NVIDIA officialise l’application GeForce NOW sous Linux. Ubuntu 24.04 LTS est pris en charge et des optimisations améliorent la fluidité en 4K et jusqu’à 120 FPS.
Moore's law is dead [...] the ability for Moore's Law to deliver twice the performance at the same cost, or at the same performance and half the cost, every year and a half is over. It's completely over.
Jensen Huang, NVIDIA CEO, 2022
If you've never heard of the term — named after Intel co-founder Gary Moore — it's a prediction (not really a law) of how computing power increases every few years by doubling transistor counts without a severe cost impact. Anyone who follows graphics card, RAM, or storage prices knows that dream is over.
On a more widely known subject, the demands of generative AI quickly became obvious as more models were widely adopted, and building them on local hardware is how that all gets started. Since then, our sister site, Tom's Hardware, has watched GeForce RTX 50-series GPU prices spike by up to 39%. Sure, MSRP always felt like a suggestion rather than a rule with GPUs, but it's getting worse.
Today's GPU for the price of yesterday's PC
What should be a mid-range RTX 50 Series GPU now costs hundreds of dollars over its intended MSRP. (Image credit: Newegg)
As it stands, encouraging novices to build their first custom Windows rig is particularly difficult because it usually means settling for the absolute bare-bones, entry-level GPU to stand a chance of keeping your build under $1,500. No matter how many advancements NVIDIA puts into DLSS — which I maintain is still the best graphics upscaler on the scene — it can't solve everything.
The idea that a chip is going to go down in cost over time, unfortunately, is a story of the past.
Jensen Huang, NVIDIA CEO, 2022
Plus, all these GPU headaches come before you start the painful process of finding a storage drive and suitable RAM modules to pair with it. Once you start approaching $2,000, I generally nudge people toward high-end gaming handhelds like the MSI Claw 8 EX AI+ for something more entertaining. Then again, nothing beats the satisfaction of building your own rig from scratch.
Of course, the reality is that Moore's Law has its scientific limits. We can only go so far into microscopic process nodes before manufacturing hits the borders of what's currently possible. That doesn't excuse inflated prices, and a commercial obsession with artificial intelligence still pulls the brunt of that blame, but why isn't there any AI-free hardware for the rest of us?
Would any brand go against the grain?
Could Intel's CEO, Lip-Bu Tan push his company into funding more desktop graphics cards? (Image credit: Getty Images | Bloomberg)
Realistically, practically any functional computer can run a local AI model on its CPU, GPU, NPU, or a combination of the three on a single SoC processor. Much like the crypto-mining fad that saw graphics cards scalped for their usefulness in Bitcoin earnings, modern components are at the mercy of AI, and it's a bubble that shows no signs of bursting (whether I like it or not).
Since the advent of Intel's Arc graphics hardware, particularly the first-generation "Alchemist" A750, which powered my wife's gaming PC for years with gradually improving performance, I've become an advocate for what the brand is trying to do. It's a similar story on AMD's Radeon graphics side, as both have an opportunity to steal the entry-level market away from NVIDIA.
After all, if NVIDIA isn't under enough threat from its competition, why would there be any incentive to lower prices? Intel has made impressive advancements in its own XeSS upscaling tech, which is part of what makes Intel Arc G3-powered handhelds so appealing. If it could commit to more affordable discrete GPUs with its long-awaited "Celestial" range, it could shake up the game.
Then again, Intel's CEO, Lip-Bu Tan, seems more interested in a return to the memory business (via Tom's Hardware), which would push Intel's desktop graphics even further down the list of priorities. It's much the same story as NVIDIA's minuscule — if utterly dominant — consumer GPU business compared to its monstrous data center and artificial intelligence side.
Could gigantic desktop graphics cards even seem ridiculous a decade from now, when NVIDIA's RTX Spark chips become its main priority? Doubtful, but who knows? Either way, Moore's Law is seemingly dead, and regular consumers are eating the costs passed on from major manufacturers as the march towards AI psychosis continues. I'll keep my eyes peeled for any signs of that changing.
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Deux moddeurs ont trouvé le moyen de contourner les restrictions du service de cloud gaming de Nvidia pour y exécuter des logiciels tiers, dont des modèles d'intelligence artificielle. Une pratique qui va à l'encontre des conditions d'utilisation de la plateforme.
Je m'en doutais un peu mais c'est confirmé, derrière chaque session GeForce NOW tourne un vrai Windows, et cette machine virtuelle est moins verrouillée qu'elle en a l'air. En effet, une démo du moddeur Zortos montre le service qui s'ouvre non pas sur un jeu, mais sur un bureau complet, avec barre des tâches, menu démarrer et icônes.
La manip passe par le jeu Trove... Pendant le lancement, Zortos ouvre le navigateur web intégré de Steam, se balade dans les dossiers de la machine, récupère un exécutable et remplace quelques chemins dans le répertoire du jeu. Au démarrage suivant, Windows s'affiche alors à la place du jeu. Tout ça repose sur
SalsaNOW
, un outil open source signé dpadGuy.
Une fois le bureau ouvert, la machine encaisse à peu près tout ce qui ne réclame pas de droits administrateur. Zortos y a fait tourner Wallpaper Engine pour les fonds animés et LM Studio avec le modèle Gemma 4. Et pour les logiciels qui exigent une installation privilégiée, ils peuvent sans souci être préparés en version portable sur son propre PC, puis décompressés là-haut.
Reste que ce bureau est un bac à sable. La session tourne en compte utilisateur simple, donc pas de droits administrateur, pas d'anticheat noyau, et beaucoup d'installations qui finissent sur un refus d'accès.
L'autre mur, c'est la persistance. Sans l'option de stockage payante, tout disparaît à la déconnexion. Et même en la prenant, la machine ne conserve que vos Documents, l'AppData du compte, baptisé kiosk, et le contenu du lecteur I:. Tout le reste repart de zéro à la session suivante, et fermer l'explorateur de fichiers coupe la connexion sur-le-champ.
Dernier filtre, et pas le moindre, ça ne fonctionne que sur les abonnements payants, ceux dont je détaillais les formules quand
Nvidia a sorti son client Linux natif
. L'offre gratuite est hors jeu, tout comme les GeForce NOW opérés par les partenaires alliance.
Maintenant, qu'en est-il du règlement ? Eh bien comme vous vous en doutez, les conditions d'utilisation interdisent formellement de contourner les mécanismes de sécurité ou d'authentification du service, et Nvidia se réserve le droit de suspendre ou de restreindre un compte à sa discrétion. En cas de suspension, la période coupée n'est pas remboursée.
Mais à ce jour, aucun bannissement lié à ces méthodes n'a été rapporté, et Nvidia n'a sorti ni correctif ni communiqué. Voilà, c'est rigolo comme bidouille, mais si vous vous lancez, c'est votre compte que vous mettez en jeu.
Reste maintenant à voir combien de temps la porte restera ouverte.
Le prix des cartes graphiques NVIDIA GeForce RTX 50 va augmenter de 20 à 30 % en Corée du Sud. L’envolée du coût de la mémoire GDDR7 et des wafers de TSMC alourdit la facture des fabricants.
La future Nvidia GeForce RTX 5070 Super se dévoile petit à petit, dans de nouvelles fuites. Ses caractéristiques supposées, son tarif, ses performances, voici tout ce que nous savons.
NVIDIA a confirmé à l'occasion du SIGGRAPH 2026 que ses premiers systèmes RTX Spark seront commercialisés à l'automne 2026. ASUS et MSI seront les premiers fabricants à proposer ces machines, avant qu'Acer et Gigabyte ne suivent.
NVIDIA CEO Jensen Huang seems to be everywhere these days, and there's often an interesting tidbit of history that gets revealed during his appearances.
The latest comes from last week's GiGO Akihabara arcade gaming event, where Huang made an appearance to help celebrate the institution's historic relationship with Sega.
At the event, which was also attended by Sega's current CEO, COO, and former president, Huang expressed his gratitude toward Sega (via Automaton Media) for helping make NVIDIA the tech giant that it is today.
I certainly never knew this, but Huang pins NVIDIA's success today largely on an early investment from the Japanese gaming giant.
One of NVIDIA's earliest mistakes nearly killed the company
NVIDIA began its run in 1993 with Huang at the helm, with a focus on creating GPUs to power 3D games. Unfortunately, at the time, the only 3D games to be found were in arcades.
Daytona USA, one of Sega's smash hits, arrived in North American arcades in 1994, and Huang explains that the NVIDIA team was addicted to the "beautiful 3D graphics and incredible sound."
The game was so perfect that I started doubting whether it was actually rendered in 3D. But it really was a 3D game, and the texture mapping was flawless. It may well have been the first game in history to achieve that, and it ran at a smooth 60 fps. We were so inspired by Daytona USA that we knew we wanted to work with Sega.
Jensen Huang, NVIDIA CEO (via Automaton Media)
With a clear goal in mind, Huang's NVIDIA received a stroke of good luck when it was asked by then Sega President Shoichiro Irimajiri to help create the Dreamcast console's GPU.
This isn't what saved NVIDIA. If anything, it nearly killed the company. After about nine months of collaboration, both sides of the partnership realized NVIDIA's tech wasn't going to be a good match for the Dreamcast.
As Huang explains, NVIDIA had been working on "forward texture mapping and curved surfaces," but the Dreamcast needed "inverse texture mapping and polygons.
While we made the wrong technical decisions, I believe Irimajiri recognized that we were the right people for the job.
Jensen Huang, NVIDIA CEO (via Automaton Media)
Huang says he explained the predicament to Irimajiri plainly, and the two companies agreed to part ways. At least on the Dreamcast project.
Here's where history could have gone two ways. Realizing his company was in dire need of funding, Huang asked Irimajiri and Sega for an investment package. It was approved, and Huang says without it, "the company likely wouldn't exist today."
Where would video games be without NVIDIA ... and Sega?
NVIDIA CEO Jensen Huang pegs his company's early resilience on an investment from Sega. (Image credit: Getty Images | Chesnot)
Following Huang's history lesson, he revealed the real reason for his visit to Japan. It appears that the Japanese government and NVIDIA are prepping an announcement for a major partnership involving AI and robotics.
As NVIDIA continues to print money with its AI sector, its gaming division has come under fire recently for its AI-soaked DLSS 5 upscaling technique.
I've been saying for years that AI in games isn't going anywhere, but that doesn't really make it a pill that's any easier to swallow. No matter what you think about NVIDIA, the video game landscape probably wouldn't look anything like it does today without the company that created CUDA and drove the ray tracing revolution with its RTX hardware.
And for that, we can thank an investment from Sega more than 30 years ago.
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Une GeForce RTX 5060 de Yeston abandonne le GPU GB206 au profit d’un GB205 issu de la RTX 5070. Elle adopte également un imposant PCB et un connecteur 12V-2x6
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