Vue normale

Il y a de nouveaux articles disponibles, cliquez pour rafraîchir la page.
Hier — 1 août 2026Windows Central - News, Forums, Reviews, Help for Windows 10 and all things Microsoft.

Windows Hello vs. Enhanced Sign‑in Security: Which sign‑in method actually keeps your Windows 11 PC safer, and what's the difference?

Microsoft is expanding one of the least understood security features in Windows 11. Beginning with the August 2026 update, Enhanced Sign-in Security (ESS) now supports compatible external fingerprint readers, extending the company's most secure Windows Hello experience to devices without built-in biometric hardware.

The timing couldn't be better because Enhanced Sign-in Security has confused users ever since Microsoft introduced it. Some users assume it's simply a newer version of Windows Hello, while others think it's reserved for businesses or Copilot+ PCs.

The reality is that Windows Hello and Windows Hello Enhanced Sign-in Security use the same sign-in experience, but they protect your biometric data in different ways.

After spending time digging through Microsoft's support page, I think that's the distinction most explanations miss. Enhanced Sign-in Security isn't about making facial recognition more accurate or fingerprint sign-in faster. It's about making the entire authentication process harder to attack.

Standard Windows Hello is already one of the best security features

An HP ENVY 32 All-in-One PC with its webcam popped up and its display showing the prompt for Windows Hello login.

A pop-up webcam in a Windows all-in-one PC that also supports Windows Hello facial recognition. (Image credit: Future)

Before the Enhanced Sign-in Security feature was introduced, Windows Hello had already replaced passwords with a much stronger authentication model.

Instead of storing passwords that can be stolen or reused, Windows Hello creates cryptographic credentials that are attached to the Trusted Platform Module (TPM) available on your computer. Facial recognition and fingerprints are used only to unlock those credentials, and your biometric templates remain on the device rather than being uploaded to Microsoft's servers.

For the average home user, that already provides excellent protection against phishing, password reuse, and stolen credentials.

The Enhanced Sign-in Security feature doesn't replace the architecture already in place. Instead, it builds another layer on top of it.

The real difference is where the trust is placed

This is where the comparison becomes interesting. Using the standard Windows Hello, the operating system relies on the system to process biometric authentication after receiving data from the trusted sensor. Enhanced Sign-in Security moves much of that work into isolated, hardware-protected environments.

When using the Enhanced Sign-in Security feature, Microsoft improves that trust. Instead of allowing sensitive biometric operations to occur in the normal Windows environment, the feature isolates them using Virtualization-Based Security (VBS) and Trusted Platform Module (TPM) 2.0 technology.

The algorithms for facial recognition run in a protected memory region, secure fingerprint readers perform matching within the hardware itself, and communication between the biometric sensor and the operating system is encrypted and isolated.

In other words, Windows Hello protects your credentials, and Windows Hello Enhanced Sign-in Security protects both your credentials and the path your biometric data takes before Windows 11 authenticates you.

Fingerprints show the biggest difference

Mouse Fingerprint reader

An example of an external fingerprint reader for Windows Hello and Windows PCs.

The August 2026 Security Update highlights the biggest architectural difference between standard Windows Hello and Enhanced Sign-in Security.

Using a standard Windows Hello fingerprint reader, the sensor captures your fingerprint, and Windows 11 verifies it securely using the operating system and TPM-backed credentials.

An ESS-compatible fingerprint reader moves more of that process into the hardware itself. These readers include a dedicated secure processor, store fingerprint templates inside the device, contain a Microsoft-issued certificate that proves they're trusted hardware, and establish an encrypted communication channel with the operating system. Instead of receiving raw biometric data, Windows 11 receives only the authentication result.

Microsoft hasn't explained why ESS still doesn't support external Windows Hello cameras (likely because USB can be a vector for attack). However, its support page shows that enhanced security for facial recognition relies on specific camera hardware, firmware, and protected memory through Virtualization-Based Security (VBS), whereas ESS fingerprint readers can perform biometric matching inside certified hardware. That architectural difference may explain why Microsoft expanded support for external fingerprint readers first.

The practical benefit is a smaller attack surface. In simple terms, even if malware gains elevated privileges, it has fewer ways to interfere with the biometric authentication process.

Should you enable Enhanced Sign-in Security?

If your computer doesn't support Enhanced Sign-in Security, there's no reason to worry. The standard security of Windows Hello remains one of the strongest consumer authentication systems available, and it's already a significant upgrade over passwords.

However, if your device includes Enhanced Sign-in Security-compatible hardware, or you're planning to buy a new external fingerprint reader that supports the feature, I'd recommend enabling it and leaving it on.

Not because Windows Hello suddenly became insecure, but because the enhanced option can add an extra layer of security. If your hardware supports it, there's little downside to leaving it enabled.

How to enable the enhanced security feature

If the feature is available for your Windows Hello-compatible authentication device, you can enable it by going to Settings > Accounts > Sign-in options.

Once the USB fingerprint reader is connected and recognized by the operating system, on this page, under the "Additional settings" section, check the state of the "Enhanced sign-in security" setting.

If your system wasn't previously running ESS, you may see a prompt showing "Pending set up" or "Update PIN."

Windows 11 Settings app highlighting the  Enhanced Sign-in Security setting.

(Image credit: Mauro Huculak)

If the "Update PIN" option shows up, use it to complete the setup. On the other hand, if you see the "Pending set up" option, then configure the "Fingerprint recognition" feature under the "Ways to sign in" section.

One important note. When upgrading your system to Enhanced Sign-in Security, Windows 11 will remove any existing non-ESS biometric enrollments and associated credentials to ensure a clean, secure environment. You will need to refresh your PIN and register your fingerprints again using the new sensor. Once complete, the ESS toggle will show as enabled.

Also, while the feature is turned on, you won't be able to use peripherals that do not support the security feature.

Windows Central's Take

Surface Laptop Go Camera

Windows Hello, web cam, and the Surface Pro PC. (Image credit: Daniel Rubino / Windows Central)

Microsoft hasn't done itself any favors with the name "Enhanced Sign-in Security." It sounds like an entirely new authentication system, when in reality it's an evolution of Windows Hello that strengthens how biometric authentication is processed behind the scenes. A lot of users will never notice the difference because the sign-in experience is exactly the same.

What makes the August 2026 Security Update important isn't that Windows Hello suddenly became more secure, as the standard Windows Hello has long been one of the strongest authentication systems available on consumer devices. The real significance is that the company is lifting the limitations by adding support for compatible external fingerprint readers.

If your computer already supports Enhanced Sign-in Security, I'd leave it enabled. If it doesn't, I wouldn't replace perfectly good hardware to get the feature because standard Windows Hello is already an excellent authentication system. However, if you're buying a new fingerprint reader for your computer, choosing an Enhanced Sign-in Security-compatible model is the better long-term investment since Microsoft is clearly expanding support for that ecosystem.

Do you think Enhanced Sign-in Security is worth using, or is standard Windows Hello already enough for your needs? Let me know in the comments.

More resources

Explore more in-depth how-to guides, troubleshooting advice, and essential tips to get the most out of Windows 11 and 10. Start browsing here:

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

I switched to HP's $6,000 Omen Max 45L pre-built gaming PC for two weeks, and the price isn't what's giving me second thoughts

HP announced its new Omen Max 45L desktop gaming PC in 2025, and it arrived with several upgrades over previous models.

I'm talking about an upgraded cooling system built on the back of HP's unique "Cryo Chamber." About a new modular power supply with an auto-cleaning fan. About new in-depth overclocking abilities.

The Omen Max 45L recently landed in my office, and I've been using it for a couple of weeks to see what it's all about. Does it make a strong case for itself compared to a DIY build? Does it have enough premium features to warrant a premium price? Here's what you need to know.

HP sent Windows Central a review unit on loan for testing. It had no input, nor saw the contents of this review, prior to publication.

How much does the HP Omen Max 45L cost?

Close-up of a graphics card with the name

The RTX 5080 is the second-most powerful GPU option available in the HP Omen Max 45L. (Image credit: Future)

HP's Omen Max 45L does not come cheap as a direct result of inflated component costs and the general high-end nature of the system.

Looking at HP.com at the time of writing, prices start at $3,489.99 for a model with an AMD Ryzen 7 9700X CPU, NVIDIA RTX 5070 GPU, 32GB of Kingston Fury DDR5-6000 RAM, and a 1TB M.2 PCIe 4.0 NVMe SSD.

Prices climb all the way to $6,499.99 for a model with an AMD Ryzen 9 990X3D CPU, NVIDIA RTX 5090 GPU, 4TB of storage, and 64GB of DDR5 RAM.

The specific unit I'm reviewing costs closer to $5,959.99 before any discounts. At the time of writing, it's $800 off the regular price, bringing it down to $5,159.99. Here's a closer look at the specs that make up the PC I'm testing.

HP Omen Max 45L

CPU

AMD Ryzen 9 9950X3D

GPU

Custom NVIDIA RTX 5080

RAM

64GB DDR5-6000 Kingston Fury Beast RGB

Storage

2TB M.2 PCIe 4.0 NVMe, Samsung PM9A1

Motherboard

Custom, Micro-ATX, AMD X870

PSU

1200W, Cybenetics Platinum, modular, ATX 3.1

Wireless

Wi-Fi 6E or Wi-Fi 7, Bluetooth 5.3 or 5.4

Dimensions

8.03 x 18.15 x 21.85 inches (20.3cm x 46.1cm x 55.49cm)

Weight

49.82 pounds (22.59kg)

Warranty

1 year, HP Care Pack options available

I put together a mock build on PCPartPicker to compare pricing. With the CPU, GPU, RAM, storage, PSU, X870 motherboard, Windows 11, and Lian Li O11 case, you're looking at roughly $4,616. Add some extra ARGB case fans in there, and you might hit $4,800 to $5,000.

Without a discount, HP is charging a lot more for the Omen Max 45L compared to building your own. If you are interested in this PC, I definitely recommend waiting for a deep discount.

Is the HP Omen Max 45L assembled properly with good cable management?

Inside an HP Omen Max 45L computer case, showcasing a cooling unit with temperature readings, a fan, illuminated RAM sticks, and a graphics card.

Cable management and build quality aren't perfect in the Omen Max 45L. (Image credit: Future)

I've been on a run of good luck lately regarding pre-built PCs I tested and reviewed, and I had high hopes for the Omen Max 45L's build quality and cable management.

In the former case, it's a bit of a mixed bag. The PC has a sturdy separate top compartment that can be used to lug around the 50-pound system, quick-release side and front panels, and a pull-off top panel hiding the AiO radiator.

An Omen Max 45L with a transparent side panel displays its internal components, including a GeForce RTX 508 graphics card, against a backdrop of a bookshelf.
The front glass panel is removed by pressing two buttons.Future
An Omen Max 45L computer tower with a transparent side panel showcases illuminated cooling fans. It is placed on a wooden surface near a bookshelf and indoor plants.
A screen keeps dust out of the case.Future

It's easy to get inside the PC without any tools, and I appreciate that there's a removable dust screen for the three front intake fans. I live with two cats and ... you get the idea. I've been using the PC for a couple of weeks, and there was minimal dust to blow out when it came time for photos.

It's easy to get inside the PC without any tools, and I appreciate that there's a removable dust screen for the three front intake fans.

The massive RTX 5080 GPU is held in place with an additional bracket — also removing the need for any bothersome foam packing en route — and I had to make no adjustments out of the box. The PC turned on and booted up as soon as I hit the power button.

Top view of a black Omen Max 45L computer case with a ventilated design and USB ports on the side.
The top of the Cryo Chamber is protected by a removable plastic covering.Future
Top view of a black Omen Max 45L computer case with a ventilated mesh panel and ports on the side, set against a background of bookshelves.
Access to the AiO radiator is fairly easy.Future

There are a couple of areas where the build quality could be better. I noticed immediately that the CPU pump header isn't mounted squarely on the chip. The front panel of the case seems to stick on one side. And the rear side panel doesn't quite match up flush with the rest of the tower unless I really take my time lining it up.

Cable management leaves a lot to be desired

Interior view of an Omen Max 45L computer case with organized cables, a power supply labeled

The Omen Max 45L's cable management leaves a lot to be desired. (Image credit: Future)

Cable management in the HP Omen Max 45L isn't great. It feels like it was a rushed job, leaving stray cables and extra length on the visible side. Not only does this make for a messy appearance, but it can also interfere with internal air cooling.

Around the back, behind the all-metal panel, things aren't much better. Compared to, say, Maingear's MG-1 MK.II or Acer's Nitro 65, the Omen Max 45L's (normally) hidden cabling is spaghetti.

Interior of an Omen Max 45L computer case featuring a liquid cooling unit with temperature readings, illuminated RAM sticks, and blue lighting from a fan.

A look at some of the visible cabling inside the Omen Max 45L. (Image credit: Future)

There's a snarl of cables pinched between the panel and motherboard backing, and another snarl sitting in front of the modular PSU. One thing I can appreciate is that the correct SATA cables are sitting idle in front of the dual (empty) HDD bay for easier connectivity.

How is port selection on the HP Omen Max 45L?

Top view of an Omen Max 45L computer case featuring a grid vent, USB ports, and a power button in a home setting.
A look at the front I/O on the HP Omen Max 45L.Future
Rear view of an Omen Max 45L computer tower with multiple USB ports, an Ethernet port, audio jacks, and a ventilation grille, set against a blurred bookshelf background.
A look at the rear I/O on the HP Omen Max 45L.Future

The front of the case hosts four ports and an LED power button. There are two USB-A at 5Gbps each, one USB-C at 10Gbps, and one 3.5mm audio combo jack. Not too bad in terms of convenience for ports often used.

Around back, on the custom HP micro-ATX motherboard, you'll find four USB-A 2.0 ports (with speeds measured in Mbps) as well as two more USB-A at 5Gbps. Two additional USB-C at 10Gbps round out USB connectivity.

This is a fairly austere port setup, leaving a lot of space on the board's I/O blank.

HP has a 2.5Gb Ethernet port for wired connectivity, as well as dedicated jacks for line in, line out, and microphone. This is a fairly austere port setup, leaving a lot of space on the board's I/O blank. At least there's an easy CMOS reset button available.

As for the GPU, ports depend on the card you get. The RTX 5080 here has one HDMI 2.1b and three DisplayPort 2.1b.

How does the HP Omen Max 45L's cooling set itself apart from other PCs?

Interior view of a black Omen Max 45L computer case featuring cooling fans, an RGB lighting strip, and a temperature display, with a bookshelf and plant in the background.

The Cryo Chamber adds an air-gapped section for the AiO's radiator. (Image credit: Future)

The Omen Max 45L's most prominent feature is its dedicated Cryo Chamber that hosts the AiO CPU cooler's radiator separately from the rest of the PC. The air-gapped setup means that only ambient air is cooling the fins, and the hot air forced out the other side by the fans doesn't enter back into the PC.

It's an admittedly ingenious setup that makes a difference, especially when you're working with flagship GPUs that produce quite a bit of heat that's spilled directly into the main portion of the case. It does, however, add quite a bit of bulk to the case. If you're short on space already, this probably isn't the PC for you.

The Omen Max 45L uses mostly standard parts

A close-up view of an Omen Max 45L interior, featuring a

HP uses custom parts in the Omen Max 45L, but they're sized appropriately for easy future upgrades. (Image credit: Future)

A big issue a lot of people have with big-brand pre-built PCs is their insistence on using proprietary hardware inside. I'm talking about parts that can't be easily replaced because they're some weird size or shape.

That's not the case here. Well, not exactly. The motherboard is a custom micro-ATX HP 8E55 using AMD's X870 chipset. It's a standard size that makes for easy replacement, and the case also fits up to a full-size ATX board.

I'm not sure why HP didn't just go for the full-size board in the first place. The massive GPU blocks off a lot of the board, and you'll absolutely be pulling the card out of the case if you have to do anything that involves the secondary SSD or the M.2 Wi-Fi card.

The RTX 5080 is also a custom HP job with a snazzy Omen-styled casing. It performs just as well as any other 5080 out there made by a known brand.

I tested it using 3DMark's Speed Way and Steel Nomad tests and came back with these scores of 8,996 and 8,628, respectively.

3DMark Time Spy performance graph with purple bars against a black background.

The RTX 5080 in the Omen Max 45L performs exactly as expected. (Image credit: Future)

There were no surprises from the AMD Ryzen 9 9950X3D, either; it performed as expected in baseline benchmark tests. If you're buying this PC strictly for gaming, I'd recommend sticking with the Ryzen 7 9800X3D. It costs $330 less and will deliver incredible gaming performance.

The Samsung SSD isn't the fastest we've tested, but it gets the job done with 6,626 MB/s read and 4,993 MB/s write speeds. Check out these graphs for a comparison to other hardware we've recently tested.

Cinebench 2024 performance graph for the Omen Max 45L with purple and yellow bars against a black background.
Future
CrystalDiskMark performance graph for the Omen Max 45L with purple and yellow bars against a black background.
Future
Geekbench 6 performance graph for the Omen Max 45L with purple and yellow bars against a black background.
Future

The PSU is actually one of the PC's strong points, which goes against a lot of other pre-built systems. It's a 1200W Platinum-grade option with a Cybenetics Platinum rating. It's fully modular for easy tweaking, it's quiet, and it has a custom reverse fan cleaning tool to spin the dust out of the hardware.

The PSU is actually one of the PC's strong points, which goes against a lot of other pre-built systems.

Even the separated AiO cooler can be replaced should the stock HP option that ships with the PC not be up to snuff for your needs.

Does the HP Omen Max 45L have good airflow?

A sleek black Omen Max 45L computer case with glass panels and purple LED fans is set on a wooden table, surrounded by bookshelves and indoor plants.

There's almost no difference in temperate with the front glass panel removed/in place. (Image credit: Future)

To check airflow and temperatures, I ran a lengthy 3DMark Speed Way stress test. With all panels in place, including the front glass panel, the CPU hit 46 degrees Celsius, and the GPU hit 75 degrees.

With the front glass panel removed, GPU temperatures fell to about 74 degrees Celsius. The CPU, with separated cooling, saw no change. That's a minor difference, and you should have no problems keeping the PC cool as intended.

It's worth noting that the PC runs very quietly. The most noise I could get out of it was during the stress tests, and it peaked at just 47 decibels. That's quieter than most other pre-built PCs I've tested, and you'll hardly notice it's running even under load.

Does the Omen Max 45L come with useful custom software?

The main software to control this PC is HP's Omen Gaming Hub. It serves ads while open (annoying), but it does a decent job of controlling the PC.

The ARGB in the PC seems to have some issues, and I suspect it has to do with HP's firmware. It'll turn off randomly and not turn back on until the PC restarts, or it will reset on its own while using the PC.

HP includes a lot of software I deem unnecessary, including McAfee antivirus, Adobe offers, and Booking.com. It's classic bloatware. That's without mentioning the seven different HP apps that come preinstalled.

It can all be removed, but it's still an annoyance on a PC this expensive, especially when competitors are shipping clean installs of Windows 11.

Should you buy the HP Omen Max 45L?

A close-up of a modern black computer tower with the logo

You're going to need a fair amount of space in your gaming area to fit the Omen Max 45L. (Image credit: Future)

You should buy this if ...

✅ You want a unique and powerful desktop PC for gaming or creative work.

✅ You'd rather not save some money with a DIY build.

You should not buy this if ...

❌ You're looking for the best value possible in a pre-built gaming PC.

❌ You want the absolute best cable management and build quality.

There's no question that the HP Omen Max 45L delivers on top-tier performance and cooling. Unfortunately, its assembly and cable management don't feel like they match the high price.

Worse, the PC comes with quite a bit of bloatware, and there are what I suspect are firmware issues that plague the built-in RGB lighting.

The pre-built gaming PC market has come a long way in recent years, and the Omen Max 45L ultimately feels like it's stuck in the past. It won't disappoint those who need a ton of power, but there are plenty of alternatives out there that will deliver a superior product at a similar price.

Black HP Omen Max 45L desktop gaming PC with RGB fans against a white background.

HP
Omen Max 45L

HP's Omen Max 45L is a flagship pre-built desktop gaming PC with a few stellar tricks up its sleeve, but overall, I'd rather spend big money on a boutique build with better cable management, a higher build quality, and similar pricing.

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Halo Campaign Evolved performed well on Xbox, but PS5 gamers give it a collective shrug — just 1% of PS5 gamers tried it, hurting Xbox's brand identity for no real return

Nobody could've seen this one coming!

Much has been said about Xbox's previous approach to its gaming portfolio. In a sprint to boost margin mandates seeded by Microsoft CFO Amy Hood, Xbox leadership put together a haphazard plan to publish icons like Gears of War, Halo, and Forza onto PlayStation. Forza has been an utterly resounding success, but ... the other two not so much.

It's arguably been particularly damaging with regards to Halo. Halo is to Xbox what Mario is to Nintendo, and for Xbox to put Halo on its arch-rival could be interpreted as a very visible signal that Microsoft isn't in it for the long haul.

Every hardware ecosystem tends to have some form of exclusive content, whether it's creative software on Apple products or native Google services on Android. Microsoft decided it wanted Xbox to be the only closed platform in history without any form of exclusive content. Was the juice worth the squeeze?

Well, the data very much says "not," I think.

According to Circana's Player Engagement Tracker, on July 28th Halo: Campaign Evolved ranked 4th in US DAU on Xbox platforms (8% of total Xbox players on that date launched the game), while placing 14th on Steam (2% of actives) and 29th on PlayStation (1% of actives).

— @matpiscatella.bsky.social (@matpiscatella.bsky.social.bsky.social) 2026-08-01T08:44:24.344Z

Despite some clear sales success, Halo: Campaign Evolved has hardly lit the PlayStation world on fire. Halo: Campaign Evolved defeated some service game staples on Xbox during its launch week, claiming the 4th highest daily active users across Xbox Series X|S consoles. It managed to rank a lowly 14th on Steam, and an even worse 29th on PlayStation, claiming just 1% of PlayStation's install base.

I would argue that the immeasurable brand damage putting Halo on PlayStation has wrought on Xbox is hardly worth this paltry figure. Circana senior director Mat Piscatella noted that the data shows "the massive challenge for new games in an environment dominated by the live service behemoths."

For Xbox, I would argue that Halo Campaign Evolved's performance represents a larger problem.

Master Chief wearing green tactical armor and a gold visor, holding a futuristic assault rifle inside a glowing blue geometric corridor structure.

Halo Campaign Evolved is a decent throwback to the classic that kickstarted Xbox, but ... the franchise's future is still befuddled. (Image credit: Xbox Game Studios)

Halo Campaign Evolved has been generally controversial for its lack of multiplayer, perceived (or unperceived) "liberties" taken with the art direction and detailing, while accentuating a lack of visible roadmap for the future of the franchise. Sources familiar tell us that Halo Studios recently canceled a multiplayer-focused Halo game titled Project "Ekur," formerly "Tatanka," a short while ago, leaving the franchise somewhat adrift.

Microsoft's handling of Halo in general has been legendarily poor. The franchise was formerly a staple of the industry landscape and a cornerstone of Xbox's identity. In 2026, it feels like a shadow of its former glory, with a weak TV adaptation doing its own damage to the brand, and repeated "soft reboots" leaving the central narrative in a confused state.

The PS5 version doing poorly is a reflection on how much lustre Halo has lost in the wider gamer consciousness. Xbox fans have been jumping in for the nostalgia, but the fact nobody else cares is an indictment of how the franchise has been handled in general.

Putting Halo on PlayStation 5 did a ton of brand damage to Xbox in general, and I seriously doubt any future Halo will launch on PS5 given Xbox's shift back towards exclusive games. Gears of War: E-Day will be permanently Xbox exclusive, for example, and the E-Day previews have come in extremely positively recently.

Making Halo exclusive to Xbox again is low-hanging fruit ... delivering a Halo that can reclaim the franchise's lost glory is going to be much, much harder, as faith in Halo Studios seems to be in short supply, to put it politely.

As incoming Xbox CEO Asha Sharma seeks to reset the brand and double down on Microsoft's core IP library ... I think of all Xbox's problems, repairing Halo's prestige is by far the biggest challenge facing Xbox. What do you think?

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Poll: How do you feel about Microsoft's "improvements" to Windows 11?

My mom hated Windows 8. That's an understatement; she despised it. Like so many others who had grown used to the Start menu and general interface of previous versions, Windows 8 came as a jarring change to my mom.

But a funny thing happened when Windows 10 came out; my mom was reluctant to upgrade. Despite hating Windows 8 and Windows 8.1, she had grown used to them and made them fit her workflow. Having to relearn yet another interface was extra work that my mom was slow to sign up for.

She eventually upgraded to Windows 10 and later Windows 11, but her experience and her frustrations were not unique. Sometimes the enemy you know is better than the one you don't, even if you got to know that enemy begrudingly.

So, what does this have to do with Windows 11? Windows 11's upcoming Patch Tuesday update has a feature that I believe will elicit a similar reaction to my mom being presented with Windows 10.

Starting next month, Windows 11's File Explorer will show file sizes using the appropriate units (KB, MB, and GB). That means you'll no longer see a file that's 1,500,000 KB. Instead, you'll see that file listed as 1.5GB.

I believe many will see this change as an improvement. Dealing with millions of KB can be awkward, especially when other parts of Windows use different units. But part of me would love the option to keep everything in KB.

Because File Explorer has stuck with KB for so long, I've gotten used to scanning file sizes based on how many digits they are. After next month's update, I could have a file that's 400KB right between files that are 400MB. While the larger files would be clearly labeled, I've learned to expect files listed in KB after years of use, so there will be a learning curve.

I'm curious how people feel about these types of changes. Do you embrace what Microsoft deems an improvement to Windows 11, or are you frustrated with a feature or layout you're familiar with being changed?

Microsoft could always keep options for legacy features and new options, but if that happens for decades, you end up with a bloated OS. Take a look at the soon-to-be revamped context menus of Windows 11 if you want to see what years of tacking things on does to an operating system.

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

LG's defense of installing adware on Windows 11 proves the company is hopeless

LG got caught showing ads for McAfee to people who dared to plug in a monitor. An investigation by Gamers Nexus revealed that plugging in certain LG monitors triggered Windows Update to automatically download the LG Monitor App Installer without user consent. This wasn't just a display driver; it was a utility app.

The saga required Microsoft to step in and pressure LG to stop putting adware onto people's computers.

"We’ve connected with the team at LG and as an immediate next step, they have agreed to disable the McAfee pop-up from their app," said Windows chief Pavan Davuluri. "We appreciate LG working with us toward a shared goal of a better experience for our mutual customers."

LG has since stopped shoving adware onto people's PCs, but the company's official statement on the matter makes me question if any lessons have been learned.

"LG Electronics reiterates that McAfee is not installed automatically and is never installed without the user’s explicit consent," said LG in a statement shared with Windows Central and other outlets.

The company added, "During a limited period in the United States, a McAfee trial offer was also presented as an optional recommendation. McAfee was never installed automatically and always required a separate user choice and consent."

LG was never accused of installing McAfee without user consent, at least not by any reputable outlets I've seen. The company was accused of installing the LG Monitor App Installer without permission. That app is essentially a portal to other LG apps. It also controversially showed ads for McAfee.

I argue that no software should be installed without permission. Even more relaxed users would expect a monitor to install an app that's actually related to the monitor, not a showcase for other apps such as McAfee.

I chuckled at the part of the statement that read, "After reviewing customer feedback, LG removed the McAfee recommendation." I suppose that's one way to refer to the backlash and Microsoft intervening.

In case anyone from LG is still confused about definitions, installing an app without permission that shows ads for McAfee is adware. You don't have to install McAfee without consent for it to be adware.

Below is LG's full statement with emphasis provided by the company.

LG's full statement

"LG Electronics reiterates that McAfee is not installed automatically and is never installed without the user’s explicit consent.

The LG Monitor App Installer was designed to help monitor owners discover optional LG applications that enhance productivity, customization and monitor performance.

When compatible LG monitors are connected, the Installer can make related software available to help customers access monitor-specific features and functionality.

During a limited period in the United States, a McAfee trial offer was also presented as an optional recommendation. McAfee was never installed automatically and always required a separate user choice and consent. After reviewing customer feedback, LG removed the McAfee recommendation.

The LG Monitor App Installer does not collect personal information from customers' devices. Its function is to identify compatible monitor models and present applications supported by those models."

Blank Pixel

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Microsoft confirms it will make Windows 11 run better on PCs with 8GB RAM: Promises continued focus on fixing Windows' biggest issues this year

Windows chief Pavan Davuluri has posted an article on X today that outlines the journey Microsoft has taken so far to fix and improve Windows 11. Since March, the company has been laser focused on addressing Windows 11's biggest issues, delivering many new features and changes that are designed to improve the reputation and experiences around Windows.

While that work is still ongoing, Davuluri has now outlined four new areas of focus that Microsoft will be working on for Windows 11 between now and the end of the year:

  • Onboarding and setup. Delivering a faster and more efficient out-of-box experience.
  • Memory optimization for 8GB and above. Reducing Windows memory footprint to deliver a fast and responsive Windows experience across the PCs customers use every day.
  • Family. Providing a faster set up and making it easier for families to access useful parental controls.
  • Voice. Making voice more natural and fluid to interact across the apps you use every day.

Microsoft has confirmed that it's planning to improve Windows 11 so that it runs better on PCs with just 8GB of RAM. MacBook Neo took the world by storm earlier this year, and while Windows OEMs have since stepped up to offer better value for money, Windows itself is still quite heavy on these limited memory devices.

The company is now working to reduce Windows 11's memory footprint, ensuring that the OS feels fast and responsive even on 8GB RAM. It's yet to dive into how it's planning to make these changes, but it's likely related to how the company is moving more areas of the Windows UI to WinUI, which is lighter than WebView.

"We're going to take everything we've learned since March and keep listening and closing the loop on your feedback. The signal from you is clear: keep going. We intend to," says Davuluri.

Additionally, Microsoft has confirmed that it's rethinking the Windows out of box experience, with a new faster and more efficient set up experience in the works that will make booting up a new PC for the first time seamless and straight forward.

The other two areas of focus are Family and Voice. The company says it's working to deliver new Family Safety features across the OS, including enhanced parental control setup and more.

Voice is the final area of focus. Microsoft is on record as stating the future of computing will be one that is multi-modal, with voice acting as a primary input method alongside the keyboard and mouse. The company intends to make voice input more natural and fluid across the OS and apps you use.

Microsoft is clearly very proud of the work it has done so far this year to fix Windows 11. Compared to late last year, Windows 11 is in a very different spot. The company has delivered genuinely meaningful improvements and changes that are already impacting the OS for the better, and it sounds like there's more to come soon.

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

À partir d’avant-hierWindows Central - News, Forums, Reviews, Help for Windows 10 and all things Microsoft.

Sony refuses to back down from killing physical media despite massive backlash; I hope Xbox doesn't follow their example, even though it's likely it will

After weeks of backlash and ridicule from gamers, fast-food companies, game designers like Hideo Kojima, and even a politician, Sony has finally made an official response to all criticism launched at the company for its decision to end physical game disc production for PlayStation consoles from 2028 onwards.

This response comes from Sony's first-quarter financial report for 2026, where during a Q&A session, Sony's Chief Financial Officer, Lin Tao, was asked about this controversial decision via a live interpreter who pointed out Sony had already announced its plan to end game discs a year and a half in advance.

Sony responds to the backlash over ending PlayStation discs. "We put in a lot of thought and time, and we cautiously considered this, and we came to this conclusion, and we're going to cautiously move this forward..." pic.twitter.com/qRKkEX6TN3July 31, 2026

Lin Tao answered with, and I quote from the translated interpreter (as saved via an X post by @ethangach), "There are various reasons we made this decision, the biggest being that the digitalization of content overall has been progressing; that’s the big factor. It’s not just for PlayStation, but for all kinds of content; digitalization is progressing."

Lin Tao continues, "So when we think about the future–and we put in a lot of thought and time, and we cautiously considered this–and we came to this conclusion, and we’re going to cautiously move this forward."

She also says that Sony is aware people have strong opinions on the subject and that these physical forms of entertainment hold fond memories and strong emotions for people. Yet, Sony won't reverse its decision.

This is mostly because, according to Sony's first-quarter financial report, 82% of PlayStation 5 and PlayStation 4 software sales were digital games while 18% were physical games.

Additionally, deep within the financial reports, it showed that within the first quarter earnings for 2025, 83% of PlayStation 5 and PlayStation 4 games were bought digitally.

Windows Central's take

A character in a yellow and black costume lies on the ground, surrounded by flames, with a serious expression against a dark background.

I'm just as tired as Wolverine here is regarding these corporations destroying physical media. (Image credit: Sony)

So, the bottom line is that Sony decided to kill physical media for games because it simply wasn't profitable for them anymore, without any care for people crying out for better digital ownership rights or how unviably pricey their products are becoming.

I mean, if Sony really cared about people's feelings regarding media, it wouldn't have delisted over 500 movies from people's accounts without giving them refunds or making it harder to get into anime by jacking the price of Crunchyroll subscriptions.

Now, Microsoft could take advantage of this situation by announcing that it will continue to support physical media for its future Xbox consoles.

However, I highly doubt that, considering that Microsoft is reportedly planning to convert game discs into digital copies through its secret 'Positron' project, hinting that the Xbox Helix will also drop physical media too.

Either way, between Sony's abandonment of physical media, Microsoft blocking people's hacked accounts without backing up their data, and realizing that modern Xbox game discs can't function if Xbox Live goes down, my faith in digital media has been dropped to an all-time low.

I don't care if the vast majority of the gaming audience buys games digitally; if there's no way to physically preserve games or at least have digital copies not be beholden to online subscription services or Digital Rights Management licenses, we will have wasted our time and money on glorified digital paperweights that we don't even own.

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

If Blizzard won't bring back the 'War' in Warcraft, we'll do it ourselves in this D&D: World of Warcraft Tabletop RPG crossover

Rumors of a crossover between World of Warcraft and Dungeons & Dragons have become true, as these two iconic franchises have confirmed they are working on D&D: World of Warcraft, as announced during an official D&D Vision Keynote livestream on July 30, 2026.

This TTRPG will blend the rich roleplay mechanics of Dungeons & Dragons with the expansive lore, playable races, and classes of World of Warcraft, allowing players to create their own custom-made adventures within the realms of Azeroth.

Here's everything you need to know about this crossover.

According to World of Warcraft's news post, D&D: World of Warcraft will include:

  • Six new Subclasses and thirteen Class Skins modelled after the classes of World of Warcraft — the new subclasses are the Oath of the Ebon Blade and Oath of the Holy Paladin, the Demon Hunter Ranger, the Shadow Domain and Discipline Domain Cleric, and the Path of the Elements Barbarian. Plus there will be updates for the Swashbuckler Rogue, Path of the Spiritual Guardian Barbarian, and Warrior of Mystic Brews Monk subclasses.
  • Playable races from World of Warcraft — including WoW-themed updates for existing D&D races and 11 new races for D&D, including Dracthyr, Draenei, Earthen, Forsaken, Haranir, Mechagnome, Pandaren, Tauren, Troll, Vulpera, and Worgen.
  • Sixty new Spells, twenty-five new magic Items, over ten new Professions, new mounts, and new companion creatures.
  • Over 50 new monsters and 30 dungeon bosses, each with their unique stat blocks.
  • Seven iconic World of Warcraft dungeons reimagined for Dungeons & Dragons — These locales include Azjol-Nerub, Blackfathom Deeps, Deadmines, Dire Maul, Onyxia's Lair, Scarlet Monastery, and Shadowfang Keep.
  • Twenty-five factions to earn renown rewards with.
  • D&D: World of Warcraft, Icecrown Citadel Map Pack and Digital Adventure — these include five double-sided poster maps (22"×30") covering 10 of Icecrown Citadel's boss arenas, two taken sheets for the Lich King's forces, a digital adventure spanning 16-20 levels across five chapters, 10 maps, and 10 boss encounters, and sixteen new magic items to grab such as the infamous Frostmourne sword.
  • A D&D: World of Warcraft Dungeon Master's Screen.

Pre-orders for D&D: World of Warcraft are now available at D&D Beyond, where players can grab the core D&D: World of Warcraft gameplay expansion rulebook ($39.99), Icecrown Citadel Map Pack ($19.99), and the D&D: World of Warcraft Dungeon Master's Screen ($24.99) separately or all together in one of two Ultimate bundle packs.

The D&D: World of Warcraft Ultimate Bundle will contain the core D&D: World of Warcraft gameplay expansion, the Icecrown Citadel Map Pack and Digital Adventure, the D&D: World of Warcraft Dungeon Master's Screen, a limited edition Murloc Promo Miniature, and digital pre-order bonus items, which include in-game World of Warcraft items like a Black Dragon Mount, a Gazer pet, a Mimic Chest toy, and a Mimic Chest decor.

The Collector's Edition of the Ultimate Bundle includes all of the above along with special versions of the core rules with book covers modeled after World of Warcraft's Horde and Alliance factions.

Windows Central's take

Two Dungeons & Dragons World of Warcraft miniature sets in boxes, with a green and a yellow murloc figure standing in the foreground for display.

You sold me on Murloc miniatures. (Image credit: Wizards of the Coast | Blizzard Entertainment)

I was wondering what a World of Warcraft x D&D TTRPG crossover was going to look like, and it did not disappoint.

Its pre-made adventure module is modeled after Wrath of the Lich King, one of my favorite World of Warcraft expansions. Plus, every class and race from World of Warcraft has been ported to D&D's 5th Edition tabletop system, which opens up all kinds of cool party synergy combinations if you combine them with the traditional classes of Dungeons & Dragons.

Most importantly, however, this module will allow us to craft our own stories and adventures within the World of Warcraft universe. So if you're sick and tired of seeing the Horde being pushed to the side, or you miss the "WAR" in World of Warcraft and want the Alliance and Horde killing each other again, now you can, since it looks like actual World of Warcraft has moved on forever from faction wars between players.

As for me, I'll be busy pre-ordering it so I can get my hands on the limited edition Murloc miniature because A) It looks awesomely adorable, and B) I want to take it apart and combine its parts with my Warhammer 40,000 miniatures to make a hilarious Murloc Space Marine figure.


The enigmatic Xal'atath and her army of Voidborn monsters have come to desecrate the Sunwell. Lead your band of heroes, master the new Devourer Demon Hunter spec, and become the new Haranir race to stop Xal'atath in the new expansion, World of Warcraft: Midnight.View Deal

But what about you? Are you impressed with D&D: World of Warcraft? Would you like to see World of Warcraft make more crossovers with other franchises, like, say, Final Fantasy, for instance?

If you have any thoughts on the matter, please let us know through the poll, the comments section, or our Reddit page.

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

I've played over 50 hours of Euro Truck Simulator 2 and American Truck Simulator this month, and it's cured my gaming burnout

Earlier this week, my colleague, Alex Cope, wrote a piece detailing how a surprise game had turned around his growing ill feelings towards gaming. It resonated with me because it mirrors a lot of the same feelings I've been having myself.

There's a huge selection of great games out there, don't get me wrong, but the whole state of the industry weighs heavy. Not to mention I'm really burned out on live service gaming and the constant grift.

Thanks to another of my colleagues, Ben Wilson, I finally opened up a couple of games I've had sitting in my Steam backlog for actual years: American Truck Simulator and Euro Truck Simulator 2.

I. Am. Hooked.

I've always known how popular these games are, but I finally get it. You're given an enormous sandbox to play in, and you can make of it what you wish. Play the game, make your own game, change it with add-ons, or play with others on community servers.

These are old games but still get new content regularly and, at some point, will finally arrive on console, too. If you look at them and think it might be a tedious gameplay loop, you couldn't be more wrong.

For me, it's all about the drive

A screenshot from American Truck Simulator inside the cab of a 2014 Volvo VNL 730 driving along a road in Utah.

It's just you, your trailer, and the open road. (Image credit: Windows Central)

You can pretty much make of Euro Truck Simulator 2 and American Truck Simulator what you want. There's no campaign to speak of, and from the off you're able to drive anywhere on any of the maps you own.

For me, it's the driving that's completely sucked me in. I could easily be making money faster, buying more trucks, hiring more drivers, and building my own virtual empire, but I'm not really driven that way.

It's all about the road trips. Leveling up to open up bigger, more valuable cargo earns more monetary reward, but it also opens up longer drives. It's one of the most relaxing video games I've ever played.

Sure, AI traffic at times acts dumb and produces a bit of the old virtual road rage, but mostly it's me, my trailer, and the open road. Stick on some music from the selection of in-game but still real-world radio stations, settle in, and admire the surroundings.

A screenshot from American Truck Simulator inside the cab of a 2014 Volvo VNL 230 driving past Hole N' The Rock in Utah.

There's plenty of sightseeing to be done without ever havign to go outside. (Image credit: Windows Central)

It can be challenging, too. Navigating tight roads gets the brain matter working, and I'm still not very good at reversing a trailer, but it also never feels frustrating. There's a real sense of satisfaction when you do it right and don't crash into everything around you.

Hours just fly past. Thinking, "Oh, I'll just jump on and do a few short deliveries," suddenly becomes driving across the entire map. I don't even have all the DLCs for either of the games, but without consciously thinking about it, I'm accepting a 1,000-mile+ drive from New Mexico up to Oregon.

I've spent more time in American Truck Simulator than I have in Euro Truck Simulator 2 purely because I think the drives are better. I've seen plenty of real-life Europe in my years on the planet, and it's nice, but it's not quite the same as some of the spectacular scenery in the U.S.

It feels more like a real road adventure to me.

Both games have limitless potential for customization

A screenshot from Euro Truck Simulator 2 driving a green DAG XG towing a DLH trailer in front of a DHL depot.

A simple mod to add some immersion is to add real-life companies to replace the fake standard ones. (Image credit: Windows Central)

Besides the quantity of official DLCs, both American Truck Simulator and Euro Truck Simulator 2 have quite ridiculous mod support. Both from the Steam Workshop and external sources.

I've barely scratched the surface of this yet, but it's mindboggling how far you can go. You can add real-life companies to replace the standard, fake ones. You can download new vehicles, including those not officially in the game. There are graphics mods, physics mods, weather mods, mods to customize your trucks, and mods to change the traffic.

If you can think of it, there's probably already a mod for it.

A screenshot of the Steam Workshop most subscribed to mods for Euro Truck Simulator 2.

There are a ridiculous number of mods available for both games. (Image credit: Windows Central)

There are also ways to play with others. Inside the game, there are convoys that you can join in with, but there are also external options, with the most well-known being TruckersMP.

This is a mod that allows you to drive on dedicated servers alongside other real people rather than AI traffic, and there's a whole community built around it. I haven't yet dipped a toe in the multiplayer waters, so I can't speak with any authority, but the option is there.

Ultimately, you can make the experience your own. If you want to go down the hyper-realism route, you can. If you're happy just trucking by yourself using the official content, you can do that too. Or any step in between.

Both Euro Truck Simulator 2 and American Truck Simulator play great on handhelds

A screenshot from American Truck Simulator played on a Steam Deck showing an in-cab view from a 2014 Volvo VNL truck at a set of traffic lights.

This is American Truck Simulator on the Steam Deck and it still looks pretty good. (Image credit: Windows Central)

Most of my time trucking so far has actually been spent on my Steam Deck, feet up on the sofa. One day I'm going to get more serious with a wheel and probably a button box, but it's perfectly enjoyable with a controller and a handheld.

Both games actually have a native Linux version you can enjoy on the Steam Deck, and both are still being kept up to date with the Windows equivalent. I've been playing it through Proton instead, and I do think it's a little better overall. But you don't have to. They're as pick-up-and-play as it can be on SteamOS.

There are limitations, and frame rate will drop in some of the newer DLCs and the bigger cities, but overall, it's superb. I'm not even playing on the lowest settings, either. Some are set to low, but most are on medium, and it's working just fine. It looks good enough to still feel impressive on those long drives through the countryside.

Both are perfect games to play on a handheld, and for me at least, I get added relaxation from moving away from my gaming PC. The one I spend all day in front of while I'm working. These two truck sims plus the Steam Deck are a perfect antidote.

Mostly, I'm wondering why I waited so long. I said the same about Microsoft Flight Simulator 2024, too.

I've always loved games where you can explore, and what's better than a huge open map to drive across as you please?

If you've ever been even curious, I definitely recommend checking out at least one of them. The base games are cheap, and while there's a lot of DLC map add-ons, there's enough road in each of the base maps to help you get a feel for it.


"Experience legendary American trucks and deliver various cargoes across sunny California, sandy Nevada, and the Grand Canyon State of Arizona"

✅ Steam Deck VerifiedView Deal


"Travel across Europe as king of the road, a trucker who delivers important cargo across impressive distances! With dozens of cities to explore, your endurance, skill and speed will all be pushed to their limits."

✅ Steam Deck VerifiedView Deal

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Gears of War: E-Day's cooperative and competitive multiplayer modes pack content and chaos beyond what I imagined

Gears of War: E-Day's much-anticipated multiplayer gameplay reveal is finally here, as The Coalition has released a 10-minute gameplay overview covering its various PvE and PvP content.

If you're a fan of multiplayer in past Gears of War titles, then buckle up because this gameplay overview has a lot to unpack.

First of all, the gameplay overview gives us details on "Horde Siege", a 12-player PvE co-op mode that looks to take Gears of War's classic Horde Mode and give it an epic evolution to convey the true horrors of Emergence Day.

In this mode, three squads consisting of four players are tasked to complete multiple objectives across large-scale maps while fighting off hordes of Locust until you've completed enough goals to call a helicopter to pick you up.

Each player will take up character classes, customizable weapons (a first for the series), armor mods, and tactical gear mods to help them survive. These classes include the sniping Marksman class, the shotgun-berserking Breacher class, the versatile Assault class, and the supportive Medic class.

A soldier in tactical gear takes cover behind a stone wall while a bright, blinding explosion of light erupts in a ruined city street in a video game.

Fight multiple giant Locust monsters that shoot Godzilla-sized laser breaths. (Image credit: Xbox Game Studios)

You will need to master these classes and gear, and get along with your teammates if you hope to live through the day, as not only will you be dealing with Locust grunts, but giant Locust monsters too.

These Locust monsters function like MMORPG raid bosses that will require every squad to come together to defeat, as they have a ton of health and hit harder than a runaway train on fire.

An image of a soldier blasting an enemy into atoms using a laser weapon while information regarding player kills, score counts, and weapon ammo is displayed on the screen.

Rush down enemies to secure Power Cores in the new 'Crucible' game mode. (Image credit: Xbox Game Studios)

Next up, The Coalition gives players a taste of Gears of War: E-Day's PvP modes — Team Deathmatch, Conquest, Demolition, and Crucible, each of which will be 4v4 skirmishes.

  • Team Deathmatch — This is a simple mode where players must rush to kill the enemy team until they run out of lives.
  • Conquest — This is a 'king of the hill' style mode where players must take and hold objective markers on a map to rack up points.
  • Demolition — Players must run to obtain a bomb planted on a map and then take it to one of their rival team's bomb sites to blow them up.
  • Crucible — A unique mode where players must obtain a Power Core to accumulate points for their team whilst keeping it away from enemies and a shrinking scoring zone.

The Coalition says they plan to add more new game modes, maps, and events after the game launches.

Blank Pixel

During this gameplay overview, the developers also highlighted some miscellaneous features like training modes to test out weapons, customizable control schemes, casual and Ranked playlists, and tons of new unique character and weapon skins that can be earned purely by playing the game.

The only paid pieces of cosmetic gear this game will have will be Premium Edition content, charity content, and partner content, like the unique weapon skin pack created in collaboration with the legendary heavy metal band Metallica.

Additionally, the developers will be adding new characters, new weapon skins, poses, customization items, challenges, medals, and events through post-launch seasons, all of which will have no battle passes or pay-to-win elements holding them down.

Windows Central's take

Two armored soldiers march through a city as one armed with a mini-gun fires it into the distance.

Get ready to shred new hordes of Locust in Gears of War: E-Day. (Image credit: Xbox Game Studios)

When I played Gears of War when I was younger, I usually stuck to the main campaign in two-player co-op, but this may be the first time I'll give multiplayer a go because the mountain of content Gears of War: E-Day is displaying is bonkers, especially at launch.

PvP looks so fast-paced and brutal, while the new PvE Horde Siege mode is beyond epic. Taking on classic Gears of War monsters like Brumaks and Corpsers with 12 players at once sounds like one heck of a great time, and judging by my colleague, Jez Corden's glowing preview of Horde Siege mode, this is probably going to be the most amazing game mode a Gears of War game has ever had.

Gears of War: E-Day was already high on my wishlist, but this multiplayer overview has pretty much sold me on the game. I can't wait to play Horde Siege mode with my friends when the game launches for Xbox Series X|S, Xbox Game Pass, and PC via Windows and Steam on October 6, 2026.

In fact, I might even sign up for Gears of War: E-Day's early-access multiplayer beta starting on August 6, 2026, which, by the way, you can only access by having an Xbox Game Pass Ultimate/PC Game Pass subscription or pre-ordering the game.


Relive the tragic day that started the long, grueling war between the COGs and the Locust horde in the highly anticipated prequel of the Gears of War franchise, Gears of War: E-Day.

Xbox Store
Steam StoreView Deal

But what do you think? Has Gears of War: E-Day impressed you with its multiplayer reveal

If you have any thoughts on the matter, please let us know through the poll, the comments section, or our Reddit page.

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Xbox CEO Asha Sharma and Microsoft CEO Satya Nadella promise Xbox will "return to growth" by the end of FY27 — What went wrong last fiscal?

Yesterday, Microsoft unveiled its fiscal performance for the past year, and most segments were up, save for Windows and Xbox.

Microsoft's consumer-oriented segments saw material declines, albeit coming in slightly ahead of expected guidance. The memory crisis has weighed on PC shipments as we all know, and Xbox has seen an immense amount of disruption in various ways.

Microsoft was up overall, buoyed by demand for its Azure AI service delivery. Where does that leave Xbox in a world where shareholders are demanding more of Microsoft than ever? Here's what Xbox CEO Asha Sharma and Microsoft CEO Satya Nadella had to say on the matter.

Microsoft's c-suite promises Xbox will return to growth by the end of FY27

In FY26, over 200 million new players came to XBOX and our games, but our business did not grow with our audience. We need to close that gap by investing in what players value. That will take time, but we expect to return to growth by the end of FY27.July 29, 2026

In comments on X (Twitter), Xbox CEO Asha Sharma remarked upon Xbox's journey, noting that it now had "200 million" active players, although it's hard to quantify exactly what that means in real terms. Xbox's platform is incredibly confusing and fragmented; does 200 million include players on PlayStation 5? Does it only include players on Xbox Series X|S, One, and Xbox PC? Does it include Candy Crush Saga players on Android? Who knows.

Either way, 200 million is nothing to scoff at, but she hinted at a core issue: Xbox isn't monetizing those players as well as they perhaps could or should be.

"Regarding Xbox, we are making the necessary decisions in our portfolio, platform, and operations to restructure the business and ensure sustainable long-term growth," Microsoft CEO Satya Nadella told investors. "We have the best titles in the industry along with highly talented studios around the world. We trust in our ability to unite these assets and leverage them, and we expect Xbox to return to the path of growth during fiscal year 2027."

I've seen some try to pin blame on last year's Game Pass u-turn for Xbox's decline this year, but the timeline doesn't really add up. Game Pass did lose a ton of subscribers in the short-lived price hike, but it would've also monetized remaining users more heavily. In fact, subscription services remain a bright spot in an otherwise pressured industry.

"US non-mobile subscription video game spending grew 16% in the first half of 2026 when compared to the same time a year ago, to $3.6 billion," Circana Senior Director Mat Piscatella told us. "Total video game content spending across, PC, console, mobile, VR and cloud was flat, at $24.3 billion. Non-mobile subscription spending includes everything subscription, from service like Xbox Game Pass, Switch Online, etc. to the MMOs and everything in between."

What's the real culprit for Xbox's decline here?

Call of Duty

Call of Duty's stray from its core audience in attempts to compete with Fortnite has seen it become the subject of ridicule in some corners of the net. (Image credit: Activision)

Xbox insiders point to Call of Duty: Black Ops 7 as the primary driver of this past year's decline, although the lack of major tentpole AAA titles is also worth pointing the finger at as well. The previous fiscal year saw a pretty huge amount of content hit Xbox's coffers, and Call of Duty: Black Ops 6 was touted as the biggest in franchise history. Exceeding that expectation simply didn't come to bear.

Call of Duty had some unprecedented competition last year from a resurgent Battlefield 6 and incumbents like Arc Raiders. And debates around Call of Duty's cartoony skins impacted perceptions around the game in general.

There are also other major titles at Xbox seeing pressure right now. Minecraft saw a huge explosion on the back of the 2025 movie in the previous fiscal, and hasn't really had a comparable boost in 2026. Roblox is likely doing more damage to Minecraft than Microsoft is willing to publicly admit right now, as Asha Sharma brings Mojang in-house as a direct report to her.

Candy Crush Saga is an absolutely monstrously huge franchise that core gamers often ignore, and even that has seen immense pressure on mobile from similar casual games, like Monopoly Go.

Xbox Game Pass has seen disruption from its ill-advised price hike last year, and Xbox hardware is under strain from the memory rout. But they're a drop in the bucket compared to the mega franchises Xbox now governs.

The challenge facing Xbox is tough, but is NOWHERE near insumountable

Xbox logo at the Xbox Showcase 2026

Xbox enters its 25th year.

Despite challenges, there are already green shoots of recovery worth pointing towards. Call of Duty Black Ops 1+2's unexpected bare-bones (i.e. very cheap) ports to PlayStation 5 has seen it inexplicably claim the top spot on PS5, beating out Fortnite itself. It could open up a very big opportunity for Call of Duty "Classic" ports that nostalgic millennial cohorts are eager to re-experience, without the ridiculous skins and pop-culture bloat the modern games often tout.

Xbox is also returning to exclusive games to try and boost its hardware visibility. The memory crisis will likely prevent real growth in this area for at least a year or more, but Xbox Helix is around the corner — there's an opportunity for Xbox to innovate on the traditional console business model here.

Microsoft insiders have reiterated to me that Microsoft CEO Satya Nadella and CFO Amy Hood are giving Asha Sharma some breathing space on accountability margin expectations, in order to let the new strategy play out. The price of this has been absolutely massive layoffs, the biggest in Xbox history, as the brand resets various studios to staffing levels seen pre-Covid.

Fallout 4 power armor

Microsoft acquired mountains of franchises from Minecraft, to Warcraft to Fallout, and has in some cases struggled to capitalize on the opportunities they present. (Image credit: Bethesda Softworks)

Xbox has become an enormous and unwieldy operation, though. Ensuring each part of the business is delivering on the opportunities ahead of it represents a massive and complex undertaking that Xbox arguably has struggled with. Since it acquired Minecraft, Activision, Blizzard, ZeniMax, and others over the past twelve years, Xbox has solidified itself as arguably the biggest content house on Earth this side of Disney. Maximizing the opportunities therein will take real investment, innovation, and risk-taking that I'm not sure Microsoft (or its shareholders) have the stomach for.

It should be clear how much potential there is here. The Fallout TV show, the Minecraft movie, and other big wins have proven beyond all doubt that Xbox can create a cohesive content portfolio that spans mediums and devices. But can it achieve this without sacrificing the core of what Xbox is?

It'll be interesting to see how Asha Sharma navigates all of these challenges in the coming years ahead. Asha Sharma arguably has the biggest business challenge in all of gaming right now.

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Microsoft stock price rips on earnings, jumping a 'record breaking' 18% in a week — Wall Street *really* liked Microsoft's earnings

Microsoft's stock price has seen a huge spike upwards as a result of its FY26 earnings report, which outstripped expectations by a considerable margin.

While Xbox and Windows were down 4% overall, with Xbox specifically down 11%. But these consumer-facing businesses are not what moves Microsoft's stock price in 2026. The core of Microsoft's operation, essentially Azure and AI, is vastly beating expectations.

Microsoft's stock has seen declines over the past year as investors worried the company was over-extending on its AI build out. Google has seen some volatility as its cash flows flipped negative — a historic first for the firm, as it continues to race to build out its AI stack.

Microsoft has also seen similar fears, but the FY26 report showed its Azure AI delivery is actually accelerating growth — and not just capital expenditure.

CEO Satya Nadella is positioning Microsoft's AI as a more "efficient" option over competitors, as cost increasingly drives conversations around the tech. OpenAI and Anthropic's assistants win out in benchmarks, but are orders of magnitude more expensive than Microsoft's home-grown models, as well as Chinese incumbents. Nadella stated to investors that Microsoft's home-grown chips and models are driving up to "40%" efficiency gains, beating out its previous reliance on OpenAI's ChatGPT.

Microsoft stock price jumps 18% in a single week, setting a record

Microsoft's market cap jumped $450 billion in a single day, setting a new world record. (Image credit: MSN Money)

Microsoft's overall revenue increased 18% YoY, to an insane $90 billion, its operating income hit $40.6 billion, up 18%, and Azure saw growth hit 45%, beating expectations by 5%. Microsoft 365 Copilot hit 30 million paid seats, up 20 million since the Spring. Microsoft also reported a pretty staggering 84% YoY increase in contracted AI revenue, which now represents an eye-watering $678 billion demand backlog.

Despite committing almost $116 billion in capital expenditure the past year, Microsoft still managed to keep operating cash flows positive to the tune of $55 billion, a 30% jump. Its free cash flow was down YoY to $19.64 billion, but still beat out expectations.

It's the type of fiscal discipline Wall Street really likes, and they rewarded Microsoft with a record-breaking stock rip. Microsoft's market capitalization increased by $450 billion in a single day, beating out a previous world record set by NVIDIA.

Increasingly it seems like the AI business is coalescing around a small handful of companies, namely Microsoft and Google. Meta has seen its stock price take a beating this past year, as investors fear it has fallen too far behind to keep up.

Great stock gains in the short term ... but questions remain

Microsoft Azure is being displayed on a smartphone with a Windows blue screen visible in the background

Azure is making investors very happy, but how happy will they be if AI literally destroys society? (Image credit: Getty Images | NurPhoto)

Perhaps philosophically, there's still a pretty large question mark hanging over the AI build out. Socially, data centers have become increasingly unpopular, owing to their vast negative impact on local communities, in terms of both noise and electricity prices. Indeed, AI data centers are also massive carbon emitters, and the benefit to society in general remains fairly unclear. Many of the lofty promises from the likes of OpenAI's Sam Altman have failed to materialize in real terms, and there's still a big discrepancy over how it could impact the global economy, and the social contract in general.

If AI puts millions, or billions even out of work, that'll simply create a consumption and productivity bottle neck that no amount of AI data centers could feasibly close. Microsoft itself has laid off thousands of workers this year, and will likely lay off many thousands more next year too. Microsoft and other big tech companies seemingly have no answer for this.

In the short term, investors stand to make a lot of money. But ... umm, will the AI build out actually be good for humanity in the long term? Does anyone actually care? I guess that's not something that tech billionaires worry themselves thinking about too much, eh?

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Huntsman V3 HE Magnetic: Razer’s magnetic answer to precision — fast, configurable, and dangerously clever (and surprisingly not super expensive)

Magnetic keyboards used to feel like a side quest in the keyboard world. You either bought one from a tiny boutique brand and hoped the firmware wasn’t held together with duct tape, or you ignored the whole category because it felt too experimental.

Now Razer has stepped in with its first Hall Effect Magnetic Huntsman keyboards, and that changes everything. When a company with global retail presence decides magnetic switches matter, it suddenly becomes a lot easier for regular players to try the tech without worrying about sketchy support or limited availability.

After spending time with both the Razer Huntsman V3 HE Magnetic Tenkeyless ($139) and the smaller Huntsman V3 HE Magnetic Mini 65% ($119), I came away impressed. These keyboards feel like Razer embracing magnetic switches in a serious way while keeping the familiar Huntsman feel I already know well.

Razer had no input, nor did it see the contents of this review, prior to publication.

Design and build

Top-down comparison of the Razer Huntsman V3 HE Mini 65% keyboard (top, cyan RGB) and TKL keyboard (bottom, green RGB) on a pink surface.

Top-down comparison of the Razer Huntsman V3 HE Mini 65% keyboard (top, cyan RGB) and TKL keyboard (bottom, green RGB) on a pink surface. (Image credit: Daniel Rubino)

Both keyboards share the same DNA: aluminum top plate, doubleshot PBT keycaps, and dense internal foam that gives each keystroke a quieter, more muted sound. Razer told me they added extra lubrication and a “very dense layer of foam to absorb high‑pitch pinging noises,” and I can hear the difference. These boards sound cleaner than the Huntsman AK and even the V3 Pro.

The TKL gives you the arrow keys and navigation cluster, which I prefer for writing and general use. The Mini 65% keeps the arrows but trims the rest, which frees up desk space and feels great for shooters.

Razer confirmed both models have full feature parity, so you’re choosing layout, not capability.

Magnetic switches explained

Low-angle close-up of a black Razer gaming keyboard with vibrant cyan RGB backlighting glowing under the keycaps.

Low-angle close-up of a black Razer gaming keyboard with vibrant cyan RGB backlighting glowing under the keycaps. (Image credit: Daniel Rubino)

Hall Effect switches use magnets and sensors to track key travel. There’s no physical contact point, which means the keyboard can detect exactly how far a key has moved. That unlocks features that optical or mechanical switches can’t do as well.

Razer calibrates every switch at the factory. They told me:

"Hall Effect boards are prone to interference from environmental factors… metal desks, magnets, metal objects."

Instead of pretending this isn’t an issue, Razer built a calibration tool directly into Synapse. If your desk or environment causes drift, you can reset the keyboard back to factory accuracy in three guided steps. I didn’t run into interference myself, but I like knowing the fix is built in.

Actuation is fully adjustable from 0.1 mm to 4.0 mm, and you can tune each key individually. I set WASD to 1.2 mm for shooters and left the rest at 2.0 mm for typing. The onboard adjustment tools make this easy.

Razer also claimed:

“We are the most accurate Hall Effect board available to players.”

They admitted true 0.1 mm accuracy is impossible because “pushing two magnets together is damn near impossible,” but their margin of error is small enough that I never noticed inconsistency.

Latency and performance

Screenshot of Razer Synapse software displaying customizable options for polling rate, gamepad settings, and macros on the Huntsman V3 HE.

Screenshot of Razer Synapse software displaying customizable options for polling rate, gamepad settings, and macros on the Huntsman V3 HE. (Image credit: Daniel Rubino)

Razer pairs the switches with true 8000 Hz HyperPolling. They measured the HE Magnetic at 0.6 ms latency, which is only 0.12 ms behind their analog optical switches. That’s impressive for a first‑generation magnetic design and still faster than other Hall Effect keyboards by about eight percent.

I can’t measure latency myself, but the keyboards feel snappy. Movements in Counter‑Strike 2 and Valorant felt crisp, and Rapid Trigger made counter‑strafing easier.

Movement‑focused features

Screenshot of Razer Synapse software displaying Actuation tab settings for the Huntsman V3 HE, including actuation point, Rapid Trigger, and Snap Tap.

Screenshot of Razer Synapse software displaying Actuation tab settings for the Huntsman V3 HE, including actuation point, Rapid Trigger, and Snap Tap. (Image credit: Daniel Rubino)

This is where the HE Magnetic line stands out. Razer didn’t just add magnetic sensing. It built a suite of features that take advantage of it.

Rapid Trigger — Keys reset as soon as they start moving upward. This helps you stop moving faster in shooters, which tightens your hitbox and improves accuracy.

Snap Tap — This prevents two directional keys from actuating at the same time. If you press D while holding A, the keyboard prioritizes the latest input. It makes counter‑strafing more reliable.

Snap Flex — You can bind two actions to a single press. For example, pulling a grenade pin and jumping at the same time. It simplifies multi‑key combos.

Dynamic Keystroke — Up to four actions can be assigned to a single key based on press depth and release. This is powerful and a little scary. I’m curious to see what players come up with.

Dual‑Keypress Priority — This keeps diagonal movement stable. If you’re holding W and A, pressing D won’t override the movement until you release A.

Good Molly, that's a lot of software tech, but while it may not make a difference if you play Brotato (like me; don't judge, it's great), for first-person competitive shooters, it all can absolutely improve your performance and enjoyment of the game. There is a bit of a learning curve here, and all of that is optional to use, but while Razer sometimes catches flak for Synapse, I can't help but feel these are some real value-plays.

Now, some of these are "launch-exclusive" to the HE Magnetic line, for now, but Razer hinted that these features will eventually trickle out to other Huntsman keyboards, likely in the coming months.

TKL vs Mini 65%

Top-down view comparing the compact Razer Huntsman V3 HE Mini 65% keyboard (top) and the larger TKL keyboard (bottom) on a white desk.

Top-down view comparing the compact Razer Huntsman V3 HE Mini 65% keyboard (top) and the larger TKL keyboard (bottom) on a white desk. (Image credit: Daniel Rubino)

I think most people buying keyboards today know Tenkeyless (TKL) versus Mini 65%, but just in case you don't, here's the recap, as I’ve used both layouts for years, and the choice is simple.

Choose the TKL if:

  • You type a lot
  • You want dedicated navigation keys
  • You prefer a familiar layout

Choose the Mini 65% if:

  • You want more mouse space
  • You travel or attend LANs
  • You want a compact gaming setup

Both keyboards have identical features. You’re choosing workflow, not capability.

Personally, I go TKL or even Compact / 96% Full‑Size like the 2026 Razer Huntsman Signature Edition ($499), as I like having media keys and arrow keys but detest numberpads.

Mini-65% is adorable and shockingly portable (great!), but you may end up missing some functions if you use it for more than competitive-ish gaming. No arrow keys is a move; let's just say that.

You can see my recent review of the other Huntsman TKL, aka the Razer Huntsman V3 TKL 8khz ($169), for an optical-switch option.

Either way, it's great that Razer gives you the choice.

Pricing and competition

The Razer Huntsman Signature Edition keyboard displayed with its premium black box, a welcome card signed by Min-Liang Tan, and extra keycaps.

The $499 Razer Hunstman Signature Edition (2026) is a very unique offering. (Image credit: Daniel Rubino)

The new Razer Huntsman V3 HE Magnetic TKL is $139.99, and the Mini is $119.99. That’s cheaper than Razer’s Pro models and competitive with other magnetic keyboards. Some boutique Hall Effect boards cost more and don’t have Razer’s distribution or warranty support. That alone makes these easier to recommend.

Launch date is today, July 30, so they should be available globally and shipping out to third-party sellers, including Amazon (HE Magnetic TKL; HE Magnetic Mini 65%) and Best Buy.

Typing and sound

Side-profile comparison of the Razer Huntsman V3 HE Mini 65% and TKL keyboards, showing their incline and height on kickstands.

Side-profile comparison of the Razer Huntsman V3 HE Mini 65% and TKL keyboards, showing their incline and height on kickstands. (Image credit: Daniel Rubino)

Typing feels smooth and consistent. The foam and lubrication help, and the magnetic sensing gives each key a clean, predictable feel. I prefer deeper actuation for writing, and the keyboards handled that well.

Gaming felt great with shallow actuation and Rapid Trigger.

Should you buy the Huntsman V3 HE Magnetic?

Angled side view of a black Razer gaming keyboard featuring green RGB backlighting glowing beneath floating keycaps.

(Image credit: Daniel Rubino)

You should buy this if ...

✅ You play competitive shooters

✅ You want adjustable actuation

✅ You want movement‑priority features

✅ You like what Razer is cookin'

You should not buy this if ...

❌ You only need a simple keyboard

❌ You don’t care about magnetic sensing

❌ You prefer optical switches

❌You want wireless options

I give the Huntsman V3 HE Magnetic line a 4.5 out of 5. Razer took magnetic switches and made them accessible, polished, and backed by a major brand. The keyboards feel great, the features matter, and the layouts cover both mainstream and compact preferences.

The Huntsman family may be getting crowded, but these new models earn their place, and we'll be updating our best gaming keyboards guide shortly.

And as someone who has gone through something like 5 of these Huntsman variations in the past months, all I can say is I don't think I'll be jumping to anything else anytime soon. Even as someone who does more gaming on their MSI Claw 8 EX AI+ and Xbox Series X, these Huntsman just feel good to use, whether for typing or gaming.

Razer Huntsman V3 He Magnetic 8khz

TKL
Razer
Razer Huntsman V3 He Magnetic TKL 8khz

With adjustable actuation from 0.1–4.0 mm, Rapid Trigger, Snap Tap, Snap Flex and Dynamic Keystroke, Razer’s HE Magnetic TKL give players granular control over inputs and movement — and back it with factory calibration, a 100‑million keystroke rating and on-demand recalibration via Synapse.

Razer Huntsman V3 He Magnetic 8khz

Mini
Razer
Razer Huntsman V3 He Magnetic Mini 65% 8khz

The Huntsman V3 HE Magnetic line pairs Hall Effect magnetic sensing with 8,000 Hz HyperPolling and deep per-key customization to deliver a top-tier competitive keyboard experience. This Mini 65% version pairs down to the most minimal design.

After testing the Ultimate 3‑Mode, it’s clear 8BitDo built a controller that punches way above its price, but may not win over the couch console crowd

This is my first foray into the world of 8BitDo accessories, happened upon only as the entire range of classic Xbox retro green accessories caught my eye last year. The full range, which consists of a keyboard, mouse, and controller, makes for quite a collection for fans of the original Xbox, especially as we wait for Xbox to make its own 'X25' gear, which I'm sure will be considerably more expensive.

First up on my testing docket was this 8BitDo Ultimate 3-mode Xbox Controller in Jade, and while I'm a bit bummed that not one of those 3 modes includes true wireless for Xbox, this is still a fine piece of kit for PC players (especially if you are also looking at that sexy keyboard and want to match).

8BitDo Ultimate 3-Mode Controller: Price, availability and specs

Green Xbox Controller

In the box you get the controller, charging dock, a USB cable and the dongle. (Image credit: Jennifer Young)

The 8BitDo Ultimate 3-Mode (Jade Edition) comes in at an MSRP of $69.99 (frequently on sale around $54.99–$59.99 at major retailers like Best Buy).

Here's what you get under the hood:

  • Tri-mode connectivity: 2.4GHz wireless, Bluetooth, and USB-C wired connection
  • Compatibility: Xbox Series X|S, Xbox One, Windows 10/11, Android, and iOS
  • Hall Effect anti-drift sticks & Hall Effect analog triggers
  • Membrane ABXY buttons and traditional D-pad
  • Two remappable pro back paddle buttons
  • 4 integrated rumble motors (impulse trigger rumble + grip vibration)
  • Custom Profile Switcher: Holds up to 3 custom configurations via 8BitDo Ultimate Software
  • Included charging dock: Houses the 2.4GHz USB receiver

8BitDo Ultimate 3-Mode Controller: What's good

Green Xbox Controller

The translucent shell lets us see the juicy innards like the dual rumble motors inside (Image credit: Jennifer Young)

First off, we have to talk about the obvious aesthetic pull of this controller. As a bonafide millennial, obviously the translucent green hue speaks to me. I gravitate toward translucent tech, as it reminds me of when tech was less boring and more prone to black-and-white combos. Combined with the matching green Xbox guide button, it’s one of the cleanest-looking controllers I’ve put on my desk in a long time. Overall, this controller would make a fantastic pairing with the 8BitDo retro green keyboard and mouse if you want to build out a complete, cohesive PC desktop setup with those lovely Xbox retro colors.

Green Xbox Controller
Face buttons are membrane rather than microswitch which is disappointing but not a dealbreakerJennifer Young
Green Xbox Controller
3 buttons at the front let you switch between play modesJennifer Young
Green Xbox Controller
Triggers are hall effect with a nice rubber grippy textureJennifer Young

Ergonomically, despite being smaller than what I usually reach for, it feels wonderfully crafted in the hand. I tend to grimace when I see anything outside the standard Xbox controller shape and layout, but this is a little more compact and surprisingly comfortable; your experience may vary if you have huge hands. The general weight and size are a bonus for me, though, as I've packed the controller on a couple of hotel trips now for use with my laptop, and even with the charging dock, it takes up so little room.

The build quality feels tight, sturdy, and light, featuring a very subtle textured grip on the back (though a little too subtle for my preference).

Green gaming controller
The rear buttons are pretty subtle, as is the grip textureJennifer Young - Windows Central
Green gaming controller
Lit up, it looks just like the new Xbox logoJennifer Young - Windows Central

The sticks use Hall Effect technology, meaning stick drift shouldn't be an issue down the line, a massive upgrade over Microsoft's stock controllers that still refuse to incorporate this.

Connecting it to the official 8BitDo Ultimate Software app directly on your Xbox or PC is also seamless. The app gives you full control to remap the face and rear paddle buttons, fine-tune trigger sensitivity, and adjust stick dead zones with ease, saving up to 3 custom profiles on the fly.

Green Xbox Controller
xxxxxJennifer Young
Green Xbox Controller
Having a compartment for these dongles is life changing, as I'm doomed to lose it otherwise. Jennifer Young

Then there is the charging setup. 8BitDo was ahead of the game when it came to including bundled charging docks with budget controllers, and has been doing it long before other brands. Dropping the pad onto the cradle at the end of a session so it’s fully charged and ready to go for the next day, without messing with external play-and-charge kits or AA batteries, is a convenience feature I never get tired of. I'm always impressed to see it in a sub-$100 controller.

You do also get a code for 1 month of Xbox Game Pass Ultimate in the box, though it's only for new customers (I couldn't stack it on my existing subscription booo!)

8BitDo Ultimate 3-Mode Controller: What's bad

Green Xbox Controller

Dongle for PC, wired for Xbox. (Image credit: Jennifer Young)

I feel like I've repeated this same point now on many a third-party controller, but it really grinds my gears when they are advertised as for Xbox, complete with the logo, to be wired only for the console. It often catches me out, and I imagine it would the average consumer too who doesn't understand the stranglehold that Microsoft keeps on their wireless technology.

This only works via a wired USB-C connection when playing on an Xbox console. The 2.4GHz wireless dongle and Bluetooth modes are strictly reserved for PC, Android, and iOS devices. Having just experienced the true wireless couch freedom of the GameSir T7 Pro on my Xbox, being tethered to my console with a long cable here just means this is a non-starter for me when I'm playing on my console. There are other better options now.

Speaking of that cable... 8BitDo decided to bundle a standard black cable and black charging dock with this edition. When you buy a special translucent Jade controller, having it sit on a plain black dock with a plain black cord hanging out of it does look a little jarring, especially when 8BitDo has made beautifully color-matched accessories for their other special editions; look at the Rare 40th Edition and Lavender Dusk, for example.

On the gameplay front, the controller lacks features that are fast becoming standard at this price point. There are no physical trigger stops, meaning shooter fans can't shorten their trigger pulls for rapid firing, and like I've previously mentioned, the texture on the grips is far too subtle, and I'd prefer a rougher texture, if not rubber.

8BitDo Ultimate 3-Mode Controller: The competition

At $69.99, the Jade 3-mode controller is being squeezed from both sides of the controller price wars, and I'd say for just $20 more you'd get more connectivity (wireless for Xbox) with the following two options...

GameSir T7 Pro Sugar Whirl render

(Image credit: GameSir)

The GameSir T7 Pro Sugar Whirl costs a little more at $79.99, but you're also getting the benefit of it working wirelessly with Xbox, the more up-to-date TMR stick tech, and those trigger stops that are missing from the 8BitDo option. It's an acquired taste when it comes to the design, but its value for money can't be beat.

Xbox 25 logo on translucent green background

(Image credit: Xbox)

For those who bleed green and just have their heart set on the OG Xbox colors, it could well be worth waiting until November for the official Xbox Series X25 controller to be released. However, the price is still unknown, and it will not have the bells and whistles of an included charging dock and Hall Effect sticks.

8BitDo Ultimate 3-Mode Controller: Should you buy it?

Green gaming controller

(Image credit: Jennifer Young - Windows Central)

You should buy this if ...

You want that full retro green PC setup

This will pair stunningly well with the green keyboard and mouse 8BitDo provides, so it will be a no-brainer for collectors

You like more compact hardware

It may be a little smaller than your standard pad, but this makes it great for travel and those with smaller hands.

You want a controller primarily for PC and mobile

If you jump between PC, Steam Deck, or mobile devices, the wireless 2.4GHz dongle and Bluetooth toggles work like a charm.

You should not buy this if ...

You want a wireless controller for your Xbox console

IHaving to plug a wire across your living room floor to play on Xbox completely defeats the point of buying a "wireless" pad.

You play competitive shooters or racing games

The lack of physical trigger stops and tactile micro-switch buttons means it's not built for ultra-fast response times.

As my very first experience with an 8BitDo controller, the Ultimate 3-Mode (Jade Edition) is a bit of a heartbreaker. On one hand, it’s a compact, perfectly formed pad that easily stands out as one of the prettiest third-party controllers on the market. If you are building out a dedicated PC setup alongside 8BitDo's retro green keyboard and mouse, it’s a match made in heaven.

However, arriving right after I tested the GameSir T7 Pro Sugar Whirl — which proved that budget-friendly controllers can give us true wireless Xbox gaming — being tied down by a cable on console is a real bummer. If you pick it up on sale for around $55 for PC or casual desktop play, you’ll undoubtedly love it. But for pure Xbox console players who want couch freedom, there are simply more feature-packed wireless options sitting on shelves right now.

8BitDo Ultimate 3-mode controller

8BitDo
Ultimate 3-mode controller

The 8BitDo Ultimate 3-Mode (Jade Edition) is a perfectly fine controller, but it certainly isn't a great one — earning a respectable 3.5 out of 5 stars in my book.

Congratulations Helldivers 2, you've finally convinced me to give you a chance once this awesome-looking Warhammer 40,000 crossover drops in two weeks

During Warhammer Skulls 2026, one of the biggest surprises of the event was that the popular co-op horde shooter, Helldivers 2, announced a Legendary Warbond collaboration with Warhammer 40,000, as a follow-up to its Halo: ODST crossover.

Nobody knew what this historic crossover was going to look like, but we do now, as Helldivers 2 has just released a trailer for the Warhammer 40,000 Legendary Warbond.

The trailer reveals that this Warbond will feature "TG-8 Sharpshooter" and "T-122 Demo-Trooper" character skins inspired by the soldiers of Warhammer 40,000's Astra Militarum faction (a.k.a. the Imperial Guard).

Additionally, this Warbond will feature weapons ripped straight out of Warhammer 40,000, including Meltaguns, Bolt Pistols, Meltamines, and Hot-Shot Marksman Rifles, along with new vehicle patterns to have Helldivers 2's mechs and war machines have color schemes similar to vehicles used by the Imperial Guard.

The trailer confirms that Helldivers 2's Warhammer 40,000 Legendary Warbond will be released on August 12, 2026, for Xbox Series X|S, PlayStation 5, and PC via Steam.

Windows Central's take

A soldier in dark tactical armor and a helmet fires a glowing energy weapon, emitting bright yellow sparks and a long, horizontal beam of blue light.

You had me at using Meltaguns in Helldivers 2. (Image credit: PlayStation Publishing LLC)

Now, for the longest time, I didn't play Helldivers 2 because it was locked behind PlayStation 5 and PC at first, before releasing on Xbox later, being interested in other games at the time, and because of controversial updates that caused players to review bomb it on Steam (although recently reviews have jumped back to "mainly positive").

Yet, as a Warhammer 40,000 fan, I can't help but admit to myself, "Okay, Helldivers 2, you got me, this crossover looks pretty sweet".

For those unaware, the Imperial Guard is one of the most hardcore yet relatable factions in Warhammer 40,000 and has slowly become one of my personal favorites.

They're not genetically enhanced like the iconic Space Marines; they're just ordinary men and women like you or me. Yet, they're not afraid to charge headfirst into unwinnable battles and fight to purge the universe of the untold horrors of Chaos daemons, never-ending hordes of Orks, and other foul alien menaces, all in the name of the God Emperor.

Some of the greatest heroes of the Warhammer 40,000 setting also happened to be ordinary humans, like Commissar Yarrick who defended the world of Armageddon time and again from millions of Ork barbarians, or Ciaphas Cain who defended the Imperium of Man from Orks, Necrons and the forces of Chaos (even if he, at least in my view, deludes himself into thinking he's a massive coward undeserving of credit), just to name a few.

In short, the Imperial Guard are awesome and, I believe, a perfect fit for Helldivers 2's chaotic, wartorn universe. So I can't wait to at last give Helldivers 2 a shot (along with giving the Terminds a shot of Meltagun fire) when it's Warhammer 40,000 Legendary Warbond drops on August 12, 2026.


Band together with your fellow Helldivers and lay waste to machines, bugs, and aliens threatening to destroy Super Earth in the popular third-person shooter, Helldivers 2.

Xbox Store Page
GreenManGaming Store Page (Steam)View Deal

🗨️ Over to you

What do you think of Helldivers 2's Warhammer 40,000 Legendary Bond? Do you think it's awesome enough to convince Warhammer 40,000 fans to play the game? Are you still playing Helldivers 2?

If you have any thoughts on the matter, please let us know through the poll, the comments section, or our Reddit page.

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

I've covered hundreds of apps for Windows Central, and I personally recommend these 6 to fix Windows 11 and replace Microsoft's apps

I've covered over 100 apps during my time at Windows Central. From powerful video editors to tiny utilities that change a hyper-specific part of Windows 11, there are a massive number of apps to install on a PC.

Sean Endicott

Sean Endicott News Writer Windows Central

(Image credit: Future)

What I'm working on this week: I'm performing a clean install of Windows 11 on my PC and rebuilding my work setup with my favorite customization apps and tools.

One of my favorite categories of apps is those that enhance, improve, or replace the everyday computing experience. For example, on my smartphone I have several extensions to clean up the mobile browsing experience.

When it comes to Windows 11, I'm quick to install a third-party replacement of a default app, a tweaker that improves a default experience, or to use an app to replicate core functionality of a built-in app.

On top of providing unique functionality that enhances your computing experience, each of these apps can also be used to replace a built-in part of Windows 11 or a dedicated Microsoft app.

As I rebuild my clean Windows 11 installation this week, these will be the first six apps I download to replace Microsoft's defaults.

My top Windows 11 apps

Microsoft Editor is fine for catching stray commas, but it struggles with more complex editing. Gemini catches subtle phrasing errors and provides suggestions to restructure paragraphs, refine flow, and adjust tone.View Deal

Microsoft Whiteboard feels bloated, is web-based, and is going away for non-business users. Markerpad is a lightweight whiteboard app that runs natively on Windows 11 and loads quickly.View Deal


This clipboard manager lives on the side of your screen and supports drag-and-drop. I use it in conjunction with the built-in Windows Clipboard, but you could easily rely on Edge Drop and never have to press WIN + V.View Deal


This file management app blazes a trail ahead of Windows 11's built-in File Explorer by experimenting with new features and testing new layouts before Microsoft.View Deal


Microsoft PowerToys is a collection of utilities that often outshine similar tools on Windows 11. For example, FancyZones is more powerful than snapping windows. One of my colleagues, Richard Devine, even uses PowerToys Run instead of the Start menu.View Deal


This app places widgets to the empty spaces of the Windows 11 taskbar. Even in beta, the app provides a better widget experience than Windows 11's built-in widgets panel.View Deal

PREVIEW: Gears of War: E-Day's 'Horde Siege' is the most fun I've ever had in the entire history of the Gears franchise

I always liked me some Gears of War Horde mode, but nothing prepared me for how ambitious the new Siege mode turned out to be.

Gears of War: E-Day is slated for launch on October 6, exclusively on Xbox Series X|S and PC, marking Xbox's official return to exclusive console games for the first time in a couple of years. There's potentially a lot riding on Gears in that context, but we're not here to talk about that aspect of the launch today.

Last week, I had the opportunity to go hands-on with Gears of War: E-Day's new Horde Siege mode, which extends the old-school PvE offering with bigger, sharper teeth.

Gears of War: E-Day is set in the early days of humanity's fight against the subterranean Locust swarm. The humans of Sera just ended their own bloody civil war, and all hope for peace is shattered under the reptilian fist of this horrific new threat.

Horde mode has long been a staple of the Gears franchise, pitting small groups of players against endless waves of Locust monsters in a shooter-meets-tower-defence hybrid game mode. But Siege mode is a bold reimagining of the formula, now pitting 12 players in huge maps with dynamic objectives and defensible locations, complete with raid boss style events and biting extraction climaxes.

Gears of War: E-Day's Horde Siege is the most fun I've ever had with Gears multiplayer, and I think it could be a big deal.

The sheer chaos of 12-player Horde is sublime

Gears of War: E-Day Horde Siege mode gameplay screenshots, showcasing locust combat and PvE third-person gameplay

Gears of War's Horde Siege will be immediately familiar for players of the OG Horde modes, albeit with an even more chaotic twist. (Image credit: Windows Central | Jez Corden)

Gears of War's Horde mode was a key innovation from the franchise's early days, and spawned a variety of copycats over the years. The key premise is pretty simple: teams of friends bunker in, collect energy from fallen monsters, build turrets and other traps, and defend points from an increasingly difficult assault of Gears of War monsters.

Siege mode evolves the formula, taking inspiration from some of the biggest PvE games of the current era. It'll now rock up to 12 players, split into squads of 4 soldiers, complete with soft class roles to enhance tactical play and reward cohesion.

12 players means a bigger play space. The area for the demo was absolutely huge, and was once again represented a new bar for visual fidelity for Unreal Engine — a tradition that The Coalition and the Gears of War franchise seems to have on some form of uncanny lockdown.

Gears of War: E-Day Horde Siege mode gameplay screenshots, showcasing locust combat and PvE third-person gameplay

Waves upon waves of Locust beg to be slaughtered in horrific ways in Gears of War: E-Day. They also want nothing more than to slaughter you in return. (Image credit: Windows Central | Jez Corden)

I didn't get a ton of breathing space to admire the apocalyptic locales, though. Gears of War: E-Day is utterly chaotic and frantic in the best possible ways. The game drives your squad from objective to objective in a near-constant fight for survival as you move through the rubble of Jacinto's cities.

Siege Mode brings in classes from previous Horde versions, promoting unit cohesion and tactical play. I picked up a basic Assault class for my sessions, giving me access to a stimpack healing ability on a beefy cooldown. Great in a pinch, but not particularly helpful for other squad mates. Other classes got boosts to energy collection, used for building defensive facilities, while others got improvements to healing and squad support. It's easy to imagine how The Coalition could extend Horde Siege mode with post-launch class additions, similar to what we've seen in games like Warhammer 40K: Space Marine 2 and the like.

The classes aren't as deep as some other games, though. The emphasis is entirely on combat in keeping with the typical Gears tradition. And the combat is as brutal, cinematic, and spectacular as you'd hope.

Evolving objectives, insane weapons, and raid bosses?!

Gears of War: E-Day Horde Siege mode gameplay screenshots, showcasing locust combat and PvE third-person gameplay

Bigger play areas give The Coalition more room to build locations specifically for certain monsters and set piece moments. (Image credit: Windows Central | Jez Corden)

Emergence Day is a particularly brutal and violent time in Gears' long, bloody canon. Humanity was caught completely unawares and unprepared for the Locust, and that disarray is reflected well in the barrage of objectives Horde Siege mode throws at you.

As you move around the map, event recommendations pop-up spawning a variety of objectives, including defending a point, taking down a bigger enemy, a certain amount of smaller enemies, and so on. You can pick from a variety of difficulty settings (higher was way more fun and brutal), and also match lengths. You can jump in for a quick 15-minute session, up to 45-minute gauntlets of increasingly difficult and increasingly epic challenges.

The bigger play areas designed to accommodate more players are also perfectly suited for creating set piece events that feel a bit more sensical than Horde has occasionally felt in previous games. For example, the central area of the map is a huge circular courtyard, with a raised monument in the middle for taking cover. The outer area is perfectly sized to accommodate some of Gears of War's largest and most iconic threats, such as the spider-like Corpsers or T-Rex-like Brumaks.

The Brumaks now have a truly obscene amount of health in Siege mode's higher difficulty settings, really forcing all three squads to come together to take it down effectively. The battle feels far more spectacular and cinematic as a result, seeing 12 COG soldiers desperately unload their clips while getting swarmed by smaller minions on the flank. The threat level felt far more in-line with battles depicted in Gears' books and cinematics — reflecting Gears' true scale and horrors for the first time.

Gears of War: E-Day Horde Siege mode gameplay screenshots, showcasing locust combat and PvE third-person gameplay

A menagerie of malicious gadgets await Horde players. (Image credit: Windows Central | Jez Corden)

One thing I was hoping to see more of in the game revolves around progression layers and Siege mode gadgets. We didn't get a ton of toys to play with in the beta, which is fine — more surprises for later. But I didn't get a good sense of what to expect from the energy collection gameplay.

In typical Horde fashion, players can pick up energy from downed enemies, and then spend that energy at specific vendors for ammo and other gadgets. The only ones available in the beta were explosive decoys, spike traps which slow enemies down, and smoke grenades. I suspect the full game will offer a lot more in this area, but it would've been nice to catch a glimpse at what those might look like.

One thing I can say for sure — Gears of War: E-Day Horde Siege mode is a metric fuckton of frantic, frenzied fun

The game did give access to some of the new weapons. The early Locust Horde have incredibly primitive and inelegantly brutal weapons. The heavy boomshot was particularly effective, firing out a cluster of explosions that can gib large contingents of enemies in chokepoints.

The biggest question mark I'm left with pertains to server performance, though. Playing from Europe at present, the game was very laggy, although I doubt I was in there with many other content creators from the EU. I imagine I was connecting to U.S. servers here, it's hard to know for sure.

Hopefully, when populated properly, the latency won't impede the fun for you as it did me. You'll get the chance to try for yourself on August 6 when the Early Access beta goes live for those who have pre-ordered Gears of War: E-Day.

A potentially powerful canvas for post-launch support

Gears of War: E-Day Horde Siege mode gameplay screenshots, showcasing locust combat and PvE third-person gameplay

It'll be interesting to see how well supported Gears of War: E-Day i (Image credit: Windows Central | Jez Corden)

It's a strange time for the game industry. PlayStation has killed Destiny, which at one point seemed like it would be an utterly invincible industry staple. Fortnite was just dethroned on PS5 by a bare bones Call of Duty: Black Ops 2 port of all things. More games are launching than ever, but there are also more layoffs than ever.

I'm curious what kind of unique pressure that puts on Gears of War: E-Day and The Coalition, who are launching Xbox CEO Asha Sharma's well-publicized return to Xbox console exclusive games. Can E-Day sustain itself without PlayStation's mega audience? Does it even need to? Is it enough for Gears of War: E-Day to be an amazing, albeit transitory experience? Or does Microsoft hope for it to have a lengthy post-launch content regime?

Gears of War: E-Day Horde Siege mode gameplay screenshots, showcasing locust combat and PvE third-person gameplay

Gears of War: E-Day "Horde Siege" mode represents the most fun and most frantic experience I've ever had with Gears. (Image credit: Windows Central | Jez Corden)

I'm not sure what the future will hold for Gears of War: E-Day overall, but one thing I can say for sure is that Gears of War: E-Day Horde Siege mode is a metric fuckton of frantic, frenzied fun, wrapped in some of the best visuals the franchise has ever produced. I can see myself playing this for a really long time across Xbox Series X|S and particularly the Xbox Ally X.

If both Versus mode and Campaign mode land anywhere near as hard as Siege Horde, it could end up being remembered as the best Gears of War ever.

Pre-ordering Gears of War: E-Day will give you access to the multiplayer beta on August 6, ahead of the game's full launch on October 6th.

Buy/Wishlist at: Xbox | SteamView Deal

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Microsoft plans to fix Windows 11's slow context menus with major overhaul designed to improve performance and reliability: New compact menu design will be faster and user customizable

Windows Central

Microsoft is working on a major overhaul to the context menu system on Windows 11 that is designed to fix performance and reliability issues by allowing users to customize what appears within the right-click menu across the system. The company is also working on a new compact menu design that will be faster to open and interact with.

One of Windows 11's more frustrating problems currently is how cluttered the modern context menus have become. Since Windows 11's debut, context menus have become bloated and overburdened by apps and actions from both Microsoft and third-party developers, which can add themselves into the context menu without user input.

This has resulted in the context menu being very slow to initiate, often taking a second or two to appear when the user right-clicks in File Explorer on a system with many apps installed and actions available. According to sources familiar with Microsoft's plans, the company is working on a new compact context menu design to fix this, that prioritizes the most common actions above everything else.

This new compact menu will be much faster and more reliable, as it foregoes needing to load in all the third-party actions that slow it down currently. Additionally, at the Windows Insider Meetup in London, Microsoft showed me a new context menu customization feature coming soon that will let users configure what apps and actions appear in the right-click menu.

Windows 11 customize context menu option

The option to customize the context menu will be added. (mockup) (Image credit: Windows Central)

Users will be able to show and hide actions and apps, as well as change the order in which these actions and apps show within the right-click menu. The menu will include a new "customize" option at the very bottom which can be accessed at any point to begin changing the menu options.

These changes are part of Microsoft's larger effort to fix Windows 11's biggest problems and issues under the Windows K2 initiative, which has been ongoing since last year. The company has confirmed plans to move more areas of the Windows system over to WinUI for consistency and performance reasons, with areas like File Explorer file properties and the Start menu getting the WinUI treatment soon.

Context menus are already powered by WinUI, and these new improvements that are currently in the works are designed to speed up the menus so that they are instantly responsive whenever you right-click within File Explorer, the desktop, or other native Windows UI interfaces.

It's unclear when these context menu updates are set to be announced, but the demo I saw a few weeks back was real working code and relatively polished, so I suspect we'll see an official announcement about these changes in the near future. I expect Microsoft is hoping to get these improvements out the door before the end of the year.

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

I'm getting desperate to cool my gaming room in this heat, and this DIY "PC chimney" solution could be a genius solution

In recent years, due to climate change, gaming has become increasingly difficult to enjoy during the summer because of rising heat waves. Why, according to the BBC, June 2026 has seen a record-breaking heat dome across the United Kingdom and Europe, with temperatures reaching between 36°C and 41°C (95°F to 105.8°F).

And that goes without mentioning that most homes in the UK and Europe were built to retain heat in winter, making them even more unbearable to sit through in summer (most of them aren't built with air conditioning).

I know this because I live in a brick-built house in the UK, which gets so hot during summer heat waves that it feels like my bedroom turns into an oven, especially when I have to turn on my PC for work.

pcmasterrace from r/pcmasterrace/comments/1v6vo1r/pc_chimney

My colleagues and I, living across the world, turn to playing games on handhelds like the Xbox Ally or anything that supports Xbox Cloud Gaming during heat waves to play without making the temperature in our homes even worse via the combined excess heat from our consoles or PCs.

However, Reddit user "scvready0808" got sick and tired of these heat waves turning his office into a sauna whenever he wanted to play PC games, so he decided to craft a homemade "PC chimney".

Using a combination of Etsy-sourced duct adapters, insulated flexible piping, connector kits, and a window fan, they're venting excess heat from their PC and making the room's temperature more tolerable for gaming.

It's a primitive-looking but effective method that worked in scvready0808's favor, and it's one I'd love to try myself, since my room is incompatible with traditional air conditioners — though I'd need to learn how to craft the thing without breaking my windows in the process.

Either way, I hate summer, and I can't wait for winter to come again so I can game in peace without worrying about overheating my precious RTX GPU or my ever-expensive Xbox Series X.

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

❌
❌