Vue normale

Il y a de nouveaux articles disponibles, cliquez pour rafraîchir la page.
À partir d’avant-hierFlux principal

UGREEN Reveal New Surveillance Cameras (for NAS)

Par : Rob Andrews
6 janvier 2026 à 16:37

New IP Cameras and AI Surveillance for NAS Coming Soon

UGREEN has outlined a SynCare lineup of IP surveillance devices that focuses on edge processing, on-device multimodal AI detection, and local recording, rather than a cloud-first model with recurring fees. The range, shown publicly around CES 2026, includes indoor cameras, an outdoor camera, and a video doorbell, with a separate Smart Display hub positioned as an optional central screen and Wi-Fi hub. UGREEN’s messaging also points to broader ecosystem ambitions, including compatibility with local storage today and later integration with UGREEN NAS systems in H2 2026 for longer retention, organization, and multi-camera management.

What is the UGREEN SynCare Series

The UGREEN SynCare Series is a planned smart home surveillance lineup built around IP cameras and a video doorbell, introduced as UGREEN’s entry into home security hardware. The set includes 2 indoor camera variants (ID500 Plus and ID500 Pro), an outdoor bullet-PTZ camera (OD600 Pro), and a video doorbell (DB600 Pro). UGREEN has positioned the range for release in H2 2026, with pricing expected to be disclosed later, including around IFA 2026. A defining theme across the range is edge AI, with UGREEN describing on-device multimodal recognition that can classify people, pets, and other events, and then translate those detections into more descriptive alerts. The intent is to reduce reliance on cloud processing and minimize subscription requirements, with an emphasis on local storage and privacy controls. In practical terms, the cameras are presented as doing much of their analysis at the camera level, while still supporting broader system coordination. UGREEN has also described SynCare as an ecosystem rather than isolated devices, including cross-camera awareness and a Smart Display D500 that can act as a central monitoring screen and connectivity hub. The system-level features described include event sharing between devices, multi-zone monitoring outdoors, and “risk-based” escalation behaviors such as warning lights and alarms. While the full surveillance software stack has not been fully detailed yet, UGREEN has repeatedly referenced NASync support and later NAS integration as part of the intended trajectory for the platform.

UGREEN SynCare Indoor 2K Cam ID500 Plus

The SynCare Indoor Cam ID500 Plus is positioned as the lower resolution indoor model in the lineup, pairing a 2K-class image sensor with dual-band Wi-Fi and on-device multimodal AI for identifying common subjects such as people and pets, along with event-based detection. It is described as using local recording rather than mandatory cloud storage, with support for internal SD-based storage and stated compatibility with UGREEN NASync systems for users who want longer-term retention or centralized storage outside the camera itself.

Specification UGREEN SynCare Indoor Cam ID500 Plus
Resolution 2K+
Connectivity 2.4GHz / 5GHz dual-band Wi-Fi
Night Vision UltraColor Night Vision
Storage Local storage (SD), no mandatory cloud fees
NAS Support Compatible with UGREEN NASync systems
AI Features On-device multimodal AI (people, pets, event recognition)

UGREEN SynCare Indoor 4K Cam ID500 Pro

The SynCare Indoor Cam ID500 Pro is the higher tier indoor option and is described with 4K capture plus motorized pan and tilt for coverage beyond a fixed viewpoint. UGREEN also associates this model with an f1.0 aperture and a color-focused low-light mode branded as UltraColor Night Vision, alongside on-device multimodal recognition intended to classify subjects and incidents for more specific notifications. In system descriptions, it is also linked to cross-camera awareness and risk-based alert behavior when used alongside other SynCare devices.

Specification UGREEN SynCare Indoor Cam ID500 Pro
Resolution 4K
Pan and Tilt Yes
Aperture f1.0
Connectivity 2.4GHz / 5GHz dual-band Wi-Fi
Night Vision UltraColor Night Vision
Storage Local storage with no mandatory cloud fees
AI Features On-device multimodal AI (people, pets, incidents)
System Features Cross-camera awareness, smart risk-based alerts

UGREEN SynCare Video Doorbell DB600 Pro.

The SynCare Video Doorbell DB600 Pro is the entry-point camera in the range that is designed specifically for front-door coverage, using a dual-camera setup to capture both a primary view and a lower secondary view for head-to-toe framing. UGREEN positions it for identifying visitors and deliveries, with multimodal AI intended to separate people, pets, and packages into distinct detection types so alerts can be tied to what is actually happening at the doorstep. In the pre-release descriptions, it is presented as a Wi-Fi doorbell solution rather than a PoE device, and availability is expected in H2 2026.

Specification UGREEN SynCare Video Doorbell DB600 Pro
Imaging 4K + 2K dual-camera
Field of View Head-to-toe
Wi-Fi 2.4GHz / 5GHz dual-band
Storage Local storage with no cloud fees
AI Features Multimodal recognition for people, pets, packages
Availability H2 2026

UGREEN SynCare Outdoor PoE Cam OD600 Pro

The SynCare Outdoor Cam OD600 Pro is the exterior-focused model and is described as a triple-lens bullet-PTZ design that combines a fixed wide view with pan-tilt coverage for tracking activity across a larger area. UGREEN has highlighted 18MP imaging, optical zoom, and 24/7 continuous recording, alongside on-device multimodal AI aimed at differentiating people, vehicles, and pets for more targeted alerts. Unlike the indoor models and doorbell, this camera is also presented with Power over Ethernet support in addition to dual-band Wi-Fi, and UGREEN has described multi-zone monitoring behavior that escalates from capture and notification to lights and audible alarms as a subject moves closer.

Specification UGREEN SynCare Outdoor Cam OD600 Pro
Imaging 18MP triple-lens bullet-PTZ
Pan and Tilt Yes (PTZ)
Optical Zoom Yes
Connectivity 2.4GHz / 5GHz dual-band Wi-Fi, PoE
Recording 24/7 continuous recording
Storage Local storage with no cloud fees
AI Features On-device multimodal AI (human, vehicle, pet detection)
Monitoring Multi-zone detection with escalating alerts

UGREEN SynCare Smart Display D500 hub

The SynCare Smart Display D500 is described as a central control screen for the SynCare lineup that can aggregate camera feeds, show events in real time, and act as a connectivity hub within the home. UGREEN’s positioning suggests it can simplify monitoring when multiple cameras are deployed, while still keeping core features available through the mobile app without requiring the display for functionality. In other words, it is presented as an optional hardware dashboard rather than a mandatory controller for the cameras.

Specification UGREEN SynCare Smart Display D500
Role Central monitoring display and home hub
Connectivity 2.4GHz / 5GHz dual-band Wi-Fi
Camera Support Connects with SynCare cameras and doorbell
Monitoring Real-time viewing and event reporting
Control Method App-based control, on-device interface
Required for Features No (positioned as optional)

Included Surveillance Services

SynCare is presented as more than basic video capture, with UGREEN describing a set of edge AI and ecosystem features intended to reduce irrelevant alerts, improve low-light usability, and coordinate behavior across multiple cameras. The emphasis is on on-device recognition and local storage, with additional automation features that depend on having more than 1 SynCare device in the same setup.

  • On-device multimodal AI recognition for people, pets, vehicles, packages, and general events

  • Human-language style alerts that describe what was detected rather than only motion notifications

  • Behavior analysis concepts, with examples such as identifying an approaching stranger by appearance

  • UltraColor Night Vision and low-light color correction for clearer nighttime footage

  • Local recording with no mandatory cloud subscription, including SD-based storage support

  • Cross-camera awareness, where one device can trigger announcements or actions on another

  • Multi-zone outdoor monitoring with escalating responses such as recording triggers, warning lights, phone notifications, and audible alarms

  • Smart risk-based alerts that vary response intensity based on proximity or severity

UGREEN NASync Support?

UGREEN has positioned SynCare around local recording and on-device processing, but has also repeatedly tied the cameras to its NAS ecosystem through references to NASync compatibility and later integration. The implication is that SynCare can operate as standalone devices first, then gain more centralized storage and management options when paired with a UGREEN NAS.

What is directly stated so far is limited but consistent: SynCare devices are described as supporting local storage without mandatory cloud fees, and multiple product descriptions refer to supporting or being compatible with UGREEN NASync. In the broader SynCare overview text, UGREEN also links privacy to encrypted local storage via NASync, which frames the NAS as a destination for retained footage rather than a required cloud account.

What remains undefined is the software side of that relationship. In your video, the open question is whether UGREEN’s eventual surveillance platform will be limited to the newer AI-focused NAS models or will also be delivered to the wider NAS lineup, and there are no concrete details yet on what the camera to NAS workflow looks like in practice. Until UGREEN publishes the surveillance application details, the NAS portion should be treated as planned ecosystem support rather than a fully specified NVR feature set.

UGREEN’s newest AI NAS hardware is relevant mainly because it suggests where the company expects heavier workloads to land, including multi-camera retention, indexing, and any future server-side analytics. The iDX6011 and iDX6011 Pro, as described, combine high-end Intel Core Ultra processors, large LPDDR5/x memory configurations, dual 10GbE networking, and up to 196TB raw capacity across 6 SATA bays plus 2 NVMe slots, which is a plausible foundation for sustained recording and longer retention, even if the cameras themselves handle primary detection at the edge.

Specification NASync iDX6011 NASync iDX6011 Pro
Processor Intel Core Ultra 5 125H Intel Core Ultra 7 255H
Memory 32GB / 64GB LPDDR5/x 64GB LPDDR5/x
Max Storage 196TB (6 SATA + 2 NVMe) 196TB (6 SATA + 2 NVMe)
Networking Dual 10GbE (up to 20Gbps via aggregation) Dual 10GbE (up to 20Gbps via aggregation)
Ideal For Creators, families, prosumers Studios, production teams, AI-intensive workflows

 

 

📧 SUBSCRIBE TO OUR NEWSLETTER 🔔
[contact-form-7]
🔒 Join Inner Circle

Get an alert every time something gets added to this specific article!


Want to follow specific category? 📧 Subscribe

This description contains links to Amazon. These links will take you to some of the products mentioned in today's content. As an Amazon Associate, I earn from qualifying purchases. Visit the NASCompares Deal Finder to find the best place to buy this device in your region, based on Service, Support and Reputation - Just Search for your NAS Drive in the Box Below

Need Advice on Data Storage from an Expert?

Finally, for free advice about your setup, just leave a message in the comments below here at NASCompares.com and we will get back to you. Need Help? Where possible (and where appropriate) please provide as much information about your requirements, as then I can arrange the best answer and solution to your needs. Do not worry about your e-mail address being required, it will NOT be used in a mailing list and will NOT be used in any way other than to respond to your enquiry. [contact-form-7] TRY CHAT Terms and Conditions
If you like this service, please consider supporting us. We use affiliate links on the blog allowing NAScompares information and advice service to be free of charge to you.Anything you purchase on the day you click on our links will generate a small commission which isused to run the website. Here is a link for Amazon and B&H.You can also get me a ☕ Ko-fi or old school Paypal. Thanks!To find out more about how to support this advice service check HEREIf you need to fix or configure a NAS, check Fiver Have you thought about helping others with your knowledge? Find Instructions Here  
 
Or support us by using our affiliate links on Amazon UK and Amazon US
    
 
Alternatively, why not ask me on the ASK NASCompares forum, by clicking the button below. This is a community hub that serves as a place that I can answer your question, chew the fat, share new release information and even get corrections posted. I will always get around to answering ALL queries, but as a one-man operation, I cannot promise speed! So by sharing your query in the ASK NASCompares section below, you can get a better range of solutions and suggestions, alongside my own.

☕ WE LOVE COFFEE ☕

 

Ce mod gratuit transforme Breath of the Wild en vrai jeu VR

Par : Korben
2 janvier 2026 à 14:23

Vous vous souvenez quand Nintendo a sorti son mode VR pour Breath of the Wild ? Le truc avec les Labo VR Goggles en carton ? Bon, c'était de la stéréo 3D avec suivi de mouvements de tête, mais franchement l'expérience était tellement limitée que pour beaucoup de joueurs, ça ressemblait plus à une démo technique qu'à un vrai mode VR.

Hé bien un moddeur a décidé de faire les choses sérieusement, et le résultat est très impressionnant.

BetterVR transforme Breath of the Wild en véritable expérience VR

Le projet s'appelle BetterVR et c'est exactement ce que ça veut dire. Fini les limitations du mode Nintendo Labo, ici on parle de vrai rendu stéréo en 6DOF (six degrés de liberté) avec support complet des mains et des bras. Vous pouvez dégainer vos armes en tendant le bras derrière votre dos, attaquer en faisant des mouvements de bras, couper du bois en mimant les gestes... Bref, c'est Hyrule comme si vous y étiez vraiment.

Le truc de dingue, c'est que le moddeur Crementif a bossé dessus pendant cinq ans, avec l'aide de quelques contributeurs pour les tests. Le résultat tourne sur l'émulateur Cemu (version 2.6 minimum) et fonctionne avec les casques VR compatibles OpenXR. Les contrôleurs Oculus Touch sont configurés par défaut, pour les autres (Index, Vive) il faudra probablement faire un remappage manuel via SteamVR.

Pour en profiter, il vous faudra évidemment une copie légale de Breath of the Wild version Wii U (oui, c'est important de le préciser), un PC qui tient la route avec un bon CPU single-thread, et Windows parce que ça ne fonctionne pas sous Linux pour l'instant. J'avais déjà parlé d'un portage VR de Zelda à l'époque de l'Oculus Rift, mais c'était sur la version NES et franchement ça donnait plus le mal de mer qu'autre chose. Là, on est sur un autre niveau.

Ce qui m'impressionne au-delà de la technique, c'est que le mod ne contient aucun fichier du jeu original. Il fonctionne via un hook (des fichiers dll/json/bat) qui intercepte le rendu et active un graphic pack Cemu.

Et est-ce que ça change quoi que ce soit légalement ? Avec Nintendo, vaut mieux pas trop compter là dessus, donc si ça vous tente, autant tester pendant que c'est encore là.

L'installation demande quelques prérequis : Cemu 2.6 ou plus récent, BotW avec l'update V208, Vulkan activé et VSync désactivé. Ensuite vous téléchargez le mod depuis le GitHub , vous extrayez dans le dossier Cemu, vous lancez Cemu une première fois normalement, puis vous utilisez le fichier batch pour lancer en mode VR. Les graphic packs BetterVR et FPS++ s'activeront alors automatiquement...

Perso je trouve ça cool de voir que la communauté arrive à faire en quelques années ce que Nintendo n'a jamais voulu développer sérieusement.

La dernière version (0.9.3) vient de sortir avec pas mal d'améliorations. Il y a même un mode troisième personne si vous préférez garder vos distances avec les Lynels (même si c'est encore un peu buggé).

Parce que bon, se faire charger par un centaure géant en vue subjective, ça doit quand même faire son petit effet.

Bref, si vous avez un casque VR qui traîne et que vous n'avez jamais vraiment exploré Hyrule comme vous l'auriez voulu, c'est l'occasion ou jamais. En attendant que Nintendo daigne sortir un vrai jeu Zelda en VR (on peut toujours rêver), au moins les moddeurs sont là pour combler le vide.

Source

Quels sont les meilleurs casques VR et de réalité mixte en 2025 ?

18 décembre 2025 à 11:31

Les casques de réalité virtuelle n’ont aujourd’hui plus rien d’un objet du futur. Certes, dans l’océan du high-tech, ils restent des produits de niche, mais plusieurs marques proposent désormais des modèles aboutis. Reste à savoir lesquels choisir. Nous avons regroupé ici les meilleures références en matière de réalité virtuelle et mixte.

Lepton - Valve veut faire tourner vos jeux Android sous Linux et c'est pas con

Par : Korben
3 décembre 2025 à 14:59

Vous vous rappelez de Proton , cette couche de compatibilité magique qui permet de jouer à des jeux Windows sur Linux ?

Hé bien Valve récidive avec Lepton, qui fait exactement la même chose… mais pour Android. Et devinez quoi, c’est basé sur Waydroid , ce projet open source qui permet de faire tourner Android dans un conteneur Linux.

L’idée derrière tout ça, c’est le Steam Frame , le fameux casque VR que Valve va sortir début 2026 et contrairement au Steam Deck qui utilise un processeur AMD x86, ce bidule tourne avec un Snapdragon 8 Gen 3 et 16 Go de RAM. Oui vous l’aurez compris, c’est de l’ARM !

Du coup, plutôt que de demander aux développeurs de porter leurs jeux un par un (ce qu’ils ne font jamais, on les connait ces branleurs ^^), Valve a décidé de supporter directement les APK Android. Ainsi, les devs qui ont déjà sorti leur jeu VR sur Meta Quest pourront donc le balancer sur Steam sans effort supplémentaire. C’est pas con, hein ? (à prononcer avec l’accent ch’ti). Et d’ailleurs, Walkabout Mini Golf sera le premier jeu Android officiel sur Steam. Si vous l’avez déjà acheté sur Steam, vous aurez donc accès à la version Android le jour du lancement du Steam Frame… pas besoin de repasser à la caisse et ça c’est cool !

Et alors pourquoi ça s’appelle Lepton ?

Hé bien parce que Valve aime bien les particules apparemment. Proton, Lepton… bientôt Neutron ? En attendant, le logo est une grenouille, ce qui n’a aucun rapport avec les particules mais on va pas chipoter.

Une fois encore, ce qui me fait vraiment kiffer dans cette histoire, c’est toujours cette même stratégie de Valve qui fait exactement comme avec le Steam Deck. En gros, leur move c’est que si les studios ne veulent pas développer en natif Linux, c’est pas grave… Ils feront tourner eux-même ce qu’ils ont déjà au catalogue. Avec Proton, ils ont récupéré tout le catalogue Windows et avec Lepton, ils vont récupérer tout le catalogue Meta Quest. Et comme le GPU du Steam Frame est 25% plus puissant que celui du Quest 3 (et même 30% en pratique parce que Meta bride un peu le sien), les jeux tourneront potentiellement mieux.

Reste maintenant une question que tout le monde se pose : Est-ce que Lepton arrivera sur Steam Deck ? Bah oui, ce serait logique car le Steam Deck a un écran tactile, des contrôleurs intégrés…etc et ce serait donc parfait pour les jeux Android. M’enfin, pour l’instant, Valve n’a rien confirmé, mais franchement ce serait bête de s’en priver.

Source

❌
❌