The Discord app will soon use less RAM and power, all without losing a single feature. Discord is rebuilding its desktop app in Rust, replacing the Electron-based client it uses today. Discord has used Rust in parts of its technology stack for years, but the desktop application itself has historically been built on Electron.
The new app is faster and more efficient, as demonstrated by Discord CTO Stanislav Vishnevskiy. He showed the current Discord app and the new Rust client of Discord on a pair of Lenovo ThinkPads running Windows 11.
In that side-by-side comparison, the new Rust-based client launched more quickly than the current Electron version.
Electron apps often draw criticism because they use a lot of system memory. The apps rely on web technology, which means every single Electron app essentially ships with a mini browser. As a result, Electron apps are often more resource-heavy and less efficient than native desktop applications.
The new Discord client using less RAM is just part of the story. Clicking around feels instant, I can't go back. Check out the boot time. https://t.co/x7ayyWBVQJNovember 5, 2026
Some workloads can benefit from native code rather than web technologies, especially when performance and efficiency are priorities. That may make you question why Discord has had an Electron app for so long, but there are plus sides to the framework.
The biggest benefit of Electron is that it allows developers to use the same codebase across major platforms. Rather than maintaining separate applications for Windows, macOS, and Linux, developers can build a single application.
That advantage has kept Electron popular for years, powering everything from Discord and Slack to Microsoft Teams and Visual Studio Code. But some companies and developers have deemed the tradeoff too great and have migrated to other frameworks in pursuit of better performance and efficiency.
Discord's new app comes at a time when RAM is at a premium. Due to the ongoing RAM crisis, many people cannot upgrade to PCs. Even those looking to purchase new computers may have to pick models with only 8GB of RAM because of the increased cost of memory.
Even with Windows 11 performing better on low-RAM devices, it's nice to see Discord ditch Electron and create a more efficient app. Discord has long been criticized for eating up memory and performing slowly. The new app should fix both those issues.
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Players who didn't have or couldn't afford VRR monitors were mad at this last-minute decision, and the developers took notice because, as of today, they have reversed it as part of Call of Duty: Modern Warfare 4's Season 1 update.
Call of Duty: Modern Warfare 4 Season 1 update will bring console 120Hz back to all 120Hz+ monitors, regardless of VRR active "We have opened up "Performance Mode (120Hz)" for all PlayStation 5 & XBOX Series X|S players with 120hz displays, regardless of VRR support." https://t.co/jl79uwMIlLNovember 5, 2026
According to the Season 1 patch notes, the developers stated, "We have opened up 'Performance Mode (120Hz)' for all PlayStation 5 & XBOX Series X|S players with 120hz displays, regardless of VRR support. For the best experience, VRR is recommended."
So while VRR monitors are still needed to achieve the best frame rate performance possible, at least those who don't have VRR monitors won't be forced to buy one just so they can have smooth, optimal gameplay.
But will this and the rest of Season 1's content be enough to attract more players to Call of Duty: Modern Warfare 4 and help offset its worrying 32% sales drop? Only time will tell.
Experience the dark, climactic finale of Captain Price's personal war from the shadows as long-running storylines reach their heart-pounding breaking point in Call of Duty: Modern Warfare 4. In addition to an epic campaign, Call of Duty: Modern Warfare 4 offers thrilling multiplayer modes such as the DMZ mode.
The new Xbox PC app, which we recently dived into in its earlier forms, is finally going live for testers today. Here's what you need to know.
On Xbox Wire, Microsoft's VP for Xbox Experiences, Jason Beaumont, revealed that the latest Xbox PC app iteration offers 60% improved launch speed and detailed some of the usability refinements we previously saw in earlier versions.
I demonstrated the upcoming Xbox PC app in a couple of videos recently. It is a web app, but it's orders of magnitude faster than previous versions, and rubber banding on devices like the Xbox Ally X has been virtually eliminated.
"We’re also bringing the refreshed XBOX web experience to more players and rolling out updates to XBOX cloud gaming apps on supported TVs and VR headsets," Beamont explained. "These changes are part of our work to make XBOX faster, simpler, and more familiar wherever you play."
Indeed, the Xbox Cloud Gaming app has also received a similar overhaul, the interface of which has been in testing and early rollout for a few months. The idea revolves around unifying the different Xbox experiences across PC, TV, mobile devices, cloud, consoles, and handhelds so that the most familiar parts of the apps are always within muscle memory.
Download the Xbox Insider Hub on your PC from here.
Navigate to Previews from the left panel.
Scroll down to find "PC gaming."
Click "Join" and wait while it says "Pending." You can leave the app.
Check 10-15 minutes later to see if it now says "Manage." If so, you're now enrolled.
Reboot your PC and check the Xbox app and Microsoft Store for an update.
The Xbox PC app has improved leaps and bounds
The new app performs far better on desktop PCs and on gaming handhelds. (Image credit: Windows Central | Jez Corden)
The Xbox PC app still has a big feature gap compared to Steam, for sure. There's a lack of community tooling, in-app mod delivery and curation, and the search functionality is often slow to catch up with recently launched products. There's also still a big catalog gap between Xbox's PC store and other platforms, although Microsoft's initiatives with Xbox Play Anywhere have been doing some strong heavy lifting recently.
As someone who primarily games via Xbox, I've found recently that I don't really need Steam at all anymore for new PC games, given that so many now support Xbox Play Anywhere across devices.
I'd love to see more customization features go live in the Xbox PC app to line up with what we have on console. I'd love to see more community tools and ways for developers to interact with their audiences. I think Microsoft's game recommendation is very poor overall (why are you recommending me Roblox when you literally know I'm in my 40s, Microsoft?).
But the work is being done; Microsoft has uncharacteristically stuck it out with this aspect of its platform despite being very late to the party, and it's great to see as an Xbox customer. But it remains to be seen if Microsoft can win over non-Xbox customers in a PC universe dominated by Steam.
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The weird thing about reviewing the HP OmniBook Ultra 16 is that I really like this laptop. After three weeks with it, I have very few complaints about actually using it.
HP's build quality is fantastic. The 3K OLED display is one of my favorites on any laptop I've used this year. Its new keyboard is excellent, the haptic touchpad is huge, battery life is surprisingly good, and NVIDIA's RTX Spark delivers exactly the kind of performance I expected.
Then I pick it up.
At 4.9 pounds, the OmniBook Ultra 16 weighs a full pound more than the ASUS ProArt P16 I recently reviewed, despite delivering largely the same RTX Spark performance. ASUS's laptop is thinner and lighter, has similarly excellent thermals and an OLED display, and includes a few premium features HP inexplicably left out.
That's a problem because after testing several RTX Spark laptops, raw performance is becoming one of the least interesting ways to distinguish between them.
So, as much as I like HP's OmniBook Ultra 16, the question after three weeks isn't whether it's good. It's whether HP has given me enough reasons to carry around that extra pound.
HP and NVIDIAhad no input, nor did it see the contents of this review, prior to publication.
Price and specs: The 32GB model makes a lot of sense
Top-down view of the closed HP OmniBook Ultra 16 RTX Spark. (Image credit: Daniel Rubino)
I tested the OmniBook Ultra 16 with NVIDIA's 20-core RTX Spark N1X, 32GB of unified memory, a 1TB SSD, and a 16-inch 2880 x 1800 OLED touchscreen.
In fact, this might be the RTX Spark configuration I'd recommend to more people. If you're doing video and photo editing, light CAD or 3D work, or beginning to experiment seriously with local AI models, 32GB gives you access to NVIDIA's new platform without spending workstation money on memory you might never use.
For people who will use it, however, HP scales RTX Spark considerably higher, including configurations with up to 128GB of unified memory. That's where this architecture gets especially interesting for running larger local models and working with bigger datasets. HP also sells a 64GB/2TB configuration with LPDDR5X-9400 memory and a PCIe Gen5 SSD.
Design: HP might actually beat ASUS, until you pick it up
Profile view of the right ports and upright screen hinge on the HP OmniBook Ultra 16, with dual USB-A ports and micro SD. (Image credit: Daniel Rubino)
HP knows how to make premium hardware, and I think the OmniBook Ultra 16's overall build quality is a smidge better than the ASUS ProArt P16.
The three-piece CNC-machined aluminum chassis feels exceptionally solid. Eclipse Gray looks fantastic and has a lovely texture that also does an unusually good job resisting fingerprints.
Then there's HP's tower hinge and trunk architecture. Beyond looking cool, the design creates additional room behind the hinge for airflow and rear exhaust. HP combines that with two 79-blade fans, three heat pipes, and internal temperature monitoring, with the system designed to sustain up to 70W.
The results are good, although not dramatically better than ASUS.
Slick design! Rear view of the HP OmniBook Ultra 16 RTX Spark, showing the cooling grille and hinge. (Image credit: Daniel Rubino)
My OmniBook reached around 113 degrees Fahrenheit (45 degrees Celsius) at its hottest point under a sustained load and generally ran slightly warmer than my ProArt P16. That's nothing I'd consider concerning or even notice during regular use. The fans are also excellent and broadly comparable to ASUS, generally remaining below 50dB.
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I just don't see a huge thermal payoff for the added bulk.
Because, yes, this thing weighs 4.9 pounds.
That's an entire pound heavier than the 3.9-pound ProArt P16. Even Microsoft's Surface Laptop Ultra comes in around 4.5 pounds.
HP's compact matte black 140W GaN power adapter is an excellent addition. (Image credit: Daniel Rubino)
Leave the HP on a desk and none of this matters. Carry it around every day, and ASUS suddenly becomes much more appealing.
Ironically, HP makes up some of that difference with the best charger I've seen on an RTX Spark PC. The included 140W GaN charger is remarkably small, uses a detachable Type-C cable, and has folding prongs. HP says it's 43% smaller and 28% lighter than its previous adapter.
Display, keyboard, and touchpad: Some of HP's best work
HP's OLED panel is really well done. (Image credit: Daniel Rubino)
The 3K OLED touchscreen might be my favorite thing about this laptop.
ASUS also has a fantastic OLED panel, but HP's looks slightly more natural to me. Colors appear clean and balanced without becoming excessively saturated.
HP rates it at 2880 x 1800 resolution, up to 120Hz (VRR), 500 nits SDR, 1,100 nits HDR, and 100% DCI-P3.
Daniel RubinoDaniel RubinoDaniel RubinoDaniel Rubino
It's glossy, although surprisingly tolerable for someone like me who complains about glossy laptop displays all the time. Reflections bother me considerably less here than on Surface Laptop Ultra.
The second-generation latticeless keyboard is another winner. HP says it increased the spacing between keys and deepened the key dishes based on feedback from its first attempt, and whatever it did worked.
It looks great, feels precise, and is genuinely fun to type on.
Overhead top-down view of the HP OmniBook Ultra 16 RTX Spark keyboard deck, flanked by dual speaker grilles. (Image credit: Daniel Rubino)
My complaint is the backlighting. You get only two brightness levels versus three on ASUS, and there's no ambient light sensor, so you're manually switching it on and off.
The enormous haptic touchpad is also excellent, with crisp, consistent feedback across its entire surface. Yet bizarrely, it doesn't support Windows 11 Haptic Signals like ASUS and Surface do (which means it chose an older haptic design).
The bottom edge and corner of the HP OmniBook Ultra 16 RTX Spark chassis, showing an elongated speaker cutout. (Image credit: Daniel Rubino)
HP also skips ASUS's adaptive color and ambient light sensors, although it does provide human presence detection. Kind of weird to be missing those first two sensors on such a premium Windows laptop, not gonna lie.
Audio is excellent and roughly comparable to ASUS, while the 5MP webcam is simply okay. It's somewhat soft but perfectly usable. For that audio, you get a quad-speaker system that combines two speakers and a tweeter with DTS X Ultra and spatial audio. I generally prefer Dolby Atmos (which is what ASUS and Surface use), but DTS X Ultra is fine here.
Ports: Plenty of them, but why are both USB-C ports over here?
Close-up profile of the left edge of the HP OmniBook Ultra 16 RTX Spark, showing an HDMI port, two USB-C ports with an LED status light, and a 3.5mm headphone jack. (Image credit: Daniel Rubino)
HP gives you HDMI 2.1, two USB-C ports, two USB-A ports, MicroSD, and a headphone jack.
That's a great selection, particularly those two legacy Type-A ports.
Unfortunately, both USB-C connections are on the left side, and since that's also how you charge the laptop, cable placement is less flexible than ASUS (personally, I feel one Type-C on either side is a better design decision).
The second-generation latticeless keyboard is another winner… It looks great, feels precise, and is genuinely fun to type on
The software loadout is peculiar, too. My system came with McAfee, which I immediately removed, yet several HP utilities I'd expect on one of the company's flagship laptops, including HP Support, weren't installed, so you get fewer bonus device configuration options, unlike the MyASUS app, which is ideal.
None of these are serious problems. They're just odd omissions at this price.
RTX Spark performance: Stop worrying about tiny differences
(Image credit: Daniel Rubino)
After testing multiple RTX Spark PCs, I've reached a straightforward conclusion: don't buy one based on tiny benchmark victories.
My OmniBook scored 13,080 in 3DMark Time Spy, ahead of Surface's 12,771 and ASUS's 11,840. Time Spy Extreme reversed things, with ASUS hitting 6,006 versus 5,857 for Surface and 5,492 for HP.
Cinebench 2026 tells a similar story. HP scored 6,954 multi-core and 562 single-core, while Geekbench 7 results among these machines are effectively interchangeable.
Even GPU compute is remarkably close. HP reached 187,569 in Geekbench 7 CUDA, compared to 187,547 for my 4K ASUS configuration.
FutureFutureFutureFutureFutureFutureFutureFuture
The exception is storage. HP's SSD reached an excellent 10,389MB/s read and 9,243MB/s write, substantially ahead of my ASUS configurations, although Surface was faster still.
Gaming performance was similarly close to ASUS in my testing. RTX Spark isn't a dedicated gaming platform, but gaming performance is very good, especially paired with that 120Hz OLED.
The takeaway is increasingly obvious: choose your RTX Spark laptop based on the laptop, not a few percentage points in a synthetic benchmark.
Battery life: Better than I expected
HP's RTX Spark laptop does decently well on battery life, in line with other RTX Spark models. (Image credit: Daniel Rubino)
Using Windows Battery Report to track my real-world light-to-medium everyday usage, the OmniBook Ultra 16 peaked at 11 hours and 18 minutes.
That's broadly comparable to ASUS, although in practice the HP feels like it can stretch slightly longer.
ASUS fights back with phenomenal standby behavior. My ProArt P16 resumes almost instantly and loses very little battery while sleeping. HP can take noticeably longer coming back from hibernation.
It's a small distinction, but one I've noticed after living with both.
Obviously, once you go heavy workloads and hammer that GPU for intense local AI sessions, gaming, or video editing, you're going to cut that usage time in half.
Should you buy the HP OmniBook Ultra 16?
The HP OmniBook laptop on the left and the ASUS ProArt P16 on the right. (Image credit: Daniel Rubino)
You should buy this if ...
✅You want a premium RTX Spark laptop without jumping to 64GB or 128GB
✅You care about build quality, display quality, and the everyday laptop experience
✅You find it significantly cheaper than the ASUS ProArt P16
You should not buy this if ...
❌You want the lightest RTX Spark laptop you can get
❌You want a convertible RTX Spark PC with pen support
❌You expect every premium convenience at this price
If the OmniBook Ultra 16 existed in a vacuum, I'd probably score it higher than 4 out of 5.
I've genuinely enjoyed using it for the last three weeks. HP's build quality is exceptional, the OLED display is fantastic, the keyboard and touchpad are among the company's best, audio is great, battery life is good, and performance has been consistently excellent.
At Best Buy's current $2,799.99, the 32GB configuration is also one of the more compelling ways to get into RTX Spark without spending thousands more on memory you may never need.
Unfortunately for HP, ASUS exists.
The ProArt P16 delivers essentially the same performance with excellent thermals, an equally premium experience, and more of the little features I'd expect at this price, all while weighing a full pound less.
Underside view of the HP OmniBook Ultra 16 RTX Spark showing the large horizontal perforated intake cooling vent. (Image credit: Daniel Rubino)
There’s also Lenovo, which gives RTX Spark shoppers another compelling alternative. Our Lenovo Pro 9n review found an excellent 15.3-inch clamshell with a 2.5K OLED display, strong performance, and a particularly interesting pen-enabled haptic touchpad. It’s also substantially lighter than the HP, which makes the OmniBook Ultra 16’s 4.9-pound weight even harder to ignore. Lenovo separately offers a larger Yoga 9n 2-in-1 for buyers who want the added versatility of a convertible design.
That leaves HP in a slightly awkward middle ground. Lenovo has its convertible versatility, ASUS has portability and an exceptional overall feature set, and Surface Laptop Ultra offers Microsoft’s distinctive premium hardware.
HP’s build quality is fantastic. The 3K OLED display is one of my favorites on any laptop I’ve used this year.
The OmniBook Ultra 16 competes extremely well on build quality, display, performance, and everyday usability, but it doesn't have one defining advantage beyond potentially being the better value when discounted.
At $2,799, however, that last point shouldn't be underestimated. If the HP is several hundred dollars cheaper than its closest competitors when you're shopping, I'd happily buy it.
HP
Omnibook Ultra 16 RTX Spark
HP OmniBook Ultra 16 pairs NVIDIA RTX Spark performance with a premium, remarkably thin design aimed at creators, developers, and enthusiasts. It’s built for demanding creative work and local AI, with enough versatility to serve as an everyday high-end laptop.
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Microsoft Teams meeting transcripts are about to become more profane, at least if your organization's admin enables a setting. This week, Microsoft rolled out the option to have profane words appear uncensored in meeting transcripts.
Depending on your workplace culture, the change may have little impact. Other organizations may discover that their meeting transcripts suddenly become a lot more colorful.
The feature applies to both live transcription and saved meeting transcripts. Profanity filtering remains enabled by default. Live captions work differently and continue to follow each participant's existing profanity settings.
The release notes do not indicate whether meeting participants will be notified when an organization chooses to disable profanity filtering in transcripts.
Censorship can be a sensitive topic, even in professional environments in which people have worked together a long time. Many people draw different lines when it comes to profane language, so it makes sense to have individual settings as well as organization-level settings.
There are situations in which exact wording matters. Internal investigations, HR complaints, legal disputes, or compliance reviews may benefit from an unfiltered transcript that reflects precisely what was said during a meeting.
Microsoft describes the feature in more depth in its release notes for admin features:
Microsoft Teams: Admins can control profanity filtering in meeting transcripts: Teams administrators will be able to use a meeting policy to control whether profane words are masked in live transcription and saved meeting transcripts. Filtering remains on by default. When an organizer is assigned a policy that turns filtering off, profane words can appear without masking in both the live and saved transcript, while live captions continue to follow each participant's existing profanity setting.
In addition to the profanity setting, Microsoft added a feature that pops calls in a new window to improve multitasking. The company also added a way to require pre-meeting consent for all participants of a meeting.
For most Teams users, this change probably won't alter day-to-day meetings. But for organizations that rely on transcripts for records, compliance, or investigations, having the option to capture conversations word-for-word could matter far more than a few colorful words.
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Hier — 5 novembre 2026Windows Central - News, Forums, Reviews, Help for Windows 10 and all things Microsoft.
The OnePlus Open was one of the best foldables on the market when it launched. Its large displays and solid cameras were ahead of the competition, leading our colleagues at TechRadar to call it "the only foldable phone that doesn't compromise." So, how do you improve on what was already an excellent foldable? You put Windows 11 on it, of course.
Okay, that may be taking things too far, but Windows 11 does look incredible on a folding phone. I can say that with confidence because Kevin Shroff managed to get Windows 11 to run on the OnePlus Open.
To get Windows 11 onto the OnePlus Open, Shroff removed Android entirely, dimmed the external display, and focused on the large folding screen.
Windows 11 on a folding phone is surprisingly INCREDIBLE https://t.co/55WcY2K0MxOctober 23, 2026
The project uses a combination of Windows 11, OEM firmware, and custom components. An impressive number of features work, considering the nature of the setup.
Getting Windows 11 to boot at all on the OnePlus Open is a feat, but Shroff got touch to work as well.
Several key functions do not work, however, including audio, Bluetooth, and cellular connectivity. Even charging and Wi-Fi are listed as "in progress" on the project's GitHub page.
With projects like this, it's more about seeing how far limits can be pushed than creating a daily driver. While I'd love a dual-booting foldable that can run Android and Windows 11, that's not realistic.
What could have been with Windows Phone
Windows 11 is more adaptable to unique aspect ratios, in part because of devices like the ThinkPad X1 Fold. (Image credit: Daniel Rubino)
Whenever I see a phone forced to run Windows, my mind jumps to thoughts of Windows Phone. I imagine that's the case for many long-time readers here at Windows Central. But seeing Windows 11 on a foldable hits differently.
Windows 11 looks incredible on the nearly square inner display of the OnePlus Open. Because of folding laptops, dual screen PCs, and gaming handhelds, Windows 11 adapts well to screens with different aspect ratios.
The Windows 11 desktop almost looks built for devices like this. Compare Windows 11 on the OnePlus Open to Windows 10 on an early Lenovo X1 Fold.
Windows 10 looks awkward on foldables and squarer devices. (Image credit: Windows Central)
Windows 11's taskbar shrinks perfectly onto the nearly square screen of the OnePlus Open. When opened, the Start menu fills most of the screen but leaves enough room around the edges to make it clear you're still on the desktop.
Earlier this year, we saw what could have been for the Surface Duo through the iPhone Duo. Now, a passion project illustrates how Windows 11 could have scaled to a foldable Surface Duo if Microsoft ever went in that direction.
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Last month, Microsoft announced a brand new, overhauled Windows Search experience that has been rebuilt from the ground up with more accurate file and app results as well as the ability to modify settings and initiate actions that you ask for.
The new Windows Search is powerful, letting users control their PC, modify settings, answer text messages, open apps, and preview images, files and rich content all from within the search UI. It reduces web content and uses native Windows UI frameworks for a faster and more fluid UX.
Microsoft has also confirmed that this new Windows Search UI will integrate Copilot later this year. This is unsurprising given the new interface builds upon the Ask Copilot experience that the company first announced last year, but never shipped outside of preview.
Ask Copilot testing was paused over the summer, likely because Microsoft decided to integrate it into this new Windows Search experience instead. The new Windows Search looks almost identical to Ask Copilot, meaning I expect the Copilot integration to function very similarly to how it already did before.
"We will also begin adding the option to integrate the new Copilot with Search on the taskbar, so you can get quick answers inline from Search, and if you want to have a richer conversation, you can jump from Search directly to the full Copilot app,"Microsoft says."This experience will be opt-in, and will first start rolling out to select markets later this year."
The good news is that unlike Ask Copilot, which had no option to turn off Copilot integration in the new interface, Microsoft says the Copilot integration in Windows Search will now be opt-in. That means users who don't want Copilot in their search UI won't have to see it.
Earlier this year, Microsoft announced that it will be reducing Copilot bloat across the Windows OS, which likely drove the decision to retire Ask Copilot and make it an optional feature in the new Windows Search instead. While both features share the same UI and backbone, Copilot will no longer be a mandatory part of it.
Microsoft says the new Windows Search will begin rolling out before the end of 2026, which is a quick turn around for a feature that was announced in October. But when you consider the fact that the new Windows Search is actually just Ask Copilot without Copilot, it becomes apparent that the feature has actually been in testing for almost a year.
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It's also part of Microsoft's wider push toward a more unified Xbox ecosystem across consoles, handhelds, and desktop gaming PCs. While the tech has mostly been showcased on Xbox Ally X hardware so far, early beta driver results showed meaningful improvements to image quality and frame rates, at least in supported games.
AMD FSR Upscaling 4.1.2 on XBOX Series X|S is available to developers today! Our new GDK sample demonstrates both Full and Lite models, optimized for each console. Thanks to our partners at @AMD for the great collaboration! We can't wait to see what developers create with it.https://t.co/geZTRYNW5pNovember 5, 2026
Certain games that previously appeared noticeably soft or blurry in their Quality modes on Xbox Ally X also showed substantial image-quality improvements while maintaining strong performance, even in games that show dozens of enemies on screen at once, like Warhammer 40,000: Darktide.
How much of a difference FSR 4.1 makes on Xbox Series X|S will depend on per-developer implementation, and we already know that certain games that rely on ray-traced lighting, like Silent Hill 2, need more work. Still, those early Xbox Ally X results suggest FSR 4.1 could act as a software-driven mid-generation upgrade of sorts, helping developers squeeze more performance out of existing hardware. Good news.
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After months of anticipation, World of Warcraft: Forever, the reimagined take on the World of Warcraft's "classic" era, has finally gone live on PC via the Battle.net store.
Normally, whenever a new MMORPG or expansion for one comes out, its launch is usually riddled with server stability problems or log-in queues so long that it will take players hours to log in (like FFXIV: Endwalker's infamous launch, for example).
Very stable launch for World of Warcraft Forever. Huge amount of people spawned in all at once, no lag, mob spawns rapid, good stuff.November 5, 2026
However, World of Warcraft: Forever's launch appears to have gone more smoothly than expected, thanks to its "Megaserver" architecture, which handles more players at once than individual "realm" servers in regular World of Warcraft.
Our own Jez Corden tested World of Warcraft: Forever and described it as a "very stable launch", which suffered no lag while spawning dozens of players and monsters at once.
At the risk of jinxing things, so far so goodish which is crazy by itself. The team prepared a lot since the wildness of Beta. And this launch was crazier than the insanity we imagined but thankfully the team built plans and contingencies. They are incredible imo. 😲 #WoWForeverNovember 5, 2026
Blizzard's vice president, Holly Longdale, has also made a post on X saying World of Warcraft: Forever's launch is "so far so goodish which is crazy by itself". Judging by the huge wave of replies to that comment, players seem to agree.
People are calling it the best launch World of Warcraft has ever had, with minimal queue times when logging in that last only a couple of minutes, minimal server lag, and no constant disconnects.
Windows Central's take
I myself have briefly logged into World of Warcraft: Forever to mess around with it before heading to work and was surprised by how fast I was able to log in (only a few minutes tops) and how smoothly it ran at max settings.
Granted, I haven't visited one of the major player settlements yet, so that will be when I can truly stress test this game's stability. But right now, I'm looking forward to playing this game when I get off work tonight and see if it can make up for the many gameplay, storytelling, and microtransactional shortcomings World of Warcraft: Midnight has put players through.
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GOG is one of the world's most popular digital storefronts for PC games. It's beloved by players for releasing PC games without DRM restrictions and releasing long-awaited ports of classic games like Breath of Fire 4 and Dino Crisis, fully updated to run on modern PCs.
GOG has reached its 18th anniversary this year. To celebrate, it will be hosting its first-ever gaming showcase event called the "GOG Showcase" on November 5, 2026, to reveal new games, new features, and more surprises as it enters a new chapter.
The GOG Showcase will be broadcast on GOG's YouTube channel at 7:00 PM CET / 1:00 PM ET / 10:00 AM PT / 6:00 PM GMT.
However, when it comes to providing games players can keep forever with their own dedicated launchers and with no DRM to hinder their performance (with a 30-day return as a bonus), GOG has its competition beat in that regard.
So I'm looking forward to seeing what retro games from the past GOG plans to bring back next on PC when the GOG Showcase begins tomorrow (fingers crossed they bring back the PS1 JRPG classic, Legend of Dragoon).
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The Xbox Nano's worst-kept secret is finally out in the open, and Xbox Cloud Gaming is more accessible than ever.
We’ve been following the ultra-portable Xbox Nano Controller since its initial reveal, and while its pocket-friendly, SNES-inspired design has been the main talking point, we were pretty bemused by the lack of Wi-Fi capabilities. However, as the controller landed in reviewers hands, it turned out there was indeed Direct to Wifi connection included but Microsoft had kept it a secret for some unknown reason. Today, Xbox officially revealed the news officially. The much-anticipated direct Wi-Fi connection feature, officially dubbed "Cloud Connect", is rolling out in preview.
But the real surprise reveal lies in the rest of the announcement. Xbox have also announced a brand-new feature that lets you use your smartphone as a virtual controller for Xbox Cloud Gaming on supported Smart TVs. This will truly open Cloud Gaming up wide to loads of people who want to try it out.
Here is everything you need to know about the new updates and how to test them out.
The Nano's secret weapon: Cloud Connect
(Image credit: Windows Central | Adam Hales)
If you caught our preview of the Xbox Nano Controller, you already knew this was coming. Up until now, playing Xbox Cloud Gaming on a TV or web browser meant connecting your controller via Bluetooth. While functional, Bluetooth does introduce an extra layer of input latency before your command even begins its journey to the cloud servers.
Cloud Connect bypasses that entirely. By using a direct Wi-Fi connection from the Xbox Nano Controller straight to Microsoft’s cloud servers, input latency is significantly reduced, making gameplay feel noticeably more responsive. It is the exact same approach that Google Stadia's controller used, and bringing it to the Xbox ecosystem is a massive win for cloud players.
How to try it out:
Currently, the Cloud Connect preview is restricted to players in the US, and it is limited to supported Smart TVs and web browser experiences.
To set it up, you will need to configure the Nano Controller to your home Wi-Fi network. You can do this using the Xbox beta app on Android, or the Xbox Accessories app on PC (note: PC setup requires you to be enrolled in the Xbox Insider program). Once connected to your Wi-Fi, simply launch a supported Xbox Cloud Gaming session and sign in with the same Xbox account used during your setup. The controller will handle the rest.
The best news, your phone is now an Xbox controller?
Some Xbox Cloud games have in built touch controls, but now you can use your phone as a standalone for all games and play on the TV. (Image credit: Windows Central | Jez Corden)
The Nano getting Wi-Fi Connect wasn't really the biggest news today. If you want to fire up a cloud game on your Smart TV but don't have a physical controller handy, Microsoft has rolled out a solution: your phone.
In a new global preview available on supported Smart TVs where Xbox Cloud Gaming is live, players can now use an iOS or Android smartphone as a virtual gamepad.
The controls load entirely within your phone's web browser, meaning there is no bulky companion app required to get started. Even better, Xbox confirmed that some games will feature custom-tailored touch layouts specifically designed for how they play, rather than just slapping a generic digital gamepad on your screen.
How to try it out:
To access the virtual phone controller, boot up the latest Xbox Cloud Gaming app on your supported Smart TV and navigate to Settings > Account. Toggle on Preview Features. From there, whenever you launch a game without a physical controller connected to the TV, you will be prompted with an option to link your phone for that session.
Both of these features are still in their testing phases, so expect the occasional hiccup and a limited roster of fully supported titles while Microsoft gathers telemetry and player feedback. You can check out the official support page for guidance.
Behold the sheer convenience of using your phone for a quick Vampire Survivors run on the living room TV!
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The Windows 11 Start menu has received a lot of updates recently, but if you want to fully customize your Start menu, you need to use an app like Start11. A major update to Start11 is now in beta, and it brings a bunch of new features.
Start11 v3 adds support for widgets within the Start menu. There are 20 widgets available at launch, though most are fairly straightforward. Widgets like a clock or calendar may serve better as proof of concept than a core part of the Start menu.
The updated app also adds Taskbar Islands, which are a dock-like experience. They feel a little bit like macOS because they split the taskbar into smaller pieces that do not take up an entire section at the bottom of your screen. But the Taskbar Islands very much match the overall design and feel of Windows 11.
Start11 v3 introduces Taskbar Islands and app grouping, letting users organize related apps and create a more dock-like taskbar experience. (Image credit: Stardock)
Start11 adds support for grouping applications directly in the taskbar by holding Alt and dragging applications together. You can pin those groups as workspaces to launch multiple apps with a single click.
A new button in the taskbar provides quick access to recently closed applications, overflow items, and taskbar tools.
Stardock also added the ability to explore Start menu layouts from the community.
As much as I love apps that customize the look of Windows 11 and add new features, I only keep a few installed on my PC. Start11 is on the short list of apps I install right away, alongside PowerToys.
With Microsoft's recent improvements to the Start menu, an app like Start11 needs to do more to stand out. Start11 v3 does that with taskbar islands, widgets in the Start menu, and other new features.
(per year): was $10 now $8 Start11 lets you customize the Windows Start menu with several layouts, visual styles, and positioning options. If Microsoft's default Start menu isn't quite right for your workflow, Start11 gives you plenty of alternatives. Right now, it's on sale for $8 while v3 is in beta.View Deal
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Otherwise, the standalone Foxtrot Aviation Stick is still available for $149.99 at Amazon US, though the compact Throttle Box isn't currently sold separately, so the Takeoff Kit bundle is a smarter buy. If you're unsure, or you're in another part of the world, Honeycomb lists more global resellers for extra options. Whichever you choose, the Foxtrot Takeoff Kit is only compatible with PC.
"Designed for Microsoft Flight Simulator and X-Plane, it delivers smooth, precise control for both general aviation and airliner operations on PC and Mac."View Deal
What I like about the Foxtrot Takeoff Kit
The Foxtrot Aviation Stick is still my go-to pick when I feel like taking to the skies in MSFS. (Image credit: Ben Wilson | Windows Central)
One of my only complaints from my review of the Foxtrot Aviation Stick was the lack of analog throttle controls, but that's what the compact Throttle Box is here to solve. Otherwise, the flight stick itself is identical, so everything I said in that original article is still accurate. That includes my willingness to settle for digital throttle control, but now I don't have to.
Honeycomb includes screws and plates that attach the Throttle Box to the left or right side of the Aviation Stick.
Underneath the Foxtrot stick, I spotted the same screw threads: a pair on either side. These finally have a use, since Honeycomb includes screws and plates that attach the Throttle Box to the left or right side of the Aviation Stick. That alone seriously improved my earliest experience with the Takeoff Kit, as the extra weight helps keep it grounded.
Attached with the included screws and plates, the Foxtrot pairing holds steady on my desk. (Image credit: Ben Wilson | Windows Central)
All four sliders feel identical, with enough resistance to stop them from rattling around or accidentally moving by small amounts. Each has a detent toward the bottom, which lets me push past into reverse thrust or lets me know when I'm at the limit for the speed brake and flaps. After a few flights, I found that I generally preferred a general aviation (GA) setup with propeller and mixture levers.
Along the bottom, four chunky switches come in adorably tiny versions of a landing gear lever, a pair of engine switches, and a rotating parking brake. I use them only a fraction as much as the sliders, but they still provide satisfyingly realistic feedback when I'm getting ready for take-off or completing a landing. Plus, I only needed to assign four axes and four buttons, so setup was fast.
Does the Foxtrot Takeoff Kit have any issues?
One GA lever cap doesn't sit flush on the slider arm due to an apparent manufacturing fault in my sample.Ben Wilson | Windows CentralIt's hard to see, but I can fit tweezers around what seems to be an extra, unintended piece of plastic.Ben Wilson | Windows Central
The Foxtrot compact Throttle Box had two physical issues, though one was minor, and the other seems specific to my sample. That is, the interchangeable lever handles should be easy to swap out, but one doesn't fit flush because of an apparent fault in the plastic mould. So, if I wanted the complete GA set, I'd have to deal with a throttle lever that sits too high.
Sticking with the Airbus-style speed brake lever doesn't necessarily bother me too much, since it's the prop and mix handles that lean harder into the realism aspect, but it's something that would only be solved through a chat with Honeycomb's customer support team. There are no spare parts for sale on its website, so it's something to check when you buy the Foxtrot Takeoff Kit.
That minor issue is simply that the compact Throttle Box is too lightweight (~330g) to hold steady on my desk mat, sliding forward when I push the levers. It fares better on wood, giving the rubber feet a better chance to grip, but I suspect this might have influenced Honeycomb's decision not to sell it separately. Still usable, but it's better when tethered to the Aviation Stick.
The mounting screws on my original Foxtrot Aviation Stick feel unnecessary if I can't buy the Throttle Box separately. (Image credit: Ben Wilson | Windows Central)
So, the biggest downside to the Foxtrot Takeoff Kit is that the compact Throttle Box isn't sold separately, at least not yet. That might change in the future (and I hope that it does), but anyone who bought into the standalone Foxtrot Aviation Stick before now will be left feeling a little stuck.
In theory, the Throttle Box could retail for around $30, which hints at why it isn't available on its own. It could be that manufacturing costs are only covered when it's included as a bundle with the flightstick, and that mass-producing packaging and licensing for a separate unit isn't viable just yet.
One of the only downsides to the Foxtrot Takeoff Kit is that the compact Throttle Box isn't sold separately.
On the other hand, Honeycomb already sells a range of accessories at a matching $29.99 price point, including a mix of electronics and plastic or metal add-ons. It's blocking existing consumers from accessing the most natural pairing for Honeycomb's Foxtrot stick, but it's less drastic for newcomers.
Otherwise, I'll always lament the lack of XBOX compatibility, but Honeycomb might solve that in the future with one of its 'XPC' variants. It delivered the same equivalents with its Alpha Flight Controls XPC, and an upcoming variant of its excellent Echo Aviation Controller is set to do the same.
Should you buy the Foxtrot Takeoff Kit?
It's a good pairing, but they deserve to be sold independently. (Image credit: Ben Wilson | Windows Central)
You should buy this if ...
✅ You want an immersive flight sim experience
✅ You don't want an overwhelming setup with too many inputs
You should not buy this if ...
❌ You already own the Foxtrot Aviation Stick
Buying the Takeoff Kit gives you the fantastic Foxtrot Aviation Stick, which, while it doesn't feature the world's best technology, is still my favorite overall flightstick because it's so convenient. That's still the theme here, as Honeycomb adds a no-frills Throttle Box that mostly matches, but at the same time, feels like a more budget-grade add-on that should be sold (and branded) separately.
That, paired with an unfortunate flaw in the lever handles that came with my sample, leaves me wanting changes. If Honeycomb can sell the compact Throttle Box separately, with its own warranty support system, and even consider selling the GA lever handles separately, it'll win a higher score from me. Instead, it's easier to recommend the Bravo Throttle Quadrant Lite.
Honeycomb Aeronautical
Foxtrot Takeoff Kit
"Designed for Microsoft Flight Simulator and X-Plane, it delivers smooth, precise control for both general aviation and airliner operations on PC and Mac."
What do these stories have in common? To me, they're evidence that the standard tech market model is breaking down in the face of unprecedented hardware shortages.
Laptops and desktop PCs keep rising in price, even as they're stripped of memory and storage. Xbox consoles have never been pricier. The latest gaming handhelds, including the MSI Claw 8 EX AI+, are ballooning in price, to the point that they cost as much as a high-end gaming laptop from just a few years ago.
Consumer hardware that used to brute-force its way to acceptable performance in Windows, games, and beyond is no longer on the table for a lot of people because of AI-inflated prices.
What's left? Microsoft, despite its major role in the AI race, can't directly make hardware cheaper. It can, however, make it last longer by focusing on optimizations and innovations that offset the current economic reality that's keeping old hardware in our hands.
Windows 11 running better on 8GB PCs is part of a bigger picture
The Acer Swift Air 14 with 8GB RAM, on which I tested RAM usage in Windows 11 26H2. (Image credit: Future)
The bigger story surrounding Windows 11's 8GB improvements is that Microsoft is putting significant engineering efforts into improving the OS for low-end hardware. And it's not afraid to show it off.
To me, this is a reversal of tradition. For what feels like all my life until recently, the answer to a sluggish PC was to upgrade the hardware. Microsoft and its OEMs loved this tradition, of course, because it let them sell more products.
The Copilot+ PC initiative only lasted for a couple of years.
Now, the focus is shifting to making the hardware we have feel like it can indeed last until an upgrade becomes affordable.
This shift comes a couple of years after Microsoft's massive Copilot+ PC initiative, which I'm sure was conceived as an ultimate ploy to get users to buy new hardware.
That didn't turn out so well for Microsoft. The AI tools built into the OS failed to capture the whimsy of the average user. Adoption was slow, no doubt largely because of rising prices. The Copilot+ PC badge was eventually phased out in September 2026.
Microsoft must have realized at some point during this transition that the millions of Windows users still running old hardware are not going to upgrade any time soon.
Optimization used to be a nice bonus when it arrived, but it's now becoming a major pillar in Microsoft's consumer strategy.
AMD's FSR 4.1 will held extend the life of consoles and handhelds
AMD FSR 4.1 running on the ROG Xbox Ally. (Image credit: AMD)
It won't turn your Xbox into a supercomputer, but it is the next best thing to buying an entirely new device with more power. This is particularly important as rumors of the next-gen Xbox Helix's $1200-$1800 price begin to swirl.
Helix is so far expected to cost somewhere between $1200-$1800 when it launches. (Image credit: Microsoft | XBOX)
If Helix indeed launches at that price, Microsoft has to know that adoption won't be fast. But the company also knows it can't afford to lose those Xbox gamers.
Keeping the Series X|S relevant longer into the future ensures that gamers keep buying Game Pass subscriptions, keep buying new games, and, ultimately, remain inside the ecosystem.
Microsoft doesn't really need people to buy new PCs
PC sales are no longer such a big part of Microsoft's business model. (Image credit: Windows Central | Zachary Boddy)
Microsoft used to make ungodly amounts of money from licensing Windows on PCs. However, it's arrived at a point where licenses are a tiny fraction of revenue. It's all about the subscriptions now, including Game Pass, Microsoft 365, OneDrive, Copilot, Azure, and many more.
Don't get me wrong; I'm sure Microsoft would still love to be selling a ton of PCs. That's just good for business. That's not what's happening these days. PC sales are on a steep decline because of rising prices.
But as long as people are still using some sort of Windows PC that doesn't frustrate them with sluggish performance, there's a good chance that Microsoft will receive at least one monthly payment and remain within the ecosystem.
The current upgrade cycle is stuck in place
Unbelievably high RAM and storage prices have halted the tech upgrade cycle for a lot of people. (Image credit: Windows Central | Jez Corden)
Microsoft realized at some point that the upgrade cycle we're currently in is going to last for a lot longer than usual, especially as prices keep climbing.
And although I'm sure there were external circumstances playing a role in these recent optimizations I laid out, the big story is that Microsoft knows software is the answer to unaffordable hardware.
Do you agree with my opinions above? Do you think we'll be seeing a lot more software optimization in the years to come if PC prices don't drop? Do you think this is all just a small bandage on a seeping wound? Let me know in the comments section below!
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Season 1 is coming to Call of Duty: Modern Warfare 4 on November 6, a mere two weeks after it officially launched. For DMZ players, there will be a bunch of new content, not least the new X01 map.
But I get it; you may also feel like you're 'behind' or not prepared. You see the big content creators on Twitch and YouTube with a stash full of the highest rarity items. But most of us aren't able to play the game all day (even I, when covering it is part of my job).
Solo players can also feel a little left out, since regularly hitting the toughest areas for the best gear usually needs the coordination of a full squad. X01 especially sounds like it's going to be tough, so you're going to want gear. And plenty of weapons.
Fortunately, even if you are playing solo, there are some good routes out there you can run with the sole purpose of just getting loot. And decent loot, at that. The one I'm going to feature here can be done in 10-15 minutes, has an exfil close by every time, and crucially, should be pretty chilled out.
How to farm good loot and weapons in MW4 DMZ easily as a solo player
You want easy (and free) new weapons in DMZ, find yourself these Weapon Lockers. (Image credit: Windows Central)
I take no credit for coming up with this idea. Plenty of folks on YouTube have talked about it, and I first saw TheSpazo on YouTube recommend it as a loot run.
Essentially we're going to target six bunkers on the left side of the map and throw in one compound that sits on the route. This guarantees six weapon lockers and a safe, as well as plenty of bags, military lockers, foot lockers, tool boxes, and, if you need to upgrade your FOB, a ton of valuables really easily.
The first thing you need to do is deploy into the Operation Iron Citadel story mission. If you don't have this unlocked yet, you need to complete the first three missions on the pyramid and you'll get access.
You don't need to do the mission for this, but using it guarantees you're going to spawn on the map in the right place.
Bunker location in grid A8.Windows CentralBunker location in grid A7.Windows CentralBunker location in grid A6, and the Compound to hit north of the airbase. Windows CentralBunker location in grid C4.Windows CentralBunker location in grid D3.Windows CentralBunker location in grid B2. Windows Central
When you're in your raid, open the map, and you're looking for six marks along the left portion that are little circles. They're missile silos, which may come into play in future content, but attached to them are bunkers full of goodies.
There will be one to the west of where you spawn, so hit that one first. There will then be a second one south of that. The gallery above shows all the grid locations for each of the six.
Basically you need to grab the first vehicle you can and hit all six bunkers as fast as possible. A car will often spawn near you when you load in, or you can find one down at Deadtown.
But the route is simple. Start at the bottom around where you spawn, drive up to each silo, go in through the bunker entrance that will be off to one side, and just loot everything inside.
You'll find maybe one AI enemy in some of the bunkers, but that's about the only resistance. When you come to a door locked from the inside, simply follow the windows and go round to the door at the other side of the room. This is the room you really want to hit because it's where you'll find the weapon lockers.
Approach the Compound from the south, and go straight to the upstairs door on this green building. (Image credit: Windows Central)
The only non-bunker part of this run is the Military Compound just north of the airbase. You don't need to waste time clearing it; simply approach from the south, go through the gap in the wall, up the external staircase on the first building, and the safe is in the room at the top.
Then leave the way you came and go back to hitting the bunkers. By the time you finish, you'll have had a chance to loot at least six weapons along with a ton of other great stuff.
The valuables you get are also an easy way to get DMZ Cash by selling them in the FOB. If you're not needing any to craft upgrades, just sell them, and you'll be rolling in cash. Maybe hang onto any Gold Skulls or Gold Bars, though if you find any, because you'll need them at some point in the future, and they're pretty darn rare.
You won't always find killer loot in a safe, but a lot of the time you will. (Image credit: Windows Central)
Once you've looted all the bunkers, hit an exfil and get out. If your Operator has the Trait that reveals the Final Exfil point on the map, this will often be in the top left corner, which is ideal to hit from the final bunker.
Other players in your match are less likely to be there, but if it's not, there always seems to be an exfil in the vicinity of the airbase if you've loaded in via the story mission.
There's the whole discussion over whether there are actually fewer players in a lobby when you select a story mission or not, but in my experience this run has been pretty chilled. I've only seen one player in the last 10 runs, funnily enough, someone who beat me to the Final Exfil point.
So you do need to keep your guard up, but only you will spawn at that location for that story mission, so it increases your odds. But speed is of the essence. Don't waste time running; don't waste time looting other buildings. Get a vehicle and move fast, in and out.
Take a Weapon Backpack if you have one
Weapon Backpacks have a dedicated slot to stash weapons in that you find while you're looting. (Image credit: Windows Central)
As you're focusing on just harvesting loot with this run, you want to take as little as possible in with you. You shouldn't be coming into contact with many enemies, so one tip would be to only take in one weapon so you have a vacant slot.
If you have a Weapon Backpack you can use, take it, because with a vacant slot in your loadout and this, you have a chance to exfil with two new weapons per run.
At the very least use a Medium Backpack if you can, because that secure slot will guarantee you get out with any high-value items you find, such as recipes and weapon manuals.
But leave your backpack as empty as possible. You need the space because you're going to find a lot of loot.
I specifically say this is a good loot run to carry out as many times as you can before Season 1 for a couple of reasons.
The first is that right now, choosing this story mission seems to have reverted to the old ways where there seem to be fewer players. Only one person will ever get a story mission spawn at a time, so you will be starting on your own. But still, other players exist, so speed is essential.
The other reason is that this could change when Season 1 starts. Or loot spawns could change. In a live service mode like DMZ, always be ready for a change to come in that could end whatever methods you've become comfortable with. But we've had the final pre-season update now (as far as we know) so you have at least a few days while it should stay like this.
So it's a good time to stock up on weapons and materials and get crafting FOB upgrades if you can. Especially if you're wanting to check out X01. That promises to be a difficult location, so get the best start you can before it arrives.
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Microsoft has announced (via Xbox Wire) one of the strangest promotions it's done in years. It's hosting a free giveaway on social media for the Xbox Series X–Bite, a custom-made Xbox Series X trapped in a fake alligator.
This is not a gimmick display piece; there is an actual, fully functional Xbox Series X inside this fabricated beast, complete with a built-in resting place for an Xbox Series X controller rest in the alligator's jaw.
Do note that only one Xbox Series X-Bite exists and that Microsoft will only give it away to one winner. If you're interested in this monstrosity.
Here are the rules for entering this giveaway promotion:
Step 1 - Make an X, Instagram, or TikTok account.
Step 2 - Follow @XBOX on your platform of choice.
Step 3- Repost the designated XBOX sweepstakes post.
Step 4 - Manually add #XbiteSweepstakesto your repost.
Step 5 - Make sure to set your account's privacy settings to public so Microsoft can see your post.
The Xbox Series X-Bite sweepstakes giveaway will run from 9:00 a.m. PT on November 3, 2026, to 11:59 p.m. PT on November 10, 2026.
Keep an eye out for notifications from Microsoft after you enter. If you've won, you will need to claim your prize within 48 hours of Microsoft's notification; otherwise, you'll miss your chance.
Windows Central's take
Now I've seen my fair share of bizarre gaming promotions as a gaming journalist over the years, but this one takes the cake for how random it is. I mean, how do you even put any discs in this gator (and will Xbox controllers' wireless connections be able to get through its stomach)?
I can't help but wonder if this was originally meant to be a Grand Theft Auto 6-themed Xbox Series X giveaway (considering the game takes place in a satirical version of Florida called "Leonida"), but something happened to cause Microsoft to veer away from any mention of it.
Either way, with Xbox consoles struggling for stock, I'm sure there will be plenty of people crazy enough to enter this contest to win the Xbox Series X-Bite and display it as a treasured heirloom for future generations to guard with their lives...or take the console out of the gator's stomach and toss out the reptile if it's too big to fit in their rooms.
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Copying and pasting continues to be an issue for those who install the latest updates from Microsoft. Just one month after an update broke functionality in Excel, October's release has caused the same issue.
The latest issues are caused by the KB5002934 update for Microsoft Excel, which is for Excel 2016. That version replaces KB5002665, which included a hotfix for a copy/paste bug. Despite superseding the previous update, the KB5002934 update can also prevent you from copying and pasting if a workbook contains conditional formatting.
Only a small set of Excel users should be affected by the bug, since it's limited to Excel 2016. Newer versions of Excel do not have the issue.
The bug appears in a way that may confuse those who run into it. Rather than Excel showing an error message or making a noise, the function simply fails.
The updates to Excel ship through Windows Update, though they aren't updates to the operating system itself. They function similarly to updates for other Microsoft apps such as Edge.
Luckily for those facing the issue, Microsoft has already fixed the bug. The company released a new build of Excel that fixes the issue. If Excel is running build 16.0.5574.1006 (or later), you should be fine.
You can check your Excel version by opening File > Account and looking under About Excel.
If for some reason you are still facing the issue, you can try these steps from Microsoft as a workaround:
On the Home tab, select the Paste dropdown list, and then select Paste Special.
In the Paste Special window, select one of the following options:
Formulas
Formulas & Number Formatting
Values
Values & Number Formatting
Link
I'm glad that Microsoft fixed the problem so quickly, but it's concerning that updates caused the same issues two months in a row.
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Microsoft's tiny XBOX Nano controller is now available from Microsoft and third-party retailers like Antonline for $49.99. Just last month, Microsoft officially announced its new pocket-sized Nano, and it's on track for its targeted release, with a launch today, November 4, 2026.
It's a slim alternative,measuring slightly over 5 inches and weighing only 3.5 oz (~99 g), which makes its Cloud Gaming appeal to smartphone gamers pretty obvious, but it works on Microsoft's consoles as expected. Our own Jez Corden went hands-on with the XBOX Nano, and his initial impressions are positive, with a full review to follow.
The Nano Controller is a smaller XBOX gamepad built for portability and smaller hands, while keeping the solid form factor and intuitive button layout of traditional controllers.
What makes the XBOX Nano Controller unique is that, despite its small stature, it's billed as having the same high-level quality as regular-sized XBOX controllers (though there's no rumble feature). Still, Microsoft made sure to have the Nano stand out with some unique features:
It fits easily in your coat or bag pocket, even when traveling.
An ergonomic design makes it more comfortable for gamers with small hands.
A rechargeable battery.
An 'Action Button' that can take screenshots, record gameplay, or perform other in-game shortcuts.
So, if you like the idea of a compact XBOX controller you can take with you without bulky carry cases, the XBOX Nano Controller might interest you. For some of us, the $49.99 retail price might feel steep for a controller without Hall Effect or TMR thumbsticks, but it certainly has its appeal elsewhere.
We'll see if the Nano can prove us wrong about cost when we review it, but judging by Jez's early impressions, it's looking solid so far.
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Warhammer 40,000: Rogue Trader, one of my favorite RPGs in years, is releasing its final DLC expansion, "Processional of the Damned", on December 8, 2026, for Xbox Series X|S, PlayStation 5, Nintendo Switch 2, and PC via Steam, GOG, and the Epic Games Store.
It will feature a brand new storyline, a new party member, a new "Zealot" archetype, new enemies to battle, new gameplay features, new gear, and much more.
Here's what you need to know about the "Processional of the Damned" DLC.
The expansion will have players meet a recruitable companion named Stella, a miraculist raised by the Order of Saint Cognatius.
She leads you on a trip across the galaxy to explore a giant voidship graveyard infamously known as the "Processional of the Damned" due to a mysterious force calling her there.
Things get dicey quickly as you and your crew get trapped within the voidship graveyard. Now must work with the survivors of a lost missionary expedition to uncover the Processional of the Damned's mysteries, learn what drew Stella to this accursed place, and find a way to escape before the Forces of Chaos or worse things slaughter you.
Meet Stella the Miraculist.Owlcat GamesChaos Space Marines from the Black Legion.Owlcat GamesNew hammers for the "Zealot" archetypeOwlcat GamesIyanden AeldariOwlcat GamesNew Grenade launchers to grab.Owlcat Games
As this is Warhammer 40,000: Rogue Trader's last DLC expansion, it's going all out with tons of new gameplay features, including:
Stella, a new Miraculist companion who can set enemies on fire with psychic Pyromancy and change their abilities mid-fight depending on Veil Degradation or how many Psykers there are currently in your party.
A playable "Zealot" archetype that's all about smashing enemies to death with hammers and other bludgeoning melee weapons.
New enemies to fight, including Chaos Space Marines from the Black Legion and Aeldari from the Iyanden Craftworld.
A new "Insanity" gameplay mechanic that will inflict horrifying effects on all of your companions, especially Stella.
New weapons (including a Grenade Launcher), a new romance option, new companion events, new items, new space exploration options, and other hidden surprises.
I'm going to miss this wonderfully dark and amazing RPG take on WH40K
Praise the Undying Emperor (Image credit: Windows Central (Alex Cope) | Owlcat Games)
Out of all the RPGs I've played these past few years, I've never been so enthralled by one as much as Warhammer 40,000: Rogue Trader. Not only was it the best introduction to Warhammer 40,000's vast, complex universe lore for newcomers, but it's also a brilliant game in its own right.
Its characters had rich personalities with intriguing arcs; its turn-based tactical combat was brutal and satisfying; its storylines had me hooked from beginning to end, and its vast array of dialogue choices had meaningful consequences while vastly improving replay value.
On top of that, every expansion released for Warhammer 40,000: Rogue Trader was jam-packed with amazing content that aimed to make the whole game better, rather than just a few extra bits here and there.
So I can't wait to see what insane final adventures Owlcat Games has in store for us when Warhammer 40,000: Rogue Trader's Processional of the Damned DLC expansion launches on December 8, 2026.
Whatever it is, it will be a great way to kill time while waiting for Warhammer 40,000: Rogue Trader's successor, Warhammer 40,000: Dark Heresy, to come out next year.
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