Vue normale
DIVD says Zammad zero-days enabled AI-driven network breach
Over 543,000 valid credentials exposed in public GitHub repositories
CISA warns of critical pre-auth RCE flaw in MikroTik RouterOS
Google annonce Gemini 4 Argon et revendique des meilleurs résultats qu’OpenAI et Anthropic
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Totalement distancé depuis le printemps 2026, Google avait d'abord promis Gemini 3.5 Pro en mai avant de l'annuler à cause de ses trop mauvais résultats. Le géant du web annonce le 30 septembre « Gemini 4 Argon », son nouveau modèle de frontière présenté comme supérieur à GPT-6 Astra, Claude Fable 5.1 et Claude Opus 5.5. Tout suggère que Google vient de rattraper plusieurs générations en un modèle, pendant que ses concurrents en ont lancé plusieurs dizaines.
« Il y en aura beaucoup » : Cillian Murphy sera la star absolue de 28 ans plus tard Part 3
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Le réalisateur britannique Danny Boyle a profité de son passage au Festival du film de Zurich pour rassurer les fans du cinéma d'horreur : le troisième volet de 28 ans plus tard se fera. Le scénario d'Alex Garland est déjà écrit, et Cillian Murphy, oscarisé en 2024 pour Oppenheimer, y aura une place importante.
Mercredi saison 3 avance vite et la série Netflix franchit une grosse étape
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C’est dans la boîte. Netflix a officialisé ce mercredi 30 septembre la fin du tournage de la troisième saison de Mercredi, avec une photo inédite de Jenna Ortega dans son rôle. Place maintenant à la post-production, avant une sortie attendue en 2027.
Test de la batterie externe Ugreen MagFlow Pro avec son refroidissement liquide visible
Je teste depuis quelques jours la dernière batterie externe MagFlow Pro , qui, en plus d'être très efficace, et franchement rigolote. Pourquoi ? Et bien elle donne envie de regarder autre chose que le pourcentage de charge du téléphone.
En effet, sur la façade externe de la batterie, vous pouvez voir petites gouttes qui circulent dans son circuit de refroidissement liquide sont vraiment très rigolotes à suivre, avec ce côté un peu addictif qui parlera forcément aux geeks. Pour un accessoire habituellement oublié derrière un iPhone, c'est franchement bien trouvé.
Ugreen appelle ce système CryoPulse et l'associe à une feuille de cuivre et une coque en aluminium pour évacuer la chaleur. À l'usage, la recharge est effectivement rapide et le dispositif semble faire son travail, même si cette impression ne permet pas de chiffrer ce que le liquide apporte à lui seul.
La partie magnétique permet de fixer la batterie au dos d'un téléphone compatible MagSafe, avec une puissance sans fil qui peut atteindre 25 W grâce à la norme Qi2 dans sa meilleure version. Attention, la compatibilité magnétique d'un iPhone ne signifie pas qu'il acceptera forcément cette puissance, et mieux vaut utiliser une coque MagSafe ou retirer sa coque habituelle.
Le câble USB-C intégré est probablement l'autre détail le plus chouette de cette batterie, parce que vous avez directement de quoi brancher votre téléphone sans chercher un câble au fond du sac. Il monte jusqu'à 45 W, et UGREEN annonce un iPhone 17 Pro Max rechargé à 65 % en 30 minutes en filaire.
Avec ses 10 000 mAh, la MagFlow Pro pèse 220 grammes pour environ 10,8 sur 7,1 centimètres et 1,62 centimètre d'épaisseur. Le format est donc assez compact pour être transporté avec le téléphone, même si vous ajoutez forcément du poids à l'ensemble une fois les deux appareils aimantés.
L'écran sur le côté affiche la charge restante, la puissance et même le nombre de cycles, ce qui donne un peu plus d'informations que les habituelles petites diodes. La batterie accepte de son côté une recharge à 30 W, histoire de pouvoir la remplir assez rapidement entre deux déplacements.
Un port USB-C supplémentaire permet de brancher un autre appareil.
À 105,99 euros contre un prix conseillé de 129,99 euros, elle n'est pas la moins chère de sa catégorie, mais c'est un chouette produit. Avec un petit défaut, qui est assez amusant, les bulles s'entendent quand on colle la batterie à son oreille. Mais bon, a priori personne ne recharge son téléphone avec une batterie externe collée à l'oreille, et ce détail ne gâche pas le plaisir de regarder les petites bulles façon Matrix.

Relapse - Le jailbreak qui libère presque toutes les PS5
Depuis quelques jours, la scène PlayStation 5 a un nouveau nom en bouche : Relapse !
Il s'agit d'un tout nouvel exploit qui vise assez large puisqu'il "libère" les consoles jusqu'alors restées bloquées du firmware 7.00 jusqu'à la version 13.60, pour les PS5 comme les PS5 Pro. C'est d'autant plus impressionnant que c'est la première fois qu'une faille kernel publique va aussi loin...
Mais ce qui a fait réagir tout le monde surtout, c'est la vitesse ! Car l'ancienne méthode, baptisée P2JB, pouvait prendre jusqu'à cinquante minutes avant que le jailbreak n'aboutisse, alors que Relapse, lui, fait le taf en quelques secondes à peine.
Pour réaliser ce jailbreak, il faut d'abord faire pointer le DNS de la console vers un serveur tiers, puis ouvrir une page web cachée dans le guide utilisateur avec le navigateur de la console. C'est à ce moment-là qu'une faille du moteur WebKit ouvre une première porte d'entrée pour un second exploit qui peut alors toucher le cœur du système afin d'obtenir un accès en lecture ET en écriture sur le système de fichiers.
Ensuite, grâce à cet accès, on peut lancer du code maison (les fameux homebrews) comme des applis ou encore des mods non officiels que la console refuserait normalement. Des utilisateurs sur le Reddit r/PS5_Jailbreak rapportent même avoir réussi à y faire tourner des jeux récents, comme le remaster de The Witcher 3 sorti le jour même !! Bien sûr, rien pour le moment n'a été vérifié sérieusement... On verra bien.
Par contre, on n'est pas encore sûr de la PS5 débridée pour la vie car l'exploit est éphémère... en effet, à chaque extinction on en perd les effets et il faut alors le relancer à la main au reboot suivant. Et surtout ce n'est pas toujours très clean car d'après des joueurs qui l'ont testé, il peut parfois provoquer des plantages (freeze, reboot...etc) mais rien de dramatique non plus. Voilà, avec cet exploit, l'accès reste donc partiel et pour le moment, y'a pas de Linux installable ni de réel contrôle complet de la machine.
Et surtout Relapse s'arrête à la 13.60, et le nouveau firmware 14.00 publié le 16 septembre corrige le bug, ce qui met hors course toute console mise à jour ces deux dernières semaines.
Maintenant si vous avez une PS5 qui n'a pas encore eu cette MAJ 14.00 car vous la gardez soigneusement à l'écart du PlayStation Network parce que Sony bannit sans pitié le matériel modifié, y'a peut-être moyen de tester, en n'oubliant pas non plus que ce fameux DNS dont je vous causais au début de l'article envoie le trafic de votre console vers un serveur dont on ignore encore le vrai propriétaire...
De son côté, Sony n'a pas encore réagi à part en publiant cette mise à jour de son firmware.
Source : le dépôt Relapse sur GitHub.

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Tom’s Hardware : actualités matériels et jeux vidéo
- The Witcher 3 gagne jusqu’à 30 % de performances grâce à ce mod gratuit
The Witcher 3 gagne jusqu’à 30 % de performances grâce à ce mod gratuit
Le path tracing de The Witcher 3 Remastered peut mettre à genoux même une carte graphique récente. Un mod gratuit promet pourtant jusqu’à 30 % de performances supplémentaires, au prix de quelques compromis visuels.
L’article The Witcher 3 gagne jusqu’à 30 % de performances grâce à ce mod gratuit est apparu en premier sur Tom’s Hardware.


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Tom’s Hardware : actualités matériels et jeux vidéo
- L’iPhone 18 Pro fait tourner GTA 5 à 80 FPS et rivalise avec une GTX 1650
L’iPhone 18 Pro fait tourner GTA 5 à 80 FPS et rivalise avec une GTX 1650
Faire tourner GTA 5 confortablement sur un smartphone n’a plus rien d’une démonstration gadget. Grâce à son A20 Pro et à un refroidissement renforcé, l’iPhone 18 Pro Max affiche des performances dignes d’une ancienne carte graphique dédiée pour PC.
L’article L’iPhone 18 Pro fait tourner GTA 5 à 80 FPS et rivalise avec une GTX 1650 est apparu en premier sur Tom’s Hardware.


Windows 11 26H2 : les ISO officielles sont disponibles en téléchargement
Microsoft publie les ISO officielles de Windows 11 26H2. La MAJ peut désormais être téléchargée pour réaliser une mise à niveau, une installation propre ou créer une clé USB bootable.
Cet article Windows 11 26H2 : les ISO officielles sont disponibles en téléchargement a été publié en premier par GinjFo.
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IT-Connect
- Microsoft Learn : la plupart des dépôts GitHub de documentation vont fermer d’ici fin 2026
Microsoft Learn : la plupart des dépôts GitHub de documentation vont fermer d’ici fin 2026
Microsoft Learn va retirer la plupart de ses dépôts GitHub publics de documentation d'ici fin 2026. Les corrections via pull request vont disparaître. Dommage.
Le post Microsoft Learn : la plupart des dépôts GitHub de documentation vont fermer d’ici fin 2026 a été publié sur IT-Connect.
Windows 11 : les dates de fin de support par version
Cisco warns of new SD-WAN zero-day exploited in attacks
AI's Third Wave: Coworkers Break the Security Model That Worked for Agents
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Windows Central - News, Forums, Reviews, Help for Windows 10 and all things Microsoft.
- Windows 11 version 27H2: Everything we know so far
Windows 11 version 27H2: Everything we know so far
Microsoft is yet to confirm plans for Windows 11 version 27H2, but that doesn't mean we don't yet know anything about it. Thanks to information supplied by Microsoft about Windows 11 version 26H1 and 26H2, we can read the tea leaves and begin to decipher what Microsoft's plans are for its OS in 2027.
First up, we must set the stage for Windows 11 currently. For the first time ever, Microsoft has split the Windows userbase in two. Most Windows 11 users will continue to receive OS updates that are based on the Germanium platform release, which powers version 24H2, version 25H2, and the new version 26H2.
Germanium has been in the market since 2024, and is what the majority of Windows 11 users are running today. That will no longer be the case with version 26H1, which is the first version of Windows 11 since 2024 to ship on a new version of the Windows platform. This new version is codenamed Bromine, and exists exclusively for Snapdragon X2 and RTX Spark devices.
That means version 26H1 and the newer Bromine platform release will not be made available to the existing Windows 11 userbase this year. Microsoft doesn't say why, but my sources tell me this is because Bromine only really exists because of timing convenience. These new Arm chips required extra kernel level work, and it was easier for Microsoft to build those into a new platform release than it was to retroactively fit the Germanium platform release with these additions.
Because of this, Microsoft hasn't made any optimizations to the Bromine platform release for existing PCs. While you can run Bromine on existing hardware if you want, there is no benefit in doing so. As a result, Microsoft chose to keep the majority of Windows users in the platform release that has been shipping since 2024, and split off the new Snapdragon X2 and RTX Spark PCs with their own platform release.
That does mean there's going to be some awkward fragmentation between version 26H1 and version 26H2 throughout 2026 and into 2027, however. Microsoft has confirmed that because version 26H1 is based on a newer platform release than version 26H2, those running 26H1 are not eligible for the version 26H2 release.
The company does say that this won't be the case forever, and that Windows 11 users running version 26H1 will be updated to something newer in the future. According to my sources, that will be version 27H2 in 2027, which will be the first platform release since 25H2 to be offered to the entire Windows 11 userbase.
Release date

As is almost always the case, Microsoft tends to ship new versions of Windows in the second half of the year. I anticipate this will remain the case for version 27H2, which will likely target a September or October release window.
Because version 27H2 is likely to introduce a new platform release, Microsoft will use a measured and phased rollout approach to its general availability. That means not all users will see the update right away once it's made available, as Microsoft will choose to roll it out in waves to ensure the update is installing as intended.
It will also be a full blown OS upgrade release, and not just an enablement package. That means it will replace the entire OS with a new version, while maintaining all your apps, files and settings. This takes a little longer than an enablement package release, which only updates a few OS files to enable the new version.
Windows 11 version 22H2 was a fill blown OS upgrade release over 21H2, as was version 24H2 over 23H2. So this wouldn't be the first time this has happened.
Platform changes

We know that the version 27H2 release will need to be based on a newer platform release than Germanium to support upgrading both 26H2 and 26H1 users. What we don't yet know is what platform release this will be. It's possible that Microsoft could use the Bromine platform release for 27H2, though I think this is unlikely.
I think Microsoft will issue a platform release that's newer than Bromine. Given the timing, I suspect it may be the Windows Strontium platform release, which is expected to be finalized sometime in the first half of 2027. This would align with Microsoft's previous development schedules.
For example, Germanium was finalized in the first half of 2024, and ended up shipping as version 24H2 in the second half of that year. With Strontium expected to be finalized in the first half of 2027, I would wager the same will happen then for version 27H2.
Microsoft has announced that the next version of Windows will drop support for the Snapdragon 850 SoC. While not confirmation on its own, it's a strong hint that version 27H2 will be powered by a newer platform release than Bromine, given the Snapdragon 850 can still run Bromine-based builds.
New features?

Because of Microsoft's "Continuous Innovation" effort, the company no longer ties new features to version updates. These days, Windows 11 receives new features whenever the company deems them ready to ship, meaning there's no features in active development that are expected to be exclusive to version 27H2 currently, though that could change in the future.
In fact, most mainline feature development still takes places on the Germanium codebase, then is forward integrated into newer codebases when ready. This is why new features often arrive on version 25H2 and 26H2 first, and then come to 26H1 later, as 26H1 is built on a newer Windows platform.
Windows 12?

Of course, the age old question is whether or not the next version of Windows will be dubbed Windows 12. The answer is we don't know, and likely won't know until much closer to the time.
Even if Microsoft does debut Windows 12 next year, that doesn't mean Windows 11 version 27H2 wouldn't also exist. When Windows 11 version 21H2 debuted, Windows 10 still received its own 21H2 version that same year.
With all that in mind, I don't think we're going to see Windows 12 in 2026. Given the current versions of Windows 11 are split between two platform releases, it would be irresponsible and complex from a support perspective to leave the userbase in that state.
It would make the upgrade path from Windows 11 to Windows 12 more complex, and Microsoft would need to account for multiple in-market platform releases and versions. I would think it's better to get everyone back onto the same platform version under Windows 11 first, before trying to push forward with Windows 12.

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Windows Central - News, Forums, Reviews, Help for Windows 10 and all things Microsoft.
- Is Henry Cavill really ditching his gaming PC for a Googlebook?
Is Henry Cavill really ditching his gaming PC for a Googlebook?
Henry Cavill is famous for quite a few reasons. He's played iconic characters such as Superman and Geralt from the Witcher. He wowed Tom Cruise by "reloading" his fists in a Mission Impossible film. But around these parts and among many gamers, Cavill is best known for his genuine nerdiness.
Cavill famously built a gaming PC and shared a video of it on social media, proving that you can be considered both a conventionally handsome man and a PC gamer. But the star has found a new computing passion: Googlebooks.
Android is officially partnering with Cavill by having him test a Googlebook. The actor is shown using an HP Googlebook in a promotional post on X.
Our team has been partnering with actor, producer, and longtime Android user Henry Cavill to put Googlebook to the test. Stay tuned this November to find out what he's been creating 👀 Learn more: https://t.co/VSfYaJDxsi pic.twitter.com/Y8spsOgy58September 29, 2026
A Google blog post details Cavill's plans to use a Googlebook. "After being hands on and spending some time with their team, I believe this has the potential to be the start of something rather special," said Cavill.
There's always a chance that Cavill still loves gaming on a desktop PC and that he uses a Googlebook when he's on the go or doing light work. Of course, there's also a chance Cavill doesn't use a Googlebook at all.
Cavill would not be the first Justice League star accused of endorsing a product while using a competing device. Gal Gadot infamously posted on social media how much she loves Huawei from an iPhone. Gadot denied doing so, but her post clearly indicated that it was made from an iPhone.
Marques Brownlee was the first to notice Gadot's gaffe. That post was later deleted and reposted from an Android phone. I believe Brownlee is still blocked on X by Gadot.
Gal Gadot with the Huawei ad... tweeted from an iPhone. Niceeeee pic.twitter.com/aEKJVwoyBLApril 24, 2018
The tactic of hiring a person well-known for advertising or endorsing a competing device is not new. Paul Marcarelli, also known as "Verizon's 'Can you hear me now' guy, was hired to advertise for Sprint. Marcarelli has since joined Buzz Aldrin in an ad for Verizon. Justin Long, the "I'm a Mac" guy, did an ad campaign for Intel.
Comedian Dave Chapelle once joked that he's done ads for both Coca-Cola and Pepsi and that he just hypes whichever company paid him most recently.
Google alluded to Cavill's "maker" fame it its announcement:
"To kick off our partnership, we couldn’t resist the chance to tap Henry's inner maker. This November, Henry is teaming up with Google to build a video game using Googlebook."
We'll have to wait to see what type of game Cavill creates on his Googlebook. I'd love to see a tie-in to Warhammer 40,000, but I doubt that will happen.

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- Shure’s latest MV6 Gen 2 microphone blends broadcast‑level sound with gamer‑friendly design
Shure’s latest MV6 Gen 2 microphone blends broadcast‑level sound with gamer‑friendly design
There are plenty of USB microphones aimed at gamers these days, but few come from a company with the audio credentials of Shure. For more than 100 years, Shure has built microphones for musicians, broadcasters, performers, and recording professionals, with products like the SM58 and SM7 becoming industry standards along the way. During a recent briefing with me, Shure described the new MV6 lineup as part of its effort to bring that expertise to creators who want professional-quality audio without the cost and complexity that often comes with traditional XLR gear.
That's what immediately appealed to me about the new MV6 Gen 2 ($169). I've spent the last 15 years using microphones for the Windows Central Podcast, livestreams, media appearances, and interviews. I've used plenty of microphones from Razer, HyperX, Blue, and others, but somehow this was my first extended experience with a Shure. After several weeks of testing, including an appearance on TWiT Episode 1101 where I received compliments on the audio quality afterward, I can see why the company has such a strong reputation among podcasters and broadcasters.
The MV6 Gen 2 may be marketed as a gaming microphone, but after using it, that label feels a little too narrow. This is a microphone for anyone who wants better voice quality without needing an audio interface, mixer, XLR cables, or a degree in audio engineering.
Shure had no input, nor did it see the contents of this review, prior to publication.
What's new with the Shure MV6 USB Gaming Microphone Gen 2?
I didn't review the original MV6, but most reviews of the first-generation model praised its strong audio quality, easy setup, and excellent value while noting that customization was relatively limited compared to some competitors.
Shure appears to have taken that feedback seriously.
The second-generation MV6 focuses primarily on expanding user control through software and onboard DSP processing rather than reinventing the hardware itself. The microphone still ships with Shure's "sounds great out of the box" philosophy, but users now have significantly more flexibility if they want to fine-tune their audio.
New features include:
- Adjustable Auto Level controls with configurable target levels
- New Adaptation Rate settings that determine how quickly gain recovers after volume spikes
- Adjustable Real-Time Denoiser intensity
- New Speech, Singing, and Instrument presets
- A full 5-band EQ for advanced tuning
- White and black color options
- A longer included USB-C cable
- The ability to disable the microphone's touch-sensitive mute button
- Enhanced DSP processing and customization through the MOTIV Mix software suite
Perhaps most importantly, Shure accomplished this without turning the MV6 into a microphone that demands constant tweaking.
During my briefing, product manager T Banks repeatedly emphasized that users shouldn't need to understand gain staging, EQ curves, or audio engineering to get excellent results. The advanced controls are there if you want them, but the microphone is designed to sound great from the moment it's plugged in.
Shure MV6 USB Gaming Microphone Gen 2: Price and specifications
At $169, the MV6 Gen 2 lands squarely in one of the most competitive segments of the USB microphone market.
That's a price bracket occupied by products like the Razer Seiren V3 Chroma 32-bit and HyperX QuadCast 2 S, both of which offer feature-rich experiences and recognizable gaming branding. The Shure takes a different approach. Instead of trying to out-RGB the competition, it leans heavily on audio quality, DSP processing, and the company's professional heritage.
On paper, the specifications are solid:
- Dynamic cardioid microphone
- USB-C connectivity
- 24-bit / 48 kHz audio
- Adjustable Auto Level processing
- Real-Time Denoiser
- Digital Popper Stopper
- High-pass filter
- 5-band EQ
- 3.5mm monitoring jack
- Windows, macOS, iOS, and Android support
Basically, these are all the things I want and need in a mic, and none of the extra stuff that I don't.
Shure MV6 USB Gaming Microphone Gen 2: Design and setup
The MV6 Gen 2 won't be mistaken for a gaming centerpiece.
Compared to the RGB-heavy HyperX QuadCast 2 S or the eye-catching Razer Seiren V3 Chroma, the Shure looks almost understated. The cylindrical design, compact desktop stand, and minimal branding prioritize functionality over personality.
Personally, I like that approach, but I also like glowy things.
The MV6 disappears into the background during video calls and recordings rather than demanding attention. It feels more like a professional tool than a gaming accessory.
Setup is about as painless as USB microphones get. Connect the included USB-C cable, select the device in Windows, and start talking.
One of the more interesting insights from my conversation with Shure involved the company's decision to omit XLR entirely. Shure believes many creators are paying extra for XLR connectivity (like the $249 Razer Seiren V3 Pro) they never actually use. By focusing exclusively on USB and investing heavily in onboard DSP, the company was able to keep costs lower while delivering audio quality that approaches much more complex setups.
Having owned mixers and used XLR microphones myself, I completely understand that reasoning. For most people, this approach makes more sense.
Shure MV6 USB Gaming Microphone Gen 2: MOTIV Mix software
The MOTIV Mix software is where many of the Gen 2 improvements come to life.
My first impression was admittedly amusing. The installer feels surprisingly old-school, almost like a utility from an earlier Windows era. Once installed, however, the application is refreshingly straightforward.
That's a good thing.
Companies often fall into the trap of treating audio software like a cockpit. MOTIV Mix feels more like a well-organized control panel.
One of my favorite additions is the ability to disable the microphone's touch-sensitive mute button on the side. The mute function works extremely well, maybe a little too well. I accidentally triggered it more than once while adjusting the microphone, so being able to disable it entirely turned out to be an unexpectedly useful feature.
Auto Level and Adaptation Rate
Auto Level is enabled by default and serves as Shure's answer to automatic gain control.
The new system allows users to set different output targets while also adjusting how quickly the microphone responds after loud volume spikes. According to Shure, this feature was added after feedback from gamers who found the first-generation microphone could take too long to recover after sudden loud reactions.
For streamers, podcasters, and excitable gamers, it's a genuinely useful improvement.
Monitor Mix
Monitor Mix lets users balance their own voice against system audio heard through connected headphones.
Anyone who records podcasts, livestreams, or interviews will appreciate having direct control over that monitoring experience without needing external hardware.
Tone and Advanced EQ
The Tone section illustrates Shure's overall philosophy particularly well.
Users who don't want to learn EQ can simply slide between Dark, Natural, and Bright tonal profiles. Those who want deeper control can switch to a five-band EQ and manually adjust key frequencies.
It's an elegant balance between simplicity and flexibility.
Real-Time Denoiser
One of the standout Gen 2 upgrades.
The original MV6 offered denoising, but Gen 2 allows users to adjust its intensity. Whether you're recording in a quiet office or trying to overcome computer fans, HVAC systems, or general background noise, the Denoiser provides meaningful control over how aggressively the microphone cleans up your environment.
Popper Stopper and High Pass Filter
The Digital Popper Stopper is designed to reduce plosive sounds caused by hard "P" and "B" consonants. During testing, it worked well enough that I never felt compelled to add an external pop filter.
The High Pass Filter can be set to 75Hz or 150Hz, helping reduce low-frequency rumble from HVAC systems, vibrations, and other environmental noise. Combined with the denoiser, it's surprisingly effective.
Shure MV6 USB Gaming Microphone Gen 2: Audio quality
This is where the MV6 Gen 2 earns its asking price.
Throughout my testing, voices consistently sounded warm, natural, and broadcast-ready with remarkably little effort. The microphone's dynamic capsule does an excellent job focusing on the speaker while minimizing distractions from the surrounding room.
(You can listen to how it sounds above during my 3+ hour guest appearance on This Week in Tech a few weeks ago.)
More importantly, it sounds good before you open the software.
That might sound obvious, but it's becoming surprisingly rare. Many gaming microphones feel like they require software processing to reach their full potential. The MV6 Gen 2 starts from an already excellent baseline and simply gives you tools to refine it further.
That philosophy came up repeatedly during my conversation with Shure. I compared its audio approach to brands like Bose, where tuning and DSP should complement the product rather than compensate for its shortcomings. The expectation is that users plug it in and immediately sound better.
In my experience, that's exactly what happens.
Against the Razer Seiren V3 Chroma 32-bit, I generally preferred Shure's warmer, more natural vocal presentation for podcasting and spoken-word content. The Razer offers more visual flair and creator-focused effects (and the auto-tuning setup in Synapse is great), but the MV6 sounded more like a broadcast microphone.
Compared to the HyperX QuadCast 2 S, the Shure again prioritizes voice quality over spectacle. The HyperX remains one of the best-looking microphones on the market, while the MV6 feels more focused on delivering clean, professional audio.
Neither comparison is a knock against Razer or HyperX. Instead, it highlights how different Shure's priorities are. This feels like an audio company that happens to be making a gaming microphone rather than a gaming company trying to make an audio product.
Shure MV6 USB Gaming Microphone Gen 2: Competition

The biggest competition comes from the Razer Seiren V3 Chroma 32-bit and HyperX QuadCast 2 S, both of which we've reviewed and given high praise.
If RGB lighting, aesthetics, and streamer-focused visual features are top priorities, either competitor may be the better fit.
If audio quality is the top priority, the MV6 Gen 2 presents an extremely compelling argument.
Shure's competitive advantage isn't lighting, software effects, or gaming branding. It's more than 100 years of microphone experience combined with DSP technology that originated from the company's broader professional audio business.
That heritage is difficult to replicate.
Should you buy it?
✅You should buy this if ...
- You want excellent audio without needing XLR hardware
- You podcast, stream, create videos, or appear in meetings regularly
- You value audio quality more than RGB lighting
- You want useful DSP features that work automatically
❌You should not buy this if ...
- RGB lighting and visual customization are important to you
- You want a microphone with multiple polar patterns
- You prefer software ecosystems as polished as Synapse or NGENUITY
Final thoughts
The Shure MV6 USB Gaming Microphone Gen 2 feels less like a gaming microphone and more like a professional USB microphone that happens to be affordable enough for gamers (or anyone who just needs a good mic that's not XLR-level).
For a first-time Shure user, that's probably the biggest compliment I can give it. After years of seeing Shure microphones dominate podcasts and broadcasts, I finally understand why so many creators trust the brand. The sound quality is excellent, the setup is effortless, the DSP features are genuinely useful, and the software gives you just enough control without becoming overwhelming.
My only real criticism is that MOTIV Mix lacks some of the visual polish and ecosystem refinement found in competing software suites. Beyond that, there isn't much to complain about.
At $169, the MV6 Gen 2 delivers exactly what Shure set out to achieve: professional-grade audio that simply works.
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Engineered specifically for PC gaming, streaming, and content creation, the MV6 Gen 2 brings Shure's professional broadcast technology to more creators, including those purchasing their first dedicated microphone and looking to elevate their sound beyond a headset.

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