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Hier — 3 juillet 2026Microsoft

Minecraft Bedrock just got a huge accessibility upgrade with closed captions: Here's everything you need to know

Minecraft is probably the most iconic game in the world. It's the one with all the blocks, where creativity comes alive. For a long time, though, players on Minecraft's Bedrock Edition were missing one of the game's most important accessibility features, despite it having been available in Java Edition for years.

In fact, as a Java player, I had no idea it hadn't already made its way to Bedrock. I'm talking, of course, about the new closed captions.

For those unfamiliar, they're an accessibility feature that provides both text and visual cues for sounds happening around you. Whether it's footsteps, a door opening, or that dreaded creeper sneaking up behind you, closed captions help you better understand your surroundings without relying solely on audio.

To enable closed captions in Minecraft Bedrock Edition:

  1. Go to Settings.
  2. Open Accessibility.
  3. Enable Closed Captions and adjust the settings to your liking.

I'm all for accessibility features like this. They don't negatively affect anyone who chooses not to use them, but they can make a huge difference for players who are deaf or hard of hearing, process audio differently, or simply need a little extra help enjoying the game. Features like these allow more people to experience games without barriers, and that's only ever a good thing.

I haven't actually played Minecraft in a while myself, although the annual two-week Minecraft phase seems to come for all of us eventually. Not too long ago I covered a fan-made Halo modpack for Minecraft, and as a lifelong Halo fan, that definitely caught my attention, so I might jump into that soon.

That said, there are so many great games releasing lately that it's hard to stick with just one, let alone go back to Minecraft. Even so, it's a game I've been playing since the early beta days, long before Microsoft owned the franchise, so I know it's only a matter of time before I end up jumping back in.

Enough about my thoughts, though. I'd love to hear what you think about this feature and whether it'll make a difference to the way you play Minecraft. Let me know in the comments below, and as always, be sure to take part in our poll below:

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Cronos: The New Dawn, one of our favorite modern horror games, has revealed new gameplay footage for its upcoming DLC

In the midst of a tumultuous week for gaming thanks to Sony killing physical PlayStation Discs and shutting down the PlayStation 3 and PS Vita digital stores, we could all use some new good news for a change.

For horror game fans, Bloober Team is here to provide that good news, as it has revealed a new gameplay dev diary trailer for Cronos: Lazarus, an upcoming DLC expansion for its hit survival horror game, Cronos: The New Dawn.

In this expansion, you get to play as the Warden, a mysterious character who aided the player throughout the base game with new tech and clues for the story's mysteries.

Two armored figures face off in a dimly lit, industrial-style corridor. The scene is tense, with blue and orange lighting creating a dramatic atmosphere.

The Warden deploying a Decoy to distract enemies. (Image credit: Bloober Team)

Cronos: Lazarus will take you on a journey where you will get to experience the Warden's past while taking on a secret mission the Collective organization does not want you to complete, even if it has to kill you to prevent its secrets from being uncovered.

According to the dev diary trailer, the DLC expansion will be a lot more action-based than the base game, which played out like a classic survival horror game where you had to carefully manage your resources and check around every corner for enemy ambushes.

As the Warden, you will be granted a host of powerful weapons to blast enemies into bits with and new abilities to improve your chances of survival, like teleportation to avoid incoming attacks or deploying holographic decoys to distract enemies.

Don't take this to mean the DLC will be easy, however. Thanks to these new toys, enemies in Cronos: Lazarus will be more numerous and aggressive to deal with than in the base game, and underestimating them will get you killed fast.

To make matters worse, the Collective has dispatched a hunter to eliminate you similarly to Mr. X from Resident Evil 2, so you will need to master the Warden's arsenal quickly if you hope to live to see another day.

Windows Central's take

The base game of Cronos: The New Dawn was one of our favorite Xbox titles of 2025 and one of Bloober Team's finest games released thus far, along with its excellent Silent Hill 2 remake.

Our long-time survival horror fan, Jez Corden, even gave Cronos: The New Dawn a perfect 5/5 review for its insane story filled with twists to the sci-fi genre, gameplay that was satisfyingly panic-inducing without making your character feel too incompetent or too overpowered, and sublime art direction and performance.

With this new DLC that looks to be taking inspiration from more action-oriented horror titles like Resident Evil 4, we can't wait to jump back into the horrifying world of Cronos and finally learn the history of one of its most memorable characters when Cronos: Lazarus releases during Fall 2026 on Xbox Series X|S, PlayStation 5, Nintendo Switch 2, and PC via Steam, Epic Games Store, and GOG.

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Microsoft Flight Simulator 2024 gets its American holiday World Update 22 a little early; fly the stunning new landscapes right now

World Update 22 for Microsoft Flight Simulator 2024 was first revealed during the Xbox Showcase at Summer Game Fest, due for release on July 4, aka America's 250th birthday.

It made total sense since it's a very American update, but even better is that it's already live in advance of the holiday weekend.

World Update 22: US National Parks is a free update to Microsoft Flight Simulator 2024 for all players on Xbox, PC, and PS5. To get it, simply make sure you've got the latest version of the simulator and grab the World Update 22 package from the marketplace.

World Update 22 brings with it 30 new locations focused on national parks across the United States, from the Grand Canyon to the Rocky Mountains, Yellowstone to Mount Rushmore, and many, many more.

There are also three new guided tours to take in, at Bryce Canyon, Grand Teton, and the Grand Canyon. Not only do we get the stunning new locations, but the Goodyear Blimp is also added as a new free aircraft to fly.

This is probably one of the most visually impressive updates to Microsoft Flight Simulator 2024 to date, showing off some of the most stunning parts of the United States.

A photo of the Grand Canyon showing the landscape, rocks, and blue sky

It's been some years since I saw the Grand Canyon for real; now I can fly over it in my home. (Image credit: Windows Central | Richard Devine)

Personally, I can't wait to check out the Grand Canyon Guided Tour. It's been a long time since I saw it in person (it's not exactly local for someone living in the UK) but to date it's one of the most awe-inspiring things I've ever seen. Cliche, perhaps, but I remember being actually speechless walking up to it for the first time.

Exploration like this is one of the things I enjoy the most about Microsoft Flight Simulator 2024 as well. Flying planes is a lot of fun, but so is where you fly them. Thanks to the detailed recreations in the simulator, it's as close as many of us may ever get to the real deal.

As for the Goodyear Blimp, it'd be rude not to fly it over a stadium, right?!

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"Video games are not mere merchandise; they are cultural assets, and the law in force must apply to them" — French presidential candidate chimes in on Sony's controversial decision to kill off physical gaming media

To say that Sony's decision to cease production of physical PlayStation game discs sparked controversy would be the understatement of the 2020s.

Almost every gamer under the sun is angry about this decision, and companies in and out of the video game industry have responded with satirical content mocking Sony.

However, this controversy has escalated so quickly that it's even garnered the attention of politicians such as Jean-Luc Mélenchon. This man, who is running for President of France, responded to this event, as well as Grand Theft Auto 6 being digital-only, by citing the dangers of gaming going digital-only with this (translated) proclamation:

"With GTA 6 without a disc in 2026 and Sony's announcement of the end of physical disc sales for games in 2028, the question arises of how we view these products. Tomorrow, you will pay without ever owning anything. No loan, no resale, no guarantee of keeping what we've paid for."

Avec GTA 6 sans disque en 2026 et l'annonce de Sony de la fin des ventes de disques physiques pour les jeux en 2028, la question de savoir comment on considère ces produits se pose.Demain, vous paierez sans jamais rien posséder. Ni prêt, ni revente, ni garantie de conserver ce…July 2, 2026

Jean-Luc Mélenchon then states that he is willing to support gamers' right to own the games they purchase by saying, "Video games are not mere merchandise; they are cultural assets, and the law in force must apply to them. We will open the project in 2027. Players have rights too!"

This isn't the first time Jean-Luc Mélenchon has stood up for video games, as, according to @L'insoumission on X, he described them as a "total art that breaks with previous forms of art" in 2022, and has been advocating for them since 2017.

🔴 Depuis 2017, Jean-Luc Mélenchon considère les jeux vidéo comme un sujet politique Contrairement à ce que prétendent certains commentateurs, Jean-Luc Mélenchon n’en est pas à sa première expression publique à propos des jeux vidéo.En 2022, il les qualifiait d’ « art total… pic.twitter.com/2pQquQVfBlJuly 3, 2026

With this controversy reaching mainstream attention, will games going purely digital in 2028 cause other politicians or even world leaders to chime in with their thoughts on the subject?

We surely won't have to wait long for further developments regarding one of the biggest shake-ups in recent gaming history.

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As PlayStation backs out of physical games, Halo: Campaign Evolved proves they aren't dead, all while reviving "Machinima"

Halo Studios is back with another community Q&A on Halo Waypoint, and unlike last time, it's packed with genuinely positive news about Halo: Campaign Evolved. Following recent reports that PlayStation is ending physical releases for new games and our reporting that Xbox's Project Helix won't include a disc drive, it almost feels like physical media has been put on life support. Thankfully, Halo Studios has some welcome news for collectors.

If you pick up a physical copy of Halo: Campaign Evolved on Xbox or PlayStation from a retailer, you'll actually get a game disc in the box. That might sound like a small detail, but in an industry that's increasingly replacing discs with download codes, it's a refreshing commitment to players who still value physical ownership, as dwindling of a fanbase as we are.

Halo Studios have also addressed concerns over the game's AI, as in some previews the enemy AI was awkward to say the least. Luckily, it seems Halo Studios has heard our concerns and clarified: "Over the last few weeks, the development team has been polishing and improving elements of the game, including enemy AI behaviors".

Another nice-to-know is that handhelds are addressed, and Halo: Campaign Evolved apparently is optimized enough for Windows handhelds and Valve's Steam Deck.

Last time Halo Studios published a Community Q&A, I ended up going on quite the rant over some of the features I felt were missing, with Theatre mode sitting right at the top of that list. Unfortunately, we're still not getting a proper Theatre mode, but Halo Studios has announced what is probably the next best thing: Machinima mode.

Machinima mode lets players detach into a free camera, lower their weapon, and even continue controlling their Spartan while using the freecam. Better yet, it's available to everyone from the start and isn't locked behind finding a Skull.

It's not quite the full-featured Theatre mode I'd still love to see make a return, but it's a decent compromise, and one that should make creating Halo videos and screenshots much easier than what we were expecting.

Master Chief fighting Elites in Halo: Campaign Evolved

Halo: Campaign Evolved (Image credit: Xbox Game Studios)

As someone who grew up watching and enjoying Halo machinima, whether it was Red vs. Blue or Arby 'n' the Chief, machinima was once a core part of Halo's identity.

It's nice to see Halo Studios providing some extra clarification ahead of launch, and I'm still incredibly excited to finally get my hands on Halo: Campaign Evolved. I'll certainly be doing my best to 100% the game over the coming months, and hopefully these new details help put some fans' minds at ease.

Whether they do or not, let me know your thoughts in the comments, and as always, be sure to take part in our poll below:

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Sony’s decision to retire physical PlayStation discs sparked a wave of industry reactions — from jokes to outright disappointment

Sony has made the controversial decision to axe production of physical PlayStation games going forward in 2028, sparking massive debates regarding game preservation and whether or not piracy is the only way to preserve them.

This decision has been met with universal vitriol from gamers, mocking the company for what they feel is ultimately Sony shooting themselves in the foot while making funny jokes about it on social media.

Sony & Microsoft every week 😭😂 pic.twitter.com/bf4oW6HZ7HJuly 1, 2026

Even some of us here at Windows Central are baffled by Sony's decision, asking, "What's the point of a console without discs?" as PC gaming offers more ways to preserve games and allow players to own games they buy without DRM restrictions via GOG, for example.

In fact, it's garnered so much attention that big-brand companies in and outside of the gaming industry have started making various responses to Sony on social media, making fun of the company while supporting gamers who prefer physical media.

BREAKING NEWS pic.twitter.com/i28QZd7Z2gJuly 2, 2026

First off, we have Domino's Pizza, of all things, making this humorous response mocking Sony's decision on X, stating that they'll be "ceasing production of physical pizzas and shift to production of digital pizzas only" and saying that "Consumers will be able to download our full range of delicious pizza codes, and using the power of imagination, enjoy them in an entirely virtual sense."

One of Domino Pizza's biggest rivals, KFC, also made a similar response on its Spanish X account, saying via translation, "BREAKING NEWS: KFC will stop offering its physical format starting today. Its products can only be consumed through its app in fake PNG format."

The VPN company, ProtonVPN, also responded with a rather hilarious joke announcement on X by saying that it will make its services entirely physical starting April 1st, 2027.

It will send smart employees to your current location to help with FAQs and tech support, and mail encrypted letters, among other funny services meant to mock Sony's decision.

The cybersecurity firm, Malwarebytes, has made a similar joke announcement on X, by stating that starting on April 1st, 2028, it will dispatch a member of its team with an 'M' suit to a customer's house and escort them to their doctor's appointments to stay clean of viruses.

Malwarebytes also stated it will "microwave any fish in the office of any company that leaks your personal data."

OFFICIAL STATEMENTPhysical trophies are no more. pic.twitter.com/on7KAt65TwJuly 2, 2026

Other companies within the video games industry have made similar comments online. For example, Esports Awards made fun of Sony's decision by stating that it will no longer produce physical trophies for Esports winners starting in 2028, while saying that winners will be able to download their trophies as JPEG or PNG images to be put on virtual displays.

The gaming chair manufacturer, RESPAWN, also made a similar joke announcement on X, stating that it will stop producing physical chairs and switch to making digital chairs only, which will be distributed to customers via premium chair codes.

pic.twitter.com/M2yO1cQjnOJuly 1, 2026

Not all responses are entirely satirical, however. The online rental retailer, GameFly, took to X to announce its disappointment in Sony's decision to axe physical PlayStation games.

It believes in the power of physical entertainment media and will continue to support gamers and collectors who prefer physical media by proclaiming, "We are committed to renting physical media, be it games or movies until they pry the discs from our soft, moisturized hands".

The gaming collectible and vinyl retailer, iam8bit, expressed similar disappointment in Sony regarding this decision on X. iam8bit states that physical games are a vital part of game preservation, ownership, and consumer choices, values which the retailer has believed in for a decade and will continue to do so while proudly shouting "Long live physical media".

Official Evercade Physical Game Sharing Instructional Video pic.twitter.com/Ufb3eLmBpTJuly 2, 2026

Other retailers like Evercade, which specializes in selling consoles compatible with retro games stretching back to the 1980s arcade era, made a parody video of Sony's "Used Game Sharing Instruction" advert from 2013, which has now aged incredibly poorly.

It shows Evercade's employees sharing physical retro games, while promoting their new Evercade Nexus gaming handheld, which uses physical game cartridges to play games instead of relying on digital copies, and it currently supports over 700 classic games including Banjo Kazooie, Tomb Raider, Broken Sword, and more.

There's no doubt that many more companies will respond to Sony regarding this industry-changing decision, both satirical and serious in the weeks to come.

But will these responses, as well as massive gamer backlash, cause Sony to reverse this decision as well as backpedal on its equally controversial decision to close the PlayStation 3 and PS Vita digital stores?

Stay tuned to find out as we keep on further developments regarding whether more companies make similar responses to Sony's decision and what Sony plans to do next.

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A Space Marine 2 mod just showed the Halo game fans have been waiting for (and likely won’t get)

Warhammer 40,000: Space Marine 2 is a fantastic game, and I’ll go one further: that’s an understatement. Now, I’m personally not too heavily invested in the Warhammer universe. Unlike my older brother, I just never really got into it; instead, I was a massive Halo fan.

Now, of course, you can absolutely be both, but my brother often reminds me that Master Chief wouldn’t survive in the Warhammer universe, something I completely refuse to believe. I’m not here to settle that debate, though. Instead, I want to highlight an incredible community-made mod by Skykiller, using Halo Reach Sangheili models gained via Draken Warlord, that lets you experience Space Marine 2 from the perspective of one of Halo's most iconic species.

Blank Pixel

The mod itself, called Sangheili Campaign, adds Halo Reach Elite models to the Space Marine 2 campaign, complete with modified textures, materials, and visual effects to better fit the game's world. In fact, it goes far beyond a simple character swap, replacing nearly every weapon with Halo Reach equivalents, including the Plasma Pistol, Carbine, Needle Rifle, Plasma Repeater, Plasma Rifle, and plenty more. And yes, before you ask, the Energy Sword is there too.

I’d like to say it’s surprising how well this all fits together, but it really isn’t. As a huge Halo fan, and I’m sure many others feel the same, I’ve long believed the franchise has been underutilized. Feel free to disagree with me, but even a former Bungie employee, Niles Sankey shared similar sentiments.

When Halo Wars launched, I was genuinely excited because it felt like the beginning of Halo expanding beyond first-person shooters. Since then, though, we’ve had very little outside of Halo Wars and Halo: Spartan Assault and Spartan Strike. I even loved the look of the canceled Halo Mega Bloks game, and seeing this mod only makes me wish we'd gotten an official Halo game in a similar vein to Space Marine 2. Sadly, we haven't, and I think that's a real shame.

Still, I’d love to hear what you think. Would you want to see Halo branch out into more genres like this, or do you think it should stick to what it knows best? Let me know in the comments, and be sure to take part in our poll above!

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Hideo Kojima’s Xbox horror game ‘OD’ reportedly survives Microsoft’s 100‑day reset and continues development

Hideo Kojima, I'm sure, needs no introduction. He rose to fame as the creator of the Metal Gear Solid franchise before leaving Konami to establish his own independent studio, Kojima Productions, which has since gone on to create Death Stranding.

Another thing that needs no introduction is the long-rumored Xbox layoffs, restructuring, and everything that comes with them. While that could reportedly lead to studio closures and Microsoft pulling out of publishing agreements, as we've already seen with IO Interactive's Project Fantasy, there is at least one game that appears to have avoided the chopping block.

Blank Pixel

To say pulling funding for Kojima's OD would have been beyond idiotic is probably the understatement of the year. Then again, we live in a time where PlayStation has decided to abandon physical media, with Xbox seemingly poised to follow suit, so at this point I'm kind of at a loss and feel like just about anything could happen.

Fortunately, according to a new report from IGN, Kojima's OD is still safe. We actually heard about the game quite recently following the Xbox Games Showcase, when Entertainment Weekly published a full page of interviews and details regarding all things Xbox, and within that, it also included some words from Kojima that gave us a few fresh details. Nothing major, mind you, but enough to confirm the game is progressing well, and perhaps more importantly, that Xbox CEO Asha Sharma remains fully behind the project.

A dimly lit hallway from Kojima's OD, featuring a vintage television, open doorways, and a shadowy figure standing in the darkness at the far end.

Kojima's OD (Image credit: Entertainment Weekly | Kojima Productions | Xbox)

We've also heard reports that Xbox isn't actually reducing its overall investment in games. Instead, it's becoming far more selective about where that money goes. Here's what Xbox told Bloomberg:

"[Xbox is] taking a fresh look at where we invest so we're focusing on our highest priorities... We're not reducing our overall investment in games. We expect to invest about the same in content as we did last year. What's changing is where we're investing and the kinds of projects we're backing."

Despite being a bit of a wimp when it comes to horror games, I'll definitely be keeping an eye on OD. It is Kojima after all, and I'm glad it's reportedly managed to survive the Xbox funding chopping block. With that said, let me know your thoughts in the comments below, and as always, be sure to take part in our poll!

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As American Truck Simulator leaves the USA for the first time, here are the locations you'll be driving to in British Columbia

American Truck Simulator's map keeps getting bigger, and one of the next confirmed DLC packs takes things north of the border into Canada.

It's the first time American Truck Simulator has officially left the United States, and the new British Columbia DLC will tag onto the upper-left side of the map.

There's still no confirmed release date, and it's unlikely to be soon since Illinois hasn't even been here a month. But some new information has been released by SCS Software, and it details locations that will be part of British Columbia.

American Truck Simulator: British Columbia cities listed (so far)

I'll admit the only location I expected to see was Vancouver because my geography is awful, and, well, that's not on the list. At least right now, anyway, but it more than likely will be.

Instead, based on the locations we have been given, there's a spread right across the southern part of British Columbia, from Vancouver Island in the west, all the way across close to the border with Alberta.

A work-in-progress screenshot of American Truck Simulator's British Columbia DLC showing a green truck driving past a Canadian flag.

Oh, Canada. (Image credit: SCS Software)

Here are all of the confirmed cities for American Truck Simulator's British Columbia DLC.

  • Grand Forks
  • Creston
  • Sparwood
  • Invermere
  • Golden
  • Princeton
  • Campbell River

SCS teases on its blog post that there's more to come:

"These are just a few of the many cities and communities you'll be able to discover throughout British Columbia. Our teams are working hard to capture the unique character, industries, and landscapes that make this province such an exciting destination for truckers."

The initial selection does give us an idea of the scale, though, and how it'll integrate with the existing map. It looks like routes will be drivable into Washington, Idaho, and Montana.

Following British Columbia, the next two DLCs are already public, with South Dakota and the recently revealed Indiana.

All this comes just days after the first gameplay was shown off for "Project Road Trip," adding regular vehicles into American Truck Simulator.

In the video above you can see the work-in-progress on the Ford F150 pickup, which will be part of the upcoming, but as yet undated, Ford Car Pack DLC.

I'm a recent convert to American Truck Simulator, but right now it's one of my favorite games to play. Nothing beats hitching the trailer and hitting the open road at the end of a long, tiring day in the real world.

I'm just wondering if there will be accurate border controls when the British Columbia DLC drops. I sure hope so.


"Experience legendary American trucks and deliver various cargoes across sunny California, sandy Nevada, and the Grand Canyon State of Arizona"

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I didn't expect this: The game I'm thinking about the most after SGF is 'CONTROL Resonant' — Here's why, with hands-on impressions

As the dust settles after the Xbox Showcase and Summer Game Fest, I began reflecting on the games I checked out. One thing became increasingly apparent to me over the past few weeks: the game I found myself thinking about most is Remedy's upcoming Control Resonant.

The Control franchise forms the core of the 'Remedyverse,' which shares canon with Alan Wake, FBC: Firebreak, and potentially Quantum Break too (if Microsoft ever gives up the IP ...).

The original Control passed me by somewhat. I felt like it started a bit slow and for whatever reason, the game never gripped me. But after playing Resonant, I went back to Control and its DLCs, and played it religiously to completion in a single weekend.

Remedy's worldbuilding is second to none, and while Control itself wasn't perfect, Remedy is once again taking some unexpected risks with its sequel, Resonant, by completely flipping the gameplay style.

I didn't want to write this preview until I had the context of the Control universe in full. The rabbit hole runs incredibly deep in this world of parallel dimensions, quantum phenomena, and warped aberrations. Mysterious conspiracies, fourth-wall bending tropes, and hefty Twin Peaks, SCP, and X-Files inspirations made Control an unexpected hit with myself.

It's with humility that I admit I underestimated Control Resonant's potential. After going hands-on and getting myself immersed in the harrowing responsibilities of the Federal Bureau of Control, Resonant is now one of my most anticipated upcoming Xbox games.

The Hiss is spreading

Control Resonant

Telekinetic powers await. (Image credit: Remedy Entertainment)

The main character of Control is Jesse Faden on paper, but I would argue that really it's the Federal Bureau of Control itself in a lot of ways. The FBC is a secret U.S. organization that tracks, researches, and contains anomalies. Fans of the X-Files and SCP Foundation will find familiarity immediately here, but Control's mysteries tend to revolve around extra-dimensional phenomena and entities above all.

In the base game, Jesse arrives at the FBC headquarters to find her brother, taken by the organization when they were children. As she arrives, she finds their HQ on lockdown, with hundreds of agents driven violently insane by a mysterious extra-dimensional signal.

Without giving away too much for those who haven't played, very early on, Jesse ends up as the director of the Federal Bureau of Control, and becomes endowed with a variety of telekinetic powers and extra-dimensional weaponry. Jesse also finds her brother, Dylan, although it's hardly what you'd call a happy reunion.

Control Resonant

The Federal Bureau of Control has been effectively destroyed. (Image credit: Remedy Entertainment)

Indeed, in Control Resonant, you take command of Dylan Faden, almost directly after the events of the previous game — and the threats are bigger than ever.

The mysterious signal that drove the Bureau's agents violently insane has spread beyond The Oldest House HQ and into Manhattan proper. Known as The Hiss, it turns regular folk into disturbed, murderous shadows of their former selves. And in Resonant, it seems to stronger and more deadly than ever.

CONTROL Resonant works incredibly well with action RPG elements

Control Resonant

In Resonant, you play as Dylan Faden, wielding telekinetic powers and a variety of transforming melee weapons. (Image credit: Remedy Entertainment)

Change of central protagonist meets change of central gameplay style in Control Resonant.

The Faden siblings were experimented on and researched by the FBC for their Parautilitarian powers, which essentially gives them command of some of the Control universe's extra-dimensional physics. They're super heroes in short form, and their abilities make up the basis of gameplay in both titles.

The original was similar to Quantum Break with its physics-bending abilities mixed with gunplay. Resonant leans far more heavily into kinetics and melee combat, giving Dylan a variety of close-quarters capabilities that, to me, felt more intuitive in motion than Resonant's predecessor.

Dylan wields an aberrant tool which can transform into a variety of melee weapon forms. In the demo, I only had access to a couple of abilities, but more unlock as you play much like in the original. The basic hack n' slash horizontal slashery felt good, but not as good as the two-handed heavy hammer which can flatten enemies into paste — although the wind up can leave you vulnerable.

Control Resonant

Manhattan has been destroyed by The Hiss ... it's unclear what, if anything, the remaining FBC agents will be able to do. (Image credit: Remedy Entertainment)

It's hard to say for sure how Control Resonant will play out across the course of its campaign. I wonder how Resonant will approach aspects of the original proved controversial with some critics. I loved getting lost in the dimension-breaking mind-fuckery that was The Oldest House, but some felt the map layout was confusing and convoluted, hurting the game's pacing.

Resonant takes place in Manhattan, warped and decimated by The Hiss signal. Dylan Faden can platform and hover from the outset, making for rapid city traversal almost reminiscent of games like InFamous or Prototype, albeit in a more linear, focused fashion. Indeed, this isn't a sandbox title, but the urban spread makes for a wider playground than its predecessor's oft-claustrophobic office-style haunts.

My demo concluded with a boss battle against a gigantic (and rather haunting) disembodied head. It wasn't quite soulsian in delivery as so many melee-oriented action games seem to want to emulate these days. It felt old school hack n' slash to me, in a good way, with well-telegraphed attack patterns that were easy to follow even on the higher difficulties. It also felt like a marked improvement from some of Remedy's previous attempts at boss battles, that's for sure. It makes me wonder just how many of them will pop up throughout the campaign.

Control Resonant

It'll be interesting to see how Control Resonant handles its full map. (Image credit: Remedy Entertainment)

I didn't expect Remedy to be able to pull off this type of gameplay so confidently. No guns in sight, slashing and hammering enemies into particulates felt effortlessly fun, but what really grips me about Resonant and Control in general is Remedy's painstaking approach to world-building and strong character treatment.

Dylan is an interesting character. We don't see too much of him in the original overall. But growing up as a lab rat in a nightmare-inducing Federal black hole is going to make for uniquely interesting hang-ups.

Also, Control already left several dozen (or more) unansered questions in its wake. Who or what is The Board? What is The Hiss, and what does it want? If indeed, anything at all? Jesse and Dylan's relationship doesn't seem as clear cut as being mere siblings either ... and the very nature of the Federal Bureau of Control itself is dripping with intrigue and conspiracy.

And I love it.

Control represents one of the most immersive universes I've gotten into in recent years. I know I'm late to the party, and regret that my attention-addled brain couldn't push through the slower-paced early segments sooner. Control Resonant was the perfect antidote — thrown head-first into apocalyptic chaos from the outset, in a world dripping with as much mystery as it is style.

Do not sleep on CONTROL Resonant

Control Resonant

(Image credit: Remedy Entertainment)

Control Resonant is launching in a very busy month, with lots of high-profile games in its orbit. Onimusha, Blood of the Dawnwalker, Wolverine, Silent Hill: Townfall, Minecraft Dungeons 2 ... just to name a few.

I'm surprising myself to say that Control Resonant will be the first of the September heavy hitters I intend to play this year.

If you like the look of it, I implore you to give Control and its DLC expansions a real go beforehand. The world building for me is what really makes Control a standout title, even if some other aspects of it aren't quite at the level you might want from a fully priced title. As an X-Files kid, there's just so, so much to love here, and the clandestine Federal agency angle remains a timeless trope that really sparks the imagination. Whether you grew up with Twin Peaks, the X-Files, or SCP, or even creepypasta in recent years — Control is at its best when it taps into that contemporary mythos.

Resonant may give Control's industry-leading worldbuilding the gameplay it deserves to match.

CONTROL Resonant launches on September 24, 2026 on Xbox Series X|S and Xbox PC with Xbox Play Anywhere, PS5, and PC via Steam.

Control Resonant launches on September 24, 2026 for Xbox Series X|S, PC, and PS5. The game will also sport Xbox Play Anywhere.

Wishlist at: Xbox | SteamView Deal

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No, Xbox's Obsidian studio ISN'T shutting down — new comments dispute closure claims

Ah yes, one of Xbox's most acclaimed studios, known for games like Fallout: New Vegas, Grounded and The Outer Worlds, is shutting down... oh wait, never mind. It's just the Xbox rumor mill spinning up another baseless claim.

Forgive the sass, but it's becoming exhausting. Yes, I'm fully aware a major shake-up is underway at Xbox, and we all have every right to be on the edge of our seats. At the same time, though, I'd quite like to enjoy my hobby of gaming without feeling like the entire industry is crumbling around me every other day.

The initial rumor that Obsidian could be facing closure came from The Game Business. The rebuttal, however, came from none other than Bloomberg's Jason Schreier, whose reporting is not something to ever bet against.

Schreier took to BlueSky, stating: "Despite a report this morning, I can confirm that Obsidian is not in negotiations to avoid shutting down. Plenty of details are still up in the air surrounding the layoffs (picture will be clear on Monday), but Xbox is keeping Obsidian, according to people familiar with the situation."

Obsidian Entertainment logo displayed over a dark fantasy cave with a glowing green crystal

Obsidian logo (Image credit: Obsidian)

For what it's worth, our sources have not once indicated that Obsidian was part of the cadre of studios facing closure or selling, but Schrier's info is all you need here to know that it's likely bogus info.

It seems we won't have to wait much longer to find out what actually happens at Xbox. On the one hand, I'm relieved that the uncertainty might finally be coming to an end. On the other, I'm already worried for my fingers as I frantically cover whatever unfolds. I might have to invest in one of those finger grip strengtheners in preparation ...

I will say, the fact so many people believed Xbox could potentially close Obsidian speaks volumes about the level of distrust currently surrounding the brand. Clearly something within Xbox needs to change. I just hope those impacted by whatever happens land on their feet, and that the damage isn't as severe as many are fearing.

With that said, do let me know your thoughts in the comments, and as always, be sure to take part in our poll below.

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À partir d’avant-hierMicrosoft

Windows 11 hits a new PC gaming milestone on Steam with over 70% market share — Windows 10's time is running out

Despite decades of people calling for "the year of Linux," fresh data from Steam's Hardware Survey for June 2026 suggests Windows is still firmly the norm. Linux's market share fell by 0.30 percent to 3.69%. Yes, that's a relatively small decline, but considering Linux's smaller gains have often been celebrated, I think it's only fair to mention it. To keep things balanced, though, Linux is still well ahead of where it was this time last year, when it sat at just 2.57%.

Before we jump into what we all actually care about (Windows), macOS also saw a small increase, rising by 0.05 percent to 2.21%, up from 1.76% this time last year. I know rattling off percentages can get a little mind-numbing, but there are actually some genuinely interesting trends hiding in this month's data, so let's get into the Windows side of things, because that's where things get particularly interesting.

Looking at Steam's Hardware Survey for June 2026, Windows 11 climbed by another 0.68 percent, while Windows 10 declined by 0.43 points, showing a continued shift toward Windows 11. The modern OS now accounts for 70.44% of Steam users. It's hardly a dramatic jump, but it does suggest more PC gamers are choosing to move to Windows 11 rather than one of the growing number of Linux distro alternatives.

Is anyone calling it "The year of Windows 11"? That's what I'll be calling it for the foreseeable future — I jest, of course. Windows has its fair share of issues and gets plenty of deserved flak online, but Linux has given me a bad experience every time I've had the displeasure of trying it. Despite my frustrations with Windows, it typically does just work, Copilot shenanigans aside.

I always enjoy looking at these kinds of trends across the industry. There's something interesting about seeing what operating systems, hardware, and configurations people are actually using. Somehow, despite Microsoft seemingly shooting itself in the foot several hundred times over, people are still choosing Windows 11.

But let me know your thoughts. Is this really a sign of satisfaction with Windows 11, or are people simply being forced to upgrade as Windows 10 reaches the end of its life? Share your thoughts in the comments below, and as always, be sure to take part in our poll below:

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"Piracy is the only extant form of media preservation": Sony killing discs just proved video game historians correct, and I worry about what's next

It's been a rough week for console gamers. First, Sony announced it's putting an end to physical disc production in 2028, meaning the PlayStation 6 will be strictly digital.

Over on the Xbox side of things, our sources (via Managing Editor Jez Corden) suggest that Microsoft is also leaning away from including a disc drive in its next-gen console.

Sony didn't think gamers were unhappy enough this week, and the company also confirmed that it's shutting down the PS3 and PS Vita digital storefronts as early as August 2026 in some regions. Whatever hasn't been downloaded once the stores disappear is, for all practical purposes, gone.

What's really irking me and countless other gamers is the expected blow to game preservation.

This is exactly the sort of combo knockout that the Video Game History Foundation (VGHF) has been dreading and warning gamers about for years. The VGHF's director, Frank Cifaldi, wrote a lengthy response to the news on Bluesky.

Statement from VGHF director Frank Cifaldi on the discontinuation of physical PlayStation media, and the closure of the PS3 and PSP digital storefronts.

— @gamehistoryorg.bsky.social (@gamehistoryorg.bsky.social.bsky.social) 2026-07-02T13:18:13.377Z

Cifaldi notes that "museums and archives have been preparing for this future for a while," and that console games pressed to discs have long been a poor way to preserve due mainly to day-one patches downloaded from the cloud (which might not always be available).

Cifaldi's frustration isn't exactly directed at Sony, but rather at the gaming industry as a whole, and what it expects comes next for institutions like the VGHF.

If platforms like PlayStation and Xbox are going to retire physical media and kill old storefronts, the least the games industry could do is help find a legal way to preserve old titles.

Grand Theft Auto 4 on sale at midnight, as GameStop at Maine Crossing Mall has many promotional posters for the event and frame a crowd of people buying games.

Ahh, the good old days of gaming. (Image credit: Getty Images | Portland Press Herald)

Instead, groups like the Entertainment Software Association (ESA) have "repeatedly opposed the efforts of cultural heritage institutions to reform digital copy protection laws to make it easier to do this work."

Alongside the Software Preservation Network (SPN), the VGHF has been putting in work in recent years to create some sort of DMCA exemption for historic archives and libraries.

👉 Subscription gaming is inching toward a world where players own nothing at all

In 2024, the US Copyright Office famously shot down an appeal to grant that sort of exemption, with lawyers stating that there was basically no way to have the correct safeguards around that sort of preservation effort. So what's the next step?

No one thinks game preservation is wrong; the disagreement is over who should be trusted to solve the problem, and so far, there's no clear answer.

What's left for game preservation but piracy?

Xbox disc

What happens when discs are completely eliminated from the console ecosystem? (Image credit: Windows Central)

I'm certainly not the only one who thinks that, in the face of blocked legal efforts, piracy is the only real way to preserve video games.

Responding to a post on Bluesky stating that "piracy is the only extant form of media preservation that exists in games right now," Cifaldi said, "This is accurate."

As the director of a historical video game preservation institution, and someone who has dedicated his entire adult life to this cause, this is accurate. We have attempted to work with the industry's trade organization to find a legal path forward, but they refuse to offer a meaningful alternative.

— @frankcifaldi.bsky.social (@frankcifaldi.bsky.social.bsky.social) 2026-07-02T13:18:13.339Z

I can see an obvious contrast here to the platform I imagine most of our Windows Central readers are already thinking about.

PC gaming has long been a digital medium, but the end of discs was more like a retirement after many years of dutiful service rather than an abrupt end as decided by industry giants.

Because of how open PC gaming has always been, it's much easier to preserve games. GOG does a great job of keeping old games alive. There are plenty of storefronts available with different and overlapping titles. Community efforts and modding revive old games all the time, and emulation is only growing.

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The PC I built a few months ago can usually run the games I grew up on decades ago. Consoles, increasingly, can't promise the same thing. Nowhere close, especially with how gated everything is.

👉 As Sony revokes digital licenses and Xbox hints at a discless future — I'm saying a sad farewell to physical software, midnight launches, and second-hand game savings

With one of the biggest perks of console gaming gone, what's left? Ease of use? Sure, but PCs are quickly catching up with Windows Xbox Mode and SteamOS. Low cost? Maybe, but next-gen consoles are going to cost a lot more than I think most people can fathom.

Would you rather see older video games disappear than see them pirated? Do you agree that when there's no legal path forward, the only answer is to break the law? Let me know in the comments section below!

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As Sony revokes digital licenses and Xbox hints at a discless future — I'm saying a sad farewell to physical software, midnight launches, and second-hand game savings

Xbox looks likely to follow PC gaming by doing away with physical media, and Sony is already taking heat for its plans to stop PlayStation disc production by 2028. Whether or not Microsoft's next-gen, PC-like "Project Helix" console ships with some kind of external disc drive option is up for debate, but we know that Xbox executives are rethinking their strategy around production and shipping, mostly thanks to the unending RAM crisis affecting Xbox console prices.

An understandable knee-jerk reaction across social media has been to quiz PC gamers on why they're comfortable with Steam's approach to digital-only game sales and its implied digital rights management, even if the executable DRM wrapper in Steam is apparently optional. Plus, the popular, if runner-up, GOG maintains its stance on DRM-free digital ownership, though it relies on a proactive backup mentality from buyers.

However, regardless of how any retailer pitches itself as supposedly being on the side of consumers, there's no denying that there's a scary implication for the future of gaming, whether that's on Windows PCs or whatever hybrid consoles come next. Sony already plans to close its digital PS3 and PS Vita store, and has withdrawn ownership of digitally purchased movies for UK gamers, due to "content licensing agreements".

The slow, miserable death of ownership

Copies of the video game Halo 2 are displayed on shelves just after midnight at the Toys 'R' Us store in Times Square November 9, 2004 in New York City.

Someone, somewhere, likely has a sealed (and very valuable) copy of Halo 2 on Xbox. (Image credit: Getty Images | Chris Hondros)

There's understandable pushback from some gamers, who ask whether physical discs serve a purpose in 2026, with many questioning whether their peers have even bought a game outside digital stores in the last few years. However, our own readers say they'll "miss buying physical games", and I'm firmly in the same boat. Still, the status quo is seemingly shifting to digital purchases (or rentable licenses, depending on who you ask), whether we like it or not.

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Besides the obvious benefit of allowing a friend or family member to borrow your games with ease — something Sony is also suffering criticism for on social media, given its previous tongue-in-cheek video response to Xbox's stance at the time — other elements of physical media now feel stranger in their absence as time goes on. Midnight launches, quirky in-box booklets, and money-saving second-hand sales are relics of the past.

Grand Theft Auto 4 on sale at midnight, as GameStop at Maine Crossing Mall has many promotional posters for the event and frame a crowd of people buying games.

Grand Theft Auto doesn't feel the same without an all-encompassing physical midnight launch. (Image credit: Getty Images | Portland Press Herald)

At the risk of sounding like a budding applicant for a nursing home, midnight launches were a huge part of the hype surrounding games. Sure, they've been irrelevant for a few years already, but the FOMO effect of seeing hundreds of people queuing to buy a game even piqued my interest in some that I previously had no real desire to play, now replaced by refreshing web browsers to pre-order a digital GTA 6 code for $100.

Even today, after picking up a Switch 2, I'm borrowing Switch 1 cartridges from friends to catch up on Nintendo's modern era, spending a grand total of zero dollars on second-hand titles. Now, as the company moves towards Virtual Game Cards, it feels like this will likely be the last generation that lets me borrow games. Sorry to all the younger siblings out there, but you'll need to buy your own copies — no more hand-me-down goldmines.

It feels like this will likely be the last generation that lets me borrow games.

Frankly, I rarely even spend the full amount on PC games, opting instead for discounted CD keys from Loaded or somewhere similar. I'm so regularly frustrated when I see pre-owned boxed games grow cheaper — depending on their rarity — while some digital copies remain expensive. From now on, we can only hope for sales events and pray the platform owners never shut down and take our licenses away.

Are you concerned with the disappearance of physical game discs, or are you fine with digital ownership — perhaps as long as there's a plan in place to transfer licenses in the future? I'm interested in takes from both sides, and the justifications for anything in between. Let me know in the comments, because it's certainly a turbulent time for gamers, no matter what opinion you hold.

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Onimusha: Way of the Sword has bumped its release date to help it stand out in a stacked month of high-profile game releases

Capcom has announced on X that Onimusha: Way of the Sword, the long-awaited continuation of its Onimusha franchise, has changed its release date.

Instead of releasing on September 25, 2026, it will now launch on September 4, 2026, for Xbox Series X|S, PlayStation 5, Nintendo Switch 2, and PC via Windows, Steam, and the Epic Games Store.

We are delighted to bring Onimusha: Way of the Sword to you earlier on September 4, 2026. ⚔️#Onimusha pic.twitter.com/ODdLgVoKLcJuly 2, 2026

As a reminder, Onimusha: Way of the Sword is now available to pre-order on digital storefronts, with multiple editions (Standard, Deluxe, and Premium Deluxe) and pre-order bonuses up for grabs:

  • Standard Edition Will only contain the base game.
  • Deluxe Edition – Will contain the base game and a Deluxe Kit featuring an alternative cosmetic outfit and gauntlet for Musashi, several charms, and cosmetic sword skins.
  • Premium Deluxe Edition Will contain the base game, Deluxe Kit, and a Premium Kit featuring new alternate costumes for Oni Lady and Okuni, alternate haori coats for Musashi, and a digital mini-soundtrack that has five songs from the game.

If you pre-order any version of the game before September 25, 2026, you will earn in-game Early Adopter Bonus items like Charms and cosmetic weapon skins for your sword.

However, as a result of the new release date, Capcom says that people who have pre-ordered the game on Nintendo Switch 2 digital storefronts will have their pre-orders canceled, so they will need to pre-order it again.

Physical versions of the game on Nintendo Switch 2, on the other hand, will not be canceled.

Windows Central's take

I have a feeling Capcom bumped up the release because the original release date would have had Onimusha: Way of the Sword competing against heavy hitters like Control: Resonant, the console version of Dune Awakening, and Silent Hill: Townfall releasing in the same week.

With its new September 4, 2026 release date, Onimusha: Way of the Sword will be going up against unproven original IPs like Orbitals and The Blood of Dawnwalker.

With this new launch date, the game won't have to worry about being ignored in a crowd of new entries from long-established franchises. That way, it can attract as many newcomers to the series and long-time fans who have been begging for Onimusha's return (along with other dormant Capcom IPs) as possible, which will hopefully help the game find financial success in the long run.

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If you're a fan of samurai action games or Capcom games in general, we recommend putting this game on your radar, as it mightily impressed us at Summer Game Fest 2025 for its action-packed gameplay and dark tone.

Plus, the game has a playable demo available for all platforms so you can try it out for yourself and see if it's worth paying for the full game.

Will you be pre-ordering Onimusha: Way of the Sword? Have you had a chance to try out the playable demo yet? If you have any thoughts on the matter, please let us know through the poll, the comments section, or our Reddit community.


Embark on a bloody quest to cleanse ancient Japan of the demonic Genma while discovering your reason to fight in Onimusha: Way of the Sword.

Xbox Store Link
Steam Store LinkView Deal


The Deluxe Edition contains the base game, several cosmetic swords and charms, and a new outfit for Musashi to use.

Xbox Store Link
Steam Store LinkView Deal


The Premium Deluxe Edition contains the base game, content from the Deluxe Edition, new outfits for Okuni and the Oni Lady, and several cosmetic sword skins, haori coats, and charms.

Xbox Store Link
Steam Store LinkView Deal

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The long-overdue sequel to the only RTS series I've ever enjoyed has a new gameplay demo — and I'm giddy with so much nostalgia, I feel like a kid again

KING Art has recently provided Warhammer 40,000 fans with an extensive gameplay demonstration of Warhammer 40,000: Dawn of War IV, the long-awaited sequel to the classic Dawn of War franchise that hasn't seen a new mainline entry since 2017's Dawn of War III.

This 15-minute-long demonstration video has two of the developers engaging in a 1v1 multiplayer skirmish mode while showing off the game's fast-paced combat and the destructive capabilities of two of the four playable factions: Space Marines and Orks.

For those unaware, Warhammer 40,000: Dawn of War is a series of Real-Time Strategy (RTS for short) games based on the iconic tabletop wargame.

What makes this series unique among other games in the genre is that it heavily cuts down on the resource management elements and focuses on purely building armies as fast as possible so you can get to blowing each other in gruesome and explosive grimdark fashion.

As seen in this gameplay deep dive, Warhammer 40,000: Dawn of War 4 will be no different. In this game, buildings construct themselves, and gathering resources to build more units for your army is earned by taking and holding Power Nodes on the map.

As for the factions being played, Space Marines are generally a jack-of-all-trades type of army. They have a wide range of units and vehicles that are tough as nails and can hit enemies twice as hard with an array of destructive weapons built for any situation.

Orks, meanwhile, are bloodthirsty berserkers that specialize in melee combat and can't shoot straight to save their lives. Their main strategy is to build as many units as possible and overwhelm their enemies with an unstoppable "WAAAGH" of axe-wielding, grenade-spamming, Squig-riding maniacs.

Windows Central's take

The original Warhammer 40,000: Dawn of War from 2004 holds a special place in my heart as it was not only one of my gateways into the Warhammer 40,000 universe, but it's also one of the few RTS games I ever enjoyed playing as a kid.

As a kid, I was bored gathering resources in games like Age of Empires and Warcraft 3, and just wanted to get to the killing parts (which I shamefully admit got me killed more often than not when playing against friends in multiplayer), so Warhammer 40,000: Dawn of War was practically made for me.

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So, it warms my heart to see the series retain that kind of gameplay mentality with Warhammer 40,000: Dawn of War IV. The combat looks insanely fast-paced and gloriously brutal, and the amount of units blasting each other on-screen looks nuts (and worried if my PC can handle such chaos on display).

If this is just for the 1v1 multiplayer skirmish mode, I can't imagine how crazy the single-player campaign modes and other multiplayer modes like 2v2 and 3v3 are going to get.

I may suck at RTS games, but after seeing this gameplay demo, I'm willing to learn how to play them properly so I can relive my nostalgia for the Dawn of War series when Warhammer 40,000: Dawn of War launches on September 16, 2026, for PC via Steam.


Take control of the Space Marines, Orks, Necrons, or Adeptus Mechanicus factions and wage a bloody war for domination in epic single-player campaigns or chaotic multiplayer modes in Warhammer 40,000: Dawn of War IV.View Deal

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What does Xbox's Matthew Ball mean when he says "We are working very hard to rethink everything that we can about Helix"?

Xbox Helix is in flux, and it's not entirely Xbox's fault, although it might be their parent company's.

The RAMageddon is here, and everything and anything with a chip in it has seen price increases. PlayStation, Xbox, even the iPhone is getting crazy price increases. The AI build-out is leading to inflated memory prices, as hyperscalers like Microsoft, Amazon, and Google race to become key players in the space.

For us, and for Xbox Helix, the downside (are there any upsides?) is price increases. The low-powered Xbox Series S has virtually hit price parity with the launch versions of the Xbox Series X and PlayStation 5.

It has huge RAMifications (lol, pun) for Xbox Helix, PlayStation 6, and consumer tech in general. Xbox is already supposedly rethinking the entire console business model as a result.

Rethinking Xbox Helix

Project Helix logo displayed on a black background with glowing white futuristic text and a subtle cyan lighting effect.

Xbox Helix's status is now very confusing. (Image credit: Microsoft)

So, what's going on with Xbox Helix? Recently, quotes from Xbox's new Chief Strategy Officer, Matthew Ball, specifically come from The Game Business, which has some great industry interview content you should definitely check out.

On the topic of wider hardware challenges, specifically around memory, Ball described a scenario where Xbox is effectively rethinking that Helix and the console model in general can actually be in the new economy.

"We are working very hard to rethink everything that we can about Helix, which is a console we are committed to shipping, and we are very cognizant of the ways in which we need to change as a company to make sure it is affordable, to make sure that it’s flexible."

"We are working hard to rethink what the console model can look like, not in an exclusionary way, but in an additive way. [...] But… we are working very hard to figure out the best way to navigate it for a way that works for everyone, that does not ask too much on players, but also doesn’t detract from other investments that we need to make."

So, affordability is top of mind for them. The Steam Machine recently dropped at over $1,000 despite its relatively modest power draw, lending credence to the idea that the PS6 and Xbox Helix could be even more expensive.

RAM sinking into the ocean

The memory crisis will continue not for months, but years. (Image credit: Windows Central | Jez Corden)

Memory costs are not expected to abate in the near future. Lenovo is suggesting that prices will never come down, and they may well be right, given the monopolistic nature of the industry. There's a lawsuit for price fixing going on right now, but I digress.

Previous Xbox President Sarah Bond suggested Xbox Helix would be a premium product. Xbox confirmed it would support installing games from other storefronts, like Steam. That it would also have backwards compatibility with all existing Xbox games, even if it'll be a Windows-first machine.

Herein lies the core dilemma for Xbox, in my view.

An open "Xbox" with Steam, etc. could be insanely expensive ...

Xbox Ally and Steam Deck on a green background.

The business model of "closed" platforms are being disrupted. (Image credit: Windows Central)

How can Xbox subsidize an open "PC?" It destroys the affordability model typically associated with console gaming. Steam itself has said that, since SteamOS is "open" to other stores and isn't a closed box, they have to sell it as a PC.

Xbox is already running into this dilemma with the Xbox Series X|S to some degree. Games that are completely "free" like Fortnite are becoming increasingly prevalent as consumer spending sentiment is squeezed. Since Xbox is selling its hardware at a loss, they are subsidizing some of the biggest games in the world like Roblox and Fortnite, and not receiving a penny. More users than ever are playing free-to-play titles and not spending anything. So, Xbox selling hardware at a loss to this cohort represents effectively giving money away — so that Roblox, Fortnite, etc. can make money. That's obviously not sustainable.

This is why Microsoft and others are exploring ads to help subsidize the cost of the box, particularly when a user is defaulting to "free" games.

But extrapolating from that, what happens if, with Xbox Helix, players default away from Xbox altogether? It's unlikely casual players on Roblox and Fortnite are going to upgrade on day one anyway. But, with Steam on the box, there's a real risk here: What if users bought Xbox Helix, which Microsoft would traditionally sell at a loss, only to play via Steam or the Epic Games Store instead?

In that universe, you'd have to sell Xbox Helix for gaming PC prices. None of this seems viable if the intent is to make Helix affordable. Xbox CEO Asha Sharma has previously suggested the plan is to move ahead with an open PC-like Xbox, but I have to wonder how they plan to reconcile that with gunning for affordability.

Steam Machine for 2026

Xbox Helix is going to run into similar problems as the Steam Machine. An "open" device cannot be subsidized like a closed device can be. And the RAM rout is going make affordability almost impossible for most. (Image credit: Valve)

PlayStation has already suggested that its PS6 will not be sold at a loss. The volumes that PlayStation typically sells consoles allow them to cut competitive deals for components like memory, but even Apple has had trouble keeping costs down lately. Apple has an absolute iron grip over its supply chain; Xbox is comparatively a smaller, far more niche player, even if it can wield its attachment to Microsoft as a bludgeon.

We saw the consequences of being a smaller player in the component supply chain with the Steam Machine, which is far more expensive than people were hoping for.

I can foresee Helix potentially moving in a few different directions here as a result, if not a combination of several.

Here are the possibilities and speculations summarized, and definitely take them as speculation.

  • Xbox Helix could be very premium, costing over $1000, due to the memory rout that will continue for years.
  • Microsoft will probably use some proprietary tech via AI super resolution and so on to squeeze more juice out of a "cheaper" build to keep costs down.
  • Could Xbox Helix end up not being significantly more powerful to cut costs, but instead some kind of Xbox Series X+ or Xbox Series X Pro?
  • "Niche" features like the disc drive will be removed to help cut costs.
  • Could Microsoft ship a "cheaper" SKU without storage at all so some could leverage their existing Xbox Series X|S CF Express storage cards? Or other existing M2 / NVME drives they have lying around?
  • Now that the hardware will be too expensive, Microsoft may be exploring closing the ecosystem again, removing Steam from the equation — otherwise it'll need to be gaming PC-priced.
  • Microsoft could do some kind of "deal" with Epic Games Store or other third parties to share revenue. Steam obviously wouldn't do that (it doesn't need or want to help Xbox here.)
  • Could Microsoft lock third-party stores behind a paywall or ads to keep the upfront Xbox costs down? (Although this would be monstrously unpopular, I feel.)
  • Perhaps Xbox Helix will be closed out of the box, but let you bring your own Windows license to open it up.
  • Microsoft will revive Banjo to help sell a billion units. Okay, maybe not on that one.

Xbox's 'X' factor?

Macro shot of the circular Xbox logo power button on the corner of the console, under a purple metallic sheen.

What tricks could Helix have up its sleeve? (Image credit: Daniel Rubino)

Whatever Xbox does with its platform, there needs to be some kind of X factor here. The current Gen-X / Millennial cohort of gamers is aging out of gaming to some degree, and Gen-Z and younger seem to primarily want free-to-play experiences powered by things like Fortnite and Roblox.

The traditional console players have neglected the younger cohorts chasing older, more spendy gamers, and as a result, sacrificed a generation of compound nostalgia.

With Xbox CEO Asha Sharma's social media and platform expertise, I have to wonder if there won't be some kind of "fun" innovations down the line. Under Phil Spencer, Xbox has become a bit of a boring and traditional "software as a service" platform that outsourced the joy to game developers. But historically, platforms have offered a bit more than that — Steam and Nintendo have focused a lot on making their platforms fun and social, while Xbox and PlayStation have generally fled from such things.

One thing is for sure: I don't think Xbox can "win" by simply emulating PlayStation. They need an X factor, some kind of big innovation that cannot be ignored.

Having an Xbox console with Steam support sounds great on paper, but the economics demand hardware profits upfront — will people pay a premium for an Xbox-branded Windows PC? The RAMageddon has destroyed this opportunity potentially. Game Pass never became the X factor Microsoft hoped it would be; neither did Kinect, nor Xbox Play Anywhere, nor Cloud Gaming.

It'll be interesting to see how Xbox finds its way through this incredibly challenging time, where instant gratification is demanded, cheap and affordable mobile access has become the default, and forever-platform games have become dominant. I definitely don't have the answers. I hope Xbox does.

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New details emerge on Xbox 'Positron', Microsoft's disc-to-digital program — as it seems likely Xbox Helix will drop discs too

A new report claims that Xbox's "Positron" disc-to-digital program is a lot more seamless than expected.

A few months ago, code snippets appeared showing that Xbox is working on a disc-to-digital program, although details were thin on the ground. Now, we have a credible report detailing exactly how it could work.

It's a hot topic at present, given that PlayStation just announced it will no longer be supporting discs in any capacity from 2028, and that the PlayStation 6 will not support discs at all. For those with existing disc-based games, they're effectively sat hoping their PS5 will continue to work in perpetuity. But given that PlayStation just killed access to previously-purchased movies and is shutting down the digital stores on the PS Vita and PS3, people are more anxious than ever about forwards and backwards compatibility.

Xbox has been something of a pioneer in the console space here. Its backwards compatibility programs for the Xbox 360 and OG Xbox are industry-leading on console, and it has already pledged to bring everything that runs on Xbox Series X|S to the next-gen Xbox Helix. But a big question mark remains over disc-based games, more so than ever now.

Photo of physical discs Rye, Witcher 3, Left 4 Dead, Madden 25, and The Walking Dead

Positron will let you gain access to digital versions of your disc-based games. (Image credit: Future via Michael Hoglund)

When Positron was inadvertently revealed, many wondered if it would require some form of intermediary to function, such as taking a disc to a retailer or something. But The Verge is reporting that won't be the case.

Simply installing an Xbox game from the disc will attach it to your account and give you the full digital entitlements on your Microsoft Account. You'll be able to access it via Xbox Cloud Gaming, Play Anywhere on the Xbox Ally X, as if you fully owned the digital version of the game. You will reportedly only lose your digital entitlement on that game if you sell the disc or give it away to another Microsoft Account holder.

The Xbox One had a model similar to this in 2013, but the DRM was so aggressive that it required retailers to "unlock" the disc. It sounds like Microsoft has figured out a way to provide digitization at their end, attaching the discs' signature to your account. Although, Microsoft warned testers that some older Xbox One discs may "lack the features needed" to make the system work.

Indeed, this will only work with Xbox One discs and above, so those hoping to digitize Xbox 360 discs are out of luck. Still, if it all works as described here, that would be fantastic news for those who could be left out of digital features such as Xbox Cloud Gaming.

The Verge says that Microsoft hasn't finalized whether to include a disc drive or not on Xbox Helix, but our sources have been hinting at us for months that Microsoft is leaning away from including a disc drive in its next-gen console.

Given that PlayStation is exiting the disc-based market, I would bet money that even if Xbox hadn't already decided on dropping discs, they almost certainly have now. But Xbox's new Chief Strategy Officer Matthew Ball did say they're "rethinking" everything about Xbox Helix ... so maybe he's a big disc fan? Time will tell. I'm sure Xbox is also monitoring reactions to Sony's uncharacteristically pre-emptive and transparent announcement here.

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Rockstar Games of 'GTA 6' fame accused of unjust payment disparity, weaponizing payment bonuses, and enforcing crunch culture ... and more

The legal troubles surrounding the venerated Grand Theft Auto studio, Rockstar Games, continue to pile up.

Several Rockstar employees (who wished to remain anonymous) stated in an interview with Game Developer that they accuse the company of failing to address gender-based pay inequity, encouraging "crunch culture" in the United Kingdom, using bonus payments against its workforce, and many more issues the company fails to address.

For starters, these employees claim that their compensation packages that Rockstar Games hands out change constantly with little to no justification. This lack of consistency means Rockstar Games' payment rates usually fall below the market rate when compared to other jobs.

"When the bonus is particularly good, it can be a windfall, but often the bonus is disappointing and one can end up being paid considerably less than expected for the year."

Anonymous Rockstar Game Workers Union member

The employees also stated the median wages for different genders have vastly widened, and plans to correct that imbalance have been cancelled.

Plus, they say Rockstar Games regulary shift goalposts whenever someone talks to the company about getting a promotion to make it harder for them, and that night shift workers no longer receive extra benefits when working during the late hours.

The anonymous employees say that these issues combined have created an "imbalanced and unjust" environment within Rockstar Games where people aren't getting rightfully paid for their hard work, especially for an upcoming, high-budget game like Grand Theft Auto 6.

"There are those [within Rockstar and Take-Two] with hundreds of millions of pounds, there are those receiving excellent pay for their work and are grateful, and there are certainly those that are woefully underpaid for their effort and the incredible profits gained. Especially when you consider that the company gets hundreds of millions in tax breaks for their UK workers,"

Anonymous Rockstar Game Workers Union member

To make matters more complicated, these anonymous employees informed Game Developer that RockStar Games has been attempting to normalize crunch culture by baking it into the contracts of its UK staff, forcing them to work many overtime hours for little reward.

"Crunch is prevalent enough that the company built into our contracts, as standard, an opt out of the Working Time Regulations [a UK employment right that can be vountairly relinquished by employees] that stops your employer being able to ask you to do more than about 10 hours extra each week,"

Anonymous Rockstar Game Workers Union member

Combine this with the potential threat of many Rockstar Games developers being laid off after Grand Theft Auto 6 launches, and union-busting allegations, and it's no wonder that its workers are attempting to unionize to protect their jobs.

When Take-Two Interactive, Grand Theft Auto's publisher, was approached regarding these unionization attempts, one of its spokesmen replied "We strive to make the best games possible by giving our talented teams world-class work environments and ongoing career opportunities. We have fostered a culture which is focused on teamwork, excellence, and kindness, and where we support and reward the team across all levels of the business through competitive compensation and benefits policies. We are proud that as a result, our employee retention is well above the industry standard. We have received a request from a union seeking to discuss voluntary recognition. We value an open and constructive dialogue with all stakeholders and will arrange to meet."

Stay tuned for further updates as we continue to monitor for further developments regarding this chaotic shakeup within Rockstar Games and more news regarding Grand Theft Auto 6, which will be releasing on November 19, 2026 for Xbox Series X|S and PlayStation 5.

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