Microsoft is exploring several improvements to the Windows 11 shell and user experience that will incorporate your smartphone into more aspects of the OS. According to my sources who are familiar with these plans, the company is working to expand and improve Phone Link's smartphone integration experiences so that they feel more native to Windows.
First up, I hear that the Phone Companion in Start is set to receive a handful of upgrades. It's gaining the ability to show more recent activities, with users being able to scroll through the list without needing to open the Phone Link app. I've also heard that users will be able to hover over activities to see more information, such as an entire message or photo.
I've also heard that a new dedicated smartphone flyout is being tested, which will exist on the Taskbar in the system tray. The phone icon will be present whenever your phone is connected, and clicking on it will open a flyout that provides the user with overview of their phone status.
Mockup of the new smartphone flyout on the system tray. (Image credit: Windows Central)
It'll feature buttons to toggle things like do not disturb, vibrate mode, find phone, and more. You'll also be able to share files directly to your phone by dragging them to the icon.
Another feature Microsoft is looking into is syncing your clipboard history between your phone and PC using Windows 11's dedicated Clipboard feature. Currently, you can sync your clipboard from your phone and PC, but it only remembers the last thing you copied. Clipboard history would provide you with a synced list of everything that has been copied.
Microsoft is also working on a new dedicated Messages app for Windows 11 which will sync your phone's SMS conversations and let you respond and start chats with your contacts. This experience builds upon the messages feature already present in the Phone Link app, but will exist as a standalone app that can be pinned and launched from the Start menu.
Mockup of what the new messages app will look like. (Image credit: Windows Central)
Sources say that all of these features are being explored and prototyped internally, but that doesn't guarantee they'll ship as described. The company is likely planning to gather feedback from Insiders before committing to ship anything concrete.
I understand that the goal of these improvements is to slowly integrate Phone Link capabilities natively across the Windows shell. Phone Link has existed as a standalone app on top of Windows 11, but over the last year or so we've slowly seen new smartphone integration features added directly to the Windows OS, circumventing the Phone Link app entirely.
Features such as the ability to see your phone's file system and photos in the File Explorer app, or utilize your phones camera as a webcam on your PC are just two examples of how Microsoft have already been working to integrate your smartphone more seamlessly into the Windows 11 UX.
I don't know what the future holds for Phone Link app itself, but it's clear that Microsoft is not done with tying your phone to your PC. It's working on more improvements that will make your smartphone feel like a natural extension of your computer, with experiences that feel native to the Windows UX.
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Microsoft did say it wanted to make more console exclusives, but perhaps this isn't what Xbox fans had in mind.
One of the best features on Xbox One and Xbox Series X|S is the backwards compatibility program. It features hundreds of games from Xbox 360 and OG Xbox consoles, giving you the opportunity to dip into some nostalgia even on modern systems. Some games on there aren't available at all on any other platform, too.
Some of the older Call of Duty titles were simply never ported to modern PlayStation systems, meaning the only ways to access them on modern platforms is via either PC or a modern Xbox.
To plug the gap, Microsoft and Activision just did some very basic ports of Call of Duty: Black Ops 1 and 2 to PlayStation 5. And PlayStation fans are loving it. The games are beating GTA 6 on the PlayStation charts, which shows how much nostalgia there still is for some of these classic games. Xbox fans, however, are NOT happy — and it's not because they're gatekeeping.
The Black Ops and Black Ops 2 ports are the #1 and #2 trending games on the PlayStation Store, even ahead of Grand Theft Auto VI pic.twitter.com/4VrOgWo8nNJuly 10, 2026
Microsoft's purchase of Activision Blizzard gave it full control of the Call of Duty franchise. Classic Call of Duty games were already broadly available on Xbox backwards compatibility, complete with online matchmaking and the like. However, given the lack of security updates for Xbox 360 consoles, system hackers are prevalent, making some of them virtually unplayable.
Call of Duty: Black Ops 1 and 2 are as basic as ports can be. Activision has practically done nothing to enhance them besides a res bump, and it seems honestly intentional. I imagine the reason they haven't is because it would rub even more salt in the Xbox wound — it's almost like they're designed to mimic the Xbox 360 back compat versions as much as possible. Iron Galaxy also did the (very solid) ports for Tony Hawk's Pro Skater, so it's not a matter of skill here.
Even if they do offer some visual enhancements, the real issue is the prevalence of hackers on the Xbox back compat versions. The Xbox 360 security layers have been torn down over the years, allowing for cheaters to ruin the experience. Since the Black Ops 1 and 2 ports on PlayStation 5 are siloed away from older systems, they're far less susceptible.
As a result, what you have here is a de-facto PlayStation console exclusive, published by Xbox.
Call of Duty: Black Ops is one of the most beloved entries in the storied franchise. (Image credit: Microsoft | Activision)
Usually I would gloss over a basic port of a Xbox 360 game, but as you can see from how hard the game is charting, these are very beloved titles. While players wait for September's sprint of heavy hitters, indulging in some innocent nostalgia would've been a nice bet. Clearly the PlayStation charts agree.
It's a pure oddity that Microsoft decided to leave Xbox fans out here, and the reactions on social media have been what you might expect. As a gesture, it seems like Microsoft has decided to make the Black Ops' DLC free on the Xbox Store, but the hacker-ridden base game is still a frankly absurd $40.
As someone who has played Black Ops on both Xbox and PlayStation, I can confidently say Xbox players are getting completely screwed out of the reunion PlayStation players are having right now.The PS4/PS5 ports find games almost instantly. I haven’t encountered a single hacker,… https://t.co/7EAP5kCDADJuly 12, 2026
I've reached out to Microsoft and Activision to get comments on why they decided to leave the Xbox version of Black Ops 1+2 broken in light of this trending PS5 port. But I suspect they had no idea it would do so extremely well on PlayStation. Had they not trended, it probably wouldn't have shined such a bright light on the state of the Xbox backwards compatible versions either — although I've been receiving messages about it for quite a while now.
I suspect Microsoft and Xbox won't do much to resolve the situation. They've opened a can of worms here. The source code for the original games and their server infrastructure is likely on ice. Microsoft could ship new Call of Duty: Black Ops 1+2 ports that cut off the previous versions. The downside is, users on Xbox 360 (and yes, there are still tens of thousands of players on Xbox 360) and back compat would be left adrift.
I'm a big fan of Intel's laptop-centric mobile processors, and I'll jump at the chance to test more of its modern Core Ultra Series 3 "Panther Lake" range. Acer isn't my usual go-to manufacturer for Windows laptops, but it's one that has pleasantly surprised me in the past. So, is the Swift Go 16 AI worth your money? Here's what I thought after a week of testing.
How much does the Swift Go 16 AI cost?
That color-accurate OLED panel maxes out at 60Hz, but it looks gorgeous for everyday productivity. (Image credit: Ben Wilson | Windows Central)
You can buy the Swift Go 16 AI for $1,599.99 from Acer.com with the same specs as my sample and in the same color. However, at the time of writing, a cheaper listing at Best Buy for $1,399 offers a lighter-colored "Vapor Silver" variant with the same CPU, RAM, and storage components.
In the United Kingdom, a listing on Acer.co.uk for £1,299.99 cuts the RAM and storage to 16GB and 512GB — half of the US equivalent — and is not currently listed at any other major retailer. Importantly, the UK variant does not include an AC power adapter (charger), due to Acer's sustainability pledge.
Swift Go 16 AI sample specifications
Component
Spec
CPU
Intel Core Ultra 7 355
RAM
32GB LPDDR5X-7467MT/s
GPU
Intel Graphics (Integrated)
Display
16" 16:10 WUXGA (1920 x 1200) non-touch 60Hz OLED
Storage
1TB M.2 NVMe PCIe 4.0 SSD
Battery / Charger
71WHrs / 100W USB-C
Weight
2.95 lbs (1.34 kg)
Recommended model
Pick up the same model from my testing, with only a different color on its chassis, and save your cash. You'll still get 32GB of RAM and a 1TB SSD.View Deal
Is the Swift Go 16 AI a good laptop?
A relatively subtle pattern covers the lid, giving the Swift Go 16 AI a sense of identity.Ben Wilson | Windows CentralI strongly recommend removing the stickers, but the rest looks clean.Ben Wilson | Windows Central
My first impressions of the Swift Go 16 AI were quite positive, as the 16-inch laptop weighs around 2.95 lbs (1.34 kg) and is quite thin at 150mm (200mm with the rubber feet). That's lighter and thinner than a 16-inch MacBook Pro, presuming Apple doesn't include rubber feet in its own measurements. The chassis lid is also reasonably subtle, with a dark, reflective 'Acer' logo alongside geometric lines in its design.
The illuminated 'Swift Series' logo is actually a mode switcher that changes the touchpad to tappable media buttons and video meeting controls when you swipe a finger over it.
So, despite being larger than the 14-inch laptops I'm used to, it's off to a good start as the lid opens with a single finger to reveal a vibrant OLED panel and a backlit keyboard with a number pad. Plus, the 0.68 in (175 cm) mechanical trackpad has a clever quirk in that the illuminated 'Swift Series' logo is actually a mode switcher that changes the touchpad to tappable media buttons and video meeting controls when you swipe a finger over it.
Traditional ports galore; I'm happy to see USB-A in particular for my mouse dongle.Ben Wilson | Windows CentralA physical 3.5 mm audio jack supports wired headphones, and I'd strongly recommend using it.Ben Wilson | Windows Central
It's entirely optional, and you can disable the touchpad mode switching in the pre-installed AcerSense companion app if you want to, along with the specific logo backlight. There's a key beside F12 dedicated to that specific app, and then another, configurable 'My Key' that can launch just about anything, including apps, Windows commands, or a direct web link to Windows Central. Otherwise, the Copilot key lights up when it detects NPU activity — clever.
The webcam is impressive for a built-in option, with Windows Hello compatibility for facial-recognition logins and Human Presence Detection (HPD) to optionally lock the screen if I walk away or even dim the brightness when I look away. A multi-microphone array pairs well with the camera, making me sound remarkably good in meetings, to the point where I wouldn't bother traveling with a plug-in alternative.
Does the Swift Go 16 AI have any issues?
A disappointing array of pre-installed adds and third-party bloatware junk will need manually removing. (Image credit: Ben Wilson | Windows Central)
My list of downsides is quite short, but it splits into hardware and software gripes for the Swift Go 16 AI. The former is the smallest, as some chassis flex around the keyboard and screen is a byproduct of making such a thin laptop, but the lackluster speaker performance is disappointing for a 16-inch model. Audio isn't terrible, but the slight hint of bass response doesn't hold up to music or cinematic videos.
The software experience suffers from heavy bloatware — advertisements are pinned to the taskbar while the Start menu includes more.
For the latter, the software experience suffers from heavy bloatware. Advertisements for Booking.com, Dropbox, and a mobile game, Forge of Empires, are all pinned to the taskbar upon first boot, while the Start menu includes more games like Elvenar, a third-party Solitaire, Amazing Block Blast, Google Play Games beta, and McAfee. I'd recommend uninstalling it all, leaving only Acer's self-made apps.
Finally, the touchpad exhibits a subtle delay in cursor movement, which feels stranger the more I use it. While it won't be obvious to everyone, I noticed this "mouse lag" from the start, and switching from my Surface Laptop Go 2 to the Swift Go 16 AI makes it even more apparent. It's not the end of the world, but it's enough to deter me from making this my primary laptop. Again, its impact will vary between users, but it's worth highlighting.
How fast is the Swift Go 16 AI?
Panther Lake does offer high-performance "H" CPUs, but the standard Ultra 7 355 is still strong.Ben Wilson | Windows CentralUnder extended CPU stress, others move ahead, but the Ultra 7 355 performs well enough.Ben Wilson | Windows CentralAcer is generous with a particularly speedy SSD in the Swift Go 16 AI. Great storage.Ben Wilson | Windows Central
Cinebench results show Acer moves slightly ahead of Lenovo in extended multi-core stress testing, presumably owing to its larger chassis and more substantial CPU cooling solution. The opposite is true in burst performance benchmarks in Geekbench 6, but the single- and multi-core scores are within a comparable window.
If you buy the Swift Go 16 AI, you'll get a capable laptop that boots quickly and performs well.
It's a decent effort, and it places where it should. On top of that, Acer includes an NVMe PCIe 4.0 solid-state drive that hits over 7,000 MB/s read speeds, putting it firmly in my self-appointed "fast" category that helps simplify the numbers for anyone who doesn't care to know about SSD speeds. If you buy the Swift Go 16 AI, you'll get a capable laptop that boots quickly and performs well.
Battery life
The 71 Whr battery in the Swift Go AI (detected as 71,031 mWh) delivers what I would call "all-day" performance, even if it slightly underperformed compared to my expectations for another Intel Panther Lake-based laptop. PCMark 10 tests repeatedly failed, so generating a battery report in Windows 11 was my best indicator, showing estimates ranging from 8 to 14 hours on a full charge.
I kept the display at around 82% brightness as I worked on the Swift Go 16 AI, a value that targeted 250 nits based on my colorimeter tests. The OLED panel maxed out at 300 nits and achieved 100% sRGB color accuracy, plus 100% of the P3 and 91% of the Adobe RGB gamuts. So, the Swift Go 16 AI has a beautifully color-accurate panel, but not an especially bright screen.
Should you buy the Swift Go 16 AI?
It might look plain at a glance, but this Acer offering is actually quite impressive under the hood, despite some minor gripes. (Image credit: Ben Wilson | Windows Central)
You should buy this if ...
✅ You want an affordable but modern OLED laptop
✅ You're a hybrid worker with regular video meetings
You should not buy this if ...
❌ You're looking for a dedicated content creation or gaming PC
Acer offers a great range of modern features in the Swift Go 16 AI, including one of Intel's latest Core Ultra Series 3 processors with fantastic power efficiency, 32GB of plentiful RAM, a vibrant OLED display, and a great webcam with presence detection. That alone makes it an attractive option, but extras like its huge, quirky touchpad also help offset its downsides.
There are strong competitors in the current Windows laptop landscape, but Acer has pleasantly surprised me with what otherwise seemed like yet another AI-centric Copilot+ PC. You get a fast CPU, fast RAM, fast storage, and even fast Wi-Fi 7 — extremely capable components inside an otherwise pedestrian chassis. It's already tempting, but future discounts will make this one irresistible.
Acer
Swift Go 16 AI
It's better suited for indoor work than for outdoor use, but ultimately, it's a quality laptop with strong performance for a good price.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
We all knew this day would come. Razer has spent the last decade spreading its glowing tendrils into every conceivable corner of the tech world, putting colorful lights on everything from mousepads to beverage coasters. A fully illuminated gaming chair was always a matter of when, not if.
Enter the Razer Soma Chroma, announced on June 25th. It is a product that answers a question absolutely nobody was asking, yet it manages to be completely awesome in execution. Is a neon-soaked headrest necessary to hit your headshots in Valorant? Not even slightly. Is it a hilarious, beautifully built piece of functional performance art? Absolutely.
While the minimalist crowd might scoff at the pure absurdity of a glowing chair, it is exactly this kind of unhinged commitment to a design identity that keeps me in this game. I love to see companies take genuine risks and lean heavily into who they are, and Razer did not blink here.
Razerhad no input, nor did it see the contents of this review, prior to publication.
The Razer Soma Chroma is the wireless RGB gaming chair your setup did not know it needed. It blends reactive lighting with all‑day comfort and cuts cable clutter entirely thanks to an ultra‑low latency HyperSpeed wireless connection powered by a simple USB‑C power bank. The dual‑density cold‑cured foam seat and built‑in ergonomic lumbar arch keep your posture neutral and your backside relaxed through marathon sessions.View Deal
The Evil Throne Visual Aesthetic
(Image credit: Daniel Rubino)
Setting up the Soma Chroma is an absolute breeze. From cracking open the massive cardboard box to actually parking my rear end in the seat, the entire assembly process took me less than 10 minutes. The parts clear out easily, the bolts line up beautifully, and the 6 cm PU caster wheels pop right into the powder-coated steel base without throwing a tantrum. Once assembled, those wheels roll smoothly across both hard floors and rugs alike without any annoying stuttering.
When you finally stand back and look at it, the visual payoff is immediate. The standout feature is the pair of prominent RGB wings framing the headrest area.
The Razer Soma Chroma turns your desk into a sci-fi command center, framing you in a spectacular neon halo that makes you look like a movie super villain.
Sitting in this chair makes you feel like an antagonist plotting world domination while waiting for your casual matchmaking lobby to fill up. As you can see in the above photos, the lighting strip is perfectly uniform, incredibly bright, and creates a spectacular glow that looks brilliant on a stream camera or reflecting off a dark wall.
Comfort for the Long Haul
(Image credit: Daniel Rubino)
Beyond the light show, a chair actually needs to work as a piece of furniture. I spent the last 10 days using the Soma Chroma as my daily driver, logging a punishing 8 hours a day for multiple days, and my back has been perfectly happy.
Razer opted for a dual-density cold-cured foam setup for the cushion. There is a noticeably softer outer layer that immediately contours to your body when you sit down, which sits directly on top of a much firmer base layer that keeps the chair from bottoming out over long sessions. The built-in ergonomic lumbar arch provides great passive support to your lower spine, encouraging a healthy posture without requiring constant manual adjustments.
(Image credit: Daniel Rubino)
Instead of the premium leatherette styling found on the Iskur line, the Soma Chroma utilizes a soft cloth fabric upholstery. You can see the distinct paneled layout of the fabric seat base. The material feels cozy, gentle, and broken-in right out of the box, though it does tend to collect a bit of back heat.
On particularly warm summer days, you might find yourself wishing for a bit more ventilation. It's also a magnet for pet hair, if you have furry friends as I do.
The Razer Soma Chroma gives off a thrown-like appereance with its RGB wings. (Image credit: TWiT)
My biggest critique lands squarely on the armrests. The chair features basic 2D armrests that only allow for height adjustments and generic inward or outward angling. If you are moving over from a high-end chair with 3D or 4D armrests, the lack of forward, backward, or lateral sliding movements feels like an unfortunate omission on a $499.99 piece of hardware.
Controlling the Light Show
The control buttons located in the chair's headrest. (Image credit: Daniel Rubino)
Connecting the chair to your PC is as familiar as any other Razer peripheral. You can use Bluetooth for a quick mobile hookup, or plug in the included 2.4GHz wireless USB Type-A dongle for a low-latency connection to your rig.
Once connected, the Synapse software gives you complete control over the 16.8 million colors. You can easily adjust the overall brightness slider, toggle power-saving sleep timers to dim the lights during inactivity, or launch Chroma Studio to synchronize your seating with game-reactive profiles.
You can see in the photo below how you can use multiple colors at once and use preset motion settings like Ripple, Starlight, Reactive, or Static to give the effect you want. In that photo, I went with Windows Central's colors, which is fun. Most of my photos here are static, simply because having Ripple or Wave enabled, which looks awesome, may be distracting if you're on a professional web call versus streaming on Twitch.
Razer Synapse allows full customization of the chairs RGB zones, colors, brightness, timing, and more. (Image credit: Daniel Rubino)
If you prefer to adjust things on the fly without minimizing your game, there is a physical control panel stitched directly into the fabric on the top of the headrest. The buttons are clicky and responsive, allowing you to turn the RGB on or off, cycle through effects, and tweak brightness.
Despite most of my static, single-color photos, the Razer Soma Chroma's LEDs are capable of movement and multiple colors, all configurable through Synapse, behaving like every other Razer product as expected. (Image credit: Daniel Rubino)
The comedy here is that you cannot actually see or easily reach these buttons blindly while sitting down. You have to get up out of the chair to make physical adjustments, making Razer Synapse the vastly superior option for mid-game tweaks.
Powering Your RGB
The chair has a USB Type-C cable that can be connected to a power bank and stowed in the zip away compartment, or you can use a Type-C extension cable to connect to AC power. (Image credit: Daniel Rubino)
Because dangling a long power cable off a spinning, rolling desk chair is an absolute recipe for disaster, Razer designed the Soma Chroma to run completely wirelessly via a clever hidden feature. There is a dedicated zipper pocket built directly into the rear of the seat base. This pocket allows you to tuck away a standard USB Type-C power bank (not included), keeping your setup clean and cord-free.
If you absolutely despise dealing with batteries, you can buy a Razer Type-C extension cable separately for about $19.99 on Amazon to plug the chair straight into a wall outlet. This gives you an always-on light show, but it obviously creates a massive trip hazard if you like to spin around or roll across your room.
Fortunately, running it wirelessly is shockingly viable. During my 10 days of evaluation, I hooked the chair up to a standard 49.6WHr battery pack. After two full, continuous workdays consisting of 16 total hours of use with the RGB strips cranked to absolute maximum brightness, the battery pack was only down by roughly 50%. That means you can easily expect a massive 30-plus hours of glorious neon illumination before you ever need to think about pulling the battery pack out to recharge it.
Missing Perks and Future Upgrades
Some standard, no frills adjustments for chair height and recline. (Image credit: Daniel Rubino)
It is worth noting that the standard Soma Chroma does not feature any internal haptic feedback. If you want your seat to rumble alongside your games, you will need to buy an additional add-on pad like the recently reviewed Razer Freyja cushion.
Knowing Razer's historic release patterns, I am completely confident that we will eventually see a premium Soma Chroma "Pro" down the line that integrates both the fancy lighting strips and full-body haptic motors into a single package. When that inevitably happens, it will likely cost a small fortune, which makes the $499.99 entry fee for this model feel relatively reasonable for the wild novelty and comfort it brings to the table.
Razer Soma Chroma review: My final thoughts
(Image credit: Daniel Rubino)
✅ You should buy this if ...
You want peak gamer aesthetic (or like fun).
You want a solid, comfortable gaming chair
You already have a lot of Razer accessories to pair with it
❌ You should not buy this if ...
You work in an office, or need something more professional
You prefer leatherette materials
You don't want to charge/power yet-another-accessory
The Razer Soma Chroma is an absolute blast of a gaming chair. It takes a ridiculous concept and executes it with high-quality materials, stable wireless connectivity, and genuine ergonomic support. It might not be a necessary upgrade for the casual office worker, but for the enthusiast who wants to lean completely into the ultimate battlestation aesthetic, it delivers exactly what it promises.
RGB Heaven
Razer
Soma Chroma
Razer’s Soma Chroma is a wireless RGB gaming chair powered by a simple USB‑C power bank, keeping your setup clean while adding reactive lighting to your entire battlestation. The real surprise is the comfort. Dual‑density foam, an ergonomic lumbar arch, and a reinforced frame make it feel like a genuine upgrade, not just an RGB stunt.
Microsoft has spent years building different ways for users to recover Windows. From System Restore and Reset this PC to the other tools available in the Windows Recovery Environment (WinRE) and OEM recovery solutions, Windows 11 already offers several ways to repair or reinstall the operating system. Cloud rebuild is the latest addition to that toolkit, but it isn't designed to replace those tools.
Cloud rebuild is currently available as a preview feature. Until it's fully available, Microsoft recommends using it for testing and evaluation rather than production devices. Also, the company notes that the experience, available options, and workflow may still change before the feature reaches general availability.
Instead of attempting to repair an existing installation, Cloud rebuild reformats the system drive and reinstalls Windows 11 using files downloaded from Windows Update. When the process finishes, the computer boots into the Out-of-Box Experience (OOBE), allowing you to set it up like a new device.
Cloud rebuild isn't another version of Reset this PC
At first glance, it's easy to assume Cloud rebuild is simply a renamed version of the Cloud download option available through Reset this PC. Microsoft, however, describes Cloud rebuild as a separate recovery experience with a different workflow.
According to Microsoft, unlike Reset this PC, Cloud rebuild downloads both the target Windows 11 image and the device's drivers from Windows Update. The company says this allows the computer to roll back to a fully functional state without requiring USB installation media, a custom recovery image, or relying on the integrity of the existing installation.
The key difference is that Cloud rebuild is designed to rebuild the device from the Windows Recovery Environment (WinRE) without depending on the integrity of the existing setup.
Microsoft hasn't yet explained in more detail how Cloud rebuild differs internally from the existing Cloud download option in Reset this PC, so it's too early to conclude that it uses an entirely new recovery engine. However, based on the preview support page, the company appears to be positioning Cloud rebuild as a more complete recovery workflow designed to simplify the process of returning Windows 11 devices to a known-good state.
Perhaps more importantly, the feature reflects Microsoft's broader direction for Windows management. Whether Cloud rebuild eventually replaces some of today's overlapping recovery options remains to be seen, but it clearly signals the company's continued investment in cloud-based deployment and recovery.
Before using Cloud rebuild, here's what you need to know
Before using Cloud rebuild, it's important to understand that this isn't a repair tool. It completely replaces the existing installation by reformatting the system drive. As a result, locally installed apps, user accounts, settings, and files stored on that drive are removed during the process.
Also, files already synchronized with cloud services such as OneDrive aren't affected and can be restored after you sign back in.
Since the rebuild erases the existing installation, it's worth making sure your important files have been backed up before getting started. If you rely on OneDrive, verify that your files have finished syncing so the latest versions are available after the rebuild.
You'll also want to keep the computer connected to the internet and plugged into a power source throughout the process. Depending on your connection speed, the recovery can take some time to complete, and Windows 11 may restart the computer several times before it's finished.
How to start Cloud rebuild on Windows 11
In the current preview, Cloud rebuild is available through the Windows Recovery Environment (WinRE). From a working Windows 11 installation, open Settings > System > Recovery, click "Restart now" under Advanced startup, and allow the computer to restart into WinRE.
(Image credit: Mauro Huculak)
On the recovery screen, choose "Troubleshoot," and then select "Cloud rebuild."
(Image credit: Mauro Huculak)
After connecting to the internet, the feature verifies the appropriate edition, language, and build for the device before asking you to confirm that the system drive will be erased.
(Image credit: Mauro Huculak)
Once you confirm the operation by clicking "Install," the rebuild begins automatically.
(Image credit: Mauro Huculak)
During the installation, Windows 11 may restart several times. Microsoft recommends leaving the device connected to power and avoiding manual restarts or shutdowns until the process finishes, since interrupting the installation could leave the operating system unable to boot.
Cloud rebuild isn't Microsoft's first cloud-based recovery feature, but it may be one of the most comprehensive. Instead of relying on recovery partitions, USB installation media, or organization-maintained recovery images, the feature downloads the installation files directly from Windows Update and integrates with services such as Windows Autopilot, Microsoft Intune, Backup for Organizations, and OneDrive to restore managed devices.
The result is a recovery process that depends less on locally stored recovery files and more on Microsoft's online services. As long as the computer can connect to the internet and Windows Update has the necessary drivers, Cloud rebuild can restore the device without requiring a USB installer or a custom recovery image.
For organizations, the recovery process goes beyond simply reinstalling the operating system. Computers enrolled with Windows Autopilot and managed through Microsoft Intune can automatically re-enroll, restore policies, redeploy apps, and synchronize user settings after the rebuild is complete.
Windows recovery is slowly moving beyond USB drives
For years, one of Microsoft's standard recommendations for recovering a device has been to create USB installation media.
Cloud rebuild doesn't eliminate installation media altogether, but it makes it significantly less important in many situations. If WinRE is still functional and the computer can connect to the internet, Windows 11 can recover without another device, a USB flash drive, or a locally stored recovery image.
For many home users, that's a much simpler recovery process. For organizations, it reduces the need to maintain recovery images across large fleets of devices.
There are still important limitations
Cloud rebuild isn't magic. The feature currently requires Windows 11 on compatible hardware (so unsupported devices won't benefit from this feature), a healthy Windows Recovery Environment (WinRE), internet connectivity from WinRE, and hardware drivers that are available through Windows Update.
Those last two requirements are especially important. If the necessary networking or storage drivers aren't available through Windows Update, Cloud rebuild can't complete successfully.
The preview only scratches the surface
At this stage, Cloud rebuild remains intentionally limited. The preview can currently be started only from the Windows Recovery Environment (WinRE) or from an elevated Command Prompt.
Remote deployment through enterprise management platforms isn't available yet, although Microsoft says support for solutions such as Microsoft Intune is planned for a future release.
Windows Central's Take
Cloud rebuild isn't the kind of feature that grabs headlines. There's no redesigned interface and nothing flashy to demonstrate. However, after years of covering the operating system, I've learned that recovery features often become the most important ones the moment something goes wrong.
What I'm noticing is the decision to build the recovery experience around Windows Update. Instead of expecting users or network administrators to maintain recovery media, OEM images, or custom deployment images, Microsoft is increasingly shifting recovery toward cloud-based services. That's a simpler model and one that better reflects how devices are managed today.
I also think this feature has more potential for organizations than for home users, at least initially. The integration with Windows Autopilot and Microsoft Intune suggests Microsoft is thinking beyond simply reinstalling Windows 11. The goal appears to be restoring an entire managed device with as little manual intervention as possible.
That said, I'd like the software giant to better explain how Cloud rebuild differs from the existing Cloud download option in Reset this PC. Currently, the available information describes the workflow but leaves some important technical questions unanswered. Until those details are available (and until the feature reaches general availability), I see Cloud rebuild as a promising addition to Windows 11 recovery rather than a replacement for the tools users already have.
Would you trust Cloud rebuild to recover your Windows 11 PC, or would you still prefer using a USB installation drive? Let me know in the comments.
More resources
Explore more in-depth how-to guides, troubleshooting advice, and essential tips to get the most out of Windows 11 and 10. Start browsing here:
In the wake of this announcement, John Carmack, one of the founders of id Software (along with John Romero, Tom Hall, and Adrian Carmack), who also helped create the DOOM, Wolfenstein, and Quake franchises, has responded to it on social media with his thoughts on the situation.
I have been trying to find something meaningful to say about the Id Software layoffs.My “Microsoft will probably be a good steward of the brand” statement isn’t aging well, and this is certainly going to dampen the mood of the founder reunion at QuakeCon next month.I’m…July 9, 2026
However, John Carmack's response feels more neutral by comparison. While he was definitely sad (while admitting that his comment on Microsoft being a good steward of the brand isn't aging well), he couldn't bring himself to be angry or disappointed by these layoffs by saying, "I’m saddened, but I can’t muster anger or outrage over it. I don’t have access to the books, but I suspect that Id Software was a marginal business from Microsoft’s perspective. I believe the reports that Minecraft revenues have been carrying several other studios."
John Carmack then stated that at the end of the day, the gaming industry is a brutal business with tons of competitors vying for your time and money, and if you're not successful financially, you'll get left behind regardless of how beloved your creation is.
John Carmack was one of the lead programmers behind the original DOOM from 1993. (Image credit: Bethesda Softworks)
In addition, while it's easy to point the blame at Microsoft's higher-ups, John Carmack says that "You can’t rule out the possibility that executives are idiots, but that shouldn’t be your default belief. I don’t think there is any obvious path that would have doubled the revenue from Id games."
He asks what kinds of strategies id Software could've done to prevent this, like using a different pricing strategy, creating more things for fans to buy, or using a cost-effective marketing scheme to reach out to more players.
He ultimately has no answer for this conundrum, but John Carmack does know that it's not over yet, and he hopes that id Software bounces back from this grievous blow.
In fact, Microsoft has even released a statement to us regarding the rumors of the job cuts putting id Software's lauded id Tech (an engine that has greatly optimized the performance of games like the modern DOOM games and Indiana Jones & The Great Circle) on ice, which says, "There are dozens of people working on id Tech across multiple locations. Reports that there’s only one person left in Texas are inaccurate."
Either way, I hope id Software does survive this tumultuous time in gaming. They produced some of the most awesome first-person shooters I've ever played, like DOOM (2016) and DOOM: Eternal, and it would be an utter travesty for the studio to close for good.
Stay tuned for more news as we keep an eye out for further developments regarding the damages caused by Xbox's company-wide "Reset".
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Of all the layoffs that came down on Xbox Game Studios developers this week as part of Microsoft and Xbox's 3,200 "reset" cuts and four studio divestments, the ones that hit the DOOM developer id Software were the most shocking to many given the popularity and success of its modern trilogy of games.
It's been reported that well over half of id was axed from Xbox, with 136 developers — 96 at its Texas headquarters and an additional 40 remote workers — let go from the studio. The cuts impacted nearly every department within the developer, including the teams building, maintaining, and improving its id Tech game engine used for a variety of ZeniMax projects.
"Thank you for all the support this week. While our studio was impacted, those changes were spread across teams. We still have the crew we need to build the games and tech we're known for," reads id's letter. "The team today is about the same size we were when making DOOM (2016). We have always had a flat studio where everyone is a maker, and we will remain true to that philosophy moving forward."
"We are focused on supporting each other and team members impacted. We're going to keep building the great games and tech that have defined us for the past 35 years, and we're looking forward to seeing you at QuakeCon this August," it added.
A message from id pic.twitter.com/4i4YyjB3xcJuly 10, 2026
Notably, this statement confirms our recent, earlier report that in the wake of the layoffs, id Software is now about the size that it was when it released the 2016 DOOM reboot ten years ago, and that the studio isn't in danger of being closed or split away from Microsoft and Xbox.
Ultimately, this news is quite relieving to hear from id Software — though to be clear, I'm not downplaying the severity of the cuts in saying that. On the contrary, I'm glad that the developer still has a future under Xbox's wing despite how significantly it was affected by the dismissals.
What are your thoughts on the layoffs at id Software? Do you feel Microsoft and Xbox went too far with them based on everything we know? Share your take in the comments, and vote in the above poll.
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Several public listings for the rally — titled "Save Our Devs" — have been spotted for Bethesda's various different locations, including its Rockville headquarters and offices in Austin, Dallas, and Montreal. These calls to action confirm that unionized OneBGS staffers are coordinating to march on July 15 next week.
"Microsoft and ZeniMax leadership have made the devastating decision to slash over 440 positions across BGS, ZOS, id, ZWU (QA) and ZeniMax corporate (including CTO and CSUR)," wrote the union. "Because we organized and certified our Unions, we have hard-won legal rights and protections that non-unionized studios simply do not have."
"The company wants us to accept this as a done deal and quietly disappear. We won't let that happen. Our next steps are to mobilize," it continued. "We need every single member visible and unified. To that end, we are announcing our Save Our Devs March across all studios on Wednesday July 15th."
In an email sent to union workers seen by Game Developer, OneBGS has reportedly stated that 35 Bethesda Game Studios devs have been let go in the US, with 12 also laid off in Montreal. This roughly lines up with a previous report that about 50 employees have been laid off from the studio.
According to Bethesda's OneBGS union, 440 workers across Bethesda Game Studios, ZeniMax Online Studios, id Software, and other ZeniMax teams have been cut by Microsoft's mass Xbox layoffs. (Image credit: Bethesda Game Studios)
Xbox CEO Asha Sharma stated the layoffs are part of a "reset" for the Xbox business after it "overextended" with its ambitions; OneBGS claims that Microsoft referred to them as an "entrepreneurial change in the scope of business," which is a notion it's fighting against as it negotiates to have affected developers brought into open roles across Xbox Game Studios.
"While we push that legal fight forward, Microsoft is still legally required right now to sit down with us for 'Effects Bargaining.' This means we have the right to negotiate exactly how these layoffs impact our people, and we are heading to the table to fight for every single affected worker," it explained.
"We are going to be demanding preferential transfers to force Microsoft to place affected BGS workers into open roles across Xbox and Microsoft first, stronger severance and extended healthcare to ensure no one is financially abandoned, as well as recall rights to ensure our laid-off members are the first ones hired back when BGS expands."
"Stay strong, look out for one another, and we look forward to seeing us all marching together on the 15th," concluded the union. Whether next week's protest has a meaningful impact or not remains to be seen, but ultimately, I hope it helps laid off ZeniMax and Bethesda devs find new opportunities and get the best severance and healthcare packages possible.
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Summer is taking a heavy toll on us all. Not just because of the heat, but also because of rising tech prices across the board, driven by RAM-hungry AI and other economic factors.
Fortunately, Dell has come to cool off the frustrations of PC gamers and desk workers alike with a collection of advanced laptops, desktops, and monitors now on sale for a limited time, such as a 46% discount on the Alienware 16X Aurora Gaming laptop for $1,729.99 at Dell and a 38% discount on the Dell 14 Plus Laptop for $859.99 at Dell, to name just a couple.
The Dell 15 Laptop is simple yet effective for tackling light workloads, whether it's searching for info online or writing up documents, thanks to its Intel Core i5-1334U CPU, 16GB DDR5 RAM, and 512GB SSD.View Deal
"It’s not perfect... but for the price and the performance on offer the [Dell] 14 Plus is easily one of the best Windows laptops going, and should be at the top of the list for students, remote workers, and just about anyone else who needs a solid notebook PC without breaking the bank." ~ John Loeffler, Components Editor at TechRadar
The Dell Tower Desktop is a mighty PC that will plow through intensive workloads thanks to its Intel Core Ultra 7 265 processor, 32GB DDR5 RAM, and 1TB SSD, making it an ideal companion for office workers or those at home.View Deal
The Dell Slim Desktop offers similar high performance and install space as the Dell Tower Desktop, but with a more compact design, so it doesn't take too much space on your desk.View Deal
"The Alienware Aurora laptops target the mid-range with great all-around performance and a practical design, and the more powerful 16X makes some smart upgrades to justify its added cost." ~ Zachary Boddy, former Staff Writer,
"The Alienware 16 Area-51 stands out with an eye-catching design that sets a tough standard for competitors. Underneath, it delivers impressive gaming performance, an excellent keyboard, and capable speakers." ~ Ural Garrett, Staff Writer at TechRadar
"Designed to keep up with any task you throw at it, the S3225QC has brilliant contrasting and picture quality, and is perfectly suitable for design tasks, casual use and even as a multi-purpose display with its integrated speakers and AI spatial audio calibration." ~ Zachariah Kelly, Staff Writer at Tech Radar
"The Alienware AW2725D is everything an OLED gaming monitor should be for less money than the competition. With tons of color and premium performance, it will satisfy all players from casual to professional." ~ Christian Eberle, Contributing Editor at Tom's Hardware.
The Dell 14 Plus Laptop, Dell 15 Laptop, Dell Tower Desktop, Dell Slim Desktop, and Dell 32 Plus 4K Monitor are best suited for productivity tasks as they were built specifically for rendering images with crisp detail, typing words and spreadsheets fast, and opening multiple browsers while researching info online without suffering performance hiccups.
Which are good for gaming?
The Alienware 16X Aurora and Alienware 16 Area-51 laptops, along with the Alienware 27 Gaming Monitor, are the best devices for PC games, as they are designed to help them run at high graphical settings while boosting frame rates for smoother gameplay.
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Microsoft’s latest sustainability report sparked claims that the company produced 34 million metric tons of carbon emissions in a single year. That figure was never reported by the company. What the report actually shows is a 25 percent year‑over‑year increase driven by AI datacenter expansion and Microsoft’s decision to stop buying unbundled renewable energy certificates.
The Microsoft Environmental Sustainability Report shows a complicated progression of rising emissions caused by AI datacenters, controversial "greenwashing" tactics, and enough wiggle room to leave space for debate.
Real emissions vs estimated emissions
When I first read the coverage surrounding the Microsoft Environmental Sustainability Report, it seemed like a clear case of AI hurting the planet and a tech giant callously damaging the environment. I was ready to write a piece calling out Microsoft for setting carbon neutral goals and then increasing carbon emissions by 25% in a single year.
But as I do with any story I cover, I went to the source material and did some digging. What surprised me is that the Microsoft Environmental Sustainability Report does not indicate unbridled burning of fuel to power AI datacenters. Instead, it shows efforts to reduce emissions and make meaningful changes.
I want to be clear, AI datacenters do create high carbon emissions. Microsoft is not faultless when it comes to energy use or pollution. I think there is a lot more the company could do to help the environment. I also think there's some misunderstood data seeping onto social media and throughout the web.
The most recent Microsoft Environmental Sustainability Report shows the actual emissions of the company (solid line) compared to the estimated emissions if Microsoft had not taken steps to reduce its emissions. (Image credit: Microsoft)
The above chart from the Microsoft Environmental Sustainability Report shows Microsoft's actual reported emissions over the years and the estimated emissions without select interventions. The footnote on the chart directs to a clarifying statement on the estimate. I'll include the full footnote here but highlight the most relevant text:
"The solid line represents Microsoft’s reported greenhouse gas emissions (Scopes 1, 2, and 3) for FY20–FY25, prepared in accordance with GHG Protocol and management’s criteria, and uses a market-based emissions approach. The dotted line represents an illustrative counterfactual scenario of estimated emissions had select, discrete carbon reduction initiatives not been undertaken. These initiatives include energy efficiency improvements for XBOX consoles, renewable energy purchases, sustainable aviation fuel (SAF) and sustainable marine fuel (SMF) certificates, and supply chain decarbonization of Surface devices. The difference between the two lines is an estimate of emissions avoided through these specific initiatives relative to a scenario without those initiatives occurring. This estimate is directional in nature, does not represent the full scope of Microsoft’s decarbonization efforts, and is not part of our reported greenhouse gas inventory. It should not be interpreted as a comprehensive measure of total emissions reductions or as additive to other carbon reduction or removal claims."
Basically, the chart shows Microsoft's actual emissions and then a rough estimate of how much the company would have emitted had it not taken steps to reduce its carbon footprint. But Microsoft did take those steps. Microsoft did not have 34 million metric tons of carbon emissions in the last year. The actual emissions figure is 20 million metric tons.
That's still a massive amount of emissions, and 20 million metric tons is a 25% increase year-over-year, but there's some needed context.
Microsoft's carbon emissions increased by 25% in a single year. The increase was driven primarily by Microsoft's expansion of datacenter infrastructure and the fact that the company paused the purchase of unbundled renewable energy certificates.
In February 2025, Microsoft announced that it "ceased purchasing non-additional, unbundled renewable energy certificates." That decision led to the massive jump in emissions seen in the recently published sustainability report (in conjunction with AI datacenter infrastructure expansion).
Renewable energy certificates (RECs) represent the legal ownership of the "renewable-ness" of generated electricity. Unbundled RECs are sold separately from the electricity itself.
The United States Environmental Protection Agency notes that "Unbundled Renewable Energy Certificates (RECs) refer to RECs that are sold, delivered, or purchased separately from electricity. RECs provide no physical delivery of electricity to customers and as such the customer is purchasing power from a separate entity than the one selling them the REC."
The separation of generated electricity from the legal ownership of the "renewable-ness" is controversial (that phrase comes straight from the EPA).
Many, including myself, view unbundled RECs as a form of greenwashing. Microsoft or any other company can legally say they are powered by renewable electricity without actually using the electricity that was generated.
The defense is that buying unbundled RECs financially contributes to the development of renewable energies.
Microsoft did not refer to unbundled RECs as a form of greenwashing, but its statement is telling:
"While we continue to apply the carbon fee to investments in emissions reductions, we have ceased purchasing non-additional, unbundled renewable energy certificates. We are refocusing the use of these funds on more long-term, higher-impact investments across carbon reduction, carbon removal, and clean electricity procurement. These interventions are expected to more effectively help us achieve our goal of becoming carbon negative by 2030 and may take us out of carbon-neutral position."
Microsoft implied that unbundled RECs are not the most effective way to have a long-term positive impact on the environment.
The rest of the report
The Microsoft Environmental Sustainability Report is 65 pages of dense information. It links to several external resources as well. If it were a paper report, there'd be a good joke here about an environmental report killing so many trees.
A large portion of the report is dedicated to discussion about Microsoft's use of water, which is a critical component of its environmental strategy. Notably, Microsoft replenished more water than it withdrew in the year.
Because of the size of the report, I've focused on the carbon emissions of Microsoft, but I suggest people read the entire report to get perspective on what's being done and where Microsoft still falls short.
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But the physical media debate isn't really about discs; it's about control. People want to control the content and devices they've purchased. Microsoft's newly expanded options for resetting PCs showcase how choice and control can be given to consumers.
Like many, I've spoken out against Sony's plans and advocated for physical media to be preserved. So, it might come as a surprise to hear that I'm happy about the new option to reset a Windows 11 PC that relies entirely on the cloud and does not use a USB drive.
While I advocate for physical media to preserve ownership of games and movies, when it comes to the pure utility of fixing a broken PC, convenience wins.
A new feature called Cloud rebuild is in testing on Windows 11. It lets you restore a PC to a clean state without needing an external drive.
What is Cloud rebuild on Windows 11?
Microsoft has added a new option to reset your PC by using the cloud, but the previous options remain in place. (Image credit: Daniel Rubino / Windows Central)
Cloud rebuild is a feature that lets you reinstall Windows and your PC's drivers by using the internet. Rather than requiring a USB drive that's been set up, you can reset your PC entirely through the cloud.
"Unlike Reset this PC, Cloud rebuild downloads both the target Windows image and the device's drivers from Windows Update, so the device comes back fully functional without USB media, without a custom image, and without depending on the health of the currently installed OS."
While Reset this PC and Cloud rebuild both let you recover your PC, they differ in important ways apart from the fact that one uses a USB drive and the other uses the cloud.
Reset this PC gives you the option to retain your personal files, which could save vital content from being lost. But even if you have an external USB install drive ready to go, you can only use Reset this PC if Windows is bootable.
The feature also requires you to have manually created a USB installer ahead of time on a working computer.
In contrast, Cloud rebuild works even if your PC refuses to boot. The downside is that it does not provide an option to maintain apps and files.
Cloud rebuild brings your PC to a clean slate with Windows working and device drivers in place.
The biggest advantage of Cloud rebuild is reliability. Cloud rebuild doesn't rely on a tool you've set up in advance or ensured was formatted correctly. It just pulls a fresh image and drivers through Windows Update.
All my files are stored on OneDrive and backed up elsewhere, so I don't need the option to retain my files. It would save a bit of time after a reset, but it's not essential.
Cloud rebuild does depend on having an internet connection, so a USB installer is still the safer option for people in low‑connectivity environments.
Let the people decide
Of course, having the option to use a USB drive or the cloud is best. While I personally prefer Cloud rebuild for restoring my PC, I want both options to be available. Many people prefer to have physical tools they know are reliable and that can run locally.
That's what the current debate about physical media comes down to: choice and control. The vast majority of game sales are digital, but people want the option to own physical media.
Windows 11 management is the same way. Some will rely on the cloud while others will have USB drives to reset their PC and SSDs stored away to back up files.
Cloud rebuild is the better option for my workflow, but the point isn’t to replace USB recovery. It’s to give people the choice and control. Just like physical media, recovery tools shouldn’t be taken away; they should coexist.
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The launch of Assassin's Creed Black Flag: Resynced, the highly anticipated (and high-scoring) remaster of one of the best games in the Assassin's Creed series, has been followed by 51 of its game designers from Ubisoft Barcelona being laid off, according to an exclusive report by Tom Henderson at Insider Gaming.
The report states that Ubisoft tends to assign teams to new projects long before they finish their current project (sometimes up to a year in advance, at least). The developers tried to raise their concerns with Ubisoft's higher-ups about not being given a new project back in 2025, yet in this case, they were never given a new assignment to work on before being laid off.
In fact, one employee who was affected by these layoffs (who wishes to remain anonymous) informed Insider Gaming:
"These layoffs coincide with the broader context of ongoing workplace issues. This is not an isolated event; it reflects a pattern of constant mistreatment, loss of talent, forced departures resulting from the erosion of workers’ rights, and an increasingly top-down management culture that leaves employees with little voice in decisions affecting their work.”
The report then states that, in response to this, Ubisoft Barcelona's staff will go on strike every Tuesday and Thursday afternoon from June 30, 2026, to July 16, 2026.
Windows Central's take
To compound the severity of this depressing situation, these layoffs were announced shortly after Assassin's Creed Black Flag Resynced had a successful launch. It is currently enjoying a high overall Metacritic score of 84 — based on 84 critics — and fans are leaving mostly positive reviews on its Steam Page.
We even gave Assassin's Creed Black Flag Resynced a near-perfect 4.5 review score for improving upon the original Assassin's Creed IV: Black Flag's already stellar naval combat, beautiful graphics redone from the ground up, and new content along with story-rewrites that has made the story more compelling (the fact they got rid of the modern-day segments from the original game already makes this remake superior in my book).
This will no doubt degrade the morale of Ubisoft's developers, knowing that even if a game launches to critical and fan acclaim, they will still be laid off before the official sales numbers even start to come in.
Will the strike at Ubisoft Barcelona convince Ubisoft to improve working conditions? Will we see more layoffs at Ubisoft on the level of Xbox's massive 'Reset' that has laid off over 3,200 people? We'll watch for further developments.
Relive the tales of Edward Kenway as he sails the seven seas for treasure while unraveling a dark conspiracy of the evil Templars in Assassin's Creed Black Flag, remade for the modern era with new graphics, improved combat, and more.
The tech world is sweating, and it’s not just the summer heatwave. This week on the Windows Central Podcast, Daniel Rubino, Zac Bowden, and Jez Cordon sit down to unpack a massive wave of Microsoft layoffs. We break down Asha Sharma’s internal memo revealing a staggering 14 layers of middle management at Xbox, why the gaming division has struggled to capitalize on massive acquisitions like Fallout and Minecraft, and whether turning Xbox into an independent subsidiary is the brand's last chance for survival.
Zac walks us through the shocking Discord leak of "Project Ion," an experimental, web-native Copilot Operating System built entirely inside Microsoft Edge. Finally, we break down the quiet arrival of Snapdragon X2-powered Surface devices, the new 24 GB RAM "sweet spot," and why sources tell us the Surface Go lineup is officially dead.
Microsoft and Xbox Layoffs: An in-depth look at the 4,800 job cuts, why the brunt is hitting Xbox, and a critique of management's failure to capitalize on massive IPs like Fallout and Minecraft.
Leaked "Project Aion" (Copilot OS): Zac reveals an internal 2024 incubation project that leaked on Discord—an experimental, platform-agnostic, web-native operating system built entirely inside Microsoft Edge where Copilot replaces the traditional Start menu.
The Tech Industry's AI Bubble: A philosophical debate on consumer pushback against AI, the staggering cloud costs of large language models, and the lack of quantifiable productivity gains for regular users.
Snapdragon X2 Surface Refresh: Details on the consumer launch of the Surface Laptop 8 and Surface Pro 12, the introduction of a 24 GB RAM middle-tier "sweet spot," and lower-cost 8 GB configurations engineered to beat the RAM crisis.
The Death of the Surface Go Lineup: Breaking down exclusive source info confirming that the 10-inch Surface Go and the Surface Laptop Go lines have been canceled, leaving a major gap for enterprise and ultra-portable tablet fans.
Have a question you want us to answer on the podcast? Send it to us at [email protected]
We could all use some levity after this string of bad news, so we're going to do that by marveling at the creative ingenuity of YouTuber 'Game of Tobi'.
For you see, this clever tinkerer has managed to get a version of the legendary Minecraft running on two iconic portable consoles that helped pave the way for gaming handhelds as we know them today: the Game Boy Color from 1998 and the original Game Boy from 1989.
This fan-made game "3D Minecraft" isn't a lower-resolution port of Minecraft. It's a unique creation where the player can play on a flat map or a full 3D-generated world. Like in regular Minecraft, you can place blocks, explore the world, and even build.
Granted, the graphics, frame rate, and gameplay are limited compared to the real thing, especially when running on the original Game Boy, as it has no colors other than black and white. Yet the fact that this creator managed to get Minecraft working on a 1998 gaming handheld and an even older one from 1989 is nothing short of technical wizardry.
This isn't the first time 'Game of Tobi' got a modern game to work on retro hardware, as they made working versions of Minecraft on the Game Boy Advance and Nintendo DS in the past that more closely resemble and play like regular Minecraft (complete with Survival Mode!).
In addition, they also made a Nintendo DS version of The Legend of Zelda: Twilight Princess, a Nintendo 3DS version of Super Mario Odyssey, and more.
Personally, I like seeing people using their technical know-how to make games we love playable on platforms we wouldn't expect (look no further than DOOM being playable on Notepad.exe or even a pregnancy test), and these Game Boy ports of Minecraft are no exception.
It just makes you wonder what the gaming world would've looked like if Minecraft had been made in the 1990s instead of 2011, and whether it would've been as successful back then, when gaming was still niche.
Plus, having a physical, offline version of Minecraft that isn't beholden to online servers to keep it running sounds like a pretty good idea, especially in this day and age, when online games can be delisted at any time, at the whim of a corporation, for whatever reason.
Either way, Game of Tobi has my YouTube subscription for this invention, and I'm looking forward to seeing what they make next (here's hoping they make Minecraft playable on the Nintendo Virtual Boy just for the sheer, eye-bleeding hilarity of seeing the Nether rendered entirely in the system's Red and Black color scheme).
What do you think of 'Game of Tobi's' Game Boy Color and Game Boy versions of Minecraft? Would you like to play an offline version of Minecraft on older hardware for the nostalgic novelty?
If you have any thoughts, please let us know through the poll, the comments section, or our Reddit page.
Embark on a journey of wonder and creativity with your friends in the world-famous crafting survival game, Minecraft.View Deal
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Xbox's cuts over the past week have been brutal; let's not mince words here.
Four studios divested with a possible fifth in progress, over a thousand jobs removed already, with a further 2000 planned. The atmosphere within Xbox right now is dire — a total 180 following the wave of optimism from new CEO Asha Sharma's appointment in spring.
As a result, there are tons of stories coming out about what the fate of Xbox's remaining studios might be. A lot of the discourse has fallen on id Software right now, the beloved maker of DOOM. The studio is an industry staple, and arguably one of the most important and influential brands in the modern gaming canon.
What's the truth here? I've been investigating Microsoft's plans for id. Despite the callousness of Microsoft's bean counters, I'm confident the studio will endure.
Microsoft has no plans to shelve id Tech
id's OG engineers popularized the first-person genre, which now generates billions of dollars.
DOOM and other id Software games have long been powered by the id Tech engine. The engine was designed originally for Quake back in the 90s, and has since powered a huge variety of titles, including open-world games like RAGE, horror games like The Evil Within, Wolfenstein shooters, and, of course, the modern DOOM games. More recently, Machine Games' Indiana Jones and DOOM: The Dark Ages were built on the latest versions of id Tech.
It has a very different feel to Unreal Engine, particularly for first-person games. It's been lauded for its optimization on lower-end hardware stacks, as well as its general versatility.
The cuts to id Software have hit the teams that develop id Tech hard, with decades of expertise wiped out over night. But rumors that there's now virtually nobody working on the engine are false. Sources tell me that there remains a solid stack of expertise for id Tech across id Software itself, and Machine Games. I'm told Microsoft also has no plans to shift either studio forcibly to Unreal Engine, which seems to have become the default for Microsoft and many other core game makers.
Microsoft provided us this statement on the topic: "There are dozens of people working on id Tech across multiple locations. Reports that there’s only one person left in Texas are inaccurate."
In my view, Microsoft would have to be miserably short-sighted to deprecate id Tech. Handing even more power to Unreal Engine opens them up to monopolistic price increases down the line, which would be fiscally irresponsible. Xbox CEO Asha Sharma herself said in her memo to staff that she wants Microsoft to rely less on vendors for things like this. As such, I would argue that Microsoft should invest more in id Tech, not less.
But hey, quarterly thinking is Microsoft's M.O. these days. And it is true that generational talent and knowledge has been carelessly cast aside.
id Software's headcount is now similar to what it was for DOOM (2016)
DOOM (2016) is, in my view, id Software's best ever game.
The other rumor flying around is that id Software has shrunk to a headcount that is untenable for future self-made products, relegating them to "support studio" status. This too, is false.
While the cuts have been alarmingly callous, my understanding is that the remaining id Software core team is roughly the same as it was when DOOM (2016) shipped. DOOM (2016) is arguably the studio's best-ever game in my view, despite the comparatively smaller headcount that produced it. That's not too suggest in any capacity that we should expect the same quality bar without proof ... Microsoft removed mountains of incredible talent from the pool.
Still, I'm not sure exactly what id Software could be making next. There have been reports that id Software had a variety of pitches in the pipeline, including a Perfect Dark reboot and a Western-styled shooter dubbed Ironwood. It's unclear if any of these will be greenlit.
id Software just shipped DOOM: The Dark Ages Revelations, a sizeable story expansion for last year's DOOM prequel. What the studio builds next remains to be seen, but Xbox CEO Asha Sharma specifically called out DOOM and Quake as franchises to invest in.
Microsoft wants to grow its most staple and recognizable IP, which at least in the near term, likely excludes "new" franchise ideas. I'd still like to see what a modern Hexen would look like ... perhaps we'll learn more at Quakecon, which is still going ahead.
It's still been a needlessly brutal exercise
DOOM will outlive Microsoft's bean counters. (Image credit: Bethesda Softworks)
While rumors of id Software's demise have been greatly exaggerated, the layoffs have still been callous and brutal. Staffers with decades of expertise and tenure were let go, despite the success of the modern DOOM trilogy.
Microsoft's gaming aspirations have been heavily reduced over the past week, in what CEO Asha Sharma has been describing as a "reset." This has led to sizeable reductions in teams working on a variety of projects, from The Elder Scrolls to Xbox's social media delivery and platform features. Other studios, like Blizzard, seem to have emerged largely unscathed so far. And Xbox's hardware team building Helix has also been left intact.
Xbox has worked hard to save studios like Undead Labs from outright closure. But, it hasn't prevented Microsoft from expunging hundreds of jobs in other areas, inside Xbox and beyond. Microsoft's huge bets on artificial intelligence haven't really delivered meaningful returns, and the vast capital expenditure on data center buildouts is spooking investors.
At Xbox, the layoffs reflect a challenging time in traditional gaming. Core gaming has seen a contraction owing to increased costs and lack of investment in younger cohorts, which dropped consoles in favor of Roblox on mobile devices, alongside non-gaming activities. Microsoft's lack of investment in Xbox's platform and social features have prevented it from finding new users out of the Gen-X and Gen-Y cohorts, many of whom are starting to age out.
Where Xbox goes from here wholly remains to be seen, but one thing is for sure: DOOM is eternal, and it will outlive Microsoft's bad decision-making.
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Though it launched to scathing criticism and widespread controversy in late 2018 due to lackluster content offerings and severe technical issues, Fallout 76 — Bethesda Game Studios' multiplayer-focused MMO-lite take on the post-apocalyptic RPG series — grew to become fairly popular over time, with the title still enjoying regular content updates and a healthy community eight years later.
It's been reported that over 50 staffers have been cut from Bethesda across its headquarters in Rockville, Maryland and its office in Dallas, Texas — a reduction in force that has The Elder Scrolls 6 devs fearing crunch on and delays of the long-awaited RPG moving forward. Some also worry that a significant amount of time will have to be spent training contractors to use Bethesda's proprietary tools like the Creation Engine.
Notably, though, one Bethesda developer commented to IGN that they "have no idea how they'll continue updating Fallout 76 without hiring an external studio," which suggests development of the experimental Fallout title could end at some point in the near future.
Fallout 76 has enjoyed eight years of steady patches and content updates, but support for the game may now be at risk after Microsoft's Xbox layoffs hit Bethesda.
We may also see external support for Fallout 76 come, as in a letter sent to staff, Bethesda president Jill Braff emphasized the need for the studio to better support its "strongest franchises" — echoing recent sentiment from Xbox's CEO Asha Sharma that it needs to "move faster" with core IPs like Fallout.
Ending support for the most recent game in the series would arguably go against that goal — especially while the extremely popular Fallout TV show is bringing countless new eyes to the property. With that said, Fallout 76 is now eight years old and isn't massively popular, and with Obsidian now making a new Fallout game, Microsoft may not see much value in continuing to invest resources in the title.
In the end, it's impossible to say what will happen with Fallout 76 moving forward until we hear something official from Microsoft, Xbox, or Bethesda. Based on the aforementioned comment from a developer, though, I do think it's likely that the game's live-service development will change in some way.
Whether it ends up stopping completely or just slowing down remains to be seen, but I can't imagine that this week's cuts won't be reflected in Fallout 76's update cadence somehow.
In the wake of Microsoft's Xbox layoffs, should support for Fallout 76 continue? Or do you think Bethesda should move on from the game? Let me know in the comments, and in the above poll.
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Microsoft is using AI to protect Windows against attackers. The development represents an arms race because AI is also being used increasingly to find vulnerabilities modern tech, as highlighted by The Hacker News.
Hackers can use AI to find and take advantage of vulnerabilities that could then be weaponized. It's not just discovery that's been sped up, reverse engineering security flaws is now a quicker process because of AI. That means attackers can find flaws and quickly take advantage of them before traditional methods of protection could take effect.
To combat those malicious actors and evolving tactics, Microsoft is deploying MDASH (Multi-Model Agentic Scanning Harness) at scale across Windows.
Pavan Davuluri, EVP of Windows and Devices at Microsoft, shared a blog post about the new methods the company is using to protect Windows.
"The fastest way to reduce customer exposure is to find issues before attackers can use them," said Davuluri. "Windows is expanding its ability across the platform to find issues earlier, accelerate the engineering work to fix them, strengthen validation, and deliver timely, high-quality updates that keep customers protected."
Using AI to identify potential flaws, prioritize fixes, and scale discovery across the codebase of Windows lets Microsoft quickly roll out protection to customers.
To scale MDASH to Windows, a dedicated cloud infrastructure was set up for scanning for potential flaws. A separate prove pipeline then is used to eliminate false positives. The Windows engineering team can then act on the most likely candidates that need addressing.
Microsoft will expand its use of AI for scanning and proving to other parts of the company.
Using AI to improve work
When Microsoft announced 4,800 layoffs across the company, its leaders emphasized that the eliminated roles are not being replaced by AI. People across a wide range of sectors are concerned about automation taking human jobs.
The approach Microsoft is using to scan for issues and streamline the selection process of candidates to address represents AI helping people rather than replacing workers.
When speaking of improving internal systems and practices, Davuluri said, "That means using AI to help identify potential issues earlier in the development process, while relying on human expertise to evaluate findings, make risk-based decisions and ensure fixes meet the quality bar customers expect."
The end result is that more security updates will be included in each security release, which should protect PCs from the growing number of attacks.
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Bethesda Game Studios — the team behind Skyrim, Fallout 4, Starfield, and the upcoming The Elder Scrolls 6, among other titles — has also been hit, with reports of over 50 of its developers being let go. And according to a new report from IGN, that loss of talent will have a "substantial and cascading effect" on development of the next The Elder Scrolls RPG.
"Their loss will have a substantial and cascading effect on the game and morale of this studio," lamented one Bethesda staffer. "It's been a mix of every discipline: programmers, artists, and designers. One person who's been at the company since Morrowind [the third The Elder Scrolls game released in 2002] was cut," added another.
Those impacted by the layoffs include "key, high-performing people in the trenches" — and those who remain at Bethesda fear that their dismissal will lead to significant complications for The Elder Scrolls 6, including an extensive amount of time spent training contractors, unhealthy amounts of crunch and overtime, and delays for a title that's already reportedly two years away as it is.
Several ZeniMax and Bethesda studios, including id Software, ZeniMax Online Studios, and Bethesda Game Studios, have experienced significant cuts as a result of Microsoft's mass Xbox layoffs. (Image credit: Bethesda)
"There is a fear that we are going to be replaced by cheaper, contracted labor, or we will hire folks to replace them that will need to be onboarded [due to proprietary tools] resulting in more delays, and we'll need to crunch to make up the time," one Bethesda employee told IGN. Another noted they've heard colleagues have been asked to train new contractors already.
"We've all been very excited and hyped for TES 6 and this has had a crushing effect on morale," said another worker. "We were already running a tight ship and are worried about this delaying the game."
Reportedly, the team working on the RPG will receive support from ZeniMax Online Studios, though it's unclear how extensive of a role the The Elder Scrolls Online studio will play. I can't help but think it will be minor, given the fact that that team just suffered over 200 cuts.
Developers still at Bethesda have been assured they're safe from the 1,600 layoffs of the 3,200 that are coming throughout the next 12 months, though team members worry they'll eventually be let go as well. It's a rational fear, given Microsoft and Xbox's layoff history.
"The 'survivors' were told they're safe from those next 1,600 but it's not entirely reassuring," one asserted. "Even if that's true, who's to say there's not another 1,600 next year after that? It's had the chilling effect of realizing you don't get to retire off your work at Xbox. Your time ends when you quit or are laid off, that's it."
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When Palworld first launched in early 2024, skeptics labeled it simply as"Pokémon with guns" that would surely fold the moment Nintendo's legal team caught wind of it.
Instead, over the proceeding 2 and half years, Pocketpair have built a legitimate survival-crafting funfest that has more than carved it's own path in the gaming industry.
To give you an idea of the sheer scale of this launch, Pocketpair’s Community Manager, Bucky, has been teasing that he's nearly losing his mind trying to format the patch notes.
The update boasts 27 PDF pages totaling over 66,000 characters of changes and additions, so massive it actually broke Steam's standard 32,000-character post limit.
Ok...hmm...How to fit...patch note...on Steam... pic.twitter.com/BsYD488IChJuly 9, 2026
Palworld's rocky road to 1.0
(Image credit: Pocketpair)
Palworld's success is nothing short of legendary at this point. Launching into Early Access in January 2024, it became a viral hit and secured it's place as Xbox's biggest third party Game Pass launch in history by drawing in over 7 million players. Fast forward to today, and Pocketpair has just announced a mind boggling 40 million total players across all platforms. With 1.0 finally here, I'm hoping that number rises exponentially.
Pocketpair have also confirmed that despite the industry standard of Early Access games to bump up their price for a retail launch, Palworld will remain at $29.99.
"We are incredibly proud of how far Palworld has come. Thanks to the amazing support of our players, it has become a success beyond our wildest dreams."
Is Palworld worth a revist if I played at launch?
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Palworld is absolutely worth going back to whether you haven't played since 2024, or even the most recent update.
While Pocketpair has confirmed that your old Early Access save files will still work, Bucky and the dev team strongly recommend starting entirely fresh. The early-to-mid-game progression has been completely overhauled to create a seamless, rewarding experience from the ground up.
Here is a breakdown of the biggest changes you can look forward to at launch:
Biome and world changes
The Sky Island biome: A massive, beautiful floating island region suspended high above the Palpagos archipelago, serving as the focal point for endgame exploration.
A new Sky Village: A friendly, inhabited settlement tucked away in the clouds of the new biome.
Revamped map & story: Vast new areas have been stitched into the world, while older regions have received visual reworks and structural improvements.
Pal & System reworks
Tower boss overhaul: The game's marquee boss encounters have been entirely redesigned with new mechanics and scaling.
Wildlife Sanctuary remodel: Sanctuaries are now encased in massive, glowing shield bubbles. They are heavily guarded by flying drone-type defenders and prowled by dangerous, powerful bosses.
Early-game progression: Brand-new Pals have been strategically distributed into the early stages of the game to make the initial leveling journey feel entirely fresh.
Base building upgrades
Floating foundations: Say goodbye to land constraints; you can now build your structural foundations directly out onto the water.
Expanded architecture: New roof variants and decorative statues allow for highly customized aesthetic designs.
Streamlined expedition stations: The station has received a sleek visual redesign to look much less obtrusive when blending it into your custom bases.
New mechanics & gear
The Wing pack: A traversal tool described as a "jetpack with wings," custom-built to help you navigate the vertical gaps of the Sky Islands.
The Fish Sword: A hilarious and powerful new combat mechanic where you unsheathe the literal spine of a fish Pal to use as a sword, mirroring Foxparks' famous flamethrower ability.
Advanced weaponry: A suite of un-named, high-tier weapons for players to craft.
And don't forget the new Pals!
PocketpairPocketpairPocketpairPocketpair
Pocketpair is dropping more new Pals in this single update than in every prior patch combined. Here are the standout creatures and variants confirmed by trailers and community teasers.
Ahri & The Crazy Dragon Serpent - The newest Sky Island Tower Boss, heavily tied to a massive, serpentine dragon seen in the cinematic trailers.
Seekmet - Affectionately dubbed "Catgirl Anubis" by the community; a powerful addition to the roster.
Soul Mora - A sleek fish Pal first teased in a comic strip. It is an exceptionally rapid swimmer that can curiously be ridden at high speeds on dry land.
Lefan - A martial-arts-themed panda who serves as a direct counterpart to Mossanda.
Hoodle & The Sleepy Pal - Hoodle looks like a hoodie possessed by a ghost child, and is constantly accompanied by a guardian Pal that looks like it desperately wants to go to sleep at 6:00 PM.
Venusa - A wonderfully derpy, happy Gorgon/Medusa-themed snake lady.
Tropica - A flightless, comical raptor-bird hybrid sporting a giant, floppy flower on its head.
Dupin - A mischievous, rabbit-jester magician creature.
Puff & Pikmi - Puff is a yappy, electric-type puppy, while Pikmi is a tiny ghost child Pal that lives to jump-scare players.
Snock - An electric snail Pal, making its official debut after being hidden away as an official comic-strip exclusive.
Other notable additions to watch out for include: a Beetle-themed Egyptian warrior with arm-whips, and a mysterious silhouette waiting at the very top of the World Tree, and I'm sure many more that I've missed..
What time does Palworld 1.0 go live?
The launch drops simultaneously worldwide. Depending on where you live, you'll be jumping in either late tonight or early tomorrow morning. Here are the approximate global release times:
Los Angeles: 8:30 PM PT (Thursday, July 9)
New York: 11:30 PM ET (Thursday, July 9)
London: 4:30 AM BST (Friday, July 10)
Tokyo: 12:30 PM JST (Friday, July 10)
Sydney: 1:30 PM AEST (Friday, July 10)
Get your Pal Spheres ready and clear your weekend schedule.
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