Microsoft has announced on the Xbox website that it is teaming up with the TV brand TCL to bring the Xbox app to its Smart TVs in the coming months. This makes TCL the latest brand of Smart TVs to feature Xbox Cloud Gaming alongside Samsung, LG, and Hisense.
To use it, you will need to download the Xbox app on a compatible TCL Smart TV, a supported controller, and Xbox Cloud Gaming playtime bought separately or included with Xbox Game Pass (which, as a bonus, will grant you instant access to a huge library of Xbox Cloud games).
With this, you will be able to play your favorite Xbox titles by streaming directly from the TV without the need for a console.
What's more, it's compatible with Xbox Play Anywhere, meaning your game save data will carry over to other hardware compatible with Xbox's ecosystem, so you can continue your progress on the go.
Windows Central's take
Today, we're sharing a new partnership with TCL that will bring the XBOX app to select TCL Smart TVs in the coming months: https://t.co/PG6QZcP9drSeptember 4, 2026
Normally, this would be cause for celebration, as more platforms to play Xbox games on are always good news.
Xbox Cloud Gaming used to be free, but starting in November 2026, Xbox Game Pass users will have their playtime and library of games restricted depending on which subscription tier they're on.
Essential - 5 hours per month, 50+ games, max resolution of 1080p
Premium - 10 hours per month, 200+ games, max resolution of 1080p
Ultimate - 15 hours per month, 400+ games, max resolution of 1480p
I personally never play games on the cloud, as I'm an old-school kind of guy who prefers playing games offline, but I feel sorry for those affected by this news.
Xbox Cloud Gaming on Smart TVs was a cool and affordable way to play Xbox games for those who couldn't afford to buy the expensive Xbox Series X|S consoles.
But I don't think many people will want to play Xbox Cloud Gaming on any platform now thanks to these restrictions, because being forced to play 5, 10, or 15 hours PER MONTH is just ridiculous.
But what do you think? Are you still willing to play Xbox Cloud Gaming on Smart TVs now that it's coming to TCL, or are the newly imposed playtime curfews making you quit the service altogether?
If you have any thoughts on the matter, please let us know in the comments, poll, or on our Reddit page.
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After two months of relative calm, Xbox's live services are once again suffering a major outage as of this writing.
This is confirmed by the official Xbox Status website, which states that Xbox's "Account & Profile" and "Games & Gaming" are currently unavailable.
Xbox Support's X account also confirms through an official announcement post that people are reporting they can't sign into their Xbox profiles, create new accounts, or play games that require a profile login.
We are aware that some users are encountering errors when attempting to sign in or create an account. Thank you for your patience while we investigate this issue. We'll update as soon as we have more — keep an eye on https://t.co/MGxnmqdcis.September 2, 2026
Xbox Support states they are aware of the situation and are currently investigating this issue to find a fix as soon as possible.
We'll keep you posted on the case and let you know when Xbox's online services are fully fixed and operational again.
In the meantime, let's hope this Xbox outage isn't as bad as the last one, which lasted over 15 hours straight and disabled nearly all of Xbox Network's services.
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Xbox's long awaited disc-to-digital program is here, and I just went hands on.
Available now to Xbox Insiders in the Alpha Skip-Ahead and Alpha rings, users can immediately receive digital entitlement on hundreds upon hundreds of Xbox One and Xbox Series X|S titles without any additional effort or work.
The program formerly codenamed "Positron" leaked as part of code snippets from the Xbox Cloud Gaming web interface. It was later confirmed by Tom Warren at The Verge, and at the time, many thought it was too good to be true.
The way it works is incredibly simple.
Insert a compatible Xbox One or Xbox Series X disc into your Xbox Series X.
Select the disc tile with the menu button on your dashboard, and select "Claim Digital License." Alternatively, running the game from the disc will also automatically claim the license too.
Here's how you claim a digital license on Xbox One or Xbox Series X. (Image credit: Windows Central | Jez Corden)
If compatible, a toast message will inform you that digital entitlements have been unlocked, along with an explanation of how it works.
You can now remove the disc and put it back on your shelf!
You can now install the game from your library without the disc too, and it'll have a symbol on it denoting that it was claimed from a disc.
With the digital entitlement unlocked, you can now play compatible Xbox Play Anywhere games on devices like the Xbox Ally, or stream them from Xbox Cloud Gaming.
If you sell the disc or lend it to a friend, they will receive the digital entitlement after installing it for the first time. Then, your digital rights will be removed until you get the disc back or re-purchase it.
The process as you can see is incredibly seamless and intuitive. Simply inserting and installing the game immediately unlocks the rights, and the disc remains fully capable of transferring the license onwards if you ever decide to sell the game.
It creates a ton of added value specifically for Xbox discs, and so far, it doesn't seem like PlayStation is planning to replicate the feature.
It's a huge preservation win, too, because it seems that even many fully de-listed games are capable of providing a digital license as long as you own the disc. Users have noted the classic Deadpool game for Xbox One comes with a digital entitlement despite being no longer available for purchase.
Unfortunately, many publishers aren't participating in the program at the moment, including companies like Ubisoft, Sega, Bandai, and others. It could be that Microsoft is working with them to sort out the contractual minutiae, but it could also be that these companies are hostile to the idea of people being able to ... I dunno, actually own the content they paid for, which wouldn't be a shock.
Indeed, digital rights are very squarely in the consumer consciousness right now.
It's a nice bridge to the inevitable digital future, and a huge preservation win
Discs are sadly not long for this world, it seems. (Image credit: Windows Central)
PlayStation caused a ton of controversy when it announced that it will begin gradually phasing out discs completely by 2028, indicating that the next-gen PlayStation 6 will not have a disc drive at all.
Xbox hasn't offered an official alternative narrative yet, although there are some hopes among the disc-using faithful that Microsoft could seek to get a massive PR win over PlayStation by backing disc-based games. Xbox CEO Asha Sharma's tweet announcing the disc-to-digital program has a truly absurd 27 million views, with over 200,000 likes — giving you a sense of how passionate the user base is over this issue.
Speaking with Microsoft sources suggests that the future is bleak for disc-based games in general, and that, while no official decision has been made, the expectation is that the next-gen Xbox Helix will also follow in PlayStation's all-digital footsteps.
It's less about the discs themselves, but I've been told that the supply chain that produces optical disc drives like those found in the PS5 and Xbox Series X is effectively collapsing. Factories and assembly lines that produce lasers and lenses required for Blu-Ray drives are pivoting their floor space to industries that are growing and scaling. Practically the only use case for discs these days at any scale is PlayStation 5, with Xbox Series X offering a miniscule opportunity by itself.
Your physical game library is more than a collection of discs. It holds years of memories and stories worth preserving. Starting next week, XBOX Insiders can unlock a digital entitlement for supported physical games. We’ll start with thousands of titles and add more as we can. pic.twitter.com/XATsa8sjBtAugust 26, 2026
The likelihood of Xbox maintaining the disc-based supply chain by itself is vanishingly small in my view. If PlayStation's own ecosystem wasn't enough, I'm not quite sure how Xbox's would be able to go it alone in any way, shape, or form.
Regardless, the whole "digitization" saga is once again shining a huge spotlight on the lack of digital rights we seem to have as consumers. Microsoft has at least been quite fair on this topic in the past, refunding Groove Music (formerly Zune Music) MP3 purchasers no questions asked. It's also maintaining licensing for users who purchased digital content in its defunct Xbox Movies & TV platform, too. But, we shouldn't have to rely on companies "doing the right thing," as many evidently simply won't if given the chance.
Perhaps the big three will opt-in to another format to maintain the physicality many of us in the hobby enjoy. Perhaps Xbox and PlayStation will opt for key cartridges similar to what Nintendo Switch 2 offers. Perhaps Microsoft will revive Activision's Skylanders and slap the games on cute and collectible toy figurines via NFC chips. Who knows.
What I do know at least is that Xbox's disc-to-digital program is real. It works, and it's fantastic.
Once the testing period is over, it should roll out more broadly to all Xbox Series X owners in the coming weeks ahead.
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Getting to attend Gamescom and play upcoming blockbusters can be a double-edged sword, at least for someone multitask-challenged like me.
Moving from station to station at a breakneck pace, trying to memorize control schemes while a developer watches over your shoulder, always breaks me out in a sweat. I’ve never really been someone who can juggle multiple games at once. I tend to pick a title, lock in, make it my personality, and obsess over it until completion. Simply because my brain can't easily process competing control systems. So, doing that fifteen times over at Gamescom... you can imagine my anxiety.
That being said, the moment I sat down with Fable, any lingering panic was quashed with the first swing of my oversized hammer.
Playground has absolutely nailed the combat
The combat system could not have been more intuitive or frictionless; I don’t think I glanced at the controller guide once. I simply followed the sardonic Humphrey (played by Matt King) through a series of abandoned caves, wildly weaving my hammer, calling lightning bolts from above, and firing a rapid-fire crossbow with abandon against the hordes of skeletal enemies.
Transitioning on the fly between melee, ranged, and spellcasting was a piece of cake to navigate, and I felt the impact with each ABXY input. And the utterly ridiculous Befoul spell, which turns foes into chickens, was abused on every cooldown. I made sure to kick each and every chicken I created, though I later found out you could also cook them in a flame bath.
The combat was so much fun that I genuinely didn’t want the session to end, despite it being the last appointment of my day and knowing a cold beer was waiting for me on the other side.
We played through the same demo twice with two very different character builds, and on two different difficulties. I would have happily gone for 3 more rounds. The ultimate test, of course, will be whether that loop holds the same novelty and feel across an entire campaign. But the foundation is absolutely rock-solid.
Playgrounds vision and staying true to a classic
Fable’s combat is effortlessly fluid (Image credit: Xbox/Playground Games)
Following my hands-on session, I sat down with the developers at Playground Games to discuss how they are steering the franchise during their tenure, specifically regarding their combat philosophy and approach to player progression.
One of the core design pillars of the reboot is to give players “total freedom of expression.” While your active combat loadout must consist of the set triple combo, a melee weapon, a ranged weapon, and a set of spells, you are completely free to mix, match, and swap components to craft a playstyle that feels entirely personal to you.
The action flows organically, allowing you to string disparate moves together in any order you want (cooldowns aside). Whether you prefer a sluggish, heavy-hitting warhammer or a swift, sharp sword, momentum remains smooth, responsive, and deeply satisfying.
The devs were emphatic about their approach to progression. It shouldn’t be about passive stat increases where "numbers simply go up." Upgrades need to feel transformative during gameplay.
Players earn experience through combat and exploration, spending skill points on a dedicated tree to upgrade spells and abilities multiple times. Weapons also get their own upgrade paths; in my second playthrough of the demo on a harder difficulty, I shot at enemies with a crossbow that fired so fast it might as well have been a machine gun.
An example we played was the Lift spell. Initially, it would levitate a single enemy, but a later upgrade would let you slam down that enemy into a violent, crowd-clearing area-of-effect style blast.
The team leaned hard into clever interactions between the spells and weapons too. Turn an enemy into a chicken, clip them with a fireball, and watch them transform into a temporary ghost chicken. If an enemy recovers from a suspension or chicken state, they will briefly stagger and flap their arms, leaving them completely wide open for a punishing counterattack.
Honoring the dark and gritty wit of the original Albion
Humphrey's commentary lightens up the atmosphere (Image credit: Playground Games)
Rebooting a beloved, legendary franchise is no small feat, and the team is acutely aware of the delicate tightrope they are walking. Balancing modern designs with the unique British charm and underlying darkness that defined the original Lionhead games is a massive task, but it’s one they clearly understand, and that fuels much of their decision-making.
The physical comedy so integral to the series' DNA extends directly into the mechanics. Shoot a skeleton's head off, and it will flail around blindly; shoot a leg off, and it will still desperately crawl toward you.
The dynamic reactions aren't just reserved for your enemies, either. The whole world of Albion responds directly to your actions. If you decide to test out your gravity-suspension spells or chicken cooking magic on innocent townsfolk in the capital of Bowerstone, you will be judged accordingly by the locals. Yet, the system's nuance shines through its reputation mechanics: NPCs form varied opinions based on their individual moral compasses, meaning a ruthless display of power might disgust some citizens while quietly impressing or intimidating others.
Under the shadow of the "Xbox Tax"
February can't come soon enough (Image credit: Xbox/Playground Games)
If you are just as excited for Fable as I am, this will be one of many previews you read (and thanks for reading mine too!). No doubt, many of them will sound remarkably similar, given we all played the exact same vertical slice of the game. But what has struck me since arriving home and looking at reactions is a familiar sense of foreboding about Playground’s release.
It’s hard not to notice the toxic undercurrent surrounding the game already. Long before anyone even touched a controller, the internet was already dissecting trailers frame-by-frame just to complain that the female protagonist wasn’t attractive enough…now I’m seeing an eye-roll-inducing wave of bad-faith takes cropping up online regarding Fable’s gameplay, based on a tiny boss fight clip. Unfortunately, I’m not surprised, given the current trend of spicy takes getting attention, but I also firmly believe these criticisms are a direct consequence of the game being developed under the stewardship of Microsoft.
yes I know this is currently a big anti-woke talking point but I genuinely do wonder if Fable is changing its featured female lead's look in the final stretch ahead of launch here. The other one was essentially the "face" of the game for several years until this summer. Notable https://t.co/5csW6Yy1nG pic.twitter.com/oeMJ5lmP91August 23, 2026
The "Xbox Tax" has become a bit of a meme in recent years, but whether you believe it’s a real thing or not, it does represent a widespread frustration with Microsoft's recent corporate missteps. Missteps that lead people to put its first-party output under a hyper-critical microscope that is undeserved for the individual teams. There’s a worrying number of people who seem eager to sharpen their pitchforks for Fable right now. Not enough stagger animations? Campaign length too short for a long development cycle? I’ve seen it all already, and it's mainly from people with no intention of ever playing the game.
$300M budget for dogshit combat. rip. pic.twitter.com/rWrRk3haYkAugust 26, 2026
I worry that when the game finally launches, players won't judge Playground Games on their own merits. I’ve seen this exact thing play out before with major releases like Starfield and Avowed. I'm not here to argue those games are amazing by any means; they certainly had many faults, but the rabid appetite from internet fanbases to tear them down was completely out of proportion to their actual flaws. Genuine, constructive critique gets completely drowned out in a sea of toxic internet point-scoring.
Even with Fable launching on PlayStation 5 alongside Xbox and PC, I don’t think it will be entirely safe from the bad-faith warriors out for blood. I genuinely worry for the incredible team at Playground Games, who have poured their hearts into crafting something special and completely outside their usual Forza fare. But sitting here fresh off a tiny 30-minute slice of the game, I am rooting for it harder than ever. Fable deserves to be a hit, and it’s exactly what Xbox needs to shine as a flagship franchise. I just hope the Xbox tax collectors don’t bang too hard on the doors while we are all having fun.
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Fable is not skimping out on any details at this year's Gamescom, as it provided a metric ton of new gameplay information through an 18-minute gameplay demo, accompanied by a gameplay preview write-up at Xbox Wire.
There's a lot to unpack here, so let's not waste any more time and get into the nitty-gritty of what Playground Games has in store for this highly anticipated reboot of the Fable series.
The demo begins with a recap of Fable's life-sim elements, where you can mingle with NPCs to potentially start a family, buy a home, or start a business. The player then sets off on a quest to save their grandma and village, which have been turned to stone by the mysterious hero-turned-villain, Isabel.
Throughout the demo, we see the player engaging in dialogue choices that determine how NPCs feel towards them, some funny cinematics that play off like a fantasy version of the iconic sitcom, 'The Office', exploring the city, developing skills in the skill tree, and most of all, beating the stuffing out of bandits with the game's combat system.
Judging from the footage shown in the Gamescom demo and from Xbox Wire's preview write-up, this game's combat system is shaping up to be the most in-depth one any Fable title has had to date.
You can parry and dodge enemy attacks, blast enemies off of cliffs using fireballs, catch incoming arrows and throw them back at enemies, trip or knock weapons out of enemies' hands using bows and crossbows, stun enemies by filling their stagger gauge before performing melee finishers on them, turn enemies into chickens using magic, and so much more.
And all this is done without messing about in menus or loadout bars, so you can focus on the action intuitively without immersion-breaking menu micromanagement.
You will need to master this evolved take on Fable's combat quickly, as you will contend with more dangerous foes than bandits throughout the game, including reanimated skeletons, wraiths, Cockatrices, and tough mini-bosses like the ghostly Lantern Keeper, to name a few.
Windows Central's take
I admit it's been a LONG time since I played the original Fable from 2004, but I do remember combat not being the most in-depth thing in the world, as it mainly amounted to whacking enemies once, moving back to shoot fireballs, rinse and repeat.
So to go from that to this new Fable where we're catching arrows to throw them back in enemies' faces, parrying attacks Sekiro-style, and blasting enemies with magic doesn't take forever to cast anymore is a massive improvement.
For the first time, press and content creators are getting hands on with Fable's style-weaving combat at @gamescom 2026. Check out this article from @XBOXWire to find out more about how combat works in Fable: https://t.co/GIJ8EGUwY1 #Fable #FableTheGame #Gamescom2026 pic.twitter.com/nGD0wYnvyxAugust 26, 2026
If Playground Games can continue polishing this promising combat system to be more speedy and perhaps show off more destructive spells, Fable could be a massive shoo-in for a 2027 Game of the Year contender.
The iconic Fable franchise returns with an epic reboot where you will embark on a journey to save the land of Albion from evil foes while changing the lives of everyone around you based on your choices.
La start-up Operation Bluebird vient de lancer Twitter.now, un réseau social qui reprend le nom et l’oiseau bleu abandonnés par Elon Musk. Le souci ? X affirme toujours posséder la marque Twitter et tente de faire interdire ce retour devant la justice.
Frankly I have no idea why it didn't always work this way, but better late than never eh?!
Speaking at Gamescom, Microsoft confirmed that the long-expected disc-to-digital program is going live on Monday for Xbox Insiders, and it works exactly as you would've hoped and expected.
First detailed by Tom Warren at The Verge following datamining leaks, codename "Positron" is a new feature that will be available across Xbox One and Xbox Series X consoles with a disc drive. Simply insert your Xbox physical game disc into a console, and you'll be prompted to redeem a digital version of the game too.
Naturally, it needs to be a game that actually works on Xbox One or Xbox Series X|S. OG Xbox and Xbox 360 discs aren't compatible, since they were never manufactured with digital identifiers in mind.
Your physical game library is more than a collection of discs. It holds years of memories and stories worth preserving. Starting next week, XBOX Insiders can unlock a digital entitlement for supported physical games. We’ll start with thousands of titles and add more as we can. pic.twitter.com/XATsa8sjBtAugust 26, 2026
The digital version will have all the same benefits as any other digital Xbox copy of a game: Xbox Play Anywhere support, meaning access on an Xbox Ally handheld or Windows PC and support for Xbox Cloud Gaming. If you console share with a family member, they'll also get access to the license via your account. Once you've activated the digital version, you won't need the disc to play the game. However, the disc you used doesn't become inert — it still contains the digital license, too.
Just like sharing a physical game in the real world, if you sell or give the disc away, the digital license will then transfer to the Microsoft Account of the new user, and off your account.
Your Xbox discs will gain new life next week. (Image credit: Future via Michael Hoglund)
The system will go live for Xbox Insiders on Monday will support for "thousands" of games, sources tell me. Microsoft plans to roll out support for more discs over time as it refines and polishes the service, although it seems that some discs may be incompatible due to how they were manufactured at the time.
Microsoft still hasn't really put its mark on the debate, although sources tell me it's less about the discs and more about the disc drives themselves; the entire supply chain for the components required to make optical disc drives is collapsing, with assembly lines pivoting away from the tech as users actively opt for digital-only.
Microsoft has also been actively building out Xbox game emulation on PC as well, with planned support for all Xbox 360 games, and potentially Xbox One and above in the future too. It's great, in my view, that Xbox is offering some sort of exit for those with digital collections — it remains to be seen if those on other platforms will be so lucky.
It'll be interesting to see how they navigate the inevitable phase out with the next-gen Xbox Helix as well, as users call on Xbox to take a different path to PlayStation.
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After Xbox's controversial 'reset' that laid off over 3,000 people and rumors of State of Decay 3 not coming to Xbox Game Pass flying about, fans of the long-awaited zombie survival game were starting to panic and think State of Decay 3 was going to be canceled.
State of Decay 3's closed beta playtests are coming before 2026 wraps up. Learn more about what's next and sign up now for your shot at surviving early: https://t.co/dmUcHMr6c2August 26, 2026
It will feature the largest map in a State of Decay game to date with untethered multiplayer, allow more people to join than the previous alpha tests, and incorporate gameplay improvements based on feedback players made during the alpha tests.
Windows Central's take
State of Decay 3 is the latest entry in the popular State of Decay series, where players band together in online multiplayer to survive the zombie apocalypse by scavenging for weapons and building settlements to hide in.
Stay tuned for further updates as we continue this highly anticipated zombie survival game that refuses to die before it sees the light of day.
Band together with friends to withstand the zombie apocalypse in the biggest, darkest, and most brutal entry of the State of Decay 3 franchise to date, with more gore, bigger maps, tougher choices, and more challenging zombies to fend off.
The game is incredibly popular and has amassed a global audience across every platform, landing itself 30 million~ players across its versions. It won the Player's Choice award at last year's Game Awards, and continues to find growth owing to large free content updates.
Unfortunately, though, the Xbox version is broken.
Current state of Wuthering Waves on Xbox#Xbox #WutheringWaves #WuWa pic.twitter.com/7CNhPQMVDYAugust 24, 2026
Wuthering Waves (affectionally nicknamed WuWa by the community) recently got a sizeable content patch, adding new story beats and features to the game. The update has, however, once again put a spotlight on the Xbox version, which seems more broken than ever.
"The situation has worsened as I’ve progressed through the game. I’m currently in Lahai-Roi, and it’s been impossible to play for 40 minutes without the game closing unexpectedly," one user wrote on Reddit. "I play on Xbox Series X, but the same bug persists even on Xbox Cloud Gaming, where high local processing power isn't required. Other players have reported similar issues."
The most recent video showcases new visual glitches introduced in this week's patch, where textures get stretched infinitely across the playspace until the game crashes.
We are still waiting for Wuthering Waves to be fixed on Xbox btw. Waiting two years for an Xbox port and getting worse experience is just sad. Absolutely unacceptable. https://t.co/3zHVBoElObAugust 4, 2026
Users have been tracking Wuthering Waves' lack of quality on Xbox since the game launched, and had hoped it would be improved in subsequent updates. Sadly, things have gotten worse rather than better.
There are theories that Wuthering Waves on Xbox is a port of the iOS and Android version of the game, owing to a lack of shadows, foilage, and other post-processing improvements. The PlayStation 5 version is is far far better looking, far less crash-prone, and generally more performant than the Xbox Series X version. This absolutely shouldn't be the case in a game designed to run on low-end mobile phones.
Wuthering Waves on Xbox is missing foilage, shadows, and other features, leading many to assume that the Xbox version is a bad mobile port. (Image credit: @jianxin501st)
We've reached out to Wuthering Waves' developer Kuro Games via their PR firm to get a comment, but I would be surprised if they offered one up.
If they thought the Xbox audience wasn't worth providing a high-quality port for, I'm confused as to why they bothered spending the money to deliver a port in the first place. Genshin Impact and other HoYoverse gatcha games like Zenless Zone Zero run incredibly well on Xbox. HoYoverse also did dedicated launches for Xbox, complete with bonuses and freebies for new players joining the ranks via Team Green.
Wuthering Waves' treatment of the Xbox audience by comparison has been a sad joke.
There's also some blame to be levied at Microsoft here I would argue. PlayStation demands that developers create visual parity with their multiplatform versions within reason. Xbox's certification processes are also notoriously strict compared to other platforms — what's the point of those apparent strict rules if they allow games like Wuthering Waves to launch in such a lamentable state? It makes Xbox look inferior for one thing, and treats Xbox customers like second class citizens in the other.
Either way, it sucks for Wuthering Waves fans on Xbox that Kuro Games doesn't seem to consider them worthwhile. I would recommend players stick to HoYoverse options instead. Hopefully Honkai Star Rail makes its way across to Xbox in the future too. PerhaHoYoverse' next big games come to Xbox on day one as well, further reducing the need to consider Wuthering Waves as an option.
If Kuro replies, I'll be sure to update this piece, but I wouldn't hold my breath. They don't seem to care about the Xbox version even slightly.
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Recently, the fan-run Xbox Game Preservation website saw a major surge in votes from players who want classic Transformers games playable on modern Xbox consoles via Xbox Backward Compatibility, with at least 58,489 votes. This number makes Transformers the most-requested third-party franchise fans want preserved on Xbox, and the second-most-requested franchise, behind Skylanders, which has over 163,000 votes.
The games that make up the most of this number (with 33,969 votes combined) are Transformers: War for Cybertron, Transformers: Fall of Cybertron, and Transformers: Devastation. All of these are fantastic games in their own right, especially if you're a longtime Transformer fan like me.
Over 58K votes for Transformers games to become XBOX backwards compatible, making it the most-requested third-party franchise.Nearly 27K votes are for just two games: Transformers: War for Cybertron, and Transformers: Fall of Cybertron. https://t.co/TrzQuZjlHnAugust 22, 2026
The War for Cybertron and Fall of Cybertron games (released in 2010 and 2012, respectively) are brilliant third-person shooters with grim yet entertaining campaigns and slick gameplay that mixed Gears of War-style gunplay (without cover mechanics because Transformers don't need cover) with Transformers-style transformation mechanics.
Transformers: Devastation (released in 2015) was an equally fun third-person beat-em-up that took the high-octane insanity of Devil May Cry and Bayonetta and applied it to the Transformers universe with an addictive combat system.
I still own my copies of Transformers: War for Cybertron and Transformers: Fall of Cybertron over a decade later. (Image credit: Windows Central (Alex Cope) | Activision)
Unfortunately, these games have been locked behind the previous Xbox 360 and Xbox One console generations and have not been re-released on modern systems or PC platforms to this day, even after over a decade.
They've also been delisted from digital stores, so the only way to play them (without resorting to piracy) is to track down their physical copies, which are pretty rare these days.
As someone who grew up with Transformers ever since the incredible (and surprisingly dark) Transformers: Beast Wars series in the 1990s, I loved these games for how fun they were and how faithful they were to the source material (which were the palette cleansers after watching those awful Michael Bay live-action Transformers movies).
A buildable recreation of the original Xbox from 2001 is coming from Mattel Brick Shop, technically under the same brand umbrella as the MEGA-branded 3:4 scale Xbox 360 from 2023. Listing the "Microsoft Xbox Building Toy Kit For Collectors" without a firm release date for $329.99 at Best Buy, and even less information at Amazon, the pricey set hides some nostalgic dioramas inside.
Wanna build gaming history? 🎮Get your hands on the Original XBOX Console Collector Building Set from Mattel Brick Shop: https://t.co/LoL6GTj5xm pic.twitter.com/kcBnKNGADUAugust 19, 2026
Alongside the chunky console itself is a close-enough representation of the original "Duke" controller, and three internal displays based on popular titles from the console's lifespan. Miniature set pieces from Halo, Psychonauts, and The Elder Scrolls III: Morrowind have built-in lighting that's activated by the Duke joypad and fit comfortably inside this 1:1 set with 3,509 pieces.
Slightly bigger, but a lot more expensive
(Image credit: Mattel | Microsoft)
I'm admittedly the target audience for this sort of thing; a total sucker for nostalgia. I already own LEGO models of the SEGA Mega Drive (Genesis) console and its controller, displayed on shelves alongside other happy memories from my childhood. A full-sized, 1:1 recreation of the gigantic original Xbox wouldn't fit with it, but I'm sure I'd find somewhere else.
This isn't LEGO, though. It's the other brand, and it's asking a lot more money for this more complicated representation of Microsoft's hardware than Mattel's bricked-up Xbox 360 set that launched for $150 — one I already skipped. Asking over $300 for a follow-up toy feels steep, especially when many of us could find the real console on eBay for less.
OH MY GOD that price!I could get a real original Xbox in great condition with those 3 games and way more for much less.
@stok54, X
On the other hand, the cute Morrowind feature appeals to a very specific part of my nostalgic heart, and ditto for Psychonauts. Still, to show off those parts and have them all visible, I'd need some serious display space. At that point, I'd rather buy the dioramas separately and show those off instead of a set that just looks like the real thing from a distance.
It's a neat way to celebrate Xbox's 25th anniversary, but I'm still patiently waiting for that translucent green Series X|S joypad instead. Rumor has it we'll see controller reservations opening at Gamescom for an October 20 release (via @eXtas1stv). Fingers crossed. I only have so much disposable income to burn on nostalgic accessories before my family starts getting concerned.
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Console war. Console war never changes. Or well, maybe a little bit.
You all know the story. Xbox ran away from exclusives a couple of years ago to boost margins, but all it ended up doing was hollowing out their own platform, with first and third-party sales declines while giving away its market share to competitors without so much as a fight.
It started with Sea of Thieves, and ended with Halo itself going to PlayStation, robbing Xbox of, potentially, a reason to exist at all. "If PlayStation has its own exclusives and Xbox's exclusives, why ever buy an Xbox?" Some might ask.
But, at the same time, you can't help but wonder "why" on paper.
Live playthrough of The Elder Scrolls VI: ******** this morning. The scale and grandeur are incredible. The story is even greater.August 11, 2026
This week, Xbox CEO Asha Sharma teased The Elder Scrolls 6, which seems to be subtitled "Sentinel."
Following the tease, debate began spreading across social media about whether or not Microsoft should truly go all in and bring the big guns: for Xbox Helix, would it move the needle if Elder Scrolls 6 or Fallout 5 were console exclusive, or would Xbox simply be cutting its nose off to spite its face?
The argument against Xbox console exclusivity
Fans have been waiting over a decade for a new mainline Elder Scrolls, although Elder Scrolls Online has filled the void for many between then and now. (Image credit: Bethesda Softworks)
It feels like the era of hardware subsidization is pretty much over. As the bulk of playtime hours go to games like Fortnite, which have very fickle monetization per user, platform holders are increasingly looking to the point of purchase itself to make money. Sony itself said it will no longer sell PlayStation hardware at a loss, and it seems Xbox is following suit.
In that world, it potentially makes far more sense to meet players where they are. With console hardware more expensive than ever, players are less likely than ever to switch platform or buy multiple consoles potentially.
It's pretty simple, really. By skipping PS5 or Nintendo Switch 2 and taking Elder Scrolls 6 Xbox console exclusive, you're potentially going to be harming the very expensive game's margins and profitability, at least on paper. It's not as if PlayStation's audience would deliver a 100% attach rate for Elder Scrolls 6 or Fallout 5, but there are many millions of potential customers who would potentially simply skip the game were it not available on their platform of choice.
Is turning The Elder Scrolls 6 and things like Fallout 5 into a "loss leader" something 2026 Xbox and Microsoft is willing to do?
The argument for Xbox console exclusivity
It's going to be pricy ... (Image credit: Windows Central)
Microsoft and others don't really really release data on how many users own both an Xbox Series X|S and a PS5, but some analysts suggest it could be up to 50%. Indeed, I've been told that a lot of the users Xbox sees across its network show up on different platforms, suggesting that even if Elder Scrolls 6 were exclusive, it would still have a pretty huge addressable audience to the tune of tens of millions even without PlayStation.
If Microsoft were to take Elder Scrolls 6 exclusive, it would send a very strong signal that Xbox is truly in it to win it (particularly if Elder Scrolls 6 is actually very good) and, the sales would come in strong regardless. If users can't buy it on PS5, they'd probably either grab it via Steam (which I can't see Xbox ditching any time soon) or their dusty Xbox Series X|S they haven't had any reason to turn on for several years.
By the time The Elder Scrolls 6 launches, Xbox will also have a range of new Cloud Gaming initiatives in the market place too. Direct-to-WiFi Xbox controllers will be available, shaving a non-trivial amount of latency off proceedings. Elder Scrolls 6 exclusivity might not just be a "loss leader" for Xbox Helix or Xbox Series X|S in that context, it could also be a marketing vehicle for "buy-to-own" Xbox Cloud Gaming, which I presume Xbox will be looking to market more seriously by the time the game launches.
If sales could become an issue under a console exclusivity package, Xbox could also take the step of keeping it off Xbox Game Pass Ultimate for a time, similar to what we're seeing with Call of Duty — although I imagine such a move would be pretty unpopular.
Poll: What do YOU think?
I can see both sides of the argument. Xbox Helix would have a massive boost in visibility with a tentpole exclusive like The Elder Scrolls 6 for its launch, but I'm not sure if The Elder Scrolls alone would be enough to convince users to drop a potential $1000 dollars on a video game console in this economy.
Xbox would need a steady cadence of high quality exclusives, and a visible strategy that says "if you buy this; you can expect more of these types of exclusives." The sorta "one offs" here and there with Gears of War: E-Day and Clockwork Revolution aren't going to cut it, I really feel like they need to be all-in and have all studios shoulder the burden of such a strategy, that would take years potentially to ferment.
The other argument is pretty simple: Xbox might end up just harming its studios' potential by limiting access arbitrarily. It's something CEO Satya Nadella touched on in court while explaining to lawmakers why Call of Duty would never go exclusive: the business model revolves around blanket market access.
POLL: Should 'The Elder Scrolls 6' go Xbox console exclusive?https://t.co/X65yuU8Id0 📊 VOTE. People are debating whether or not Microsoft should take tentpole games like The Elder Scrolls 6 or Fallout 5 console exclusive for Xbox Helix ... I can see both sides of the…August 14, 2026
The Elder Scrolls is arguably not like that, though ... nor are single player games in general. Xbox, PC, and Cloud Gaming should give Elder Scrolls the addressable audience to do gangbusters regardless. I heard Starfield was profitable before hitting PlayStation, for example, and so was Avowed. But is "profitable" enough for Microsoft shareholders, who are already likely annoyed by Xbox's drag on Microsoft's overall profit margin?
I think Xbox needs exclusive games to survive, and I think The Elder Scrolls 6 going exclusive would give the platform its best chance to make up lost ground over the previous two generations. I think a healthier Xbox is better for the industry, better for third-party developers, and better for Xbox customers in general. It's just unclear whether making The Elder Scrolls 6 exclusive actually would lead to a healthier Xbox ... since it would need to be part of a wider, and more visible strategy that I'm not sure Microsoft has the competitive spirit for in 2026.
At the end of the day: what would PlayStation or Nintendo do if they owned The Elder Scrolls 6 or Fallout 5? I think we all know the answer ...
But, what do YOU think? Vote in our poll above, let us know your thoughts in the comments.
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Yesterday, on August 11, 2026, a post in the r/Controller subreddit shared images of what appears to be the long-awaited Xbox Elite Series 3 controller, a successor to one of the best Xbox controllers, which we gave a near-perfect score to back in 2021.
The original poster deleted their "leaked" gallery of the implied prototype (potentially in response to an unconfirmed cease-and-desist order from Microsoft). Still, the images were nonetheless preserved and shared again by The Verge's Tom Warren, who clarifies how the original post claimed the poster purchased it from "OfferUp", an online reseller marketplace.
Microsoft’s upcoming Xbox Elite 3 controller has appeared on Reddit. The poster says they purchased it on OfferUp https://t.co/HeJ3TQ9qaG pic.twitter.com/XsPOP1eCaHAugust 11, 2026
As with any rumor —or supposed leak — it's always best to take them with a pinch of salt, as any could turn out to be fake, and these images of the Xbox Elite Series 3 controller are no exception. Then again, there are plenty of hints in its design that this is indeed a prototype that was never intended to be seen publicly. The Verge's report even confirms that the battery pack says "Prototype, not for sale".
The back of the "Xbox Elite Series 3" controllerReddit (r/Controller) | XboxThe case for the "Xbox Elite Series 3" controllerReddit (r/Controller) | XboxThe front of the "Xbox Elite Series 3" controllerReddit (r/Controller) | Xbox
Still, these could be knockoffs of the official Xbox Elite Series controller or an early, unfinished model that looks nothing like the final product. However, the fact that these images were quickly removed implies they may be real.
If it is genuine, it at least doesn't appear at a glance that the Elite Series 3 has changed much from its predecessor, other than a slightly different rubberized grip design and different-looking trigger locks.
However, The Verge's analysis shows some new features. These include two new scroll wheels along the bottom edge, a wireless mode that would connect directly to Xbox Cloud Gaming servers, and a 'Pair' button that switches the controller's connection between Cloud Gaming servers and an Xbox console.
Either way, we will have to wait for Microsoft's official announcement of the Xbox Elite Series 3 controller to see whether this design becomes the final product or an outdated prototype/knock-off. Gamescom is coming up, so we'll see.
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Fast forward to today, and the CTO of Xbox, Scott Van Vliet, took to social media to provide Xbox fans with a detailed explanation of how this disaster occurred, what Xbox's engineers did to fix it, and what their plans are to ensure this never happens again.
I wanted to provide an update on the incident affecting some players trying to launch games and access other game library features last week.What was the root cause?As I previously wrote, an underlying service required for XBOX Home Console sharing and Game Pass purchased… https://t.co/hqC8ebV4oyAugust 10, 2026
Scott reiterates from his interview with The Verge that this outage was caused by an update made to an underlying service within the Xbox's digital ecosystem that was required for Xbox Home Console sharing, Xbox Game Pass purchased content, and PC scenarios to function, putting them in an unresponsive state.
While this update was happening and causing these systems to shut down, a bug within the Xbox client software stack caused other digital game licence checks to fail. These multiple issues combined created a domino effect where the accumulating failure scenarios blocked some players from launching games while causing issues with library enumeration.
To combat this, Scott says Microsoft is transferring ownership of the underlying licensing service to the Xbox team while Microsoft's engineers work on improving the stability of Xbox Live's services and infrastructure for future updates.
As for the client bug, it will be fixed in an update to the Xbox that rolls out today and will become mandatory to download on August 17, 2026.
In addition, Scott says Microsoft has plans to roll out new features for players along with quality-of-life improvements for system updates as it looks for more ways to improve the stability of its products and services.
Windows Central's take
I'm sticking with physical game discs from now on. (Image credit: Windows Central)
On the one hand, it's nice to see Xbox be a little transparent for once regarding its mistakes and its attempts to fix them, as it shows there are people higher in the company who do care about the quality of their product.
To me, getting DRM-free games (like the ones you see at GOG for example) with their own dedicated launchers and storing them in external SSDs is currently the best way to preserve your modern games library and play them without being shackled to licence entitlements or online services (unless you're playing multiplayer-only games like Overwatch or World of Warcraft, in which case, you're out of luck).
Either way, time will tell if this new update to the Xbox client will prevent any future fiascos for Xbox Live's services.
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This was done because, according to Microsoft's email notice sent to Australian players, and I quote, "As part of our compliance program in Australia, beginning late August 2026, adult XBOX accounts must verify their age to be able to access apps and games rated 18+ on the Microsoft and XBOX Store. Access to such content may be restricted unless you verify your age. Apps and games you already own won’t be affected. Select below to verify now. Please ignore if you’ve already verified.”
Players consigned to this must verify their age either through Email-based age verification, facial age estimation by taking a self-portrait using their camera, providing credit card details, or providing government-issued ID like a driver's license, passport, national ID, or residence permit.
Despite every effort on our part, the Australian Classifications Board has denied “Halloween: The Game” a rating. The denial was not based on the presence of the iconic slasher, Michael Myers, or the outstanding kills that can be performed in the game, but rather the presence of…August 9, 2026
Around the same time this happened, Australia had banned "The Halloween: The Game", an upcoming Xbox horror game based on the iconic Halloween movie franchise because of the presence of a controlled substance, rather than the violent murders that occur in the game.
A bleak glimpse at the digital future?
Sigh...I long for the simple days of the OG Xbox when we didn't have to worry about any of this madness. (Image credit: Windows Central | Jez Corden)
Now, Australia banning a horror game is nothing new, as the country has a long history of censoring games or outright banning them in the past, such as the Grand Theft Auto series and South Park: Stick of Truth.
Although some games do manage to get released under the "Adults Only" rating, such as Hotline Miami, Outlast 2, and We Happy Few, to name a few.
However, what is concerning is the age verification enforcement, as we're seeing more Western countries like Australia, the UK, and several states in the US implementing it across many websites, online services, and video games, bottlenecking what we can or cannot access.
Either way, between this and the ongoing memory crisishiking the price of Xbox Series X|S and other related tech, the gaming industry is in a volatile and chaotic state right now that I pray we recover from soon somehow because, if things keep going the way they are...I think it may be time to invest in a new hobby we actually have ownership and freedom over.
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Xbox has been on a bit of a tear when it comes to new platform features lately.
Yesterday, Microsoft announced the latest build for the Xbox Insider Program, with a variety of new features big and small. The features included better management for Xbox cloud saves, better sorting of your games library, and other bits and pieces. The headline act, however, is voice clip recording on the Xbox Game DVR. This is a feature people have been asking Microsoft to add for over a decade, all the way back to the Xbox One era.
When you have an epic gameplay moment with friends, it would be awesome if you could also capture their reactions without having to use a complex capture rig. You'd need to use a streaming PC with StreamLabs OBS or a capture card like the Elgato 4K S to extract the audio alongside your Xbox gameplay.But yesterday's update has made it a million times easier.
Here's a clip from a quick gameplay session on Warhammer 40K: Space Marine 2 I had this morning, showing how the first iteration works.
Here's an example of Xbox's new voice capture in the Game DVR. It's early days yet (available on the Insider ring). It seems to freeze the game for a split second when you hit capture. Also as far as I can tell, there's no way to adjust audio levels. You can barely hear me in… pic.twitter.com/0wmR5id4KVAugust 6, 2026
As you can see (or ... well, hear) the audio levels aren't ideal out of the box. You can barely hear me in this capture over the audio of the game. You would have to lower the gameplay sound a fair bit in order to be able to hear me, but it would be ideal if Microsoft would add settings for this.
In order for this feature to work, users have to enable it in the settings. Only users who have enabled game or party chat audio capture will appear in the sound mix, giving you total control over whether or not your reactions are captured (potentially saving your more embarrassing gameplay moments from going viral.)
You can also set whether your voice is clippable in public audio settings too, such as lobby chat on Call of Duty (oh boy) or in proximity chat games like Arc Raiders and the like.
Head into preferences, then clip settings, and then voice in captures and live streams to access the above settings. As of writing, they're available to Xbox Insider Program users in the Alpha ring. (Image credit: Windows Central | Jez Corden)
Hopefully, Microsoft will add audio mix granularity sliders in the future, as it's far too quiet in my opinion as of writing. Additionally, capturing a clip seems to temporarily freeze a game for 0.2 seconds when you have voice capture turned on. I'm not sure if that's a consequence of the feature or an instability in the latest Alpha build, but I'm sure the experience will be improved before hitting general availability.
It's potentially exciting how this feature could evolve in the future. Xbox CEO Asha Sharma is a former Meta executive, and likely has thoughts on how to leverage social media virality as a vector for growing Xbox's footprint. Perhaps there's a future where Xbox supports webcam picture-in-picture clipping too, and maybe we'll even get direct sharing to social networks back again some day on top. Perhaps even native Xbox Series X|S video editing tools will return as well, who knows?!
Xbox has just announced on its website that it is rolling out new Xbox Series X|S console features for Xbox Insiders before sending them out to the general public, one of which has been requested by many Xbox players since the days of the Xbox One.
These new features include being able to have voice chat included in game captures, more options for viewing achievements, more control over Cloud save data, and improvements to Xbox wishlists.
Voice chat is now possible for recorded gameplay clips (Image credit: Microsoft)
The first and possibly biggest new feature of this bunch is allowing gameplay captures to include your voice and those of your chat party instead of just the gameplay audio alone.
Each player can choose if they want to have their voice included in the clip, and you can also choose to include in-game chat audio in your captures if you're not using the Xbox app's voice chat party feature.
This feature is now available for Xbox Insider users in the Alpha Skip-Ahead ring.
New methods of viewing your Xbox Achievements
Viewing Xbox achievements just got easier. (Image credit: Microsoft)
Keeping track of your Xbox Achievements has now been made less of a hassle for Xbox Insider users in the Alpha Skip-Ahead ring.
In addition to the 'last played' view option, players can now sort games by title, completion percentage, Gamerscore earned, and the number of Achievements unlocked.
These options can also be sorted in ascending or descending order, whichever a user prefers.
Back up more Cloud data. (Image credit: Microsoft)
This feature is already available for Xbox Insiders, but starting next week, more Xbox players will have the option to restore previously synced cloud save data directly from their Xbox console with games that support it, starting with Forza Horizon 6.
This means that if you need to recover a precious version of your save, you can browse cloud save versions and restore it to an easier save file directly from your console instead of just the Cloud.
You can access this feature for Forza Horizon 6 by going into the Xbox console's 'Manage game & add-ons' options menu, going to 'Saved data', and then clicking 'Restore saved data'.
More Xbox games will support this feature in future updates.
Add More Games To Your Wishlist
Add more games to your wishlist (Image credit: Microsoft)
The final new feature announced is available for all Xbox users and it's a simple one.
Starting today, you can now add up to 1,000 Xbox games to your wishlist, instead of only 301, allowing you to keep track of more upcoming Xbox you're interested in playing and when they'll go on sale.
Windows Central's take
New console features are rolling out to XBOX insiders!💬Voice chat in game captures🏆 New ways to view achievements☁️ More control over cloud saves🎮 More games on wishlistRead more about these upcoming features: https://t.co/eBIUKNYxkoAugust 5, 2026
All these features are all fine and dandy, but the one me and my friends are hyped about mostly is the voice chat becoming available to be included in game captures.
Some of my favorite gaming moments have been listening to my friends freaking out being mauled by monsters in Monster Hunter, or screaming triumphantly after killing a boss I've been stuck on for hours in Elden Ring.
Yes, you can do this already if you're a livestreamer, but that usually requires going out of your way to purchase recording capture cards and learning how to stream, which can be expensive and time-consuming.
With this new feature, you can have your voice in gameplay clips with just your Xbox console alone; no capture gear or streaming knowledge needed, which is good for me, as I never want to become a streamer anytime soon due to stage fright.
But what about you? Are you happy that voice chat in recorded game clips is now possible? Are there any other features you want Xbox consoles to include?
If you have any thoughts on the matter, please let us know through the poll, the comments section, or our Reddit page.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Xbox is back with a flurry of updates for the Xbox Series X|S, including one headline act that I think will make many people very happy.
Today, Xbox revealed that it has acted on some of the top feedback requests from the Xbox Feedback site, including voice clip and party chat recording inside the Xbox game DVR. Recordings will now also capture your team mates' cries of valor or wails of defeat (if you enable it, that is), alongside other various Xbox system improvements.
Team is working on something for later this year!August 5, 2026
Speaking on X (Twitter), Xbox CEO Asha Sharma replied to a fan "team is working on something for later this year," when asked if Microsoft would implement "Platinum"-styled completion achievements.
Players have been pining for an answer to PlayStation's platinum trophy system, which rewards players with a trophy for achieving 100% completion rates in games. Xbox games typically come with 1000 gamer score to earn per title, but there's no reward for acquiring all of the achievements.
I suspect Xbox was probably working out some of the finer details about how it would work in continuity with gamer score. Many games receive extra achievements post-launch, which would obviously remove your "100%" completion status. Perhaps you get the platinum achievement simply for hitting the base 1000 gamer score in the title? Who knows. Either way, it seems that Xbox will have an answer for it later this year!
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I have become one of the world's only Xbox Ally-first gamers, and as you might expect, I'm a big fan of Xbox Play Anywhere.
For those who don't know, Xbox Play Anywhere is a truly remarkable program by which Xbox Series X|S and Xbox PC players get both the PC and console version of a game on a single purchase. In an era where digital rights and preservation have become central, the fact a huge chunk of my Xbox console library is playable on any Windows PC is something that is probably critically overlooked.
It's a great service in particular for the Xbox Ally handheld range, but it's true that many, many games simply don't support the feature. Support has been generally inconsistent, despite some big wins throughout the past couple of years.
New data shows that Xbox Play Anywhere support is still improving, but there's still a ton of work to be done here.
The ratio of games supporting Xbox Play Anywhere continues to increase, but Microsoft needs to do more to land some of the "bigger" titles (via KoreaXboxNews). (Image credit: KoreaXboxNews @ X (Twitter))
Korean Xbox resource @KoreaXboxNews has been manually tracking the ratio of games that support Xbox Play Anywhere throughout 2026, and the general trend has been pretty impressive.
Microsoft lists new games on the Xbox Store page and lets you filter games by the features they support. KoreaXboxNews' data shows that Microsoft is steadily approaching a ~50% ratio for new games launching that allow users to buy once and then play anywhere.
Microsoft indeed landed some big AAA wins in this regard recently. IO Interactive's 007: First Light was particularly notable. Typically, Microsoft requests that Xbox Game Pass partners deliver titles with Xbox Play Anywhere in exchange for the funding deal. 007: First Light was notable for the fact it was a rare AAA game that opted for Xbox Play Anywhere without any form of discernible incentive.
007: First Light brought its considerable assets to Xbox Play Anywhere this year, and ran really great on Xbox Ally devices. (Image credit: Windows Central)
Other major Xbox Play Anywhere wins recently include Hell is Us, Palworld 1.0, Subnautica 2, Arc Raiders, Cronos: The New Dawn, STALKER 2, Persona 4 Revival, Final Fantasy Resonance, Valor Mortis, Control Resonant, Onimusha: Way of the Sword, Blood of the Dawnwalker, Beast of Reincarnation, and many more. Although there have been some downsides too.
Ubisoft continues to be a particular frustration in this area. Ubisoft+ Classics is an Xbox Game Pass benefit, but the PC versions come with no achievements, inconsistent cloud save support, and a Ubisoft Connect PC app requirement that offers no discernible benefits to the player. Some games that were formerly Xbox Play Anywhere, including Resident Evil 7, and Mortal Shell, have irritatingly dropped Xbox Play Anywhere for their sequels. Although sometimes support has arrived post-launch or post-announcement. Aliens Fireteam Elite 2 was certified for Xbox Play Anywhere recently, despite not initially including it.
There's also no real benefit for developers to offer Xbox Play Anywhere on older games. We have seen older games arrive on Xbox Play Anywhere with a Game Pass deal, such as Resident Evil Village, but there are so many classics and new games alike that may likely never arrive. Even many of Microsoft's own back catalog have never been ported to Xbox Play Anywhere, and if Xbox itself doesn't think it's worth it — why should third-party developers?
Many AAA hits are adopting Xbox PC, but many many others are not. Indie developers in particular seem to have a tough time justifying the work involved to bring their games to Xbox on PC. (Image credit: Windows Central | Jez Corden)
Xbox Play Anywhere is one of the best features of the Xbox ecosystem in my view, and it's great to see more upcoming titles adopt it out of the box.
Clearly more work needs to be done to convince third-party developers that it's worthwhile. Games sold on Xbox PC deliver more revenue to developers than Steam does, and longer term, building up a credible PC store alternative to Steam would benefit creators in the industry in the long run. I'd argue Microsoft should continue to invest in shouldering some of the burden to support developers willing to support Xbox PC, but Xbox already has its work cut out with a variety of other problems.
It's unclear if hoping developers will "organically" support Xbox Play Anywhere and Xbox PC in general will be enough in the long term.
Do you use Xbox Play Anywhere? What games are missing from the platform? What could Microsoft do to improve adoption? Let us know your thoughts in the comments!
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