It's official. Mythic Achievements are HERE. 🏆✨Celebrate your gaming accomplishments, view your progress, and track your next milestones in a whole new way with our brand new features: https://t.co/bAjQLW1khxSeptember 29, 2026
For those unaware, Mythic Achievements are a new special kind of Xbox Achievement rewarded to players who manage to obtain every single regular Xbox Achievement in an Xbox game.
It's worth noting that Achievements added through an Xbox game's paid DLC or free updates aren't required for the Mythic Achievement, only the base game's achievements. Once you gain a Mythic Achievement, it's yours to keep forever.
What's cool is that these Mythic Achievements don't just apply to current Xbox Series X|S titles; they apply to all eligible Xbox games from multiple console generations, including the Xbox 360.
To help players keep track of Mythic Achievements, a new Gaming Tab has been added to their Xbox profile.
Within it, Xbox players can see their Achievements, track Gamerscore milestone badge progress, revisit past games they've completed, and visit their friends' Gaming tabs to compare their Mythic Achievement collections.
Additionally, a new progress bar has been added to each game's Achievement list to show how close a player is to obtaining a Mythic Achievement, with an option to focus on Achievements required to obtain it.
Get out there and grab those Xbox Mythic Achievements
Xbox Mythic Achievement obtained (Image credit: Microsoft)
Now, while I've personally never been interested in Xbox Achievement hunting, I know plenty of my friends have wanted Xbox Mythic Achievements ever since the late 2000s.
It's a great way to challenge Xbox completionists, show how much they love particular Xbox games, and provide bragging rights for players to impress their friends online.
But what do you think? Are you happy Xbox Mythic Achievements are finally happening? Are there any Xbox games you've 100% completed in the past that have now retroactively granted you Mythic Status?
If you have any thoughts on the matter, let us know on our Reddit page, in the comments section, or in the poll.
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The Windows 11 version 26H2 release builds upon the same platform release that powers Windows 11 version 25H2 and version 24H2. This means the update includes no new features on the surface that aren't also rolling out to those older releases, but it does act as a checkpoint that enables all the new features rolled out over the last 12 months.
So if you are still missing new features like the new Start menu or File Explorer improvements, updating to version 26H2 should enable them. "Windows 11, version 26H2 brings together all the Windows innovations, security improvements, and enhancements delivered over the past year to version 25H2," Microsoft says.
Additionally, Microsoft explains that version 26H2 is an enablement package update, which "is a lightweight update that activates new features already included in the operating system through previous monthly servicing updates. Because versions 26H2, 25H2, and 24H2 share a common servicing branch and underlying codebase, many of the components required for version 26H2 are already present on devices before the feature update becomes available."
That means the update will only take a few minutes to download and install, and is low-disruption and safe with no compatibility concerns or bugs to be aware of.
The 26H2 update also resets the support lifecycle clock, meaning users that install it will enjoy 24 months of security and feature updates on Home and Pro edition from today. Commercial editions will receive 36 months of support.
Microsoft is rolling Windows 11 version 26H2 out in waves, but users can get it sooner by ensuring the "Get the latest Windows updates when they're available" option is toggled in Windows Settings.
If you're running Windows 11 version 26H1, you will not be eligible to install Windows 11 version 26H2. Version 26H1 is based on a newer version of the Windows platform compared to version 26H2, and so there's no direct upgrade path currently.
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Most game developers have adjusted their release schedules, moved launch dates, or cleared entire launch windows just to avoid being anywhere near the new Grand Theft Auto release. But Coffee Stain North isn't most developers.
While everyone else has seemingly run for cover Goat Simulator 3 knows who the real GOATS of gaming are and they have announced today that the third major expansion for Goat Simulator 3, titled Ticket to Dizzyworld, is set to launch on November 19, 2026.
Yes, that's the exact same day Rockstar Games is set to launch Grand Theft Auto 6. And Coffee Stain couldn't care less; in fact, they have turned it into a marketing tactic all in itself.
"We launched Baadlands on November 19th last year, and we are releasing Dizzyworld on the same date this year. And we dare anyone to put a game out on the same day. You’ve been warned!"
— Santiago Ferrero, Creative Director at Coffee Stain North
Move over Lucia and Jason: Pilgor the Goat is back and bringing the carnival.
Welcome to Dizzyworld: Rollercoasters, river rapids and bumper cars
Coffee Stain NorthCoffee Stain NorthCoffee Stain North
Following up on last year's post-apocalyptic Baadlands: Furry Road expansion, Ticket to Dizzyworld swaps the rusty sand-pocalypse for an unregulated theme-park sandbox playground.
The expansion drops players into a massive new map filled with amusement rides, carnival games, and new opportunities to torment unsuspecting NPCs. Some of the standout features coming in the DLC include:
Custom rollercoaster construction: Create your own physics-defying, health-and-safety-violating rollercoasters for the ultimate theme park experiment.
First-Goat perspective: Experience rollercoasters, river rapids, and bumper cars directly through Pilgor's eyes.
New Goat Gears & collectibles: Packed with new physics-warping carnival gear to cause maximum havoc, alongside collectible Dizzy Tokens scattered across the park to redeem for rewards.
The real kid-friendly GTA
Coffee Stain NorthCoffee Stain NorthCoffee Stain North
Now there's a genuine irony to this showdown of the titans: while my partner queues up his GTA 6 download, my son will be fighting for the TV screen because he wants to play this DLC as soon as he finishes school. He absolutely loves sandbox games, and Goat Simulator 3 is one of his favourites. He's logged hundreds of hours in the game on multiple platforms at this point.
In many ways, Goat Simulator is like Grand Theft Auto with more Goats and less gun crime, and watching Pilgor ride a bumper car in first-person view will beat a Vice City car chase in this house, hands down.
When and where can I get my hands on Goat Simulator 3: Dizzyworld?
People assigned to review Copilot prompts are being shown sexually explicit images and potentially illegal content, according to a report by 404 Media. The report cites Microsoft documents, threads with messages from contractors, and guidelines from a company called Prolific that hires the contractors assigned to review prompts given to Copilot.
Copilot prompts and image uploads can be reviewed by human contractors to improve the tool.
The fact that humans review Copilot conversations should not come as a surprise. Many companies rely on people to assess and audit AI responses. There are, however, some key differences between the recently uncovered situation and other reviews of AI responses.
The people who are looking at these queries are not being asked to flag inappropriate content or help reduce sexual conversations with Copilot. Instead, the contractors are being asked if Copilot did a good job responding to queries.
There are several negative consequences that come as a result of this setup. One is the fact that people are being inundated with sexual questions and images, often without warning.
404 Media saw the contents of an internal message board discussing reviews of Copilot prompts. The thread showed that people were asked to ensure a woman's skirt had been made short enough or if a woman's breasts had been adequately enlarged.
She-Hulk images come up a lot, according to the thread seen by 404 Media. Other content includes suggestive images of young girls and making an image of Ariana Grande with anorexia.
"Who is writing these prompts and who is deciding that basically generating porn is what Copilot is now focused on? It’s hard to take things seriously when my focus has to be what model generated the appropriate bust size or which middle aged woman was put in the appropriate sexually suggestive position," said one contractor in the thread.
Copilot can be a useful work companion, but many try to use the tool to create explicit or pornographic content. (Image credit: Windows Central | Jez Corden)
Microsoft's guidance to contractors is to trust their intuition, according to documents seen by 404 Media. The company asks people to rely on their gut reaction to determine if an image meets the demands of a prompt.
In a vacuum, asking people to assess the realism of AI-generated images is fine. Humans have an uncanny ability to detect when an image feels off. But the contractors are not being asked to determine if an innocent image looks real.
Contractors are sometimes given tasks that turn out to include explicit, unsafe, or potentially illegal images, according to 404 Media. One contractor discussed being sent a collection of upskirt photos. While those types of images can be taken with consent, they often are taken without permission.
Other prompts reviewed by humans include a request to make fetish images of children's cartoon characters.
Microsoft provided a statement to 404 Media:
"Microsoft uses customer data as described in our terms of use, including to improve our products and enforce our code of conduct."
Prolific did not respond to a request for comment made by 404 Media.
404 Media breaks down the situation extensively, so I suggest reading through all of their coverage as well. The piece asks for prompt reviewers to reach out to 404 Media, so we may see more details emerge in the future.
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After years of trying to get people to embrace the Copilot+ PC brand, Microsoft decided to move away from the moniker entirely. The new Surface Pro 12-inch and Surface Laptop 13-inch aren't called Copilot+ PCs even though they meet all the technical requirements to be labeled as such.
That leaves some of us in a strange spot. Many purchased Copilot+ PCs because that was the only way to get a new model of certain laptops. People can enable or disable AI features as they'd like, but Copilot+ PCs feature a Copilot key that is useless to a lot of people.
There are non-Copilot+ PCs and keyboards that feature a Copilot key. But because of the recent change regarding Copilot+ PCs, people online have complained about their Copilot+ PCs having a Copilot key, so I made this guide.
So, what can you do if you spent hundreds, or even thousands, of dollars on a laptop to get the latest specs only to find a key on your keyboard wasted? Luckily, Microsoft considered this quandary and made it possible to remap the Copilot key.
Windows 11 allows you to customize what the Copilot key does, but the options are limited. You can set the key to open Search, open Copilot, or launch an app.
If you want more control over what the Copilot key does (pun intended), you can use PowerToys to remap the key.
You can also spend a few dollars to cover up the Copilot logo and replace it with whatever you'd like to remap that key to.
How to remap Copilot key in Windows 11
This is the easiest option, but it has serious limitations.
Open the Settings app on Windows 11.
Open Bluetooth & devices.
Open Keyboard.
Click the dropdown menu next to Customize Copilot key on keyboard.
Select Search, Copilot, or Open an app.
The option to remap the Copilot key shipped to Windows 11 this year, so you need to make sure your PC is up to date to use the feature.
How to remap Copilot key with PowerToys
If you want to remap the Copilot key to do something other than launch Search, Copilot, or an app, you need to use a separate application. PowerToys includes a Keyboard Manager that does the trick.
Because the Copilot key is treated by Windows 11 as a shortcut and not as a single key, you need to use the option to remap a shortcut.
I found this process easier to complete using the classic Keyboard Manager within PowerToys. You can do this by toggling Try the new editor off.
If you are running the latest version of PowerToys, you may find it easier to use the classic editor rather than the new editor. (Image credit: Future)
Install PowerToys.
Open PowerToys.
Open the Keyboard Manager tool.
Make sure Keyboard Manager is enabled.
Select Remap a shortcut.
Select Add shortcut remapping.
Set the shortcut to Windows + Shift + Ctrl + F23.
Set the action to whatever you'd like (such as Ctrl (Right)).
Since few keyboards have an F23 key, I found it easier to use the classic editor in Keyboard Manager. Our colleagues at Tom's Hardware were the first to discover that the Copilot key is actually a shortcut using F23.
This collection of utilities includes a large library of features to enhance the Windows experience. PowerToys is designed with power users in mind, but it has handy features for people who just use their PC for everyday computing too.View Deal
How to cover the Copilot key
Even if you remap the Copilot key, the logo will still appear on your keyboard. If you dislike keys mismatching what they input on your PC, you may want to cover up the Copilot key.
Unfortunately, how easy that will be depends on the color of your keyboard. It's very easy to find keyboard stickers in black or white. This listing on Amazon includes stickers in white, black, and in various languages.
If you have a Surface with a gray keyboard or a colorful Type Cover, you may struggle to find a sticker that matches the color of your keys. You may have better luck on eBay or Etsy, but since items there are often custom made, I won't recommend a specific set of stickers.
If you find stickers to replace the Copilot key on your PC and want to make sure other people know about them, comment below or reach out to me on social media and I'll update this piece.
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Given the absolutely astronomical hype of GTA 6, the headline here might read as crazy. Madness, INSANITY! ... But it's only crazy if you're living within a particularly specific social media bubble, in my humble opinion.
Last week, buddy o' mine Tom Warren made waves by mentioning nerves at Xbox HQ over the potential sales viability of Grand Theft Auto 6 on Xbox Series X|S. It led to Xbox CSO Matthew Ball coming in to deny the rumors, stating that GTA 6 is "creating records" for Xbox preorders.
Tom, we are very happy with GTA VI pre-orders. The title is breaking records for XBOX, we expect even more records will be broken throughout the fall, and our internal analysis shows our share of pre-orders to be matching our share of the console market.September 24, 2026
Even if that's true, GTA 6 presents something of a headache for Xbox. Thanks to an astronomical marketing deal with PlayStation, Xbox isn't even allowed to formally mention the existence of GTA 6 on its Xbox Series X|S consoles. All of the GTA 6 marketing is flowing directly towards PlayStation 5, and there's no guarantee GTA 6 Online will feature cross-play either, much like its predecessor.
Whether it's the PlayStation's marketing deal or the simple lack of available Xbox Series X|S stock to sell through (due to the RAMpocalypse), GTA 6 is shaping up to be something of a missed opportunity for Xbox this autumn.
... But does it even matter?
Perhaps out of nowhere, an unexpected savior has emerged. A savior from our past ... a video game that may well and truly last forever.
World of Warcraft: Forever can beat GTA 6
I'm just as shocked as you are. Although not really. (Image credit: Blizzard Entertainment)
The hype around GTA 6 has seen publishers desperately swerve to avoid the Vice City-shaped train about to plow through the games industry. I've been inundated with games to review between September and October, and there's simply no time at all to realistically play through all of them. Blood of Dawnwalker, Control Resonant, Gears: E-Day, Star Wars: Zero Company, Valor Mortis, Sinking City 2, Onimusha, Minecraft Dungeons 2 ... dozens of great indie games, and even more AA and AAA titles ... all swerving to avoid GTA 6.
MW4 hype does seem muted this year, likely in part because of GTA 6 and maybe generalized franchise fatigue, but the same absolutely cannot be said for WoW: Forever. Even as an unashamed WoW fanboy, I've been utterly stunned by the popularity of the beta, which generally requires a purchase to even access. It doesn't come out until November, yet it seems to be breaking franchise records already for Blizzard, and by extension, Xbox.
Blizzard devs have said they haven't seen the game this busy in 17 years, and my own sources within Blizzard have echoed similar. Perhaps crucially, I've been told that WoW: Forever is not cannibalizing WoW: Retail either. These are all new or long-dormant returning players, buoyed by hype from massively influential streamers like Asmongold. The servers are struggling under the load, as players new and long-dormant return in their hundreds of thousands to march upon Azeroth once again.
WoW: Forever is basically a remaster/remix of the OG WoW from 23 years ago ... and it's going to take on GTA 6 in the same launch window, which isn't yet on PC. WoW: Forever will have a near-blank runway on PC as a result of multi-platform games swerving to avoid Grand Theft Auto 6.
Xbox is far, far bigger now than people seem to realize
World of Warcraft rises from the dead, again. (Image credit: Blizzard Entertainment)
Indeed, if you're in the Xbox discourse bubble, it's potentially easy to forget that World of Warcraft: Forever will feed that bottom line. Minecraft also announced a new dimension in "The Sift," coming to the game in 2027. I can see from Windows Central's traffic that this is also going to be a huge deal for the game, but also Xbox as a business unit.
So, even if GTA 6 was a flop on Xbox (and there's no evidence to suggest it would be, really), Xbox has a variety of backup plans on the docket. Some intentional, some not-so-intentional.
This is the thing about modern Xbox. A lot of the commentary tends to focus on console — it ignores mobile, it ignores PC service games like WoWF, and other revenue streams Xbox is setting up with TV and movie licensing. There's even the Minecraft theme park coming to the UK, which will be a test bed for broader expansion across the world in the coming years. Could we eventually see "Blizzard World" set up shop next door to Minecraft World? I mean, it's not entirely outside of the realm of possibility. There's even been internal chatter about an "XboxCon" in a similar vein to BlizzCon in the future ...
Yes, GTA 6 is important for Xbox ... but there's also a component crisis. PS5 and Xbox Series X|S are not overstocked. They're selling every box they can muster even without GTA 6. Perhaps if the RAMpocalypse wasn't ongoing, GTA 6 would be more crucial than it otherwise is. But Xbox is stronger than ever off Xbox Series X|S hardware right now.
Xbox CSO Matthew Ball said GTA 6 is breaking records for Xbox regardless, but even if that wasn't true ... the Xbox operation is so, so much bigger, and has so, so much more potential beyond the traditional box these days. This is before Xbox has even announced the console versions of World of Warcraft: Forever, which you just know are undoubtedly on the way. World of Warcraft has never been on console. WoW:F as a timed console exclusive would drive more sales to Xbox Series X|S than GTA 6 with PlayStation marketing ever could, in my humble opinion.
But I digress. The point is simple. GTA 6 is only the cherry on top for the modern Xbox business; it's not the entire cake.
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Amazon Prime's Big Deal Days event is just a week away, starting on October 7, 2026. However, Amazon's competition isn't waiting to host enticing counter deals for it by then, as some early competitor deals are already cropping up.
One such deal is this 44% discount for the Dell 14S laptop, which has taken its steep $1,599.99 listing price down to a more affordable $899.99 at Best Buy.
"The Dell 14S is a compelling choice for a variety of users thanks to its long-lasting battery life (and) relatively affordable price." ~ Sean Riley, Freelance Writer, Tom's Guide
The Dell 14S laptop boasts a wide variety of tech that makes it a more-than-competent productivity companion for students and desk jockeys alike.
This configuration of the Dell 14S laptop features an Intel Core Ultra 7 355 CPU with 16GB RAM and 512GB storage. These enable it to run web browsers with multiple tabs open, edit photos in Photoshop, and even play 4K YouTube videos in the background, all at once without a significant drop in performance.
Additionally, it features a 14-inch 2K LED screen to display images and videos with sharp details and vibrant color gamuts, a premium-quality build to protect its vital components, a comfortable-to-use keyboard with a trackpad, and a powerful battery life that will last you over 20 hours before needing to recharge.
Finally, the Dell 14S is a Copilot+ PC (a name that's starting to disappear) with an NPU capable of 49 trillion operations per second (TOPS). This means that it can operate AI-empowered programs like Cocreator or Recall with ease, and use AI search engines to help you research information more quickly online.
So, if you're looking for a straightforward laptop that's purely focused on powering through light workflow tasks at school or work all day without a break, you can't go wrong with the Dell 14S.
Dell 14S's discounted $899.99 price tag at Best Buy is certainly cheaper right now than its more powerful yet more expensive Dell XPS 14 counterpart, which usually runs for a retail price of $2,249.99 at Dell.
Is it good for gaming?
The Dell 14S is capable of running light 2D games, but it is not designed for intensive 3D AAA video due to having a limited integrated Intel graphics, instead of a dedicated gaming GPU.
Can I replace its RAM or SSD?
You can't replace the Dell 14S's 16GB (LPDDR5X) RAM, as it's soldered in place. You can replace its 512GB SSD with a larger one (like a 1TB or 2TB SSD) via its M.2 solid-state drive slot.
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Beyond the new publisher participation, there have been some tweaks to how the feature actually works. So, let’s go over what’s changed.
If you’ve been living under a rock and aren’t sure what this fabled feature is, I’ll quickly explain. Disc-to-digital allows you to insert participating discs into your Xbox One or Series X console to obtain a digital license. Once you have that license, you can keep playing the game without the disc even being inserted. It also unlocks access to the game on other platforms if it’s a Play Anywhere title, as well as through cloud gaming.
With that out of the way, how exactly is the experience changing? The digital entitlement is now granted automatically when you insert a disc, rather than requiring a manual step from the menu. Additionally, the service will only provide a full-screen explanation on your first digital entitlement. For any subsequent games, you’ll just see a simple toast notification.
Perhaps the biggest update, however, is that fans have started noticing select SEGA games allowing digital entitlement. Titles like Persona 5 Royal are already in. If all SEGA games work out similarly, that would add another 44 games to the program.
For those keeping count, or if you follow @XCTdotLIVE on X (formerly Twitter), that brings the current disc-to-digital count to 1,585 games, with 205 games currently not in the service. Considering the feature is still in testing, I’m personally expecting that figure to grow, especially as more publishers get on board.
Currently, publishers who aren’t participating include Bandai Namco and Square Enix. While I can’t speak much for Bandai Namco, I do presume that, given Square’s fondness for Xbox as of late, we’ll at the very least see them get on board at some stage.
Xbox’s disc-to-digital feature continues to impress. At least, I’m impressed anyway; in fact, it even got me buying physical games again. It’s a bit of a shame to think we could have had such a forward-thinking feature as far back as the Xbox One, but I digress.
Let me know your thoughts on disc-to-digital, what games you want to see enter the service that haven’t already, and anything else that comes to mind in the comments.
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Heroes of the Storm fans, rejoice: Blizzard has not forgotten you. Yes, shocking many, I’m sure. Blizzard has just released a new blog post announcing that Xal’atath is joining Heroes of the Storm alongside a major new update.
That’s right: for the first time in almost six years, the game is receiving a brand-new hero, making her the 91st to join the Nexus.
To celebrate the launch, fans can earn exclusive Twitch drops starting today, September 28, at 9:00 am PT, through October 5 at 11:59 pm PT. Rewards scale with watch time, ranging from 1,000 gold for an hour to Epic and Legendary loot chests, and even an Epic Deadly Chaos Wolf at the eight-hour mark.
Now, my personal knowledge of Heroes of the Storm is limited, but the blog post does detail the new hero. Xal’atath is a ranged assassin, and her ability kit is as follows:
Trait - Void Volley. Basic attacks build Soul Essence; at full Essence, unleash a barrage of void orbs at a target area while moving freely.
Q - Shadow Mark. Cast a large Void Orb that marks enemy Heroes hit by its inner radius; the Dark Heart moves to the impact point and detonates on marked enemy Heroes.
W - Dark Heart Ritual. Summon the Dark Heart talisman to pulse void energy at nearby enemies, then follow and detonate on any Shadow Marked Hero.
E - Void Step. Blink between three points in a triangular pattern, gaining attack damage at each stop; can be cancelled early to reposition or escape.
Heroic - Void Eruption. Channel a growing void orb, launch it to blind enemies and dominate space, then detonate in a large area - cast on the Dark Heart for an instant, fully empowered eruption.
Heroic - Void Convergence. Summon a portal that spawns relentless void minions to overwhelm nearby enemies, replacing fallen minions until the portal ends or is destroyed.
Xal’atath is a paid hero, available for $7.99 right now. For those who prefer to use gold, Blizzard aims to make her available for gold later this year, tentatively set for the end of November.
Outside of this new hero, Blizzard details a bunch of other stuff in the blog post, which you should check out, including a teaser that more might be to come... Fans of Heroes of the Storm seemingly have a lot to be excited about, and I for one hope the game can stick it to other MOBAs.
Do let me know your thoughts in the comments, whether you’re excited, not excited, or somewhere in between. And with that, do be sure to take part in our poll below:
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As Call of Duty: Modern Warfare 4 approaches on October 23, the PR machine is really getting into full swing. Whether it's reactive or not is irrelevant, so long as players are being given worthwhile features.
It looks like Modern Warfare 4 is going to fix one of the biggest points of irritation I have with Call of Duty in general: burning through 2XP tokens while you're sat in the lobby, or tweaking your loadout, or hell, even checking on your Camo challenges.
Announced today is the news that this will not be the case in Modern Warfare 4. 2XP tokens will now only count down in-game time, not from the very second you apply them, as happens right now.
More time to make your 2XP count.Tokens will count down in game time and your existing tokens will be usable starting in Modern Warfare 4. pic.twitter.com/AZNVBdLVc9September 28, 2026
I don't know if there's panic setting in, if these ideas were always planned, or if players are actually being listened to. But this is twice in recent days that we're getting some positive news about features for Modern Warfare 4.
The 2XP token update comes after the news that from Season 1, when Warzone is integrated with Modern Warfare 4, players will have a toggle to turn off all the goofy legacy skins and see default MW4 operators instead.
I'm not sure this is enough to make me want to play Warzone outside of doing the Mastery Camo, but still, it's another big W from Call of Duty for its players. Even though I only tolerate Warzone for the barest minimum time, there are some truly heinous cosmetics going back as far as Modern Warfare 2.
You can still buy this nonsense in Modern Warfare 3 by the way, I took this screenshot yesterday. (Image credit: Windows Central)
In isolation each of these may seem small, but both are actually significant quality of life increases. I can now work on the Warzone Mastery Camo without seeing Beavis and Butthead or American Dad, and I can do so knowing I'm not losing my 2XP tokens while waiting on matchmaking.
There are still plenty of improvements that could be made, though. I don't really have a dog in the SBMM fight, but plenty of players do, even if it doesn't look like it's going away. The anticheat will also be a big focus, again, and Activision talks a big game, but players are only going to be happy when they see it working.
But I'm happy to take the wins wherever they come. I've got about 50 hours of 2XP and 52 hours of 2XP weapon tokens to burn through when Modern Warfare 4 comes out. I'm glad that will at least translate to in-game hours and not losing half of it outside of matches.
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Microsoft Teams will no longer show a shortcut to the Copilot app in the Teams chat list. The change is expected to roll out in mid-to-late October and will affect the desktop and web versions of Teams.
Right now, there are two ways to navigate to Copilot within Teams and the two entry points lead to different experiences. Microsoft explained the need for the change through the Microsoft 365 Message Center (archived here):
"Today, users can access Copilot either from the Teams chat list or from the Copilot app in the Teams app bar. Beginning in October 2026, we will remove the Copilot entry point from the Teams chat list and direct users to access Copilot through the Copilot app. The Copilot app provides access to the full set of Copilot capabilities, while the chat list entry point provides a more limited experience."
The Copilot shortcut in the Teams chat list made Copilot more visible, but that entry point led to a limited experience. My guess is that some people only knew about the Teams chat list icon and ended up using a limited version of Copilot.
After October, there will be a single entry point for Copilot in Teams and those who use it will be presented with the full experience.
The mobile versions of Teams are unaffected by this change.
Copilot in flux
Microsoft wants AI to feel more natural for non-enterprise customers. "Autopilot" is a digital teammate that automates tasks and connects things across Microsoft 365. (Image credit: Microsoft)
Copilot finds itself in a state of flux. Microsoft just announced a massive shift in its Copilot strategy. A major update to Copilot flips the approach Microsoft is taking. Rather than have Copilot sprinkled across Microsoft 365, Copilot will act as a unified workspace that connects documents, conversations, data, and tasks.
Microsoft CEO Satya Nadella went as far as to call the update a new operating system. Three new landing spots for Copilot will provide new ways to interact with the tool, such as Home serving as a landing spot. Changes then permeate throughout relevant Microsoft 365 apps.
The exact features and experiences you will see will depend on what type of Microsoft 365 subscription you have.
More details about Copilot are expected at Microsoft Ignite in November. The key takeaway for now is that while Microsoft is shifting where it uses the Copilot moniker and how people access Copilot, the AI tool is very much an integral part of the company's plans.
Based on the upcoming change to Teams, it's clear that Copilot will still be accessible through apps. But Microsoft may emphasize different experiences or streamline the entry points to the tool.
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But how does it fare compared to the first game, and is it worth your time and money? Here's what some of the most popular review sites had to say about Minecraft Dungeons 2:
Minecraft Dungeons 2 Reviews
IGN (6/10):"Minecraft Dungeons is a beautiful and fun dungeon crawler with a simple but tried-and-true set of systems in place. It plays it extremely safe, though, without bringing anything mining or crafting spins to the genre to accompany Minecraft’s signature look and feel. Still, it's just so damn charming, and so fun, it's hard to fault it for going the safe route. With tons of loot, secret areas to uncover, and progressively more aggressive difficulty levels to unlock, Minecraft Dungeons has a fair amount of replayability beyond its relatively short six to eight-hour story mode. But who plays Minecraft for the story, anyway?"
Destructoid (9/10):"A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage. Expanding and improving on the original game in most conceivable ways, Minecraft Dungeons 2 is an excellent advancement in this ARPG spin-off for one of gaming's most beloved and iconic franchises."
Gamespot (7/10): "Where Minecraft Dungeons was a charming introduction to the dungeon-crawler genre, Dungeons 2 builds a deeper action-RPG within the same familiar, blocky framework. While it doesn’t completely escape the limitations of its predecessor, Minecraft Dungeons 2 is a more ambitious sequel that finally gives its loot, builds, and world the depth that was missing, even if a few rough edges remain."
Gamesradar+ (7/10): "Minecraft Dungeons 2 scores zero points for originality and feels very much like its predecessor, but when you're trying to perfect a formula, it's not the time to add wild new ingredients. The result is a polished and enjoyable dungeon crawler that children and adults alike can enjoy whether solo, online, or next to each other on the couch."
Gameinformer (7.3/10): "Minecraft Dungeons II proves this spin-off franchise can stand on its own and improve with subsequent entries at a time when Xbox is refocusing on its biggest IP. There’s plenty of room to expand, improve, and let me reach that endgame feeling of satisfaction much sooner, though. Right now, Minecraft Dungeons II is simply a straightforward, entry-level action-RPG."
More of the same dungeoneering, but better Minecrafted
The consensus of Minecraft Dungeons 2 seems to be that it doesn't try to reinvent the ARPG genre, but rather refines the elements that players and critics enjoyed in the first Minecraft Dungeons (which we gave a 4.5/5 review score many years ago).
Character-build variety is more diverse, combat and traversal feel more in-depth and nicer to control, there's a wider interconnected world to explore, and plenty of post-game activities to keep players busy for a while after the credits roll.
Some critics noted that Minecraft Dungeons 2's gameplay can get repetitive after a while. Plus, it has a bloat problem regarding the amount of loot you can obtain, and there are a fair number of bugs that force players to reset the game in order to progress.
Either way, it appears that Minecraft Dungeons 2 sounds like a fun weekend romp for the whole family and a decent entry-level ARPG to introduce young kids to the genre before moving them up to more intimidating titles like Diablo or Path of Exile.
The ARPG spin-off series of Minecraft is back with Minecraft Dungeons 2. It has new enemies to slay across the Overworld, more loot to plunder and power-up yourself with, and new adventures to be had solo or in 4-player co-op.
Premium laptops rarely cost under $1,000 these days. But a $310.99 discount on the Lenovo Yoga Slim 7x drops the price of the PC to $989.99. The Yoga Slim 7x already delivered excellent value for its price, so it's even more attractive after a discount.
"The Slim 7x (Gen 11) is a laptop I can see fitting in perfectly with students, home business pros, and casual users who simply want a laptop for around $1,199 (even less when it's on sale) that feels like it should cost a lot more." — Cale Hunt, Windows CentralView Deal
(Image credit: Future)
The model that's on sale has a Snapdragon X2 Plus processor, 16GB of memory, and 512GB of storage. Those specs are more than enough for everyday computing and getting work done.
Lenovo's Yoga Slim 7x (Gen 11) has the best battery life of any laptop I've personally tested
Cale Hunt, Windows Central
The Yoga Slim 7x is a thin laptop. Its bottom half is barely thicker than a USB-C port. Even when closed, the entire laptop is 0.55 inches thick and weighs just 2.73 lbs. But despite its thin body, the laptop is rigid, resisting any reasonable bends and not creaking when pressured.
Along the top of the Yoga Slim 7x's screen sits a notch housing a 9.2MP camera that beats many webcams seen in similar laptops. As you'd expect from a premium laptop, the Yoga Slim 7x supports Windows Hello facial recognition.
Unlike some laptops in the same price range, the Yoga Slim 7x supports Human Presence Detection (HPD), which can unlock or lock your PC automatically when you leave or approach the computer.
The keyboard of the Yoga Slim 7x is well-spaced and comfortable. I share Hunt's wish for the PC to have a haptic trackpad, but the standard trackpad on the laptop is fine.
You can upgrade to a Yoga Slim 7x with higher specs if you'd like. The laptop is available with up to a Snapdragon X2 Elite. But you have to spend significantly more to get that chip (at least $1,549 from what I've found).
If you want an excellent laptop that lasts all day and is more than enough for everyday computing, the Yoga Slim 7x with a Snapdragon X2 Plus is an excellent choice.
Is the Lenovo Yoga Slim 7x a gaming laptop?
The Lenovo Yoga Slim 7x is a great laptop, but it is not a gaming PC. (Image credit: Future)
The Yoga Slim 7x is an excellent laptop that's easy to recommend, especially with the Snapdragon X2 Plus inside. But it is not a gaming laptop. Don't get me wrong, it can play some games. But I wouldn't recommend buying the Yoga Slim 7x (or any PC running a Snapdragon X processor) to a gamer.
Snapdragon X-powered PCs used to struggle with just about any game. They are now capable of running some games thanks to improvements by Microsoft and Qualcomm.
If you do get a Yoga Slim 7x, gaming can be a fun experiment to see how far Windows 11 on Arm has come, but it shouldn't be a driving force behind the purchase.
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Tomorrow sees the re-launch of a decade-old game that every RPG released since is still compared to: The Witcher 3: Wild Hunt. The Witcher franchise is a universe very close to my heart. Prior to 2015, I didn't have any interactions with it, but The Witcher 3 brought it crashing into my periphery, and I've never looked back.
In 2015, I suffered a family bereavement that resulted in me being signed off work sick for a number of weeks. In those weeks, I holed up in a room, didn't get dressed, and fired up this new game everyone was raving about... The Witcher 3: Wild Hunt and completely lost myself in it. So began a new obsession; I went back and played The Witcher 2, and I ordered and devoured all of the books, even downloading translations of later ones that hadn't been translated into English yet.
I was utterly transfixed by the world of Geralt, Ciri, and Yennefer, and really used my obsession to completely distract myself from the real-life breakdown I was having. It was like therapy (and probably much cheaper), and since then I've had more than just a normal love of the game, as I genuinely credit it for dragging me out of a dark period of time.
I was more than a little emotional when Songs of the Past was announced, as it gives me an opportunity to go back to this world once more. Well, I say an opportunity; I've had multiple playthroughs of The Witcher 3 over the years and seen the various updates it's gone through, way up to 4.04, and now we are blessed with a whole damn remaster.
The original game was an effortless 5 out of 5 at launch. If I could rate this new Version 5.0 remaster higher than a 5, I would in a heartbeat. But you didn't come here to read my blithering diatribe on why I love The Witcher franchise so much; you want to know what's actually new with the remaster and whether it’s worth diving back onto the Path. Well, let's get down to it.
The following thoughts are based on a playthrough on the Xbox Series X console.
Fluid combat and a modernized progression system
(Image credit: Jennifer Young - Windows Central)
The biggest criticism of the original Witcher 3 was the combat system, and it’s a criticism I never really shared with the masses anyway. I have always liked it, jank and all, but I think CDPR has done a good job with introducing smoother swing connections and subtle animation tweaks. Geralt practically pirouettes with grace while swinging his sword and I find the dynamic camera the most noticeable improvement here as it swings much more naturally during large encounters.
We also get brutal new Sign-integrated execution animations (like explosive Aard finishers) that make moment-to-moment skirmishes feel infinitely more interesting. The fire effects on Igni alone have made using signs feel more impactful.
The stat and ability screen has been revamped and your points will be reset (Image credit: Jennifer Young - Windows Central)
Character progression has received a shake-up too. The core skill tree remains structurally familiar but with subtle adjustments that make individual abilities feel much better suited to the faster tempo of modern action-RPGs. It's been simplified so you don't have to choose exclusively between strong or fast attack builds, for example.
Toxicity, mutations and bomb skills have all moved into Alchemy with some cool poison scaling options I've yet to try out but once I get my hands on the Viper set I'll give them a whirl.
Transmogrification is finally here too. Abeit you have to 'unlock' it later in the game in Skellige. You can map the visual appearance of any piece of armor or weapon onto your preferred stats, meaning you no longer have to sacrifice fashion for function. Modders have been doing this for years, mind you, but us console peasants can finally look as stylish as we like.
The visuals and technical overhaul
Jennifer Young - Windows CentralJennifer Young - Windows Central
If you thought the 2022 next-gen update was the ceiling of how good this old game could look, Version 5.0 blows that out of the water. Powered by heavy optimizations, path tracing, and ray reconstruction, the lighting and environmental fidelity surpassed my relatively low expectations. Character models and the bouncing torchlight off faces in particular look great during the night cycles.
Jennifer Young - Windows CentralJennifer Young - Windows CentralJennifer Young - Windows Central
Environmental assets are starkly improved, something most visible when looking at the foliage around you. Surface textures have more detail than before, and distant mountains have been completely rebuilt to an incredible standard. Stepping into Velen or Novigrad almost feels like a brand-new setting with the reworked lighting and asset density.
Now it's not all perfect; there are some areas in the game that seem either a little too washed out or too dark following the visual upgrade, but we were told in the preview phase that we would encounter occasional visual issues or inconsistencies, as well as some minor gameplay bugs. These had been reported to the dev team and should be fixed ahead of launch, fingers crossed.
Quality of life and UI upgrades
Previously I could play Witcher 3 on my ROG through Steam or GoG but now it will work on the Xbox app with Play Anywhere (Image credit: Jennifer Young - WIndows Central)
The UI has also gone through an overhaul, transforming into something far more compact and intuitive that fits a modern RPG release rather than a decade-old classic. Menu navigation has been improved, and you open back up to whatever tab you were last looking at. Loot now merges, too, so you can just loot a bunch of corpses at once rather than one at a time.
Roach still occasionally fights pathing or handles awkwardly on sharp turns which is frustrating during the race quests, but traversal overall feels much cleaner, and hey I love Roach being a little awkward, I wouldn't have it any other way.
Also, thank the lord we now actually have Xbox Play Anywhere. Cross-progression was always pretty good between platforms via the Red launcher, but I don’t have to switch launchers anymore when playing on Xbox and then switching to my ROG. I can just switch between Xbox PC and console now without fiddling with passwords.
What I will say though is where the 4.04 version worked perfectly on my Xbox ROG Ally X, the Remaster stutters considerably and some floor textures just refuse to load. I think many of these issues will be solved with an early patch, as previously mentioned, but I'm going to hold off on playing the upgrade on my handheld until these fixes are implemented.
So do you really need another 100 hours in The Witcher 3?
(Image credit: Jennifer Young - Windows Central)
For repeat visitors to The Continent like me, it's a great excuse to fire up the game again and refresh my knowledge of the story not long before Songs of the Past arrives next year — and of course it's completely free if you already own it.
What really gets me, though, is the sheer level of respect behind it all. CDPR didn’t really need to spend a fortune or break a sweat on this release. Given the game’s self-sustaining popularity, they could have just pushed out the update on a Tuesday and let word-of-mouth do its thing. Instead, they’ve poured resources into an enormous presence at Gamescom, hosted panels at BlizzCon, and handed out early review access to a massive wave of creators, large and small.
I really think it’s commendable to see a studio treat an 11-year-old game like a major tentpole launch simply because they know how much their community still cares about it. Let alone just giving out two massive expansions (Heart of Stone and Blood of Wine) for free. If I could give this a 6 out of 5, I would!
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However, there is one caveat Xbox players must be aware of before buying it on October 6 (or October 1, if they've secured early access via pre-ordering the game), and that is its required install space of 115GB (as confirmed on its Steam page).
That’s about one-tenth of a standard Xbox Series X’s 1TB storage space, and that’s just for the base game alone without any DLC. Plus, the developers plan (confirmed by GameSpot) to update Gears of War: E-Day’s Horde Mode with new classes, missions, modifiers, and seasonal content, along with adding other in-game items like gun cosmetics and character skins, so that 115GB install requirement is going to bloat fast.
So, we have sought out the best Xbox Series X|S storage expansion devices, from external SSDs to plug-and-play SSD cards, to help you fit in Gears of War: E-Day while having tons to spare for its post-launch updates and other awesome Xbox Series X|S titles for your Xbox.
One of the more affordable and available options is external hard drives, which can offer tons of storage space ranging from 512GB, 1TB, 2TB, and even 4TB. In addition, they can be formatted to store all kinds of media, not just Xbox games, depending on what platform you intend to use it for.
The drawback is that you can’t play Xbox games directly from an external hard drive, you have to manually transfer them from the hard drive onto your Xbox’s internal hard drive if you wish to play them.
“The Samsung T7 portable SSD is every bit as good as the T7 Touch but at a lower price. It makes it a brilliant all-purpose portable SSD that can be used for both computers and the latest Xbox consoles.” ~ Richard Devine, Managing Editor, Windows Central
“Western Digital's P40 Game Drive SSD is a stellar external storage upgrade for Xbox Series X|S consoles, and is even better on PC with RGB customization and faster speeds. If you're only getting this for Xbox, though, there may be more affordable options.” ~ Zachary Boddy, former Staff Writer, Windows Central
“If you specifically need a super portable external SSD for playing your classic Xbox games and storing Series X|S games, then the Samsung T5 EVO is a fantastic pick. It has a slim form factor that can easily fit in your pocket or in a bag. Plus, it's drop-resistant to better withstand jostling on the go.” ~ Rebecca Spear, former gaming staff writer, Windows Central
Plug & Play expansion cards are scarcer and more expensive, but more convenient Xbox storage expansion units compared to external hard drives.
They fit easily into an Xbox’s dedicated expansion card slot, so they don’t take up desk space, and they let players play games installed on the cards directly without needing to shuffle them into the Xbox’s internal SSD, saving you from tedious file management.
However, you can’t reformat these Plug & Play Xbox expansion cards for other devices, as they were purely designed for Xbox consoles.
The SanDisk Optimus GX C50 is the newest Xbox storage Expansion Card line on the block.
It comes in multiple storage models from 512GB to 2TB, with low-latency performance that matches Xbox Velocity Architecture, so games can be played directly from it. Plus, it’s compatible with Xbox’s Quick Resume feature, so players can swap between multiple games without losing progress.
Plus, it has a free one-month trial membership for Xbox Game Pass Ultimate.View Deal
“Western Digital's long-awaited competitor to the exorbitant Seagate Expansion Card for Xbox Series X|S is functionally and practically great, and it has lowered prices.” ~ Zachary Boddy, former Staff Writer, Windows Central
"Microsoft and Seagate partnered up on a slick memory card-style SSD expansion for Xbox Series X and Xbox Series S, filling demand where standard hard drives simply don't cut it.” Matt Brown, former Staff Writer, Windows Central
Should I wait for Big Deal Days/Black Friday before buying these expansion devices?
If you don’t mind waiting for discounts, it may be wise to wait until these external hard drives and plug-and-play cards go on sale, as many of them have retail prices that cost hundreds of dollars as of this writing.
However, the RAM crisis is stirring extreme levels of FOMO (Fear of Missing Out) behavior in consumers, driving them to buy popular Seagate and WD_Black Xbox expansion cards online until they run out of stock, even at full price.
With this in mind, it may also be a risky but good idea to grab one of these devices quickly because they may sell out before they even get a chance to be discounted during sales events like Amazon's Big Deal Days in October or Black Friday in November.
Are you ready for Gears of War: E-Day?
And there you have all the best options to upgrade your Xbox’s Storage size in time for Gears of War: E-Day. Are you looking forward to playing Gears of War: E-Day? Will you be sticking around to play its Horde Siege mode months after launch to see its post-game updates?
If you have any thoughts on the matter, please send them to the comments section below, or our Discord, Reddit, or cast a vote in the poll above.
Gears of War: E-Day is scheduled to launch on Xbox Series X|S (with Xbox Play Anywhere support), Xbox Game Pass, and PC via Windows and Steam on October 1, 2026, for early-access players who pre-ordered the game, and then October 6, 2026, for everyone else.
Relive the tragic day that started the long, grueling war between the COGs and the Locust horde in the highly anticipated prequel of the Gears of War franchise, Gears of War: E-Day.
In 2026, you can find new Surface PCs from Microsoft for sale powered by almost all major chip makers. There are Surface PCs with Intel, Snapdragon, and very soon, even NVIDIA. But one chipmaker you won't see in a Surface PC today is AMD.
This wasn't always the case however. In 2019, Microsoft released the Surface Laptop 3 with both Intel and AMD chip offerings, a first for the Surface line that lasted just two generations before being dropped entirely with the launch of Surface Laptop 5.
Microsoft has never explained why it decided to drop AMD from the lineup, until now that is. In an interview with Windows Central, I asked Surface CVP Brett Ostrum why we don't see AMD in the Surface lineup in 2026.
"We love working with AMD. We have a limited portfolio, and so we have to make our choices pretty wisely in terms of what we're doing and where we're doing," Ostrum told me, before proclaiming "I love working with AMD."
So in short, it seems Microsoft doesn't sell any Surface PCs with an AMD chip right now because the portfolio is limited in size and the company has other partners and customers they need to appease first.
The only Surface PCs that have ever been available with AMD are the Surface Laptop 3 and 4. (Image credit: Microsoft)
I'm not sure I buy this explanation as Microsoft was clearly able to offer the same device with Intel or AMD in the past. Why can't Microsoft just do that today with the Surface Laptop 8 series, for example?
Microsoft has a close working relationship with AMD in the gaming space. AMD will power the next-gen Xbox, and is what you'll find in the currently manufactured Xbox consoles too. But for whatever reason, you just don't find it in a Surface.
If that chip ever does ship, we don't know where that might fit into Microsoft's limited portfolio as we have no real idea if the Sound Wave APU is a high-end one or not.
Either way, for now, Microsoft's official on-the-record stance as to why we don't see AMD in Surface PCs is because the portfolio is limited and they don't have the room for it right now.
Hopefully that rumored Surface powered by AMD's Sound Wave chip hasn't been totally canceled.
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"I think we are way too self-obsessed as an industry," said Microsoft CEO Satya Nadella in a recent interview about AI shared by Alex Heath of Sound Ventures. Nadella explained that AI leaders can get caught up in the wrong parts of AI and lose touch with what people need.
"I think the real world wants to know... that this is technology that they can use for their benefit, they can control, they can have an economic future." He also talked about how people need to see that data centers can lead to an economic surplus in an area and benefit the people surrounding it.
Nadella added that tech leaders should ask "what did we get wrong in the west," alluding to recent polling data that suggested AI is viewed more favorably in other parts of the world.
He emphasized the need to earn the trust of consumers and communities as well.
Nadella concluded the snippet with a warning against celebrating technology for its own sake: "Just any amount of celebrating technology for technology's sake is not working."
Windows Central take
Microsoft AI CEO Mustafa Suleyman has pushed back against critics of AI. (Image credit: Mustafa Suleyman | X)
Nadella may want to send an internal memo to Microsoft employees reiterating his comments from the interview. Microsoft's AI leadership has often been criticized for being out of touch with everyday users.
Microsoft AI CEO Mustafa Suleyman has shared several controversial thoughts and opinions that drew criticism.
"Jeez there so many cynics! It cracks me up when I hear people call AI underwhelming...The fact that people are unimpressed that we can have a fluent conversation with a super smart AI that can generate any image/video is mindblowing to me."
Suleyman is far from the only AI leader to draw criticism or be accused of being out of touch with everyday users. OpenAI's Sam Altman is often called out for similar comments. I'm curious to see how AI leaders across the industry respond to Nadella's comments.
Perhaps more important than existential threats or the creepiness of an AI knowing you intimately, many people simply fail to see a real-world use for AI. Early this year, Dell said that consumers don't care about AI PCs and that "AI probably confuses them more than it helps them."
Microsoft is quietly shifting away from the Copilot+ PC brand. Despite meeting the technical qualifications to be Copilot+ PCs, the new Surface Pro 12-inch and Surface Laptop 13-inch will not be branded with that term.
The Copilot+ PC brand failed for many reasons, but one factor is that many users do not see the real-world benefit of AI.
Nadella's recent comments show that he is aware of the gap between AI's capabilities and AI's everyday usefulness.
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Winhanced is a launcher that essentially replaces Xbox Mode on your Windows handheld. Instead of simply fullscreening the Xbox app, Winhanced gives you a fully featured user interface that connects to your Xbox, Steam, GOG, and Epic libraries, alongside support for emulators, other apps, and much more.
I've talked quite extensively about Winhanced here on Windows Central, using the launcher for quite some time on my own handhelds, and seen it in both its current, near-complete state and its not-so-complete state a few months back.
The launcher is nearing version 1.0, which I’m sure I’ll cover when it releases, as the sneak peek I’ve seen — and will discuss closer to release — is extremely exciting. However, version 0.9.9.9 is available today and boasts new features and improvements. These are just a few that caught my attention:
Friend cards, letting you message your friends, see what they’re doing, view their profiles, and more. (Public)
Better integration with Discord, Steam, Xbox, and PlayStation. (Public)
PC streaming through the new Winhanced Streaming Companion. (Public)
Install Windows updates without leaving Winhanced. (Public)
Improved driver detection for updating your handheld’s drivers through Winhanced. (Public)
Game theme music, including the option to choose your own tracks. (Public)
Improved Epic and GOG downloads, including resumable downloads. (Public)
Create your own collections for easier access to different groups of games. (Early Access)
A Discord server browser that can be navigated with a controller. (Early Access)
Those are just a handful of the additions, and 0.9.9.9 also includes substantial behind-the-scenes work to improve how Winhanced works in general, making it a pretty seamless experience. If you're interested, I urge you to join the Winhanced Discord and check out the full release notes because there’s simply far too much for me to reasonably cram into one overextended post without getting into the weeds.
I’ve moaned since the day I got my Xbox Ally X about just how unpolished and, frankly, disappointing the user experience was. Winhanced has genuinely changed that for me, though, and made me much more willing to pick up my Xbox Ally X and actually play games on it, which isn’t something I can say for the other launchers I’ve tried.
If you’ve tried Winhanced before and found it too buggy, I’d suggest giving it another shot now. A big part of 0.9.9.9 focused on squashing hardware-related bugs and improving consistency across supported handhelds, with the developer describing this release's device consistency as finally at a "1.0 level."
If Winhanced isn’t your thing, though, that’s okay too. Xbox Mode is improving, but I'll still use this instead. Let me know your thoughts in the comments, or just drop a vote on the poll!
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However, given the letdown of Campaign Evolved, I personally have very little faith that Halo Studios could have seen these ideas through. So, without further ado, let’s dive into it.
According to Rebs, Halo Studios was reportedly working on Halo 2 and Halo 3 remakes, as well as Halo 7. However, these projects were apparently still years away.
More interesting to me, though, is the fourth project: a standalone spin-off campaign based on Halo: First Strike, a genuinely great novel by Eric Nylund.
First Strike, for those unaware, fills in the gaps between Halo: Combat Evolved and Halo 2, which genuinely would have been great to see adapted into a game. Apparently, the project was targeting a release next year, although development was still in its early stages.
Given the state Campaign Evolved was in, I really doubt we would have seen it within that timeframe, especially considering the reported plans to include around five campaign missions alongside a Firefight mode.
The Halo 2 and Halo 3 remakes, though, were almost a given and something we’ve reported on before, with Halo 2 even being teased at the end of Campaign Evolved.
Halo 7 was actually in the conceptual stages, with a concept for the game apparently presented to Matt Booty and other Xbox executives shortly before the recent changes at Halo Studios. According to Rebs, the plan was for Halo 7 to launch with Campaign, PvP, PvE, and Forge from day one.
Of the remaining staff at Halo Studios, Pierre Hintze (Studio Head) does remain, a figure of controversy within the community and according to Rebs, Pierre still has a plan, Rebs states:
Pierre is still going to try and find a way to make morestuff, probably to save his own ass, but it seems veryunlikely that Microsoft or Activision would approve. Hewants to use Al to deliver smaller Halo projects and try toget resources to outsource development for the remakes.I've heard Activision wants nothing to do with Pierre.
Rebs - Content Creator
If this is the case, I do hope Pierre is unsuccessful in these endeavors; the last thing Halo needs right now is AI slop.
I’m personally happy with the changes being made to Halo. While I do have my reservations regarding Activision, there’s no doubt it has the infrastructure to support an IP as big as Halo.
And while my long-dreamed-of wish to see Halo’s books adapted into games is probably dead for the foreseeable future, I’d still much prefer a future where Halo Studios is no longer making Halo. Because yes, things really were that bad.
If you feel differently about everything, do let me know in the comments. I’ll be sure to respond, and as always, don’t forget to take part in our poll!
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