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As Xbox and PlayStation look towards a world beyond physical media, some PC gamers have started making their own discs

Physical media is present in the news cycle quite a bit of late, what with the latest news from Xbox about its disc-to-digital program. Then there's PlayStation's double whammy of removing digital content from libraries and then announcing it will be stopping new game discs from 2028.

The move to all-digital has been on the cards for some time, and PC gamers have already long embraced that future. But in a bizarre twist of fate, it seems some are reversing this process and actually starting to make their own physical copies of digital PC games.

I stumbled across a YouTube video by Archades Games (which is embedded below) that's been up for many months, but nevertheless, its subject matter made me click. On PC there's quite often a way where there's a will, and with GOG especially, it's actually pretty easy to create your own physical installer for your game library.

Of course, it requires having the necessary hardware to do it, and Blu-ray drives (like everything else) have been getting more expensive in recent years. But if you have a drive and some discs, there's little else to stop you.

There's a wider discussion that is ongoing regarding game preservation and generally good data backup habits. But in this specific instance, GOG will offer DRM-free offline installers, and the right Blu-ray discs can last at least your own lifetime, and potentially many more besides.

The process itself seems pretty straightforward, though the video and a follow-up, which goes into more depth, including multi-disc scenarios, walk you through every step. Multi-disc is certainly something you'd need for Cyberpunk 2077.

Essentially you need a Blu-ray or DVD drive capable of writing to discs, the right discs, a copy of MakeMKV (which, as the site is currently offline, you'll have to grab from an archived version of the page), and ImgBurn to both create an ISO file and burn it to the disc.

Archades Games goes one step further and even creates a nice-looking label for the discs, just to add a finishing touch. Though that's entirely optional.

A photo of Xbox One game discs for Rockstar Games' Red Dead Redemption 2 and GTA 5.

Xbox is now going to offer digital entitlements to compatible discs. (Image credit: Windows Central)

You can also write your own autorun file to add to the disc so that when you insert it into a PC, it will immediately open up the installer. Just like in the old days when you'd buy a big box PC game.

I haven't tried this yet, and I'm not necessarily sure I will. But recent events have certainly made me start to think about "ownership." I don't own anything in my Steam library; I don't own any of the digital movies I've bought over the years from Apple, Google, and Amazon. Long-term rentals are only fine as long as the rights holders say so.

I've been buying up physical copies of movies I only have digitally on Blu-ray and creating a digital copy of those Blu-rays to store on my NAS. I'm not suggesting it's practical to create a full library of PC games on disc, and in many cases, you can't get new releases on GOG or anywhere else with an offline installer.

But preservation is something we should all care about. I've thought more and more about it as my children are growing up and I'm able to enjoy content with them. My son is absolutely loving being able to play games on Xbox from before he was born, and much of that is thanks to backwards compatibility.

But we also have an Xbox 360 running every day right now, with physical copies of games that we can use for as long as the disc lasts.

The idea of "cold storing" important data on Blu-ray discs is something I've been toying with, too. With the right discs, such as M-Discs designed for archiving, that data can be preserved for centuries. So long as you have a way in the future of actually reading them, of course.

It might be a fun project for game installers, but for treasured memories, photo libraries, and things that are irreplaceable, having a copy that could stand the test of time is looking more important. Good backup processes are something we should all be doing.

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Forget GTA 6 gameplay leaks — I'm more interested in path-traced GTA 4 that looks shockingly close to 2026 graphics

Grand Theft Auto VI has been hogging the limelight lately, and for all the wrong reasons. Hackers have been leaking bits of gameplay and other info online, and gamers are gobbling it up ahead of the expected November 19, 2026, release date.

I'm trying to avoid as many spoilers as possible by not viewing the leaks, and besides, I have something better to keep me busy until GTA VI's official launch.

I'm talking about the Grand Theft Auto IV RTX Remix mod that adds Path Tracing to the 18-year-old game.

It's the work of a modder known as xoxor4d, who last week released version 1.4.2 of the mod on GitHub. The mod is compatible with GTA IV: The Complete Edition version 1.2.0.59, and it truly makes the 2008 car-jacking hit feel like it was released in 2026.

What does the RTX Remix mod do to Grand Theft Auto IV?

I know that the GTA IV Remix mod has been out for a while now, but I hadn't been following it that closely. Oh boy, it has come a long way since launch, and it's great to see the project's creator is keeping up with maintenance and new features.

I was reintroduced to the project via the maxrenderedgaming YouTube channel, where the mod was shown off using an NVIDIA RTX 5090 GPU.

There are certainly some other mods at play here, which I dig into a bit deeper below, but one thing is for sure: this is an incredible mod that changes the whole grimy, gray feel of the original game.

GTA IV arrived all those years ago with graphics that seemed mind-blowingly good, as is usually the case with Rockstar titles. Looking at the game's stock graphics now, well, you can tell that they're from a bygone era.

The RTX Remix mod drastically changes the appearance. The game's default static lighting has been replaced entirely with full path tracing, making rays jump and bounce off of surfaces quite realistically. Dynamic shadows look better than ever. It really is the best I've ever seen Liberty City look.

My plan is to first get the RTX Remix compatibility mod set up from the project's GitHub page. Next, I'm going to download the 4K Textures Warcaco Graphics Mod to really see what my PC's RTX 5070 Ti can handle.

Here are some screenshots from the texture mod that I know will make you want to play GTA IV again, too.

GTA IV character in a dark jacket stands facing urban buildings with a basketball court in the foreground; buildings are brick with orange windows and visible graffiti.
A Grand Theft Auto IV screenshot from Warcaco's 4K texture mod.Warcaco (Nexus Mods)
GTA IV 4K textures with defined bricks and reflections in windows.
A Grand Theft Auto IV screenshot from Warcaco's 4K texture mod.Warcaco (Nexus Mods)

To say that this combination makes GTA IV look like a completely different game is an understatement. However, you're going to need a beast of a PC if you want to run this combination with any sort of playable success.

The demo video I provided above has the modded game dropping as low as about 60 FPS in some areas, and the GitHub project page notes that your CPU will likely be a bottleneck due to "the amount of detailed meshes the game is rendering."

Be that as it may, I definitely think any fans of GTA should give this one a shot just to see how it performs on their hardware.

NVIDIA's RTX Remix is a big deal, and not just because of one mod

I know, I know, more AI from NVIDIA's RTX division. Some of you might not want to hear of it, but I'm convinced that Remix is the real deal.

Remix arrived in January 2024 as an open-source and free tool, and it's been under development since. It's a clever way to inject path tracing, upscaling, and other materials into old favorites without needing any source code access.

Anyone with the right ambition can give Remix a shot, and there are some other projects I recommend checking out. Portal with RTX and Half-Life 2 RTX are probably the best examples, but they were spearheaded by NVIDIA. It's great to see lone developers jumping into the tool to create their own works.

Considering GTA VI isn't expected to launch with path tracing, and the fact that GTA V only supports ray tracing, this might be the best way to play Grand Theft Auto until the next installment arrives.

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I checked GOG's most popular games and found shocking gaps in updates, DLC, languages, soundtracks, and more — 1,140 games are affected with 1,531 issues

GOG (formerly known as Good Old Games) is one of the most popular spots to buy, download, and curate PC game collections. It competes directly against the behemoth Steam, the oft-maligned Epic Games, and plenty of other PC game storefronts, and over the years it has garnered quite a positive reputation among gamers.

Why? It's all about GOG's focus on consumer rights and actual game ownership, which in 2026 is becoming increasingly rare.

GOG's games don't come with DRM. Older titles are often fixed, patched, and updated to run on new hardware. There's a rather generous 30-day return policy, and there are frequent sales with massive discounts.

Yeah, it all looks great, and I'm a huge fan of GOG.

So where is this going? I recently came across a user-maintained catalog of "Games that treat GOG customers as 2nd Class." It was just updated on August 11, 2026, and I'm shocked at how many titles are listed as having some sort of disparity compared to other digital storefronts.

GOG's game version disparity is a lot worse than I ever expected

A GOG game launcher interface showcasing various video game covers in a grid layout, with a menu on the left for game management and friend features.

There are 1,140 games that have at least one issue on GOG compared to other storefronts. (Image credit: GOG)

I was aware that some GOG games weren't the same as the versions found in other stores, but I never knew the problem was this widespread.

This effort to track issues with GOG versions of games actually got started in 2018 in a GOG forum thread that's still alive today, now reaching 400+ pages with thousands of replies.

The spreadsheet catalog contains a list of 1,140 games with at least one issue. There are 1,531 issues in total. Those numbers are not typos. Sure, some of the issues are less severe than others, but that doesn't mean GOG customers should receive an inferior product.

The catalog tracks the following issues:

  • Missing updates (308 total issues)
  • Missing languages (100 total issues)
  • Missing free DLC (51 total issues)
  • Missing paid DLC (200 total issues)
  • Missing features (111 total issues)
  • Missing soundtrack (439 total issues)
  • Missing builds (278 total issues)
  • Region locking (12 total issues)

Sources are provided for many of the games listed as having issues, and others are sourced directly from first-hand experiences.

Out of all the 1,140 games on the list, there are 17 special mentions. The game The Messenger from Devolver Digital, one of my favorite publishers, is flagged as special. Why? The GOG version is missing a Unity security update, and the soundtrack files are of a "lower quality than on Steam."

A pixel art scene from The Messenger featuring a ninja in blue facing a green armored enemy with a bow, under a bright blue moon, surrounded by mountains and stylized trees.

Devolver Digital's The Messenger is on of the games that received a special mention for missing features and issues. (Image credit: Devolver Digital | Sabotage)

Another special mention is given to the game Nuclear Throne for its five issues, including a missing 10-year anniversary update, missing languages, missing challenges, missing soundtrack, and missing Linux version.

I could go on with plenty more examples, but I'm sure you get the idea. Missing soundtracks seem to be the most frequent offender with 439 total issues, while missing updates place second with 308 total issues.

Why do some developers seem to give GOG less attention?

A Nuclear Throne character in a green outfit wields a weapon in a chaotic, top-down battle scene filled with explosions and various enemies on a dark, textured ground.

Nuclear Throne is one of the games flagged as having the most issues on GOG. (Image credit: Vlambeer)

GOG's disparity with other storefronts isn't really GOG's fault. It's ultimately up to the developers and publishers what to include in their games when they're sent to GOG, and what to update thereafter.

Devolver Digital and THQ Nordic GmbH are both at the top of the list with 29 issues each in total across their published games.

Correct me in the comments section below if I'm wrong, but Steam's far larger user base and its savvy workshop integration make it the go-to spot for most game companies. Much more attention is paid to Steam, and GOG seems often to be treated as "we'll get to it when we can."

And because GOG requires games to be DRM-free, there's definitely extra work to be done in many scenarios. For older games that may or may not have a dedicated development team, this is especially painful.

GOG is a great place to shop if you care about game preservation and proper functioning of classic titles, but you're still paying for the games. There's a certain irony here in buying a game to preserve it properly, only to find out that it's missing one or several features that you could have received if you'd purchased it, say, on Steam.

My advice for the next time you're buying a game on GOG

Like I said, I support GOG and its mission to deliver DRM-free games. However, I was not aware of how many titles have issues.

From now on, I'll be checking the spreadsheet carefully any time I head over to GOG and pick up a new game. I suggest you do the same, lest you end up with a DRM-free version that's missing the content you bought it for in the first place.

Were you aware of how many games on GOG have missing content and issues compared to other storefronts? Has it tainted your opinion of GOG? Is there any hope to solve the major issues that some of these games have? Let me know in the comments section below!

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Valve's shipping partner leaks shipping data in a cyberattack — including the names, addresses, and phone numbers of Steam Machine and Steam Controller buyers

If you ordered any of Valve's products within Europe, such as its Steam Machine gaming PC or the modern Steam Controller, there's a chance your private information may have been compromised. This morning, an email detailed "a note about a security incident at our shipping partner in Europe" involving a cyberattack on Valve's EU shipping partner, CEVA Logistics, on August 7.

Expect fake messages - email, SMS or phone - that mention your hardware order and appear to come from Steam, Valve or a delivery company.

Valve

I bought the Steam Controller in May, though I skipped the Steam Machine pre-order queue, and still received the notice as a customer in the United Kingdom. Crucially, Valve clarifies that this attack on CEVA and its subsequent data breach does not affect "your payment information, passwords, Steam Guard codes or other information."

Your Steam account should remain safe, and right now, there's no reason to change your password or change any account settings. However, Valve warns that customers could "expect fake messages" from bad actors asking for money or other information. Personal details that "may have been compromised" include:

  • Your name
  • Your street address, postal code and city
  • Your country
  • Your phone number
  • Your email address — the same one your Steam account uses
  • The type and price of the ordered product

How did the CEVA Logistics breach happen?

Steam Machine for 2026

Steam Machine buyers report receiving the same email, presumably affecting all European hardware shipments. (Image credit: Valve)

Valve says that it is "pressing CEVA for the full scope of what was taken and how, and we are in the process of notifying the data protection authorities in the countries affected", and clarifies that the affected system has been taken offline and isolated from further leaks, but there is currently no confirmation on which customers have been affected or exactly how this happened.

For now, Valve invites anyone with concerns or questions to reach out to its support team at help.steampowered.com or to write to its contact point at Artana Digital GmbH, Alstertwiete 3, 20099 Hamburg, Germany.

Fake messages from convincing impersonators are unfortunately common, and bad actors will go through extreme lengths to make their text messages, emails, and phone calls appear genuine. If you're new to Steam, remain vigilant but remember that Valve only handles account issues via its dedicated support site, and "never by email, Steam Chat, or Discord — Anyone who contacts you elsewhere claiming to be Steam Support is not."

Comment
 from r/steammachine

I'd also caution anyone who might be at risk that, while Valve implies that your credit card information is safe, bad actors can use other personal information to attempt various identity fraud and access accounts elsewhere. It's important to stay vigilant as data breaches like this happen, and scrutinize every message you receive from delivery companies asking for money: "Treat all of them as fake", Valve says.

Customers based in the United States and, in turn, anywhere outside CEVA Logistics' operating area in Europe shouldn't be affected by this breach. Nevertheless, it should come as an important lesson in customer privacy and data security. Keep using strong passwords that are unique to each platform, and protect yourself as much as possible.

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I went hands-on with this portable and compact gaming PC case — and now I'm planning my first mini ITX build

Desktop gaming PCs have a reputation for being huge, and, to be honest, a lot of them are. However, if you're confident enough to dive into the twisted world of cable management, then a compact build could be a fantastic challenge that pays off as a space-saving monster rig. When the Cooler Master Qube 340 case appeared at Computex earlier this year, I was immediately intrigued, even if I can't afford the full gamut of parts to build inside of it just yet.

Cooler Master provided a sample but did not see the contents of my article before publishing. I'm also refraining from assigning a traditional review score to this case until I can complete a build with a full set of components.

How much does the Qube 340 cost?

The front of a Cooler Master Qube 340 case features a large mesh panel, visible internal components, and top handles, with front I/O ports along the upper edge.

I wouldn't say it looks exactly like that infamous Apple Mac Pro, but there's definitely a resemblance. (Image credit: Ben Wilson | Windows Central)

For now, the best place to buy the Cooler Master Qube 340 is Newegg at $54.99. It's currently listed by Newegg itself, rather than any third-party sellers, and is in stock at the time of writing. A listing for the Qube 340 in black on Amazon US lists "Newegg Business" as a reseller at $59.49, which isn't worth the extra money. At the time of writing, the white variant of this case is "currently unavailable" on Amazon and is outright missing from Newegg.

Qube 340 sample specifications

Component

Spec

Motherboard support

Mini-ITX
Micro-ATX

Power supply support

ATX

Fan support

2x 120mm / 2x 140mm (top/front)
1x 120mm / 1x 140mm (rear/bottom)

Radiator support

240mm/120mm (top/front)
120mm (rear)
N/A (bottom/side)

I/O

2x USB-A 3.2 Gen1
1x USB-C 3.2 Gen2x2
1x 3.5mm combo audio

Clearances

CPU cooler: 178mm
GPU: 365mm (without front fan)
PSU: 200mm/100mm (with/without bottom fan)

Dimensions

386.1 x 230 x 429.4 mm (including handles, feet)


The exact model I tested is available on Newegg at its intended price, with good availability and options for free shipping, depending on your location.View Deal

What I like about the Qube 340

A Cooler Master Qube 340 case rests on a desk with its tempered glass side panel attached, revealing the empty interior and rear cooling fan behind the transparent panel.
Compact and portable, the Qube 340 instantly had me planning a build.Ben Wilson | Windows Central
The rear of a Cooler Master Qube 340 case shows ventilation holes, expansion slots, and top carry handles, with a tempered glass side panel.
Micro ATX or Mini ITX, you have enough expansion slots to choose from.Ben Wilson | Windows Central
A compact Cooler Master Qube 340 case sits on a desk with a mesh bottom and tempered glass side, showing the rear expansion slots and ventilation layout.
Dust shields cover the whole case, but they can all be removed easily.Ben Wilson | Windows Central

Ever since the RAM crisis ruined any prospect of affording Valve's Steam Machine gaming PC, I've thought about how I could repurpose some of the spare components I have in storage — and even then, it isn't a huge pile. Still, I knew I'd never manage anything quite as purposefully tiny, but I could come close with a mini ITX build, and the Qube 340 looked perfect on paper.

The removable handles (are) ideal for what I've planned: A desktop that I can set up and take away at a moment's notice.

It came in a huge box, but it feels as compact in person as I'd hoped. The removable handles are also ideal for what I've planned: A desktop that I can set up and take away at a moment's notice, rather than leaving something permanently underneath our TV. Sure, I'll need to buy some more niche parts, like a compatible motherboard, but Cooler Master impressed me out of the box.

Cooler Master Qube 340 PC case with an ASRock Radeon graphics card inserted without other components

A 290mm ASRock Challenger Radeon RX 9070 XT GPU fits with room to spare for front-mounted fans. (Image credit: Ben Wilson | Windows Central)

My most important consideration was whether the ASRock Challenger Radeon RX 9070 XT graphics card I have would fit, depending on my front-fan decisions. I could also use an AIO radiator, but the cheesegrater-esque design of the Qube 340 feels better suited to a traditional air cooler — even if only in aesthetics — plus there's a 140mm 'DF1402512RFLN' fan pre-installed at the rear.

At a glance, there's nothing to worry about, as the 290mm GPU fits with around 78mm to spare. My immediate idea is to have a single 140mm intake fan mounted at the top, pulling cool air into the case and pushing it through a CPU air cooler before exhausting it out the back. Still, I have options, including adding an even longer card, as long as everything is measured correctly.

A Cooler Master Qube 340 case sits on a desk with its side panels removed, showing the empty interior, rear fan, and a small bag of screws inside the chassis.
Undoubtedly geared towards airflow, the Qube 340 is absolutely covered in holes.Ben Wilson | Windows Central
Cooler Master Qube 340 PC case front I/O panel showing USB-C, USB-A, and headphone port with power button
The front I/O panel can be moved, which is ideal because I prefer a top-mounted power button.Ben Wilson | Windows Central

Next up are cable management and routing options. Like most hobbyists, I prefer to take my time with my own builds and get everything as clean as possible, which is more of a mandatory requirement in a compact case than a preference. While there aren't any dedicated trunking channels, there are a few mounting points for zip ties, so I just need to plan everything carefully.

The front-mounted I/O plate is also removable, so I can move it to the top of the case for easier access and re-route the attached cables from the start. It all depends on my motherboard of choice and how it determines the shortest route for each component, but it's fantastic to have the option. I'll always prefer my power button and front ports to be at the top of the case.

What I don't like about the Qube 340

Cooler Master Qube 340 PC case internals showing motherboard tray with standoffs and a detached SSD mounting tray
Internally, some of the metal is thin and somewhat flexible.Ben Wilson | Windows Central
Cooler Master Qube 340 PC case glass side panel tab photographed close up with a triple-fan graphics card in the background
The glass side panel is held in place by a protruding tab, which could pose an issue during transit if it were accidentally released.Ben Wilson | Windows Central

The build quality is generally great on the outside, with those sturdy carry handles and rubberized feet keeping it steady in a vertical position and similarly when laid flat for construction and upgrades. However, the metal on the inside — particularly around the motherboard tray — is quite thin with some flex, but I doubt I'd ever accidentally bend it in any permanent way.

Being mostly toolless also raises some concern about the glass side panel, which holds well but is secured only by a single protruding tab.

I found the removable 2.5/3.5-inch drive tray similarly skinny and flexible, but it hardly has to do anything beyond holding my storage in place, and it at least removes with a single thumbscrew. It would likely take a heavy dent from an accidental drop to twist this case out of shape, and though it's well padded in its box, it's still worth checking everything over as soon as you buy one.

Concerns about missing rubber grommets are tempered by the fact that this is a $55 PC case. Not to excuse any internal mishaps that might happen, but again, it feels unlikely given how solid the outer shell is overall. Otherwise, being mostly toolless also raises some concern about the glass side panel, which holds well but is secured only by a single protruding tab.

Should you buy the Qube 340?

Cooler Master Qube 340 PC case in cardboard shipping box on a wooden desk

Thankfully, the shipping box for the Qube 340 is so huge, it helps protects it against concerns of bent metal. (Image credit: Ben Wilson | Windows Central)

You should buy this if ...

✅ You want to build a portable mini ITX gaming PC

✅ You're prioritizing airflow with dust protection

You should not buy this if ...

❌ This is your first-ever rig; compact builds are tricky

You can go smaller, but for my first planned adventure into a mini-ITX build, the Qube 340 is exactly what I wanted it to be. If, like me, you're toying with the idea of a compact gaming PC that's easier to move around than a full-sized desktop, I think you'll be quite happy with this incredibly affordable case. Some of my opinions might change once I have enough parts to build inside it, but that won't affect the overall praise I have for Cooler Master on this occasion.

Cooler Master Qube 340 render

Cooler Master
Qube 340

Compact and cool with a design built entirely around airflow, this portable case is a bargain.

Lucky PC builder beats the graphics card price rises and snags an NVIDIA RTX for just $5 and leaves the rest of us jealous as hell

As price rises hit everything thanks to the RAMpocalypse, with SSDs, memory, graphics cards, PCs, handhelds, consoles, and literally everything getting more expensive, let's celebrate when someone beats the system.

Sure, it's only one person, but at this point, I'm so utterly depressed with the state of things that I'm ready to buy this person a beer and shake their hand.

You see the doom and gloom everywhere, so when I was browsing Reddit this morning and came across a post where someone had secured an NVIDIA RTX 3050 graphics card for just FIVE DOLLARS, I have to shout it out.

Greatest deal of all time
 from r/computers

Is it the greatest deal of all time? Honestly, even before the price rises, I'd have grabbed this, thrown down a $5 bill, and run out of the store before anyone realized what they'd done putting that price tag on it.

Is the RTX 3050 a particularly good graphics card? I mean, it depends what you want to do with it. It'd be pretty good as a budget video encoding card for streaming; it'll play games at 1080p fairly well, too. Hell, I'd have absolutely put it into a machine and given it to my son.

For five bucks I would have found something to use it for. Maybe slap it inside the home server I've been wanting to build again for years to handle video transcoding. I don't care; I'd have found something to do with it.

That's assuming it works properly, of course. The post does show a Windows boot screen, so it would appear it at least gives video output, so that's a start. With a used, mystery GPU like this, you'd have to test it properly, and most definitely you'd want to strip it down, clean it up, and give it some new thermal paste.

But for $5, who cares? Worth a go, right? It's just nice to see someone have a win right now. If you were to buy a brand new RTX 3050 right now, you're looking at paying at least $250 if you went to somewhere like Best Buy. Nobody should pay $250 for a two-generation-old budget graphics card.

It also gets me thinking: What's the absolute craziest deal you've ever found on a piece of hardware? I think I've only ever been so lucky once, managing to get a Surface Go 2 LTE with a price mistake once and securing it for essentially free with an inexpensive data SIM contract.

It should have been a couple of hundred British pounds, and I got it for £8. And even though it was a mistake, it was still honored, and I got my Surface Go 2.

So jump into the comments below and let me know your personal craziest deal. Meanwhile, I'm definitely raising a glass to this person. Hopefully it all works well, and if so, you've definitely beaten the system right now.

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A Lenovo Legion Go BIOS update is bricking handhelds, and out-of-warranty repairs aren't cheap

Lenovo Legion Go gaming handhelds are reportedly being bricked by a BIOS update. According to reports, installing the N3CN42WW update results in a black screen and systems not booting correctly.

It's not clear how widespread this issue is, but I suggest holding off on installing a BIOS update on your Legion Go until Lenovo has clarified the situation.

The problem affects the original Legion Go (often called the Legion Go 1 by fans), including both the Z1 and Z1 Extreme models.

In some cases, the Legion Go failed to boot immediately after the BIOS update was installed. In other cases, the failure occurred later.

Some users have said the performance of their Legion Go has gotten worse over time, such as the controllers not working.

Several Legion Go owners have reported issues on Reddit. The mods at the LegionGo subreddit shared the following:

"It has come to our attention that some of the Z1E and Z1 versions are being bricked when updating to the latest BIOS that was released on June 17th, 2026.

Please do not update your devices unless you are willing to assume all risks. We the mod team are trying our best to understand and get help on this."

They also asked people to share if they've run into the same issue.

Reddit user mherold11 said they reached out to Lenovo support to have their Legion Go repaired. They were told that fixing the gaming handheld would be a chargeable repair since the device was out of warranty. The quote for repair was €237.16 (roughly $273.81).

Other people in that same Reddit thread said their Legion Go gaming handhelds were repaired at no cost when still in warranty.

One Reddit user had luck performing their own repair, but that fix was complicated and is not recommended for general users.

This is a developing story and we do not know the extent of the issue. If you have a Legion Go and have been affected by the issue (or have upgraded and not run into the problem), please share with us through the comments below and reach out to Lenovo and the mods of the LegionGo subreddit.

Blank Pixel

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DOOM runs inside Paint on Windows, built by a Microsoft executive: "The spreadsheet-tier framerate is part of the charm."

Mark Russinovich is the CTO of Microsoft Azure, and as it seems, a big fan of id Software's classic 1993 FPS, DOOM. I've seen the game running on practically every imaginable piece of hardware with a screen and any semblance of buttons, but I hadn't expected it to be playable inside Paint — until I installed it on my own PC earlier this morning.

"Playable" is being generous, because as Russinovich explains in his documentation for DoomPaint on GitHub: "Every frame is placed on the Windows clipboard and pasted into Paint's canvas as a genuine document edit", so Microsoft Paint is acting like more of a monitor than anything else, but it's still a sight to behold.

Performance ranges from quite smooth to snail's pace, but "the spreadsheet-tier framerate is part of the charm", and this is hardly the kind of medium I'd expect anyone to beat the entire game in. Nevertheless, it's real, and stands as the latest example of DOOM running in weird places. You'll need to install Python to run it, but that's all — alternatively, you could just watch my video.

It's a particularly bizarre crossover featuring two of my special interests, retro boomer shooters and classic Windows apps, with the icing on the cake being its creator. Sure, looking at the contributors section of DoomPaint shows generous commits from Anthropic's Claude and Microsoft's GitHub Copilot, so we're definitely dealing with a vibe-coded project here, but this is still a fascinating look into the downtime of a Microsoft executive.

Paint renders the game but does not compute it. Paint computes nothing. Paint has never computed anything. That's the joke.

Mark Russinovich, CTO and Technical Fellow for Microsoft Azure

Plus, there's working sound and music in this oddity, which is a step beyond what I expected from using Paint as a DOOM renderer. Again, though, this is more of a visual trick than an engine conversion, as Russinovich reiterates, "Paint renders the game but does not compute it. Paint computes nothing. Paint has never computed anything. That's the joke."

I've spent plenty of hours replaying the classics with source ports like UZDoom, and pulling a legitimate copy of its internal ".WAD" file will make variants like this playable with the complete selection of levels and weapons. If, somehow, you still haven't played DOOM in 2026, this could be one of the strangest ways to get started — but it's probably better to appreciate it from a distance.

— via Tom's Hardware


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I've played over 50 hours of Euro Truck Simulator 2 and American Truck Simulator this month, and it's cured my gaming burnout

Earlier this week, my colleague, Alex Cope, wrote a piece detailing how a surprise game had turned around his growing ill feelings towards gaming. It resonated with me because it mirrors a lot of the same feelings I've been having myself.

There's a huge selection of great games out there, don't get me wrong, but the whole state of the industry weighs heavy. Not to mention I'm really burned out on live service gaming and the constant grift.

Thanks to another of my colleagues, Ben Wilson, I finally opened up a couple of games I've had sitting in my Steam backlog for actual years: American Truck Simulator and Euro Truck Simulator 2.

I. Am. Hooked.

I've always known how popular these games are, but I finally get it. You're given an enormous sandbox to play in, and you can make of it what you wish. Play the game, make your own game, change it with add-ons, or play with others on community servers.

These are old games but still get new content regularly and, at some point, will finally arrive on console, too. If you look at them and think it might be a tedious gameplay loop, you couldn't be more wrong.

For me, it's all about the drive

A screenshot from American Truck Simulator inside the cab of a 2014 Volvo VNL 730 driving along a road in Utah.

It's just you, your trailer, and the open road. (Image credit: Windows Central)

You can pretty much make of Euro Truck Simulator 2 and American Truck Simulator what you want. There's no campaign to speak of, and from the off you're able to drive anywhere on any of the maps you own.

For me, it's the driving that's completely sucked me in. I could easily be making money faster, buying more trucks, hiring more drivers, and building my own virtual empire, but I'm not really driven that way.

It's all about the road trips. Leveling up to open up bigger, more valuable cargo earns more monetary reward, but it also opens up longer drives. It's one of the most relaxing video games I've ever played.

Sure, AI traffic at times acts dumb and produces a bit of the old virtual road rage, but mostly it's me, my trailer, and the open road. Stick on some music from the selection of in-game but still real-world radio stations, settle in, and admire the surroundings.

A screenshot from American Truck Simulator inside the cab of a 2014 Volvo VNL 230 driving past Hole N' The Rock in Utah.

There's plenty of sightseeing to be done without ever havign to go outside. (Image credit: Windows Central)

It can be challenging, too. Navigating tight roads gets the brain matter working, and I'm still not very good at reversing a trailer, but it also never feels frustrating. There's a real sense of satisfaction when you do it right and don't crash into everything around you.

Hours just fly past. Thinking, "Oh, I'll just jump on and do a few short deliveries," suddenly becomes driving across the entire map. I don't even have all the DLCs for either of the games, but without consciously thinking about it, I'm accepting a 1,000-mile+ drive from New Mexico up to Oregon.

I've spent more time in American Truck Simulator than I have in Euro Truck Simulator 2 purely because I think the drives are better. I've seen plenty of real-life Europe in my years on the planet, and it's nice, but it's not quite the same as some of the spectacular scenery in the U.S.

It feels more like a real road adventure to me.

Both games have limitless potential for customization

A screenshot from Euro Truck Simulator 2 driving a green DAG XG towing a DLH trailer in front of a DHL depot.

A simple mod to add some immersion is to add real-life companies to replace the fake standard ones. (Image credit: Windows Central)

Besides the quantity of official DLCs, both American Truck Simulator and Euro Truck Simulator 2 have quite ridiculous mod support. Both from the Steam Workshop and external sources.

I've barely scratched the surface of this yet, but it's mindboggling how far you can go. You can add real-life companies to replace the standard, fake ones. You can download new vehicles, including those not officially in the game. There are graphics mods, physics mods, weather mods, mods to customize your trucks, and mods to change the traffic.

If you can think of it, there's probably already a mod for it.

A screenshot of the Steam Workshop most subscribed to mods for Euro Truck Simulator 2.

There are a ridiculous number of mods available for both games. (Image credit: Windows Central)

There are also ways to play with others. Inside the game, there are convoys that you can join in with, but there are also external options, with the most well-known being TruckersMP.

This is a mod that allows you to drive on dedicated servers alongside other real people rather than AI traffic, and there's a whole community built around it. I haven't yet dipped a toe in the multiplayer waters, so I can't speak with any authority, but the option is there.

Ultimately, you can make the experience your own. If you want to go down the hyper-realism route, you can. If you're happy just trucking by yourself using the official content, you can do that too. Or any step in between.

Both Euro Truck Simulator 2 and American Truck Simulator play great on handhelds

A screenshot from American Truck Simulator played on a Steam Deck showing an in-cab view from a 2014 Volvo VNL truck at a set of traffic lights.

This is American Truck Simulator on the Steam Deck and it still looks pretty good. (Image credit: Windows Central)

Most of my time trucking so far has actually been spent on my Steam Deck, feet up on the sofa. One day I'm going to get more serious with a wheel and probably a button box, but it's perfectly enjoyable with a controller and a handheld.

Both games actually have a native Linux version you can enjoy on the Steam Deck, and both are still being kept up to date with the Windows equivalent. I've been playing it through Proton instead, and I do think it's a little better overall. But you don't have to. They're as pick-up-and-play as it can be on SteamOS.

There are limitations, and frame rate will drop in some of the newer DLCs and the bigger cities, but overall, it's superb. I'm not even playing on the lowest settings, either. Some are set to low, but most are on medium, and it's working just fine. It looks good enough to still feel impressive on those long drives through the countryside.

Both are perfect games to play on a handheld, and for me at least, I get added relaxation from moving away from my gaming PC. The one I spend all day in front of while I'm working. These two truck sims plus the Steam Deck are a perfect antidote.

Mostly, I'm wondering why I waited so long. I said the same about Microsoft Flight Simulator 2024, too.

I've always loved games where you can explore, and what's better than a huge open map to drive across as you please?

If you've ever been even curious, I definitely recommend checking out at least one of them. The base games are cheap, and while there's a lot of DLC map add-ons, there's enough road in each of the base maps to help you get a feel for it.


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"Travel across Europe as king of the road, a trucker who delivers important cargo across impressive distances! With dozens of cities to explore, your endurance, skill and speed will all be pushed to their limits."

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