optimism for fans.
"This has been one of the most frustrating mischaracterizations I've seen. It is just damage control," Willis said. "Id is now objectively smaller than it was during 2016. They also fired 2/3rds of the folks that were left from 2016; these would be the people who have the experience needed to make a game like that. There are still amazing people there, no doubt. Some of my best friends still work there. But the amount of institutional knowledge lost was just incredible."
I noted to id Software Executive Producer Marty Stratton that fans are generally concerned about the capacity for id to deliver at the quality bar the team has become known for. He said that the recent QuakeCon event, while tough, had been a boost for the community.
"It was nice to be able to kind of share with attendees that, 'you know, hey, we're doing fine. It's tough, but we're going to move forward.' We've always persevered as a studio. We're going to again, we're going to continue to make great games, with great technology. And, like always, you know, we really appreciate the passion and support that they bring to us and the fuel that that gives us."
The industry is in a tough spot
id Software will persevere. (Image credit: id Software / Xbox )
Regardless of the reasons why this happened, the human cost is always the most apparent thing in my mind. Hundreds of staffers across Microsoft have had their lives upended, in Stratton's own words, with no reflection on their performance or skill.
As for id Software, the beloved DOOM maker seems like it will persevere and fight through, but Stratton also acknowledged that the ultimate proof of id Software's future viability will need to come through in the work.
"The verdict is going to be in how we move forward, what we deliver to fans, and whether or not that meets the bar. That's how we go into every single project we make. That's how we're going into what we're doing next."
"As hard as it's been, you know, over the course of the last month to have friends and long-time colleagues leave. I've been here 26 years now. This was my 26th anniversary. When I started, we were 12 people. We finished Doom 3 with 19 people. And again, I know it's a long time ago. That's an old game. Things change; we go through lots of transitions, but every single dev project is different from, you know, this combination of people, technological capability, and then marrying that to a design ambition. And I really believe in our team's ability to create amazing work moving forward."
The industry has huge challenges, but the disruption from non-gaming external factors is also a stressor. Microsoft is ironically one of the causes of those stressors, in partially facilitating the memory and component crisis, as it chases an uncertain AI bet that at least today, seems to be causing more problems than it's purported to solve.
"I would say to hang in there to developers," Andrew Willis offered. "To fans, I'd say please support the developers during this tough time. We all care about and love games like you, and we need to stop the people who do not care about game industry from ruining it."
DOOM: The Dark Ages is a generational FPS with an emphasis on melee combat and dimension-hopping ultra violence. It's also available on Xbox Game Pass. Coupled with the Revelations DLC, you're looking at around 30 hours of satisfying mayhem.
The problem was flagged on Reddit by user Huynh_Jovi. Several users in that thread have had issues running scans with Microsoft Defender. Both Full Scan and Quick Scan appear to be affected.
"It appears Microsoft released a bad update to Windows Defender, causing it to crash a few seconds after attempting to perform a Full Scan or Quick Scan," reads the comment by user goretsky. They continue, stating, "Offline scans reportedly stop at around 90-93% of completion." The latest version of the Microsoft Safety Scanner is reportedly affected as well.
The exact cause of the issue has not been determined, though there are several suggested causes. The issue seems to be related to a Microsoft Security Intelligence update. Performing an upgrade to Security Intelligence Update v1.457.236.0 resolves the issue, according to Reddit users Schoonie84 and Master_Pie1940.
You don't need to hunt down that update manually. If you check for updates in the Windows Security app or through Windows Update, the latest version should appear.
There's a chance the issue appeared after Microsoft attempted to mitigate ShieldBreak, a zero-day vulnerability disclosed shortly after August's Patch Tuesday update.
Versions v1.1.26070.7 and v1.1.26080.2 of Defender are said to be affected by the issue when used with any of the following Microsoft Security Intelligence Update versions:
1.457.222.0
1.457.225.0
1.457.226.0
1.457.227.0
1.457.230.0
Restoring to an older Microsoft Security Intelligence update also reportedly fixes the issue, adding weight to the theory about the cause of the problem.
Many users have spent hours trying to address the issue. At the time of publication, there has not been official word on the problem from Microsoft, so the work of the Reddit users taking a closer look is appreciated.
Performing regular scans is an important step in securing a PC. Hopefully Microsoft can resolve the issue quickly and get word out to affected users.
In the meantime, affected users can still scan a specific folder or drive by right-clicking and selecting "Scan with Microsoft Defender."
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
NVIDIA's self-made cloud gaming platform, GeForce NOW, has added official support for Mozilla's Firefox web browser. Firefox users with a paid subscription to NVIDIA's service can now play supported PC titles from their Steam, PC Game Pass, GOG, Epic Games Store, or Ubisoft Connect libraries at up to 1440p and 120 FPS by navigating to play.geforcenow.com.
Firefox earned its place on our list of supported browsers by delivering the first-class experience GeForce NOW players expect.
Andrew Fear, NVIDIA GeForce NOW Director
GeForce NOW has an ad-supported free 'Basic Rig' tier that's limited to 1-hour sessions at 1080p, while paid 'Performance' and 'Ultimate' tiers offer 6 hours at up to 1440p and 8 hours at up to 5K, respectively. The GeForce NOW update is already playable with the latest version of Firefox, though Mozilla says it will share "what this partnership means for gamers" at Gamescom on August 25.
Is NVIDIA GeForce NOW worth it?
GeForce NOW comes in handy for playing bigger PC games that usually take a long time to install. (Image credit: Ben Wilson | Windows Central)
I'm lucky enough to have a Gigabit internet connection with relatively low latency, powered by TP-Link's Deco XE75 Pro mesh setup on Wi-Fi 6E, which keeps my wireless devices running at their fastest. When I tell you that I happily enjoy a wealth of slower-paced games on GeForce NOW with insignificant latency, that's with a privilege delivered by my home network.
Nevertheless, I've always had a generally positive experience with GeForce NOW, because I've already built a gigantic Steam library, and my Epic Games Store isn't too far behind (mostly made up of freely claimed titles). There is absolutely unavoidable input delay with cloud gaming, and pretending it doesn't exist is disingenuous, but I've never been interested in streaming fast-action games.
As for Firefox, I tested it out and sure enough, the experience is great. It'll probably come as good news to anyone who jumped ship after losing their favorite ad blocker in Chromium browsers, but Mozilla still holds only around 2.45% browser share with Firefox, and it hasn't tempted me away from Microsoft Edge to date. Still, it's good news for cloud gaming fans.
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The next evolution of Apple's AirPods is out in the wild after a leaked video was posted online. Known as AirPods Ultra, the new wireless earbuds look basically the same as regular AirPods, albeit with a thicker stem.
Hiding inside the new AirPods Ultra are discrete cameras that enable something called "Visual Intelligence." According to Tom's Guide, these cameras aren't intended to record live video or snap photos, setting AirPods Ultra apart from the likes of Meta's AI Glasses, which are raising some very serious privacy concerns.
What I wasn't expecting next was an announcement from Razer's Min-Liang Tan explaining that the company's Project Motoko, unveiled as a concept at CES 2026, is actually a real product that's "coming soon."
At CES we unveiled Project Motoko: an AI native headset with dual cameras in the earcups. It sees what you see, hears what you hear. No display needed.Started as a concept. Not staying one. Coming soon.What's the first killer use case for wearable AI? pic.twitter.com/MCmrcnUdZMAugust 19, 2026
Razer's tackling of this idea involves a full wireless gaming headset with cameras built into the earcups. They're certainly not as hidden as the cameras on Apple's leaked implementation, but I don't think they're aimed at the same end goal.
In the leaked Apple video, a person picks up a book and looks at the cover. Siri (or some other assistant) then says that "your world becomes savable" — all you have to do is whisper into your own ear that you'd like to save what you're looking at.
The new AirPods Ultra are expected to show up at Apple's next special event in September, but already there is a lot of backlash regarding privacy. Glasses (or really any tech) that record everything around you are already being banned due to privacy concerns, and I hope that Apple indeed uses some method that captures info without saving actual photos.
Razer's Project Motoko is not like the rest
Razer is taking a different approach to a video-infused audio device. Rather than hiding the cameras in tiny earbuds, it's slapping them onto what appears to be a rather high-end wireless gaming headset.
Each earcup has an FPV camera designed to sit at eye level, allowing it to better quantify what you're actually looking at. Razer says its cameras offer a wider field of view than is humanly possible, and that they can pick up "symbols, text, and details."
Motoko can use a bunch of different AI models (Grok, OpenAI, and Gemini are mentioned), and Razer says it can be a "powerful data collection tool" to train language models. The headset runs on a Snapdragon chip.
A demo video on the Razer website explains that Motoko "hears, interprets, and answers in the moment." The accompanying video certainly seems to show that the headset's cameras are recording the entire time, much like AI glasses.
Razer pegs it as a "personal full-time AI assistant" that "stays keyed into your schedule, preferences, and habits, while adapting effortlessly to anything else you might ask." I'm reminded immediately of Lenovo's Qira AI assistant.
Privacy concerns aside, who's going to wear a gaming headset all day?
Who the hell wears a gaming headset while they work out? (Image credit: Razer)
Razer makes a lot of concept devices, and not all of them make it into the hands of consumers. The fact that Razer is going ahead with Motoko hot on the heels of the AirPods Ultra leak means the company must truly believe there's something there worth pursuing.
But my first thought was, "Who wants to wear a gaming headset all day?" Never mind the privacy concerns; gaming headsets are great for a few hours at a time, and usually best if you're not active.
Razer's vision for Motoko seems to go against that. A small FAQ section on the official website explains the potential everyday uses for Motoko:
The possibilities are endless. Whether you’re cooking and need step-by-step guidance, traveling and want real-time translations, working and managing tasks hands-free, repairing something with instant audio instructions, or gaming with immersive AI-driven guidance—Motoko adapts to every scenario. Its AI-powered vision and audio awareness make it more than a headset; it’s your always-on companion for smarter living, wherever life takes you.
Razer
Is everyone suddenly going to be wearing a bulky gaming headset everywhere they go? Not likely, especially during any tasks that require a bit of sweat. When Motoko actually launches, it had better be the most comfortable headset ever made if Razer wants it to be successful.
Windows Central's take on Razer Motoko
A screengrab from the Motoko video showing a livestream running from the gaming headset. (Image credit: Razer)
Razer's Motoko headset probably has the best chance of succeeding amongst PC gamers. It is, after all, a gaming headset. But, speaking from a bit of experience, I can say that a lot of PC gamers couldn't care less about letting AI help with video games. Whether or not Motoko's appeal actually goes mainstream remains to be seen.
I want to know if you'd buy something like Razer's Motoko when it launches. Would you use it for gaming? For something else? Are you concerned about eroding privacy due to the prevalence of these video capture devices? Let me know in the comments section below!
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Windows 11 will soon give you greater control over the permissions your apps have. A new feature hidden away in the latest Experimental Insider Build (26340.9212) lets you block access to your camera and microphone on a per-app basis for Win32 apps.
The change was spotted by X user @jakub25050. Well-known Windows sleuth @phantomofearth confirmed that the change appears on their system as well when running build 26340.9212 and after enabling Win32SignatureIdentity (60730253). On X, @jakub25050 noted that they did not have to enable any feature flags.
Microsoft did not discuss the change in the official release notes for the latest Windows Insider build.
Huge changes are coming to Windows 11 privacy & security. In the latest Experimental Insider Build (26340.9212) you can now revoke access to the camera & microphone for specific Win32 apps!cc: @pavandavuluri @phantomofearth @XenoPanther @windowsinsider @zacbowden @tomwarren pic.twitter.com/0UDOrgxsXSAugust 18, 2026
This behavior will feel familiar to most people who use a smartphone, since both iOS and Android have fine-tuned privacy controls. Windows 11 has also supported this functionality for other types of apps for a while.
What's changing with Windows 11 privacy settings?
Per-app options for microphone and camera permissions have been limited to certain types of apps until recently. (Image credit: Future)
Windows 11 already has an option that allows or blocks desktop apps from accessing things like your microphone or camera. But you can only enable or disable those permissions on a per-app basis for certain types of apps.
The feature in testing right now allows you to toggle camera and microphone permissions on a per-app basis for Win32 apps. That's a massive addition since many popular programs are Win32 apps, such as Discord, Chrome, and game launchers like Steam.
The current way app permissions work means that to use your webcam on a browser like Chrome, you'd also need to have your settings configured to let other desktop apps access your webcam.
I've seen some debate about when the per-app option for Win32 apps rolled out to Windows 11. While Windows 11 has had the option to grant or deny permissions for years, that choice was limited to UWP/MSIX apps and was not available for Win32 apps.
Build 26340.9212 started shipping to Insiders in the Experimental Channel on August 17, 2026. Assuming testing goes well, we could see the expanded app controls roll out to everyone in the near future.
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It's about time for a new semester, and upgrading your PC can make the process much easier. You don't need anything excessive to access most of the Windows software and cloud apps you'll need in school or college, and Dell's official store has already reduced prices on some of its best hardware.
Some of Dell's deals go into the weeds (who knew they sold robot vacuums?), so I've handpicked a collection for practically anyone who needs portable tech for studies or even works from home. We've tested hundreds of processors found in its laptops, and traveled the world with devices just like this.
Dell returns to its iconic branding with the "thinnest & lightest XPS laptop ever," and its choice of Intel processor delivers up to 17 hours of battery life.
Technically designed for 14-inch laptops and above, this affordable backpack just offers extra space for your laptop's AC adapter and more study materials.View Deal
Is the new Dell XPS 13 a good laptop?
Dell's new XPS 13 impressed us. (Image credit: Zac Bowden / Windows Central)
We saw the revival of Dell's XPS 13 laptop appear at Computex earlier this year, and went hands-on while we attended Taiwan's popular technology convention. There's no denying it's the Windows-centric alternative to Apple's MacBook Neo, but as Dell explained to us in person, it was in development before the Neo ever launched. In that, it stands as more of an affordable flagship than a compromise.
After spending some time with the XPS 13, Senior Editor Zac Bowden said it "still feels every bit as premium and nice to use as the $1,000 XPS 13 before it", which tracks, because this used to be placed as a much more expensive laptop. If you pick one up, you'll get a 120Hz display for a smooth refresh rate on a bright, 2.5K touchscreen, in the thinnest and lightest XPS yet.
I don't think there's another laptop on the market right now that is as good a deal as this new Dell XPS 13 is at $699. It's so much better than the MacBook Neo that it's not even really a contest.
Zac Bowden, Senior Editor
As the name suggests, the XPS 13 offers a 13.4-inch screen in a 2.2-lb chassis, powered by a relatively standard 65W USB-C AC adapter rather than a proprietary cable-and-brick setup. Yes, it's smaller than the EcoLoop backpack was designed for, but the extra inch leaves space for extras like the Pro 7 mouse and keyboard combo.
However, Zac did make it clear that the XPS 13 has "an amazing keyboard and excellent trackpad", so you'll still be able to rely on it in any situations where an external set of peripherals isn't as viable, and they stay in your backpack instead. Plus, the built-in webcam supports Windows Hello face unlock for faster logins, and its powered USB-C 3.2 Gen 2 ports support external displays.
You'll need to verify your education status with Dell to be eligible for the XPS 13's $599.99 student pricing, but $699.99 is still a great price if you're looking for a work companion instead. Otherwise, for students heading back to school for a new semester, this portable PC combo for under $740 is a steal.
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