Vue normale
-
Windows Central - News, Forums, Reviews, Help for Windows 10 and all things Microsoft.
- I love this Windows 11 clipboard utility, but it needs a new name
I love this Windows 11 clipboard utility, but it needs a new name
A new clipboard manager for Windows 11 is here, and it's better than Microsoft's in a few key ways. "Edge Drop" is still in its early stages of development, but the current preview build is very promising.
Edge Drop is a clipboard manager that can also be used for some light file management. It stays tucked away on the left side of your screen until you swipe your mouse over it or use a keyboard shortcut (Alt + C).
The app supports text, images, and several file types. Any item you copy on Windows 11 is added to Edge Drop by default. You can also drag items into Edge Drop.
Drag and drop functionality makes it easy to grab a few files, place them in Edge Drop, and then paste them somewhere else.
Edge Drop supports stacking content together, which I find useful for organizing projects. I'd love to see stacks work with different content types, such as text and images.
The developer of Edge Drop, AdiArtist, shared the app on Reddit. You can download Edge Drop through the app's website and read more about it on GitHub.
As a quick note, I wouldn't get used to the name of the app. Microsoft already has a feature named "Edge Drop." Even though that browser feature is being retired, I suspect Microsoft will want to protect the name.
Windows 11 Clipboard vs Edge Drop

Windows 11 already has a robust, built-in clipboard history that you can summon with Win + V. It supports pinning items, syncing across devices, and has been an integral part of my workflow for years. Even with Edge Drop installed, I'm not abandoning it.
Where Windows 11's clipboard is heavily keyboard-driven, Edge Drop is more built for the mouse. If you're working on a creative project, dragging and dropping items into organized stacks feels completely natural.
It reminds me of when I reviewed the HyperSpace TrackPad Pro (which, sadly, was canceled). Using that trackpad shifted my workflow; editing video with it felt entirely different than navigating a webpage. It didn't replace my mouse, but it became a perfect companion tool.
I feel the same way about Edge Drop. It’s a convenient, mouse-oriented clipboard manager that’s always just a gesture away, and it has earned a permanent spot right alongside Windows 11's default clipboard.


Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
-
Windows Central - News, Forums, Reviews, Help for Windows 10 and all things Microsoft.
- Zenless Zone Zero is launching on Xbox on PC and Xbox Play Anywhere soon with its Version 3.1 update in celebration of the game's 2nd anniversary
Zenless Zone Zero is launching on Xbox on PC and Xbox Play Anywhere soon with its Version 3.1 update in celebration of the game's 2nd anniversary
Zenless Zone Zero, the once-PlayStation-exclusive action game by the creators of Genshin Impact, has announced it will be making its way onto Xbox on PC with cross-platform Xbox Play Anywhere support between the Xbox Series X|S and Xbox Cloud Gaming on July 29, 2026.
In addition, the game will be receiving a massive Version 3.1 content update titled "The Long Goodbye" on the same day it launches on Xbox on PC.
This update will include new questlines for its storyline and a new playable character called Remielle Dan, an S-Rank Anomaly Agent who is the very first Lumiflux attribute agent who can adapt her damage output depending on her team composition.
In addition, the S-Rank Ice Attack Agent Sigrid will also become playable in this update.
As part of Zenless Zone Zero's 2nd anniversary celebrations, the game will allow players to select and obtain one of five S-Rank agents (Jane, Soldier 0/Anby, Hugo, Trigger, or Lucia) and receive their corresponding exclusive W-Engine weapons.
On top of that, this update will introduce a new game mode called Enigma of the Labyrinth: Operation Bagel, 1,600 Polychrome login rewards, and up to 20 signal searches to find across the full game.
With Zenless Zone Zero now available on Xbox on PC, Xbox players will now have even more ways to enjoy the rich story, beloved characters, and addictive combat of this popular gacha action game on any compatible Xbox device, no matter where they are.
Zenless Zone Zero is also available on iOS and Android mobile devices, PlayStation 5, and PC via Epic Games Store and the Hoyoverse, with full cross-play support between each system and the Xbox platforms.

Become a Proxy and guide battle-hardened Agents to defend the metropolis of New Eridu from monsterous Ethereals, and uncover the mystery behind the world-threatening Hollows in Zenless Zone Zero.

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
-
Windows Central - News, Forums, Reviews, Help for Windows 10 and all things Microsoft.
- Microsoft Flight Simulator 2024 is bringing back Bush Trips and you can already try them in the latest Sim Update 6 beta
Microsoft Flight Simulator 2024 is bringing back Bush Trips and you can already try them in the latest Sim Update 6 beta
Sim Update 6 for Microsoft Flight Simulator 2024 is on its way, and following the recent first beta release, there's now a newer one to try out with more new features.
In the Sim Update 6 1.8.8.0 beta there are two pieces of new content to take a look at, including the much-anticipated return of Bush Trips from Flight Simulator 2020.
It's not all of them at this point, but it sounds like a good chunk are available to try out before the public release, per the patch notes.
"As announced during FlightSimExpo 2026, bush trips are coming to MSFS 2024 and are now accessible in the Sim Update 6 Beta from the Activities menu. We have added a large amount of the bush trips from MSFS 2020 already and more will be added in the coming days."
The other fresh content concerns lighting, one of the already promised big upgrades for Sim Update 6. Generic airport lighting upgrades were made in the previous beta, while this latest one adds MastLights to those same generic airports, improving the illumination at parking spots.
This is on top of the features that came in the first Sim Update 6 beta, including DLSS 4.5, FSR 4, and the ability to skip walkarounds in Free Flight mode.
If you want to try the new beta for yourself, how you get in depends on where you're playing. Sign up to be a Flight Simulator Insider first, and then flights are managed through the XBOX Insider Hub app on console or PC.
Steam betas are managed through the game's Properties menu, and PS5 players can download the beta via the PlayStation Store.
There's no release date yet set for the public version of Sim Update 6, but the latest roadmap shows a July or August timeframe. So it's not too far away.

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
-
Windows Central - News, Forums, Reviews, Help for Windows 10 and all things Microsoft.
- This Surface is the only laptop that supports Windows 11's best new feature
This Surface is the only laptop that supports Windows 11's best new feature
Microsoft's Surface Laptop 8 launched this summer, sporting new Snapdragon X2 chips. The flagship laptops promise a premium experience, better battery life than the previous generation, and improved graphics performance.
The bump in performance is expected considering the Surface Laptop 8 has a brand-new chip inside, so a different improvement is more noteworthy. The Surface Laptop 8 is one of the only devices to support Windows 11's new advanced haptics feature. It's the only laptop to support the feature.
• Shop all Best Buy Surface deals
Advanced haptics sends a subtle bump through a touchpad, mouse, or stylus to let you feel Windows 11. For example, rearranging windows on your screen through Snap Layouts gives a clear indication of when you've hovered over a different layout.
Our Senior Editor Zac Bowden said "Windows 11's new 'Haptic Signals' feature is a quality of life upgrade [he] didn't realize the OS needed until [he] tried it." Now, you can experience the same thing since the Surface Laptop 8 is available for purchase.

CPU: Snapdragon X2 Plus
GPU: Qualcomm Adreno
RAM: 16GB
SSD: 512GB
The Surface Laptop 8 introduces Microsoft's new Dune colorway, giving a warm aesthetic to an otherwise unassuming PC.

CPU: Snapdragon X2 Elite
GPU: Qualcomm Adreno
RAM: 16GB
SSD: 512GB
This Surface Laptop 8 runs on the Snapdragon X2 Elite, which lets it tackle tasks all day without running out of battery life.
Why should I care about advanced haptics?
As a quick point of clarity, the Surface Laptop 8 with Snapdragon X2 is what recently became available. Microsoft launched the Surface Laptop 8 for Business earlier this year. The business model runs on an Intel processor and comes with features you likely do not need as a general user.
Both the consumer and business versions of the Surface Laptop 8 support advanced haptics, but I recommend the consumer model to most people.
Advanced haptics is one of those small touches that makes Windows 11 feel polished. I appreciate UI changes and other Windows 11 improvements, but I'm more interested in features like advanced haptics because it changes the hands-on experience with a PC — quite literally.
"The new advanced haptic touchpad is a joy to use. It provides subtle tactile cues that confirm your actions," said our Editor-in-Chief Daniel Rubino in our Surface Laptop 8 review.
Our friends at Tom's Guide came away similarly impressed when reviewing the Surface Laptop 8:
"I’m also fond of the touchpad, which delivers satisfying haptic feedback when pressed. With some apps, you will even feel haptics when hovering over the X button on a window, which is quite fun and intuitive."
Right now, Windows 11 is the main way that you'll experience advanced haptics. But there's an API for the feature, so third-party developers can leverage it. Filmora, Affinity, and other third-party apps either already support the feature or will soon.
The only other way to use Windows 11's advanced haptics feature is to have a Logitech MX Master 4 or a supported stylus like the Surface Slim Pen 2. Over time, more devices should support the feature, but the Surface Laptop 8 beat everything else to the punch.

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Szhlux, Jiytfu, Dozawa… cette extension masque les marques aux noms improbables sur Amazon
![]()
Une extension gratuite propose de faire le ménage dans les résultats d’Amazon en masquant les marques inconnues aux noms parfois imprononçables.
Stranger Things fête ses 10 ans avec une édition VHS sur Netflix qui sent bon la nostalgie
![]()
Alors que Stranger Things vient de se terminer et que les fans sont encore sous le choc — pour le meilleur ou pour le pire, à vous de décider —, Netflix est déjà plongé dans la nostalgie de la première saison. Une édition spéciale plutôt maligne fait son apparition sur la plateforme.
New NadMesh Botnet Hunts Exposed AI Services for Cloud Keys and Kubernetes Tokens

GoldenEyeDog Subgroup Linked to DigiCert Breach and Code-Signing Certificate Theft

-
Windows Central - News, Forums, Reviews, Help for Windows 10 and all things Microsoft.
- Obsidian's new Fallout spin-off is REAL — alongside 'Fallout 5' and '3' and 'New Vegas' remakes, as Todd Howard offers praise: "a huge amount of respect."
Obsidian's new Fallout spin-off is REAL — alongside 'Fallout 5' and '3' and 'New Vegas' remakes, as Todd Howard offers praise: "a huge amount of respect."
Today, Bethesda offered an update on its studio, following Xbox's brutal cuts across its games business.
Microsoft is laying off thousands of gaming staffers and contractors in its gaming operation, as bets on Xbox Game Pass, Call of Duty, and multi-platform games didn't pan out. To that end, many fans have been worrying that the future is bleak for games like Fallout and The Elder Scrolls, as ZeniMax seemed disproportionately targeted by management.
In a note shared by Bethesda today, the firm not only confirmed that The Elder Scrolls VI is coming along nicely, but also that Starfield and Fallout will continue to be built upon. Not only that, but Fallout 5 is now in pre-production, and Fallout 3 and New Vegas will get Oblivion-style remakes, confirming my previous reporting.
Fans will also be excited to learn that Obsidian's long-rumored Fallout project has now been fully greenlit, and is being developed in collaboration with Bethesda.
"The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment," Bethesda remarked. "We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future."

Details on the Obsidian Fallout project have been rumored for a while. In my own research, I learned that Obsidian had been building a prototype on the side for as long as two years, pending collaboration with Bethesda. With Xbox's CEO Asha Sharma signalling intent to speed up production on Fallout titles, it seemed increasingly inevitable that more spin-off projects like New Vegas and 76 would emerge.
I caught up with Todd Howard in an exclusive interview yesterday to learn more about the plans, and talk about the "mythology" fans often curate surrounding some kind of rivalry between Obsidian and Bethesda.
"I appreciate some of the fan chatter, but behind the scenes, there's a huge amount of like mutual respect [between us]. We're always wondering if we could find a way to work together in the right way. And when those things come up, I think I definitely look at the franchise all up, as you see in the note, everything that's kind of happening with Fallout."
"You sort of say, is there a way or a window or a pocket where we could do something together that really, really made sense? And so we're super excited about the opportunity, working together."

I asked about the possibility of other spin-offs, given that under Xbox, you now have Fallout legends like Tim Cain and Brian Fargo of InXile all under one roof. Could we see a return to an isometric-style tactical CRPG Fallout, given the success of Baldur's Gate 3 more recently? Todd Howard's response, 'never say never.'
"Sometimes you find your way there and sometimes you don't, or you do it later. It takes time. You mentioned the Fallout show. And that was a 10-year journey. As a caretaker of these things, the number one job is to make sure we serve the franchise as best we can."
Todd Howard couldn't give us more details on what Obsidian's Fallout might look like, as it's still early on. I've been investigating rumors that it would be built in Unreal Engine, although given Bethesda's focus on growing Creation Club, perhaps that could change. I asked whether or not it would be multiplatform or Xbox exclusive on console, but Todd Howard said again, they'll announce those things "when the time is right."

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
-
Windows Central - News, Forums, Reviews, Help for Windows 10 and all things Microsoft.
- Todd Howard interview: Fallout 5, Obsidian's Fallout, remakes, Elder Scrolls 6, Starfield, and more — Bethesda charts its future
Todd Howard interview: Fallout 5, Obsidian's Fallout, remakes, Elder Scrolls 6, Starfield, and more — Bethesda charts its future
Good news often comes in threes, and that could be true for fans of Starfield, The Elder Scrolls, and Fallout today.
Just now, Xbox studio Bethesda offered a massive update on its plans for its big three properties, and we caught up with studio director, Todd Howard, to learn more context about what fans can expect.
"We love making these worlds as much as you love playing in them," the note reads. "Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead."
For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together. That's what's driving us forward."
Bethesda said that it's making the investments to bring its core teams "closer together" with a view of building titles faster, provide them support for longer, for "decades to come."
Here's an overview of what was announced.
- On Fallout: Bethesda confirmed that it is working towards Fallout 5, which is now in pre-production.
- Bethesda confirmed my previous reporting that Fallout 3 and Fallout New Vegas will get full remakes in the future, but didn't announce dates.
- Bethesda also confirmed that Obsidian is returning to Fallout with its very own spin-off game, and said more info would come in the future.
- Fallout 76 will get a "huge" new DLC called Raven Rock, which will serve as a prequel to Fallout 3.
- Starfield is slated for more content, with a Starborn DLC on the horizon, and more tools and features to boost Creation Club content. Bethesda says Starfield remains "an important part of our future."
- Elder Scrolls 6 is progressing nicely, and Todd says that the studio is "where they want to be" on the game's development timeline — but don't expect it any time soon.
- Elder Scrolls Online will continue to get new seasons, and Zenimax Online Studios will be more directly integrated into Bethesda proper to improve collaboration.
- Elder Scrolls VI is Bethesda's current primary focus, "we're where we planned to be, loving how it looks, and playing every day."
- A big part of the wait revolves around Creation Engine 3, which Bethesda has been developing specifically to boost simultaneous franchise development and improve Creation Club tooling.
Todd Howard spoke to us about the Xbox cuts, huge respect for Obsidian, and video game industry challenges

When I got the call that I'd be speaking to Todd Howard, I admit I was a bit floored. I've been doing this for over a decade at this point, and never in my wildest dreams did I imagine it would lead to an on-the-record chat with one of gaming's most prominent.
Todd Howard has been stewarding Bethesda franchises since 1994, but solidified his place in gaming legend with the release of Elder Scrolls III: Morrowind, back in 2000. The game industry looks wildly different now than it did back then, but Bethesda has always managed to adapt to changing times.
Top of mind for me, and I suspect most of the Xbox faithful right now is Microsoft's huge cuts to the gaming operation, which seem to have disproportionately fell into ZeniMax's lap. I asked Howard how he and the team was doing, given what's going on.
"Great question," Howard says, looking visibly sorrowful. "I've been doing this a long time, whenever you've worked with people for, in some cases, many decades, and they're no longer here, that's really personally very difficult, and difficult for our teams."
Howard referred to previously difficult times in Bethesda history. During the 90s, Bethesda struggled to make it into the big time, and just before the firm was acquired by Microsoft, it had struggled out a variety of multiplayer-adjacent and mobile titles in attempts to join the "service game" gold rush, to mixed success.
"We had to change who we were and how we did some things then. And then we kind of became ZeniMax and did a bunch of things, and then we had to change again in 2016. Moving to different studios ... how do we support these franchises? And I think we're at another change moment for how we support each other, and what we do with these games and for our fans."
Speaking of fans, I couldn't help but mention Obsidian's return to Fallout. Obsidian made Fallout New Vegas, which is among the most beloved entries in the storied Fallout canon. Fans love it for its reactive world and true choice and consequence, something many feel Fallout 4 pulled back on. I asked Todd Howard how the collaboration with Obsidian came about, and what he thinks of the online mythology surrounding a purported rivalry.
"I appreciate some of the fan chatter, but behind the scenes, there's a huge amount of like mutual respect [between Bethesda and Obsidian]. We're always kind of wondering if we could find a way to work together in the right way. And when those things come up, I think I definitely look at the franchise all up, as you see in the note, everything that's kind of happening with Fallout."
"You sort of say, is there a way or a window or a pocket where we could do something together that really, really made sense? And so we're super excited about the opportunity, working together."
Todd remarked about how Obsidian's work flow mirrors Bethesda's, with a core team that have been together for decades. I noted how there's so much legendary Fallout alumni at Xbox now, with Tim Cain at Obsidian, and Brian Fargo at InXile. I asked if we could see even more projects emerge in the future, like an isometric Fallout 1 remake from InXile, for example. Howard remarked that Xbox teams are "pretty in sync," and they've seen and heard every idea for Fallout spin-offs.
"Sometimes you find your way there and sometimes you don't, or you do it later. It takes time. You mentioned the Fallout show. And that was a 10-year journey. As a caretaker of these things, the number one job is to make sure we serve the franchise as best we can."
The future hold for Starfield, Fallout, and Elder Scrolls fans
I didn't have a ton of time with Todd Howard (albeit hugely appreciated), and many of my questions were simply too far afield for answers.
I asked Todd Howard if The Elder Scrolls VI or Fallout 5 would be going exclusive to Xbox, given Xbox CEO Asha Sharma's mandate to grow the Xbox hardware ecosystem. He said it was too early to comment. I asked if we could get a timeline for Elder Scrolls VI launch window, but again, it sounded like the game is still too far away to put a landing strip on paper. I asked what engine Obsidian's Fallout game would be using (Unreal or Creation Engine?), but he said more would be revealed at a later date.
I think ultimately, today, Bethesda really wanted to reassure its fans that Xbox's cuts haven't decimated the studio. We've seen other Xbox studios like id Software put out statements on the topic, for example, as rumors run rife, and long-tenured staff with decades of experience and millions of dollars in sales to their names get ousted.
With the memory crisis ongoing, the AI build-out harming Microsoft's financials, and the saturation of the attention economy, it's a tough time for gaming. There's more content than ever, but also more competition than ever. It sounds as though Bethesda is pouring everything it can into making The Elder Scrolls VI another landmark hit for the studio, but we might still be waiting more than a hot minute to get our hands on it.

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Ernst & Young discloses data breach after support system hack
-
Tom’s Hardware : actualités matériels et jeux vidéo
- Airbus lâche Amazon AWS et opte pour des serveurs Cloud français
Airbus lâche Amazon AWS et opte pour des serveurs Cloud français
Autrefois gros client d'Amazon Web Services, Airbus, avionneur français, opte pour un Cloud européen. C'est Scaleway, une entreprise française, qui a été choisie pour cela. Enfin, pas pour l'ensemble de ses services.
L’article Airbus lâche Amazon AWS et opte pour des serveurs Cloud français est apparu en premier sur Tom’s Hardware.


-
Tom’s Hardware : actualités matériels et jeux vidéo
- Vous travaillez avec l’IA en local ? Le nouveau Samsung SSD 990 va booster votre efficacité
Vous travaillez avec l’IA en local ? Le nouveau Samsung SSD 990 va booster votre efficacité
L'essor de l'IA en local impose de nouvelles contraintes matérielles, notamment en matière de stockage. Samsung entend y répondre avec sa gamme SSD 990, qui mise sur un équilibre entre performances, capacité et efficacité énergétique.
L’article Vous travaillez avec l’IA en local ? Le nouveau Samsung SSD 990 va booster votre efficacité est apparu en premier sur Tom’s Hardware.


Pix 2D to 3D - Des sprites aux modèles 3D, sans IA ni GPU
Si vous faites du pixel art, voilà un petit outil qui devrait vous plaire. Pix 2D to 3D prend votre sprite et vous le transforme en modèle 3D voxelisé au format .obj, importable direct dans Blender, Unity ou Godot. Pas la moindre trace d'IA là-dedans, uniquement des maths, et son dev Prashant bosse chez Snaptrude sur du logiciel 3D, donc autant vous dire qu'il maîtrise.
L'idée, c'est de vous épargner la modélisation quand vous montez un jeu en 3D iso ou un 2.5D et qu'il vous manque juste trois caisses et un tonneau pour meubler le décor. Vous dessinez le sprite, vous le passez dans l'app et hop, l'objet 3D ressort de l'autre côté.
Vous avez 4 modes selon ce que vous lui donnez à manger, plus un réglage Auto qui devine le format tout seul en regardant les proportions de votre image.
Single voxelise un sprite unique. Single + Repeated le répète sur les 4 côtés en l'extrudant sur la profondeur de votre choix. Dual accepte une planche à 2 vues (face et dos). Et mon préféré, Quad, avale carrément une planche de 4 vues alignées à l'horizontale dans un ordre bien précis : gauche, face, droite, dos. Résultat, un objet complet visible à 360°.
Si c'est sur ce dernier mode que vous voulez partir, sachez que le développeur conseille de passer par la fonction d'export de Frame d' un éditeur de sprites plutôt que de tout vous taper à la main.
L'interface de Pix 2D to 3D, avec le sélecteur de mode et les réglages de profondeur
L'algorithme calcule l'épaisseur des pixels en fonction de leur distance au bord, et les flancs sont arrondis pour une transition douce. L'outil modifie également les bords pour un effet plus naturel, en supprimant progressivement des voxels, ce qui évite l'aspect rigide et artificiel.
Du coup, pas de GPU qui chauffe, rien à installer à part l'app. Après cet outil est un convertisseur géométrique, pas un devin, hein donc à vous de bien gérer l'alignement du dessin dans les cases au départ. Sur Windows, la dernière pre-release est disponible par contre, pour macOS, il faut utiliser la version précédente et sous Linux, ça se compile facilement avec Go, Node, GTK3 et WebKit2GTK.
En tout cas, pour des formes simples et plutôt rondes, j'ai trouvé le rendu assez bluffant. Maintenant, si vous préférez rester dans votre éditeur, Pixelorama dispose de sa propre extension de voxélisation, mais sans le mode à 4 vues. Et pour vous rendre compte de ce que donnent des sprites voxélisés à grande échelle, je vous invite à jeter un œil à ce mod voxel de Duke Nukem 3D qui vaut vraiment le coup d'œil.
C'est par ici que ça se passe !

GeForce RTX 50 SUPER, les GPU sont là mais la GDDR7 bloque le lancement
Les GeForce RTX 50 SUPER seraient déjà entre les mains des partenaires, mais le lancement est lié à la disponibilité des puces GDDR7 de 3 Go
Cet article GeForce RTX 50 SUPER, les GPU sont là mais la GDDR7 bloque le lancement a été publié en premier par GinjFo.
-
Windows Central - News, Forums, Reviews, Help for Windows 10 and all things Microsoft.
- "There have been reports that we've been nerfed into the ground and gutted, and we are not": id Software proclaims it's alive and well, making more DOOM games
"There have been reports that we've been nerfed into the ground and gutted, and we are not": id Software proclaims it's alive and well, making more DOOM games
Id Software has been through the wringer this month, as it was one of the many casualties of Xbox's big "reset" that laid off 3,200 game devs, which caused it to lose 136 of its workforce.
id Software quickly responded by saying that despite its loss of staff, it still has the essential crew needed to make more DOOM games and that its team is roughly the same size as it was when it made DOOM (2016).
Plenty of fans weren't entirely convinced by this statement, so id Software's Studio Head, Hugo Martin, decided to reassure the fanbase directly during a YouTube livestream playthrough of DOOM: The Dark Ages | Livestream hosted by id Software's Senior Community Lead, Joshua Boyle.
Hugo Martin (studio head of id Software) talks about the studio and its future.“There have been reports that we've been nerfed into the ground and gutted, and we are not; we have 50 people, and that's not true. We're the size we were when we made Doom 2016, and IDTech is very… pic.twitter.com/VM8rKFe59oJuly 17, 2026
During this livestream, Hugo Martin stated that “There have been reports that we've been nerfed into the ground and gutted, and we are not; we have 50 people, and that's not true. We're the size we were when we made Doom 2016, and IDTech is very much alive and well."
Hugo continues, "You have to understand, we have idTech engineers both in Frankfurt and, you know, at Machine Games; we collaborate quite a bit. So, you know, the IDTech is there, the Doom team is here, and we're excited to work on; to share with you guys more of what we're working on in the future when it is appropriate and approved.”
Windows Central's take
Reactions to id Software's layoffs have been universally reviled by the gaming community. Fans have sent harsh criticisms to Microsoft via its Player Voice Feedback platform (while being spurned by Bethesda's Union), and one former id Software developer even left a scathing message, saying, "I sure hope the sixth round of layoffs is worth our pain and your pleasure."
One of the few neutral reactions to this situation was from John Carmack, one of the founders of id Software, who said, "I’m saddened, but I can’t muster anger or outrage over it, he continued, "To continue being produced long term, games need to succeed, not just be beloved. Games are competing with every other option for spending your leisure time and money, and the competition is brutal."
Personally speaking, I'll believe id Software's statement that it is "not gutted and nerfed" when I see what their next game is and if the quality of it suffers from the downsized manpower it suffered thanks to Microsoft.

The only good news from this mess is that at least DOOM: The Dark Ages | Revelation's quality hasn't suffered from these layoffs because this DLC expansion is enjoying rave reviews from critics and fans for refreshing it with DOOM: Eternal's faster-paced gunplay while adding new weapons, enemies, and more features.
But will id Software's future projects maintain high standards of quality now that its team has been downsized? Will Microsoft incur even more layoffs to the point where id Software will be forced to close its doors? Only time will tell, and we'll be there to find out and report it.

Explore a dark medieval world engulfed in war, experience a hidden chapter of the Doom Slayer's legend, and rip and tear the demons of hell with a giant arsenal of medieval weaponry in DOOM: The Dark Ages.
• Xbox Store Page
• Steam Store Page View Deal

The Doom Slayer has been betrayed and left for dead. Help him reclaim his freedom by charging through an icy hellscape filled with new horrifying demons and powerful weapons to slay them with in DOOM: The Dark Ages | Revelations.

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
-
Windows Central - News, Forums, Reviews, Help for Windows 10 and all things Microsoft.
- Halo Studios' boss admits Halo 5's backlash was "imminent" as Microsoft abandons its trademark on Halo: The Endless
Halo Studios' boss admits Halo 5's backlash was "imminent" as Microsoft abandons its trademark on Halo: The Endless
Content creator Sean Dubs TV, who regularly covers Halo, recently took a closer look at a Microsoft trademark filed back in 2021 for Halo: The Endless.
At the time, many assumed it was connected to Halo Infinite, possibly as the title of a campaign expansion, but that never materialized. What's particularly interesting is that Microsoft continued fighting to secure the trademark until April 2026, suggesting it may have been intended for something else entirely.
For those unfamiliar with Halo lore, the Endless are a mysterious species introduced in Halo Infinite. While very little is known about them, some fans have speculated they're connected to the Precursors, the ancient race said to have created all life in the Halo universe.
The timing is what makes this particularly interesting. Microsoft formally abandoned the trademark just weeks before reports emerged that Halo Studios had canceled their multiplayer project, Project Ekur.

That doesn't prove the events are related, but it certainly raises questions about whether Halo: The Endless was once part of an earlier vision for the franchise that has since been left behind.
Sean Dubs TV also uncovered a little-known interview with Halo Studios head Pierre Hintze, in which he reflects on lessons learned from previous Halo games. Speaking about Halo 5, Hintze said:
“We chose to go a different direction when it comes to the narrative where Master Chief was not the main protagonist and the backlash was imminent, and for us there are certain things which we have to deliver in terms of the expectation of our players.”
Personally, I think Halo Studios may be taking away the wrong lesson from Halo 5. It wasn't simply that players wanted more Master Chief, but that the game was marketed around him only to shift focus to Spartan Locke.
Bungie also proved with Halo 3: ODST and Halo: Reach, while Ensemble Studios did the same with Halo Wars, that Halo stories can succeed without Master Chief when expectations are set appropriately.

Hintze also spoke about the kinds of experiences he believes will become more important in gaming over the coming years, saying:
“I think we're going to see deeper experiences where the line between playing with and against humans becomes more blurred... Yes, it is incredibly rewarding if you go into a first person shooter and play one v one and win. But it is also incredibly rewarding if you are completing an objective or completing a raid in an MMO and you see the solidarity and the help and support we can lend each other.”
It's worth stressing that Hintze was answering a broader question about the future of gaming, not Halo specifically, and he never suggests Halo is becoming an MMO.
Even so, the comments have attracted attention online, and when combined with Microsoft's decision to abandon the Halo: The Endless trademark, they've left fans, myself included, wondering exactly what direction Halo Studios is now taking.
Halo: Campaign Evolved releases soon, but I'm even more eager to find out what Halo Studios has planned for the future of the franchise. I've always felt Halo is massively underutilized, and with Xbox now looking to invest more heavily in its biggest franchises, I'm hoping we finally see the series branch out into more genres. Who knows, maybe even the canceled Mega Bloks game could make a return one day.
Let me know what you'd like to see from Halo in the comments, and as always, be sure to take part in our poll!

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.