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Former Halo 4 developer says game execs were "stupid, detached, money‑grubbing idiots" after recalling meeting with Xbox boss

I know Xbox is currently amid the biggest restructuring in its history, and yes, it all sucks, even if it's probably a necessary change for the company's future. Instead, though, I want to take you back to days gone by, when the infamous Don Mattrick was at the helm.

By all accounts, Mattrick inherited a golden goose in the Xbox 360, only to smash it into a million pieces with the disastrous reveal of the Xbox One. That moment all but erased the goodwill Xbox had built throughout the Xbox 360 era, effectively handed the entire console generation to PlayStation, and created problems the brand is arguably still dealing with today.

Over on BlueSky, former Halo 4 developer Don Callan spoke out about a meeting that was held between 343 Industries at the time and Don Mattrick. Callan recalls it as follows:

I have very distinct memories of having to demo Halo 4 for Don Mattrick and realizing that these people just live on different planes of reality... I was showing off my mission and when the Mantis showed up... he raised his hand and said to the group, 'Has anyone here played... Diablo 3?'... He then went on to suggest we should copy their idea of a real money auction house for campaign mech skins

Master Chief stands in the foreground while artwork of two Diablo III characters replaces Cortana in the background, creating a Halo and Diablo crossover themed image.

Halo 4 x Diablo 3 (Image credit: Xbox Game Studios)

Callan went on to explain that while everyone around Mattrick outwardly reacted as though it was a brilliant idea, they privately thought it was beyond stupid, especially considering Halo 4 was already around 90% complete. He ultimately summed up his experience by saying, "game execs remain stupid detached money grubbing idiots."

I must admit, as much as I dislike Halo 4 and its gameplay loop (don't worry, I enjoyed the campaign), this really would have been a baffling decision, and one I'm glad never became reality. It's also worth remembering that Diablo 3's real-money auction house was widely criticized at launch and was eventually removed from the game.

Hopefully, Xbox's new leadership has more sense than whatever Mattrick was thinking at the time. With the company still in the middle of a major restructuring, tensions are understandably high both inside Xbox and among fans watching from the outside. But let me know your thoughts. Would Halo 4 have been even worse with a real-money auction house? Leave a comment below and be sure to take part in our poll below:

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As PlayStation backs out of physical games, Halo: Campaign Evolved proves they aren't dead, all while reviving "Machinima"

Halo Studios is back with another community Q&A on Halo Waypoint, and unlike last time, it's packed with genuinely positive news about Halo: Campaign Evolved. Following recent reports that PlayStation is ending physical releases for new games and our reporting that Xbox's Project Helix won't include a disc drive, it almost feels like physical media has been put on life support. Thankfully, Halo Studios has some welcome news for collectors.

If you pick up a physical copy of Halo: Campaign Evolved on Xbox or PlayStation from a retailer, you'll actually get a game disc in the box. That might sound like a small detail, but in an industry that's increasingly replacing discs with download codes, it's a refreshing commitment to players who still value physical ownership, as dwindling of a fanbase as we are.

Halo Studios have also addressed concerns over the game's AI, as in some previews the enemy AI was awkward to say the least. Luckily, it seems Halo Studios has heard our concerns and clarified: "Over the last few weeks, the development team has been polishing and improving elements of the game, including enemy AI behaviors".

Another nice-to-know is that handhelds are addressed, and Halo: Campaign Evolved apparently is optimized enough for Windows handhelds and Valve's Steam Deck.

Last time Halo Studios published a Community Q&A, I ended up going on quite the rant over some of the features I felt were missing, with Theatre mode sitting right at the top of that list. Unfortunately, we're still not getting a proper Theatre mode, but Halo Studios has announced what is probably the next best thing: Machinima mode.

Machinima mode lets players detach into a free camera, lower their weapon, and even continue controlling their Spartan while using the freecam. Better yet, it's available to everyone from the start and isn't locked behind finding a Skull.

It's not quite the full-featured Theatre mode I'd still love to see make a return, but it's a decent compromise, and one that should make creating Halo videos and screenshots much easier than what we were expecting.

Master Chief fighting Elites in Halo: Campaign Evolved

Halo: Campaign Evolved (Image credit: Xbox Game Studios)

As someone who grew up watching and enjoying Halo machinima, whether it was Red vs. Blue or Arby 'n' the Chief, machinima was once a core part of Halo's identity.

It's nice to see Halo Studios providing some extra clarification ahead of launch, and I'm still incredibly excited to finally get my hands on Halo: Campaign Evolved. I'll certainly be doing my best to 100% the game over the coming months, and hopefully these new details help put some fans' minds at ease.

Whether they do or not, let me know your thoughts in the comments, and as always, be sure to take part in our poll below:

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A Space Marine 2 mod just showed the Halo game fans have been waiting for (and likely won’t get)

Warhammer 40,000: Space Marine 2 is a fantastic game, and I’ll go one further: that’s an understatement. Now, I’m personally not too heavily invested in the Warhammer universe. Unlike my older brother, I just never really got into it; instead, I was a massive Halo fan.

Now, of course, you can absolutely be both, but my brother often reminds me that Master Chief wouldn’t survive in the Warhammer universe, something I completely refuse to believe. I’m not here to settle that debate, though. Instead, I want to highlight an incredible community-made mod by Skykiller, using Halo Reach Sangheili models gained via Draken Warlord, that lets you experience Space Marine 2 from the perspective of one of Halo's most iconic species.

Blank Pixel

The mod itself, called Sangheili Campaign, adds Halo Reach Elite models to the Space Marine 2 campaign, complete with modified textures, materials, and visual effects to better fit the game's world. In fact, it goes far beyond a simple character swap, replacing nearly every weapon with Halo Reach equivalents, including the Plasma Pistol, Carbine, Needle Rifle, Plasma Repeater, Plasma Rifle, and plenty more. And yes, before you ask, the Energy Sword is there too.

I’d like to say it’s surprising how well this all fits together, but it really isn’t. As a huge Halo fan, and I’m sure many others feel the same, I’ve long believed the franchise has been underutilized. Feel free to disagree with me, but even a former Bungie employee, Niles Sankey shared similar sentiments.

When Halo Wars launched, I was genuinely excited because it felt like the beginning of Halo expanding beyond first-person shooters. Since then, though, we’ve had very little outside of Halo Wars and Halo: Spartan Assault and Spartan Strike. I even loved the look of the canceled Halo Mega Bloks game, and seeing this mod only makes me wish we'd gotten an official Halo game in a similar vein to Space Marine 2. Sadly, we haven't, and I think that's a real shame.

Still, I’d love to hear what you think. Would you want to see Halo branch out into more genres like this, or do you think it should stick to what it knows best? Let me know in the comments, and be sure to take part in our poll above!

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One talented modder spent 6 months building the biggest Halo 3 multiplayer mod ever, and it's absolutely incredible on PC

If you’re at all into the Halo modding scene, you'll have likely seen RejectedShotgun on YouTube. They're well known for pulling off what I can only describe as feats of incredible ingenuity, creating mods that many, myself included, thought were impossible.

Before I dive into the details, it's important to mention that this is for Halo 3 on Halo: The Master Chief Collection, and the mod is accessible via Steam Workshop and isn't available on console.

From mods featuring more than 20 vehicles and brand new weapons to Ultimate Forge, which completely reimagines Halo 3's Forge mode with massive sandbox maps, Scarabs, AI spawning, and countless new tools, RejectedShotgun has consistently pushed the limits of what Halo 3 is capable of. Today, though, I'm highlighting their latest project, Permafrost.

Permafrost, to me, feels like a nod to Halo 5's best and only real contribution to the franchise: Warzone. It was a massive objective-based mode that blended Big Team Battle with AI enemies, bosses, and a progression system that made matches feel like they evolved over time.

Thankfully, this is Halo 3, so there are no microtransactions to get in the way. Designed for up to 16 players, Permafrost focuses on large-scale objective gameplay, with each team fighting alongside AI soldiers. It also introduces what creator RejectedShotgun calls a resource economy.

Teams capture plasma batteries scattered across the map to increase their power level, unlocking progressively stronger weapons, equipment, and vehicles as the match unfolds. Players can even call in weapon drop pods and vehicles, giving battles a constant sense of escalation rather than the static sandbox Halo is traditionally known for.

Probably the biggest highlight, though, is just how dynamic every match feels. This isn't a case of loading into a map where the objectives stay the same until someone wins. Teams can capture a teleporter to gain faster access to enemy territory, destroy the opposing team's spire with a MAC strike, and permanently change the battlefield in the process.

Once a spire falls, defenses disappear, objectives move, and the battle shifts into an entirely new phase. Throw in massive vehicles like the Mega Mantis and Pelican, AI battling across the map, and enough explosions to make Michael Bay blush, and it's honestly hard to believe this is all running inside Halo 3.

Now, I love Halo 3. It's my favorite game in the franchise, and I just wanted to highlight what I think is a pretty impressive mod. So, if it looks like something you'd enjoy, be sure to check it out, and as always, do let me know your thoughts in the comments and be sure to take part in our poll below!

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